tf2 late july bug fixes: TELEPORTER PARTICLES ARE FINALLY BACK & other changes

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  • Опубликовано: 1 авг 2023
  • channel discord --- / discord
    channel patreon --- / shounic
    channel tracker --- trello.com/b/L3B65jUX
    [ todo list / current progress on upcoming videos / channel roadmap ]
    feedback --- forms.gle/bkuGF6attQrRPc6o9
    custom files --- pastebin.com/raw/e32aG4nP
    [ hud / crosshairs / hitsound / killsound / gfx cfg ]
    Music: BananaSlug ( / user-426347780 )
    big thanks to:
    krit! & ficool
    FAQ:
    Q: How did you make that? What editing software do you use?
    A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
  • ИгрыИгры

Комментарии • 478

  • @shounic
    @shounic  11 месяцев назад +960

    preemptively answering: for the 100 player tf2 server there's a plan for the medium term and the long term. i intend to make a video about it once we reach the end of the short-medium term roadmap, so don't worry, i'll elaborate on the work we did to make it run smoother. it's a lot to explain and this is supposed to be an update overview video so yeah. though i think that short-medium term video will be in like 1 or 2 videos? so regularly scheduled programming for a bit until i'm ready to post another 100 player server update :) thanks

    • @nanoblob4998
      @nanoblob4998 11 месяцев назад +1

      yay more bugs have been murderolied

    • @literatemax
      @literatemax 11 месяцев назад +1

      Take your time yo :)

    • @urbainleverrier1
      @urbainleverrier1 11 месяцев назад +4

      Hells yeah the server has been quite busy

    • @SimpleSaemple
      @SimpleSaemple 11 месяцев назад +1

      Are you using a physical CPU or a virtual one? A physical one will have significant performance improvements over the type of CPU game server hosts usually have

    • @Henrix1998
      @Henrix1998 11 месяцев назад

      ​@@SimpleSaempleit's dedicated but probably Xeon still

  • @DogsRNice
    @DogsRNice 11 месяцев назад +1214

    The teleporter particles are soo cool
    It's a shame they were broken for so long

    • @Succer
      @Succer 11 месяцев назад +58

      They look so nice

    • @Gia-lv2lg
      @Gia-lv2lg 11 месяцев назад +63

      I swear I thought I had some particle mods installed when I saw that for the first time after the update

    • @leithaziz2716
      @leithaziz2716 11 месяцев назад +70

      I didn't even know they were broken.

    • @PhartingFeeting
      @PhartingFeeting 11 месяцев назад +37

      That explains a lot of old SFM animations with their particle animations

    • @MagiKami
      @MagiKami 11 месяцев назад +12

      i honestly thought it was a new feature till my brain reminded me that it was old

  • @SwiftBlitz.
    @SwiftBlitz. 11 месяцев назад +2376

    janitor working so hard ❤

    • @rubentelur
      @rubentelur 11 месяцев назад +14

      fr❤️🗿❤️

    • @manitoba-op4jx
      @manitoba-op4jx 11 месяцев назад +50

      he's absolutely killing it with these epic new updoots

    • @ColonelKlink1965
      @ColonelKlink1965 11 месяцев назад +34

      I think he deserves a promotion.

    • @PROPLAYEN
      @PROPLAYEN 11 месяцев назад +59

      ​@@ColonelKlink1965Senior Janitor

    • @weplo1597
      @weplo1597 11 месяцев назад +78

      ​@@PROPLAYENHale's own Janitor

  • @selbi182
    @selbi182 11 месяцев назад +1043

    The teleporter particle effects look so damn sexy! So glad they were fixed.

    • @selbi182
      @selbi182 11 месяцев назад +48

      @@UCgx7OseCrundqkE8oEVeobg What?

    • @Beeville777
      @Beeville777 11 месяцев назад +3

      wtf?

    • @Dreinack
      @Dreinack 11 месяцев назад

      you are more sexy babe

    • @Echo_ohc3
      @Echo_ohc3 11 месяцев назад

      ​@@UCgx7OseCrundqkE8oEVeobg???

    • @newagetapes
      @newagetapes 11 месяцев назад

      ​@@UCgx7OseCrundqkE8oEVeobgYou're the pervert for thinking they meant it sexually.

  • @Raxarion
    @Raxarion 11 месяцев назад +142

    I would LOVE to see an MvM mission designed for 9 players with all 9 classes at once

    • @redstonewarrior0152
      @redstonewarrior0152 10 месяцев назад

      I want to see an MvM mission designed around having 70 players at once.

    • @sunkiimustdie
      @sunkiimustdie 7 месяцев назад

      Am I the only one who thought "what if, 60 bots at the same time"

    • @thewanderers97
      @thewanderers97 6 месяцев назад

      ​@@sunkiimustdiedeep rock galactic momento

    • @phantomaviator1318
      @phantomaviator1318 5 месяцев назад +1

      100 player mvm

  • @diegodankquixote-wry3242
    @diegodankquixote-wry3242 11 месяцев назад +1357

    Teleporters are buffed! Or nerfed I guess because the teles might be slightly more obvious if your playing ninjaneer

    • @urbainleverrier1
      @urbainleverrier1 11 месяцев назад +106

      Not if you use the teleporting wrench

    • @NOguy667
      @NOguy667 11 месяцев назад +22

      Unless the enemy team are idiots lol

    • @gidi3044
      @gidi3044 11 месяцев назад +158

      well the particles only appear on the entrance

    • @uis246
      @uis246 11 месяцев назад +67

      That's tele entry, not exit

    • @vivelespatat2670
      @vivelespatat2670 11 месяцев назад +9

      Hmmm today I will be playing the texan Spy from tf2

  • @SolarLight
    @SolarLight 11 месяцев назад +54

    100 player servers are surprisingly stable when done right
    medieval mode was a smart pick for my server because less entities are used (melee only)
    voice chat enabled is hell though

    • @schhhh
      @schhhh 11 месяцев назад +17

      a game of tf2 sounding like a full cafeteria is something i didn't know i was afraid of until now

    • @AHandele3546
      @AHandele3546 11 месяцев назад

      I know it's crazy
      Crazy?

  • @curiosityenjoyer
    @curiosityenjoyer 11 месяцев назад +160

    I hope they fix the taunts' missing zoom-in camera animation next
    (you know, that thing where after a taunt ends, the camera zooms inside your player's head, that they broke like the teleporter's particle effects)

    • @wabbajocky8235
      @wabbajocky8235 11 месяцев назад +34

      lol i legit thought that was a scrapped thing that was implemented into tf2c

    • @Thornskade
      @Thornskade 11 месяцев назад +21

      In 2007 TF2, there was a zoom in after the taunt ended, but there was no zoom out. In modern TF2 there is a zoom out instead of a zoom in. I think this was intentional because they wanted players to be able to aim properly again right after the taunt ends instead of making them wait extra time

    • @curiosityenjoyer
      @curiosityenjoyer 11 месяцев назад +1

      @Thornskade if the goal truly was to "free" the player faster, i think they would have sped it up or make it start earlier instead of completely removing it... to me, it's not intentional

    • @Thornskade
      @Thornskade 11 месяцев назад +7

      @@curiosityenjoyer They didn't remove it, they swapped it. So I think it's intentional.

    • @Qobp
      @Qobp 11 месяцев назад +1

      Iirc death cams also used to have a slight vertical offset to better highlight who killed you
      Now they just go to the player's origin

  • @wealthybone2990
    @wealthybone2990 11 месяцев назад +381

    It's honestly crazy that they upped the maximum players you can have in a server, it reminds me of battfield but I can imagine how crazy this will be.

    • @xxsegaxx
      @xxsegaxx 11 месяцев назад +33

      This makes me think that maybe this could be used in mvm so we get a more realistic mvm just like the mvm trailer where they just don't stop spawning or at least give this illusion

    • @Flamme-Sanabi
      @Flamme-Sanabi 11 месяцев назад +2

      Maybe we'll see maps specifically made for 100 players.

    • @soundrogue4472
      @soundrogue4472 11 месяцев назад +9

      Having played a 100 V 100 server; it's complete chaos, you need a good computer and you need to hope that crits help break the stalemates. That at 100 players people don't even bother playing Sniper as teammates flood past them. That going Pyro becomes easier to deal with large crowds and insanely effective along with the maps not being designed for it. I hope to god someone makes a community map designed for 100V100.

    • @vivelespatat2670
      @vivelespatat2670 11 месяцев назад

      ​@@soundrogue4472Finally.
      We found the real reason random crits were added.

    • @DemsW
      @DemsW 11 месяцев назад +1

      @@soundrogue4472 50v50

  • @BigHailFan
    @BigHailFan 11 месяцев назад +236

    The biggest W is MvM griefers getting a massive middle finger with this and the mvm shop menu bug fix.

    • @Overcrox
      @Overcrox 11 месяцев назад +31

      WeezyTF2 is probably overjoyed right now.

  • @RpieHoward
    @RpieHoward 11 месяцев назад +227

    This is honestly tear bringing how much these little fixes are making me so happy.

    • @macrohotline8834
      @macrohotline8834 11 месяцев назад +9

      People dont realize how small fix/feature can be more impactfull then big update

    • @theultrak641
      @theultrak641 11 месяцев назад +3

      I’d hardly call tripling the server capacity a “little fix” lol

    • @r1mscar
      @r1mscar 11 месяцев назад +3

      @@theultrak641 yeah, imagine if Overwatch gave us a 100 play custom match limit instead of another battle pass update, would be crazy!

    • @thymecrafter
      @thymecrafter 4 месяца назад

      too bad no one could fucking join@@r1mscar

  • @TheWaInut
    @TheWaInut 11 месяцев назад +20

    I honestly thought I gaslit myself into thinking the teleporters had that particle effect. I'm glad I'm not crazy after all

  • @aneasteregg8171
    @aneasteregg8171 11 месяцев назад +59

    How many players even remembered that teleporter effect, lmao

    • @kendakgifbancuher2047
      @kendakgifbancuher2047 11 месяцев назад +4

      It was in tf2c, so I think its fair amount of gamers

    • @LieseFury
      @LieseFury 11 месяцев назад +15

      ​@@kendakgifbancuher2047yeah i'm sure all 20 people who play tf2c are feeling smug about it

    • @littlehorn0063
      @littlehorn0063 11 месяцев назад

      it's not 20 people you sogging dullard with a large amount of lard stored in your stomach! it's 25

    • @kendakgifbancuher2047
      @kendakgifbancuher2047 11 месяцев назад +1

      @@LieseFury I do 😎

  • @Vvix0
    @Vvix0 11 месяцев назад +145

    I really love how many of the latest fixes don't do anything to the official game and just focus on community stuff. I think Valve finally realizes the players can make this game run as long as they're allowed to

    • @O5MO
      @O5MO 11 месяцев назад +1

      They have added 'Community fixes' to the workshop for a reason

    • @lightningkitten
      @lightningkitten 11 месяцев назад +2

      i really don't love that, you're praising valve for having their work done for them for free

    • @O5MO
      @O5MO 11 месяцев назад

      @@lightningkitten they could have done nothing instead. The community will still keep the game alive, maybe making "their own game" (similar to TF2 Classic), but even TF2C isnt nearly as popular as TF2

    • @rattle_me_bones
      @rattle_me_bones 11 месяцев назад +3

      ​@@O5MOthis. Respectfully, I would not chalk valves sluggishness in working on TF2 laziness. At worst, I could declare it as apathy, but why wouldn't they be apathetic? The game has existed for over a decade and most of the employees are probably not interested in working on a game that's so old it probably could run on Windows XP. With that in mind, I always appreciate these small acts of maintenance on the game, even if the heavy lifting is done by the community, because it's more than literally nothing. Call me a Valve shill, but if they made a formal announcement that they would stop regular content updates for TF2 (even halloween and christmas updates), I would totally understand it.

    • @Artician
      @Artician 11 месяцев назад +2

      @@lightningkitten Technically, it's the community just fixing valve's own work they neglected, so the community isn't really making anything new. It's like helping an old person find their lost glasses.

  • @seronymus
    @seronymus 11 месяцев назад +81

    It's delicious to see stacks of tiny fixes and new features like this. I wish they would incorporate some tips from the fixes and bells and whistles of the "TF2 Classic" mod (like fixed weapon viewmodels and higher quality gibs). But really ANYTHING is better than nothing, just keep it up Valve!!

  • @Mikusch_
    @Mikusch_ 11 месяцев назад +85

    The 22 bot limit is still there though, they didn't turn that hardcoded number into a convar. You can just have more defenders and human spectators now. I removed the limit using memory editing and it's pretty funny

    • @SU76M
      @SU76M 11 месяцев назад

      This is considered as cheating from VAC perspective, right?

    • @uis246
      @uis246 11 месяцев назад +32

      ​@@SU76Mit is on server. No sane people would run VAC client on server.

    • @JollyGiant19
      @JollyGiant19 11 месяцев назад +10

      @@SU76M If you somehow do it on a official server, probably. But if you do this on your own private server, no. You control it and it’s just server commands, not exploitation.

    • @shounic
      @shounic  11 месяцев назад +36

      oh @_@ i was assuming you could simply raise the server player count and get the popfile to spawn more bots....

    • @neuvx
      @neuvx 11 месяцев назад

      ​@@shounic@_@

  • @hamstergabe
    @hamstergabe 11 месяцев назад +87

    We need an update on the "wearing too many hats and shooting too many balls crashes tf2" with how many new maps can be crashed with 100 players!

    • @aerinsoleris
      @aerinsoleris 11 месяцев назад +6

      I hope a vanilla/naked option will be available someday down the line, with differing levels of customization toggles
      No hats, no unusuals, automatic mute noisemakers etc

    • @luigifan4585
      @luigifan4585 11 месяцев назад +4

      That's being worked on by some people to raise the edict limit of TF2 to support this many entities being thrown around

    • @Dat-Mudkip
      @Dat-Mudkip 11 месяцев назад +6

      "haha my balls crashed the game"

  • @hegyak
    @hegyak 11 месяцев назад +25

    I think Valve may do doing smaller patches to make sure things are fixed and NOT causing more issues as they fix things.

    • @chri-k
      @chri-k 11 месяцев назад +1

      it has already caused more issues anyway.
      I’ve seen someone say that the teleport particles reveal disguised spies by being the wrong color

  • @StickMaster500
    @StickMaster500 11 месяцев назад +125

    Gabe Newell said when implementing 100 players servers; “Open the flood gates!”

  • @WishMakers
    @WishMakers 11 месяцев назад +6

    1:25 Wait... this is an honest to goodness actual community fix??? Holy shit...

  • @MrBump2
    @MrBump2 11 месяцев назад +9

    Wow, I thought those particles were consciously removed for a specific reason. I really liked it, I'm glad it is back.

  • @zeeveestudios
    @zeeveestudios 11 месяцев назад +10

    I seriously didn’t even know that the teleporter was broken until today, crazy

  • @ronaid-with-an-i
    @ronaid-with-an-i 11 месяцев назад +59

    Damn, the valve employees must've started cleaning up after themselves cause the janitor seems to have quite the high amount of free time

  • @lucrayzor9657
    @lucrayzor9657 11 месяцев назад +42

    Everyone was super disappointed that the summer update itself didn’t have any of the community fixes… but now that I think about it, they didn’t HAVE to be part of the main update at all. Valve’s already been drip feeding us little fixes here and there even during the dry spell, so maybe we can expect those tiny updates to provides the fixes we’ve been waiting for!

    • @invalid_user_handle
      @invalid_user_handle 11 месяцев назад +3

      Yeah, apparently what happened was that the maps and cosmetics had a hard deadline set for when the update released, but bugfixes didn't have the same. As such, it's going to be a while before we get _all_ of them, as these updates are going to bring them in bit-by-bit.

    • @foodaah
      @foodaah 11 месяцев назад +2

      the only reason i think these bug fixes are coming bit by bit,is because if they attempted fixing everything at once,something would be bound to get broken again while they were at it
      also tf2 spaghetti code don't help

  • @unoriginalblu
    @unoriginalblu 11 месяцев назад +5

    The MvM airblast fix is a godsend.

  • @ED-gw9rg
    @ED-gw9rg 11 месяцев назад +9

    The ability to make custom vehicles/gunmounts/characters?/etc could open a HUGE floodgate for MVM since now we can have more complex controllable gimmicks a la Salmon Run!

  • @adamantiteB
    @adamantiteB 11 месяцев назад +3

    This is a big W update. It added new features such as the 100 player compatibility, said fuck you to toxic MVM griefers and revived broken details like the tele particles. The Janitor's been crazy lately

  • @menacingarc2297
    @menacingarc2297 11 месяцев назад +23

    I love that the remaining people on the TF Team are willing to work with the community and even taking fixes to lighten the workload.
    W dev team and W community.

  • @bekda4963
    @bekda4963 11 месяцев назад +2

    Teleport particles were gone for so long that I didn't even know they existed

  • @AParticularlyPointySoldier
    @AParticularlyPointySoldier 11 месяцев назад +4

    Was waiting for someone to make a video about the teleporter particles. Looks so much cooler now that they’re back. I honestly thought they just removed them like they did with a lot of other small details when they added hats. That’s a bug as old as some of the tf2 fan base.

  • @Grassinio
    @Grassinio 11 месяцев назад

    I'm having a blast with your 100 player server. Great videos!

  • @1whospeaks
    @1whospeaks 11 месяцев назад +4

    I really thought I was going insane when the heavy on my team became gently floating teleporter cereal for the first time in my life. Its like a brand new game!

  • @AnArmyOfFish
    @AnArmyOfFish 11 месяцев назад +1

    Yo shounic I love your 100 player server man keep up the good work!

  • @Talla50k
    @Talla50k 11 месяцев назад +1

    Me seeing the return of the silhouette effect: "You're as beautiful as the day I lost you."

  • @danmur15
    @danmur15 11 месяцев назад +2

    i started playing TF2 long after those teleporter particles were removed, and the first time i saw them in game I was honestly blown away by how cool it was.

  • @shinydewott
    @shinydewott 11 месяцев назад +6

    Can the new 100 player cap be used in an mvm server? It would be interesting to have something like 20 player mvm server with 80 robots active at one time

  • @Adriethyl
    @Adriethyl 11 месяцев назад +2

    I like the frequent small updates. While they're not as amazing as something like a Summer Update™ with 100 fixes, I bet its a lot easier to QA a smaller list of changes and fixes.

  • @catstealer419dominion7
    @catstealer419dominion7 11 месяцев назад

    We love you shounic. Keep up the great work ❤

  • @SU76M
    @SU76M 11 месяцев назад +3

    1:18
    This moment clearly shows how MvM mode is underestimated by players, so even shounic doesn't know how exactly griefers could abuse this, though he easily could show one of abusing method right here, in this map.
    It's simple. Upgrade airblast force to max and blow away any normal (non-giant) robot from the left spawn, aiming 45°. Robot will fall behind the map borders and then teleported... inside the rock. You will be not able to either push or kill him and the wave is basically soft-locked.

    • @KainKiller1993
      @KainKiller1993 11 месяцев назад +2

      That is not even the biggest issue but just an incorrect code.
      Robot who gets stuck on map selfdistruck.
      The problem here is that in selfdistruck, robots receive damage but robots out of bounds get the Uber effect, meaning they would not die.

  • @MaxTheSwagMasterC
    @MaxTheSwagMasterC 11 месяцев назад +3

    these last few minor updates have really been crowd pleasers. really looking forward to the next big potato/pineapple/midnight(?) custom mvm tour, especially wondering how memes vs machines 2024 will go

  • @PlutoTheSynth
    @PlutoTheSynth 11 месяцев назад

    thank you so much for doing these

  • @veryloudcat8839
    @veryloudcat8839 11 месяцев назад +3

    I genuinely thought that the teleporter effects in Team Fortress Classic were an original addition to that project.
    I started playing TF2 in 2020 so I can't really blame myself for not knowing I guess lol

  • @Templarfreak
    @Templarfreak 10 месяцев назад +2

    broooooo i cant believe that teleporter particle effect has been missing this whole time. i was never around for when the game released to see it, but it always felt like teleporters lacked some kind of polish and was missing something and that was *definitely* it.

  • @sealsealin9959
    @sealsealin9959 11 месяцев назад +6

    This hardcap raise might be the one that breath some life down to the community servers, holy hell.

    • @papertowels9162
      @papertowels9162 11 месяцев назад +1

      I can see a battle royale community gamemode surfacing

  • @theguyforbrawlz1961
    @theguyforbrawlz1961 11 месяцев назад +3

    I always thought the teleporter particle removal was intentional for optimization or something. Glad it's back!

  • @Tenma_Gold
    @Tenma_Gold 10 месяцев назад +2

    The TP effect is a nice touch to have back in the game again 😊

  • @InkTheFox
    @InkTheFox 11 месяцев назад +1

    I've been kind of silently keeping track on your progress with making the whole 100 player server thing actually playable. Good job, actually. It looks great.

  • @sgas
    @sgas 11 месяцев назад +2

    Happy to see the silhouette particles back

  • @RobertTheFoxxo
    @RobertTheFoxxo 11 месяцев назад +1

    I've never seen that silhouette effect before, nice to see we got it back.

  • @cFrogjar
    @cFrogjar 11 месяцев назад

    oh shit! that looks like it runs good enough! that LOOKS playable fromhere amazing work

  • @clonefighter1996
    @clonefighter1996 11 месяцев назад +1

    What beautiful insight will we get from Gabe this time, I wonder?
    "Team Fortress 2"
    Ah.

  • @trashlag
    @trashlag 11 месяцев назад

    I was used to those particles back on Orange Box, and I was surprised they weren't in PC. Glad they're back.

  • @mywither7878
    @mywither7878 11 месяцев назад +2

    I knew those teleporticles weren't normal! I just never knew that they were supposed to be.

  • @thegingerchannel5879
    @thegingerchannel5879 11 месяцев назад +1

    i knew something was different with the teles! i had no idea they were broken, i just assumed they had particles still but never looked close enough or cared to see that they didnt

  • @masterdeetectiv9520
    @masterdeetectiv9520 11 месяцев назад +2

    Damn i thought i was going insane, was seriously wracking my brain on whether those TP particles were always a thing or no

  • @Ginger_FoxxVT
    @Ginger_FoxxVT 11 месяцев назад

    The teleporter particles are a welcome return! I've really missed them!

  • @mr.teobruh977
    @mr.teobruh977 11 месяцев назад +12

    Yo shounic, can you please cover the crash that happens in casual versus saxton hale when you have blood decals active, it's really weird bcs it doesn't affect everyone and seems to only happen when you have the Game in low Quality
    Even weirder it's the time to crash, going from 5 minutes~ to right away in the class select screen

    • @thr333stars
      @thr333stars 11 месяцев назад

      I had this, i fixed it by placing a command
      (+violence_ablood 0 +violence_agibs 0 +violence_hblood 0 +violence_hgibs 0) in launch settings, turns off all blood in the game, works perfectly fine now, i need fps with my potato pc anyway so i don't care about blood anyway

  • @rehab_herr
    @rehab_herr 11 месяцев назад

    This is so beautiful

  • @D0NU75
    @D0NU75 11 месяцев назад +1

    vscript and limits lifted plus VSH, can't wait for the next Potato Server tour, goddamn it's gonna be meaty.

  • @mrlampy
    @mrlampy 11 месяцев назад +1

    tbh there’s been a lot of neat little fixes and additions recently. I hope this becomes a trend for the future

  • @purplehaze2358
    @purplehaze2358 11 месяцев назад +7

    "Since then, we've nailed down some networking settings that make it run pretty okay"
    He says over footage of everyone moving like they're in a stop motion film with half of the frames deleted.

  • @Aboyrune
    @Aboyrune 11 месяцев назад +3

    Crazy how your 100 player server now runs better than all of the Skial servers

    • @bigjoegamer
      @bigjoegamer 11 месяцев назад

      And it's wonderful how anyone can have a server with way more than 64 players now.
      Skial used to have a monopoly on >32 player servers, and they wouldn't release their 64 player sourcemod plugin to the public. I don't know that for sure, though; I'm just saying what I've heard online. Someone can correct me if I'm wrong.

  • @mort_brain
    @mort_brain 11 месяцев назад

    These last updates just mindblowing, I am so happy to live now!

  • @namelast332
    @namelast332 11 месяцев назад

    I love this lil quality of life changes, plus MVM updates holy crap

  • @statelyelms
    @statelyelms 11 месяцев назад +1

    So THAT'S why the Orange Box teleporters felt different..

  • @Ringtail
    @Ringtail 11 месяцев назад +1

    Now we just need to get them to fix Blue Scout's pants

  • @johnnystankiewicz295
    @johnnystankiewicz295 11 месяцев назад +1

    I had a mandela effect moment when i noticed those particles after the update, not knowing about their addition

  • @ExoTheFlyingFish
    @ExoTheFlyingFish 11 месяцев назад +1

    I knew something was different about the teleporters. I never realized there were no particles... and then I didn't realize there *were* particles.

  • @dr.ludwig8189
    @dr.ludwig8189 11 месяцев назад +1

    I wonder how many other cool purely cosmetic effects like the teleporter particles are supposed to be in the game and aren't present anymore. Crowbcat's tf2 video has a few examples of them.

  • @Felix-on9dr
    @Felix-on9dr 11 месяцев назад

    I do feel like the TFteam is absolutely doing his best and thanks to shounic I can appreciate it. (I think they are focusing more on bugfixes which the game needs and I must say the bot problem has gotten much better)

  • @DarkcoffeeGodot
    @DarkcoffeeGodot 11 месяцев назад +1

    Ooooh that means we can probably make a MVM achievement server now!

  • @destroyerswin8537
    @destroyerswin8537 11 месяцев назад

    houseplant on the grind rn

  • @badgercode
    @badgercode 11 месяцев назад

    These are some really interesting changes.
    The player limit, keyboard mapping and MVM configurable player slots changes could result in the community doing some really interesting things with the game, that eventually make it in.
    And I love the teleporter particles that have been fixed! That's such a niche but nice thing to fix.

  • @immortalsun
    @immortalsun 11 месяцев назад

    Whoa, I’m so glad they finally fixed the Tele teleporter bug!

  • @70Lu07
    @70Lu07 11 месяцев назад +1

    Good to see the Janitor spent so much time working on this game he finally learned to update the harder stuff

  • @themainveztex6020
    @themainveztex6020 11 месяцев назад +1

    I totally forgot that teleporters had bonus particle effects until just the other day when I noticed that they were back. I honestly thought it was due to server lag since I was mostly playing on community servers at the time it broke. My guess is Gun Mettle

  • @MrNicosaure
    @MrNicosaure 11 месяцев назад +3

    Teleporter particles were broken for so long they were already gone by the time I joined my 1st match...I started playing a little before Monoculus was added to the game (I remember when bullets would leave concrete impacts on it), for the longest time I thought those particles were a console exclusive
    Also, no longer being able to airblast bots while they're walking off their spawn is huge, I've seen good players, tired of playing the same 4 classes, wanting to try Pyro during a tour, getting kicked or forced to use the Phlog because of this, which is sad because Manhattan 2nd spawn can really benefit from a good Pyro (how many waves lost to a lone Scout bot our Soldier/Demo swore they killed but didn't)

    • @TheAnnoyingF2P
      @TheAnnoyingF2P 11 месяцев назад +1

      Me too. I started playing the summer of 2011 and can swear I've never seen those particles in-game before. Like another commenter said, I had a Mandela Effect moment when I saw them because I had no idea they were added.

  • @alexrockey3730
    @alexrockey3730 11 месяцев назад +3

    I am so happy for that one MvM airblast update.
    Also, that vehicle mod makes me wonder: what would it be like if both players and their view could be moved/turned in all directions? You know, like when that tank goes on slopes and spun around in the air?

    • @lightningkitten
      @lightningkitten 11 месяцев назад

      like, if the turret could be rotated independent of the chassis? i assume tf2 modders have a way to track your camera rotation, don't see why it wouldn't be possible

  • @BlueberryChnl
    @BlueberryChnl 11 месяцев назад +1

    this dude is secretly working for valve I'm convinced at this point

  • @UltraxEmerald
    @UltraxEmerald 11 месяцев назад

    My heart rate spikes every time I see there’s a new Shounic video.

  • @daisycarbonell
    @daisycarbonell 11 месяцев назад

    I love the new (old) teleporter particle effect. And although I'm pretty sure these other changes were intentional, it would be great if we could get all those little gun details and lighting changes we had back in 2007, like the Spy's revolver drum or medics syringe gun drum spinning when you fire. I miss those tiny details.

  • @iamthedrumandbassfarmer8735
    @iamthedrumandbassfarmer8735 11 месяцев назад

    the teles now look like the portal funnels again!!! excellent

  • @Gman18
    @Gman18 11 месяцев назад +1

    wow i never notice until now that the teleporter was broken
    or was missing particles
    it looks pretty nice

  • @Kinodawker
    @Kinodawker 11 месяцев назад

    YEAAAAA. This changes everything

  • @lesnik7435
    @lesnik7435 11 месяцев назад +2

    Also they did something with servers connection after 25th july update. I mean, some players (including myself), can't really join any server. It simply takes around 7-10 minutes to just connect there, no matter what map, what gamemode or what server

  • @samueltrusik3251
    @samueltrusik3251 11 месяцев назад +1

    I have literally never seen the teleporter particles in my entire life.

  • @demonic_cat3160
    @demonic_cat3160 11 месяцев назад

    I remember when they brought back the speech bubble when you use voice chat in casual so this is cool

  • @pux0rb
    @pux0rb 11 месяцев назад

    Woah! the game_ui fix is HUGE for me. When I made sd_laserfight, people would crash and it gave me some grief for a while, until I implemented a logic fix for it. Basically, the crash would happen when a player was using turret with a game_ui entity and quit the game before exiting the turret. The map then has a game_ui entity active with no operator, so the server would crash. The fix was to have it send an "AddOutput" command with "PlayerOff" that would fire as soon as they left the trigger bounding box, and because of the order of operations in the source engine, it would fire a few ticks before they left the server, preventing the crash. If I recall correctly, I had no crashes whatsoever after implementing this but I think there was still a chance it could happen. Valve adding a fix to this gives me more confidence in going all out with the entity now.

  • @Fluxuation
    @Fluxuation 11 месяцев назад +1

    I’m so happy they made it so you can’t airblast bots spawning in mvm. There were SO many griefers.

  • @vidjenko8349
    @vidjenko8349 11 месяцев назад

    OMG this made me do a double take once I saw it but I was kinda used to it from PF2

  • @SyntheticCinnamon
    @SyntheticCinnamon 11 месяцев назад +1

    i had no idea about the teleporter effect, kind of confused me when i first saw it while playing today

  • @Woogoo336
    @Woogoo336 11 месяцев назад

    I feel like I remember the teleport effect from playing not long after the f2p update, glad they are back

  • @MiaSadiqah
    @MiaSadiqah 11 месяцев назад

    i thought i do something on my autoexec that causes the teleporter particles appeared. glad that was fixed by someone

  • @DrunkedOwly
    @DrunkedOwly 11 месяцев назад

    It's been a good month for tf2

  • @MLGJuggernautgaming
    @MLGJuggernautgaming 11 месяцев назад +2

    A particle effect for teleporters being fixed in 2023, just amazing

  • @Quartermistress
    @Quartermistress 11 месяцев назад

    1:04 the 34th player guy made me chuckle

  • @Luigi_Main3752
    @Luigi_Main3752 11 месяцев назад +1

    I find it fascinating that people are opting to use the amputator on 100 player servers since theres always a big enough group for it to matter A WHOLE HELL OF A LOT.

  • @andrewchapman2039
    @andrewchapman2039 11 месяцев назад +2

    I wonder if engineers are artificially buffed by hundred player servers, given sentries don't need manual aiming.

  • @starmantheblaziken1453
    @starmantheblaziken1453 11 месяцев назад +1

    The fact they removed the means to airblast robots in spawn is kind of significant even to those who are not griefing. Like sticky traps, timing attacks, uber charges ect. Just too bad it was abused the way it was especially leading up to the fix because I used to do it when players did ask in a helpful manner.

  • @hexa138
    @hexa138 11 месяцев назад

    Shounic triggering my OCD by not grabbing the money in that last MvM clip