How to Create Custom Metahuman Hair
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- Опубликовано: 10 фев 2025
- #blenderhair #blenderhair #unrealengine5 #blendertutorial #metahumanman
🛠️ ESSENTIAL SETUP ADVICE: In Unreal Engine, go to your Settings (Topright), Plugins, and ensure Alembic Groom Importer is checked and Groom (Just type in Groom in the search and they will appear). Remember to restart your project after enabling it! Made a little video here to show you below:
www.patreon.co...
This step is vital for importing the Alembic file from Blender seamlessly. Without this, your hair creations might not transfer correctly!
🕒 Tutorial Timestamps for Easy Navigation:
0:00:25 - Intro
0:00:45 - Requirements
0:01:00 - Creating MetaHuman in MetaHuman Creator
Setting up your MetaHuman:
0:01:32 - Grabbing Free Light Rig from Epic Game Marketplace
0:01:50 - Starting Unreal Engine Project
0:02:00 - Downloading MetaHuman into Unreal Engine
0:03:00 - Removing Default MetaHuman Hair in Unreal Engine
0:03:22 - Exporting MetaHuman from Unreal Engine to Blender
Blender:
0:04:30 - Importing Into Blender
0:04:56 - Separating Scalp from Head Mesh
0:06:33 - Removing Head Mesh Materials
0:06:51 - Unwrapping Head Mesh
0:07:02 - Turning Mesh into Empty Hair Object
0:07:12 - Adding Hair to Your Scalp
0:07:21 - Adding Hair Guides
0:08:30 - Brushing the Hair into Shape Using the Hair Comb
0:09:11 - Adding Hair Modifiers (GeoNodes)
0:09:55 - Increasing Hair Density
0:10:08 - Getting Rid of Bald Bits
0:10:48 - Adding Additional Hair Sections
Support & Resources:
3D Hair Resource Files are uploaded to my Patreon, would love to see you there!
Pateron / promptmuse
🥤If you want to buy me a coffee, I'd really appreciate it:
ko-fi.com/prom...
🛠️ Tools & Resources:
Metahuman Getting Started Guide:
Coming soon
www.bing.com/c...
Unreal Engine:
www.unrealengi...
Quixel Bridge Download:
quixel.com/bridge
Blender 4.0:
www.blender.or...
Patreon:
/ promptmuse
🌐 Let's Connect!
Instagram: @promptmuse
Twitter: @promptmuse
Jumpstart your journey into the fascinating world of 3D hair creation with our step-by-step tutorial. Let's create something amazing together! ✨
Followed this tutorial to a T and get "failed to import" error. It says "please see output log for details" and when I check the output log, the error says "failed to import. See output log for details."
EDIT: if anyone has this problem, make sure you have the Groom Importer plugin enabled. I missed that
Thanks man, pinned this! Sorry I couldn't get back to you sooner. Here is a quick video showing plugins needing to be install (they are
free)
www.patreon.com/posts/supplementary-97824272?Link&
@@promptmuse Woow - You are fast -- Installed the plugin but still is importing as a static mesh... .
Thank you for your reminder. I wasted half a day on this error message today.
@@kameleonlight For me, the essential step I missed was turning off "show emitter" for all the different particle systems created.
@@kameleonlightтоже самое... Даже со включенными плагинами, скальп с волосами под Groom импортирует только скальп без волос в виде объекта как статическую сетку... Не знаю как быть
Being a chrome domed fellow myself, adding hair to my characters always brings a tear of reminiscence to my eye.
🤣 Give them bad hair styles, we still control these avatar puppets and their fates, for now !
IM SO GLAD I FOUND YOUR CHANNEL... so helpful
Thankyou 🫶
The most helpful Hair Curves tutorial I've seen so far
This is gold for 3D developers , Thank you very much.
@@beyondrealizm Thank you ! If you do follow it and get stuck at any point I put an FAQ pinned 👍
Did metahuman download for you, have been struggling to download a single model for days
I felt like hair seemed to be the most scariest and intimidating to make, and your tutorial was so easy to flow, well explained, no spots where I lost what you were doing, and in one day I made my first hair!!! and now i can confidently start to make my custom characters hair, thank you so much! you made a daunting task, actually fun an enjoyable!!!
@@johnc9926 thank you so much ! Good luck with the rest of your journey 🤍
You are truly gifted for showing a complex and quite involved process in a logical well-explained tutorial!!! Thanks!!!!
Thank you so much! Sometimes when making the videos I worry about the speed and flow. I’m glad you enjoyed it - Thanks again for the kind comment 🫶
You...are...very...welcome!!!@@promptmuse
Your tutorial is a rare pearl ! Perfect explanations and workflow🙏🙏
Aww thanks ! I’m glad it helped!! 🙏
Thank you teacher! It all finally clicked in my head. After weeks of watching videos the algorithm finally got it right.
Thanks for explaining in logical way that's not distracting to my AdHD brain 🙂
that is a dope tutorial, saved me so much time and increased my revenue a lot as im now available to create custom hairstyles for metahuman! THANK YOU SO MUCH
Awesome! I've got a tutorial coming up next which hopefully with help your business produce models faster :)
This is the best tutorial for all kind of 3D I have ever watched :) Thank you! It's concise, pro, step-by-step and to the point. Just WOW!
Suprisingly more easy than i thought. Well made video. Already got the process more or less memorized
Watched so many tutorials, so many...could have saved so much time if I just watched this one first. Before I was exporting the curves as an Alembic directly. This was allowed, Unreal even imported the groom, but the asset had an invalid attributes, leaving some of my hair strands stupidly thick. I believe this is the reason why it must be converted to particles first. It seems that some of my hair thickness logic in geometry nodes didn't get mapped to particles because the particle converted version was also too thick. So I tweaked the particle width to thin the hair to a proper amount, and then finally that export looked the same as in Blender. Thank goodness!!!
You should also mention to Add Groom Importer Plugin in Unreal Engine to Import Alembic as a groom Importer.
Thanks☺
Bwahhahaa! I've just spent the morning looking through tutorials for this exact workflow and you posted this an hour ago! You are a godsend. Thank you!
Amazing, good timing eh!!! I hope it will be useful for your project 👍🙏
This is the 8th video on creating hair in Blender that I've watched and the ONLY one that made sense, and worked. THANK YOU!
Fantastic tutorial head to toe. Showed the goal at the beginning, no stumbling around looking for things, perfect pace, easy to understand. Not only is this a very well done tutorial for the round trip groom workflow, but it is an example to others on how to make tutorials in general. Thanks for making it!
Girl, i cannot express how much you've helped me!!! I was trying to figure this out for literally years and now I know how to do it because of you 🎉
Thank you very much 🥰
honestly amazing pacing and explanation, thank you! love your tone of voice and patience of explaining, super helpful! Had my trial today and I learned a lot - although the wig came out quite bald =)) back at it tomorrow implementing a step I missed - working in sections!
You are not only beautiful, but your video is also excellent. This is the most comprehensive tutorial on creating Metahuman hair in Blender that I have ever seen. Thank you very much!
This is the best hair tutorial on RUclips, thank you so much! I've had a lot of experience with hair particles in Blender, combing them, adding root and tip color variance, etc. but this method is so much more efficient than growing the hair particle from a mesh. This is amazing!
Thank you so much for this video. Have been struggling for a few years now trying to make the slightest progress on a main character. The hair proved to be complicated even with the new blender nodes. I was able to follow along and I actually got it. Bouncy but it's there. Now for some clothes.
Awesome ! Yes onto he the clothes !!! I may make an update onto this video with some extras. But would love to add clothes 🫡
I absolutely love your videos - extremely well organized and presented, with all the 1, 2, 3s from A to Z! I'll be posting my sci-fi hairstyles on your social media platforms (except TikTok!) very soon. And as soon as the money starts rolling in, I'll be your most generous patron - promised! :-)
It didn't cross my mind that this was possible, thank God I can make it in blender without any issues. the first Unreal Engine 5 walkthrough it like an eye-opener, thank you for making this video.
What a beautiful author! She speaks so soulfully! :))) I am your fan!
She is gorgeous! I’m not talking about the meta human either! 😍 Thanks for the lesson!
I knew that if someone was to do a video tutorial about this, it WOULD be YOU. TSM for another amazing video!!
Haha Thank you! Wanted to do this for a while! I knew there had to be an easy free way somewhere 🫶 Lots and lots of trial and error to get the flow correct- I’m so glad you enjoyed. Thanks for dropping the lovely comment 🔥
Tutorial maravilhoso! Assisti muitos tutoriais sobre Groom Hair e esse é de longe o melhor de todos. Parabéns pelo seu trabalho. Muito obrigado por compartilhar.
One of the Most clean and clear tutorials ive seen. thank you !
Thank you 🙏 That means a lot to me 💫
An excellent tutorial, packed with relevant info and straight to the point. Using Blender's hair particle system and alembic importing is a bit intimidating, but you made it simple. Thanks.
This is greatly appreciated! I was a little intimidated by using the hair tools in Blender!
I think they can be quite intimidating as there are quite a few options! Glad you found it useful 🙏🔥
straight to the point and clear. subbed.
I appreciate that 🔥 Great to have you on board
Amazing tutorial! really was looking forward in to this info.. thanks a lot!
Very valuable information in this vid! Keep them coming please
Thank you so much!
Excellent teaching, excellent clip, lots of talent
This was really helpful. I got my first hair done. It was pain and suffering but it is done.
Perfection is the enemy of progress 🤍 Well done for seeing it through 🙌
great tutorial! I am using CC4 characters, so the simple attach worked for me. I had to play with the parameters in the hair groom to make my hair look like something, and I had to tweak the physics, but I got a decent little curly afro.
Wow ❤ so straight forward and no hassle
Easy to follow, A few things i had to work out though, THE PLUG IN, if thats not installed the Groom importer wont work, Plugins->Groom, Tick : restart
Then if you want to adjust the stiffness of the hair, its in the physics, under Bend Stiffness: setting it to 0.06 id a harsh almost not bendy, BUT it stops the really wild flicking about when moving around...
other than this...... ABSOLULTELY stunning video!
I work with modifiers all the time so i wont be changing this this method works and YEY, now, since my first hair was more straight no style, its a start!!
THANK YOU EVER SO MUCH!!! amazing
(Also just noticed mentioning the Groom importer plug in) anyway... THANK YOU!!!
Incredibly useful video. Thanks!!
Wow❤ thank you so much for sharing this! You made it look simple. I am going to give it a try
thanks a lot for this usefull tutorial, was looking for this.
Wow i was always wondering if its posible thanks for mak8ng this tutorial appreciate it ! 😊👌🏽
Any time! :)
You're getting more and more beautiful and your videos are stunning. I saw your video being shown in the Realusion advertisement oooooo how great.
Abs.
That looks really good! Earned a subscribe :)
Amazing thank you!!
Lovely tutorial ! Best on youtube :) Thank you
Thank you ! ❤️
When i take the hair back to ue5 it is a little bit of from the head, is there a way to transform the default location to make it fit the head?
Thank you so much for the video! It is very easy to follow and I learned a lot as a Blender beginner :)
This tutorial is awesome. Thank you.
Thank you so much !
Works perfectly here, thanks a lot!
Great video!
Thanks !!! 🔥
Thank you so much for this, was going crazy trying to figure out how to export to UE, converting to particle system was the part I was missing. Cheers
Great Tutorial, subscribed, helped me a lot, Although, not much of a stylist :). Thanks best one yet
Awesome ! Thanks for the sub Mick 🔥
Thank you very much you helped me so much with this ❤
Thank you so much, this is the best tutorial I've seen on this! :')
Amazzing video!!! FInally a good one on hair. Thx a lot!
Actually the greatest tutorial. Thanks Prompt Muse!
Brilliant tutorial!
🥰Thank You😍💓
Great tutorial! Thank you!
Thank You very much for this tutorial, can you make one for Custom Clothes and Jewelleries?
Fantastic tutorial, very helpful for custom hair
I loved! Thanks
This was amazing, thank you!
Thank u, this is soooo helpful!!!
Awesome ! Thanks for the comment. You are more than welcome 🫶🔥
Spasibo! (Thank you!)
Very useful, thanks!
You are welcome 🎊🙏
This tutorial is the best
Awesome work!
Thank you! It was helpful ❤
You are more than welcome!!! 🫶
i love the tutorial so far but from someone who learned maya before blender i have a few questions :
1. 7:43 - Enable Scalp Collisions button isnt there?
- The Scalp Collision button seems to not appear for me? Is it something that has to be activated in the plugins?
2. How to ”smooth” the hair ?
- In Maya, there is a parameter called CV that allows you to control the number of control vertices (CVs) on each hair. In blender, i see that its 8 by default but id wish to upscale that number so i have more control over how the hair bends when i comb it. How do you do that?
3. 9:11 Everything in the Asset Browser is missing ?
I only have one thing when i open the ”All” option and its a thing called Unassigned. I dont have Hair nor all the hair options.
Thanks for answering love u xox
FOUND THE ISSUE !!! A very important setting that wasnt mentioned is before even starting the tutorial make sure that, in Blender, you go to Edit - Preferences - Interface - Developer Extras and make sure its ENABLED !!! This will fix you many problems along the way like not being able to enable Scalp Collisions due to the button not appearing (7:43) & will make everything in the Asset Browser finally appear (9:11)
fantastic resource, thaaaankyou
unreal doesn't recognize it as groom, it opened another window which lets me choose between static mesh, geometry cache and skeletal mesh. I followed all the export settings and I don't know why its not the groom one.
EDIT: the "Alembic Groom Importer" plugin inside unreal engine was turned off. make sure it is turned on.
Thank you for your guidance on this @yogevos, been away from my Pc so just manage to get a little video together for anyone who is stuck www.patreon.com/posts/supplementary-97824272?Link&
Thanks! I actually had the same problem.
Thanks for the help 🙌
@@promptmuse I've enabled the plugins but still don't get the groom import options, only getting the scalp as static mesh as an option
@@albincarlsson962 me too, stuck on this
FAQ Pin:
Sorry been away in hospital and the network banned me from YT, but I'm back home now and will put all the frequently asked questions here to try and help you out:
Sending mega-vibes of strength your way!
Great vid! Thanks!
Can u make more videos about adjusting metahumans like export to change clothing in blender or marvelous designer and import back to UE 5.3 for a game project please 😊
Yeah would love to. Something I’m looking at the moment. 🙏🫶
THANK YOU!
You are more than welcome ! Hope it proves useful 🫶
you are a queen ... thank you
Very good tutorial 👍
I don’t see any option for tweak
amazing tutorial
Thank you so much 🫶
Amazing video - Remember me when you reach 1 million subs!! ❤
yoo idk if you know it but unreal does generate hair cards now, for optimization. pretty neat!
Thank you ❤
No problem !!! Thank you for your comment !! 🫶
Your a Genius
Thx!
DW
Great tutorial, thank you :)
awesome tut ! can you also make a video using haircards for this pipeline blender / Unreal ?
It’s in the making !!! Going to get one out for Wednesday you may like also 🙏 Blender
I love this video, it has helped tremulously! Would you be willing to do a video on how to make a beard?
I've been trying to add custom facial hair for a year now, this video is great but when I try to bind the groom asset I get an error every time.
Hello friend, woud you be able to let me know what your groom asset error in UE says (If it indeed says anything at all). Hopefully its an easy fix
Ok so I fully restarted and got everything working except the mustache is clipping through the face when I use live link. The beard I made is working now though so I'm not too sure why that is. @@promptmuse
I restarted from the beginning and was able to get all the binding issues to work. The only issue now is clipping in the mustache when using the live link. The beard (different groom asset) moves with the jaw perfectly fine but for some reason the mustache isn't working the same. @@promptmuse
thank you so much!
hello! great tutorial! i've made a few grooms that have worked but recently i have this issue - when i add the binding asset to the groom it seems to shift and doesnt fit the head? everything works well until i put on the binding asset. Has this happened to you??
Great tutorial and to the point! Loved it! I was wondering if there is a way to have our hair permanently tied to the metahuman for every project (so i we have to do this import every time)? Maybe make an asset pack migration or something like that? Do you know of anything I can do, or another tutorial that may show that?
Thank ypu for your tutorial! I have a problem: when I trying to create binding it failes with message: ''failed to create groom binding''
have an solution?
Thanks for this in depth tutorial ! Is there any nice looking hair 3D model library somewhere ?
Check the Uneal market place for hair :) Some on there to purchase
So after I bind the groom and the facemesh, I found the bund one is the "extra" one and because it was not direct on the head, I needed to adjust location, now after binding, it was relocated to the ground and I cannot move it anymore. I tried to unbind the groom in BP and wanted to adjust the "extra" one's location, but I cannot delete the extra one, there is no such a thing in the outliner. And before binding both are in the same place, only after binding the location of the extra one moved and cannot be adjust anymore...
Finally. I found you.
Thanks so much for the tutorial! Now how do I export this custom haired metahuman to my metahuman library? Can somebody help me because I've been looking for a solution for so long :(( I want to use this character in my game but I just can't find a way to import it!
question: when importing alembic file it opens an alembic cache import option and doesn't give me groom import option(the plugins are installed) it only gives me the options of importing as static mesh or geometry cache or skeletal... and even importing it as static mesh it only imports the scalp without the hair... can you help me fix it?
ok.. after hours of trying I figured the problem. for anyone that might have the same problem you have to UNCHECK "show emitter" for BOTH render and viewport in particles (in blender)
Thank you for the instruction. I really want to create custom eyebrows. Will you show me how in Blender? They don't have many female eyebrows, but eyebrows are so important to make a face.
Everything is awesome - just Unreal 5.3 imports the */abc file as a static mesh... W=hat can I do ?
Hey, in UE in Settings>plugins just ensure you have Groom Importer plugin enabled. Then restart UE. Does that resolve your issue? 🙏
Oh, if that doesn’t work. Go back to the 16:00 min mark in the video. As I recall these steps have to be exact otherwise it will be important as a mesh 🤞
@@promptmuse exactly i did this several times and i applied before my only one scalp - selected .. And finally it imports as a mesh.. :(
it imports not the groom - it imports "alembic cach import options" instead of "groom import options"...
I deleted eveyrthing, just left the scalp - also imports "alembic" in Unreal as a static mesh...