tf2's scrapped elaborate, 8 map soldier training course: official rocket jump map, etc [2023 leak]

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  • Опубликовано: 15 дек 2024

Комментарии • 434

  • @IBeforeAExceptAfterK
    @IBeforeAExceptAfterK Год назад +3662

    Knowing that we could've had an -actually good- not quite as bad training course for TF2 pains me on a level I cannot describe.

    • @chef_dude
      @chef_dude Год назад +56

      try saying djibouti, might help describe it

    • @seronymus
      @seronymus Год назад +14

      Why did they cancel it?

    • @CaptainBasculin
      @CaptainBasculin Год назад +108

      We could have had the Titanfall 2 equivilent of the Gauntlet with rocket jumping

    • @CathodeRayKobold
      @CathodeRayKobold Год назад +235

      It's easy to look at a short summary of cut content on youtube and assume it would have been amazing if it were added--but developers cut content for a reason, and that reason is usually that it's not working. Speaking as someone who's played these maps myself, if there's a good tutorial out there in the multiverse, it's not this.
      However, I'm with you on one map--the rocket jump training course. It's VERY well-designed.

    • @pantuternik
      @pantuternik Год назад

      @@chef_dude djibouti

  • @Casual_PKBeats
    @Casual_PKBeats Год назад +2316

    A sorta "singleplayer" thing where every character had their own fun, in-depth training course like this would be SO SO SO good for the game. And imagine if, after completing each course, and doing optional bonus things, that's how you unlock all of (or a lot of) the class-specific weapon unlockables. Really sad that we can't get something like this :(

    • @omnisel
      @omnisel Год назад +196

      Yeah, if they added achievements and achievement items for all of the weapons that don't already have an achievement tied to their unlock.
      Wouldn't it have been awesome to get the Rocket Jumper and Sticky Jumper after a Rocket Jump tutorial and Sticky Jump tutorial respectively? pff, maaan.

    • @Nietabs
      @Nietabs Год назад +7

      I'm still struggling with rocket jump lol

    • @camtubecamtube
      @camtubecamtube Год назад +12

      story mode would be kinda cool

    • @boeing747-8
      @boeing747-8 Год назад +17

      @@camtubecamtube Well, Rick May(I think, please correct me on this), the guy that voiced Soldier, is dead. So I don't think it'll happen.

    • @camtubecamtube
      @camtubecamtube Год назад +8

      @@boeing747-8 i know, just i think its a cool concept for tf2.

  • @turingsghost
    @turingsghost Год назад +748

    Pointbreaker is so surreal for being MASSIVE by Valve standards. It still has the feel and general layout of a Valve map, but like if it was stung by a bee.

    • @joltz..2042
      @joltz..2042 Год назад +25

      Point breaker and shoot are the best maps I've seen so far..
      I might revamp pointbreaker

    • @dimsthedimwit600
      @dimsthedimwit600 Год назад +33

      Honestly most maps here seem like a fever dream
      They almost seem like maps you played, yet they're entirely new

  • @benial
    @benial Год назад +719

    I think even without giving the other classes such elaborate courses, just having this for soldier would be enough to help new players. Soldier is a good fundementals class, and this seems to focus more on general gameplay than learning his particular ins-and-outs anyway - going from basic aim to movement, to defending an objective and using map control, to avoiding and destroying buildings, to capturing objectives, culminating with a full game of dustbowl.

    • @dededesuschrist5818
      @dededesuschrist5818 Год назад +32

      yea, adding simpler maps to explain more advanced mechanics and tips, like general building placement, how to aim pipes, damage surfing, and maybe even some simple trickstab techniques would give you the necessities to understanding the capabilities of every class while simultaneously being the base to which you could experiment with different personal preferences to craft a more personal style of play

    • @limerick9146
      @limerick9146 Год назад +4

      You already learn all this stuff just by playing the game and watching what other players do.

    • @CoralCopperHead
      @CoralCopperHead Год назад +47

      @@limerick9146 Not necessarily. It took one of my friends ten hours before discovering that rocket jumping was accounted for in map design and the soldiers doing it weren't just idiots somehow getting lucky and killing him. Also had a poor understanding of how durable most classes are.

    • @nihili4196
      @nihili4196 Год назад +13

      @@limerick9146 You can learn all those stuff just from playing, but having tutorial that actively makes you notice certain things like how much damage you take while rocket jumping, or how far away from wall you want to put your building just to avoid spash damage, while being in controlled and not as chaotic enviroment would be immensly useful

    • @soccpuppet4638
      @soccpuppet4638 Год назад +12

      @@limerick9146 Why would anybody tell you to not drink shampoo just drink it yourself and find out

  • @rojapokemona
    @rojapokemona Год назад +545

    That feels like an entire singleplayer campaign.
    Just imagine doing a rocket jump map while being shot at, or some kind of mirrors edge level for scout, or a stealth mission for spy, or maybe a sniper mission where he gets hired by CIA to assassinate Joh-

    • @somerandomgamer8504
      @somerandomgamer8504 Год назад +121

      They finally found the assassin; it was a spinning, Gibus-wearing Kiwi who just looked up and kept saying "Nice shot, mate"

    • @ElmoLahti
      @ElmoLahti Год назад +8

      I like the way you think.

    • @TheBreakingBenny
      @TheBreakingBenny Год назад +5

      That rocketjumping map brings Quake Live to mind.

    • @yazidefirenze
      @yazidefirenze Год назад +4

      @@somerandomgamer8504 Botswald

    • @sulphurous2656
      @sulphurous2656 Год назад

      @@somerandomgamer8504 Kek

  • @22yhjjjj
    @22yhjjjj Год назад +1412

    Man, you KNOW someone's gonna start speed running that targets map. Think of how optimized that would be while showcasing the peak of TF2 movement and precision.

    • @germtm.
      @germtm. Год назад +91

      also needs to have Captain Price scream into my ears while running through the course.

    • @champion99999
      @champion99999 Год назад +15

      actually tried doing that 2 years ago LMAO

    • @alexdavis665
      @alexdavis665 Год назад +25

      something like titanfall 2's gauntlet

    • @apalsnerg
      @apalsnerg Год назад +7

      @@champion99999 Do it on Saturday.

    • @Burnerside22nd
      @Burnerside22nd Год назад +6

      @@germtm. FLASHBANG THROUGH THE DOOR

  • @anamanous3006
    @anamanous3006 Год назад +792

    I wish this was in the game sooooo bad

    • @Tucker454
      @Tucker454 Год назад +19

      I wish the game in the video was real sooo bad

    • @C.A._Old
      @C.A._Old Год назад +6

      *I wish Valve had developed these maps further in development and published them. Who knows, today's classroom training mode would be different. And I wish Valve would add it in training mode for all classes. There are only 4 classes. :-( how sad... but we are happy to see these years later! :-') I also say why so few? seriously this video and the reason for the leak told. Thank you on behalf of the TF2 community.*

    • @C.A._Old
      @C.A._Old Год назад +1

      Most Valve Cared about.

    • @C.A._Old
      @C.A._Old Год назад +1

      Don't become tratior!

  • @pequodbestboy
    @pequodbestboy Год назад +318

    This means there is now official valve content in which BLU team is intended to win. Wow, never thought I'd see the day.

    • @ElmoLahti
      @ElmoLahti Год назад +36

      That’s the existing training maps tho

    • @EvilGarvey
      @EvilGarvey Год назад +13

      Mannrobics trailer? No?

    • @NegativeDumpster
      @NegativeDumpster Год назад +8

      @@EvilGarvey You might also count the Invasion trailer, since it focuses on the BLU team. But it might not count, as it's unclear whether or not BLU is victorious against the UFO.

    • @HowdyRowdy
      @HowdyRowdy Год назад +3

      ​​@@NegativeDumpsterWe never got "Mann Versus Aliens" 😢...

    • @augustday9483
      @augustday9483 6 месяцев назад

      That must be why they scrapped it. 😅

  • @Micha-Hil
    @Micha-Hil Год назад +55

    The fact that there was gonna be an *official* rocket jumping map hurts me

  • @JohnBread69
    @JohnBread69 Год назад +122

    Valve really made one of the most comprehensive tutorials of all time, realized they were gonna have to do the same for every class and then completely abandoned the project

    • @Thispersonisreal
      @Thispersonisreal 10 месяцев назад +3

      i kinda get it, time and resources cost money

    • @tf_is_this_shit
      @tf_is_this_shit 10 месяцев назад

      Relatable

    • @shahidjamil7087
      @shahidjamil7087 2 месяца назад +1

      ​@@ThispersonisrealThey literally could have asked the community. A lot of maps on valve servers were made by the community.

    • @Randomguyonyt237
      @Randomguyonyt237 2 месяца назад

      But thats treadmill work 😔

  • @comet-fy6pd
    @comet-fy6pd Год назад +39

    4 point dustbowl IS real and it CAN hurt you

  • @Alfiethegamerr
    @Alfiethegamerr Год назад +197

    It's nice to know that some of the devs had fun creating, coding and playing these types of maps. They seem very fun

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Год назад +666

    It would've been amazing to see each class get there own training courses.

    • @acodyne
      @acodyne Год назад +16

      hey its the guy from the manly video again

    • @jackmckeown7601
      @jackmckeown7601 Год назад +13

      Heavys is just shoot the gun

    • @Dog-999i
      @Dog-999i Год назад +13

      @@jackmckeown7601 We’ve all seen players that need that explained to them though.

    • @golfclubninja
      @golfclubninja Год назад +6

      their* 😏

    • @oliviatilleman8055
      @oliviatilleman8055 Год назад +12

      @@golfclubninja *yro'ue

  • @schizokiri
    @schizokiri Год назад +130

    i can't quite get my finger on why, but these maps looks absolutely sick, just aesthetically i find them really cool, maybe it's just something in me missing tf2 but these are wonderful

    • @szymonmirek6389
      @szymonmirek6389 Год назад +41

      nah, valve just has really good art team. That's why. All valve maps are amazing looking

    • @franciscoman22
      @franciscoman22 Год назад +48

      These maps are very close to the design standards valve made for themselves during the game development (you should be able to Google the documents). Those standards stopped being respected a couple of years after the game launch

    • @kR-qj7rw
      @kR-qj7rw Год назад +34

      These are unfinished and janky but just OOZE pre realese to 2009 map design and cues like the other guy said the art style slowly got watered down
      You can also see it's a choke point fest with mostly low ceilings and corridors the game eventually surpassed thst gameplay style but it was prevalent on the old map styles
      These maps are a window of time into that TF2 time

    • @schizokiri
      @schizokiri Год назад

      @alarikoyt hi alariko

  • @helmetluigi
    @helmetluigi Год назад +50

    The use of coins or tokens to guide the player on how to do basic rocket jumping is clever, I like that, shame these maps went unused

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth Год назад +32

    I understand why Valve scrapped these (doing multiple entire tutorial maps for every class would've been a huge resource sink) however I really hope if the community comes together and finishes what they started, Valve might be interested in adding these to the tutorial.

  • @ValeBridges
    @ValeBridges Год назад +4

    7:29 o7 friendly medic

  • @warmongerous
    @warmongerous Год назад +15

    That rocket jump tower reminds me so much of the quake live rocket jump course, as the basic jumps were just as easy, but continued getting more and more difficult until you couldn't continue, which determined your skill rating, and the difficulty level against bots. With a bit of work, valve could have easily made something just as good

  • @giggen7247
    @giggen7247 Год назад +62

    I appreciate your work so much shounic, this content is invaluable to those who have a deep interest in TF2 but don't have the technical understanding of the game's code to interpret everything you cover in your videos.

  • @EvanClue
    @EvanClue Год назад +81

    wait, you're telling me i could've had a good, fun tutorial, and instead i got an extremely basic course, then a glorified practice mode? what the heck volvo

    • @davisdf3064
      @davisdf3064 Год назад +4

      TF2's training course is just as good as WW2 soldier training, if only we had something like this :(

    • @jamsanator0511
      @jamsanator0511 Год назад +1

      Volvo

  • @beepboopmeow203
    @beepboopmeow203 Год назад +64

    This would have been so fun and educational to new players, I am mad this never made it in.
    Edit: Also there could be a training speedrun category for TF2 if this was in the game.

    • @Mandarin9900
      @Mandarin9900 Год назад +4

      There is already speedrun categories for the current training modes, but this would be better obviously

  • @hudsonk1racer
    @hudsonk1racer Год назад +4

    That rocket jumping tutorial woulda saved me hours of agonizing pain trying to figure it out on my own

  • @thelastmlg2699
    @thelastmlg2699 Год назад +16

    Bridge of death kinda feels like a very early concept for MVM, as in, it could've inspired it, bots spanning in, following a psth and winning when reaching the end

  • @linhero797
    @linhero797 Год назад +57

    I wonder what TF2 would be like if these maps were in the game. The score and time could probably make for great speedrunning the solo maps.

  • @zeehaye
    @zeehaye Год назад +26

    I just now realize how cool a single player “story mode” would be in a game like tf2.. hard bots, completing objectives however you can with whatever class you want / a set class would be so cool….

  • @minibotas9496
    @minibotas9496 Год назад +4

    I got this feeling this was supposed to be the actual tutorial but in typical Valve fashion they went “okay this is taking way longer than we thought, we’ll make an easier to code tutorial and we’ll finish this one later” and never did, due to the original designers of the tutorials leaving, forgetting about it, other projects taking priority, or whatever the case.

  • @r.alexandercorbitt1554
    @r.alexandercorbitt1554 Год назад +7

    Huh. The sheer ambition and complexity of this course makes me wonder if, had things gone differently, TF2 could've had a story mode.

  • @user-fe8gx3ie5v
    @user-fe8gx3ie5v Год назад +121

    This looks pretty cool. It would have made Spy training a lot more fun.

  • @Dallas_Payday_2
    @Dallas_Payday_2 Год назад +5

    9:52 they even programmed an engineer to spawn camp💀

  • @vtipoman
    @vtipoman 6 месяцев назад +2

    There's something about having tutorials be stylized in-universe training courses that I love.

  • @pater7387
    @pater7387 Год назад +20

    Seeing all this after so many years makes me see that at least the TF2 dev team was really passionate about their game, but it also seems that even they did not know the full extent of the gameplay they created, still, this is good work. Alas, makes me wonder if something else happened other than just being tired of working on the same thing so many years and wanting to move on with new stuff.

  • @DL-zv5xc
    @DL-zv5xc Год назад +310

    So you're telling me,
    training was ACTUALLY GOOD back then, but nobody ever finished making it
    classic valve move

    • @DL-zv5xc
      @DL-zv5xc Год назад +71

      - Removed Training maps from menu
      Too confusing for new players

    • @davisdf3064
      @davisdf3064 Год назад +36

      - Removed all content added ever since 2007 (reason: too confusing for new players)

    • @Windhox_cz
      @Windhox_cz Год назад +1

      @@DL-zv5xc Oh man...
      This comment is just too perfect.

    • @kR-qj7rw
      @kR-qj7rw Год назад +11

      The fun thing is you could still see the community complaining since things like rocket jumping crouching wasn't necessary i can't make this up this is perfect peak valve TF2 stuff, it would have some minor cons, but it looked fun, teached people more i dept stuff aaaaand valve realized they would have to do this nine times so it got axed probably by time since they would have been likely working on so more new stuff at the time
      It's perfect it shows a window into TF2 actual de velopment cycle

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 Год назад +25

      Apparently the way valve's internal structure is set up heavily discourages updating old games

  • @Epictf2bruhmoments
    @Epictf2bruhmoments Год назад +10

    idk why, but that map name box that you made gives off "something is creating script errors" vibes and it fits so well with these unfinished maps

  • @oneofthesilliesoutthere
    @oneofthesilliesoutthere Месяц назад +1

    that pointbreaker map without the bots and the frenzy one turned into some sort of pseudo MVM match would be absolute banger maps to actually be able to play

  • @chippotato5647
    @chippotato5647 Год назад +6

    This had the makings of something really good. If they had just stuck with it, ironed out the kinks... this training course could have been something truly incredible. It's especially interesting, considering how various fanmade maps sort of fill the role that some of these stages would have had, assuming they'd been completed. That's not to say jump maps or what-have-you wouldn't have existed, though; quite the opposite. Having the concept introduced in a neutral environment like that rocketjump map could have inspired so many future map developers, and given everyone a slightly better understanding of the concept, rather than having them all more or less learn as they go.
    Also, frankly, pointbreaker looks fun. With some polish that could probably be made into an actual, playable CP map. Like... what the hell.

  • @Haunter_1616
    @Haunter_1616 Год назад +17

    shounic can you do a video on what would a game of tf2 look like if there was friendly fire? With solider and demo being so popular classes I think this would be really interesting to see. Other things to look out for would be would a huo long heater heavy be detrimental to the team if the game mode was payload instead of normally being an ok choice? would pyros no longer be good at spychecking if he was constantly igniting his teammates? What if mad milk and Jarate could affect your team as well as the enemies?

  • @gordonrams_into4539
    @gordonrams_into4539 Год назад +3

    time traveler: moves a chair
    the time line: no more tf2 updates, 400 million terabyte leak

  • @MariusW202
    @MariusW202 Год назад +5

    the fact that we could've had courses for every class is painful

  • @Monzzhu
    @Monzzhu Год назад +3

    I love the stickybomb with a hat.

  • @godaberi
    @godaberi Год назад +61

    I'd love to see how these maps would be played in a normal 12v12 game

    • @Mandarin9900
      @Mandarin9900 Год назад +12

      Pointbreaker seems to be the most normal map, right?

    • @anon9469
      @anon9469 Год назад +3

      Speedround Dustbowl would be fun.

  • @Gensys0
    @Gensys0 Год назад +8

    Too bad that these maps were not introduced into the main game. But knowing that the community will most likely revive them, fills me with determination.

  • @LordRemiem
    @LordRemiem 10 месяцев назад +1

    9:54 ah yes, beginner's introduction to spawncamping

  • @kdevelopergw
    @kdevelopergw Год назад +4

    i like how a lot of these maps are in that uncanny valley where they sorta look like maps that already exist but just different enough

  • @Fayettevi
    @Fayettevi Год назад +40

    If only valve made better tutorials for new players, that is why many newbies drop the game

    • @ZoofyZoof
      @ZoofyZoof Год назад +3

      I really have no idea what people mean when they say the tutorials are bad. They teach you everything that you NEED to know about the character. What people want the tutorials to teach you, are things you DON'T need to know, or they nitpick over how it's taught to the player. And they're not broken like some people have claimed them to be, they are fully functional and can be completed no issues. The only problem with TF2's training is the fact that there doesn't exist training for every class in the game.

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 Год назад +18

      @@ZoofyZoof Well it only covers a limited amount of classes and teaches engineer turtling

    • @ZoofyZoof
      @ZoofyZoof Год назад +2

      @@robuxyyyyyyyyyy4708 I already pointed out the fact that it doesn't cover all classes, which is a bad thing. And engineer turtling? Valve designed the engineer to do that, that's why it's taught. The bots are programmed to turtle as well. They teach you to turtle as the engineer because the engineer was designed with the turtling playstyle in mind, they don't expect you to do anything else.

    • @sunsetsun9652
      @sunsetsun9652 Год назад

      @@ZoofyZoof umm no ruclips.net/video/Hb1ToDkwAjY/видео.html

    • @sidekic1109
      @sidekic1109 Год назад +5

      @@ZoofyZoof the fact that you think engineer's sole job is to turtle is already a sign, yes it's his job to defend an area but turtling has massive downsides depending on where it is/how your doing it

  • @ΡΕΡΕ
    @ΡΕΡΕ Год назад +3

    he said the funny valve update 1:40

  • @theIargedude
    @theIargedude Год назад +2

    shounic's hitsound really makes my brain go plunk

  • @thegreatautismo224
    @thegreatautismo224 Год назад +6

    Aside from the training mode itself, this makes me wish for a singleplayer/co-op campaign in TF2

  • @Pinkchup
    @Pinkchup Год назад +2

    this actually hurts to watch, knowing we could've gotten this

  • @HK-07
    @HK-07 Год назад +2

    3:09 what was that random shotgun spread

  • @hyperventalated
    @hyperventalated Год назад +7

    Now that I've seen this it makes me wonder: Now that V-Script is implemented, could we make our own tutorial maps as a more hands-on approach to teaching newer players the game? You could even teach community-recognized aspects of the game, and teach more of the nebulous fps concepts. I feel like there's a lot of potential here.

  • @nomoregoodpeopleleft
    @nomoregoodpeopleleft Год назад +7

    Those training maps are better than the ones currently in game. I'm so sad they didn't get added

  • @baprapcat
    @baprapcat 6 месяцев назад +3

    6:10 should i be embarrassed that i thought the pyro was real

  • @LiamTolentino
    @LiamTolentino Год назад +3

    I feel like having a good tutorial system would bring in much more people into tf2 because right now, it seems that most people get turned off by how confusing and unintuitive the game is from the start and that the only way to really get into the game is if you have a friend to help show you how to play or if you just like the game enough to spend time watching videos learning certain mechanics. With a proper in-game tutorial, newer players would be able to understand how the game works without being overwhelmed by all the classes and weapon choices and game mechanics. Like if they actually had the rocket jump course in the video, I wouldn't have spent the first year of playing tf2 thinking soldier was a slow paced class until my friend showed me market gardening. Hell, I thought right-clicking with pyro's flamethrower was a glitch until I saw a video of someone using airblast. Imagine how many potential players were lost just because they weren't shown the true potential of the classes in the game.

  • @Xen8008
    @Xen8008 Год назад +4

    Having a training course in the game would have done sooo much I can't even describe.

  • @JarrettMvM
    @JarrettMvM Год назад +4

    The pyros not airblasting on corridor could be a result of them not being able to airblast at all very early on in the game. I don't know if these tutorials were in the works when thaf was the case though

  • @somedude4087
    @somedude4087 Год назад

    seing those "obsolete" points reminded of lazy purple's struggles with minecraft recreations he had to make

  • @lispy0nline
    @lispy0nline Год назад +6

    This is actually so immensely depressing knowing that this stuff was almost in the game.

  • @delila5034
    @delila5034 Год назад +5

    This would be so unimaginably cool if this was how all the tutorials were.

  • @foto-nio2913
    @foto-nio2913 Год назад +3

    It would be incredible if the comunity can manage to fully recreate all of these map and restore them to what they were in the day before getting scraped

  • @AliensComeback
    @AliensComeback Год назад +2

    "tra_sol_corridor" reminds me of the TF Missions by showin from gamebanana

  • @simonhugo4893
    @simonhugo4893 Год назад +1

    Love the idea. Also love how it gets clearly laid out that different weapons are meant for different ranges, and stresses on the point that close range is for melee, just cause it's gotta be funnier, even though a point blank shotty round is likely to do more harm than a melee hit.

  • @christiancinnabars1402
    @christiancinnabars1402 Год назад +3

    My respect for shounic is on the “watch all of a 15 second, skipable ad on their video” level.
    Keep up the spread of knowledge, my guy!

  • @fabianarvaez32
    @fabianarvaez32 Год назад +9

    Funny how there's an incomplete tutorial that is better than the finished training map

  • @bigblue344
    @bigblue344 Год назад +2

    Got to love how TF2 keeps making these basically finished things but it never gets put in the game but what we do get is whatville and the sandman nerf

  • @marcoxxi9431
    @marcoxxi9431 Год назад +3

    10 minute shounic vid? This is heaven.

  • @docholiday4129
    @docholiday4129 Год назад +2

    They had a better training map and they scrapped it? What the fuck valve

  • @nolader28
    @nolader28 Год назад +1

    hey what's the music used throughout the video? like on 3:08 for example

    • @ashnictr
      @ashnictr Год назад +1

      I think Alpine by Banana Slug.

  • @av3r4ge_
    @av3r4ge_ Год назад +2

    babe wake up new shounic video

  • @Delfite
    @Delfite Год назад +3

    Damn, these maps are actually REALLY cool! I would've LOVED to have played this when I first started playing instead of what we actually got :/

  • @AF_3110
    @AF_3110 Год назад +6

    0:24 O B S O L E T E

  • @l9m241
    @l9m241 Год назад +3

    Those TF2 coins reminds me of the unused "Item_Nugget" from Portal 2. Which had something similar like it. Though with that, it was more broken and the logic dictating the actual collectables wasn't done. Also it uses the same Control Point "?" shape as well! I think it was original meant for Co-Op, since there's console commands associating them with spawn chances for Co-Op mode. It might of what would eventually became the "Science collaboration Points" in Portal 2.
    Here's your random source knowledge.

  • @LividImp
    @LividImp Год назад +2

    The only thing more frustrating than the lack of updates on TF2 is the amount of perfectly good content that was left on the cutting room floor.

  • @tylercook6378
    @tylercook6378 Год назад

    6:10 this is likely to have it seem like the enemies are coming from the cliff to your base as a "heads up, incoming!"

  • @blu3m0nkey
    @blu3m0nkey 10 месяцев назад +1

    This could of been a great tutorial to Speedrun

  • @koishicat2
    @koishicat2 Год назад +3

    someone has to edit the full warehouse/pointbreaker map and the corridors map into 2 different fully playable maps or just one ginormous one

  • @CongaYT
    @CongaYT Год назад

    If you listen closely at 3:10, you can hear a metal breaking sound which didn't play when the other dummies are shot.. Maybe the giant steel door was breakable? Since that's the sound that plays when a func_breakable with the metal property takes damage

  • @jihwan990706
    @jihwan990706 Год назад

    Watching tutorials remind me of my first times in tf2 and that reminded me of when enemies are killed, they drop their weapons and not ammo boxes, and you had to go over their weapons that would then disappear to get a medium ammo box. The nostalgia is big

  • @unit220
    @unit220 Год назад +6

    The game is designed well enough that you can have fun as a noob without these tutorials but having them would have been so nice. Having brought a lot of people to the game, it would have been great to let them play a super polished tutorial made by valve rather than try to explain things to them.

  • @ГеоргийСамбуров-ф8ь
    @ГеоргийСамбуров-ф8ь 9 месяцев назад +1

    7:30 "I've won, but at what cost?"

  • @bigyoshi5937
    @bigyoshi5937 Год назад +1

    i will say that if these maps were implemented, the tf2 speedruns would be a lot different lol

  • @William_Jackson
    @William_Jackson Год назад +1

    7:26 F

  • @brandonhowe5017
    @brandonhowe5017 Год назад

    That really is wild that we could have had this but didn't. The fact that there was even a tutorial for an unconventional yet awesome mechanic like rocket jumping would have made a huge difference for newer players, and it's a shame it was cut.
    3:02 some training on the cons of random spread
    7:12 shows you both how powerful your medic can be, and that they are flimsy and should be protected
    10:38 shows you what you probably should do as a medic when your only teammate dies - fight back. Granted the bot was too derpy to do much with the syringe gun, they at least didn't whip out a bonesaw.

  • @tomlawson4713
    @tomlawson4713 Год назад +1

    They really should finish these training maps and add them into the game. There are still lots of new players joining the game and these would be a perfect way to teach them!

  • @CaravanNoobs
    @CaravanNoobs Год назад +1

    This would have been so good. I would have killed for these kinds of in-game resources when I started playing TF2 years ago.
    And I’m 100% sure people would have been speedrunning these maps if they were completed.

  • @kamilnowakowski3917
    @kamilnowakowski3917 Год назад +1

    This course gives me really weird feeling i have problem describing
    It is like seeing kid trying their best but ultimately not achieving enough and surrendering.
    Or like this Phineas&Ferb clip with Dundersztyc giving Vanessa doll she asked for when she was 8 while Vanessa is already adult

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth Год назад +2

    I bet you they were having trouble simulating a real game with those heavily scripted bots, developed the bot AI we have nowadays as a solution, and realized it would be far easier to just give us the offline "training mode" on real maps.
    After all, why go through all the effort of creating maps that'll only be seen by most players once? Much smarter to put those resources towards maps for multiplayer. Probably should've included SOME tutorial maps, though. Not just for rocket-jumping and airblasting and the like, but to help display class roles better.
    Like, it's clear from the turret map that Pyro is expected to use their airblast to defend sentries/teammates from projectiles, but how the hell would a new player figure that out on their own?

  • @OlNoName
    @OlNoName Год назад

    These map vibes honestly look really nice, i could see corridor being turned into an actual attack defend map

  • @Splarkszter
    @Splarkszter Год назад +1

    So much work. Mann hours. Just for it to be... forgotten.
    What happened?, Why?

  • @triledink
    @triledink Год назад +1

    Remember that one payload map valve were making and put out half finished aka Cactus canyon. Then they just removed it from casual play and abandoned it.

  • @griskin_8202
    @griskin_8202 Год назад

    Oh, to live in a world where Ms Pauling / the Administrator guide you through a multistage tutorial campaign

  • @BoyOHBoy123
    @BoyOHBoy123 Год назад +5

    pain training

  • @somerandomguyintheinternet
    @somerandomguyintheinternet Год назад +4

    These maps fits tf2's artstyle so much!

    • @kR-qj7rw
      @kR-qj7rw Год назад +5

      Likely made early from post 2007 realese to 2009 it just feels like old TF2 artstyle and all

  • @alguienquesise152
    @alguienquesise152 20 дней назад +1

    How do I make everything work?

  • @ravolianchovi7795
    @ravolianchovi7795 Год назад

    it makes sense why the pyros cant airblast 7:16 , depending on when these maps were made, they might have not been able to. but it does make sense why pyros would be reflecting the rockets away from the sentries

    • @SipponKappon
      @SipponKappon Месяц назад

      Maybe, but if the tags on the tutorial boxes mention Pyro deflecting 7:07

  • @Grafii2198
    @Grafii2198 Год назад

    Frenzy seems really cool for a warm up, or test stuff, or just when waiting for a server, hope it could be implemented as a side thing

  • @shaveme2991
    @shaveme2991 Год назад +1

    Where Gaben comment at end of video?

  • @NeonIcyWings
    @NeonIcyWings Год назад +1

    Huh, this is very interesting, but for some reason that two in one Dustbowl map now makes me wonder how a Long Bowl, all three stages of Dustbowl at once would be like. Hell, probably, but could be interesting for applications of torture. Granted it probably exists, just nobody talks about it compared to Higher Tower and such.

  • @heartware4616
    @heartware4616 5 месяцев назад

    the Bridge of Death objective using a camera for its skybox is weird, but it produces a pretty neat effect where it looks like there's another battle going on in the distance. It's a janky and potentially confusing effect, but I wonder if a talented mapmaker could use it for some sort of hacky dynamic VFX for a battlefield map.

  • @NafedalbiFilms
    @NafedalbiFilms Год назад +7

    Two shounic videos at once I can’t watch them both noooooo

  • @rabbait1308
    @rabbait1308 Год назад

    this leak has given youtubers enough mildly interesting tf2 content for another 15 years