PlayStation 5 Pro Specs Confirmed, Analysis + New Information - A DF Direct Special
HTML-код
- Опубликовано: 24 июл 2024
- Digital Foundry is sponsored by MSI's new range of next-gen QD OLED gaming monitors. Learn more about these displays here: msi.gm/QD-OLEDs
Click here for your chance to win a MSI 271QRX 360Hz QD OLED (UK only): msi.gm/QD-OLED-Giveaway
In a brand new DF Direct Special we find Alex, Rich and Oliver confirming the leaked technical specifications for Sony's upcoming PlayStation 5 Pro console, we talk you through what the various spec points mean in terms of the gameplay experience, we go deep on ray tracing and machine learning-based upscaling and we reveal some new information about the new console based on recent developer disclosures.
NOTE: ROG Ally actually uses Zen 4 architecture - not Zen 3 - which makes the point about the lack of perceivable improvement over Steam Deck's Zen 2 even more pertinent.
Find DF Direct Weekly as a podcast on your favourite podcast streaming service.
Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: store.digitalfoundry.net
0:00:00 Sponsored by MSI QD OLED
0:00:36 Introduction
0:01:43 The CPU: What's Changed?
0:16:01 GPU Performance Boosts and Architecture
0:27:45 Ray Tracing: Really 2x to 4x Faster?
0:36:38 PSSR Upscaling and Machine Learning Performance
0:46:53 Additional Memory for Games
0:50:16 Closing Thoughts: What Do We Make of PS5 Pro So Far? - Игры
Now I can play bloodborne at 30fps
Still bad frame pacing tho 😔
Just mod your PS5 play at 60 easy
LOCKED
90% of Xbox One games still use 900p 30fps on Xbox Series X. Game developers don't like updates
- how many PSVR 1 games was updated to PSVR 2?
- how many PS4 games was updated to PS4 Pro?
- how many Xbox One games was updated to Xbox One X?
Crazy that game did not get the free 4k/60fps patch like a 155 other Ps4 disc games got .
Does this mean I now own a PS5 Amateur?
PS5 Casual
You just got the 30fps version ps5
I'm rocking the PS5 Rookie
@@violetmars And this pro still won't play every game at 4k 60 because it's still an RDNA2/Zen 2 based console. The high end PCs are all using RDNA3/Zen 3 now.
The only way we'd get 4k 60 in every game is when Sony move to RDNA3/Zen 3 architecture but that won't happen until the release of the PS6
OG PLAYSTATION
"We said 4k first time, now we mean it this time!"
🤣
aaaaaand games still won't run at 4k/60 in all titles.
@@hl236lmao it will just after it gets upscaled to 4k from PSSR ultra performance 720p. You got to get it down to PS2 resolution first.
Eight Kay?!
Well my box says 8k!!
ACTUALLY, they said 8k/120, IT'S ON THE BOX! NEVER FORGET!
I miss when they’d just slash the price of the regular console to promote sales. I feel like it was always a reason these consoles ever got so successful. I remember getting a PS4 Slim with Unchater 4 for like $220.
Spectral super resolution? I'd expect plenty of *ghosting*
🥁
Thank you, thank you, I'm here all week.
But dude, each frame will be extra professional.
Straight up lol I wonder if Sony knew fsr 2.0 or 2.1 is not the best for Sony
Get out.
@@IsraelWokoh😂
It's a *fantasmic* upgrade.
Finally, I’ll be able to play Brothers: A Tale of two sons at 1080p 60 FPS
@@lukemorris9066it's just sarcasm. He means there are lack of AAA games .
Ff16 as well
Considering the CPU, it'll be 8K at 30FPS
You'll be able to play Gollum at 8k
@@xtr.7662 of course.
But it will be releasing on pc too so..
Sony talking about 8k is ridiculous when they still aren’t anywhere close to maximizing 4k yet…not to mention 8k TV proliferation.
Yeah that is dumb , in fact 8K is pretty dumb in general as there is little to no native content for it out there and probably can't even be distinguished from true 4K unless you sit 12 inches away from a 75 inch screen .
@@Shadowman820you can definitely tell a difference 1080 vs 4k on a 75 inch tv even regardless where you sit. But 8k isn’t needed unless you’re going above the 85 in tvs which 95 percent of people never will . For most homes 75 inch tvs is the max you’ll need in the living room and 65 for the bedroom.
What doesn't get me hyped about the PS5 Pro personally, is that these games won't automatically see an uplift (like on PC). We'll still have to wait for the 'will they, won't they' patch X game to leverage this uplift.
@@jazzfan67 as true as that is for that PS4 game, many (probably 75% more or less) PS5 games have dynamic resolutions and modes with uncapped framerates. If like the 4 Pro those games would see improvements without need for a patch unless the devs want to take advantage to do more.
Yes and then they will rather sell a simple remaster on PS6 instead of a free pro patch.
That's why I gave up on consoles. I'm done waiting for any npatch to RDR2
I'll definitely be waiting to find out what actually happens in that regard. Also until some real life users have had it and confirm it doesn't have a fan noise like a hovercraft.
@@alaryk3635Really?!
45:45 Missed an opportunity for placing a "Back in the P.S.S.R." somewhere in there, Rich
In Soviet PlayStation, machine learns YOU!
If this does not do 60fps in graphics mode, it is pointless. They need to have some clear advantage on current catalog to make any sense.
Exactly if it can't do 60 fps in graphics mode it won't be worth the upgrade.
Jesus I just realized it's been 5 years since I bought my current desktop CPU, a Zen 2 3600. Here I was initially baffled that these CPUs are already struggling given they are pretty much down clocked 3700s. But that makes sense.
I'm not sure why they are obsessed with the CPU when the main thing here is the PSSR. Games already run at 60. Combining a faster GPU with upscaling should get us 4k 60 FPS. It seems so obvious. I don't know why they are downplaying this.
I agree as well. After watching this DF review, I think it's not realistic to expect 60 fps with PS5 Pro in games like DD2 and others in graphics mode. If the upgrade is marginal, I won't be buying it.
60fps and maximum fidelity(textures, LOD etc) is all I ask from the “graphics/resolution” mode. RT? Don’t really care for that
Alex’s face when he considers the flight of sub 30 fps gaming in the here and now is priceless…
Wow!! Now we will play re re re re re remasters @60fps!!!
*after 6 months when all the patches have been applied
Lol… yeah. Ps5 pro, no games, make sense.
Last of Us Part 1.0 RE-Remastered Decoded
Great, now we can play our PS4 games even faster!!!
Sounds good to me, PS4 games have been better than PS5 games so far. If Sony were to surprise us with PS3 backwards compatibility with the PS5 Pro, I’d be utterly amazed.
@@zanfearhh no
@zanfear nah bro people who bought the ps5 will just be angry because they need a new console to play their favorite ps3 games
The PS5 Pro should come with a suit and tie, it's that professional.
It already has a collared shirt
you dont see the white tuxedo black tie? any more pro and it will be holding a walter ppk
Sipping gin and juice
Not just that, but a perfume and a business briefcase as well.
More like a Tuxedo and floss pick!!!
"I think this thing might be a bit of a chonker"
-Oliver from Digital Foundry
For the hardware side of things I believe that the specs are a little different.
We're looking at 56 compute units which, for 33.5 FP32 TFLOPS would mean 2.337 GHz (slightly above base PS5).
The other reason we know that it's 56 CU is because both of backward compatibility and process yield. Disabling DCUs is normal to allow use of slightly defective dies. Additionally, by disabling one shader engine, you get 1:1 cu compatibility with ps5/4.
Also, power for the rdna 3 is improved compared to rdna2. So, a similar cu die should only use around 70% if using rdna3 instead of rdna2.
I hate how current gen consoles heavily advertised 4K60 as a main selling point. They even put it right on their box. I think it fooled many people.
Well, some games do run at 2160p60. It's just that they're all indies with simpler graphics.
8K 120fps was on the box. Also with RT.
I don't remember any actual marketing stating 4K 60fps as a guarantee. The marketing revolved around improved frame rates but never directly stated that 4K 60 simultaneously was the norm. In terms of improved frame rates, the consoles have meet that. The PS4 and Xbox one were stuck at 30fps.
Everything on the PS5 box is on there because the system is capable of outputting it. That does not mean it can do all those things simultaneously. It's the same for TV's and other electronic products.
@stanislavkimov2779 yeah, that was definitely deceptive. Technically, a handful of games are capable of native 8k 120hz, but for some reason, the PS5 still can't output 8k resolution... 🤷♂️
PS3 advertised 1080p. Hardly any large scale game’s achieved that. Similar?
It's a catch 22: You either deliver a console refresh so good that it betrays the people that invested in the original, or you make a refresh that's not worth upgrading for.
indeed
Is it betrayal if it's 4 years into the life cycle? The PS4 Pro came out 3 years after so this seems more generous
It’s almost never the first one. However, FOMO and the fact that most people are hopelessly addicted consumers, is enough to make people jump on it, despite the facts being right there in their faces.
So it's a con then!!!... As usual... Stop trying to sugar coat it...... Fools will be parted from there money!!!!
Or don't make a refresh and squeeze every bit of creativity like 360 ps3 era.
Love the fact that Ollie got included in this discussion. 😃
IMO Ollie >>> John. Could have these 3 always do the podcast as well.
They can't always include him because his tongue gets 1% bigger every time he appears in a video
My takeaway from this is the PS5 Pro is a testbed for PlayStation R&D, this is not a market demand product.
The machine learning chip and the PLSS or whatever they are calling it is being tested for the PS6.
Nobody asked what your takeaway was. Nobody really cares either 😊
More insightful and useful than your reply.
@@ibuildpyramidsdon’t see digital foundry saying that. What’s the point of comments, if you can’t give your take then?
spot on. PS4Pro sales wasnt mark to make, it sold over 10million units but overwhelming playerbase was still PS4 and thus games were designed with that in mind. It is like console betatest before PS6 so 100 different bugs dont come as surprise when they launch with 20million expensive new consoles and people queue for that and journos nitpick it and every tiny 0.1% problem gets exploded in media. So with these in mind, PS5 Pro is very useful midpoint milestone, also for ps5/6 developers viewpoint to know what is coming.
Are you kidding? You think a company is going to spend billions of dollars launching a product which carries their brand, just as a testbed?
This kind of GPU upgrade actually looks like it would have the biggest meaningful impact on PSVR2 games.
I would like to see the benefits of this
Can’t fix the terrible mura effect tho
@@EpiCz_Izzyno, did you think it would?
Good for all 5 PSVR users
Which 2 PSVR2 games ? Pavlov, GT7 or both.
Something thats interesting to me that looking at a game with performance mode that is just a change in resolution, the Professional could be running the same performance mode speed but with a graphics mode resolution, which is nice enough.
Personally I'm excited enough for it and love me some PlayStation hardware so I'll be getting one as soon as they are out. (PS hardware that isn't PS Portal)
How much does the memory affect CPU performance on the PS5 or PS5 pro? It's a trimmed down 3700x sure but I've always wondered what Desktop CPU's would perform like with GDDR memory.
So basically we can expect much less blur, more fidelity and texture in performance and quality modes, and that's about it, I suppose.
If I'm not mistaken, the PS4 pro was 20% of Playstation's sales last gen and with profit margins already razor thin, I don't see Sony going balls to the wall with the specs if there's not much return.
10% of PS4 sales
I think it was 20%@@JackoWillMakeLives-loveu
Ps4 is still selling. I think the pro sold around 14 million in 2020.
They discontinued production on the pro, and I think they might still be making ps4s.
Total PS4 sales pro and og is 117 million
So it's probably only around 12% PS4 pros.
That's still a lot of units - isn't that 20+ million? Not bad for a console with half the lifespan.
@@techsamurai11 but i dont think its still a good number for a more "expensive" console to make and i think everthing comes down to pricing and this time the fact that they release the slim version before and not at the same time a lot of people just make the jump to the ps5 slim and they are probably not gonna drop 600 or more for another console in less than a year i feel like they could just waited and released the slim with the pro
We need better games, not better hardware
right? GTA5 was made for consoles with less than 512mb of usable RAM...and devs these days cant even get a stable 30fps out of consoles that were nearly as powerful as high-end PCs when they launched...
Yea nobody upgrade their 20 series cards ever because random RUclips commenter thinks we don't need better hardware.
better AI 💀
Need both. It's never enough power.
@@xpodxPower for what? There's no games
Thanks for doing this- I find these interesting , talking about the new tech about to come out in videogames
Huge fan of the OLED friendly lava lamp background by the way!
PS5 Pro & CPU " Ah shit, here we go again. "
Most games have 60 fps modes. Idk why people keep acting like the CPU needs a huge upgrade. If you can make a 60 fps mode, your CPU is fine.
When games now have 120hz modes why do we need a better CPU? Do you need 240hz?
GTA 6!!!!!!
@@chettlar212dude if it can’t run a mid looking game like DD2 at 60FPS there’s now way it’ll run demanding games like GTA 6, Crimson Desert at 60. I’ll see the final product, I don’t need shiny sun or ray tracing bs I need performance.
@@chettlar212because the cpu is a limiting factor in many cases , a game like a plague tale requiem had to be specially optimized around those cpu limits to have 60 fps . So this gpu upgrade will be more noticeable for quality mode which runs at 4k and is rarely cpu limited rather then the performance mode , which won't change much and most game won't run at 120 fps despite the upgrade
Can't wait to run Bloodborne in my brand new PS5 Pro in 1080p 30fps!!!!
😅
Bloodborn is an intensive game, be grateful the PS5 doesn't blow up from just the menu screen
It says no per title training so pssr might force the game to run at 4K60
Bloodborne is too precious to be touched in anyway. Sony feels it. It’s almost like it never existed. It needs to feel like a PS4 game forever. No - actually I hope they give us a 60 fps update or remake asap.
@@melxvee6850 You cant force 60 fps on any game that is software locked. No device can force higher FPS than the software allows, the only exception is PC if there are community mods/hacks.
38:00 spectral means frequency domain as opposed to temporal (time domain). They’re probably using fft features for the super resolution network.
Other things I like to know is if the PS5 Pro will have a second NVMe slot, what the actual box will be, and how games will actually perform compared to the standard PS5.
I hope you guys can 'simulate' what we can expect from this machine using equivalent pc parts
Didn't rich already do that?
It's a 7700 with a Ryzen 2. Though it might have RDNA4 improvements so i guess it's GPU will be more like the 8600?
If you want to build a console specced PC, just go 1 tier higher with the GPU, just because console optimization plays a big role. + More RAM, because there is a high chance you do Multitasking (browser Tabs, discord, game)
And Linux or BSD would be more acurate when it comes to the OS.
@@-PVL93- how was the ps4 the same as the ps4 pro? the standard model was like a jet engine, the pro will be so much better and it will improve the psvr2
@@daysgone2997 who are you talking to?
I miss the days when developers actually tried to squeeze everything out of console hardware.
Not really feasible for multi-plats anymore
@@defeqel6537 I actually think it should be more feasible than ever given how similar modern consoles are in terms of hardware and architecture.
They did. Current gen consoles were already underpowered contrary to what a lot of people liked to believe. UE5 is hammering them to the point they drop all the way to 720p.
@@amysteriousviewer3772 just because they use the same CPU architecture, or the same GPU architecture, does not mean there aren't considerable differences in how you optimize things. Simply knowing the actual cache sizes can be used to optimize data for faster access, not to mention usage of dedicated HW (IO and Tempest engines come to mind).
They just want to brute force everything now because it's "easier". Which is probably why games are also half aassed as a result
This was an exciting part of my Tuesday!
If ray tracing is only available on quality mode, the increase in power wouldn’t matter at all. I like to see quality 60 fps.
I am excited for this as I like new tech, but I dont think this will bring 60fps updates as some as saying.
Personally i cant wait for The Last of Us Remastered Remake, to be Re Engineered for the PS5 Pro.
For an additional 70 dollars, hell yeah
TLOU Remake Remastered Remake Part One Part 2 Remake will be a PS6 launch title
$99.99 Digital deluxe PS5 pro edition 🧐
Well, if the FP32 is just being doubled, then half of the 33.5TF is 16.75, which is about exactly 45% more TF than the 10.2 of PS5 base. Kinda all makes sense, if it really works like that.
All this is telling me is that a ps5 pro is not really worth upgrading to if you already have a ps5.
Maybe upgrade to a pc? 😅
@@xpodxnot worth it with the current state of pc gaming. Huge investment only to get f over by terrible ports, performance shattering DRM etc.
wish I could @@xpodx
Sadly here in Mexico is not affordable to get a decent PC so consoles are such a good choice when it comes to performance/price relation.
@@MrKutKuGaruga96 used parts?
@Shvabicu can get used parts and there's 1000s of amazing games. 100% worth it
I thought the PSSR would be the "game changer" here, doing something like Dlss, lowering internal res to boost fps while maintaining image quality.
Doesn’t help cpu limited scenarios
@teddyholiday8038 you'd have to be cpu limited at the *internal resolution* for that to not matter. Chances are you probably won't be cpu limited there
the cpu limit natative isn't true. There won't be any cpu bottleneck, it's funny to say it
@@christok1986 it’s absolutely true
@@teddyholiday8038 nah, it’s not. Most games just aren’t that intensive.
The most CPU intensive game this entire generation so far is Dragon’s Dogma.
On Xbox’s end, Starfield is another. Regardless, the CPU is rarely an issue in the games we’ve gotten.
I was worried we'd have to wait a week for this. Thankfully, you guys are amazing.
it's not coming out next week, why the worry?
@@Miguel_Noether Yeah and its a piece of dump, why worry ?
@@Miguel_Noetherthey mean the video ….. not the console
@@mmarshfairc3 Why are you so worried about a video not coming?
@@GrigRP I’m not worried, they said they are not me. You understand that the word “worry” can mean a lot of things. I’m worried by ice cream might melt, and I’m worried I might die in a car wreck. People can worry about things my man.
Only you guys can deliver such an analysis! Thank you!
PS4 Pro was more compelling because of the substantial CPU performance increase, and was only $100 more dollars than the base, and $100 less than the Xbox One X. Remember the PS4 Pro was $400, the price of the original console until that point. Another huge aspect is that the PS4 Pro supported 4K, and by that time a lot of people were buying 4k tv's.
How many more games ran at double the FPS on the PS5 pro?
Wild bet: PS5 Pro uses the exact same heat sink as the launch console.
(The launch heat sink was overbuilt and probably can handle the PS5 Pro silicon.)
Mega giant corporation of great and brilliant minds that made them billionaires mistakably put the wrong hardware in their international merchandise. Oooppsie daisy 😊
Omg bro you’re so smart. We need you at Sony 🙏😰❤️🔥
Launch PS5 is also loud though.
No it isn't lol@@kobeandgary
@@kobeandgary Uh no my Launch Ps5 is absolutely quiet
Now we know where the room with plants is
31:50 That's exactly what the leaks say. The Pro will have dedicated hardware units for certain RT operations, instead of having the games use the shaders for those.
51:56 This is a very good tip that I can personally confirm. I have an RTX 3070 which i was using with an i7-8700K (oc'd by 500mhz). This summer I replaced the CPU with a Ryzen 5 7600, and the difference is MASSIVE. I play at 1440p, and my minimum and average frames can't even be compared to the older intel system. Some CPU intensive games run twice as fast. CPU bottlenecks are very real.
I know we all like to avoid the drunk uncle in the family but as someone who enjoys VR I wonder if the PS5 Pro will have as much of a positive impact as PS4 Pro did on VR performance.
What do u think
Do you mean to start working or actually improving the experience? They don't sell VR2 (As they don't care about launching it for PC, driver will be finished if not encrypted propietary stuff was in the hardware, doing reverse engineering ones may need now to use illegal crack and be banned or the long clean room develope from scratch after reverse engineer and crack it, good luck launching driver without being sued just in case you did not record every step of the development process to proof Sony and court you did it all by yourself after abstract reports on functionality and features)...
@@InternetListener Sony noted on PlayStation Blog that it is currently working on bringing PlayStation VR2 headsets to Windows PC.
Not that deep bro @@InternetListener
@@InternetListener I kinda agree, at the same time your blathering is a fucking headache to read.
PSVR2 on the PC will be a nice PCVR headset, Sony's issue isn't a console that can't run the games, the headset was built with eye-tracking and Foveated Rendering, so those features carried it without an issue. The problem is there are no games to play.
Just nothing. Hardware is not god, software is. PS5 is a embarrassing console to have out by Sony because none of the exclusives are really exclusive, they're not pushing games that are anything better than what is available on other platforms.
31:08 It’s not a philosophy difference, it’s an R&D dollars difference.
I think spectral refers to frequency domain calculations in this case, using Fourier transform.
The one thing that I didn't know was that developers were getting a sizeable increase in usable RAM with the PS5 Pro so that's definitely good to hear. Honestly, this is one of those systems where I would likely pick one up if money wasn't a concern and/or I didn't already own a PS5 BUT since I do already own a PS5 I can't see myself picking up a possible $600 console when I'm still paying off my new PC that simply dwarfs the capabilities of even this PS5 Pro. That being said, if my finances turn around in the future, the console possibly gets cheaper, AND Sony produces even more exclusive titles that I want to play with boosted performance/visuals then it's not impossible that I'll pick one up in the future but right now it's just a really hard investment to buy into.
save for PS6 then.... thats maybe 3years away. to get that pc paid off.
26:22 that reaction from Alex says it all lmao
Regarding the dual issue shaders in RDNA3, it's my understanding that AMD's implementation is very limited and only supports specific instructions that basically never get used in games so it has essentially no effect on gaming performance. nVidia's implementation is more extensive and along with other architectural changes provides Ampere around a 35% performance boost per SM over Turing.
In my opinion, if costs and power draw involved, it would have been more feasible to have around 25 tflops but with a boost in cpu clock speed..
Used this as background sound to listen to and at night to go sleep . It was really nice probs better than white noise and I was also generally interested in the disscusion
Playstation V-2: re-MIX: Remake
DLSS has a long history so I'm expecting Xess or TSR levels. Close to DLSS but not quite there. Frame generation is also something I wonder if they are going to inplement.
I'm pretty sure AMD has said FSR 3 frame gen is available on consoles (PS5, Xbox series). But maybe Sony will offer their own custom frame gen tech as a option as well.
PSSR will evolve like DLSS has
@teddyholiday8038 true. Just like fsr, tsr, and xess do but I think we shoukd set our expectations around the tsr and xess quality
For frame generation you need a baseline of 60 fps or so, preferably more, so when the CPU is already limiting games to 30 fps frame generation isn't useful in those cases. Could be useful for games that already manage to run at 60 fps and above though.
@@Mogura87 that’s not true, using frame Gen from 45fps is fine, it’s been proven
I think that part of the reason of the low clock uplift on the GPU is that older versions of Zen tend to stop scaling at 4GHz
On 7 nm, yes, but newer nodes it could go higher. But yes I'm suprised they didn't use zen 4c. Faster, uses less power and uses less space than zen 2. Cheaper to use too. It's purely due to 1 to 1 backwards compatibility, even though zen 4 can run anything made for zen 2 just fine
@@wile123456 i'm not talking about how high you get the CPU to clock, i'm talking about how much performance you get out of that higher frequency.
@@wile123456 I don't think zen4c is smaller in area compared to zen2 if you put both on the 6nm node
If the ai upscaler tech works good and is used right, would that not save some of the cpu to be used elsewhere?
great video, thank you :)
Oh god they are calling it PSSR. Insert an I and an E and you'll get a word that has two less syllables and is much easier to say, but is a little on the cheeky side 😂
Back in the PSSR
Well ain't that a PSSR
Zen2 @ 3.85 GHz for a *new* product this year? NGL, that's pretty darn pathetic.
Could you guys run a few games on a pc equivalent to what the ps5 pro specs are for a comparison, please. I'd like to see what the comparison looks like to see if the pro would be worth the purchase.
Thanks!!
12:59
Pretty sure ROG Ally uses a Phoenix based Zen 4 mobile APU. Between ARMA, KSP, Civ and the likes if you make the effort to minimize GPU demand, I suspect you can produce some significant CPU limited performance differences.
It's more likely neither have an iGPU powerful enough for the CPU difference to show very often in more mainstream use scenarios.
"Ray tracing is transformative"
Sure but so is a stable frame rate and good IQ. Gimme more of that.
On Nvidia GPUs you don't have to choose...
@@Wobbothe3rd Sure, if you can spend 2k+ on a GPU that will be outdated in a year.
@@amysteriousviewer3772By what standards? There aren’t any.
Which surprises me on the cpu side, because if the PC is any indicator, pushing ray tracing harder usually pushes the cpu harder.
Considering the cpu is already a bottleneck on the PS5, you really have to wonder what help a modest upgrade to the cpu side is going to do if developers push ray tracing harder, which hammers the cpu much harder on the PC.
The cpu could become a major bottleneck, more than it already is on the PS5, but there is a silver lining that might work, that AMD workgroup thing that's they've been talking about recently, by shifting more of the workload onto the gpu, so freeing the cpu up, that could allow much better performance and the cpu becomes far less of a bottleneck, the problem is from what I understand of it, games would have to take advantage of it to gain that performance, so existing games, unless they are patched up, won't benefit that much unless they are patched up, which is probably unlikely with most existing games because of how much of a rewrite of the code would be needed, but future games will likely take advantage of that.
We'll have to see more on the PC side to see how much of a performance improvement it offers, so far we only have 1 demo from AMD that offers a big improvement, if that translates into real world games, that will be a big deal in areas where the cpu is bottlenecked, which I think on the PS5 pro will be far more of an issue if they push ray tracing hard.
@@Wobbothe3rd I have an nvidia GPU. I absolutely have to choose. While ray tracing is indeed transformative, we're still at least 2 generations away from it being truly accessible.
Another reasons also why consoles never switch the cpu and focus on enhancing it is for the fact that it gets cheaper over time compared to asking amd to develop a new cpu. Kinda like ordering stock from a manufacturer it’s very much cheaper to enhance a design you’ve been buying for years rather than developing a new one and restarting the price per unit costs.
Not sure where you guys learned math but adding 0.5GHz to 1.6GHz is not "an additional 10% of clock speed." It's an additional 31.25%. Pretty much 1/3 more.
I've been hearing this Pro rumor for the last few months and didnt really believe it would come this soon in the PS5's lifespan. If Digital Foundry is talking about it, then it's actually real.
Oh what a nice suprise. Another df special. So happy going to watch this now guys. love the channel so much
Big news! Brought me back to "Ray Tracing Foundry" after many moons.
Yeah, and more then ever it's emberassing to watch them talk about it.
I’ve heard that AMD is going to do AI upscaling in general and a lot of people guess it will be the AI accelerators on the RDNA3 cards which makes sense. So far they haven’t been used for anything so maybe they were waiting for the console fresh before implementing it.
It will be interesting to see how they market this. My Ps5 box had a big ol’ “8K” written on it lol 😂.
PS5 Pro is cool. But you know what would be cooler Sony? Releasing actual games for the console you already have. We hardly got any first party games for the PS5 and we are about in the middle of the generation. Since I finished GoW Ragnarök my PS5 serves pretty much as a Gran Tourismo 7 machine.
And remember, you can even play those two games on a PS4 Slim 😂
My PS5 has been for Tekken 8 and COD W2. I just build a mid pc but mainly to play old games I've only played on console dating back to 2007 lmao. Not even sure if I want DD2 on PS5 or PC now.
Agreed. This has been my problem with Microsoft since last gen. It seems like Sony is getting too comfortable at the top of mountain.
There are plenty of games out there, but you choose to whine
Cinematic 1 billion budget third person games about father figures slowly walking and talking take time to make, ok? Give them a break.
Always happy to watch a DF Video!
Will it play current performance mode games at 120 fps?
Only if CPU is not the bottleneck
Ive heard so many good things about bloodbourn but never played and figured id wait now for a remake but its beem 3yrs since I started to wait. Figured so much talk about wanting it that they would gear the people but I see that is not the case.
AI techniques are more than enough for a generational leap, it's not about the hardware anymore. A PS5 Pro version of DLSS 3.5 would take the cake.
That is if developers bother to optimise games for Sony's upscaling technology.
If I can get high fidelity at 60 fps, I'll take it any day over the base model.
I was considering the thought process on the repeat use of Zen 2 as the basis for PS5 "Professional's" CPU. In your preliminary analysis, it is suggested that Zen 2 is being retained to maintain compatibility. From my knowledge of the desktop architecture, there have been no instruction set or feature cuts between Zen 2 and Zen 3 (not sure about Zen 4). As such, I believe the decision is likely more related to business operations. Specifically, there is likely a surplus of Zen 2 chips that Sony was able to acquire for a reasonable cost compared with moving to Zen 3 or Zen 4. Their engineering and budget teams likely came to the decision that GPU architecture needed more of the budget. This would also have the potential benefit of keeping costs at an acceptable level for the targeted market. If anything, I would guess that a major GPU architectural upgrade would cause more potential compatibility issues than a move from Zen 2 to Zen 4. I'm guessing the juice just wasn't worth the squeeze. Seems like AI, improved memory bandwidth, and a huge upgrade to GPU compute are the things Sony is betting more on.
I'd love to see Oliver as the narrator on The Witcher 4 or the Elder God on a Soul Reaver remake.
The PS5 base model box says 8K gaming on it. There is one game that can supposedly run at 8K but as far as I know the machine still cannot output 8K.
It does not say 8K gaming. It just says 8K, because it supports HDMI 2.1, meaning it can technically output an 8K signal.
@@user-ul4vv3mf8pOk, but it literally cannot output 8K in any situation because Sony hasn't enabled it to in the software.
I'll hold on to my regular ps5. Just can't think of a single game that i'm even looking forward to at the moment.
GTA?
Yeah, I'm in the same boat. If I want more power, I'll just buy some upgrades for my PC (which is pretty much on par with PS5 power already)
Sounds like a you problem.
@@hpickettz34You have the emotional maturity of a 12 year old posting comments like this.
The only thing I've been waiting for is the silent hill 2 remake but they have given no update in over a year
Thanks for doing a special
Re back compat its all X86 still right? So there shouldn't be any issues unless its a software compatibility issue.
PSSR will probably be a selling point for PlayStation, like DLSS is for Nvidia.
Interesting to see Nintendo DLSS version for Switch 2.
Nintendo better have DLSS. It would be awesome to see a console finally have it.
DLSS 3 is the only decent implementation of DLSS lol
@@counterstriker3971that’s not true, 2.5.1 is awesome
The GPU is based on Ampere so DLSS 2. Has DLSS 3 been implemented in the RTX 3000 series or is that still exclusive to 4000?
@@BurritoKingdom DLSS 3 and 3.5 has but not frame gen because the 20xx/30xx cards lack the hardware.
If I get 60 frames at 2160p (4k) resolution upscaled from 1440p,
I'm happy, so Sony won't give it to us, such is life.
You get that rn
Sony gives you several titles at 1440p at 60fps.
Spider-Man (all entries), Demon's Souls, Ratchet and Clank RA, TLoU/ TLoU Pt 2 Remake Remaster... There's plenty.
This will likely easily bump up their performance modes to 4K, and in some cases allow their games to GPU intensive games to run 60fps.
The extra GPU power will already bump up the res, but with PSSR it'll go even further and clean up the image overall.
I'm most interested in testing it out on RETURNAL, Cyberpunk 2077, Ratchet and Clank and Spider-Man 2.
@@joeb3096No, we don't. If we did, we wouldn't be bloody complaining.
@@kthebarbarian8223 but not ALL. Helldivers 2 runs 1080p 60fps, which falls to 40s often. Blurry and unstable. PS5 is just weak.
You can say it's bad optimization, but who cares? It's a great game, and you can't properly enjoy it on this HW.
Thing is it's the games that are still to release that will probably be at 30
I really hope that devs make console makers prioritize CPU over GPU so we get some truly interactive video games. Lighting is good and all but if your game is just a pretty static picture it does not add much to gameplay. I remember being so impressed by the physics in Crysis watching explosions throw tree branches and houses apart!
Still excited about them tops!
I’ve had my PS5 since launch and only demons souls has come close to feeling like it used the ps5 well. We haven’t even begun to make use of the new tech and they’re already refreshing?
Exactly
They got to sell shit to keep going
Ratchet and Clank used the ps5 power.
Games are pushing the PS5 to the limits already. Recent big releases struggle to get even 1440@60, and some times even 1080. The only thing devs can do is create optimization masterclasses (if the hardware even allows it) which currently seems like a waning ability.
@hpickettz34 I'm about halfway through "Rift Apart," and it's amazing. I just finally got a PS5 (slim) about a month ago.
Let's take for example Granblue Fantasy Relink. That game runs at 4k 30fps in quality and 1080p 60fps in performance.
What about targeting 1440p 60fps with 4k upscaling using their new PSSR? For me that sounds really, really attractive.
Yes
The same thing would apply to FF VII Rebirth and FF XVI as well.
It'll keep the dynamic ranges higher just from the extra GPU headroom, while the PSSR would eliminate the need for FSR making a much cleaner image.
I also wonder if this will allow them to add RT or better RT into some performance modes in certain games where the CPU isn't the limiting factor, while increasing the res still... Think Ratchet and Clank RA.
I'd very much like to see a comparison of a 1440p game vs native 4K vs PSSR 4K (upscaled from 1440p or 1080p).
40-45fps would actually be also good to have as a choice. 1440p 45fps, why not?
Also 4K is 4x of 1080p. If game runs in 4K 30fps, it means it must run in 1080p in 120fps. But it's not real 4K, it's an upscale from a lower resolution.
@@kthebarbarian8223 I do not even think budget platforms (Below $1000) should even offer RT support . Just put that development cost into FPS and resolution improved.
Leave RT to $1000+ platforms.
I'm sure a casual budget gamers will prefer native 1440p/60fps locked over upscale 1440p/30fps with RT for $600.
@@stanislavkimov2779
The midpoint for fps between 30fps and 60fps is actually 40fps. That's simply due to how many milliseconds it takes for each frame to produce.
It's why Insomniac loves those modes. I do agree that other devs should add these modes more.
However the differences in resolution doesn't automatically mean an equal increase in fps. A 4K 30fps game isn't guaranteed to run at 1080p 120fps.
There are many factors involved
Oli is now in a limited edition charcoal gamecube
I was wondering if pssr could be available on the base ps5, it is because the extra cu in the gpu side?
Love DF videos and their analysis
General Kenobi! 0:38
Thanks gents for a thoughtful interesting conversation - as always here on DF.
I’m interested to see what the first parties do with this, as the other thing we know is Mark Cerny is very Dev minded rather than just “more power’…..will we see more in PlayStation summer show???
I think this small to none upgrade will be enough for them to finally make a 60fps version of Bloordborne.
If it’s an upgrade to image quality, but it still has to upscale to 4k, it’s not an upgrade
Unless it has a very competent ML-based image reconstruction, then you're entering DLSS 2~ style territory, which could be handy in a console.
Could say the same about nvidia's 40 series. Wasn't that big of a jump until u turned on dlss3
Me watching DF at 2X speed - “that looks pretty smooth for 30fps”
🙄
Can anyone comment on proper VRR support or a lack thereof? This was one of the key features that set the XSX apart from PS5, so curious if this was addressed and i just missed it
Neo, Morpheus, Trinity - if you know, you know