Blender 3D Character Creation (Timelapse) - Sculpting Link
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- Опубликовано: 26 ноя 2021
- A full Blender timelapse of sculpting Link from The Legend of Zelda, character creation from start to finish.
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You're raising the next generation of 3D sculpts and artists, mark my words, man.
Trying to get back into sculpting
It's gonna take me so long to get to your level, but I really want to! Because the results are just so highly satisfying!!
Such amazing models! I can't imagine how much effort and passion you have while doing these but they definitely end up looking beautiful as a result of it! Awesome sculpture!
I came here with the frightening prospect of having to learn Blender in the near future, and I've been absolutely glued to your channel! You're incredibly inspiring, and make Blender seem far less intimidating. Although I'm sure you're making it look far more easy than it is! Thankyou SO much!
Beautiful! 😊 Thanks for sharing!
Welcome!
Stunning artwork
Just starting to make characters
This is really good for me to watch thanks
Amazing work and craftmanship!
This is sooo good. I love your style and I can't wait to see Jinx
Sculpting her right now ;)
I love the music as your work
That is great. Great video, i like it 😊
The best art style my favorite
+200% coolness !
So cool
Eres genial, es increíble el talento que tienes 💥
Very awesome. Iwish i couldlearn to sculpt characters for videogames like this.
man i would love to chill with you and get some q and a ... im learning and this style is what i would like to apply my self to and you seem the artist for me , amazing stuff
dope
I'm watching this at 0.25 playback speed and it's great to be able to see the actions a bit slower. Now just don't turn the volume on because you might summon a demon lord from another dimension.
Very Noiceee.... Please do a tutorial on your lighting process
cool
THIS LOOKS AMAZING!!! Only makes me want a Disney Zelda movie even more
Amazing 🤩. Although it would also be nice to know how much time (approximate) did it took you to sculpt this.
I am dying to see the curve for hair shape. And did you draw those straight lines on shirt and wrist just by hand ? Great work as always.
this is amazing! do you have any rig course/tutorial up anywhere?
Wow that's fantastic work! I'm thinking about getting into sculpting myself out of frustration with quality of ww2 digital sculpts and not having the exact thing or pose im looking for. What addons do you use to make life easier??
Nice piece of work ! just to know, how much time did this took you to finish?
wow wow weee
The moment i heard that music at 0:00 i've heard in my mind his voice: "Greetings, noble ones, this is Metatron speaking"
You are Great! i think what you're doing is cool, but what are you going to do with it once you are done... what do YOU do? maybe you could share it on a video or something
The likeness is off but still looks great!
Wow! How many hours in real time did this take for you to skulpt?
Make a course on sculpture
which music is this?
Hi all. Anyone knows how he did the "IPAD" thing where it has a copy on hes hips but was working on it on the fron with no rotation?
Part is at 8:20
How are you rigging and posing without retopology?
Hi! I have a question how did you merge the eyelids with the face? 1:52 tq!
Do you retopologize everything?
Can show your specification of your pc ? I'm sorry if my english so bad .
Nasıl giriyoz yapmaya???
Do you ever export these to unity or anything of the such to make into rigged models? Or would the poly count be too much?
Amazing sculpting by the way, an excellent job as always! :)
And another question, do you prefer drawing/ sculpting with it sitting up or having the canvas laying down like a piece of paper? :0 which one is easier for you
I don't use Unity >
High poly sculpts would be too much for a game engine to handle
It wouldn't be very "realtime" anymore but a lagfest
Are you going to update your paid tutorials once Blender 3.0 is released?
where do you get the music? I would love to use it for reference, also, I have a character I would pay you to model over all the other freelancers that I have found you would be perfect for making my game's character! I have concept art too!
epidimic sound, paid subscription
I'm new to blender and can someone please tell me how to paint eyes?
do you need a good PC before you start using blender?
from the looks of it it sounds like something that will fry your PC.
What is the price of the character?
Is this zbrush?
So, like, it's okay to just use different objects to make eyelids instead of trying to do it with the head's mesh
Yup there isn't one way to sculpt, anything goes ;)
@@yansculpts but then you later on join (melt, better said) the meshes somehow at vertex level, or make a boolean, or is it not needed?. Also, would you say retopologizing (to get the low res model for normal maps) is faster in Blender or 3D Coat (not a rhetorical question, I just don't know).
@@3polygons this are the kind of questions that doesnt make sense. The answer is literally the program you use. I use zbrush a lot, and if I try to sculpt in blender i am pretty slow, not because zbrush is better, the reason is that i am used to zbrush workflow. So, there you go, thats your answer
Please sculpt Jynx
I will!
If his neck was shorter + head and forehead smaller and small eye , then it would look more like link than some teenager from a 90s tv show in links outfit, but I appreciate the effort tho
How much time did your computer take to render such work ? Because my Ryzen 5 5600X (6 cores, 12 threads) need 1h15 (or 45 min if I do nothing else during the rendering time) just to render stylized_male_face.blend from your gumroad tutorial. Is it normal ? Thanks :)
not normal, you really need to learn how to render. Is not as simple as pressing the render button. Look the samples you use among other things.
@@robenriven thanks, but I didn't make the mentioned file. I just opened it and pressed F12. The scene has 626 218 triangles, 7 lamps and a lot of shading tuning. Render engine is Cycles with GPU compute selected (so it's my Radeon RX 6600 XT doing the job I guess). Sampling is on path tracing for integrator and 3000 samples for the render. I tried 20 instead of 3000 and it's very fast (less than a minute) but the result is very very very noisy.
@@Kelenn35 well 3000 is a lot. and 20 is really low. If you are doing it in blender you could look for a tutorial about rendering. Blender guru for example has a tutorial for making renders, and tips to make it more "friendly", so you dont have to waste an entire day rendering
@@robenriven Thank you for your help, I'll watch it :) so many things to master in Blender (modelling, sculpting, animating, shading, texturing, lightning, rendering...) ^^
@@Kelenn35 yeah, its really huge when you are starting. But it gets better, well, sometimes. Good luck my friend
make some tutorials
Have you every considered animating your models?
From my understanding, sculting is not compatible with animation, because of the structure of faces (3 vertices instead of 4) so it may crack the model on many places, and the very high number of polygons would give a very hard time to any computer.
@@Kelenn35 I though he retopolgies his models
@@TheThehwashere good question :) I think it's pure sculpting. For example, the Evie model blend file contains 454 092 faces, all triangles.
@@Kelenn35 i see
Even in animation you can do this workflow, then retopologize by tracing (actually "modeling over" the high res one) a low res model, which better be formed by quads that bend well in the direction of the bends (ie, for face expressions, shoulders, etc), but use the high res model to generate the normal map or displacement map, and make the low res model use these maps to create this sensation of detail in the render, despite using a model of a few thousands of triangles. I don't work in animation (worked in games), but I suppose this is a workflow that they might do (not sure, tho).
Как так быстро получилась ретопология?
video is sped up might seem faster than it looks!
@@yansculpts она делалась ручным или программным путем? Спасибо за ответ.
Mm not sure i understand translation isn't that good, it was done manually, you can see me sculpt in other videos
@@yansculptsOK, thanks again
welcome 🫡
Your faces all look the same male/female its the same, the cloth looks a bit melted and rushed too specially the pants
Ewww.