@@saiyangod-wq9ux he didn´t, he just knows how to manage his brain power, less thought into combos and more brain power into everything else, he is actually a genius
18: Honey, stop autocomboing! Krillin: Its for a video I'm helping out with. Wanna lend a hand? 18: We getting paid. Krillin: Yes. 18: *command grabs Krillin
Never before have I so personally understood the weight of the words "players won't feel much incentive to stop". You could probably do a fairly long video explaining everything "players won't feel much incentive to stop", except you'd lose 6 - 10 minutes because you've already covered UI Goku. Entertaining and educational as always! Even after 200-300 hours in the game I didn't really understand the complications that are behind the mashing of L.
So if I’m a new player because I’m a huge Dragonball fan, what would be the best way to approach the game without auto combos? Never been too good at 2D fighting games
(5:52) Ahhhh, that's that good stuff. I mean, uh- Gohan's autocombo is definitely very fair Bagel, you just have to look the other way when it happens. Nothin out of the ordinary AT ALL :)
There is technically a third autocombo in the game's tutorial, though it's also the most worthless (except maybe Roshi to make some routes easier). Mashing H after a 5H or 2H makes superdash come out. Yes, the game calls this the H autocombo.
Came for the FighterZ analysis, stayed for the funky beats Also SSJ4 Gogeta’s autocombo belongs in the GODS tier dude it does everything- switch sides, anti airs, huge zone control Also also MoldyBagel’s continuing hate on UI is always funny, really takes me back to like February when we all thought he was Christ incarnate lmao
I've never had a problem fighting a UI player (unless they're smart as shit or something) it's always z broly to be considered a character that no matter how long I play and how good I get, I get washed by any z broly player and I never know why.
Similar thing here. I threw him in my mid spot because I wanted a good defensive assist. Then after a couple hours I felt dirty because I never labbed him, didn't know any combo, but I won almost every game with him anchor because release UI made it harder to lose than to win.
Honestly yamcha might have had one of the best auto combos. Before the last update it was the safest way to tag out and has zero weaknesses or openings once they’re blocking. It’s definitely an example of boring but practical.
There is one more weird thing with auto-combos. Damage scaling. Some characters (like normal Brolly) have combos that become hyper-lethal if the first attack WHIFFS. [L (whiff) -> L] was(is?) a key part of his optimal combos.
Dude I love your videos so much, I love your comedy and editing style, even though I've literally never touched this game and probably will never, I still watch your videos multiple times
It was initially. The part in the video where it says the range was increased was the one people were saying was a nerf. Cuz they also gave the second hit increased landing recovery and it didnt have the tracking at that point
Ahh yes, auto combos I remember my friend showing me this game, we would just spam auto combos at each other, then I got the game, stopped relying on auto combos too much unless if it is part of a specific combo I am making, while this friend of mine that Introduced dbfz to me still spams autocombo... "why would I put myself into so much effort if the combos are already made?" He said.... well, at least he never had a w against me ever since
@@atroposV he's the type of guy that thinks "real games" are triple A, so he is more inclined to grind ours in games like mortal kombat or tekken, can't really blame him
Reminder that in BBTag, ArcSys _other_ tag team fighter, with core systems revolving around smart (auto) combos, dont have their normals chain on whiff It's worth noting how particularly egregious the auto correcting is even _after_ taking the few characters with overtuned ACs out of the equation. It can be nuts Perhaps this and other systems can be improved in FighterZ 2, if there is this game ever gets a sequel Cheers
You forgot my favorite part! The fact you get rewarded more for whiffing the first hit than actually landing it because for some reason 5LLs are medium scaled. Which is the only reason I'd say UI's autocombo is equal to Gohan's. Because not only is it a half-screen low-crush, it's a medium scaled one.
5Ls are usually a character’s most stubby move (if not, then it’s 2l), and most that aren’t have 7f startup to compensate And then right after that tiny 5L whiffs, you *immediately* get donked by a medium scaled attack that reaches 3 brolys away and off goes your health sweet prince
The autocombo reminds me of Lee from Last Blade 1, that guy can literally combo his moves into another move even when he does not hit the opponent, NONE of the other character in the roster can even do that, but I would say this is fairly balanced because the other characters have bigger attack hitboxes while Lee's attack hitbox is very small.
I like how you used Videl for an example of an invincible option to counter Vegito. It's probably just a coincidence but as a Videl main it's pretty sweet to see.
I remember telling people on reddit during the game's first EVO that auto-combo is way more powerful than it should be. They said that it only works on noobs, git gud etc, and then GO1 *immediately* got a reversal on someone by mashing Bardock's AC and got them out of the air with the third hit. That should have been my cue to stop posting on reddit.
I neither play this game, nor do I truly understand fighting games, but I must say that the visuals and explanations you provide make this series of DBFZ's weird quirks quite fun!
No pressure mate but I can't wait to see your visual breakdown of the "reworked" DBFZ and that SSJ Goku's crouching medium is back. I'm sure my sides will be gone from my body by the end of the video.
This video is art. Informative, funny and an easy way to remember essential information because of the halarious impact the jokes and editing have when first seen. Please. Dont ever change.
4:04 Ginyus auto combo is actually pretty cool and unique cuz it sucks you closer to him so you can suck your opponent out of corner as ginyu and potentially get 4 way mix
But than you gotta learn Ginyu and pray they're aoto combo doesn't have a huge hit box...yes I keep getting snipe out of the air and it's usually SSG4 Gogeta who usually the one stealing back his turn
Yeah, the game doesn’t really do a good job of teaching about comboing properly unless you go out of your way to learn them. Only reason I ever finally looked up how to do it was cause some people could kill my characters after only 2 touches versus like 6 or 7 from auto combos.
I will say as a total noob, medium autocombos can actually teach you how certain specials can combo into certain supers and potentially other stuff, giving you ideas that someone like me wouldn't think of. Jiren's M combo for example combos his Infinity Rush into the Colossal Slash, because one sends you into the corner and the super travels all the way into the corner. Pretty neat! Cooler's as well shows you his ground-cracking special can prep enemies for a clean level 1 super, since it also travels full screen. Also neat!
Btw i wanted to ask@@MoldyBagelWhy do you think gogeta blues AC belongs in D Tier? Yes I read the ‘‘Made in 5 seconds“ disclamer but his 5L is huge, fast and safe on block, you can combo his 5LL into a dragonrush for free snapbacks *(MIDSCREEN)* and his 5LLL is a sideswitching overhead, even if the opponent is blocking in the corner (for mixup). He‘s at least 2 Tiers to low (in my opinion)
I mean, another reason people avoid them is how toxic the community is. Having trouble beating a boss or something and need tips? Get good scrub. Its worse than just that but its annoying to know you dont get much help
I think the best solution would be to make it so that the AC is only limited to the first normal and it won't do the rest of the combo unless on hit or on block like in Bbtag or p4a
People have literally been saying that since the beta. I didn't even play this game till Covid, but even I heard that DBFZ players thought this was a genuine bug at first. They hated it THAT much but it's still in the game, so it's probably not going away.
Yesterday i bought Super Mario 3D World and as i’ve been playing it i thought of this video cuz literally all the songs in this vid are from there. Crazy
I feel like Vegito's autocombo is at least somewhat balanced by the insane timing. If the opponent doesn't get hit by the initial kicks, it's a free punish. And anyone who gets hit by the grab after watching Vegito go through all those kicks probably deserves to lose anyway.
There's also the issue that CPU's will block your high/low mixes and cross ups for days, but they'll instantly open up every time you Super Dash and/or autocombo. Granted this is more of an AI issue, but seeing as most people start with offline play this is another huge incentive to do nothing but auto combos
Personally, I consider Teen Gohan's autocombo to be a deal with the devil, since it makes combos so much harder to extend unless you use a much lower damaging route. Remember that you can't input a medium after the 2nd hit of the auto combo. At this point, you either press L a third time, or do a 236 attack, and both those options make the damage significantly lower. You may say that's the case for other autocombos but it can also be a disadvantages in blockstrings. But that isn't always the case, so it's not as big of a downside as combos. So yes, while Teen Gohant does win neutral a LOT thanks to his auto combo, I wouldn't say it's THAT bad. Sure, it's in the absolute best in the game, but worse than Vegito? Nah.
Yeah hitconfirming with teen gohan is pretty annoying due to that factor, but the fact that it leaves him airborne lets you go into legs where his mix is located, which I feel balances out the negativity
This is the second time I've seen someone use the low quality clip of me getting destroyed by Teen Gohan in a DBFZ video (and you even credited it 😳) Great video as always btw
4:30 My brother is a Vegito main. And every time I play against him he does light 1 on my block and dares me to challenge it. The problem is I play mostly slow characters. It makes me cry to have my block oppressed unless I have a DP.
I think the incentive with autocombos is there. There's the damage, the cool factor, and the fact that some auto combos are actually pretty shit for the type to spam Autocombos. If you want to do more than ~2.5k damage without meter, you're gonna have to stop using only autocombos. Long, cool combos are a little easier to dip your toes into, since they can use the autocombo to start getting used to timing. It's easier to tack shit onto and into the autocombo than it is to start the combo from scratch... sorta like making cookies from scratch vs using a boxed mix. and for my last point... I only began to branch away from Autocombos because hit had like... zero anti-air in his, Piccolo couldn't do a knockdown and piledriving people with 16 is fun as fuck. I began to learn how to do combos *because* there were things I wanted to do that Autocombos could... and even then, it was difficult enough starting out for me to tack supers at the end of combos... I probably wouldn't have stuck around if not for them.
the thing they dont really touch on in the so called tutorials are that pressing down/up on the d pad whilst using combos is neccesary and that chaining combos using light medium and heavy are the main rule
Idk about you guys, but I actually saw the auto combos, and thought there must be bigger combos, so I would just use things I knew from auto combos and mix them to make a normal one. So I guess they did teach me to learn new combos
Gotta be honest Half of the fun of these videos is pure musical editing Just chef kiss The info is super interesting even for a non fighting player like me But the music just ties it so well
Very easy to fix 1- auto combos should no track horizontally( side switch)outside of combos 2- auto combos should not go past the first L if whiffed outside of combos This gets you all the combo potential and none of the whiffed nonsense
"I need help!"
The immortal Vegeta quote, poor boy
It's character development, he'd never ask Nappa for help
I-I-I KNEEL
I love that voice line so god damn much.
FAAAATHEEEEEeeeeeeerrr.....!
“Bardock, Bardock 2: He Teleports now, Bardock 3: Why does it get worse with every fucking generation?” Ok, that one got me.
It's always another Goku
Well it should always be another bardock
Bardock4 : he does a teleporting super at frame 1
good thing neither goten or pan made it to the game
Bardock5: now he has a insta kill and punches behind him and has a anti air.
Spamming auto combos is like the battery saver mode for a brain
Lol that’s why I use teen gohan
@@Elemental-bh2uu you just called urself stupid
@@saiyangod-wq9ux yo did i stutter?
@@Elemental-bh2uu lmao
@@saiyangod-wq9ux he didn´t, he just knows how to manage his brain power, less thought into combos and more brain power into everything else, he is actually a genius
18: Honey, stop autocomboing!
Krillin: Its for a video I'm helping out with. Wanna lend a hand?
18: We getting paid.
Krillin: Yes.
18: *command grabs Krillin
☠️☠️☠️
@Volt *Bonk* No.
@Volt Bonk no
@Volt i mean you're not wrong
I have a feeling that’s kinda their thing
Okay, that bit with trunks change the future and vegeta in the corner had NO reason being that funny.
I'm glad that I paused to read the book.
Seeing UI goku combo off a trade reminded me of Lythero's video.
"There! THERE IS IT!"
"His L is _literally_ built different, I hate it."
Guaranteed he watched that and went to make sure its actually real
Bet theres where he got the idea for that clip
"So we traded and he was able to get out of hit stun and COMBO of it"
“His L is Actual bullshit.”
Never before have I so personally understood the weight of the words "players won't feel much incentive to stop". You could probably do a fairly long video explaining everything "players won't feel much incentive to stop", except you'd lose 6 - 10 minutes because you've already covered UI Goku.
Entertaining and educational as always! Even after 200-300 hours in the game I didn't really understand the complications that are behind the mashing of L.
One thing players need to stop, Rule of 3 mix up. Like, if stuck in block and two lows, expect an overhead next or like a frame trap attempt
@Volt if you're bad yea
@Volt gogeta red is more of a monke then silver hair ngl
So if I’m a new player because I’m a huge Dragonball fan, what would be the best way to approach the game without auto combos? Never been too good at 2D fighting games
@@Glitchedsquirtle don't because everybody else is going to have 5+ years of experience on you
I feel like Gogeta 4’s auto combo is MASSIVELY underrated. It hits you from pretty much anywhere.
It's better than some of them in GOD tier, that tier list is kinda wack
mostly just the 5LL tbh
Ridiculous range with his slender man arms that stretch extremely far, and his last hit is an improved 2h.
@@Venombot21 the first hits are very fast and has some range.
To be fair he kinda slapped the tier list together in like 5 minutes and not to take it seriously, but I agree, his auto combo is pretty gross
This is my favorite dragon balls fighterz channel because the content and editing feels very unique
I came here when I was brand new to Dragonball fighterz, helped out and I've been subbed ever since
Lythero and Argin are also pretty good as well. Nerf SS4 Gogeta from Argin has a lot of edits and fits well!
@@sonickirbys I watch argin he's really funny
Lythero and Youshomomo are really goods channel's too!
DBFZ channels are actually pretty cool. It doesn't feel like other FGC communities it feels like they're having more fun with it
Whenever this dude uses a soundtrack for his music I love how he sticks with the same game for the whole video.
Mario 3d world ost goes hard
(5:52) Ahhhh, that's that good stuff. I mean, uh-
Gohan's autocombo is definitely very fair Bagel, you just have to look the other way when it happens. Nothin out of the ordinary AT ALL :)
I was looking specifically for your comment
@@NutterButter774 same
I mean I play tien and teen gohan on the same team and I can say with certainty
THE HELL IS THIS SH-
No u lol
There is technically a third autocombo in the game's tutorial, though it's also the most worthless (except maybe Roshi to make some routes easier).
Mashing H after a 5H or 2H makes superdash come out. Yes, the game calls this the H autocombo.
LMAO THAT'S HILARIOUS
I thought that is how you super dash after H...
Who doesn’t know this
@@jenshansenhavde you can do it manually its all the same really, if you press the super dash button after superdashing someone a heavy comes out.
@@MoldyBagel Pair that with 17 and you can pretty much become a GOD.
Came for the FighterZ analysis, stayed for the funky beats
Also SSJ4 Gogeta’s autocombo belongs in the GODS tier dude it does everything- switch sides, anti airs, huge zone control
Also also MoldyBagel’s continuing hate on UI is always funny, really takes me back to like February when we all thought he was Christ incarnate lmao
Also add the hit box behind in the second L
@@1544C i hit someone out of their guard cancel with it
@@Juno9306 bruh
@@Juno9306 wha-
@@Juno9306 LMAO
These are probably the most entertaining videos I’ve ever seen and I haven’t even played fighterz
I played it but i was so bad i stopped
@@silverreaps6803 sad
The game isn’t bad but it is actually really good it’s just that a lower level it is really bad
@@puggypig9960 I know.
@@silverreaps6803 HEY, dont talk down to yourself like that! -Josuke
I used to play UI Goku, but fighting him made me me so mad, I dropped him out of respect for everyone else.
I've never had a problem fighting a UI player (unless they're smart as shit or something) it's always z broly to be considered a character that no matter how long I play and how good I get, I get washed by any z broly player and I never know why.
@@RobinDaHoodV2 same, I play Frieza and Z Broly folds Frieza into quarters lol
@@RobinDaHoodV2 Cause this game is his domain.
Similar thing here. I threw him in my mid spot because I wanted a good defensive assist. Then after a couple hours I felt dirty because I never labbed him, didn't know any combo, but I won almost every game with him anchor because release UI made it harder to lose than to win.
@@RobinDaHoodV2 me it super Broly and the fusion team
1:23 Trunks making Vegeta bounce like that is something I didn’t know I needed in life.
Honestly yamcha might have had one of the best auto combos. Before the last update it was the safest way to tag out and has zero weaknesses or openings once they’re blocking. It’s definitely an example of boring but practical.
There is one more weird thing with auto-combos. Damage scaling.
Some characters (like normal Brolly) have combos that become hyper-lethal if the first attack WHIFFS. [L (whiff) -> L] was(is?) a key part of his optimal combos.
Yeah since 2LL is technically a medium, whiffing the 5L in combos is going to be better usually.
Dude I love your videos so much, I love your comedy and editing style, even though I've literally never touched this game and probably will never, I still watch your videos multiple times
I have no fucking clue how most of the stuff in DBFZ works but holy shit are these videos entertaining
i still remember when teen gohan mains were trying to say the ato combo change was actually a nerf
Cuz it killed a couple of mix ups he had with the 2nd hit into legs I think.
It was,they changed the autocombo thrice. The second time they made it worse by trying to buff it
Or rather,they changed it twice so there were 3 versions of the autocombo
It was initially. The part in the video where it says the range was increased was the one people were saying was a nerf. Cuz they also gave the second hit increased landing recovery and it didnt have the tracking at that point
@@hadoking3636 yes,and also removed 5LL 5S
Ahh yes, auto combos
I remember my friend showing me this game, we would just spam auto combos at each other, then I got the game, stopped relying on auto combos too much unless if it is part of a specific combo I am making, while this friend of mine that Introduced dbfz to me still spams autocombo... "why would I put myself into so much effort if the combos are already made?" He said.... well, at least he never had a w against me ever since
If they ain't gonna learn, they're gonna fucking learn today.
What rank are you? Bet I can beat you with auto combos
@@BEANSFM D
Your friend should quit fighting games with that mindset
@@atroposV he's the type of guy that thinks "real games" are triple A, so he is more inclined to grind ours in games like mortal kombat or tekken, can't really blame him
These editing skills are insane!
Amazing video as always!
Thanks man
UI is looking at this like "lol"
:UI5L:
Combos: you can't just mash one button that's unfair!
Auto-Combos: *haha funny combos go brr*
Reminder that in BBTag, ArcSys _other_ tag team fighter, with core systems revolving around smart (auto) combos, dont have their normals chain on whiff
It's worth noting how particularly egregious the auto correcting is even _after_ taking the few characters with overtuned ACs out of the equation. It can be nuts
Perhaps this and other systems can be improved in FighterZ 2, if there is this game ever gets a sequel
Cheers
“All auto combos are equal but some auto combos are more equal than others”
You forgot my favorite part! The fact you get rewarded more for whiffing the first hit than actually landing it because for some reason 5LLs are medium scaled. Which is the only reason I'd say UI's autocombo is equal to Gohan's. Because not only is it a half-screen low-crush, it's a medium scaled one.
5Ls are usually a character’s most stubby move (if not, then it’s 2l), and most that aren’t have 7f startup to compensate
And then right after that tiny 5L whiffs, you *immediately* get donked by a medium scaled attack that reaches 3 brolys away and off goes your health sweet prince
The autocombo reminds me of Lee from Last Blade 1, that guy can literally combo his moves into another move even when he does not hit the opponent, NONE of the other character in the roster can even do that, but I would say this is fairly balanced because the other characters have bigger attack hitboxes while Lee's attack hitbox is very small.
Interesting gimmick... Thanks for sharing!
I like how you used Videl for an example of an invincible option to counter Vegito. It's probably just a coincidence but as a Videl main it's pretty sweet to see.
I'm a Videl main too!
"But is Videls dodge still whack?" Part two: There is no difference I'm just asking again because it got buffed.
It's a good way to buff it. I don't really have enough to say for a full video.
@@MoldyBagel what about a vid about how goku black finally got buffed?
This editing is *insane!* this is such a good watch.
Thanks Jorge
“Knockdowns are much stronger than balls…” *Rock eyebrow meme intensifies*
I can hear the noise while reading this comment
I remember telling people on reddit during the game's first EVO that auto-combo is way more powerful than it should be. They said that it only works on noobs, git gud etc, and then GO1 *immediately* got a reversal on someone by mashing Bardock's AC and got them out of the air with the third hit.
That should have been my cue to stop posting on reddit.
I neither play this game, nor do I truly understand fighting games, but I must say that the visuals and explanations you provide make this series of DBFZ's weird quirks quite fun!
Autocombos actually did help me learn some combinations with level 1 supers AND other combos :D
not gonna lie i was not paying attention to busy VIBING TO THAT MUSIC
2:51 man I wish that was me...
bro
3:36 the music that plays is Bowser's highway showdown
And the outro music used for this video is called hisstocrat
That "FAAATHER" and playing pong with vegeta got me rolling 🤣 good stuff as usual MB
The amount of editing and intuitiveness of this is great. Nice video!
No pressure mate but I can't wait to see your visual breakdown of the "reworked" DBFZ and that SSJ Goku's crouching medium is back.
I'm sure my sides will be gone from my body by the end of the video.
Your editing skills and informative style is the strongest combo in this video.
Great vid as always man, would love to see another about vanishes
is there anything worth mentioning about vanishes though?
I’d say a guard cancel video, especially with new mechanics recently added
6:56 that unintentionally matched up with the music
5:14
THERE IS IT.
Positive on TRADE.
Sorry for being annoying last video. Thank you so much for adding this in.
ayy thanks for leaving it they are helpful i don't want to leave shit out
I saw a shananigoons video of that. I understand now.
THATS CRAZZYY
This video is art.
Informative, funny and an easy way to remember essential information because of the halarious impact the jokes and editing have when first seen.
Please. Dont ever change.
Another amazing video yo, you always got good background music too
These edits are incredible. I died at Trunks yelling “father” while vegeta bounced around lol
4:04 Ginyus auto combo is actually pretty cool and unique cuz it sucks you closer to him so you can suck your opponent out of corner as ginyu and potentially get 4 way mix
But than you gotta learn Ginyu and pray they're aoto combo doesn't have a huge hit box...yes I keep getting snipe out of the air and it's usually SSG4 Gogeta who usually the one stealing back his turn
the whole bit about AC in the beginning helped me alot. I didn't know about this and I had alot of trouble on why I keep getting bodied on their wiff
Yeah, the game doesn’t really do a good job of teaching about comboing properly unless you go out of your way to learn them. Only reason I ever finally looked up how to do it was cause some people could kill my characters after only 2 touches versus like 6 or 7 from auto combos.
Or...killed you in 1 sometimes only needing 3 bars to do so
I always loved the magnet properties for aerial combos. It actually made the game more complex, or atleast the combo part of it.
Yeah they do feel wonky since sometimes using the magnet will make you whiff when not using it was actually the right thing cause it overcorrected
3:40 Ah yes the privileged 5
Bro your editing is some top notch stuff
Thank you
7:02
Videl: YES
I will say as a total noob, medium autocombos can actually teach you how certain specials can combo into certain supers and potentially other stuff, giving you ideas that someone like me wouldn't think of. Jiren's M combo for example combos his Infinity Rush into the Colossal Slash, because one sends you into the corner and the super travels all the way into the corner. Pretty neat!
Cooler's as well shows you his ground-cracking special can prep enemies for a clean level 1 super, since it also travels full screen. Also neat!
1:31 that’s what she said
Teen gohan players will need a new square button every 0.25869996769 seconds
0:19
Chichi is one lucky woman
PFFF HAHAHAHA
Btw i wanted to ask@@MoldyBagelWhy do you think gogeta blues AC belongs in D Tier? Yes I read the ‘‘Made in 5 seconds“ disclamer but his 5L is huge, fast and safe on block, you can combo his 5LL into a dragonrush for free snapbacks *(MIDSCREEN)* and his 5LLL is a sideswitching overhead, even if the opponent is blocking in the corner (for mixup). He‘s at least 2 Tiers to low (in my opinion)
@@Djindas it's been buffed a bit since this video irc. Still think it's terrible tho personally. The overhead is way too slow to be relevant
Fair enough
“They’re harder to beat than to use” I’ve said this so much but I wasn’t sure if I was just coping or not
3:28 that got me worse than it should of
*"Fighting games shouldn't be easy"*
~Old Daisuke Ishiwatari
I like the use of SM3DW’s soundtrack. One of the best OSTs out there, ESPECIALLY THIS SONG: 2:17 ITS SO GOOD AND UNDERRATED
which song is it?
Finally, with Raycon earbuds, I can stop listening to the grunts of Teen Gohan while he auto combos me!
I mean, another reason people avoid them is how toxic the community is.
Having trouble beating a boss or something and need tips? Get good scrub.
Its worse than just that but its annoying to know you dont get much help
This is why I use simple controls for the Nintendo swotch, it literally reduces the stress my brain has to use while playing the game by 60%
I think the best solution would be to make it so that the AC is only limited to the first normal and it won't do the rest of the combo unless on hit or on block like in Bbtag or p4a
People have literally been saying that since the beta. I didn't even play this game till Covid, but even I heard that DBFZ players thought this was a genuine bug at first. They hated it THAT much but it's still in the game, so it's probably not going away.
Underrated thought but one reason I like looking forward to future vids is seeing what music choices you’ll choose
3:08 domestic violence
Yesterday i bought Super Mario 3D World and as i’ve been playing it i thought of this video cuz literally all the songs in this vid are from there. Crazy
I feel like Vegito's autocombo is at least somewhat balanced by the insane timing.
If the opponent doesn't get hit by the initial kicks, it's a free punish.
And anyone who gets hit by the grab after watching Vegito go through all those kicks probably deserves to lose anyway.
Lol good point
There's also the issue that CPU's will block your high/low mixes and cross ups for days, but they'll instantly open up every time you Super Dash and/or autocombo. Granted this is more of an AI issue, but seeing as most people start with offline play this is another huge incentive to do nothing but auto combos
Do they? Maybe I'm just so used to fighting game single player being dogshit that I didn't even think about it lmao
ACs can't really be nerfed without upsetting the whole goddamn community
Edit:happy 100k!
17 mains when his autocombo got nerfed: "Pathetic."
Godlike video. Thank you very much.
The music synced with gohan kicking the bardocks was awesome too
Personally, I consider Teen Gohan's autocombo to be a deal with the devil, since it makes combos so much harder to extend unless you use a much lower damaging route. Remember that you can't input a medium after the 2nd hit of the auto combo. At this point, you either press L a third time, or do a 236 attack, and both those options make the damage significantly lower. You may say that's the case for other autocombos but it can also be a disadvantages in blockstrings. But that isn't always the case, so it's not as big of a downside as combos.
So yes, while Teen Gohant does win neutral a LOT thanks to his auto combo, I wouldn't say it's THAT bad. Sure, it's in the absolute best in the game, but worse than Vegito? Nah.
Yeah hitconfirming with teen gohan is pretty annoying due to that factor, but the fact that it leaves him airborne lets you go into legs where his mix is located, which I feel balances out the negativity
DID HE TRY TO LEARN COMBOS
NO HE KEPT MASHING LIGHT
This is the second time I've seen someone use the low quality clip of me getting destroyed by Teen Gohan in a DBFZ video (and you even credited it 😳)
Great video as always btw
Hey thanks man I appreciate it!
4:30 My brother is a Vegito main. And every time I play against him he does light 1 on my block and dares me to challenge it. The problem is I play mostly slow characters. It makes me cry to have my block oppressed unless I have a DP.
I think the incentive with autocombos is there.
There's the damage, the cool factor, and the fact that some auto combos are actually pretty shit for the type to spam Autocombos.
If you want to do more than ~2.5k damage without meter, you're gonna have to stop using only autocombos.
Long, cool combos are a little easier to dip your toes into, since they can use the autocombo to start getting used to timing.
It's easier to tack shit onto and into the autocombo than it is to start the combo from scratch... sorta like making cookies from scratch vs using a boxed mix.
and for my last point... I only began to branch away from Autocombos because hit had like... zero anti-air in his, Piccolo couldn't do a knockdown and piledriving people with 16 is fun as fuck.
I began to learn how to do combos *because* there were things I wanted to do that Autocombos could... and even then, it was difficult enough starting out for me to tack supers at the end of combos...
I probably wouldn't have stuck around if not for them.
I love how the characters with op ac are all somehow linked with goku or just are goku
0:03 hits different
1:24 Trunks: (yeets Vegeta)
Also Trunks: (yells in concern)
i love how the editing syncs up with the music. and the music is always fire too
Fun Fact:Ui goku’s auto combo can loop with spark
I love Moldy's consistent delivery of amazing digestible and funny content. Love the videos and continue to make more PLEASE!
This is literally professional level quality informative, and it's funny. It has it's fair share of gags, good transitions, and great pacing.
basically these guys are the power rangers of auto combos, Gohan would be yellow, but he's gold
the thing they dont really touch on in the so called tutorials are that pressing down/up on the d pad whilst using combos is neccesary and that chaining combos using light medium and heavy are the main rule
That ping pong edit was god like lmao
3:45 i don't know why but this remembers me of Guilty Gear's "Mankind knew that they cannot change society" intro haha
one of the most entertaining fighterz videos i've ever seen, awesome job!
Idk about you guys, but I actually saw the auto combos, and thought there must be bigger combos, so I would just use things I knew from auto combos and mix them to make a normal one. So I guess they did teach me to learn new combos
It always makes my day when I see you in my feed.
Goten's auto combo if he gets added: IT DOESNT GET WORSE NOW HE GETS TO TELEPORT TO YOU AT THE START OF THE AUTOCOMBO
I know it was slapped together in 5 mins but 4 Gogeta auto combo not being up in god Teir is a war crime
Gotta be honest
Half of the fun of these videos is pure musical editing
Just chef kiss
The info is super interesting even for a non fighting player like me
But the music just ties it so well
Very easy to fix
1- auto combos should no track horizontally( side switch)outside of combos
2- auto combos should not go past the first L if whiffed outside of combos
This gets you all the combo potential and none of the whiffed nonsense
1:48 “The *autocorrect* is a bit jank.”
As a Vegito main I can confirm, Teen Gohan AC is fucking insane
"Fuck teen gohan"
*entire world cheers*