o7 this video is officially just history as of july 7th 2022 www.teamfortress.com/post.php?id=140004 ---- companion video, comparing the different demoman weapons: ruclips.net/video/LAARoaRBrlg/видео.html acknowledgement: i made the extra video because it was something i could do while i was already analyzing the way demo projectiles were fired, but i understand that it might not be particularly good for benchmarking / technical analysis. i might make something deliberately catered to that later, but i'm just saying - yeah sorry i didn't put much thought into it, and didn't intend for it to be a super deep dissection of every projectile flight path. bonus thoughts: most of my videos are like 3-5 days of research, but i wanted to make sure i didn't publish anything incorrect about the issue, so research ending up taking about 12 days. genuinely the most exhausting video to make, so far on this channel. hope it was worth it!
I think we all can agree on one thing after this video... Iron bomber's projectiles need to be *replaced with a train* to make it balanced If not Demoman is totally unplayable
@@damianbisha6712 I’d think that red and blu have ammo shipped to them since heavy says it costs 400,000$ to fire his gun for 12 seconds it seems they’re buying their ammo and are aware of it to where they can tell what each cartridge is worth
@@ambi_cc8464 They get most of their weapons and ammo from Mann Co, IIRC, except for Demo, though. I think he makes his own ammo and collects most of his weapons, especially his swords.
@@the_furry_inside_your_walls639 actually in the comics demo gets the eyelander as a gift from Pauling to not be friends with the enemy soldier, in the comics it seems like other than stock Mann co doesn’t really like giving the mercs new weapons
Oh, you thought the cannonball was the biggest? What a fool you are. The iron bomber's is bigger! How can it be bigger? What a grand and intoxicating innocence. How can you be so naive? There is no explanation, no source code tweaking or digging is gonna answer that. Come now, lay down your grenade launcher, it is not too late to be part of the meta.
Come, Demoman. Friendly or tryhard, come. Come and look upon the Airshots, and Direct Pipes. And bring Iron Bomber... I have need of it. Is this how you honor the Scottish House, and the tribe unsober? Come to me openly, and not by Iron Bomber.
@@ashtongiertz8728 Not necessarily, but it's likely that is the case, perhaps that combined with the fact that the Loch 'n' Load's grenades are deleted after hitting a surface led to the decision to make sure it's less reliant on RNG... If that's the case, I REALLY wish the TF team did stuff with a mindset like that more.
Looking at the release dates of the weapons, we see that the Iron Bomber is the newest primary, and was released alongside the Quickiebomb Launcher in the Smissmas 2014 Update. With that in mind I'd wager that what happened is whoever implemented these weapons started with the Quickie, looked at the implementation of the Scottish Resistance and matched it, and then used that same implementation method on the Iron Bomber. The problems that arise are pretty unobvious, so since there were no massive issues, it passed spec and went into the game.
Seriously did many people really have a hard time hitting stock pills like I'm no where good at the game but I feel like I hit most pills on most classes other then med and scout
I always used stock because I liked the slightly larger explosion radius and I always fancied myself as someone able to roll pipes far away and towards enemies :p Like I get why people like the iron bomber ones, they stay still so theyre easier to control, but I always figured if I need something to stay still it ought to be a sticky.
this is why i genuinely love shounic videos, everyone published information on the iron bomber large hit box and everyone was like reee. but shounic goes above and beyond with his research, finding out why it happens and digs up other info. Then presents it in a meaningful way that doesnt seem like a code walk through and attribute list. Well done
To simulate wind manipulation, the constant movement of demoman in battle that would, logically, cause the pipe to have some deviance... And also because it looks neat to see flashing, spinning colors.
Linus The Iron Bomber uses the physics of the normal pipes because the ball moves around too much. So to stop this they made it have a pipe’s physics so it can actually stay in one place on the ground
Instead of just removing the iron bomber's larger pipe hitbox and calling it a day, I think they should move the big hitbox to the loch-n-load. That would make it SO much more viable.
Something people seem to miss is that, despite the "hitbox" being bigger, it is actually only the rough cuboid bounding box. The physics model is actually still the stock pipe. Correct me if I am the moron!
@@lev7509 No youre right, the the physics model determined how it moves through the air and bounces off of surfaces. The hitbox (the one that is bigger) is only for detecting when it hits an enemy. So all the pipe movement that people said was benefiting the iron bomber was just a lie and only the hitbox is bigger.
@@vyor8837 who tf cares about the bounce, if it ain't direct or right next to them, it's useless to me anyway. The only thing the bounce is good for is for the odd angles.
"If hitting is sure missing on attack then you must use iron bomber!" Toofy said that! And he knows bombs about more than you do pal because he was using it! Then he bought two of every grenade launcher and then he took them on a itemtest server. And then used the crap out of every grenade launcher. *Giggles* and from that day foward anytime a grenade launcher is used IRON BOMBER IS STILL OP!
Valve at some point was playing with the idea of "one big bomb", and honestly a heavily nerfed version of this (like a singular huge shot) would be excellent. Maybe like a single-load grenade launcher with 3 or 4 spare ammo?
6:02 I think the randomness about the stickybombs is because of the 'charge' feature, not the physics. Even if you hold down the trigger for half a second, it'll still add a little bit of extra range.
If you play on W10 there’s a newly released version called Comms Fortress 2! Basically a really great coder in the tf2 community completely fixed the tf2 spaghetti and tons of bugs, try it out!
0:48 - The pipe bomb knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation.
i just like the look and sound of it, plus the fact that all my "s k i l" plays with the iron bomber is now rendered semi irrelevant makes me a bit sad.
i like the iron bomber because of its design and sounds too, but i don't use it because it requires no skill to use and it's not funny to play against and to use, or at least for me.
@@Maddyislicious I think in some cases the loch-n-load can be considered as a crutch tbh, but in the same situations that it can be a crutch the iron bomber is one too and even more. (like making airshots easier)
Now I can definitively say, as a Demomain, that the Iron Bomber is indeed a crutch. Also I love the Loose Cannon. It's perhaps the most NORMAL of the launchers.
hilarious how when i fire the loose cannon, most of the time it feels like it doesn't connect with it at all, and now i see how the iron bomber gets dibs on actually being a meaty projectile
Yes, Valve and their infinite wisdom in Source Spaghetti did that intentionally, sure. The people working on the source code even leave messages like "I don't know how this work and it scares me." so that saying a lot. And there's also the never ending tide of bugs in this old ass game so...
In my opinion the iron bomber’s pipes hitbox was not a problem at all it perfectly fit the size. it’s the other pipes hitboxes that should change to fit their size better.
@@bustoms it's a matter of opinion really, I really like how the iron bomber looks, but not only does the loose cannon look great, but it's silliness is what makes me like it, you're shooting cartoon bombs! How can I not like that lol
Cool video, I remember hearing people speculate that the iron bomber was easier to hit pipes with because they were circular shape which would result in less wobbling when flying through the air (though that didn't make much sense tbh given TF2 doesn't simulate complex drag on things I think), so this is enlightening as to really why they hit more consistently. Hopefully the TF2 team sees it and is able to fix it or something.
I must say,I don't believe that TF has a real aero model (taking into acounts things like pipe orientation and so on ...) for projectiles. It seems too complicated and certainly of no practical interest.
Something people seem to miss is that, despite the "hitbox" being bigger, it is actually only the rough cuboid bounding box. The physics model is actually still the stock pipe. Correct me if I am the moron!
@@SuperHeroGame2100 Yet it results in an 8 times increase in volume, enlarging the hit area of small character hitboxes such as scout to similar to a soldier or heavy
So basically, the devs that implemented the Iron Bomber didn't fully understand how to implement the projectile model and in a nutshell screwed it up altogether. That sounds like the most jury-rigged way to get the model desired. It was outright done incorrectly. This also answers the question "Why am I so much better at landing direct pills with the Iron Bomber?" It's usually chalked up to be the mildy more consistent trajectory etc., but in reality I think it's the drastically larger hitbox of the projectile. The Iron Bomber, because of this information, may very well be a straight upgrade to stock. That hitbox is a HUGE deal.
Always knew there was something up with this damn crutch. That explains why it would appear to hit the ground and explode. The Pyro main's intuition strikes again.
o7
this video is officially just history as of july 7th 2022
www.teamfortress.com/post.php?id=140004
----
companion video, comparing the different demoman weapons: ruclips.net/video/LAARoaRBrlg/видео.html
acknowledgement: i made the extra video because it was something i could do while i was already analyzing the way demo projectiles were fired, but i understand that it might not be particularly good for benchmarking / technical analysis. i might make something deliberately catered to that later, but i'm just saying - yeah sorry i didn't put much thought into it, and didn't intend for it to be a super deep dissection of every projectile flight path.
bonus thoughts: most of my videos are like 3-5 days of research, but i wanted to make sure i didn't publish anything incorrect about the issue, so research ending up taking about 12 days. genuinely the most exhausting video to make, so far on this channel. hope it was worth it!
a
hi
Nwifn2uen
It was VERY worth it, as I'm sure I wasn't the only one curious about this.
I got in a game with you, you won't remember me, but I was there
I feel like the tf2 dev team is just scrolling through shounic’s videos, seeing what bugs there are and exactly how to fix it.
At this point shounic should made a video about a glitch for the heavy and then valve would give us the heavy update finally
@@vadorrodav4370 Just be happy that we are getting bug fixes. A fix for Heavy will probably come eventually though.
@@lucas112ful tell me becausei dont understand either
You mean the TF2 dev?
The Janitor is learning!!
I think we all can agree on one thing after this video...
Iron bomber's projectiles need to be *replaced with a train* to make it balanced
If not Demoman is totally unplayable
Yeah right? I have 700 hours with the demoman and I can't have shit in-game!!!
LITERALLY UNPLAYABLE!!!11!
Yeah
@Todd Howard it just works
Are u autistic or something?
I like to imagine that the random velocity applied to each of the launched grenades is just Demoman being drunk
He is probably loading his own ammo and eyeballs powder amount, can't blame him that every projectile has different umpf if he eyeballs with one eye
@LOAN NGUYEN IF HE WAS A BAD DEMOMAN HE WOULDNT BE SITTIN HERE DISCUSSING IT WITH YA NOW WOULD HE
@@damianbisha6712 I’d think that red and blu have ammo shipped to them since heavy says it costs 400,000$ to fire his gun for 12 seconds it seems they’re buying their ammo and are aware of it to where they can tell what each cartridge is worth
@@ambi_cc8464 They get most of their weapons and ammo from Mann Co, IIRC, except for Demo, though. I think he makes his own ammo and collects most of his weapons, especially his swords.
@@the_furry_inside_your_walls639 actually in the comics demo gets the eyelander as a gift from Pauling to not be friends with the enemy soldier, in the comics it seems like other than stock Mann co doesn’t really like giving the mercs new weapons
Oh, you thought the cannonball was the biggest? What a fool you are. The iron bomber's is bigger! How can it be bigger? What a grand and intoxicating innocence. How can you be so naive? There is no explanation, no source code tweaking or digging is gonna answer that. Come now, lay down your grenade launcher, it is not too late to be part of the meta.
dagoth ur-senpai
Based dagoth
Come, Demoman. Friendly or tryhard, come. Come and look upon the Airshots, and Direct Pipes. And bring Iron Bomber... I have need of it.
Is this how you honor the Scottish House, and the tribe unsober? Come to me openly, and not by Iron Bomber.
ruclips.net/video/iR-K2rUP86M/видео.html
dagoth ur moment
A small note:
The Loch 'n' Load has an attribute that actually makes it fire with no random projectile deviation which exists on no other weapon.
Probably because it's supposed to be used for taking down sentries from outside their targeting range.
@@ashtongiertz8728 Not necessarily, but it's likely that is the case, perhaps that combined with the fact that the Loch 'n' Load's grenades are deleted after hitting a surface led to the decision to make sure it's less reliant on RNG... If that's the case, I REALLY wish the TF team did stuff with a mindset like that more.
the Crutch 'N' Load
@@Jessica-el5yx The weapon for real gamers.
@@simonedaishi5290 yeah like 6 years ago
Looking at the release dates of the weapons, we see that the Iron Bomber is the newest primary, and was released alongside the Quickiebomb Launcher in the Smissmas 2014 Update. With that in mind I'd wager that what happened is whoever implemented these weapons started with the Quickie, looked at the implementation of the Scottish Resistance and matched it, and then used that same implementation method on the Iron Bomber. The problems that arise are pretty unobvious, so since there were no massive issues, it passed spec and went into the game.
@Justin K
@@thetrashmann8140 K
@@hotdog2130 K
@@hotdog2130 K
Interesting speculation. I wonder if Team Comtress 2 has a bugfix for the hitbox of the Iron Bomber. That’d be cool!
Soooooo, that's why I'm shit with a stock Grenade Launcher and prefer using Iron Bomber. My aim is just shit...
The first step to realizing you have a problem, is accepting that is your own fault. Now you have but to grow. I am proud of you.
@@kingdemomidas2322 its more like a personal preference beacause he probably plays more with the iron bomber than stock
Lubie placki:D
I honestly hit more pipes with stock.
@@tadziu2400 ja też :DDDD
The smugness of Stock players just went up by 100% , including mine.
Seriously did many people really have a hard time hitting stock pills like I'm no where good at the game but I feel like I hit most pills on most classes other then med and scout
lemon93 I use it for mobility if you time it right you can get some serious distance
I use stock cause I have a strange one but I still get to feel smug
I don't care, i use the iron bomber because the model looks cooler
I always used stock because I liked the slightly larger explosion radius and I always fancied myself as someone able to roll pipes far away and towards enemies :p Like I get why people like the iron bomber ones, they stay still so theyre easier to control, but I always figured if I need something to stay still it ought to be a sticky.
5:04 this is the quality content everyone wants
indeed
indeed
indeed
indeed
indeed
Map: Has a chokepoint
Demomans: 1:09
Dustbowl in a nutshell
Dustbowl is unbeatable with good demoman
@@kormannn1 *Laughs in 10 wrangled sentries*
@@tappajaav If your team has 10 wrangled sentries, then i laugh at 5 uber medics coordinated attack along with 2 spies
@@Agaroth3010 Multiple wrangles sentries legit push you back before you can reach last cap point from the choke
edit: Dustbowl
One year from now, the Iron Bomber projectile hitbox size has been fixed, and so now you’re watching history.
Of course youtube puts this on recommended just a day after it got fixed
Ikr
this is why i genuinely love shounic videos, everyone published information on the iron bomber large hit box and everyone was like reee. but shounic goes above and beyond with his research, finding out why it happens and digs up other info. Then presents it in a meaningful way that doesnt seem like a code walk through and attribute list. Well done
Not anymore
Well, I can't believe it, but here we are:
Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
we've come full circle
Aaaaand it's still better than stock.
@@vyor8837 Really? Never died from stock grenades that managed to roll right under your feets?
@@SU76M Only as often as the IB's nades doing the same thing. Less often really.
Now they need to make the cannonball's projectile collision box slightly bigger because it's a big boi.
bruh why even add random spin to the stock grenade launcher when all the pipes should be coming out the tube straight anyways
To simulate wind manipulation, the constant movement of demoman in battle that would, logically, cause the pipe to have some deviance... And also because it looks neat to see flashing, spinning colors.
@@voidnoodle8911 but it seems like it has too much spin tbh.
Who cares? Of all the things to complain about, a spinny projectile is what bothers you?
because silly videogame does me a haha
@@bugjams someone who's appreciative of detail is who cares
“Wait, it’s just a Stock pipe?”
“Always has been.”
Linus The Iron Bomber uses the physics of the normal pipes because the ball moves around too much. So to stop this they made it have a pipe’s physics so it can actually stay in one place on the ground
@@jfhsdsdd4298 a shitty fucking meme
The accuracy of the Demomen in my team: 6:41
The accuracy of that one Demoman in the enemy team: 5:17
Lol.
@@kannatheweeb8836 yes lol
@@kannatheweeb8836 now, another stickmaster in the community. u are everywhere.
No longer have to feel bad for my aiming skill and other Demomans knowing how his weapons work now.
it do be like that sometimes
The irony of getting recommended this after they made the hitbox smaller is hilarious
The Loch 'N Load : "well, guess I'll die"
but others wont
@mehdi Haddou i use it because one of the few weapons i bought myself and i love the range
@mehdi Haddou great sentry destroyer, dope for airshots and long range pipe sniping. It's not totally useless ya know
Loch n load's projectile speed also gives you a lot of extra range which negates demoman's downsides. It's way better than you think it is
Instead of just removing the iron bomber's larger pipe hitbox and calling it a day, I think they should move the big hitbox to the loch-n-load. That would make it SO much more viable.
Who would've knew RUclips's algorithm has some comedic timing
People always told me "Iron bomber doesnt tumble like the stock one"
now i feel lied to for like my entire tf2 playtime
Something people seem to miss is that, despite the "hitbox" being bigger, it is actually only the rough cuboid bounding box.
The physics model is actually still the stock pipe.
Correct me if I am the moron!
@@lev7509 No youre right, the the physics model determined how it moves through the air and bounces off of surfaces. The hitbox (the one that is bigger) is only for detecting when it hits an enemy. So all the pipe movement that people said was benefiting the iron bomber was just a lie and only the hitbox is bigger.
ikr? I always used stock because I thought it was so pretentious when people said that. And look where we are now!
It doesn't randomly tumble or bounce. It doesn't get the random tumble rule.
@@vyor8837 who tf cares about the bounce, if it ain't direct or right next to them, it's useless to me anyway. The only thing the bounce is good for is for the odd angles.
I guess the source code leak had some benefits after all
It hardly had any downsides
@@ShadowMarioModder except giving hackers perfect acces to the game code
@@lol-pi1rt to a version of the game that's several years old and unusable because of the constant updates to the localization files
@@lol-pi1rt that was just non sense rumors
@@Izzybelled How much old? Iron boomber is from 2014
"Here is what happens if the Iron Bomber's ball is replaced with a train"
This is the content I subscribed for.
I love how RUclips recommends me this after the fucking patch
Funny how this shows up in my recommended almost two years after its initial debut...
Funny how RUclips now recommended me this
As a coder, I'm screaming at how many different ways to do the same thing
No wonder b4nny uses this weapon over the normal Grenade Launcher
its almost a direct upgrade
@@archaeologyyy correction : it is a direct upgrade
just proves the grenade launcher has a higher skill level requirement
Even if it didn't have the bigger hitbox problem, it would still be a direct upgrade, the downsides are negligible
Oh boy don't say that to his face. You'll either get people telling you to go check Habib's Twitch vod or you'll get a eye roll emoji from him
How ironic youtube recommend this to me after the hitbox got fixed.
I feel like we've always felt this but never had proof, its just one of those things.
Nah, a lot of people knew about this, but for some reason now it's getting attention. Same case with the exploiters using cl_interp and lerp
@@ehervo2761 Yea your pretty much right
Yep
Why do I sense a wave of people rushing here after today's update
IT WAS YOU YOU DID ITS YOUR FAULT
@@mana_bahama sobbing.wav
What did he do
What did he do
The iron bomber got patched after this video
Nearly two years after this video released, they finally fixed it.
5:22 why can't we have this
my heart aches
*Cough* Loch-n-Load *Cough*
Oh quit your bellyaching. There's no way a drunk scottish cyclops will be able to shoot with pinpoint accuracy.
@@ashtongiertz8728 but at least we can dream 😢😢😢
hitbox: get fixed
Iron bomber user: *unexists theirselves*
after almost 2 years, its finally fixed
0:04 seconds in and I recognized the cave story music.
it's so good ;_;
I can't find music there is no cave story 3d music named requiem
@@keramettingucverir8439 Good catch! It's actually the song "Hero's End"
@@shi5369 LOL
Well, this is historic
I know I've said it before but god, I love the way you edit. It's just so clean man, I could watch these all day. Keep it up!
RUclips knew what it was doing
"If hitting is sure missing on attack then you must use iron bomber!"
Toofy said that! And he knows bombs about more than you do pal because he was using it!
Then he bought two of every grenade launcher and then he took them on a itemtest server. And then used the crap out of every grenade launcher.
*Giggles* and from that day foward anytime a grenade launcher is used IRON BOMBER IS STILL OP!
Unless it's a loose cannon!
This is the best comment in this video by far
DIO!
"And I reckon he knows a little more than you do because he invented it! "
-Soldier
I am disgusted by how You butchered that Whole line By missing the point,And Using wrong words To make the joke.
its funny how this gets recommended today
Well well well what a time for youtube to recommend this video to me
New weapon idea: the cannoniers caboose
- No random crits
+ fires trains
Perfectly balanced
Valve at some point was playing with the idea of "one big bomb", and honestly a heavily nerfed version of this (like a singular huge shot) would be excellent.
Maybe like a single-load grenade launcher with 3 or 4 spare ammo?
@@M.J44 perhaps.
Yeah, I'm pretty sure it's balanced!
6:02 I think the randomness about the stickybombs is because of the 'charge' feature, not the physics. Even if you hold down the trigger for half a second, it'll still add a little bit of extra range.
Would that be mitigated by having a test where they are all fully charged?
If TF3 comes out i just want it to be a remaster of TF2 without the spaghetti code monster
Volvo plz fix
on a completely separate note, i misread the dnd5e book "volo's guide to monsters" as "volvo's guide to monsters"
the spaghetti is what makes the game tasty!
If you play on W10 there’s a newly released version called Comms Fortress 2! Basically a really great coder in the tf2 community completely fixed the tf2 spaghetti and tons of bugs, try it out!
so tf2 without the fun
I hope they add more characters with the same hitbox it would be nice to get some new mercenaries in and maybe a 3rd class.
To quote 3kliksphilip: "Valve, pls fix".
They'll
@@hldelta That would imply that valve is gonna acknowledge tf2's existence.
i heard this in his voice
I stand corrected now
@@n00bsstuff36 how come? is it fixed?
I cant believe im saying this. But this has been patched in the latest update
0:48 - The pipe bomb knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation.
what
bro are you high
i just like the look and sound of it, plus the fact that all my "s k i l" plays with the iron bomber is now rendered semi irrelevant makes me a bit sad.
i like the iron bomber because of its design and sounds too, but i don't use it because it requires no skill to use and it's not funny to play against and to use, or at least for me.
@@kimgkomg yeah sure whatever you say
@@daxoixes Are you... Confusing the Iron Bomber and Loch-n-Load?
@@Maddyislicious I think in some cases the loch-n-load can be considered as a crutch tbh, but in the same situations that it can be a crutch the iron bomber is one too and even more. (like making airshots easier)
It still takes skill to play with any grenade launcher, keep at it! And hey, as long as you’re having fun, who cares?
Now I can definitively say, as a Demomain, that the Iron Bomber is indeed a crutch.
Also I love the Loose Cannon. It's perhaps the most NORMAL of the launchers.
hilarious how when i fire the loose cannon, most of the time it feels like it doesn't connect with it at all, and now i see how the iron bomber gets dibs on actually being a meaty projectile
Its so frustrating to see a huge ass Canonball be smaller than a tiny ass bouncy ball looking object
@@sleepy1066 as a loose cannon user yeah, it kind of is but I'm also glad it isnt like the iron bomber cause then I can actually say I have some skill
Its over... We can go home
I swear to god Valve is just watching your videos and fixing everything they watch.
The moral of the story?
Swap Iron Bomber attribute with the Loose Cannon.
E X P A N D
D O N K
Make All the grenades the size of iron bomber
B I G P I P E
You can't go wrong if you expand dong - vargskelethor Joel
"When your pipes are trains, theyre really easy to hit too."
You have no buisness saying such rediculous shit so deadpan.
Love all the vids!
super impressed by the visuals in all your videos i gotta get on your level man
It's u
it's him.
Ong I can’t believe Shounic would lie to usssss 😭😭😭
If it specifically changes hitboxes at the end of the process by an item attribute, then there's some chance this is just intended
Then why wouldn't they add "+x% bigger projectile" in the atributes for the iron bomber?
@@cristiandalpino3833 cause this is valve
Have you seen the tf2 source code? Its a fucking mess
@@somerandomgamer8504 Still, it's obviously a bug, and not something intentional
Yes, Valve and their infinite wisdom in Source Spaghetti did that intentionally, sure.
The people working on the source code even leave messages like "I don't know how this work and it scares me." so that saying a lot.
And there's also the never ending tide of bugs in this old ass game so...
In my opinion the iron bomber’s pipes hitbox was not a problem at all it perfectly fit the size. it’s the other pipes hitboxes that should change to fit their size better.
Another bug shown by shounic now gone
3:45
It's so bizarro seeing the way the sticky bomb shader works so close. The spikes disappear when they're facing you.
yeah but the loose cannon looks cooler
Tru
No the iron bomber is the coolest
@@bustoms it's a matter of opinion really, I really like how the iron bomber looks, but not only does the loose cannon look great, but it's silliness is what makes me like it, you're shooting cartoon bombs! How can I not like that lol
And this is how ww3 starts
@@pyrenviii3053 this is not opinion its objective fact your honor
In every shounic video there's at least one funny part. And I believe 6:41 is this video's funny part.
"yeah it's just preference between the two" so that was a lie
Yes
No. Im a post iron bomber user. I switched weapons because of rollers. There is preference.
I like how the Loch 'n Load is literally just completely forgotten in this video. (As it is IRL.)
Immediately ran here after they fixed it
Aged like a fine milk.
(Context: a patch released on July 7, 2022 that fixed this)
no
@@KitronMK ?
@@KitronMK yes
This man is doing the lords work
an outdated tf2 video, how?
They just fixed it!!!
the iron bomber HAD a bigger hitbox (& notes on pipe & sticky physics simulations)
it is good day, to be not DEAD
Cool video, I remember hearing people speculate that the iron bomber was easier to hit pipes with because they were circular shape which would result in less wobbling when flying through the air (though that didn't make much sense tbh given TF2 doesn't simulate complex drag on things I think), so this is enlightening as to really why they hit more consistently. Hopefully the TF2 team sees it and is able to fix it or something.
I must say,I don't believe that TF has a real aero model (taking into acounts things like pipe orientation and so on ...) for projectiles. It seems too complicated and certainly of no practical interest.
>change the iron bomber's hitbox
No.
This aged like fine wine
This editing is REALLY impressive. Inspiring too!
Iron Bomber broken straight upgrade confirmed
Something people seem to miss is that, despite the "hitbox" being bigger, it is actually only the rough cuboid bounding box.
The physics model is actually still the stock pipe.
Correct me if I am the moron!
@@lev7509 The larger hitbox is the one used for checking for player collision
@@thetrueinferno7993 yeah another person pointed that out too. So it is broken.
The size difference is actually really small, only like 3 hammerunits which is like millimeter work
@@SuperHeroGame2100 Yet it results in an 8 times increase in volume, enlarging the hit area of small character hitboxes such as scout to similar to a soldier or heavy
The very instant I opened the video I instantly recognized that Cave Story song
lmaoooooooo It gave me like, really good chills
as of 7/7/2022 this video is irrelevant as the devs fixed the iron bomber projectile
Goat video editor, blessed to have you in the tf2 community
i blame you for this.
Rip demoman crutch
i thank him for this.
@@REDNDEAD same
So basically, the devs that implemented the Iron Bomber didn't fully understand how to implement the projectile model and in a nutshell screwed it up altogether. That sounds like the most jury-rigged way to get the model desired. It was outright done incorrectly.
This also answers the question "Why am I so much better at landing direct pills with the Iron Bomber?" It's usually chalked up to be the mildy more consistent trajectory etc., but in reality I think it's the drastically larger hitbox of the projectile.
The Iron Bomber, because of this information, may very well be a straight upgrade to stock. That hitbox is a HUGE deal.
Coming here to say RIP to the old Iron Bomber
everything in your videos being lower case makes it more chill
this man's career consisted of pointing out valve being lazy
Well, not anymore
Iron Bomber users rn: "You can't do this to me. DO YOU KNOW HOW MUCH I SACRIFICED!"
Every ones talking about the iron bomber when the Loose cannon's hit box still hasn't been fix yet, lame.
They fixed it.
.
(inb4 shounic can update the title/ description lol)
We lived up to the moment when it was corrected.
this is now history
Always knew there was something up with this damn crutch. That explains why it would appear to hit the ground and explode.
The Pyro main's intuition strikes again.
Awesome Archon A crutch makes bad players better, the good players worse.
now this is epic
Amazingly well produced, please know that I deeply appreciate the ease of understanding.
"The Iron Bomber has a bigger grenade than the other launchers"
or
" How one Drunk Black Scottish Cyclops cause an uproar in an online community"
the quality of these videos are always so amazing
*4:47*
If Demoman was born in America.
UPDATE THIS VIDEO'S TITLE IMMEDIATLY
At this rate, every bug on this channel will be patched in 3 days.
Super well made and greatly explained as all your later videos have been!