Artist to AI? Custom Metahuman Unreal Engine 5 Tutorial

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  • Опубликовано: 6 сен 2024

Комментарии • 106

  • @CinematographyDatabase
    @CinematographyDatabase 11 месяцев назад +4

    Very cool, I still haven’t gone through this process myself. Helpful to see it like this.

  • @liveinaweorg
    @liveinaweorg 11 месяцев назад +9

    I came here from the Alphabet Superset challenge. This is fascinating, thank you for sharing it Lily. I love your attention to the detail that makes you, you.

    • @loelfolio
      @loelfolio  11 месяцев назад +2

      Thank you so much! That means so so much to me ☺️

  • @Aaron_so5
    @Aaron_so5 11 месяцев назад +7

    Lily is like a wizard with these tutorials !! Looking forward to the next videos ✨

    • @loelfolio
      @loelfolio  11 месяцев назад +2

      Glad you like them!!! More to come :D

  • @seans4018
    @seans4018 10 месяцев назад +3

    Keep up the metahuman related material. This may be the most useful guide on the topic.👏

    • @loelfolio
      @loelfolio  10 месяцев назад +1

      Wow thanks so much :,) I absolutely will do!

    • @seans4018
      @seans4018 10 месяцев назад

      @@loelfolio I've been trying to sort out in my head how to go about making a metahead. This was perfect 😎

  • @carolineito9312
    @carolineito9312 11 месяцев назад +3

    I am mindblown! Thanks for making the process so understandable

    • @loelfolio
      @loelfolio  11 месяцев назад +1

      I’m glad your mind is safely blown 😌 💘

  • @ThatsMySkill
    @ThatsMySkill 4 месяца назад

    this is absolutely amazing. ive seen a lot of "create yourself in 3d" videos and i think this comes closest. its amazing

  • @trumpsaloser
    @trumpsaloser 11 месяцев назад +5

    This was incredible! could you go over in another video how you added the little peach fuzz hairs on the face. That really went a long way in selling the realism.

    • @cgrah1086
      @cgrah1086 11 месяцев назад +1

      Hi, peach fuzz comes with all metahumans. It's a groom asset that shows up in the metahuman blueprints in Unreal as part of the higher levels of detail. Hope that's helpful to you.

    • @screenname1
      @screenname1 11 месяцев назад

      @@cgrah1086 I don't know what's more disturbing, the girl or the fact that she can recreate herself digitally.

    • @CassidyShatzky
      @CassidyShatzky 9 месяцев назад

      Does that also include the incredibly realistic eyes that she has achieved? Mine look far less detailed / realistic in the metahuman creator window. Wondering how that is achieved. @@cgrah1086

  • @blerdstatic8187
    @blerdstatic8187 10 месяцев назад +2

    Liked and Subscribed! I just built my first metahuman before finding this tutorial and I wish I'd known about this blender plugin! My process was polycam - download and import fbx file to blender - get rid of all excess pixel and just keep the face - import that to unreal engine - make sure metahuman plugin was enabled - and made sure the mesh/materials matched up - uploaded/imported to metahuman, then used metahuman's modifiers to make the skin, freckles, etc. I'm currently now rigging glasses to my metahuman in unreal engine. I can't find any good free glasses models though. Anyway, LOVE this video, it's very inspiring because I just learned how to do all this within the last few months. I'd be happy to share my current work/progress with you as well! Also, I'd love an even more in depth break down of the animation part of the video. I wish Live Link was available on Android, I'm using a pixel 8 pro so there's no reason I should have to buy an iphone (no offense to iphone users here).

  • @emily3me244
    @emily3me244 11 месяцев назад +4

    I love your work as well as the way you '' pose'' your voice. Reminds me a bit of Salem Tovar and I really like it ❤

    • @loelfolio
      @loelfolio  11 месяцев назад +1

      Wowee thank you so much! What a bespoke complement, I’ve subbed to Salem now hehehe :)

  • @AB-SimplyFun
    @AB-SimplyFun 11 месяцев назад +3

    That is very impressive! You are really very good. The result is not 100% but 1000% perfect. I'm excited when I can watch your next video. I just subscribed to your channel. Keep it up.👍

    • @loelfolio
      @loelfolio  11 месяцев назад +1

      Wow thank you! I’m so grateful for you stopping by :)

  • @user-gf1wp4cm6h
    @user-gf1wp4cm6h 10 месяцев назад +2

    Excellent presentation, Lily, beautifully articulated...

  • @omnipop4936
    @omnipop4936 2 месяца назад +1

    Gah, I wish we could see more footage of the final result in action (talking, looking around in different directions, perhaps different hairstyles, etc.). I mean, what we do get to see looks incredible, but it's so fleeting.

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 9 месяцев назад +2

    Its the edge for now, congrulations 👏

  • @biano3d
    @biano3d 11 месяцев назад +2

    👏awesome process, thanks for sharing ! congrats 🤘

  • @Crurvid
    @Crurvid 11 месяцев назад +2

    Excited for this channel!

  • @losing_interest_in_everything
    @losing_interest_in_everything 11 месяцев назад +6

    Wow! Your character creation with AI is absolutely incredible! For full body animation (while maintaining the idea of an AI workflow), you could utilize Cascadeur, a free AI-assisted keyframe animation software. Keep up the impressive work! 🌟

    • @loelfolio
      @loelfolio  11 месяцев назад +2

      Great idea! I used mixamo for some test animations but I’ll absolutely have a dig around with Cascadeur- thanks for the tip 🌀

    • @losing_interest_in_everything
      @losing_interest_in_everything 11 месяцев назад +1

      @@loelfolio You're welcome ^^

  • @eldarra562
    @eldarra562 11 месяцев назад +2

    great tut,saved!Thank you so much!

  • @EmpticStudios
    @EmpticStudios 11 месяцев назад +4

    Thank you so much for sharing content like this

    • @loelfolio
      @loelfolio  11 месяцев назад

      It's my pleasure 🥹

  • @horrorview
    @horrorview 11 месяцев назад +1

    Such a clear and engaging (and oftentimes hilarious) tutorial!

  • @JoaoSilva22222
    @JoaoSilva22222 11 месяцев назад +2

    "Thank you for joining..."
    Well, that was my privilege.

  • @satishpillaigamedev
    @satishpillaigamedev 10 месяцев назад +2

    Hey thanks for sharing a nice workflow for meta 😍👏👏👏

  • @jaw1002
    @jaw1002 11 месяцев назад +3

    This is brilliant! I really want to have a play.

  • @cryzenx.
    @cryzenx. 11 месяцев назад +2

    thats amazing !

  • @YouTubeDeletesMyCommentssss
    @YouTubeDeletesMyCommentssss 2 месяца назад

    Mesh to Metahuman has been around for a while now, AI should only be used as a tool integrated into the engines we use to empower us further to compete against the big corps.

  • @Geogiy1970
    @Geogiy1970 8 месяцев назад +2

    A wonderful philosophy about yourself!!!🌼😏

  • @coulterjb22
    @coulterjb22 5 месяцев назад

    This was a great post! Just what I needed. TYVM. And I love your chop! Nice touch.

  • @WillyCash69
    @WillyCash69 4 месяца назад +1

    English Lady Gaga "Looking Lovely Indeed" :)

  • @braD-Leyy
    @braD-Leyy 4 месяца назад

    such eloquent speech and elegant beauty!

  • @cgrah1086
    @cgrah1086 11 месяцев назад +5

    Hi, great tutorial and lovely render, liked and subscribed! Just wondering how you got the jewellery working with the face?

  • @bydreaminc
    @bydreaminc 11 месяцев назад

    Hey I know your intentions are in the right place with regards to speading knowledge about the sanctity and importance of artists coming first. And that's very, very much appreciated, but just so you're aware, the process you've done here doesn't in fact use A.I. It is an algorithmic process in unreal that streamlines unwrapping images onto a pre-existing base mesh by utilizing image data points or "markers".
    Thank you for sharing your workflow these tools are great and really useful for everyone.

  • @alessiohocevar7290
    @alessiohocevar7290 4 месяца назад

    Very informative and out of the box content ⚡

  • @vin3563
    @vin3563 7 месяцев назад +1

    wtf did I look at
    absolutely helpful please do more

  • @deepelements
    @deepelements 8 месяцев назад +1

    So cool, learned a lot Thank you

  • @CharlieBWilliamsIII
    @CharlieBWilliamsIII 11 месяцев назад +4

    still trying to figure out where AI is used Meta human Creator has been out way before AI. While I don't know your intentions but i assume you would like to spread knowledge like any content creator I would just caution that using the term AI, in this case, can be viewed as more as clickbait for the title, and the RUclips algorithm it is really easy to research tools and understand whether its programming or AI and also when Ai is used does not mean something was stolen thus the need for a disclaimer. Meta human creator is an automated way of making photos real characters but this is no different than using a piece of software like topo gun to speed up the retopo process. Its a tool. We have to work on educating each other as artists so that we use the right terms and understand new tech and not re-label tech incorrectly. With that said keep it up keep posting workflows .. just wanted to set the record straight some artists would be turned off to this just hearing the use of the term AI so want to make sure we paint the tech in best light possible

    • @kazioo2
      @kazioo2 10 месяцев назад

      1. AI is a more than 60 years old field, machine learning is older than personal computers and the internet. 2. Epic trained neural nets (cough, cough, "AI!") to dynamically blend geometry between tons of real people they scanned. When you "sculpt" in MH creator you are actually using AI to get something between all those real humans. This is why the trick to quickly make a monster by moving all sliders to maximum common in video games does not work here.

  • @FacundoComix
    @FacundoComix 9 месяцев назад +1

    If I were as beautiful as you, I'd too spent the time to make a digital model of myself.

  • @razorshark2146
    @razorshark2146 2 месяца назад

    Question: Do you enjoy the process of working with AI, setting up parameters and clicking generate? For me personally it’s taking away the part where I feel like “I” have achieved something myself. it feels like too big of a quick fix/cheat to be truly proud about. A bit similar Like rotoscoping animation, then pointing at it and say, “look what I’ve made!” It starts to feel more like copy pasting in a productional kind of way to get stuff done in the best way possible as fast as possible. Yes it’s still artistic in a way, but less and less impressive to be actually proud about. Personal opinion. Ps. great video and very well explained. : )

  • @truehighs7845
    @truehighs7845 8 месяцев назад +1

    I was the thousandth like!! Well done, very clear, thanks a lot!!!

    • @loelfolio
      @loelfolio  7 месяцев назад +1

      Glad it helped!

  • @pixelstate26
    @pixelstate26 9 месяцев назад

    I guess UE also can do face rig by using video clip, just save some time from hand sculpting.

  • @avtpro
    @avtpro 6 месяцев назад +1

    Outstanding. Thanks.

  • @mm-hl7gh
    @mm-hl7gh 11 месяцев назад +1

    i am concerned about the waterlevel in your reservoir... ;)

  • @jasmine8182
    @jasmine8182 4 месяца назад

    Hey - amazing tutorial! Thanks sm! How did u manage to delete the eyelashes when exporting back from unreal to blender before substance?

  • @selvamr3662
    @selvamr3662 5 месяцев назад

    Really awesome 🤩

  • @edgarredup4920
    @edgarredup4920 11 месяцев назад +16

    WHERE IS THE AI PART?

    • @marinomusico5768
      @marinomusico5768 10 месяцев назад

      ❤❤❤❤❤

    • @alessiohocevar7290
      @alessiohocevar7290 4 месяца назад

      27 minutes something like.
      The ai part Is where She speaks about the metahuman performance, built in ai that make your face retargeting very much easier and funny.

  • @CompunctionTime
    @CompunctionTime 8 месяцев назад +1

    And a little friend whispering in our ear lol. I saw mine too, random.

  • @helgonuk
    @helgonuk 11 месяцев назад +2

    This is super cool

    • @loelfolio
      @loelfolio  11 месяцев назад

      Cheers for stopping by!! 🫶🏼

  • @kazioo2
    @kazioo2 10 месяцев назад +1

    Why are you using the butterfly UV projection in the FaceBuilder and not the "mh" projection, which is specifically made for UE5 Metahumans?

    • @loelfolio
      @loelfolio  10 месяцев назад

      Ooh I haven't seen much on that! Do you have a video you could link?

    • @kazioo2
      @kazioo2 10 месяцев назад +2

      @@loelfolio It's explained in the facebuilder official blog. They use the same projection epic uses for metahumans (I guess they didn't use "metahuman" name because of trademark?). It's also in their official tutorial on youtube: ruclips.net/video/U2yderQOMUo/видео.html (MetaHuman-compatibile texture)

    • @loelfolio
      @loelfolio  10 месяцев назад +1

      @@kazioo2 you legend thank you, I may update this pipeline with this!!

  • @mohammedesmile1552
    @mohammedesmile1552 Месяц назад

    Impressive.

  • @MajomHus
    @MajomHus 11 месяцев назад

    Would be fun to see how this metahuman can come to life with some stable diffusion with animdiff and a good Dreambooth model of you.

  • @theory_gang
    @theory_gang 11 месяцев назад +1

    Very cool and terrifying 😂

  • @brianmolele7264
    @brianmolele7264 8 месяцев назад

    I don't know why people see AI as a threat to art. I am also an artist and I see AI as a tool to enhance my work and speed up the work flow.

    • @djwrongen
      @djwrongen 8 месяцев назад

      I’m about to write a paper about this very topic and opinion.
      AI has been painted as a technical boogie man. But all the people who are at the most threat from it all seem to enjoy the introduction of the idea.

  • @macleatakirkwood8864
    @macleatakirkwood8864 2 месяца назад

    I have a question, this would be great in movies, like the Matrix the Evolution

  • @matahalah
    @matahalah 9 месяцев назад

    i absolutely LOVE ur content omg ? the way you explain the whole process is amazing! i am absolutely gonna give your metahuman tutorial a try cause i want to sooo bad but id love to know in advance whether theres a specific version of unreal engine 5 we have to use, or a specific blender version ? ty xo

    • @loelfolio
      @loelfolio  9 месяцев назад +1

      Go for it! The latest version is the safest for both :)

    • @matahalah
      @matahalah 9 месяцев назад

      noteedd thank uu uxoxo @@loelfolio

  • @lorenzogardinali
    @lorenzogardinali 10 месяцев назад +1

    hi, great job! I don't understand if you are using only facebuilder or the combination of both photogrammetry and facebuilder?

    • @loelfolio
      @loelfolio  10 месяцев назад

      hey! Thanks for stopping by :) Apologies for the confusion, I used photogrammetry for the geo, but used facebuilder to grab the butterfly texture so I had flat skin images to use in Substance. Hope this helps!

  • @sugarclubmetaverse
    @sugarclubmetaverse 10 месяцев назад +1

    That was very informative and funny to watch! For me personally , using AI to create images was fun at first but quickly became boring. As an artist , i understand the need to use new technology for creating but i still want to struggle and get my hands dirty in the creation process . not quite ready to hand it all over to the AI overlord yet!

    • @loelfolio
      @loelfolio  10 месяцев назад

      I’m glad it was helpful and made you giggle :D I’m only playing around at this point too, but trying to keep myself educated too :)

  • @IndieAuthorX
    @IndieAuthorX 11 месяцев назад

    I like your liquid cooled set up, very dope.

  • @kuramasun8621
    @kuramasun8621 8 месяцев назад

    Keep going

  • @MultiMam12345
    @MultiMam12345 11 месяцев назад +1

    Having a human artist creative with experience , intelligence and humor making video’s like this instead of all the mediocre auto create ai youtube crap made by one day flies-with a god complex is something that can’t be replaced for me.
    Tools are tools and yes these AI developments are quite shocking. But still.
    Art exists because of a internally or externally curated pile of personal taste. Which is unique by definition.
    Great picture, you must have a really great camera.
    Wow nice music, you must have a great instrument. 😂
    stupidiity about art and technology is of all times.

  • @kanall103
    @kanall103 9 месяцев назад

    very nice

  • @eatxthatx2k9
    @eatxthatx2k9 11 месяцев назад

    Thanks for putting this together! Initially thought this would be even more complicated, but after your tutorial am a little less intimidated. Just curious, what graphics card is in your rig? Thanks again Lily!!

    • @screenname1
      @screenname1 11 месяцев назад

      Hmm. But, don't you think it would be a lot easier to just set up a camera and take video? I don't see the point, unless she still wants to appear inane and rebellious when she hits the wall. Seems like a lot of work to achieve something achievable with one click.

  • @arcanep
    @arcanep 6 месяцев назад

    how did you do the septum ? just a static mesh?

  • @eye_foreign_eye7928
    @eye_foreign_eye7928 11 месяцев назад +1

    cool

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 9 месяцев назад

    is this lumen or path tracing?

  • @techex3291
    @techex3291 6 месяцев назад

    Hello, my sincere congratulations for such an excellent job, a very precise tutorial and with a lot of value, I wanted to take this opportunity to ask you if you do freelance work to create custom metahuman, I need to make one that is like a specific person, I have made several attempts but I think I do not have the artistic vision that you have and it frustrates me a little. I also don't know what the budget for this type of work can be, I don't have much, do you do this type of work?

  • @divina.glitch
    @divina.glitch 11 месяцев назад

    Nice work! Please follow with this kind of tutorials

  • @thekaidmusic
    @thekaidmusic 11 месяцев назад +1

    Just Subscribed

  • @clearben8661
    @clearben8661 10 месяцев назад

    how did you texture skin?? it's ultra realistic..... can you do more with other people's portrait??

    • @loelfolio
      @loelfolio  10 месяцев назад +1

      Hiya! A lot of the skin material that makes it look so realistic is using the default settings in the metahuman blueprints. I only adjusted the basecolor channel so I could add my freckles and skin details. For better results try playing around with the subsurface scattering values in the blueprint, there are a couple of tutorials online :D I'm definitely going to try creating other people, so stay tuned!

  • @Streamcatcher
    @Streamcatcher 9 месяцев назад

    There is little AI about this workflow. Just classic calculating

  • @anoopak4928
    @anoopak4928 9 месяцев назад

    bruh her vocal

  • @tzypher3455
    @tzypher3455 9 месяцев назад +1

    nice job, try metapipe from artstation, it might save you a few steps and your Meta Human topology will look much more like the original, here is an example
    ruclips.net/video/-1pp1GMS4L0/видео.html

  • @kanall103
    @kanall103 9 месяцев назад

    no blender plaease lol.....to complicat

  • @ralph2142-
    @ralph2142- 8 месяцев назад

    Great video, and thx for your time shared with us, to learn this "sensored" pipeline. at ruclips.net/video/T9eYbeYvO3M/видео.html indeed you are right. I watched this previously, about the 5 textures: ruclips.net/video/yvncTA6mzh0/видео.html

  • @pematsheringd7186
    @pematsheringd7186 8 месяцев назад

    hi

  • @anthonypc1
    @anthonypc1 11 месяцев назад

    You look really good bald.

  • @subspark
    @subspark 8 месяцев назад

    Awkward

  • @screenname1
    @screenname1 11 месяцев назад

    AI is useless.

  • @greeny2146
    @greeny2146 5 месяцев назад

    very informative and cool positive vibe