Комментарии •

  • @shounic
    @shounic Год назад +975

    this video encompasses sept 26th to now, but all the changes i think are worth talking about just happen to be from the sept 26th patch. i would like to go back to making "normal" videos, so i think next video i'll cover the heavy crash fixed oct 12th - which i assume people will be curious about, and stop there.
    i thought about if i should do map before & after's and whatever, but this video is already 9 minutes long talking about a few of the patches - seemed like it was better to just get the video out rather than have it take another week so i can compare all the little map changes.
    also, fyi, the research for these videos take so so so so much time because some of the patch notes aren't descriptive enough to narrow down much. it's lots of time wasted (somewhat) aimlessly wandering around in the dark trying to figure out what changed. there's just billions of possible ways something might happen, or something might get fixed, and figuring out the path valve took isn't straight forward. most of the patch notes are okay, but there's just the 1% that are so nebulous and weird, it bloats the video production time a lot. so that's why it takes me so long to finish these videos. hope you can understand :)

  • @hlibushok
    @hlibushok Год назад +2506

    I like how he emphasizes how it took 5 years to return Pyro his fingertip and 12 years to add blue darts to Sydney Sleeper.

    • @catke590
      @catke590 Год назад +132

      And still to this day they haven't changed Demo's stock grenade launcher nor remove Sniper's glove in firstperson.

    • @hlibushok
      @hlibushok Год назад +31

      @@catke590 Also triple -crutch- Loch-and-Load.

    • @zeniththetoaster9712
      @zeniththetoaster9712 Год назад +7

      @@catke590 oh my god I've never noticed that

    • @FurbyBeanie1
      @FurbyBeanie1 Год назад +49

      Honestly I've always thought the darts were supposed to be red no matter what cuz tranquilizer darts are usually red around the back area lol

    • @Mabra51
      @Mabra51 Год назад +17

      ​@@catke590 Nor put Demo's left hand on his sticky launchers like he does in third person.

  • @icymoney3255
    @icymoney3255 Год назад +2492

    Explaining every update that changes the game in a minor way is the most TF2 thing ever

    • @PatriotDank
      @PatriotDank Год назад +157

      We’ll take anything we can get

    • @ManicObsevations
      @ManicObsevations Год назад +96

      We're kinda desperate okay

    • @Man-lt9hc
      @Man-lt9hc Год назад +9

      Factual statement

    • @PouLS
      @PouLS Год назад +71

      Not only that, he made a highly polished 10 minute video explaining details as minor as removing a line in some code that doesn't change anything at all. Truly a TF2 moment

    • @robbie69xd
      @robbie69xd Год назад +2

      holy shit albino

  • @ClonedGamer001
    @ClonedGamer001 Год назад +439

    I've seen exactly two types of reactions to the Sydney Sleeper change:
    1) "Finally! It always bugged me that the darts were still red if you were on BLU."
    2) "Wait they were supposed to be team colored?"

    • @Rowcan
      @Rowcan Год назад +46

      _3) "Wait, people use the Sydney Sleeper?"_
      Seriously, I couldn't tell you the last time I've seen somebody use it.

    • @lev7509
      @lev7509 Год назад +1

      Mine's very much #2. X3

    • @wen1985
      @wen1985 Год назад

      @@Rowcan for me it's 2015

    • @Sillimant_
      @Sillimant_ Год назад +3

      I always thought they were meant to be red at all times. the more you know, I guess

    • @paradoxiangd8525
      @paradoxiangd8525 Год назад

      i didn't even notice the darts.

  • @Adrenaline0413
    @Adrenaline0413 Год назад +1103

    The most hype fix for me was the Sydney Sleeper fix. 12 years and we finally have blu darts.

    • @disc_00
      @disc_00 Год назад +22

      No upward teleporter tho :(

    • @kR-qj7rw
      @kR-qj7rw Год назад +41

      It's wild the Sidney sleeper which is solidly mid life game item is now 12

    • @ThatNoobKing
      @ThatNoobKing Год назад +9

      @@kR-qj7rw damn
      TF2 has gone for a long time
      It's crazy to think that this game has been released _fifteen_ years ago, and it's _still_ kicking

    • @Mordecai02
      @Mordecai02 Год назад

      @@disc_00 Damn I wish I'd known about this bug in the 15 years I coulda used it T^T

  • @hlibushok
    @hlibushok Год назад +536

    The map on 8:56 despite having no textures still has it's buildings correspond to TF2's architecture rules.

  • @ThePixelbytes
    @ThePixelbytes Год назад +69

    I didn't knew that quickswitch was even a thing lol

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l Год назад +5

      I just thought it was like the old bug where if you had high ping you could equip multiple of the same region

  • @menaatefadly
    @menaatefadly Год назад +431

    I believe we are witnessing a training arc for the current TF2 developer(s?) as they learn the labyrinth of the TF2 spaghetti code hellhole

    • @sythrus
      @sythrus Год назад +68

      while cleaning it up along the way

    • @xd-qg5dz
      @xd-qg5dz Год назад +6

      They just need to start from scratch completely

    • @GreenScrapBot
      @GreenScrapBot Год назад +54

      As a programmer, these minor, random changes look indeed like someone is cleaning up the code! (a.k.a. untangling the spaghetti)

    • @GunSpyEnthusiast
      @GunSpyEnthusiast Год назад +15

      one day, it will just be "instant noodle" code.

    • @asterlofts1565
      @asterlofts1565 Год назад +1

      Yes.

  • @uugabuuga7450
    @uugabuuga7450 Год назад +704

    Are there other people who find shounics videos extremely relaxing? As a TF2 enjoyer the stuff he covers is very interesting and the way he talks is soothing.

    • @plushdadumb8860
      @plushdadumb8860 Год назад +4

      yes

    • @SoulBro12
      @SoulBro12 Год назад +12

      Yeah like there's not alot of TF2ubers who's as calming as this guy when it comes to their videos.

    • @russellzauner
      @russellzauner Год назад +8

      All I found interesting is how shounic is an anagram of sonichu

    • @cmf1402
      @cmf1402 Год назад +1

      @@russellzauner *uh oh*

    • @edmn
      @edmn Год назад +5

      @@russellzauner and cushion 👀

  • @Pacca64
    @Pacca64 Год назад +419

    It's surreal to see valve consistently add new features to the game, even if they're restricted to map building tools.

    • @bruschetta7711
      @bruschetta7711 Год назад +62

      more building tools, more power to community mappers, more halloween map, more profit

    • @Sly_rim
      @Sly_rim Год назад +57

      It's surreal to see TF2 fans praise Valve for taking over a decade to fix some bugs

    • @thecannedslap
      @thecannedslap Год назад +69

      @@Sly_rim it’s better than 5 years of nothing

    • @oktayyildirim2911
      @oktayyildirim2911 Год назад +72

      @@Sly_rim Dude, we are entitled to nothing. Valve has no obligation to keep updating this 15-year-old game, so we are excited when they show they still care about us.

    • @theobserver4214
      @theobserver4214 Год назад

      @@oktayyildirim2911 When Valve still profits off it to a noticeable degree and continue to rake in money from loot boxes we are entitled to a bit more than nothing.

  • @Kilesfactor
    @Kilesfactor Год назад +208

    10 years to change the colour of darts on a weapon. Valve Time is an enigma.

  • @Micha-Hil
    @Micha-Hil Год назад +17

    Valve: "Okay, so getting rid of all the bots is actually WAY harder than we thought. So instead, here's Pyro's fingertip back, and here are some BLU darts for the Sydney Sleeper instead. Sorry."

  • @Maethendias
    @Maethendias Год назад +78

    that one part timer is really pulling their weight its insane how much work they are getting done

  • @buzzsburner.8286
    @buzzsburner.8286 Год назад +11

    id love to see them add a little bandage to pyro's model from now on as a nod to the fact that his finger was cut off, almost like the snipers scar because of meet the spy

  • @Error898789
    @Error898789 Год назад +117

    I'm not sure who's on tf2 development at this point but somebody is actually doing non-critical maintenance on that code-base... Like from a software engineering perspective this is really good news when it comes to valve's vision for the tf2 product going forward...

    • @Ultimaximus
      @Ultimaximus Год назад +20

      It's Joshua Ashton, a contractor for Valve who normally works on Linux components and rendering engines I think. It's great that we're finally getting these bug fixes, but I'm still pessimistic. I expect that they're doing this only because of the pressure from social media campaigns like #savetf2, and that they have no plans on actually making any new content, such as non-halloween/smissmas maps, weapons, heavy update, or the final comic. That's why they put only a contractor on the job who usually only does deep complicated engine stuff, just to do bug fixes and combat the bots.

    • @SSM24_
      @SSM24_ Год назад +29

      @@Ultimaximus Honestly I'd argue that the game could use bug fixes and stuff a lot more than it needs new content at this point. (Though the lack of heavy update even after all this time does hurt.)

    • @bellibarra
      @bellibarra Год назад +8

      @@Ultimaximus What is the source for this? I've seen people keep mentioning a contractor but never mention where they got this info.

    • @staryoshi06
      @staryoshi06 Год назад +3

      @@Ultimaximus Eric Smith is now also working on the game iirc.

    • @indeepjable
      @indeepjable Год назад

      apparently the random bug fixes could be considered something like code despaghettification, which could make updates easier in the future

  • @RobotnikPlays
    @RobotnikPlays Год назад +11

    Even though the duplicate reload sound fix has no actual effect it's still important that they're doing that sort of cleanup of the codebase. Dead/useless code makes it harder for future people to maintain.

  • @samu99tv24
    @samu99tv24 Год назад +88

    These recent patches feel like Portal 2 when glados gets reactivated and starts patching up the facility after a long period of neglect

    • @KurtWilsonProgramming
      @KurtWilsonProgramming Год назад +12

      So saying all these TF2 updates are hinting at a Portal 3 release?

  • @lazyxeno9404
    @lazyxeno9404 Год назад +155

    It might be difficult to understand the patch notes, but when Shounic creates a clip illustrating the flaws and solutions with visuals, it becomes engaging and the changes become more abundantly clear.

  • @moronribbons5774
    @moronribbons5774 Год назад +13

    I always wondered why I would randomly see dead people materialize on the 2fort bridge just to play a death animation and just disappear again...

    • @AVI-lh6rm
      @AVI-lh6rm Год назад

      im glad im not the only one who thought of that animation glitch as the 2fort classic. its not a wacky community 2fort server unless theres strange occurrences on the bridge lol

  • @hlibushok
    @hlibushok Год назад +26

    I was today years old when I learned about quickswitch's existence.

  • @TheLedan
    @TheLedan Год назад +90

    This really reminds me of the videos where 3kliksphilip compares the changes to maps in CS:GO updates. I like those videos, so I like these ones as well, even more so since I don't really play CS.

  • @doctorhealsgood5456
    @doctorhealsgood5456 Год назад +63

    For one i think that being allowed to go batshit insane with cosmetics by default would be fun.

    • @ThatNoobKing
      @ThatNoobKing Год назад +12

      Seems like VALVe at least sort of thinks the same
      Or it's just the backlash
      Either way you can still do it for now 👍

    • @drvurruct2274
      @drvurruct2274 Год назад +2

      I wonder why they would want to restrict it in the first place though? It's not like they would lose money from it or something and as far as I know it doesn't cause any game-breaking glitches. I suppose you could argue that it would mess with silhouettes too much, but you could also argue that for any cosmetic ever. I just don't know and I wish I did...

    • @The_Rising_Dragon
      @The_Rising_Dragon Год назад +14

      @@drvurruct2274 Some cosmetics cover up soldier backpacks, demo shields, etc.
      Essentially it's due to the fact that weapons are also displayed using the cosmetic loadout position.

    • @sircalvin
      @sircalvin Год назад

      @@The_Rising_Dragon they could make only weapons actually "consume" slots, and still have cosmetics conflict. like if im wearing a soldier banner i have something in the "back" slot, but if im wearing a back cosmetic i dont

    • @Mordecai02
      @Mordecai02 Год назад

      @@ThatNoobKing If it's just the backlash, then if they try it again we can just backlash again 😁

  • @Pygargue00fr
    @Pygargue00fr Год назад +27

    Finally the death animations dont randomly dissapear. It was weird as hell,
    Now all it needs is the unused death by fire animations

    • @spoon1245
      @spoon1245 Год назад +16

      Only problem with the fire deaths is that they were long and *lively* death animations unlike the backstab, headshot, or electrocution, which are quick and minimal. I can see how the fire death animation would cause a lot of confusion after death because the player you killed would still be animated for several more seconds, even if a death sound and icon is prevalent.

    • @Ze_eT
      @Ze_eT Год назад +12

      @@spoon1245 Agree, it throws me off on TF2C.

    • @Pygargue00fr
      @Pygargue00fr Год назад +4

      Prehaps only as flare crits death?

  • @brendontruong7127
    @brendontruong7127 Год назад +21

    I actually glad that Valve is going through with polishing the game with many fixes before hopefully gunning for a big update. A very heavy update needs a well optimized game.

  • @BeaglzRok1
    @BeaglzRok1 Год назад +14

    Honestly, anything that cuts down on source spaghetti like removing redundant reload text that doesn't get checked anyway is good in my book.

    • @JNJNRobin1337
      @JNJNRobin1337 Год назад +3

      according to someone else, these random patches look like someone essentially untangling the source spaghetti

  • @georgeelmassih6133
    @georgeelmassih6133 Год назад +9

    I've been playing tf2 for almost 10 years and didn't know quickswitch existed until this update

  • @LucarioredLR
    @LucarioredLR Год назад +8

    that last fix though
    it opens up the possibility of much more maps being done now

    • @WafflesMoguMogu
      @WafflesMoguMogu Год назад +4

      they also added the ability to change the class playermodels in maps themselves which is also amazing

  • @killgore375
    @killgore375 Год назад +20

    this video made me understand what mappers for tf2 are able to do now, i'd love to see a cp map that has a capture time for the final point, both teams fight king of the hill style and then one team caps mid and has to rush the others final point before the timer runs out, sound like fun, also the fix to the "gassed" map condition can make very risky paths with high rewards like a sneaky path to behind the enemies, or a purple spell being down the path with the gas applied.

  • @kebabruh
    @kebabruh Год назад +8

    Sooo, Shounic has finally kidnapped Gaben.

  • @Kimri
    @Kimri Год назад +57

    What would we do without you, shounic? Lovely video as always

    • @hoffer_moment
      @hoffer_moment Год назад +4

      i would cry and piss and scream and pull my hair out if shounic stopped making tf2 update videos

  • @xXToxicXxification
    @xXToxicXxification Год назад +16

    The quickswitch thing is nice because you can get some pretty good cosmetic combinations but i think it's stupid to calculate unusuals value because of a game bug.

    • @Eira_
      @Eira_ Год назад +6

      yeah, if you're basing the value of an item on a bug/glitch you shouldn't be surprised if that bug gets patched eventually, that's just an inherent risk

  • @ToroKeVODs
    @ToroKeVODs Год назад +11

    I appreciate valve putting a glitch back in and said: "Fine, figure out if you guys REALLY want this glitch fixed or not"

  • @yoshifan2334
    @yoshifan2334 Год назад +15

    Oh boy, that model swap change reminds me of the time I stumbled upon someone testing an in-progress memes vs machines map for next year and then being sad that they could only swap someone’s view model hands and not their full model.
    Can’t wait to see scout as a Braxien next April if that mission goes through

    • @cpthaxray3524
      @cpthaxray3524 Год назад

      Eww. I hope they don't include that furry shit.

    • @JNJNRobin1337
      @JNJNRobin1337 Год назад

      a braixen? fascinating

    • @yoshifan2334
      @yoshifan2334 Год назад

      @@JNJNRobin1337 yep. Hoovy dam, loose cannon shoots glaceons. If that gets used next April, mark my words

    • @AVI-lh6rm
      @AVI-lh6rm Год назад

      i used to have that scout mod lol

  • @TheAnnoyingF2P
    @TheAnnoyingF2P Год назад +4

    It's quite possible they are forking these changes from somewhere, since community bug fix repos exist. The things they chose to fix seem almost entirely random, so I'm thinking that they are on a backlog somewhere.

  • @struanpeat5116
    @struanpeat5116 Год назад +31

    Btw the quickswitch fix went a bit deeper than you implied causing some cosmetics to conflict when they weren't intended to conflict (EG a head and body cosmetic can't be worn together) that's why they reverted the change
    Nothing to do with the perceived value of certain quickswitch reliant cosmetics

    • @struanpeat5116
      @struanpeat5116 Год назад +5

      @@UCKY5 i can only imagine they found more conflicts and reverted rather to "evaluate" their implementation

    • @ThePacmandevil
      @ThePacmandevil Год назад

      @@struanpeat5116 They did a hotfix to solve those issues. they reverted it because unusual traders are a bunch of obese crybabies that spend too much money on something that's obviously and blatantly a bug, and complain when it got removed

    • @Mordecai02
      @Mordecai02 Год назад +1

      Personally, I think the reason they walked it back is because they realized that it's too funny to actually patch out. Compare the Giant Moonlaunch bug from Skyrim ;)

  • @commenter_HIMIK-MAN
    @commenter_HIMIK-MAN Год назад +5

    So people DO appear in my face for one frame sometimes. Thank god, i'm not crazy, I just see dead people.

  • @Pygargue00fr
    @Pygargue00fr Год назад +15

    They should have made the default arm for pyro dissapear when equiping the gloves, it's a small but nice optimisation feature

    • @SCHEFFyt
      @SCHEFFyt Год назад +8

      I've had experience with the PAC3 (player appearance customiser) addon on Gmod and I've learned that sometimes drawing a whole model is more efficient than telling the client to draw or undraw only parts of a model, as the model has to have a bigger file size to accommodate the bodygroup functions.
      Granted, Gmod is a horribly optimised game but TF2 does its fair share of drawing cosmetics over the mercs' models instead of hiding parts of their model outright to achieve lower file sizes

    • @BlueBird1994_
      @BlueBird1994_ Год назад +2

      @@SCHEFFyt I've noticed that in particular a few times when I use the Time Out Therapy taunt, as I currently have Night Ward pants equipped on my Medic and sometimes I can see his boots clipping through a tiny bit around where the socks are. It doesn't happen often though. But it's something I have noticed every now and then. And same thing goes for when making a loadout on loadout.tf too.

  • @Pogi820.
    @Pogi820. Год назад +7

    Thank you so much for going deep with your videos on those patches
    No matter what you talk about, there's no one else who can explain things this well and actually research and understand what is going under the lines.
    keep it up! - People love what you do.

  • @blacklight683
    @blacklight683 Год назад +5

    4:32tf2 jumpscare

  • @blacklight683
    @blacklight683 Год назад +5

    Love these vids its interesting to see how and why things are what they are and how they work

  • @edmn
    @edmn Год назад +10

    RIP Upward teleported spot.

  • @Thornskade
    @Thornskade Год назад +3

    Every time they fix a bug that has been in the game since 2007 I get unreasonably excited. These are bugs I've simply been accepting for 12 years (and yeah crazy to think I've been playing it that long) and it feels unreal

  • @Shizuka965
    @Shizuka965 Год назад +5

    After playing tf2 since 2011 I didn't even noticed once that the sidney sleeper had blue darts when you're blu... lol

  • @theheadlesssoldier
    @theheadlesssoldier Год назад +2

    The whole origin of map bug seems to still hold a few issues from headshot kills because it removed the player models, but not some of the unusual effects and a few particles leftover from those that got killed, since it still shows at the origin at times

  • @Geckur0
    @Geckur0 Год назад +2

    6:40 you mean magazine here. clips are what they used in ww2 on the guns that go "PING" when you reload them.

  • @bl8demast3r
    @bl8demast3r Год назад +6

    Thank you for your hard work these videos are amazing

  • @prestigioussnake3443
    @prestigioussnake3443 Год назад +3

    Shounic my beloved

  • @zaidkidwai7831
    @zaidkidwai7831 Год назад

    Love the videos man. Easily the highest quality TF2 content

  • @endruv_2287
    @endruv_2287 Год назад +1

    Timed capture points are honestly a really cool concept and I wish we got to see more.

  • @martinb.3997
    @martinb.3997 Год назад +4

    4:00 wondering how many people I jumpscared just by dying

  • @mr.k7457
    @mr.k7457 Год назад +1

    Haven't played tf2 regularly for about 10 years but these uploads are always interesting

  • @SilentJheck
    @SilentJheck Год назад +11

    This video made me realize throughout my entire lifetime of playing tf2, I never once seen the headshot death animation up until now.

    • @ThatNoobKing
      @ThatNoobKing Год назад +1

      Either that, or you don't remember it. I'm pretty sure I have but I can't remember where or when

    • @AParticularlyPointySoldier
      @AParticularlyPointySoldier Год назад +2

      You definitely have unless you play on servers with no snipers or something. With all the bots from the bot age of the game, there’s no way you haven’t seen at least one by now.

    • @SilentJheck
      @SilentJheck Год назад

      @@AParticularlyPointySoldier I've played mainly around 2015 for hundreds of hours, even played as a sniper my self, I genuinely do not recall seeing the animation at all.

    • @AParticularlyPointySoldier
      @AParticularlyPointySoldier Год назад +1

      @@SilentJheck you definitely just forgot then. The animation has at least a 25% chance to play from my experience. I’ve seen it a lot and I’ve played since late 2015. Sniper is even my least played class.

  • @Hatm
    @Hatm Год назад +1

    so no one is going to talk about how beautifully designed these graphics are? I LOVE THEM!

  • @bardofvoid174
    @bardofvoid174 Год назад +1

    I have a tf2 experiment idea:
    What if when your ragdoll lands on a health-pack, or would be within the hitbox of any healing before you respawn, you are insta-revived with however amount of health that healing would've given you? (perhaps constant-source healing such as dispensers and medi-beams can only heal you before your ragdoll hits the ground; or maybe medibeams simply can't heal instead, so you could build a dispenser over a corpse to revive them)
    You could interpret the rules for this however you like, but I think it'd be interesting to see revives in a more silly and unpredictable/unique way rather than *just* medibeam

  • @ThePizzaDevourer
    @ThePizzaDevourer Год назад

    Thanks a ton for this!

  • @luckyducky7819
    @luckyducky7819 Год назад +1

    Changing the HL2 shotgun reload sound to the gravity gun makes every shell loaded seem more powerful.

  • @XradicalD
    @XradicalD Год назад +3

    Glad to see they are ironing bugs nowadays. Some say that more could be done but honestly this is a great step for TF2.
    Now they need to allow MvM maps to upload the pop files for the waves to the workshop too...

  • @gangrene9897
    @gangrene9897 Год назад

    Those lil mapmaking tweaks look pretty neat

  • @keecko8169
    @keecko8169 Год назад

    Id appreciate if valve used those fire death animations, like those are all so well animated to be wasted like that

  • @Markm8
    @Markm8 Год назад +15

    Honestly I would love a option that lets people were whatever cosmetics they want no matter what but you can hit a check mark in options that makes it were it “looks” like there not wereing any conflicts

    • @elfascisto6549
      @elfascisto6549 Год назад +5

      I wish there was a check mark were you can't see people's cosmetics at all, or their unusual effects at least

  • @Cheseday
    @Cheseday Год назад +1

    If i own valve, i should hire this guy for update explaining and commentary video, he knows how the server works

  • @ukyoize
    @ukyoize Год назад

    Classic shounic content. Thanks.

  • @toddoverholt4556
    @toddoverholt4556 Год назад

    I'm glad they fixed the issue with the equip regions. especially with some of the later whole head cosmetics, you could equip hats with them and it looked really bad. The early ones, like the haunted bird heads, properly restricted the equip regions but the more recent ones (the bear heavy and the crow spy come to mind) did not

  • @NotThatUser
    @NotThatUser Год назад

    I appreciate the Scribblenauts “dead face” in the thumbnail

  • @mcmoozack
    @mcmoozack Год назад

    I really like these sort of videos.

  • @nolo2gogo
    @nolo2gogo Год назад

    Holy shit your videos are high quality

  • @pyroman50
    @pyroman50 Год назад

    2:35 soul-mill's underworld looks so gorgeous

  • @BrightPage174
    @BrightPage174 Год назад +4

    That capture point timer fix would have been so nice to have back in 2014

  • @Mcl_Blue
    @Mcl_Blue Год назад +2

    Cool that they finally fixed the Sydney Sleeper.
    ...Now do the Eureka Effect.

  • @klad2860
    @klad2860 Год назад +20

    I love valve for making the most optimized games ever, even if it means saving 38 bytes of storage.

  • @gibustheinfamous
    @gibustheinfamous Год назад +1

    I KNEW. I KNEW the Sydney Sleeper's darts were supposed to be team-colored. Can't believe it took them 12 years to fix that shit lmao

  • @TheDragShot
    @TheDragShot Год назад +1

    8:34 oh, this means better visuals for the bosses in Freak Fortress. Yay!

  • @boumerxphajba
    @boumerxphajba Год назад

    Realy cool review.

  • @Elroorl666
    @Elroorl666 Год назад +2

    finnaly. no ice statue jumpscare

  • @kevinknight492
    @kevinknight492 Год назад

    how is my boy topping the top of tf2 youtube

  • @randomn8920
    @randomn8920 Год назад +1

    Fixing old oddities in code could mean there is an effort to clean it up for a possible port it to a different engine… we can hope for TF3!

  • @JoaoPedro-gp4lm
    @JoaoPedro-gp4lm Год назад +4

    Can anyone help me fix insecure mode? -secure or -steam didnt work :(

  • @SouveraineMiaa
    @SouveraineMiaa Год назад +3

    yeeehaw gaming

  • @Pygargue00fr
    @Pygargue00fr Год назад

    Gaben: release me!
    Us: not untill you fix this mess!

  • @itstimeforham
    @itstimeforham Год назад +1

    Thanks for your efforts

    • @shounic
      @shounic Год назад +1

      appreciate it :)

  • @sdx3918
    @sdx3918 Год назад +6

    Imagine as this progress the team manages to figure out the spaghetti code and make weapon balance changes..
    One can only dream right?

  • @kamiferno9460
    @kamiferno9460 Год назад +13

    This was an interesting breakdown, I want to see where the nobulid change is relevant now

    • @ThatNoobKing
      @ThatNoobKing Год назад +1

      The upward door thing he showed

    • @keisisqrl
      @keisisqrl Год назад

      yeah they fixed the funny tele spot

  • @susamogus8331
    @susamogus8331 Год назад +1

    I didn't even know the Sydney sleeper darts were bugged

  • @SJrad
    @SJrad Год назад

    3:37 oh so that’s why i kept seeing bodies appear out of nowhere

  • @kerbonaut2059
    @kerbonaut2059 Год назад +1

    Thanks contractor who's name I don't know but is public knowledge!

  • @SodogeWow1337
    @SodogeWow1337 Год назад

    3:39, oh cool, I was asking about that bug earlier

  • @frunkle24
    @frunkle24 Год назад

    I've been playing tf2 for 11 years and I'm just learning about that upward shortcut now...

  • @blacklight683
    @blacklight683 Год назад +1

    It's nice seeing valve fixing old and new bugs now

  • @brock2460
    @brock2460 Год назад

    You can still use hats with the bird and bear head for Heavy. Not sure why but luckily enough we can

  • @starky8833
    @starky8833 Год назад

    MORE OF THESE PLS

  • @linus327
    @linus327 Год назад +1

    8:38 with this change can we get more Degroot Keep style maps because that would be amazing
    also more medieval maps, I love medieval mode but Degroot Keep is the only official one :(

  • @peika8324
    @peika8324 Год назад +1

    is funny that this kind of video actually help me learn cs in university.

  • @Amutens
    @Amutens Год назад

    I've been playing this game since many years and i never knew the sindey sleeper darts were supposed to be blue

  • @alacan
    @alacan Год назад

    I love your content, how you make hammer maps just to show us a little fix

  • @MythicalMicah
    @MythicalMicah Год назад

    IS THAT WHY people would sometimes dissappear and reappear when killed by a backstab or headshot. I assumed the bug was them turning invisible but they weren't invisible at all their death animation was just playing in the wtong spot. Glad that's finally fixed!

  • @gyroninjamodder
    @gyroninjamodder Год назад +1

    2:10 70 bytes is not a strain on internet traffic

  • @MarcusAlder
    @MarcusAlder 11 месяцев назад

    I was actually curious about why the upward TP cheese was broken

  • @Sprottel_SFM
    @Sprottel_SFM Год назад +2

    1:52 i dont know whats surrealer, valve reacting to discontent, the speed at which they reacted or that the solution was rebugging the game

  • @joshuashilo9914
    @joshuashilo9914 11 месяцев назад

    As someone who is not in any capacity versed in code or software it is truly astounding how online games work

  • @revolusionotaca
    @revolusionotaca Год назад +1

    5:19
    Better than having another tip cut for nothing

    • @pauloricardo-wn6ps
      @pauloricardo-wn6ps Год назад +2

      cool it with the anti semitic remarks

    • @JustAPotato-c5q
      @JustAPotato-c5q Год назад

      @@pauloricardo-wn6ps Oh look, a dumbass looking to be offended by a mundane comment.