what changed? tf2's recent updates broken down | June 21 - July 7, 2022 updates

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  • Опубликовано: 19 июл 2022
  • Music: BananaSlug ( / user-426347780 )
    channel discord --- / discord
    channel patreon --- / shounic
    channel tracker --- trello.com/b/L3B65jUX
    [ todo list / current progress on upcoming videos / channel roadmap ]
    feedback --- forms.gle/bkuGF6attQrRPc6o9
    custom files --- pastebin.com/raw/e32aG4nP
    [ hud / crosshairs / hitsound / killsound / gfx cfg ]
    big thanks to:
    mitch, sappho.io, doomy, ildprut for their help
    FAQ:
    Q: How did you make that? What editing software do you use?
    A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
  • ИгрыИгры

Комментарии • 1 тыс.

  • @shounic
    @shounic  2 года назад +3174

    hi. i'd appreciate some feedback on whether i should make more of these videos for future updates. personally it feels like i'm just being captain obvious but i've also seen a lot of comments asking me to clarify things, so idk. maybe people also prefer i take my time and dig deeper into each change and describe _how_ the issues were fixed? (though of course, some stuff would be impossible to investigate, like vague patch notes on "improved melee hitreg" - that could be anything.) let me know, thanks :)

    • @TheRealGemKeeper
      @TheRealGemKeeper 2 года назад +5

      Ok

    • @Desire4Sound
      @Desire4Sound 2 года назад +22

      Keep on, your videos and explanations are gold! :)

    • @lonemaster9290
      @lonemaster9290 2 года назад +48

      I think that giving some insight to how things were fixed would be very nice to see, though I'd personally want to avoid speculation to avoid people spreading it as The Gospel of Shounic™, as the internet has done time and again. That said, if that feels too tedious to do, I'd also be fine with more "surface-level" videos, as not every single thing needs to have an essay written about it.

    • @KurtWilsonProgramming
      @KurtWilsonProgramming 2 года назад +42

      I love the visual demonstrations and extra background information behind the updates!

    • @pluhformybruh
      @pluhformybruh 2 года назад +25

      Very organized video, I really like it

  • @1lucia
    @1lucia 2 года назад +4989

    It's so weird to see the halloween bosses not lagging. I never ever even fully realized they were lagging, I never thought about it, but now it feels wrong lol

    • @YaboiTombuto
      @YaboiTombuto 2 года назад +376

      ikr always just accepted it as intentional

    • @PartyRockerOG
      @PartyRockerOG 2 года назад +143

      Me too I always thought they were supposed to do it

    • @Splarkszter
      @Splarkszter 2 года назад +90

      choppy bosses where better.

    • @shybandit521
      @shybandit521 2 года назад +154

      I liked how they looked it felt like an artstyle

    • @Eye_Of_Odin978
      @Eye_Of_Odin978 2 года назад +230

      Nah that's pure nostalgia talking.
      They definitely are less of an eyesore. Frame-stuttering in anything is NEVER pretty to look at.

  • @LaserThemTheGirl
    @LaserThemTheGirl 2 года назад +1657

    Honestly the skeleton animation fix is what blew my mind the most. I have *never* seen the actual animations and just thought they were meant to look like that because of some kind of engine limitation or something.

    • @eimazd
      @eimazd 2 года назад +194

      Same - I assumed they were supposed to look janky and unnatural because, well, they're undead skeletons from hell, of course they'd look weird.

    • @azzor4134
      @azzor4134 2 года назад +37

      engine limitation lmao what. At worst it was a stylistical choice

    • @max1mate
      @max1mate 2 года назад +148

      @@azzor4134 Why be rude when he is literally just sharing what he thought the problem was? It’s not even that crazy or outlandish to assume it was due to engine limitations.

    • @hoodieninja_7203
      @hoodieninja_7203 2 года назад +38

      I always thought it was a nod to Jason and the Argonauts

    • @Nephritesword
      @Nephritesword 2 года назад +11

      @@hoodieninja_7203 That was my assumption too. It's so weird seeing them smooth now; I can't decide if I like it or not.

  • @The5lacker
    @The5lacker 2 года назад +323

    I love that the fix for Macs running out of memory wound up being “Wait for Apple to just stop us from running the game in a decade so we don’t have to care.” Outstanding play, Valve.

  • @DynaDere
    @DynaDere 2 года назад +265

    It feels wild to see so many of these ancient bugs go
    I got so used to jigglebones being nonfunctional, spy disguised being unreliable due to obvious visual bugs,
    And occasionally seeing %killername% that I didn't even think about it anymore
    The jigglebones especially, I forgot they even existed anymore, just because they have been completely stiff for _years_ .
    Got such whiplash seeing the fish flop around again.

    • @vistagreat9994
      @vistagreat9994 2 года назад +17

      Fishlash

    • @DynaDere
      @DynaDere 2 года назад +4

      @@vistagreat9994 you're a genius

    • @Suspicious-Carl
      @Suspicious-Carl 2 года назад +5

      Do they still twist up and break when you shake them alot

  • @jkljosh7392
    @jkljosh7392 2 года назад +367

    Seeing the holloween bosses move fluidly is crazy

    • @milesmacmahon6001
      @milesmacmahon6001 2 года назад +31

      Yeah, I always figured that was done on purpose as a Jason and the Argonauts thing and they just reused it for the bosses.

    • @ckorp666
      @ckorp666 2 года назад +3

      merasmus got that fiber optic

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 2 года назад +1665

    It feels like a fever dream seeing updates and bug fixes come back to TF2.
    Also, thanks for the short explanations of the updates. They're great for showing exactly what was changed rather than just words on a screen.

    • @Rallygrade
      @Rallygrade 2 года назад +46

      I feel like these updates are mostly a response from Valve to the recent uptick in interest for TF2 and it’s problems outside the TF2 community. On the one hand I’m happy to see something from Valve even if it’s just patches and debugging but on the other hand I feel like the second all the pressure on Valve to “fix” TF2 from major gaming articles/creators starts to die down the “updates” will die again with it

    • @SharpMaxwell
      @SharpMaxwell 2 года назад +8

      your pfp is a fever dream

    • @vault6242
      @vault6242 2 года назад +5

      @Jack Man It's really kind of you to assume that vore fans were had anything remotely resembling a parent at all

    • @rickydo6572
      @rickydo6572 2 года назад +1

      @Rosie
      *nnoooooooOOOOOOOOOOOOOOOOO!!!* 🤬

    • @Sara3346
      @Sara3346 2 года назад +1

      I'm out of the loop, updates stopped?

  • @DEWILL
    @DEWILL 2 года назад +849

    The best explanation of those updates so far. I don't think we deserve it, but thank you for the video.

  • @ashe._
    @ashe._ 2 года назад +736

    The network edict fix has brought some issues with entities that are attached in some way to other entities not affected by the change. That's why the patch made the turntable from Barnblitz black. It is black because it uses as lighting origin the path_track above it. Since it is no longer networked to the dynamic prop, and the prop is slightly under the floor, it messes up the lighting. A similar problem occurs in Asteroid with the lasers
    Edit: This was fixed already!

    • @Thespikedballofdoom
      @Thespikedballofdoom 2 года назад +22

      I emailed valve about just point spotlights, oh god... what else has snapped

    • @ValoPlay724
      @ValoPlay724 2 года назад +6

      My team spirit all father (beard misc hat) also seems to be effected, appearing darkened.

    • @woshee_real
      @woshee_real 2 года назад +49

      @@ValoPlay724 that's a different issue, cosmetic lighting has been screwed for a while, thankfully there was a code fix for that on the workshop, I hope it gets fixed at some point.

    • @TaRAAASHBAGS
      @TaRAAASHBAGS 2 года назад +5

      Man I wish people still played Asteroid

    • @DragonBallZKaifan2
      @DragonBallZKaifan2 2 года назад +7

      @@TaRAAASHBAGS I’ve never been able to find a server that has Asteroid ever since the Meet Your Match update (including community servers). The closest I’ve ever gotten was finding variants that changed the gamemode to either Capture the Flag (which causes matches to last forever like 2Fort) or Control Points.
      It’s a shame; I was really looking forward to Asteroid’s official release once the map was finished.

  • @mattd1466
    @mattd1466 2 года назад +71

    honestly still blows my mind that the skeleton animation wasn't intended to look weird and choppy because of some weird design choice or something, it's just always been that way so figured it was how it's supposed to look

    • @DoctorCyan
      @DoctorCyan 2 года назад +2

      I think it actually was supposed to be choppy to replicate old stop-motion animated B-movie monsters, but that wasn't the case for the other bosses.

    • @wm1573
      @wm1573 2 года назад +4

      Congrats for making this same comment for the 900000000000⁰0000000th time about the subject

    • @mattd1466
      @mattd1466 2 года назад +3

      @@wm1573 thanks!

    • @wm1573
      @wm1573 2 года назад +1

      @@mattd1466 np

  • @MrBump2
    @MrBump2 2 года назад +1523

    I'm glad you clarified that you found something broken and reported it. I'm sure many do the right thing, but there's a certain stigma to "Look at this crazy glitch!" in RUclips videos that help popularize the exploit rather than try to get it fixed, and it's nice to hear that you made the effort. Here's hoping they can see it.
    Edit: Since some of the replies seem to think I'm targeting a certain channel, I would like to emphasize my optimism with the "I'm sure many do the right thing" excerpt. I understand the logic of reporting a bug, having nothing happen, and then making the bug more known to spread awareness of it, but my goal was just to compliment shounic disclosing that he reported a bug in this video. My goal was not to comment on the potential chaos of a specific person, but rather just the environment of the internet as a whole, as every glitch in every game ever probably has a video showcasing it for fun. I just wanted to say that I admired the professionalism here over the more zany corners of RUclips. Sorry to start any arguments, that was not my intention.

    • @damsen978
      @damsen978 2 года назад +47

      So you're basically saying he's doing better than Delfy.

    • @2298839082508923859
      @2298839082508923859 2 года назад +11

      I mean, usual report easily could be ignored, but tons of kids, that would start using exploit after video - not so much.

    • @astroboy512
      @astroboy512 2 года назад +3

      Delfy

    • @commanderdemonno9819
      @commanderdemonno9819 2 года назад +5

      *_KOFF KOFF_* delfy *_KOFF KOFF_*

    • @realdragon
      @realdragon 2 года назад +17

      @@damsen978 Delfy's argument is if it becomes big issue then VALVE will fix it quicker

  • @quenquent95
    @quenquent95 2 года назад +285

    Something interesting regarding the Shortstop shove bug fix: because it was self-damage before, it had an exploit in MvM where players would shove robots coated in gas by the Gas Passer.
    It was mostly used to kill players using an upgraded Gas Passer.

    • @eltiolavara9
      @eltiolavara9 2 года назад +10

      LMAO

    • @gamemations5066
      @gamemations5066 2 года назад

      Best

    • @QWERTY708100
      @QWERTY708100 2 года назад +1

      shouldve kept it tbh

    • @cavemanpretzel9520
      @cavemanpretzel9520 2 года назад +11

      I don't quite understand, what is the exploit? Are the robots supposed to be unlovable when gassed?

    • @robkosher
      @robkosher 2 года назад +28

      @@cavemanpretzel9520 ​I think basically since the shove was counted as self-damage, a scout could shove a robot doused in gas passer gas and if the pyro who threw it had the explosive gas upgrade, the shove would also kill them (the pyro who threw the gas). I'm not very sure about this though so i may be wrong

  • @JQN_d._.b
    @JQN_d._.b 2 года назад +231

    5:00 as you were showcasing I've noticed that the shadow lags behind switching of the weapons

    • @Favmir
      @Favmir 2 года назад +23

      Huh you're right

    • @trigomathmancer9217
      @trigomathmancer9217 2 года назад +68

      Artistic interpretation: this is the shadow of old broken code that will never leave the game for good, new players may not notice it but old players will be forever haunted by the dark days

    • @woshee_real
      @woshee_real 2 года назад +6

      Sadly people won't notice because most use low or no shadows.

    • @LazyJesse
      @LazyJesse 2 года назад +3

      @@woshee_real what are you talking about?

    • @woshee_real
      @woshee_real 2 года назад +15

      @@LazyJesse The game is unoptimized as shit and people have to resort to disabling stuff like shadows to get increases in fps, that is what I am saying.

  • @walugusgrudenburg3068
    @walugusgrudenburg3068 2 года назад +44

    It's surreal seeing things like the shotgun disguise bug, crossbow bug, or the boss animations fixed. They've been around so long that they basically became part of the game.

  • @meetthedawg
    @meetthedawg 2 года назад +362

    I love the bug fixes, but seeing the old bugs is just so nostalgic.

    • @justarandomdood
      @justarandomdood 2 года назад +12

      Bring back laggy Halloween enemy animations 😭😭

    • @balls-il4dj
      @balls-il4dj 2 года назад +27

      @Moosay Cadoosay Yeah, harmful ones that assist in cheating
      not non-issues like laggy halloween bosses that are just kinda funny

    • @justarandomdood
      @justarandomdood 2 года назад +20

      @Moosay Cadoosayus: "Valve please fig bugs that break the game, do something about cheaters, and maybe balance weapons to make everything more fair"
      Valve: does a bit of everything but also does one thing no one asked for
      Us: "damn, can you undo just that one thing? Thanks for everything else tho."
      🅱️itch, the fuck are you talking about?

    • @NotASpyReally
      @NotASpyReally 2 года назад +7

      %killername%
      I'm just gonna be conflictingly happy-sad when they fix the bug that spawns a death animation in the middle of the map. And the one that makes gibs explode from you. And the one that suddenly spawns water particles in the corner of the room.

    • @dreamhax2888
      @dreamhax2888 2 года назад

      @@balls-il4dj You can't change names once you joined and you can't ruin the chat.
      Bot problem solved imo.

  • @trompetguy6890
    @trompetguy6890 2 года назад +83

    I'm happy that they gave the shortstop such a big buff! It's the best scout weapon now!

    • @leeto64
      @leeto64 2 года назад +2

      to be frank the gun itself is good enough, with or without shove

  • @GlowingOrangeOoze
    @GlowingOrangeOoze 2 года назад +15

    Really something how TF2 has been straddling the line between active development and dead development for so long that some of these bugs have made the transition from "flaw" to "classic jank."

  • @N00bvlog
    @N00bvlog 2 года назад +149

    I like this, Shounic. Keep it up! I think "stating the obvious" is great, but you're going above and beyond with the graphics and simple explanations of things you've clearly already put a lot of time into understanding for yourself

  • @Goldenleyend
    @Goldenleyend 2 года назад +163

    By far the saddest fix is the ap sap. It was hysterical playing 2fort and randomly hearing a cloaked spy spamming voice commands to torment our engineers. But its gone now, forever.

    • @SonicMaster519
      @SonicMaster519 Год назад +1

      Only issue is, other team can’t hear your voice lines. Not even your own team can hear your voice lines. The only time anybody else can is when you’re sapping something and even then they only hear the sapping voice line. Cool story but false.

    • @Goldenleyend
      @Goldenleyend Год назад

      @@SonicMaster519?? Have you ever played the game?

    • @SonicMaster519
      @SonicMaster519 Год назад +1

      @@Goldenleyend Yes. Judging by how you are speaking you do not have an Ap-Sap while I do. I tested the voice lines with my friends and brothers at one point and nobody could hear it other than the sapping lines.

    • @Goldenleyend
      @Goldenleyend Год назад +1

      @@SonicMaster519 Your personal anecdote > Tf2 dev team 🧠🧠🧠

    • @SonicMaster519
      @SonicMaster519 Год назад +1

      @@Goldenleyend Has Valve ever stated that you can hear the Ap-Saps voice lines when on another team or something? Because if they have even they are wrong.

  • @GoldTheAngel
    @GoldTheAngel 2 года назад +26

    4:55 Found out if you backstab someone with the YER, who doesn't have a primary weapon to hold, eg. Boots on someone playing Demoknight, the bug still takes effect.

  • @Yahiamice
    @Yahiamice 2 года назад +16

    Thank you shounic, very cool!

    • @ED-gw9rg
      @ED-gw9rg 2 года назад

      Thank you Yahiamice, very cool!

    • @villager2342
      @villager2342 2 года назад +1

      Thank you E D, very cool!

  • @sansprogaming5668
    @sansprogaming5668 2 года назад +51

    i want to hug the tf2 developpers that fixed those bugs, and you do amazing work !

    • @Sly_rim
      @Sly_rim 2 года назад +15

      Wish I could get a job where I have to work once every 10 years and get this much praise

    • @Leo_8753
      @Leo_8753 2 года назад +15

      @@Sly_rim work at valve then

    • @Suqordia
      @Suqordia 2 года назад +5

      Heard its just one guy. and its an unknown contractor

    • @nomezz
      @nomezz 2 года назад +2

      @@Suqordia its the janitor.

    • @nomezz
      @nomezz 2 года назад +1

      @@Hox624 😨😢

  • @catcatcatcatcatcatcatcatcatca
    @catcatcatcatcatcatcatcatcatca 2 года назад +48

    Please keep us up to date! I don’t play the game anymore but I really enjoy hearing the news.
    This happens in all big patches, but i’m glad to see it done now too. Many old exploits, bugs and other messy things get taken care of. Going through old code like this is really hard work and requires a lot of testing and tinkering to not accidentally break some functionality while implementing fixes. Seeing Valve go through this effort is genuine show of effort.
    While many fairly point out that this isn’t solving the bot-infestation, it should be interpreted as a genuine effort to do something. Kicking all the bots and countering their evolution is a monumental task that will need research and planning before any code can even be written, let alone delivered. Same with big updates. The best a dev-team and individual developers can do is start going through the list of reported bugs. Having bugs in the product is not a sign of bad game development or spaghetti code in itself - it’s a fact of life. So actually patching old quality of life bugs is something that can be started and shipped quickly, but communicates a clear allocation of resources towards the product.
    So at least right now Valve seems to care. Will they continue the work or is this just a momentary response to momentary public pressure remains to be seen.

    • @The-jy3yq
      @The-jy3yq 2 года назад +8

      At least the server's don't crash as easily and they helped getting rid of bots by quite a bit.
      Buffing the Bison is the real highlight of these updates though.

  • @CubeItself
    @CubeItself 2 года назад +24

    non laggy skeletons and similar animated NPCs is such a pleasent surprise to see for sure
    in fact, most of the changes are so notable it makes me happy seeing them

  • @FlaminSarge
    @FlaminSarge 2 года назад +152

    Important note for disconnect messages, it's a client-side setting and it resets to 0 every time the game is started if not placed in configs.

    • @Thespikedballofdoom
      @Thespikedballofdoom 2 года назад +7

      before this video I thought it would change disconnect reasons like "disconnect by user" to return

    • @uwuLegacy
      @uwuLegacy 2 года назад +3

      I heard that it’s automatically set to 1 for all new installations but isn’t for existing ones

    • @xela4005
      @xela4005 2 года назад +14

      actually it was never meant to affect client-side handling of msgs, only to toggle whether the server would show the reason in chat (but the convar's logic was in shared code so it unintentionally affected both). this was confirmed by a tf2 dev in the hlds mailing list, and has been fixed ("- Fixed net_disconnect_reason affecting disconnect messages on the client")
      it's no longer needed to put it in your config since disconnects show regardless of the value

    • @Thespikedballofdoom
      @Thespikedballofdoom 2 года назад

      @@xela4005 Does the command affect anything anymore?

    • @xela4005
      @xela4005 2 года назад +2

      @@Thespikedballofdoom it is a server convar that toggles whether the server shows disconnect reasons in chat to other players. it doesnt affect anything for clients

  • @KayX291
    @KayX291 2 года назад +17

    Regarding the Mac and mat_picmip, TF2 stopped working on that system since the release of MacOS Catalina which removed 32 bit software support entirely and the game was 32 bit on MacOS.

  • @SlamTF2
    @SlamTF2 2 года назад +24

    The "fixed broken transparancy on cosmetics" also applies to how a lot of glasses cosmetics in the game were broken where the lenses would not render unless crouching for some reason. Most notably the Honcho's Headgear and Ground Control for Soldier.

    • @MrOrgeston
      @MrOrgeston 2 года назад

      Aw hell yeah. I was disappointed when I saw my soldier wearing the Ground Control. Prices are probably gonna skyrocket!

  • @tzo_ghoul7167
    @tzo_ghoul7167 Год назад +3

    It takes so long for these smaller bugs and glitches to get fixed, it really makes me think that there is just one poor guy at value that actually does anything

  • @mr.personalspace7831
    @mr.personalspace7831 2 года назад +27

    Very informative video. Thank you- sometimes these patch notes are more cryptic than they have any right to be. (Of course, when it comes to in-game settings, I’m of the mind that “If I don’t know what it does and I don’t need to know what it does, it’s not in my best interest to mess with it”.)

  • @SiennaBlossom420
    @SiennaBlossom420 2 года назад +4

    Love this update clarification. I tend to have trouble reading patch notes, especially vague ones, so this video is really helpful ^_^

  • @kawoppi
    @kawoppi 2 года назад +1

    i really like hearing about the more technical aspects of the changes, you illustrate them very well

  • @c.ostillas
    @c.ostillas 2 года назад +1

    this just makes me happy
    seeing tf2 grow and at the same time, having your high quality channel tell me all the stuff that's being changed in a way someone with a simple mind like me can understand. love it! please keep it up!

  • @Green-pm6wk
    @Green-pm6wk 2 года назад +9

    Shounic, these videos are great in a lot of ways. Staying updated with what's going on with TF2, enjoying your fluid animations, jamming out to the music and even just listening to your asmr voice 😉Keep em' coming, we appreciate them all!

  • @anomalocarislover7254
    @anomalocarislover7254 2 года назад +9

    I actually appreciate you “stating the obvious” because some needs to explain what this means to my monkey brain. I fell bad for writing these bug fixes off as minor, because some are very good. Except the ap-sap spam, cmon VALVe that was harmless :(

  • @d3ltazer0judgement
    @d3ltazer0judgement 2 года назад +1

    I've watched a bunch of your videos, and now seeing the glitches you've mentioned being fixed is quite amazing

  • @Pomodorosan
    @Pomodorosan 2 года назад +8

    5:36 the demonstration shows that there is no longer a message in the chat box saying someone changed their name, for those confused by the lack of anything shown. I was expecting shounic to say something in chat to show his name was still elephant

  • @awyeagames
    @awyeagames 2 года назад +4

    Thank you for this video! Very informative.

  • @seronymus
    @seronymus 2 года назад +15

    I really liked this video, if not at least it was comforting and fascinating. Thanks shounic
    10:42 And it only took them a decade!

    • @000Mazno000
      @000Mazno000 2 года назад +8

      There's nothing more permanent than a temporary solution

    • @seronymus
      @seronymus 2 года назад +1

      @@000Mazno000 [looks at old Wikipedia edits] oh ain't that the truth...

    • @HHHjb_
      @HHHjb_ 4 месяца назад

      classic valve

  • @TheBreadPirate
    @TheBreadPirate 2 года назад

    I appreciate these videos! You make the updates entertaining and easy to understand.

  • @Armadathon
    @Armadathon 2 года назад

    The visual elements of the explanations are great! Good video :)

  • @Thespikedballofdoom
    @Thespikedballofdoom 2 года назад +8

    This made me realize point_Spotlight's movement isn't being updated anymore and now favorite map looks worse because it used spinning spotlights for a disco.

    • @spartv1537
      @spartv1537 2 года назад +1

      no way...
      I always thought map delivers somehow to server information what changes should server transfer to players, but now i see this is pure server's thing
      But is it? Can't map tell the server what it should update?

    • @Thespikedballofdoom
      @Thespikedballofdoom 2 года назад

      @@spartv1537 Don't think so, not without creating a different entity which wouldnt work well

  • @babayaga8167
    @babayaga8167 2 года назад +5

    "Valve is just always 2 steps forward"
    Best quote

  • @arlwiss5110
    @arlwiss5110 2 года назад

    Your tf2 update videos are the second most informative thing right after the patchnotes themselves, and often even more useful. Please keep doing them, they're greatly appreciated!
    As for how - you could keep doing such simple compilatory videos for actual updates and later dig into the more interesting of these fixes for videos of their own?

  • @frugon2999
    @frugon2999 2 года назад +1

    Thanks so much for breaking down these changes, it's so much more understandable than reading it from a changelog :D

  • @whynotanyting
    @whynotanyting 2 года назад +5

    Big props to the devs working on the bug fixes. Legitimately breathed new life into the game.

  • @pantuternik
    @pantuternik 2 года назад +4

    I love the Dead Ringer change. It was super easy for an experienced player to not have to think at all whether a spy used it, just look if a spy appears up at the top of the screen. I think this makes the weapon that more reliable, making it at least potentially surprising for veteran enemies.

  • @Sillybutts
    @Sillybutts 2 года назад

    Excellent overview! Thank you!

  • @Mr.Chick3n
    @Mr.Chick3n 2 года назад

    Amazing breakdown thanks for this video!

  • @ammi5311
    @ammi5311 2 года назад +18

    If you had deathcam loop frame glich , use command "hud_reloadscheme" for now .

    • @idk-cc1ep
      @idk-cc1ep 2 года назад

      Do you have to input the command when it glitches?

    • @ammi5311
      @ammi5311 2 года назад +1

      @@idk-cc1ep once it triggers , some said manually input when change map or server is needed . I myself seems to settle do it once fix the issue for that day .

    • @idk-cc1ep
      @idk-cc1ep 2 года назад

      @@ammi5311 oh okay, thanks for the reply

  • @davidreeding9176
    @davidreeding9176 2 года назад +13

    Small mistake at 10:36, OOM stands for Out Of Mana, which is a common problem for people who choose the Mcdonalds Big Mac (refered to as Mac users) over Pepsi Max.

  • @benjaminoechsli1941
    @benjaminoechsli1941 2 года назад

    Thanks for these explanations. My eyes glaze over reading the more technical ones, but you explain what they mean, why they were done, and what impact they have very well.
    That pic_mip one made me laugh. You've already pointed out that it means certain sprites are able to be much higher resolution again, but the details of why they did it in the first place (and why they're reverted it) are hilarious. 🍏

  • @redundantqwail9088
    @redundantqwail9088 2 года назад

    Thanks for the breakdown of the updates. I personally find the approach of listing what is fixed to be better by ways of being concise than why it is fixed

  • @hamsi_bey4850
    @hamsi_bey4850 Год назад +3

    codes ARE scary i am trying to learn coding and it affected me so bad that now i find myself agressively staring at a lesson about STRINGS because i am used to it being hard to memorise

  • @NeonIcyWings
    @NeonIcyWings 2 года назад +3

    I quite like this kind of video, since I know you as the "Interesting TF2 behind the scenes and more" guy, it's neat to see new TF2 update stuff like this visualized. If you're up to it I'd say these kind of TF2 updates visualized and explained is nice and cool.
    rip to all the players who will now be disconnected due to tax fraud, though.

  • @chinesemassproduction
    @chinesemassproduction 2 года назад

    this was really cool. please do make more in the future

  • @Darshao
    @Darshao 2 года назад

    what a great video! do it for every update! (from now on)

  • @ODISeth
    @ODISeth 2 года назад +19

    Ngl I kinda miss the choppy skeleton animations. But fantastic video! I love you translating Valve into English

    • @JokerInTheCardDeck1273
      @JokerInTheCardDeck1273 2 года назад

      I hope there will be a command or some sort of option to “set npc animation laggy” or something.

  • @prismaticseal2553
    @prismaticseal2553 2 года назад +7

    I was so skeptical of them even moving a finger, we managed to make them care?

  • @YaboiTombuto
    @YaboiTombuto 2 года назад

    Thank you for the update breakdown shounic! Love your videos

  • @zap3231
    @zap3231 2 года назад +1

    The thumbnail kills me every time lol. I can imagime a very angry Gabe walking into a room with a broom and start swinging it wildly at the insects there screaming "GET OUTTA HERE!" like he had been wanting to do this for years

  • @tomikun8057
    @tomikun8057 2 года назад +4

    3:25 worst update ever

    • @ishxxl
      @ishxxl Год назад

      it doesn't work for me lol

  • @maskofthedragon
    @maskofthedragon 2 года назад +3

    4:46
    I really wish they just left that alone

  • @scribbz9593
    @scribbz9593 2 года назад +1

    Make more of these man! They're really good for knowing tf2 recent changes.

  • @ShafterPlay
    @ShafterPlay 2 года назад

    I love your videos in general, but this one is even greater. I'd love to see more :)

  • @schemdubulardy
    @schemdubulardy 2 года назад +4

    9:00 bad demoman mains cryin rn

  • @bernardonegri5416
    @bernardonegri5416 2 года назад +91

    7:23 When the update was launched, that patch added the best balancing patch MvM had in over 4 years: when you refunded, you had a chance of getting kicked from the server. Unfortunately, it was removed a day later. But while it was there, it was great.

    • @Petal316
      @Petal316 2 года назад +20

      Why is that good. Do you realize how much refunding is useful in MvM??!!
      Resistances.
      That’s all I need to say.

    • @Appletank8
      @Appletank8 2 года назад +15

      @@Petal316
      There's a purist idea that refunding shouldn't be allowed because it made it too easy to spec for waves.

    • @M0D776
      @M0D776 2 года назад +13

      @@Appletank8 yeah, so called "Purists" love to not let you use intended mechanics of the game

    • @bernardonegri5416
      @bernardonegri5416 2 года назад +2

      @@Petal316 Refunding can be abused to make waves not designed around it trivial. Giant medics? Refund and switch to spy. Tanks? Refund and switch to phlog. Uber medics? Refund and switch to sniper. You can always have the most effective classes and upgrades for any given wave.
      Not nearly as OP as Gas passer, Explosive headshot or crit canteen abuse on slower paced missions.

    • @Nikkibuh
      @Nikkibuh 2 года назад +15

      @@bernardonegri5416 its pve who cares

  • @aphish1106
    @aphish1106 2 года назад

    Its nice to see someone break down whats actually going on in the updates. Keep doing these!

  • @Al-.-ex
    @Al-.-ex 2 года назад

    This was great. I'd love to see more videos like this in the future.

  • @sherbftfy2287
    @sherbftfy2287 2 года назад +27

    I remember the issue listed with the mat_picmip command, i used to play on MacOS years ago and always faced memory issues
    hell, i think it still happens, thanks apple

    • @wpcbbdwlxibwmzuzb-0845
      @wpcbbdwlxibwmzuzb-0845 2 года назад

      it actually does
      I had a hard time playing on my Mac on community servers, it sometimes would just cause a crash here and there
      well, I guess now time has come, finally

    • @fuzzyquils
      @fuzzyquils Год назад +1

      I remember finding out a friend would "crash" on Mac because they'd accidentally press Command+Q.
      How, one might say? Apparently the default bind for crouch on a Mac is the command key so soon as you crouch and tap Q to quick-swap = oops, game's shut down.

    • @sherbftfy2287
      @sherbftfy2287 Год назад

      @@fuzzyquils weird, my ctrl key has always been bound to crouch on mac; the cmd key basically counts as the "windows key" so i wouldn't expect it there lol

    • @fuzzyquils
      @fuzzyquils Год назад

      @@sherbftfy2287 Neither did I, yet I looked it up way back then and apparently it was a thing lmao

  • @StevenReviews
    @StevenReviews 2 года назад +16

    I've noticed also if you spam changing classes which I would use to change spawn in 2fort it kicks you from the server due to sending too many commands to the server

    • @bounty245
      @bounty245 2 года назад +1

      This is a thing for a long time now

  • @NateHatak
    @NateHatak 2 года назад

    shounic: the hero we need and appreciate! Love your videos and how easy to understand you make them!

  • @stuffstuff6932
    @stuffstuff6932 2 года назад

    I like it. Its nice to get an understanding of changes I would usually skim over.

  • @suico778
    @suico778 2 года назад +3

    Kinda wish they didn't fix the dispenser-thru-glass thing. Seems like a cool niche very rarely practical touch, sorta charm. The kind of thing you see happening randomly in a casual server and go WOAH WTF even though it isn't helping your team much at all, probably just stealing attention from the objective lol

  • @averageengineer9500
    @averageengineer9500 2 года назад +9

    the one with killername is broken i think
    because most people suffer from this whenever they die the freezecam will lag
    i don't know if it only happens with people using low config but it's really a big problem because it can make you crash or kick you out of the match and the freezecam lag will increase the more you die the longer you'll have to wait.

    • @Valfezant
      @Valfezant 2 года назад +1

      I also started having a killcam lag problem after the more recent updates, which gets worse the more servers I visit.
      Typing "hud_reloadscheme" in the console will freeze your game for a few seconds and then the killcam lag should be resolved. Granted, it's a temporary solution, as the lag will eventually come back, but it does work

  • @PowdergameFan18
    @PowdergameFan18 2 года назад

    Good vid. Anything you release is cool but this was particularly insightful because there were so many fixes, and you put everything relevant into 1 video. Cheers!

  • @XradicalD
    @XradicalD 2 года назад

    I think you should be making more of these videos. Some things may be considered common knowledge but there's also things that weren't so obvious. And even for the common known stuff is good to see that it was fixed.

  • @cathacker13
    @cathacker13 2 года назад +3

    I actually thought the halloween bosses lagging was a really weird stylistic choice
    Seeing the skeletons with smooth animations feels really odd

  • @wettoson2814
    @wettoson2814 2 года назад +3

    I honestly thought the dead ringer not matching with the match status was intentional

  • @Adrenaline0413
    @Adrenaline0413 2 года назад

    hey man i really appreciate the effort you put into these videos!!👍

  • @nuevesc
    @nuevesc 2 года назад

    I really appreciate you making videos like this that clarify exactly what the patch notes mean. Even though the patch notes are supposed to be understood even by people who don't have that much knowledge of the game's code, I still find myself scratching my head sometimes when I read them.

  • @ludwigiapilosa508
    @ludwigiapilosa508 2 года назад +4

    The Disciplinary Action fix is a big deal. It's a much improved weapon when landing a hit on a teammate doesn't do nothing 40% of the time.

  • @czech_ring
    @czech_ring 2 года назад +6

    they fixed pretty major glitches

  • @silverblank1139
    @silverblank1139 2 года назад

    So nice seeing patcH notes with visual examples

  • @coolgirladrian
    @coolgirladrian 2 года назад

    i like these videos a lot. half the update log is simply dev jargon to me, so this helps me understand a bunch :)

  • @EpicGamerScout
    @EpicGamerScout 2 года назад +3

    For anyone as oblivious as me stuck rewatching 8:15 repeatedly to notice a difference: Focus on the jarate!

  • @Hu-kun
    @Hu-kun 2 года назад +3

    Seeing the Shortstop actually kill and they ragdoll looks so funny
    Even if it's near impossible when it deals 1 dmg

  • @matteobesho
    @matteobesho 2 года назад +1

    "Code scary" is one of the best outro thingies you did

  • @imabebebebe2496
    @imabebebebe2496 2 года назад +1

    Bless you shounic!

  • @MH-oh1xs
    @MH-oh1xs 2 года назад +75

    tf2 more localized than ever

  • @buzzlightyer2948
    @buzzlightyer2948 2 года назад +11

    the wheatley bug is fucking hysterical, thank god for the fix

    • @colatf2
      @colatf2 2 года назад +4

      I was so sad to see that bug go. So fun to just go cloak and dagger and annoy the enemy team. Good times….

  • @kryzer6136
    @kryzer6136 2 года назад

    The editting quality is very nice

  • @grabthatauto5
    @grabthatauto5 2 года назад +2

    Wow these changes are huge! Some of these bugs have been around since before I even started playing in 2014.

  • @b4ttlemast0r
    @b4ttlemast0r 2 года назад +4

    can the dispenser still heal through other transparent objects that have holes in them like like fences or nets or something like that? Cause there it wouldn't make sense if it can't

    • @tbotalpha8133
      @tbotalpha8133 2 года назад +3

      TF2 has always treated textures like chain-link fences as solid, so... no, I doubt it.

  • @StickMaster500
    @StickMaster500 2 года назад +3

    Gabe Newell is now TF2’s Verminator

  • @KRUSH-R
    @KRUSH-R 2 года назад +2

    8:01 this makes me so happy

  • @512TheWolf512
    @512TheWolf512 2 года назад

    Awesome! Thanks, the amount of recap style content on youtube is way less than needed, especially considering something like this

  • @thebeepster8014
    @thebeepster8014 2 года назад +4

    I still miss the ap-sap bug. I understand fixing the other bugs, but the ap-sap bug was harmless :c

    • @4sythdude549
      @4sythdude549 2 года назад +2

      I literally bought an ap-sap a few days before the update to try out the "exploit"
      It was fun while it lasted

    • @thebeepster8014
      @thebeepster8014 2 года назад

      @@4sythdude549 I had my ap sap since some point last year. I'm still sad about the bug. Every other fix is awesome, but a harmless little bug like that? It makes me worried that they're eventually going to patch out t-posing

    • @4sythdude549
      @4sythdude549 2 года назад +1

      @@thebeepster8014 I said it on another comment thread and I'll say it again:
      If they get rid of t-posing, I will stop playing TF2

  • @JohnBread69
    @JohnBread69 2 года назад +3

    AI generated gaben thumbnail

  • @rspaced
    @rspaced 2 года назад +1

    Your thumbnails are legitimately some of the funniest I’ve ever seen

  • @schorschmcgill
    @schorschmcgill 2 года назад

    Great video Shounic!