Grand Theft Auto 6 - DF Direct GTA 6 Special - Trailer 1 Tech Breakdown

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  • Опубликовано: 7 фев 2025

Комментарии • 2,8 тыс.

  • @mosesunspoken7402
    @mosesunspoken7402 Год назад +3542

    Can't wait for months of DF coverage breaking down twerk physics.

    • @balohna
      @balohna Год назад +136

      I haven't watched the video yet but I'm here to hear John talk about twerking and if he doesn't I'll be disappointed.

    • @ihmpall
      @ihmpall Год назад +24

      My mom does it really well

    • @Louganda
      @Louganda Год назад +84

      ​@@ihmpallI concur

    • @fortunefiderikumo
      @fortunefiderikumo Год назад +31

      ​@@ihmpallgot a video?

    • @DonBarracuda117
      @DonBarracuda117 Год назад +26

      I wonder if they mocap it
      ...for science of course

  • @TheSlickmicks
    @TheSlickmicks Год назад +4189

    Oliver sacrificed his time and volunteered to analyze the strip club. What a brave soul.

  • @anony88
    @anony88 Год назад +860

    I'll bet Rockstar devs will love this video. The graphics programmers probably wish they could talk about it, but also simultaneously want to surprise everyone.

    • @benjamink7105
      @benjamink7105 Год назад +77

      Man, that's what I was thinking! This is exactly the type of stuff I would be searching for if I was on that team.
      Speaking of, these people are wizards from another universe operating in a the 11th dimension. Shoutout to the devs!

    • @PP7Silenced
      @PP7Silenced Год назад +49

      I think there was an article on IGN about an former developer at Rockstar and he claimed everything was in engine and looking that good during gameplay. I think GTAVI will set standards for this generation the way RDR2 did for last.

    • @anony88
      @anony88 Год назад +14

      @@PP7Silenced the IGN article is just referencing a RUclips video. I saw the video in full. Its a great analysis by the former dev.

    • @PP7Silenced
      @PP7Silenced Год назад +2

      @@anony88 isn't the youtube video the official trailer though.

    • @anony88
      @anony88 Год назад +13

      @@PP7Silenced I was talking about the devs reaction. Theres a reaction video of him talking on RUclips

  • @robbieburns3564
    @robbieburns3564 Год назад +782

    I love how Digital Foundry can make an enthusiastic 30+ minute video from a 1.5 minute trailer! Gotta love what these guys do !!

    • @Powwpoww
      @Powwpoww Год назад +11

      Angry Joe made a 1hr video yesterday on this though, but ofcourse Digital Foundry is just mostly about the graphics.

    • @BUPMY1
      @BUPMY1 Год назад +9

      @@Powwpoww what he talked about for an hr in a 1.5 minute trailer?

    • @Powwpoww
      @Powwpoww Год назад

      @@BUPMY1 Just watch it and see

    • @cartermo13
      @cartermo13 Год назад +24

      @@BUPMY1mostly speculation and nonsense

    • @PrinceVegetaBrief
      @PrinceVegetaBrief Год назад +1

      The new GameXplain 😊

  • @Foxtechconsultants
    @Foxtechconsultants Год назад +71

    What I love about DF is - these guys do not screw around. They talk indepth tech, most of the time second by second/ms by ms, and they consistently (all videos!) remain on topic. They don't go off on 5+ minute off topic rants. This is just pure raw gaming tech and they're so quick to cover the big new stuff as well as retro stuff! Couldn't ask for better content :D

  • @matthewjalovick
    @matthewjalovick Год назад +825

    Rockstar doesn’t do CGI/pre-rendered scenes. That’s one of the best parts of knowing their development team is in a league of their own. Going all the way back to GTA 3 with its opening bank heist cutscene… always in-game graphics. I remember someone at Digital Foundry in the past referring to the Rockstar devs as “unrivaled techno wizards” :) I think the hair physics and the dense vegetation stood out to me. Holy moly.

    • @Pointman11111
      @Pointman11111 Год назад +17

      Same with Rocksteady

    • @gavinderulo12
      @gavinderulo12 Год назад +25

      Didn't we see similar hair in the tomb raider reboot from 2013?

    • @langstonbelin
      @langstonbelin Год назад +83

      @@gavinderulo12was and still is incredibly expensive.

    • @OtavioFesoares
      @OtavioFesoares Год назад +55

      ⁠@@gavinderulo12good ol’ TressFX. Looked cool, but only worked on Lara’s hair, and it was a GPU performance hog lol.

    • @bebopcola4643
      @bebopcola4643 Год назад +46

      they don’t use pre-rendered scenes but they yank and rip effects and textures around that don’t get fully seen until the PC version is released

  • @Erik-xy8sw
    @Erik-xy8sw Год назад +234

    I think the transparency of the water looks pretty incredible too. Especially this air scene with the two bridges.

  • @StreetComp
    @StreetComp Год назад +677

    That very crowded beach shot was the most amazing thing to me, can’t remember seeing anything like that amount of life in a game

    • @michubern1444
      @michubern1444 Год назад +127

      that scene is crazy but after rdr2 in 2018 i trust in rockstar to make it happen

    • @sora4786
      @sora4786 Год назад +62

      Asssassins creed unity would be the closest thing I can think of

    • @A7XKoRnRocks1
      @A7XKoRnRocks1 Год назад +60

      @@sora4786 No way that is this detailed, not even close, even Hitman Absolution had huge crowd density even in the Xbox 360 era, even Cyberpunk 2077 does great crowd density with great detail but we haven't seen anything like that before, the detail of NPC's in GTA VI is far better, well according to this trailer, hoping it holds true.

    • @ZeitGeist_TV
      @ZeitGeist_TV Год назад +3

      @@sora4786Correct abd that game on Xbox Series X is simply amazing to go back to play considering the direction AC games have taken.
      A remaster of that game and or a sequel to that game is my dream for the franchise or put it on hiatus and truly reboot or remaster Prince of Persia.

    • @StreetComp
      @StreetComp Год назад +34

      @@sora4786 that’s true, AC Unity had a lot of people in the streets. Cyberpunk pretty good too

  • @Davitron_87
    @Davitron_87 Год назад +511

    What I always love about Rockstar trailers is how densely packed with detail they are.
    It’s only 90 seconds, but they’re always very deliberate in what they show. Whether it’s story and characters, callbacks to other games, culture references, and their latest advancements in their engine technology.
    There’s always a lot to unpack.

    • @patriciahofer8704
      @patriciahofer8704 Год назад +7

      They always mal gar. Absolutely correct.
      And ON TOP of that: They always just knock it out of the Park ,,art of the trailer" wise. The Editing and music choice and how everything flows together is always just perfect. I still get goosebumps at the scene where the ,,Hammerlady" Clip is shown and then the guy breaks through the table perfectly synced with the drums in ,,Love Is A Long Road" and then you see Jason first with Lucias Voiceover....I live those few seconds.

    • @patriciahofer8704
      @patriciahofer8704 Год назад +1

      *Always nail that

    • @aegisfate117
      @aegisfate117 Год назад

      ​@@patriciahofer8704mal gar mal gar mal gar

    • @Andytlp
      @Andytlp Год назад +5

      The question is how much of this is from gameplay or story/mission beats and how much of it is hand crafted just for the trailer sake. And then worked backwards to incorporate all of this into the game before its released. Theres no doubt most/all of this is in engine footage. Might be real time, might not be. It could just be the artistic target set that they should aspire to and know they can reach with optimization. Things like aliased hair says to me its in engine stuff real time unless theyre being big brain and rendering hair at low rez offline.

    • @kairunikko
      @kairunikko Год назад +9

      It's only 90 seconds but Rockstar put so much effort and love into it.

  • @radekseky4571
    @radekseky4571 Год назад +92

    The insane difference in visuals once the Spiderman 2 comparison shots came in illustrate perfectly the disparity between targeting 30 vs 60fps as default.

    • @Spoopy_man
      @Spoopy_man Год назад +33

      yeah people can't expect much from next gen graphics if the target is 60 fps

    • @mpr9564
      @mpr9564 Год назад +1

      @@Spoopy_man even if we play this on the future ps5 pro? I mean 4k60fps were supposed to be the standard this gen, right?

    • @Spoopy_man
      @Spoopy_man Год назад

      @@mpr9564 4k 30 or 1440 60 is my bet for this game on ps5 pro and just 1440 30 for standard ps5.

    • @MegaLoquendo2000
      @MegaLoquendo2000 Год назад +16

      ​@@mpr95644k60 would've taken up the whole GPU and memory performance increases of the 9th generation when using the same level of graphics from the 8th gen, upscale techniques became a necessity rather than a commodity in order to improve graphics

    • @RandomGamingMoments925
      @RandomGamingMoments925 Год назад

      ​@@mpr95644K60 standard? No that was never promised, it's a popular myth. These are $500 machines, let's be grateful they can accomplish what they already can.

  • @caseypenk
    @caseypenk Год назад +639

    The months of DF coverage of GTA VI gives me something to look forward to. Thanks for everything you do guys!

  • @juicemonger3872
    @juicemonger3872 Год назад +366

    Regarding the art style. It has an illustration/graphic design quality to the characters. Clean outlines, subtly exaggerated proportions. Very reminiscent of Rockstar's GTA promotional art and posters.

    • @Disastra
      @Disastra Год назад +86

      Yes, and an extremely specific *type* of illiustration-- those proportions and clean outlines are exactly what you get in the concept art/splash art all over the series.
      That scene w/ Lucia at the rooftop pool looks more like the illustrations you see associated w/ gta v than anything they've ever done. Really quite stunning.

    • @weaverquest
      @weaverquest Год назад +43

      Red Dead Redemption 2 had all the pores and blemishes but still also had the illustration quality. We need to stop describing all high fidelity games as photorealistic. Of course they are all illustrations and photorealism is just one style that certain games like Alan Wake II has.

    • @NeovanGoth
      @NeovanGoth Год назад +18

      Yeah it has this Hollywood "Bigger than life" feeling to it, which probably is precisely what they want to achieve.

    • @Gr13fM4ch1n3
      @Gr13fM4ch1n3 Год назад +1

      Exactly what came to my mind, too. Illustrated. Spot on.

    • @Ayoul
      @Ayoul Год назад +18

      I don't know about "no pores or blemishes". Maybe on the crowds, but I can definitely see what you're talking about in this trailer especially on the main male character. Perhaps the softer look on the women is to show makeup? but even then she has multiple moles. Other side characters also show plenty of skin imperfections.

  • @greatwhiteevox1008
    @greatwhiteevox1008 Год назад +56

    Clouds and Weather weren't mentioned, but looked like a Hurricane rolling in on the shot of the gas station. Having insane weather will add so much to the authentic Florida parallel.

    • @Shaun-w4c
      @Shaun-w4c Год назад +23

      Red dead 2 had great cloud simulations etc so I imagine gta 6 will look insane.

    • @YungRamo
      @YungRamo Год назад +2

      Even tho it will be hard to implement, extreme weather like hurricanes would be so sick

    • @Electrifize
      @Electrifize Год назад

      Hopefully, the next trailer shows more of the weather

    • @AaronWOfficial
      @AaronWOfficial 3 месяца назад

      If they actually have hurricanes, they need to add ragdoll physics if you stay out in the hurricane. That would be hilarious.

    • @Themattcave620
      @Themattcave620 11 дней назад

      @YungRamo battlefield 2042 is a PS4 and it has a tornado in the game so it's not that hard to put in hurricanes in the game

  • @reganmccarthy8409
    @reganmccarthy8409 Год назад +357

    There was something so magical about exploring the world in GTA V. Same goes for RDR2, I think I’ll spend hours on GTA VI just walking around, interacting with NPC’s, checking out every little detail, ugh it’s gonna be a long year waiting for this. But damn it’ll be worth it.

    • @PanPrezeso
      @PanPrezeso Год назад +18

      Im just glad its finally officall, 2024 gonna be long for sure though

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe Год назад +2

      ​@@PanPrezeso2023 has gone incredibly fast. In a year from now we will likely be a couple months from launch.

    • @Delb9891
      @Delb9891 Год назад +16

      Almost 2 years , every gta came out in October

    • @fabolousjada5070
      @fabolousjada5070 Год назад +10

      Gta 5 was ass 😂 lmao especially on release you must be young.

    • @dannyenochs4621
      @dannyenochs4621 Год назад +15

      It's kinda theraputic to take a night drive through the Vinewood Hills, past the observatory, around Mt. Chiliad, by the wind farm, and finally hopping back on the LS Freeway
      all while cranking Bob Seger, Billy Squire, and Robert Plant on LS Rock. Winters get cold and nasty where I live. So, it's doubly nice to get that kind of experience.

  • @SylasG
    @SylasG Год назад +166

    I wish you guys touched on what looks like the volumetric cloud system from RDR2 being in the new GTA which is going to be amazing. RDR2 has such good clouds.

    • @pikisrev
      @pikisrev Год назад +29

      I remember seeing 2 years ago a leaker said that the clouds in GTA 6 were using the same technology as the clouds from RDR2 and the hot air balloon mission was a huge test for GTA 6. So I guess he wasn’t lying

    • @saricubra2867
      @saricubra2867 Год назад +12

      I like that GTA VI takes more from Read Dead Redemption 2 and Cyberpunk 2077 than GTA V.

  • @denisruskin348
    @denisruskin348 Год назад +549

    You know a channel means business when they make an 35+ min analysis of a 1:30 trailer.

    • @SkeltherBot
      @SkeltherBot Год назад

      ​​@brunoutechkaheeros1182110mln views in 1 day and its just game trailer. Holyyy😅

    • @gavinderulo12
      @gavinderulo12 Год назад +33

      Are you new to this channel? They analize graphics to a meticulous degree.

    • @billclay2701
      @billclay2701 Год назад

      🤣with all the joy of the scrooge

    • @rainiwakura2430
      @rainiwakura2430 Год назад

      except making this trailer probably took at least a month

    • @swansong487
      @swansong487 Год назад +1

      @brunoutechkaheeros1182 lol and much of the previous decade

  • @Archivist42
    @Archivist42 Год назад +259

    The crowded beach is pretty amazing. Not to be too macabre, but I actually wonder how the game would hold up in terms of FPS if you drove a car through it with all the collision physics. Someone needs to do that, purely for academic purposes obviously

    • @salustianoberrios405
      @salustianoberrios405 Год назад +22

      It'll be smooooooth.

    • @forrandomsites3336
      @forrandomsites3336 Год назад +46

      If it is as this trailer, im guessing it'll probably be similar to how gta 5 handles on the ps4/xbox one, where the frame rate will be stable but can significantly tank when there's tons of alpha and objects/people ragdolling everywhere. One thing im sceptical about, is how dense everything is, will the ps5/series x(let alone series s) even be able to keep up? Is our storage space able to keep up?
      Rdr2 was around 160gb, and that game was mostly just vegetation💀

    • @salustianoberrios405
      @salustianoberrios405 Год назад

      @@forrandomsites3336 rockstar is fully aware of the cyberpunk 2077 debacle of promises not kept. And yet, rockstar filled their trailer with “impossible” never before seen things… they fully intend to keep those promises.

    • @gavinderulo12
      @gavinderulo12 Год назад +21

      @@forrandomsites3336 what? And what Plattform was Rdr2 160gb? Also, wasn't that an issue with hard drives needing to store assets multiple times incase of a cicle miss? This is no longer necessary on ssds.

    • @BestGameLoadouts
      @BestGameLoadouts Год назад

      @@forrandomsites3336well we have compression engines, SSD’s so less of a need for duplicated assets to help hold things up

  • @shassabo
    @shassabo Год назад +413

    This DF crew feeling shame from analyzing these scenes killed me. I was laughing so hard during this video.

    • @theoathman8188
      @theoathman8188 Год назад +27

      I mean.. pixels won't count itself

    • @mrsasshole
      @mrsasshole Год назад

      I don't understand why a trio of nerds being oddly uncomfortable by the sight of some digital boobs is somehow admirable.

    • @alexsilva28
      @alexsilva28 Год назад +15

      I can't wait to hear from Richard when its's time to discuss the state of the art twearking physics

  • @Kenjionigod
    @Kenjionigod Год назад +189

    Historically, all the stuff Rockstar shows in their trailers has been pretty spot on if not literally shot for shot in the game.

    • @yourpaljake6024
      @yourpaljake6024 Год назад +49

      To add up on it, most of the times the visuals have actually improved since the 1st trailer

    • @OmniKoneko
      @OmniKoneko Год назад +14

      @@yourpaljake6024 True, I wonder how much better they can make it look and run in the 2 years or so until release

    • @alexsilva28
      @alexsilva28 Год назад +5

      Yeah but in V all of the reveal trailer stuff was either just found on the intro of the game or were curated scenarios not actually seen in game, but it was real time

    • @Kenjionigod
      @Kenjionigod Год назад +14

      @@alexsilva28 That's kind of my point, even if the exact scenarios aren't in the final game it's still a good indication of what you can expect on launch.

    • @RADkate
      @RADkate Год назад +4

      its even more amazing because you see all the vram warnings in the leaked footage lol

  • @shashankkrai4039
    @shashankkrai4039 Год назад +210

    That “Yeah” at 27:02 was so in sync like nerds geeking out coming to similar conclusions. Love you guys so so much.

    • @mmo5366
      @mmo5366 Год назад +23

      A sign of true brothers right in sync

    • @jackiemortes
      @jackiemortes Год назад +8

      YEEEAH

  • @Greybell
    @Greybell Год назад +360

    There is no doubt everything the trailer is recorded directly in-game as seen in previous Rockstar trailers. Even 2kliksphillip jokingly made a video pointing out the flaws of the graphics, proving it's not pre-rendered CGI. I'm truly impressed with the hair physics the most since we've never seen anything like it, and it's even more impressive that the game will be able to render NPCs hair physics as well (as seen in the trailer). I can't wait to see how well the performance is when rendering a lively environment with NPCs around.

    • @Pointman11111
      @Pointman11111 Год назад +9

      Forspoken had good hair physics on Frey but we only see it in the beginning
      Tbf it doesn't have nearly as much NPCs
      Alice Madness returns also has good hair physics

    • @RezTechTube
      @RezTechTube Год назад +17

      Eh, hair physics like that is already present in the Tomb Raider Trilogy games.

    • @derekfurst6233
      @derekfurst6233 Год назад +44

      Its not pre-rendered, but its curated. Choreographed. It happened in gta 5 too. NPC's doing behaviors they may not do in-game. But still great

    • @floppa9415
      @floppa9415 Год назад +12

      yeah on a 4K Display its easy to spot a very FSR-ish look overall. Especially in the shot where a plane flys across the sky and it leaves a trail of pixel noise. Great to see the honesty.

    • @kukuricapica
      @kukuricapica Год назад +5

      This game is pretty but nothing mindblowing just like GTAV was. Remember this is going to release in 2025 which is presumably end of current generation just like with GTA V. Cyberpunk and other PC centric games will be much better. If rockstar decides to release the game for PC then if they could implement full path tracing then it could be one of the best looking games, but I believe their material pipeline is outdatet to be hones. Game has this art/comics feeling to it.

  • @TurboLight
    @TurboLight 2 месяца назад +11

    Aaron Garbut, current head of development / co-studio head at Rockstar North, and also art director, has said in an interview in 2013 with GameInformer: "I think photorealism is a bit of a boring goal, actually. It's not really a goal at all, more an inevitable technical achievement. Pushing Grand Theft Auto a bit towards photorealism has suited its grittier approach, but it's vitally important to give the world and the characters in it their own personality. It's just more fun, more interesting, and - to me at least - a lot more appealing."

  • @itizwhatitiz9560
    @itizwhatitiz9560 Год назад +39

    The thing I liked the most is that even though it looks better than ever, it all had a GTA look to it. It doesn't look like it's aiming for just realism. It looks fun, it looks expressive in that GTA style.

    • @C--A
      @C--A Год назад +4

      GTA games have never had a realistic art style for the characters and environments!
      Games can still look good no matter the art style.

    • @ConfusedGeriatric
      @ConfusedGeriatric 7 месяцев назад +2

      Agreed. GTA often has this “larger than life” vibe - more vibrant, stylish and bombastic than straight realistic

    • @AaronWOfficial
      @AaronWOfficial 3 месяца назад

      @@ConfusedGeriatric Gabe Newell said it best when he talked about developing half life. "fun is NOT realism, but reinforcement". Every realistic game I have played, I got bored fast. Games that are too unrealistic however, also end up getting stale. The right balance is needed, if a game allows me to suspend my disbelief while not being realistic then it stays fun.

  • @Leomerya12
    @Leomerya12 Год назад +5

    The only suggesting I have for this super-informative video is to either:
    1) Have a lower-third explaining all the jargon
    AND/OR
    2) Say the abbreviation AFTER saying the full phrase.
    For example, you guys kept saying "SSR" and it didn't click with me that it was "screen space reflections" until one of you said it.

  • @ReachTea
    @ReachTea Год назад +37

    I absolutely want more zooming into the corners of a single frame, no one else does it, don't let parody Foundry get in the way!

  • @crazzy24kane
    @crazzy24kane Год назад +291

    When Rockstar revealed RDR2, the visuals were incredible, especially for an open world game. I had my doubts that the final game would be a reflection of the trailer. But no, R* managed to deliver, managing to squeeze the most out of the last gen consoles. I have no doubts they’ll deliver another technical masterpiece once again, especially with much improved specs of the newer consoles

    • @gavinderulo12
      @gavinderulo12 Год назад +41

      You can actually see an improvement over the course of the trailers up until release. We saw something similar with gta 5.

    • @bxntaiii
      @bxntaiii Год назад +43

      In retrospect it’s wild they got RDR2 running a ps4/Xone

    • @gavinderulo12
      @gavinderulo12 Год назад +22

      @@bxntaiii yeah. It completely blew me away playing it on a xbox one x at native 4k at launch. The jump from previews games of that generation was massive. I remember thinking that AC odyssey, which launched around the same time, looked like a mobile game in comparison.

    • @crazzy24kane
      @crazzy24kane Год назад +3

      @@gavinderulo12I have no doubts GTA6 trailers will also improve

    • @crazzy24kane
      @crazzy24kane Год назад +12

      @@bxntaiiiright, considering how bad the Jaguar CPUs were

  • @rufus5208
    @rufus5208 Год назад +23

    A nearly 36 minute discussion on a 90 second trailer. I'm here for it!

  • @NeoShameMan
    @NeoShameMan Год назад +23

    The main problem with hair is particles dependency from root to tip for simulation, and then self collision of the hair volume. Root to tip is best achieved by packing all particles of a strand inside a single compute unit, and interpolating strand particles on a spline, and strand group to create more volume. The inter collision is hold by a density texture, like fluid dynamic, where each strand read and write, such as past a certain density, the cell of the 3d texture simulate self collision, this texture look up is what unlock hair simulation. But that's a standard for interactive gpu particles nowadays. The hard part is the hair compute having to read and write to the density texture.

    • @kusturucu1015
      @kusturucu1015 Год назад +2

      Could you reduce it to the layman's terms pls?

    • @NeoShameMan
      @NeoShameMan Год назад +6

      @@kusturucu1015 hair particles in a strand of hair are organized like a bunch of fixed length pendulum in series, which mean calculations happen in a certain order, because you can't process a particle without processing the previous one with the first one being at the root and the last one at the tip. But gpu being massively parallel you can process a single or many strands, which is a series of particles linked together, on a single parallel calculations. To help reduce calculations, you can interpolate fake particles in a single strand between real particles to give more details, using a curve called splines, there is many type of spline but any type can do it. To help further, as there is a huge number of hair strands, you can use selected group of strands and interpolate fake strands between them. But this doesn't give collision between strand, because you will have to test every strands particles against every other strand particles, which mean dependency between all strands, which is why games don't really have real hair even now, too many calculations, that would take day. Instead we use a 3d texture that acts a dynamic look up array for strands, it use big cells with value in it. When computing a strand particles, we read the values to see how much a cell is occupied at that particle position, depending on that value we push the particle that overlap the cell, then once we find the position, the particles add values to that cell. The texture values are called density because it keeps track to how dense a region is, and depending on that density, it influences the calculations at one particles to simulate collision, instead of testing all particles for every particles calculations, we only look at the texture once. This is simular to calculations for fluid simulation like water. Another solution for low end machine, is to do regular bone based simulation on polygon, pass the motion vector to the vertex, and in pixel, group pixel region and use the motion vector to calculate displacement using a spring like calculations, with the motion being the input force into the region applied to the center of the region, and interpolated between region. It will add jiggles per pixel on top of the bone base simulation.

    • @tomatosbananas1812
      @tomatosbananas1812 Год назад

      Now on Star Citizen last update, we have new hair sim awesome !

  • @StonerHAS
    @StonerHAS Год назад +10

    Later that night during the release of this GTA VI trailer I went back and watched a few rockstar trailers and I realized the graphic fidelity and textures improved from Trailer 1 of RDR2 vs Trailer 3 of RDR2. I do think that this game may get more polished by the time it releases. Comparing the first trailer of RDR2 to the finished game kind of just proves to me that they do a lot of work up until they’re ready to release their titles and the game will most likely be even better by the time it release whether it’s minimal improvement or a lot.

  • @powerpower-rg7bk
    @powerpower-rg7bk Год назад +101

    The type of realism I think you are describing at 24:00 I would call un-uncanny valley. I think they had the opportunity to go for photorealism and decided to pull back a bit to avoid facing that problem head on.

    • @John-996
      @John-996 Год назад +32

      Yeah it is stylised like GTA5. RDR2 was Photo real but mixed with a photo real painting style so they are good at finding the Right Blance.

    • @Bluesine_R
      @Bluesine_R Год назад +16

      So...the canny valley?

    • @gears244
      @gears244 Год назад +2

      I find they spend much more time creating realism on the environments, nature and overall materialistic things.
      The NPCs look much better than previous titles, but ya they still have that cgi cartoony look to them and I don't mind at all. I prefer seeing realistic attention to details and stuff like animations etc.

    • @sub-jec-tiv
      @sub-jec-tiv Год назад +15

      Yeah there’s also something compelling and attractive about the cartoony look… if you look at the main characters their eyes are slightly too large, and that makes them more lovable, it subconsciously triggers our responses to children, whose facial proportions are similar (it’s why Disney/Pixar characters have huge eyes). The un-uncanny valley girls are looking smoking in this trailer, tho

    • @MegaLoquendo2000
      @MegaLoquendo2000 Год назад

      ​@@sub-jec-tivweeb

  • @AlbertoFortuny
    @AlbertoFortuny Год назад +41

    Probably the most fascinating developer when it comes to graphical techniques/decisions. The best episode would be a tech deep dive with them. They seem to have so much proprietary tech that id be super interested to learn more (as im sure the DF crew).

  • @TheGaluMoD
    @TheGaluMoD Год назад +40

    I think the hair rendering in Resident Evil 4 Remake was incredible if you set the hair setting to high on PC. However the fact that this looks as good as it does with so many characters on-screen at any given moment is truly impressive

    • @mat.phoenix
      @mat.phoenix Год назад +1

      True... But the best character to date is Jill Valentine in Re3... The amount of detail and motion capture acting was and still is top notch.

    • @theninjamaster67
      @theninjamaster67 Год назад

      @@mat.phoenix Personally I'd say best character rendering in my book goes to the tech demo that was The Callisto Protocol say what you will about the gameplay and story but the graphics were insane in that "game" also I personally think there has yet to be a hair system that has surpassed TressFX 2/Purehair in Rise of the Tomb Raider AND unlike Hairworks by Nvidia that shit was wayyyy less computationally heavy so it barely impacted performance while giving Lara Croft beautiful flowy hair.

    • @mat.phoenix
      @mat.phoenix Год назад +1

      @@theninjamaster67 it was a great tech, callisto, I admit.

    • @theninjamaster67
      @theninjamaster67 Год назад +1

      @@mat.phoenix Yah that game still impresses me with it's graphics it just sucks that the studio that made it seem to be doing badly so they can't make something better using the same tech.

  • @fearlessjoebanzai
    @fearlessjoebanzai Год назад +81

    The beach shot at 25:51, is incredible.
    If that is from ordinary, free-roam gameplay, then this world is going to be ridiculous!
    Besides the absolutely amazing rendering of all the different skin tones (not to mention materials) and effects like the lady getting sun lotion applied, the whole setting where most of the people are either filming, being filmed or otherwise engaged by their phones and the hyper real vibe that could suggest and play to, is very enticing - especially knowing how well Rockstar satirises the world (I still haven't finished GTAV! Last time I played I ended up sitting on Michael's couch watching the TV for so long that I had to go to bed in the real world!!!)
    Good luck to them and to any other game producers who are going to have to compete with them!

    • @tylermartin7245
      @tylermartin7245 Год назад

      Cynberpunk could've come close but greed got to CDPR. R* is the only dev in the industry that continues to push limits.

    • @azca.
      @azca. Год назад +14

      The thing most open world games are missing is high density NPCs and wildlife to make the world feel alive. Cyberpunk is the biggest loser in that regard. I'm glad to see GTA6 is increasing the NPC count.

    • @carl8790
      @carl8790 Год назад

      ​@@azca.What they (Rockstar) have learned from making RDR2 ecosystems, we'll definitely see here, which makes me excited cuz the simulation of the ecosystems in RDR2 were very impressive. I'm also looking forward to their dynamic weather simulation and see how they'll do tropical storms and even hurricanes!

    • @berkk29
      @berkk29 Год назад +2

      There is not a single developer trying to compete with Gta lol. They just play around with their release dates to not be around Rockstar's

  • @markcoggins1405
    @markcoggins1405 Год назад +12

    You had so much fun breaking down this trailer! Awesome to hear the analysis from you guys

  • @clrum9427
    @clrum9427 Год назад +21

    Can't believe you guys didn't mention the water, it looks amazing.

  • @8bitmalfunction242
    @8bitmalfunction242 Год назад +103

    The draw distance is insane, the shot flying over the high rise buildings you can see so so far in the distance, objects seem to be in a decent quality LOD aswell struggle to tell due to compression. The view distance is stunning. Also body physics all around on the beach scene you can see multiple different body movement physics. Hopefully we see a PC version and hopefully it will have the options for a full suite of ray tracing options such as AO/shadows

    • @cube2fox
      @cube2fox Год назад +12

      They seem to have some very realistic muscle physics or something like that. Also the fidelity of the characters is surprisingly high for an open world game with large crowds, at least on the beach scene. I wonder whether they invented some special sort of rendering technology for their engine that makes this possible.

    • @gavinderulo12
      @gavinderulo12 Год назад +18

      The draw distance reminds me of red dead 2. But more impressive since it's a dense urban setting.

    • @NeovanGoth
      @NeovanGoth Год назад +5

      @@cube2foxKeep in mind that this is all cutscenes, so we don't know how well character animation will hold up during game play.

    • @Transport4ThatDumpTruck
      @Transport4ThatDumpTruck Год назад

      I might get a pc for this game later cause damn if looks this good on consoles I can only imagine

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju Год назад +1

      30fps lol

  • @MJC-yo5kj
    @MJC-yo5kj Год назад +193

    I’m excited to see the car physics and how it will work

    • @tylermartin7245
      @tylermartin7245 Год назад +92

      I hope it's more like GTA IV than V.

    • @SOLIDSNAKE.
      @SOLIDSNAKE. Год назад +1

      If the wanted system isn't on point this game is dead

    • @gotworc
      @gotworc Год назад +3

      ​@@SOLIDSNAKE.You say that as if in GTA it was bad

    • @blaynestaleypro
      @blaynestaleypro Год назад +19

      @@tylermartin7245 GTA5 had far superior car physics that GTA4. GTA4 felt like you're on ice. I hated it.

    • @play875
      @play875 Год назад +43

      @@blaynestaleypro and V felt like cars were glued to the Ground xD i'd say a mix of these 2 between would be it

  • @nox2889
    @nox2889 Год назад +38

    You guys are the biggest nerds. Never change. I'm here for it

  • @Xavierstuvwxyz
    @Xavierstuvwxyz Год назад +13

    Its great to see Lester alive and well

  • @alejomiranda95
    @alejomiranda95 Год назад +120

    The fact that we are discussing if the trailer is real time or is it CGI just shows how amazing this game will be graphically. It will be a real leap.

    • @Reds-Retros
      @Reds-Retros Год назад +35

      The biggest compliment the devs could receive about the visual design of this game, honestly.
      Imagine how good it would feel being one of the people behind the game right now and witnessing people in complete disbelief that what you made is even possible.

    • @tylermartin7245
      @tylermartin7245 Год назад +13

      @@Reds-Retros Same happened with the Fable trailer. R* is simply in another league.

    • @sidewinder86ify
      @sidewinder86ify Год назад

      @@tylermartin7245 of overhype the product, yes.

    • @infinitespace2520
      @infinitespace2520 Год назад +19

      ​@@sidewinder86ifyFalse, they didn't hype a thing, it all came from the fans. And Rockstar's games have always surpassed the trailers in graphics quality.

    • @turningmememachine7256
      @turningmememachine7256 Год назад

      @@blitzwing1 I think even people who don't enjoy sandboxes or Rockstar games get GTA at like a discount for like 10-15 bucks years after release because you can just drive around and shoot stuff. Easy 6-12 hours of fun. GTA V was free for a month in 2018 on epic store.

  • @SuspectedCheater
    @SuspectedCheater Год назад +27

    What i find interesting is that a lot of the cars shown are cars that has been added GTA Online over the years so there will be a interesting comparison to make here when this drops.

  • @posterblue
    @posterblue Год назад +74

    Regarding ya'lls comment about stylized photorealism, I think R* hit the look perfectly where if you squint, scenes could pass as photoreal. But they perfectly implemented the right amount of style so on close inspection the character models do not approach the uncanny valley of weirdness.

    • @irecordwithaphone1856
      @irecordwithaphone1856 Год назад +3

      Am I the only who feels like Jason and Lucia's models look a bit less realistic than NPC models? Maybe I'm just crazy

    • @realscrumpus
      @realscrumpus Год назад +6

      @@irecordwithaphone1856i don't think they look *worse* but they just look *different* due to them being the main characters and their models are gonna differ a bit. it's like how in rdr 2 there are some npcs that really do look like they're detailed enough to be a part of the main crew LMAO

    • @PVentura
      @PVentura Год назад +3

      the mud scene always gets me whenever an Instagram media page posts it, and even if you're just looking at it without squinting or scrolling by its super impressive

    • @ketaminepoptarts
      @ketaminepoptarts Год назад

      @@irecordwithaphone1856 maybe theyre more stylized so that they stand out more and show more personality through their looks

    • @AaronWOfficial
      @AaronWOfficial 3 месяца назад

      @@irecordwithaphone1856 I can see what you see tbh, you aren't crazy. I think what they have went for there, is to make npc's pop more and seem more important to make the world feel more alive. Also don't forget, 80% of the playtime you aren't going to be staring at your characters face. You are going to be interacting with other npc's, shooting cops and gangsters, and stealing vehicles. No point putting a massive amount of effort in to make the MC's look realistic when you don't even see their face most of the time.
      It could also be just how their priorities work. Maybe they prefer to flesh out everything outside of the MC's first and then focus on the MC last. Maybe these aren't finalised models for the MC's?

  • @eanarchygle
    @eanarchygle Год назад +63

    Loved every second of this. Yall making fun and actually leaning into being a parody of yourselves is just gold. Cant wait for more breakdowns lol

  • @robpz448
    @robpz448 Год назад +9

    Watch York reacts review. He is a previous employee of Rockstar who worked on Gta5 so you get to hear a review from the perspective of an x rockstar employee. The main thing that was interesting to me was him explaining the difference between cinematic and in game experience. He stated that the trailer uses in game experience which Rockstar always does. He said that the trailer is pretty much exactly how the game is going to look. Even him being an x rockstar employee is excited to play the game and cant wait. No surprise there as we all are excited to play.

  • @RandomGamingMoments925
    @RandomGamingMoments925 Год назад +15

    This game justifies 30fps. If they targeted 60fps, they would have to compromise on game complexity, which would carry over to the PC/ps6 versions.
    This is what happened to GTA 5. Even on PC you can tell that it's a PS3 game based on the AI and physics.
    In other words, current gen console owners must make this sacrifice so that the game turns out to be better for all of us in the long term.

    • @MintyQuarterz
      @MintyQuarterz Месяц назад

      Exactly. I don’t get why people are so mad the current gen consoles just aren’t that strong 😂

  • @brendanconaway
    @brendanconaway Год назад +146

    If DF is becoming a parody of itself - it's a parody of the best out there! Keep it up you amazing dorks!

    • @MrWizardGG
      @MrWizardGG Год назад +14

      This video is very solid. Even with some funny or awkward moments these guys are geniuses and the content is super good.

  • @blaineturner1434
    @blaineturner1434 Год назад +36

    Would love to see you guys have a rockstar dev on to talk about their engine and the trailer

    • @LucDutra92
      @LucDutra92 5 месяцев назад +1

      Rockstar is extremelly hush hush about their development process. I don't think I've never seen a dev of theirs giving interviews

  • @sinistan1002
    @sinistan1002 Год назад +27

    I believe scripted cutscenes that look cinematic or animated/cgi are rendered in real time just like they have been for a while, this has certainly been the case since at least gta 4 or 5, one thing that's funny is that sometimes in scripted scenes in both V and RDR2 you can get funny glitches to happen as part of the live game play that get rendered into the cutscene itself

    • @OtavioFesoares
      @OtavioFesoares Год назад +1

      Yeah. That’s what I think, too.

    • @GuyWhoLikesTheSnarkies1435
      @GuyWhoLikesTheSnarkies1435 Год назад +1

      The trailer is certainly rendered in-engine, as usual. Which isn't necessarily a representative of actual in-game quality in motion, just a proof-of-concept type of render.
      Only RDR 2 imo managed to deliver what was presented in the first few trailers in the most faithful way but like, that was just too obvious.

    • @OtavioFesoares
      @OtavioFesoares Год назад +8

      @@GuyWhoLikesTheSnarkies1435 GTA IV, GTA V, RDR 2 delivered the same visuals as the trailers.

    • @GuyWhoLikesTheSnarkies1435
      @GuyWhoLikesTheSnarkies1435 Год назад +5

      @@OtavioFesoares Nah, GTA IV was notably different compared to the trailer while GTA V on PS3 and X360 just didn't hold up to the supposed "target render" of the reveal trailer (understandably). Only RDR 2 here, being the most faithful to its own initial target render.

    • @NotLikeUs17
      @NotLikeUs17 Год назад +2

      @@OtavioFesoaresnot really and I played GTA 5 across 3 platforms. It was close tho.

  • @michi84o
    @michi84o Год назад +15

    You can tell that it's realtime just from the inconsistent frame rate. Some scenes have noticeable stuttering and framedrops. Pre-rendered scenes wouldn't have that.

    • @brett20000000009
      @brett20000000009 Год назад +7

      I'm suprised they didn't point that out but no frames are actually dropped, however the framepacing is borked it's stuttery because the camera isn't moving a consistent distance per frame like it should be.

    • @hfjtrytry9216
      @hfjtrytry9216 Год назад

      It means it was rendered using the game engine. It does not mean it was in-game footage, or that the game is actually going to look anything like that. I mean, look at Valve's Source Filmmaker. It's a tool that lets you make video's using the Source engine. All of the TF2 "meet the..." video's were supposedly made using that (or a much earlier version of it, anyway). They're all in-engine. But do they look like the game? Not at all.

  • @richardtucker5938
    @richardtucker5938 Год назад +94

    I lean heavily towards it being 30fps, given the life cycle of GTA 5 and how I assume Rockstar and Take-Two think about the whole product financials/life cycle in longer terms than most games. It needs to stand up for many years to be the kind of product investment they put in. And I would think that having 30fps means they get to push the fidelity and simulation of the world, so that it stands up for a long time, of what we assume would be a decade or more.

    • @xtr.7662
      @xtr.7662 Год назад +14

      Thats more than obvious especially with the outdated cpus on console

    • @Chrisallengallery
      @Chrisallengallery Год назад +18

      I think the PS5 Pro may get 45-60fps.

    • @richardtucker5938
      @richardtucker5938 Год назад +2

      @@Chrisallengallery yeah maybe

    • @xacvhFAs
      @xacvhFAs Год назад +18

      It’s fine if you like 30FPS but also give the option for 60FPS even if there is no raytracing at least give the option to people how they want to play their game 30 or 60FPS or at the very least a 40 FPS option for 120hz display users like many other games on ps5 and series X.

    • @PanPrezeso
      @PanPrezeso Год назад +6

      ​​@@xacvhFAsif its gonna run on series s then we will probably get 60fps mode, time will tell

  • @StreetComp
    @StreetComp Год назад +27

    Forgot to mention I love that you guys dig so deep into graphics and explain what devs are trying to do 😍

  • @Choteron3
    @Choteron3 Год назад +112

    The game looks stunning. Rockstar always push the technology foward.
    Cant wait for the PC version

    • @phant0mdummy
      @phant0mdummy Год назад +19

      And yet, you must.

    • @terryhaircastle5702
      @terryhaircastle5702 Год назад +10

      ​​@@phant0mdummyhow long do you reckon? I've got a 4090 here polishing its nails 💅

    • @MGsubbie
      @MGsubbie Год назад +12

      @@terryhaircastle5702 Going by the previous games, at least a year unfortunately. But we might be on RTX 6000 by then.

    • @ChaseSchleich
      @ChaseSchleich Год назад +24

      It's kind of insane that they're not doing PC day one. It isn't 2005 anymore. PC's are a bigger market than ever and they're just ignoring it. Hell, Rockstar even has their own launcher so they wouldn't need to share revenue with Steam and Epic which means there's way more profit with a PC version. Sony, Xbox, Steam take 30%.

    • @JuffMan99
      @JuffMan99 Год назад +15

      ​@@ChaseSchleich it's nothing to do with them not caring about pc players, the opposite in fact. Whenever devs like rocksteady go all in on consoles or cdpr go all in on pc, the other thing suffers. R* simply makes them one at a time, to give a quality final product

  • @ISAFMobius18
    @ISAFMobius18 Год назад +3

    i think what blows my mind the most is that this trailer showcasing gameplay and cutscenes that were made months ago. Most people know that when trailers are made, they're made from footage captured in development and by time its all edited together and ready for release, its been a while and the game has already progressed since then. So the fact it looks this good already, and we still have over a year before it comes out means it'll only look even better by release.

  • @realMGPRODUCTIONS
    @realMGPRODUCTIONS Год назад +12

    Glad to see three of you for this breakdown such a treat! The hair physics are crazy in this trailer

  • @j0nnyism
    @j0nnyism Год назад +5

    Ollie’s going to grow his hair out just to test how realistic the hair physics is. He’s that dedicated

  • @NeovanGoth
    @NeovanGoth Год назад +24

    A thought about the hair simulation: I bet it is pre-calculated in cutscenes, but uses a simpler real-time simulation during gameplay (which hasn't been shown in the trailer).

  • @mirfalltnixein.1
    @mirfalltnixein.1 Год назад +8

    I think the "tiktok" videos are probably rendered to videos by the devs for use in the game directly, I expect that to work kinda like the internet used to in GTAV, so they need you to be able to scroll through videos without loading all the environment for each one.

  • @SHHitsOVER254
    @SHHitsOVER254 Год назад +11

    I truly agree, this is the one time it’s ok for all creators to cover the same thing.. I’ve seen about 30 brake down videos since yesterday. They all kinda have the same information… but somehow I’m watching them as if I didn’t know Lmao.. the media coverage for this game alone is outrageous.

  • @Wicked_Sushi
    @Wicked_Sushi Год назад +1

    The back and forward on the Florida Man crotch grab in an attempt to focus on the tow truck in the background... Digital Foundry - you've peaked. 🤣

  • @JudgeFudge57
    @JudgeFudge57 Год назад +7

    The hair stuff is the thing I focused the most upon rewatching the trailer. They're not the best looking hairs in gaming but I think they definitely have the best physics which to me justifies the aliasing.

    • @Fyorad
      @Fyorad Год назад +3

      And it’s the best strategy, because while playing, from a distance or in motion you don’t notice the micro reflections on your hair, but their movement, physics in relation to their movement

  • @peterwilkinson1975
    @peterwilkinson1975 Год назад +16

    I was watching a video with a former rockstar dev and he was saying they would never release a trailer if it wasn’t running in realtime. He was saying how ever good the trailer looks that how good the game will look when you have it in your hands. Apparently they go through a lot of effort to make sure that happens.

    • @Wobbothe3rd
      @Wobbothe3rd Год назад

      Even if that's true actual gameplay isn't going to be as high fidelity as the cutscenes even in game. Amd it's been TEN YEARS, a lot of policies could change since he or she left. Obviously there are still 2 years left to optimize and polish.

    • @dud324
      @dud324 Год назад +3

      ​@@Wobbothe3rdrdr2 proves that wrong.

    • @Zveebo
      @Zveebo Год назад +1

      I think it’s worth remembering that most of the senior development team left Rockstar in the gap between V and now (including Benzies), so heck of a lot will have changed, including potentially policies around this kind of thing. Doesn’t mean it’s not RT necessarily, but I wouldn’t put that much stock in what was done there in the past.

  • @CassidyListon
    @CassidyListon Год назад +32

    RIP to those who didn't live long enough for this Digital Foundry analysis video. Years in the making.

    • @nicoblier6624
      @nicoblier6624 Год назад +6

      Been here since the 7th gen gta5 comparisons, drop a 💀 for all those who didn’t make it.

  • @Cogglesz
    @Cogglesz Год назад +7

    I noticed in some of the fast or high up camera pans, you can notice a slight judder in a good few of the scenes. Just with R*'s history? I can't recall a big announcement trailer that used pre-rendered stuff. Since IV i've been confident in what i'm looking at. Based on the debug hud in a lot of the leaks using 2070's? It scales up decent to ps5 levels of fidelity. It's just so dense, I feel they've done some coding magic to get such a dense and diverse character count. Very impressed with the tech and i can't wait to see people dig into it in a few years.

  • @samirshah5411
    @samirshah5411 Год назад +3

    I work in Miami, it is insane how good they have depicted the various neighborhoods of Miami and South Florida. I can’t wait to play this.

  • @ytjaymz-x
    @ytjaymz-x Год назад +5

    Loved the raytraced crotchgrab and the occlusion artifacts on the jiggly boob! Haha this was hilarious and so insightful as well, thanks!

  • @tessiof
    @tessiof Год назад +11

    Beyond graphics, the animation for me is what looks more stunning in this trailer.

  • @RealPeoplePerson
    @RealPeoplePerson Год назад +16

    The great diversity in body shapes, hair, height, clothing etc. (without looking off/uncanny) is quite impressive. I'm curious to see if this will apply to the generic NPCs you'll meet on the street.

  • @OGaurabless
    @OGaurabless Год назад +8

    The stylized look kinda seems like spiderman or horizon forbidden west, not quite real but acid trippy hyper-real with promiment features like the eyes and butts stand out and the hair physics is great for all the different nationalities

  • @R4ZORLIGHT
    @R4ZORLIGHT Год назад +2

    I am honestly very very glad, that the picture quality isn't pixel perfect, another hint, that this is true ingame graphics.
    Well, not a single GTA/RDR trailer was non ingame graphics though.

  • @bllainerr
    @bllainerr Год назад +2

    An important thing to remember, we are still at least a year and a few months away from the release. Going back to RDR2, we saw in the first trailer that the graphics were not up to the same level and the game is incredibly well optimized. Taking this into account with GTA VI, we will most likely see better looking graphics than what we have seen with this trailer, as well as extremely good optimization for the consoles.

  • @ajayvailaya2091
    @ajayvailaya2091 Год назад +7

    Awesome video as always… thank you DF.. missed Rich’s opinion. Looking forward to next weeks DF direct

  • @123Heitor321
    @123Heitor321 Год назад +6

    I'd claim most of the RT effects and other visual perks will be showcased as a reason-why to get the Pro consoles that will probably arrive at the same time.

  • @WT83
    @WT83 Год назад +7

    The graphics look crazy. I wonder if some of this stuff will be like a racing game where replays are rendered with noticeably more fidelity and graphical features than the actual gameplay is.
    If running around really does look like this, it's shameful what other devs are doing. These new consoles are insanely powerful and outside of Insomniac and Remedy, nobody is even trying.

    • @sidewinder86ify
      @sidewinder86ify Год назад

      Ps5 is like a 5700XT/6600XT and Ryzen 3700X, would not call them ''insanely powerful'' its really just a mid tier PC from 2018.. but yes, compare it to a weak ps4, they are ''insanely powerful''
      Graphics looks good, but kinda ''meh'' vivid colors and much action is not graphic.
      It says GTA VI will run in 30FPS, is that insane power? Surely 480P also.. yea, no.. stop hype it.

  • @HeroVax
    @HeroVax 3 месяца назад +2

    The fact that they use the hair from Horses in RDR2 to simulate real hair in GTA 6 is great achievements

  • @olabandola100
    @olabandola100 Год назад +2

    Alex with the Mr Plinkett "put a comment on this webzone" lol. send me some pizza rolls!

  • @antonego9581
    @antonego9581 Год назад +82

    been waiting for this. It looks absolutely insane. Rockstar consistently set a new benchmark in open world games.
    the double/triple/quadruple dipping is scummy... but at the same time i guess it finances games like this

    • @joejoe2658
      @joejoe2658 Год назад +2

      you are DEFINITIVEly wrong.

    • @SkeltherBot
      @SkeltherBot Год назад +21

      ​@@joejoe2658nah, you are. Dont talk shit

    • @9mmdisbreederm12
      @9mmdisbreederm12 Год назад +8

      ​@joejoe2658 wasn't made by them and rdr2 is better than your fave game

    • @TheZyfer87
      @TheZyfer87 Год назад +1

      Buying it several times is choice tho. No one is making you buy it twice or more.

    • @mint3
      @mint3 Год назад +1

      the ps4/x-one release was desperately needed at the time. You can tell the game just wasn't what R* wanted for the ps3/360. And yes, it allowed GTA6 to have a 2 billion dollar budget. And it shows.

  • @hubble9075
    @hubble9075 Год назад +12

    Looks like the best graphics I’ve seen.

  • @thefilmdaddy
    @thefilmdaddy Год назад +29

    Could not wait for this DF does not disappoint.

  • @Jongo1
    @Jongo1 Год назад +1

    I love this kind of insight. Picking up on the detail no laymen possibly could.

  • @ExpanderDJ
    @ExpanderDJ Год назад +5

    I have been waiting for this video so much!
    With all the progression in GPU rendering and CPU calculation technology, I think especially with Cyberpunk 2077 - the way such a gigantic city is presented, with all of it's density and details and accurate material rendering, Rockstar just had to step up it's game and deliver us the next big thing that I'd like to remind you - will be played for decades.
    Thank you for the amazing breakdown.

  • @ax_a-ix6275
    @ax_a-ix6275 Год назад +8

    When It switches from GTA VI to Spider Man 2 It looks so different, almost the differences between generations in graphics.

    • @zaidabraham7310
      @zaidabraham7310 Год назад +1

      Yes, and Insomniac is already such a good development studio. The devs at Rockstar are just on another level

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish Год назад +1

      Insomniac is an amazing developer but GTA is made by a company that has made BILLIONS lol

    • @gta1977
      @gta1977 Год назад +1

      To be fair, this game seems to be targeting 30fps, while Spider-Man 2 is 60fps. If Spider-Man was 30fps only, I’m sure Insomniac would push the graphics even more.

    • @Shaun-w4c
      @Shaun-w4c Год назад +1

      It’s crazy because Spider-Man 2 is considered a great looking game right now and it looks so bad in comparison

  • @mint3
    @mint3 Год назад +8

    I imagine the game will come to consoles first, but imagining where RT will be in 2026, when presumably the PC port will release, this game is going to be a generational leap in fidelity. Let's hope the PC release is fully path traced!

  • @frankmacs9379
    @frankmacs9379 Год назад +26

    John, Alex & Ollie's attention to detail is so sharp 👏. Also, it's weird to think that, given the 12 year build time, the PS6 won't get a GTA game.

    • @lpnp9477
      @lpnp9477 Год назад +9

      It will get a port of gta 6, just like how ps4 got a port of gta 5

    • @cube2fox
      @cube2fox Год назад +2

      The PS6 probably only gets native 4k and a few improved effects.

    • @gellister
      @gellister Год назад +1

      Especially because this game has cost 2 billion already supposedly. They will need this to ride for a loooong time.

    • @gavinderulo12
      @gavinderulo12 Год назад

      @@lpnp9477 so we will see a new gta release every other generation. Brilliant. I don't have many more release left then.

    • @gavinderulo12
      @gavinderulo12 Год назад +2

      @@gellister where do you have that info from? Seems very implausible.

  • @GotSawst
    @GotSawst Год назад +2

    Long story short, The first day I played GTA V in 2013, I was amazed by the blimp flying around, and I couldn't wait to get a closer look at it. I played all day until I got a sniper rifle with Franklin then when I zoomed in to the blimp, I could see a silhouette of the pilot, tried a few times to snipe the pilot and accidentally blew up the blimp and woild reload the game and tried until i successfully sniped the pilot sniped him perfectly without damaging the blimp. Now the blimp had no pilot and it was doing large circles and slowly descending!..I was shocked... So I start following it to watch it crash. It took 30 minutes to finally get super low to the ground but now it was headed towards the ocean. I swim to it and it's floating in the water!! but it was sinking! Omg my heart is pounding dude. I wanted to touch it so bad. I swam under water and it sank a lot it's fully submerged. I look inside the cockpit and the guy I sniped was some black guy dead as fuck but he had Giant Afro! Dude it was so fucking random. I'm balling laughing crying laughing I'm dying it's was so funny. As I'm literally rolling on the floor laughing at the ridiculousness, out of nowhere a shark comes and eats Franklin! I had no idea there were sharks, I almost pissed my pants and almost past out from laughing it was so funny. Just exploring and doing dump shit are my favorite memories in GTA.

  • @simon7109100
    @simon7109100 Год назад +3

    I am still hopeful for a 60fps mode. Considering this game has to run on the Series S at 30 fps, I can’t see any reason why it couldn’t work on the Series X/PS5 at 60 fps considering both consoles are more than double the power. With no RT and maybe a 1080p resolution, it should work.

  • @LHGaming25
    @LHGaming25 Год назад +8

    What stood out to me was the beach area so many varieties of npc and they all doing different things
    I was like simulation of real life Miami beach
    RDR2 impressed me with details of npc routine this game will take it further i just cant imagine all crazy stuff shown through social media in trailer happening in real time
    You will need beast of a CPU to run this game

    • @Wobbothe3rd
      @Wobbothe3rd Год назад

      The consoles have Zen2 AMD CPUs. Decent,but not "beasts"

  • @kishaloyb.7937
    @kishaloyb.7937 Год назад +26

    In terms of character rendering, R* is barely using any skin sub surface scattering, which they used pretty extensively in RDR2. Hence, the characters (their skin, not the face) in this game look a bit plasticky and unnatural. In both the Matrix Demo and Alan Wake 2, skin sub surface scattering is used extensively to simulate that redness of human skin which makes characters look very natural and realistic. Hope, R* looks into this and adjust the skin SSS and other shading stuff accordingly. The environments on the other hand looks absolutely brilliant.

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish Год назад +12

      Might want to hold off. RDR2 looked much better on release than in the early trailers

    • @kishaloyb.7937
      @kishaloyb.7937 Год назад +12

      @@ImGonnaFudgeThatFish That I very much agree with. R* still has 1-2 years left to develop this game, and with that time, they can do wonders.

    • @cube2fox
      @cube2fox Год назад +8

      I don't know what you are talking about. The skin looks extremely good. Better than in any open world game released so far.

    • @RubMySweatyThighs
      @RubMySweatyThighs Год назад +3

      ​@@cube2foxlmao relax settle down

    • @kishaloyb.7937
      @kishaloyb.7937 Год назад +1

      @@wizzenberry true, increasing SSS quality will hit the fps a lot considering that they are going for high density and variety of NPC density. Though they can give us an option to adjust SSS so that in the future, when we have more powerful hardware, we'll be able to use it freely.

  • @posterblue
    @posterblue Год назад +34

    I think it's good and makes perfect sense the devs may be targeting 1440p 30fps gameplay. It gives the game long graphical legs to expand. PS5 and XB1 will be almost a half a decade old when the game releases and no doubt over the next decade R* is planning on releasing enhanced versions for the PC and next 2 console generations where we can get 4k/60fps and beyond gameplay. They'll be milking GTA6 even more than GTA5.

  • @glub1381
    @glub1381 Год назад +2

    "hey Oliver what did you think about the strip club"
    "The lighting on the characters' feet was really nice"

  • @tuc5987
    @tuc5987 Год назад +2

    It's high time you three explain how come you know so much about all this "tech stuff", oh boy would I love to know more of all your backgrounds.

  • @Mathadder
    @Mathadder Год назад +7

    12:36 Car in the mirror also has ray traced rendering artifacts that I think you don’t see typically in render to texture

    • @pixels_per_inch
      @pixels_per_inch Год назад +1

      Surprised they didn't catch that, you don't need temporal accumulation for render to texture, you'll only see temporal lag/ghosting on ray based effects like SSR and RT Reflections

  • @derekfurst6233
    @derekfurst6233 Год назад +10

    Regarding stylized rather than photorealistic, you mention spiderman, but I think its closer to half-life alyx. Where the lighting quality is dialed up to 11 but the character models aren't exactly designed to look 100% real. Ever so slightly stylized

    • @stobe187
      @stobe187 Год назад +5

      I think for the most part slightly stylized character rendering ages better than trying to achieve ultimate realism.

    • @cube2fox
      @cube2fox Год назад +1

      The character models look much more realistic than in HL Alyx or Spiderman. A bit stylized yes, but only a little bit.

    • @derekfurst6233
      @derekfurst6233 Год назад

      @@cube2fox I don't think you could fairly look at Eli Vance's HLA model (from the last scene) and say it looks perceptively worse than, say, the corrections officer in this trailer.

    • @xtr.7662
      @xtr.7662 Год назад +1

      Much more is an understatement

    • @derekfurst6233
      @derekfurst6233 Год назад

      @@xtr.7662 is it? They're still somewhat cartoony, some more than others. Lucia and especially the jail lady have very soft features and animated expressions. Super stylized

  • @Andrzej_Szpadel
    @Andrzej_Szpadel Год назад +8

    1440p is great it will be nice if ps5 runs at that res, and if input lag is very low in fine with 30fps, but Input latency is critical
    I would like to see 60fps mode even at just 1080p too

    • @60weHoodsta
      @60weHoodsta Год назад +1

      It releases in 2025. I bet the Pro will release at the same time since Sony has marketing righrs

  • @MAAditya
    @MAAditya 7 месяцев назад +2

    Ain't no one talking about how Oliver is the voice actor for Jason. I mean look at him

  • @nicoli8437
    @nicoli8437 Год назад +12

    It's very difficult when you want your game to be revolutionary and you don't have new hardware in consoles , But I'm sure Rockstar Games can do it.

    • @PanPrezeso
      @PanPrezeso Год назад +15

      They managed gta 5 on 512mb of ram and outded cpu/gpu (x360/ps3)
      They are optimization kings these days, so lets hope for the best

    • @applehazeva2739
      @applehazeva2739 10 месяцев назад

      I mean RDR2 launched on Base PS4 and XB1 and I think it took till Alan Wake II since we got an modern Game that absolutely rivals its graphics

  • @GreatDeadGod
    @GreatDeadGod Год назад +4

    Playing Jedi survivor on ps5 made me absolutely despise FSR, the picture is incredibly unstable with the slightest movement causing havoc on everything.

  • @adeyinkatobi
    @adeyinkatobi Год назад +5

    Really don’t think it’s a sales thing. Just think they want to focus on consoles first to ensure proper optimization

  • @tonym3697
    @tonym3697 Год назад +11

    I wouldn't discard RT shadows as well, even if you find traditional shadow maps rendering traces. They could, as well, use a mix of techniques too. In that long shot of the cars doing donuts at night, the people cast shadows and the lightning is espectacular in blend with all the shadows. That scene only made me doubt they relied only in shadow maps, cause the cascade at that height should be insane and the shadow quality seems consistently good. I didn't catch any cascades in the trailer at all, wich is incredible. So, maybe there's a blend of shadows like in Alan Wake 2?

    • @SnrubSource
      @SnrubSource Год назад +1

      I wouldn’t be surprised if the PC port had an advanced option for RT Shadows and RT Reflections everywhere instead of a mix of RT and SSR. It’d be kinda odd if GTA 5 (PS5 and XSX/XSS) had RT shadows but GTA 6 didn’t

    • @tonym3697
      @tonym3697 Год назад

      @@SnrubSource Oh for sure. It would be ridiculous if they don't use the PC port as a graphic display. But, I have my concern as how they abandoned V PC port. Hope this it's not the case tho.
      I thought that as well, they probably used V to test RT effects for VI. So they obviously can do it.

    • @NatrajChaturvedi
      @NatrajChaturvedi Год назад

      PC cvks happily waiting to buy the game one year later once again to experience lighter shadows on their 4090s 🤦‍♀

    • @fafski1199
      @fafski1199 Год назад +1

      @@NatrajChaturvedi Trust me, it'll look a league or two better on PC, just like GTA V and RDR2 was. Who knows it could even be fully pathtraced and not use half-assed RT like on the consoles. Also, a 4090 will be old news by then, it'll be towards the end of the 5090 era, with a 6090 peering over the not to distant horizon.

    • @NatrajChaturvedi
      @NatrajChaturvedi Год назад

      @@fafski1199 yeah as I said enjoy it... meanwhile console players would enjoyed the and moved on once again.

  • @TheArtOfKrieg
    @TheArtOfKrieg Год назад +3

    Ah yes, the classic "6.5/10 stairstep bikini top pixel counting" technique.

  • @JustAnotherGamerUS
    @JustAnotherGamerUS Месяц назад +2

    John, we've gotta get a GTa 1 DF Retro episode before VI drops 🙏🙏