DF Direct Special - Grand Theft Auto 6 Q+A - You Have Questions, We Have Answers

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  • Опубликовано: 20 окт 2024

Комментарии • 1 тыс.

  • @BarryShite25
    @BarryShite25 10 месяцев назад +123

    Look, if RDR2 is anything to go by, it'll be absolutely epic. And this came out on old hardware. We'll be blown away no doubt

    • @Elam51
      @Elam51 10 месяцев назад

      Intel Should return to console Business, before GTA VI Release date!!!!

    • @mum-your
      @mum-your 10 месяцев назад

      by time gta 6 comes out, ps5 will be old hardware

    • @lopesmorrenofim
      @lopesmorrenofim 2 месяца назад +2

      Every time I see someone praising RDR2, I always have to remember people: they managed to ship it at Native 4K 30 fps LOCKED on the Xbox One X. Still impressive in 2024!

  • @thejuiceweasel
    @thejuiceweasel 10 месяцев назад +833

    If the beach scene in the trailer was 100% actual gameplay and you could theoretically drive a truck through all those NPCs without the console exploding then I'll be impressed.

    • @bachtell
      @bachtell 10 месяцев назад +109

      You do have to admit that melting consoles on GTA 6 beach rampage runs would be a viral TikTok trend. 😂

    • @intergaming8319
      @intergaming8319 10 месяцев назад +146

      It looks in engine but I doubt it’s actual gameplay. I reckon it’s an in engine cutscene, there’s too much going on for it to not be scripted but would love to be proven wrong

    • @deepfriedicecream576
      @deepfriedicecream576 10 месяцев назад +103

      @@intergaming8319given how cyberpunk also has an impressive density of crowds on console and runs at 60 and also has an RT 30 mode, then I can believe that everything shown in the trailer is 100% possible on a console. Doubly so considering RAGE engine is very mature and rockstar has been working with it for years. Red Dead 2 looked too good be to true when it was first announced and it totally delivered come launch day, and that was shipped on the Jurassic Xbone.

    • @frankiesslipal3730
      @frankiesslipal3730 10 месяцев назад +28

      ​@@intergaming8319dude stop haha, if it's in engine, it's all gameplay, meaning those are the graphics and physics, that was the case for every fcking game rockstar made a trailer for, that's the game and the graphics and that's it, rockstar don't use cutscenes that it's not in the game, have you even tried to play RDR2?

    • @ScottyDo3sntKnow
      @ScottyDo3sntKnow 10 месяцев назад +26

      Man said “theoretically” like he ain’t gonna try it 😂

  • @kyotokid
    @kyotokid 10 месяцев назад +13

    I like that Oliver's head tilt matches the overlay window

  • @spvrda
    @spvrda 10 месяцев назад +65

    I think Series S should have matched the One X in having 12GB of RAM at 320GB/s memory bandwidth. Cutting the memory and bandwidth was a worse decision than the Teraflop/core cut.

    • @BurritoKingdom
      @BurritoKingdom 10 месяцев назад +11

      It was rumored that the Series Consoles weren't supposed to have this split pool of memory. The Series X was supposed to have 20 GB at 560GBs and the Series S was supposed to have 12 GB at 224GBs. The first devkits for the Series X was 40 GB at 560GBs and the history of most devkits is twice the memory of the consumer unit. But the price of memory was rising so Microsoft lowered the specs about a year before launch. Finally in 2023 memory prices have finally dropped but it's too late.

    • @k-force8325
      @k-force8325 10 месяцев назад

      Imagine buying microshit products in 2023? they have no great games and will never have one. Sure, they have slightly better performance than ps5, but it's not that noticeable and most people wouldn't care

  • @desmondbradford6609
    @desmondbradford6609 10 месяцев назад +197

    Is every GTA trailer gonna come with two 36 minute videos?😂😂 I'm here for it

    • @RoelWijker
      @RoelWijker 10 месяцев назад +8

      Once every 10 years, yeah. I love GTA and the in depth tech-knowledge this channel has a lot! This is just about 1 trailer though. Don't get me wrong I love this. But there is one game that I would like to see a performance video of, that is Avatar: Frontiers of Pandora. That is a tech. pushing game we can play now. This game has 2025 at the end of the trailer.

    • @spike5499
      @spike5499 10 месяцев назад +6

      @@RoelWijker dude they already made that

    • @stephengagaladze9726
      @stephengagaladze9726 10 месяцев назад

      2026 is too faar

    • @刘紫仰
      @刘紫仰 10 месяцев назад

      see ya in 15 years😂

    • @KarlDelaney99
      @KarlDelaney99 10 месяцев назад

      ​@@RoelWijkerThat ain't tech, that's a Farcry reskin 😂

  • @Ommoo
    @Ommoo 10 месяцев назад +39

    8:30 - The way I see it, if people are thinking about whether the game would come to a next-gen Switch, they shouldn't be worrying about it running on Series S lol

    • @lopesmorrenofim
      @lopesmorrenofim 7 месяцев назад

      From the “leaks” the S2 could possibly use DLSS, which I think that, on a 720p display (hopefully) will enhance picture quality with a consistent 30 fps. Guess we’ll have to wait and see

  • @Choteron3
    @Choteron3 10 месяцев назад +199

    Gta 6 started full development in 2018 after Rdr 2. Before GTA V different Rockstar studios worked on different games. Gta V changed that mind set (because their projects became more big and ambitious) and all studios started working on the same project.
    Olie is totally right.

    • @curiousmind_
      @curiousmind_ 10 месяцев назад +11

      Since Max Payne 3 not GTA V

    • @Choteron3
      @Choteron3 10 месяцев назад +32

      @@curiousmind_ Rockstar vancouver made that game with collaboration of new england, london and toronto studios.
      Not all of rockstar studios worked on that project.

    • @Dragonfury3000
      @Dragonfury3000 10 месяцев назад +11

      I still prefer lower budgets on games. Placing all the bets on one game as become the norm. Not a fan of that honestly.

    • @jakepeattie
      @jakepeattie 10 месяцев назад +31

      @Chiefrocka.Nonsense. Small scale pre-production, maybe, but RDR2 would’ve required almost the entire studio’s resources in its last two years. You see this across the industry now; no studio has the capacity to develop two ‘AAA’ games simultaneously with equivalent resources. Almost nobody will be working on Mass Effect 5 until Dragon Age Dreadwolf is released, and almost nobody was working on Elder Scrolls 6 until Starfield shipped, even though both ME5 and ES6 were announced years ago.

    • @OnlinePersonafication
      @OnlinePersonafication 10 месяцев назад +3

      I thought IV was the first game as it was the game that introduced the black rockstar logo meaning all studios?

  • @unr8ted77
    @unr8ted77 10 месяцев назад +19

    They surely have to be developing a separate version for Series S to fit the 8GB restriction and the PS5 and Series X versions being another version they can use the 12 gigs on. I just can't see Rockstar leaving those extra 4 gigs unused, they will want this game to be all it can be.

  • @jippalippa
    @jippalippa 10 месяцев назад +127

    I'd love to see a 40 fps mode, such as in Ratchet & Clank

    • @midwestpotato
      @midwestpotato 10 месяцев назад +7

      this seems possible

    • @dante19890
      @dante19890 10 месяцев назад +3

      thats not typically what 3rd party devs do. Its more sonys 1st party studios that does it.

    • @mrX666-s9p
      @mrX666-s9p 10 месяцев назад +13

      @@dante19890 Rockstar is not your normal 3'rd party dev they are the best in the industry

    • @snowwsquire
      @snowwsquire 10 месяцев назад +4

      @@mrX666-s9pnot when it comes to things like a 40fps mode

    • @rowanunderwood
      @rowanunderwood 10 месяцев назад +3

      @@mrX666-s9p best devs maybe, best at doing what fans ask for? lol no.

  • @richardtucker5938
    @richardtucker5938 10 месяцев назад +31

    I have been consuming gta 6 related content, and you guys deliver again! Your very good at balancing different scope of videos on topics niche and not niche.

    • @Mattened
      @Mattened 10 месяцев назад +3

      "consuming gta 6 related content" bot?

    • @richardtucker5938
      @richardtucker5938 10 месяцев назад +2

      yes beep boop@@Mattened

  • @leonkenedy4616
    @leonkenedy4616 10 месяцев назад +40

    Amazing coverage guys.

  • @kadebass6187
    @kadebass6187 10 месяцев назад +19

    I have an inclination towards thinking in regards to the series S when scenes don’t demand reflections or RTGI they’ll scale those things back to maintain higher resolution/more stable frame rates and of course SSR as back up for reflections and SSGI as well but we’ll see

    • @CaptainGlack
      @CaptainGlack 10 месяцев назад +5

      I could see them maybe turning on RT for cutscenes since they can manage and optimise for the various camera angles.

  • @tayjn
    @tayjn 10 месяцев назад +290

    From the team that brought you “too big for switch?”, here comes “too big for Series S?”

    • @Reydriel
      @Reydriel 10 месяцев назад +9

      I don't doubt Rockstar's ability to do it tbh

    • @Bry.89
      @Bry.89 10 месяцев назад +117

      @MyPie9042- Imagine saying something this dense.. wow.

    • @TheBean87
      @TheBean87 10 месяцев назад +62

      @MyPie9042-man the dry season is really getting to you.

    • @silenthill4
      @silenthill4 10 месяцев назад +1

      @MyPie9042- they get the best version and get it with game pass
      sounds good to me!

    • @MrWizardGG
      @MrWizardGG 10 месяцев назад +47

      ​@MyPie9042-it's straight up not facts you just look like an angry fan boy and it's tiresome

  • @paperclip9558
    @paperclip9558 10 месяцев назад +26

    There's no way for me gta 6 would be a 60fps game. They always prefer to maximise everything on screen to looks as good as possible that it's worth for them to make it only 30fps. Personally I don't mind. R* always pursue that "cinematic" focused experience and 30fps for me is perfect for that.

    • @squidstone8399
      @squidstone8399 10 месяцев назад +12

      Agree. Thank god they don’t listen to all these people demanding 60 fps lol. Rather take a great immersive experience over high FPS

    • @loz9324
      @loz9324 10 месяцев назад +8

      its 2025. fast car chases in 30 FPS is terrible

    • @fvallo
      @fvallo 10 месяцев назад

      🤡

    • @squidstone8399
      @squidstone8399 10 месяцев назад +2

      @@loz9324 Nah, not when the graphics look like that

    • @curiousmind_
      @curiousmind_ 10 месяцев назад +4

      I don't get this obsession with 60 fps really. A 1st person shooter or a racing game sure. But Rockstar kinda games I always liked them more at 30 fps

  • @Teremei
    @Teremei 10 месяцев назад +7

    Oliver still stuck in his gamecube. Olli, break free man!

  • @samal90
    @samal90 10 месяцев назад +18

    current hardware will run this game at 1440p30. Next-gen in 2027-2028 will have a "definitive edition" of GTA 6 on 4K60 probably.

    • @garyr5866
      @garyr5866 10 месяцев назад

      Ps5 pro releases at the end of 2024. Hopefully, it'll be powerful enough to run gta 6 at 60fps

    • @masteroak9724
      @masteroak9724 10 месяцев назад +11

      @@garyr5866It takes 100% more performance to go from 30 to 60 fps you know? For 100% more performance, I think they would call it PS6.

    • @hododod246
      @hododod246 10 месяцев назад +3

      @@garyr5866 Keep dreaming

    • @itsalwaysdarkestbeforethes1198
      @itsalwaysdarkestbeforethes1198 10 месяцев назад +3

      @@garyr5866 we’ve seen tons of leaked specs from tons of credible leakers. None are close to rendering this game at 60 fps.

    • @RightWingRadioShow
      @RightWingRadioShow 10 месяцев назад

      @@masteroak9724 He never said 1440p 60.

  • @lombardy3274
    @lombardy3274 10 месяцев назад +8

    Generally, what holds games back across gens is CPU performance. Graphics can be turned down (within reason) to accommodate less GPU and memory, but the fundamental code and physics cannot. Think about PC games, there are very few settings that can be changed to overcome a CPU bottleneck compared to a GPU bottleneck.

    • @pixels_per_inch
      @pixels_per_inch 10 месяцев назад +2

      Wish developers would utilise more GPU accelerated features. I don't understand why they ship games with PhysX locked to CPU.

  • @tatsuryuu5227
    @tatsuryuu5227 10 месяцев назад +5

    Another large issue with Duke Forever is Broussard kept adding to the game new ideas over and over. Which basically meant older ideas and things of that nature did not have the oppurtunity to have iterative development.

  • @kgfenderbender
    @kgfenderbender 10 месяцев назад +47

    How do you guys think the game will handle carnage and destruction, especially which such high fidelity graphics and animations. The first trailer didn’t show any violence or explosions, I wonder how that would look in the game? Will we see frame rates drop? Will the number of NPC’s reduce?

    • @hanselthecaretaker
      @hanselthecaretaker 10 месяцев назад +29

      Calling it that the first thing most people will do is steal a monster truck and take it to a crowded beach.

    • @JooshMaGoosh
      @JooshMaGoosh 10 месяцев назад +7

      My guess is itll be a tad more toned down then rdr2.
      Really our only hope is that instead of dynamic animations they just go hard on the physics and let them do the talking in that department.
      Though after gta 5 & rdr 2 i have less hope for that, itll probably be some impressive but ultimately the same underwhelming mix of animation & euphoria as it has been since gta 5.
      They really gotta stop guard railing euphoria w these shitty played out animation cycles that get boring after the 5th or so guy that does em. GTA 4 is still a gold standard.

    • @Cogglesz
      @Cogglesz 10 месяцев назад +1

      With the NPC numbers and fidelity at least? Just judging off R* trailer 1's since IV. I feel pretty confident it'l be as dense as it looks if not better. Absolutely no clue how it'l handle long distances and transitions for npcs and vehicles but even checking back on IV, the NPCS in that trailer where large but by the pc launch, it's even more dense and visually impressive, same goes for V back in the PS3 days. Frame drops though? 100% confident. If there's any team with the time and funds to pull it off. It's the open world OG's themselves.

    • @yousifassar4275
      @yousifassar4275 10 месяцев назад +22

      @@JooshMaGooshwhat are you talking about? RDR2 had amazing euphoria. It’s much more realistic than the over exaggerated euphoria physics in GTA IV. VI will probably be very similar to RDR2

    • @lilpain1997
      @lilpain1997 10 месяцев назад

      @@hanselthecaretaker You are damn right that is what I am doing.

  • @carlosdonizetti9573
    @carlosdonizetti9573 10 месяцев назад +16

    I cant wait to see how Baldurs Gate is running on Series S.

    • @Etheral101
      @Etheral101 10 месяцев назад +7

      Falls apart on ps5. Texture streaming is awful by act 3. Love the game but the technical aspect isn't that good

    • @Leffi3
      @Leffi3 10 месяцев назад +2

      It’s 30fps on s

  • @drbadkin7658
    @drbadkin7658 10 месяцев назад +4

    It’s going to be a special time for gaming that’s for sure! Look what they achieved with Read Dead 2 on old systems. I have 100% confidence that Rockstar will blow us away. Simply can’t wait!

  • @ITrendzI
    @ITrendzI 10 месяцев назад +2

    When I saw what path tracing did with cyberpunk I was completely sold. The lighting made the game look true next Gen. Lighting is the future

  • @SunspotGallery
    @SunspotGallery 10 месяцев назад +6

    Robocop on Series S almost died in the sniper's nest area, lol. Frame rate crumbled..

  • @SageMadHatter
    @SageMadHatter 10 месяцев назад +11

    “Possibly the biggest game trailer of all time” - Possibly? Is there any doubt? By all metrics it is #1 heh

  • @Mofobius
    @Mofobius 10 месяцев назад +25

    Wasnt table tennis their first game using the rage engine?

    • @WayStedYou
      @WayStedYou 10 месяцев назад +15

      Yes.
      GTA IV being the first full fledged game.

    • @John-996
      @John-996 10 месяцев назад +2

      Yeah really impressive game was good test for GTA4.

    • @ThePowerLover
      @ThePowerLover 10 месяцев назад +4

      @@WayStedYouHey, it was a full-fledged game!

    • @curiousmind_
      @curiousmind_ 10 месяцев назад

      ​@@WayStedYou wasn't midnight club LA the second RAGE game?

  • @banjomir519
    @banjomir519 10 месяцев назад +40

    I think Alex is absolutely right in that Rockstar is delaying the PC version because they know a lot of PC gamers also have consoles, who will buy the game at launch. These people are then also very likely to buy the PC version when it eventually launches. It basically comes down to greed. As always.

    • @gavinderulo12
      @gavinderulo12 10 месяцев назад +22

      And? That's a fair strategy. It's not nefarious or unethical. I know I'm definitely in that camp.

    • @Pickoffarwim
      @Pickoffarwim 10 месяцев назад

      This happens all the time in the industry. It took 4 months for BG3 to finally drop on Xbox and I don’t see how it wasn’t worth the wait since we got the best version of the game so far.

    • @gavinderulo12
      @gavinderulo12 10 месяцев назад +21

      @@Pickoffarwim huh? Pc is clearly the best version.

    • @timytimeerased
      @timytimeerased 10 месяцев назад +13

      or, crazy idea, they'd rather nail the PC Port and take more time. Also, a separate release means more marketing and double dipping, but really few PC players also play on console

    • @Dragonfury3000
      @Dragonfury3000 10 месяцев назад

      It's been tradition by this point so there's that.

  • @bugrasevinc9696
    @bugrasevinc9696 10 месяцев назад +8

    I think going to 720p would give enough room for vram to be used in textures

    • @bugrasevinc9696
      @bugrasevinc9696 10 месяцев назад +7

      in series s

    • @curiousmind_
      @curiousmind_ 10 месяцев назад

      I don't think they will go that low. When their last game on the ancient Xbox One was 900p

  • @yellowbat79
    @yellowbat79 10 месяцев назад +4

    I still think the trailer was running target software but not on target hardware.
    that is how they mean the game to look, 1440p~ish, 30fps. with those settings. but it was most likely running on a high end pc. Alan Wake did similar thing all their trailers were ps5 settings on high end pc unless said otherwise

  • @tburn8888
    @tburn8888 10 месяцев назад +10

    With two billons dollars budget, the level of optimisation need to be perfect, with this budget they can put one developer for each line code of the game

    • @AJ-xv7oh
      @AJ-xv7oh 10 месяцев назад

      Two billion dollar budget... 😮

  • @Space_Reptile
    @Space_Reptile 10 месяцев назад +2

    "no reason why anyone has a 10 series"
    i can name several infact, multiple have to be the price of newer cards being unjustified

  • @MitchSage
    @MitchSage 10 месяцев назад +7

    Bit of a sidenote following on from the PS5 Pro question:
    Zen2 seems an odd choice for the Pro given they're already building a new APU die and using a new node (probs N4P 4nm/5nm+); why go through the trouble of porting Zen2 over to the new chip and the new node when Zen4c is available?
    Whichever way you cut it, they're already building a new and distinct chip. Just using Zen 2 again seems like an abritrary workload for small gains when there's a disproportionately large performance gain to be had in choosing Zen4.
    Relative percentage of the die area used will be about the same, so the long term cost of production would be roughly the same. Sony would have had ample time to tape out Zen4c-based APU designs (more than they had for Zen2 on the base PS5).
    Back Compat doesn't seem like a viable excuse given that PS5's Zen2 is flawlessly running 99.8% of games from PS4's Jaguar (a totally different ip/architecture). I don't buy for a second they can't run PS5 Zen2 titles in a PS5 Pro Zen4c environment.
    For Zen2 I don't see the angle for financial reasons, I don't see it for die size/complexity reasons, nor for time/taping-out reasons or for BC reasons. Zen4c just seems like the perfect option.
    I honestly think a lot of these rumours are based in the idea that "Zen 2 is old, so it'd be cheaper to just reuse it because they'll wanna save money" - not taking into account that they're engineering a distinct, new chip anyway (even if they use and port over Zen 2 IP) and cost is already being sunk; cost that would be better sunk into something much better being implemented. It's not like they can just slice off the CPU/Zen2 portion of the PS5 APU and dump it on a new APU for a Pro. That's not how it works.
    With the PS4 Pro they used the Jaguar again simply because nothing new within that architecture was available. It was already end of the line. This time, we have Zen3, Zen4/4c, Zen5/5c..
    Let's say they bump Zen2 to 4.2GHz and double the cache [back to its default amount vs base PS5]. You're probs looking at a ~23% performance gain.
    But Zen4c at 3.85GHz [w/ half its default cache but the same as Zen2's default and twice the size of the base PS5's]. You're probs looking at ~60% performance gain.
    The latter is a design-win and a performance-win.
    I see no argument to favour Zen2 over Zen4c for a PS5 Pro arriving from Q3 '24 onwards.
    I can't get my head around Cerny approving this route unless there's been some major issue/setback in the testing/tape-out process that forced their hand. Choosing Zen2 would be arbitrary. Almost on par with the Sony of "let's not put a second analogue stick on the PSP".
    My hope with GTAVI is 30fps & 40fps on base PS5.
    Then a Zen4c-based PS5 Pro with a 30/40fps mode with upgraded visuals and a 60fps mode with the same visuals.
    Then perhaps, an "up to" 120fps Frame-Gen VRR mode.
    -------

    • @cinemapigeon4898
      @cinemapigeon4898 10 месяцев назад +1

      Yeah if the ps5 pro is going to be $500 in late 2024, and the best that can be cooked up in the cpu department is the same cpu but upclocked a bit, that would be disappointing. Where is that money going then? And if it couldn't even support a 40Hz VRR mode, that would be even more lame considering the base consoles should be running gta 6 at a fairly stable 30 fps (true framerate probably like mid 30s then?). AMD & Sony should definitely be able to do more, especially with one of the biggest games of all time coming out not that long afterwards. A console refresh should absolutely take GTA 6 into account and Sony should ask Rockstar what they're doing and what is needed to hit whatever metrics.

    • @itsalwaysdarkestbeforethes1198
      @itsalwaysdarkestbeforethes1198 10 месяцев назад

      @@cinemapigeon4898 I can’t think of a single rockstar title that launched on base consoles with even a locked 30 fps, DF has videos that showcase this. The reason for the pro would be to 1) actually get a locked 30, 2) run at resolutions higher then 1440p - possibly even 4k native.

    • @cinemapigeon4898
      @cinemapigeon4898 10 месяцев назад

      ​@@itsalwaysdarkestbeforethes1198That's partly because Rockstar pushes hardware as much as possible, but I imagine more often than not gta 6 would be a stable 30 fps on current hardware. I just think that would be a massive missed opportunity for the PS5 Pro (which will be the definitive edition until PC version releases a year or two later).

  • @YorkReacts
    @YorkReacts 10 месяцев назад +1

    Great breakdown guys! Put on my nerd goggles and turned up the volume. Awesome 👏

  • @falloutnewvegasboy
    @falloutnewvegasboy 10 месяцев назад +5

    When people say GTA 6 took ten years to develop, do they just forget that Red Dead Redemption 2 exists?

    • @John-996
      @John-996 10 месяцев назад

      By the time GTA6 comes out it will have been in devlopment for 7 years or nearly seven years depending on when drops in 2025.

  • @dreammfyre
    @dreammfyre 10 месяцев назад +32

    Rockstar are masters in “baking” realism into their game ala the PS3 Gran Turismos or even the older ones on PS2. That’s why GTA V still holds up imo. It’s like an open world version of those. Not that impressive from a tech POV, but the assets and how it’s tuned(colors, contrast etc) is just perfection

    • @TheDarksideFNothing
      @TheDarksideFNothing 10 месяцев назад +12

      They are masters at stretching the hardware. A great example of what you can do with a massive budget and a really talented team that's apparently managed well.
      They know that every game they make is gonna be an absolute banger so they bet the farm on it and it pays off.

    • @gears244
      @gears244 10 месяцев назад +4

      I haven't played GTA 5 in years, after seeing the trailer for 6 I decided to purchase the PS5 version since it was $cheap and an upgrade.
      I honestly was blown away by the game and can't believe I forgot how well done it was for its time, it holds up better than most games made today. The PS5 version does have a lot of graphical improvements sure, but its more so the amount of time and detail they put into the world that no other companies put into their games.
      Last game I was excited for was RDR2 and that didn't disappoint, prior to that its been ages since a game has had that wow factor for me.
      I am extremely excited for GTA 6 while also having realistic expectations. I expected a lot from GTA 5 when it released and got more than I could imagine at the time, I know GTA 6 will do the same.

    • @pixels_per_inch
      @pixels_per_inch 10 месяцев назад +4

      Exactly, they somehow managed to emulate ray traced reflections and physically based rendering before it was even a thing. The way they smartly utilized cubemaps by attaching it to the player, to adding basic roughness value to surfaces (which no one thought of at that time) shows that they're on another level.

    • @TheDarksideFNothing
      @TheDarksideFNothing 10 месяцев назад +2

      @@pixels_per_inch Yeah, they're certainly one of the best game devs out there. They're capable of bringing a fundamentally different level of time, talent, and funding to bear compared to most other studios.
      They can risk betting the farm on a game because they know they will deliver. They know they're gonna make one of the greatest games of all time and it's gonna sell like crazy, so they can commit in a way that pretty much no other studio in the world can.
      Nobody makes a game quite like Rockstar.

  • @ctestdummy83
    @ctestdummy83 10 месяцев назад +53

    A lot of games (alan wake 2 for example) are only considering 60 fps performance modes for xbsx and ps5 because they also have to optimize for series s. They are using the series s specs on the higher end consoles and its targeting 60 so for this reason gta 6 may be 60fps. This wasn't the case for their other games. So, we have a unique scenario

    • @hl236
      @hl236 10 месяцев назад +1

      Excellent point.

    • @TheDarksideFNothing
      @TheDarksideFNothing 10 месяцев назад +23

      But games like Alan Wake 2 are typically GPU bound on console.
      What the DF team was saying (and I agree) is that CPU limitations would most likely be what prevent us seeing a 60fps performance mode on console.
      The Series X and S both have very similar CPU performance, the major differences are in GPU and RAM. So Series S optimizations likely won't be useful for reaching 60fps on XSX in a game that's expected to be CPU bound.

    • @Crashed131963
      @Crashed131963 10 месяцев назад +1

      @@TheDarksideFNothing Every new AAA game out has a 60fps mode for Ps5 and Xbox-X
      You think GTA6, will be something more demanding than every other new AAA game out there ?

    • @squidstone8399
      @squidstone8399 10 месяцев назад +12

      @@Crashed131963No sh*t, just Look at the game, it’s definitely gonna knock it out of the park. And they won’t do a 60 fps mode, I’m sure of it

    • @flavioionasc4947
      @flavioionasc4947 10 месяцев назад +2

      we're talking about CPU bound scenario, not GPU. As we've seen until now, Rockstar has always tried to go over the bounds on what's possible to achieve on a console, and making consoles run the game at 60fps also means that there's a lot of CPU power room that's not really used at its maximum capabilities.
      And with the series S having a CPU basically on par with the premium consoles CPU, we're clear on that side.
      And c'mon now, don't we want to see Rockstar achieve something crazy with GTA 6? Remember: innovation isn't just graphics

  • @TheCoolDave
    @TheCoolDave 10 месяцев назад +2

    Nice coverage. The truth, it was a nice video, OMG GTA 6, finally. The truth is, we don't really know that much. Rockstar could have time to really optimize the game before it even gets close the consoles. It could 60fps across the board. We don't really even have a reference point. If this was shown running on XXX hardware and got XX performance, you would have a reference point. We have a single video that was 1 min and 21 seconds. Nothing much more than that.
    Thanks for picking apart the video, I am looking forward to it.

  • @Crashed131963
    @Crashed131963 10 месяцев назад +6

    Now that Xbox finally has BDG3 , I was wondering if DF will show us how the Series -S runs the game .
    Like always I'm sure the Series -X will just run it the same as ps5 has.

  • @KantoKait
    @KantoKait 10 месяцев назад +23

    I really hope we get a new Rockstar Table Tennis in 2024!!

    • @Dragonfury3000
      @Dragonfury3000 10 месяцев назад +10

      Not happening your best chance is getting that mini game in gta6

  • @simonrockstream
    @simonrockstream 10 месяцев назад +10

    I definitely feel like they could at least get a really solid 40fps mode on the PS5 Pro right??? Seems like an obvious, reasonable upgrade. Especially if the game is also reasing on the Series S. Getting 40fps on a PS5 should be super easy, alongside a higher resolution.

    • @PunishedVISnake
      @PunishedVISnake 10 месяцев назад

      The PS5 Pro specs leak is fake, it's not even confirmed to be accurate. The real is likely way more powerful than that. The specs is just a guess at the moment

    • @cinemapigeon4898
      @cinemapigeon4898 10 месяцев назад

      Yeah a locked 30 fps is probably close to a 40 fps. I'd hope however 60 fps should be super possible on a ps5 pro (will depend on how much of an upgrade the cpu is, but even a small boost would allow for a 40Hz VRR mode).

    • @cinemapigeon4898
      @cinemapigeon4898 10 месяцев назад

      @@PunishedVISnake Yeah a new $500 machine coming out in late 2024 at the earliest only having a bit of an upclocked CPU that wouldn't be enough allow for a 40Hz VRR mode (should be a 30 fps to begin with, so not even far off on base hardware) in GTA 6 would be a puzzling design decision. Where exactly is the money going? All on AI upscaling?

    • @itsalwaysdarkestbeforethes1198
      @itsalwaysdarkestbeforethes1198 10 месяцев назад

      @@cinemapigeon489850-60% faster rasterization, double the speed for RT due to dedicated hardware, the dedicated AI upscaler, and the 30% up clock on the current ps5 cpu

    • @silverwerewolf975
      @silverwerewolf975 10 месяцев назад

      Lol the ps5 pro should be more than enough for 60 discusting frames, cut the bullshit

  • @lyconxero457
    @lyconxero457 10 месяцев назад +2

    I was under the impression that the MAIN REASON why Rockstar never brought GTA5 to the Switch is the lack of storage as cart sizes are far too small to contain the game without being crazy expensive AND the internal storage of the base console (pre OLED model) is only 32GB which is like nothing. I can't speak to if the features on display here could run on a theoretical Switch 2 but if they've fundamentally addressed storage from both their cartridge size/price ratio and internal storage then MAYBE they would feel compelled to find a way to make it work. I doubt it would be at the launch of the game but I would at least think it POSSIBLE to bring the game to the platform in the future.

  • @danielsutherland2599
    @danielsutherland2599 10 месяцев назад +3

    The HUD in the leaks is just a debug build with ImGui printing relevant testing and debugging info, you can also see that the build or cfg used in that client is built with unstable or Debug flags, to turn off or scale down the graphics scale. So that the debug rendering in ImGui is less taxing.

  • @ReachTea
    @ReachTea 10 месяцев назад +11

    Something important to note is that DLSS, Frame Gen & RR is going to be more evolved in late 2025!

    • @HaloinfiniteEternal
      @HaloinfiniteEternal 10 месяцев назад +1

      Yes but those are mainly pc specific as far as dlss and dlss frame gen are concerned since it’s Nvidia only, however the AMD version of the frame gen was already confirmed to be compatible with the Consoles but it’s gonna be on the devs to take advantage of it

    • @ReachTea
      @ReachTea 10 месяцев назад +1

      @@HaloinfiniteEternal I'm just talking about the PC version and how Nvidia features to help run the game will be a lot better in 2-3 years time
      GTA VI will definitely not be using Frame Gen for consoles

    • @dante19890
      @dante19890 10 месяцев назад

      if a game is 30fps u cant really use framegen anyway. U need a higher base framerate in the first place to get any use of it.

    • @maldosogamer
      @maldosogamer 10 месяцев назад +2

      @@dante19890 Forget about 30 FPS, he is talking about the PC version. The current CPUs are already far ahead of the console's Zen 2 CPUs, and by 2025-2026 the gap will be massive, so basically the average gaming PC will not have any problem running the game at 60 FPS. The biggest reason of why the game is probably be only 30 FPS on consoles is the weak CPU

  • @LazerBeam69
    @LazerBeam69 6 месяцев назад +3

    Rockstar is THE BEST game studio EVER

  • @Shantara11
    @Shantara11 10 месяцев назад +2

    2:50 In case of Talos Principle 2, I would totally take this level of fidelity cuts to be able to play the game for the puzzles and story.

  • @marklarz4399
    @marklarz4399 10 месяцев назад +7

    God of War Ragnarok and Horizon Zero Dawn Forbidden West were released on PS5 ALONGSIDE PS4, and nobody was saying "PS4 is holding back the generation"
    Also the "only possible on PS5 game" Ratchet & Clank Rift Apart runs fine on the Steam Deck.
    And pretty sure Valve will want this game running on a Steam Deck.

    • @gavinderulo12
      @gavinderulo12 10 месяцев назад +6

      Very different scenarios. People DID say that the ps4 was holding the games back, especially in the case of ragnarok. And ratchet and clank is a very linear game with baked lighting. Not the same at all as an openworld game full of dynamic visuals such as gta 6.

  • @drasticmart
    @drasticmart 10 месяцев назад +1

    Big boy trailer analysis is here!!

  • @poddypea9287
    @poddypea9287 10 месяцев назад +3

    I think rockstar would be stupid to not have a 60fps option, it will potentially lose them a lot of money. This generation millions of players have become accustomed to 60fps and i believe a large portion of people can't go back to 30fps, I've personally tried too and i just can't get used to it, if they can make a stable 30fps Series S version they can do a 60fps PS5/Series X version. They're spending the most money ever on a game surely they have the resources to optimise a 60fps option, i personally won't buy the game if it doesn't have 60fps

  • @cube2fox
    @cube2fox 10 месяцев назад +1

    Regarding the Matrix Awakens demo comparison: The difference here is that UE5 uses virtualized geometry to achieve these extreme levels of detail. It is not clear whether the Rockstar engine has anything that is close to Nanite in capability. Maybe they use at least a mesh shading pipeline.

  • @JazerMedia
    @JazerMedia 10 месяцев назад +20

    I still can't believe the RT features for GTA 5 weren't moved over to PC. It's such a boneheaded decision that you'd almost rationalize it as malevolency.

    • @Etheral101
      @Etheral101 10 месяцев назад

      Well PC players already have mods for that.

    • @eSKAone-
      @eSKAone- 10 месяцев назад

      They know that you can get the game for free on PC

    • @gamzillio
      @gamzillio 10 месяцев назад +1

      Rockstar are one of the most ignorant studios out there. Long time.

    • @ReachTea
      @ReachTea 10 месяцев назад

      They just added wildlife to GTAO and ignored doing it on PC, Rockstar are peculiar

    • @CT9wasmyhandle
      @CT9wasmyhandle 10 месяцев назад +1

      ​@@gamzilliosure, you keep telling yourself that. Thing is, nobody really cares about pc gaming. Sure you could have somewhat nicer graphics on pc than on console, but playing on a pc is just such a hassle.

  • @primitifsound
    @primitifsound 10 месяцев назад +1

    Great talk guys, man, I can't wait to 2nd trailer to come out and your special about that.

  • @agiaco000
    @agiaco000 10 месяцев назад +5

    Hope for a 4k native image at 30fps if ps5 pro will drop

    • @cinemapigeon4898
      @cinemapigeon4898 10 месяцев назад +1

      PS5 Pro with more advanced upscaling (Sony's own DLSS or FSR 3.0+ or whatever) and a 40Hz VRR mode is all I'd need. Sure have a bit better ray tracing or whatever else, but performance is the main thing. If a new $500 box in late 2024 can't hit those numbers, then why exactly is a ps5 pro even being made? Where is the money going?

  • @WayStedYou
    @WayStedYou 10 месяцев назад +2

    864p rdr2 on xbox one to potential 720p on GTA VI.
    Amazing.

  • @HighHouseDark_
    @HighHouseDark_ 10 месяцев назад +17

    It's getting to the point where graphics are getting so good I think 60 fps should be the baseline.

    • @Deliveredmean42
      @Deliveredmean42 10 месяцев назад +14

      Just add more intelligent npcs and advance physics and destruction and you will easily see the frame rate drops! We might have master the visuals, but we still have a long way to go with interactivity in games, and that will affect frame rates the most now.

    • @HighHouseDark_
      @HighHouseDark_ 10 месяцев назад +5

      @@Deliveredmean42 I agree. I think those should be more the focus and they are very intensive. But I still feel they should get to 60 fps baseline first. 30 fps was ok with the graphics/ interactivity of past generations. Fps should be improving along with everything else.

  • @allluckyseven
    @allluckyseven 10 месяцев назад +1

    You guys should have used Alex's expression here somewhere in the thumbnail: 32:08

  • @elwingy
    @elwingy 10 месяцев назад +5

    remember guys, rdr2 was NATIVE 4K on XBX... when you have enough money to throw at something, hardware is less of a thing.

  • @lllIIllIllllIIIIl
    @lllIIllIllllIIIIl 10 месяцев назад +2

    If the series s does more than upscaled 1080p 30fps I'm gonna be pleasantly surprised

  • @KantoKait
    @KantoKait 10 месяцев назад +4

    34:20
    Maybe, rockstar isn't afraid of adding latency..

  • @arborstone6546
    @arborstone6546 10 месяцев назад +2

    Keep in mind none thought the Witcher three and all the crisis remastered would be able to run on the switch. Every one counted on the switch not holding its own. Boy am I glad they was wrong lol.

  • @Gman2002
    @Gman2002 10 месяцев назад +13

    Hope to see a 40fps mode at 1440p.

    • @MonTzEdits
      @MonTzEdits 10 месяцев назад

      i bet dynamic res 30fps +
      beautiful graphics, and giant variation density

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 10 месяцев назад

      Hopefully. Too many devs are just ignoring the fact that an increasing amount of people are using 120hz displays.

    • @MonTzEdits
      @MonTzEdits 10 месяцев назад

      @@JudeTheRUclipsPoopersubscribe because ps5/xbox hardware is weak for 120fps lmao

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 10 месяцев назад

      @@MonTzEdits I know that, but 40fps mode needs a 120hz display, which a lot of people now have as they've got cheap.

    • @MonTzEdits
      @MonTzEdits 10 месяцев назад

      @@JudeTheRUclipsPoopersubscribe you can’t run 40fps on 60hz display???

  • @NordicNoob
    @NordicNoob 10 месяцев назад +2

    60fps should be a standard now. I don’t really think there is any argument to be made against this. You should have fidelity and performance modes. Especially if they excuse themselves for not having PC ports on launch or at least within a release window

    • @curiousmind_
      @curiousmind_ 10 месяцев назад +5

      No noob. 60 fps is impossible for that kind of game and 30 fps is just fine

  • @androxilogin
    @androxilogin 10 месяцев назад +5

    I wonder if you'll be able to shoot guns and steal cars.

  • @SmashKing17
    @SmashKing17 10 месяцев назад +1

    Yea I feel like they beat up a technical marvel of a trailer GTA is cutting edge always

  • @robbieburns3564
    @robbieburns3564 10 месяцев назад +1

    PS5 Pro sounds like the PS4 Pro. Slight 30% clock increase on the CPU cores and doubling of the GPU processing power. The most the P4 Pro could do on a game was hit 45-50 fps on a 30fps PS4 game. I expect that this will be the most we'll see on a PS5 Pro.

  • @SKHYJINX
    @SKHYJINX 10 месяцев назад +3

    I really hope it has Raytraced Audio at some point,or maybe it already does...?

  • @Appleloucious
    @Appleloucious 10 месяцев назад

    One Love!
    Always forward, never ever backward!!
    ☀️☀️☀️
    💚💛❤️
    🙏🏿🙏🙏🏼

  • @ninexero
    @ninexero 10 месяцев назад +7

    Why would you say “possibly” the biggest game trailer of all time, it IS the biggest of all time

    • @lukidjano
      @lukidjano 10 месяцев назад +1

      It's almost the biggest trailer in general of all time even. Short of Endgame

    • @ninexero
      @ninexero 10 месяцев назад +6

      @@lukidjano Endgame trailer has been out for 4 years, GTA VI trailer is about to surpass it after a few days

  • @JsYTA
    @JsYTA 10 месяцев назад +1

    Yeah, its not just the lighting, a mobile port would need to have more primitive hair physics, significantly smaller crowds, and so many other compromises that it wouldnt even be worth it.

  • @xxgameoverxx7676
    @xxgameoverxx7676 10 месяцев назад +4

    60 fps wasnt the norm on ps4 gen on any game .

  • @infiniterift
    @infiniterift 10 месяцев назад

    90 seconds Foundry dropping new vid!

  • @mattburkey
    @mattburkey 10 месяцев назад +3

    My theory on the PC version of GTAV and raytracing is that R* are deliberately holding it back. Given what modders have been doing with texture, model and lighting mods in GTA over the past decade to improve realism, the only thing holding it back is functional raytraced reflections and shadows. If RT was introduced on PC and modders kept doing what they're doing, the look of GTAV could in some ways surpass what GTAVI will achieve on consoles (of course character/NPC quality and performance capture will always remain the same). I think that they once GTAVI is out and optimised for console and everyone has gone "Wow!" enough, RT will come to GTAV on PC and the modders will go nuts with texture packs and whatnot. I think R* just don't want GTAV PC to outshine GTAVI console... yet.

  • @elwingy
    @elwingy 10 месяцев назад +1

    Avatar just released and has 2 RT effects with decent image quality, running at 60 fps. Why wouldnt Rockstar of all people be able to do a performance mode with GTAVI even on current machines?

  • @rocstarang5747
    @rocstarang5747 10 месяцев назад +4

    GTA 6 will run great on Series S. People forget GTA 5 is literally a 360/PS3 game...

    • @benjaminbertrand1259
      @benjaminbertrand1259 10 месяцев назад +1

      And GTA 6 is a Series X game….

    • @rockon609
      @rockon609 10 месяцев назад +1

      The other guy is right, Series S is not new the target console generation for GTA VI
      You could think of it like a budget model that might not get as much attention

    • @ITADORI213
      @ITADORI213 5 месяцев назад

      Yes gta 6 is xbox sx and ps5 base game but i think they will made a hd texture pack for xbox sx and ps5 and the game would run on low graphics on ss

    • @ITADORI213
      @ITADORI213 5 месяцев назад

      Like they made a hd texture pack on forza motorsports on xbox series x

  • @jtland4842
    @jtland4842 10 месяцев назад +2

    I have a hard time believing that there would be a PS5 Pro with Zen 2. My logic is that there would be Zen 5 out by then which even at low clock speeds would be 50% faster going on the basis that there is about 15-20% more performance gen over gen on average since zen +. So they could possibly clock it really low to be power efficient which would make sure that there are no frame drops for the existing 30 and 60FPS modes or they could clock it relatively high at 4.25-4.75 ghz which would put it at 60-75% than the PS5's CPU performace. This would give quite a few Devs the ability to create 60fps modes on games that would only run at around 40fps while CPU limited.
    Even if you argue that Zen 2 would be cheaper since it would take less die space, there is a dense version of Zen 4 (and probably zen 5) which is crazy space efficient at 35% less space compared to zen 4 at similar performance sub 4ghz which consoles run at. This would negate that difference while being way more performant since it is designed for TSMC 4 and 5nm.

  • @ProjectGameVault
    @ProjectGameVault 10 месяцев назад +6

    30fps is ok sometimes when it’s smooth but starfield felt so hard to shoot because of the choppiness

    • @TheBean87
      @TheBean87 10 месяцев назад +3

      I actually found starfield to be one of the smoothest 30fps first person games I’ve played.

  • @RWM_
    @RWM_ 10 месяцев назад

    I like how the graphics performance of the PS5 is constantly being pushed.. same as 2070, same as 3060, same as 4060, same as 5060.. same as 6060? :) A real miracle.

  • @PS5SPIDER
    @PS5SPIDER 10 месяцев назад +4

    Gta 6 needs to have a performance mode for 60fps i just can't go back to 30fps after years at 60

    • @ITADORI213
      @ITADORI213 5 месяцев назад

      I think now after 12 years only graphics and story matter everyone is excited to see how the game look 30fps will be enough❤

  • @kanemoss4490
    @kanemoss4490 10 месяцев назад +2

    I'm just praying for vrr support

  • @vimtobill4156
    @vimtobill4156 10 месяцев назад +3

    "Experience this on mouse and keyboard."
    Just no.

  • @xjaskix
    @xjaskix 10 месяцев назад +1

    R* if you're reading this, please for the love of all that is good in the universe, give us a 40fps mode!
    best of both worlds, feels much smoother than 30fps, but doesnt require as many sacrifices as 60fps. it works so well in the Spider-Man games on PS5.

  • @joeyr184
    @joeyr184 10 месяцев назад +5

    The series s is holding back this generation.

    • @rocstarang5747
      @rocstarang5747 10 месяцев назад +4

      Just like the steam deck is holding back all those people on PC with 4090s? /s

    • @joeyr184
      @joeyr184 10 месяцев назад +1

      @@rocstarang5747 Games come out all the time that are not Steam Deck verified but they have to come out and work on the Series S. So the two are not comparable. I just looked up Starfiled there for an exsample. That game says its Unsupprted for the Steam deck. Also another big game i just checked is EA SPORTS FC™ 24 thats also not supported.

    • @barackputin
      @barackputin 10 месяцев назад +1

      Doesn’t make sense, if the series s is holding back the generation then why do alot of games run poorly on the current gen consoles? And yes i know the answer to that is bad optimization but that’s not what you’re saying here

    • @TheBean87
      @TheBean87 10 месяцев назад +2

      No it’s truly not, it’s been proven over and over again.

    • @joeyr184
      @joeyr184 10 месяцев назад

      @TheBean87
      There has been developers working on games who have said it. One Eg.
      The Xbox Series S is a lower-end console that has less power and memory than the Xbox Series X and the PS5. ...
      According to Larian Studios, the developer of Baldur's Gate 3, the split-screen co-op feature is causing a technical hurdle on the Series S, and they are unable to release the game on Xbox without this feature.

  • @likecrazyhorse
    @likecrazyhorse 10 месяцев назад +1

    I want to take the Phantom Wedge on that beach so badly

  • @StonerHAS
    @StonerHAS 10 месяцев назад +5

    I know everyone is kind of clutching their pearls hoping that there will be 60fps for this game on console. I’m really hoping for the three modes that they have for GTA V Enhanced: Fidelity, Performance (60 fps), & Performance RT (60 fps & Ray Tracing). I personally think Rockstar could pull this off. Even if the performance doesn’t have the greatest graphical output I think they’ll be able to have that focus on the stability it needs, and of course they’ll have a graphical setting to show off their hard work.
    Edit: Also for GTA V enhanced the Series S didn’t have the Ray Tracing option but the Series X did so I wouldn’t be surprised if they did something similar with GTA VI.

    • @dougiejones5719
      @dougiejones5719 10 месяцев назад

      As someone with no technical knowledge, can you tell me when consoles will be able to do all three at once? PS6 generation or later?

    • @StonerHAS
      @StonerHAS 10 месяцев назад

      @@dougiejones5719 I’m not a big tech guy either. I only go by what we have been given. I would say PC of course but as far as consoles I’m not sure what the future holds in gaming. I’m still not 100% sure what the PS5 Pro will be able to do in terms of upgrades. Doesn’t seem like a large leap but we’ll see.

  • @Darkdiver28
    @Darkdiver28 10 месяцев назад +2

    Cant wait for people to start complaining how it wont run 60fps 4k on their console and how it should be industry standard.

    • @lukidjano
      @lukidjano 10 месяцев назад

      They already are

  • @zurc_bot
    @zurc_bot 10 месяцев назад +6

    Let's take a guess as to how big this game is going to be?

    • @sean7332
      @sean7332 10 месяцев назад +7

      Probably two times as big as rdr2, maybe less, we really don't know

    • @gambello1195
      @gambello1195 10 месяцев назад +10

      less than COD absolutely

    • @nishomzawan5196
      @nishomzawan5196 10 месяцев назад

      around 300gb i think

    • @HorseheadNebula85
      @HorseheadNebula85 10 месяцев назад +19

      180-200 GB is my prediction

    • @Pickoffarwim
      @Pickoffarwim 10 месяцев назад +9

      This probably is gonna be the first game to be over 200 gb that isn’t Cod, wow

  • @philipajfry
    @philipajfry 10 месяцев назад +1

    I appreciate DF's Alan representation.

  • @chrisc_1012
    @chrisc_1012 10 месяцев назад +4

    My biggest question will be whether it releases with the same crowd, traffic & 'stuff' density that is shown in this teaser?
    Or whether the optimisation passes will reduce density.
    Will be very interesting to see the PS5 Pro version, if that arrives before PC

  • @TheAlphaOmegaX3
    @TheAlphaOmegaX3 10 месяцев назад

    Drop it down to 1080p and drop all raytracing to pull out a performance 60fps mode. Thats what I'd like to see. They could do more if need be to pull it off.

  • @itsalwaysdarkestbeforethes1198
    @itsalwaysdarkestbeforethes1198 10 месяцев назад +4

    So glad they came out and said ps5 pro won’t likely play at 60 fps - the specs literally don’t add up for that

  • @RandomGamingMoments925
    @RandomGamingMoments925 10 месяцев назад +1

    2:02 That zoom lmao

  • @akraticus
    @akraticus 10 месяцев назад +5

    I feel Digital Foundry needs another punter, someone that worked on game development, in a large studio, and knows all the ins and outs. The conversation fall flat on a question how studios work on games for 10 years.

  • @coltgamer226
    @coltgamer226 10 месяцев назад +1

    Absolutely lost it at 16:30

  • @mkb144p6
    @mkb144p6 10 месяцев назад +7

    Series s will run at glorious 360p upscaled to 4k.

    • @um8778
      @um8778 10 месяцев назад

      with new FSSSSSSSR technology

  • @3k4landrew
    @3k4landrew 10 месяцев назад +2

    Perhaps rockstar will implement Sampler Feedback Streaming on the Series S to get more outt of the little ram it has.

  • @philipajfry
    @philipajfry 10 месяцев назад +6

    If GTA 6 is the finest open world of the generation - which c'mon, most likely - I will happily purchase twice (Ps5 then PC) in order to fund their next 3 billion dollar game.
    I never touch their online components, nor will I.

    • @YellowBriefs
      @YellowBriefs 10 месяцев назад +3

      If I wait for 12 years I can wait one more...

    • @philipajfry
      @philipajfry 10 месяцев назад

      @@YellowBriefs notbing wrong with that. I would also like to compare the different experiences as my PC is much better than a PS5. But really, I don't wanna wait, haha.

  • @lluis9130
    @lluis9130 10 месяцев назад

    Maguire is my favorite character of the show so far

  • @thejimd
    @thejimd 10 месяцев назад +8

    60fps Performance mode for GTA 6 is gonna be one of the main selling points of the PS5 Pro. And they'll market the hell out of that fact.

    • @itsalwaysdarkestbeforethes1198
      @itsalwaysdarkestbeforethes1198 10 месяцев назад +5

      It’s not happening guy, the specs aren’t there. Did you even watch the video?

    • @Crashed131963
      @Crashed131963 10 месяцев назад +4

      @@itsalwaysdarkestbeforethes1198 The game is not out and the trailer is only cutscenes . How Does DF know it will not have 60fps on console?
      Every other new AAA game has a 60fps mode for Ps5.

    • @MistaVauros
      @MistaVauros 10 месяцев назад +3

      @@itsalwaysdarkestbeforethes1198You’re VERY incorrect and DF is only saying what its saying based off what they know today. The specs for the Pro have leaked and the GPU upgrade will be based off RDNA 3/4. Couple that with the APU clock boost, 60fps with AI upscale is definitely possible. There will absolutely be a 60fps mode or else the sales for GTA will come in under Rockstar’s expectation. Bet that!

    • @loz9324
      @loz9324 10 месяцев назад +3

      @@itsalwaysdarkestbeforethes1198 quit taking DFs admitted speculation as gospel

    • @CondorCalabasas
      @CondorCalabasas 10 месяцев назад +1

      Playstation fanboys will believe anything by some random fanboy, and assume experts on DF are full of it. Get help, therapy. You kids are insane.

  • @hikaruyoroi
    @hikaruyoroi 10 месяцев назад +1

    First video I've watched in probably a year with Oliver in it, glad that they fixed their mic/got a new one!

  • @Torso6131
    @Torso6131 10 месяцев назад +3

    Hopefully if it does get path tracing other GPU Manufacturers will have caught up on RT by then. I mean, we're talking years down the line surely, SURELY AMD and Intel will have figured it would be important down the line right?
    I'm also just hoping that at that point RT hardware will have gotten more affordable to produce and sell so I wouldn't have to either run a game at a super low internal resolution or spend however much money a 4090 is ha. AMD is already trying its best to compete on the other Nvidia offerings (FSR, Frame gen), I would imagine they would finally feel the need to beef up their RT support with how the industry is going. Intel's cards were actually pretty good at RT at their price points so I'm more hoping they actually continue making them.

  • @rubenssz
    @rubenssz 10 месяцев назад +1

    "it's for boxes, not for real people"
    Is that a German expression of some sort? I found it interesting

  • @MikeIsCanadian
    @MikeIsCanadian 10 месяцев назад +6

    Hopefully GTA VI will come to Mac and iPad Pro. I assume a 2025 Mx processor will be more powerful than Xbox Series S at least.

    • @Tessou
      @Tessou 10 месяцев назад +6

      That is extremely wishful thinking. The last GTA game to come to Mac (excluding mobile) was the original 3D trilogy, ported by Transgaming Technologies in 2010.

    • @maxpayne69.
      @maxpayne69. 10 месяцев назад

      Nope,only thing we’ll get is the launch of GTA Remastered Trilogy this month.

    • @ThePowerLover
      @ThePowerLover 10 месяцев назад

      Memory can be a problem even by that time.