I am a brand new 3D moddeller and in December of 22 I started my journey. I wish your video was around then, but it really helped me fill gaps in my knowledge!
I swear your videos are like the equivelant of going to college for some of this shit, hope you know how helpful your tutorials are man your a life saver fr...
For anyone who can't imported the hair groom assets from Quixel Bridge, try Edit > Project Setting. Under Rendering > Optimizations, check Support Compute Skin Cache option.
the meta human stuff looks good but the eyes always look like they're the wrong shape IMO.. but the characters they include dont have that issue so i'm wondering if its something people aren't doing when creating or just a feature missing. It's not just yours either awesome TUT btw super helpful
I think 2 biggest issues are 1: everything is too symmetrical , needs some imperfections to feel more human and less digital. 2: Limited options for facial features (*more so applies when you're trying to replicate the likeness of a real person). Even something as tiny as mismatched eyebrows can drasticfally change the ways someone looks.
Hey Max, thanks for the great tutorial. You mentioned that you dislike the symmetry of the metahumans - I just wanted to let you know you can turn that feature off in the MetaHuman Creator (it's the little highlighted circle with the dotted line icon right to the menu).
You didn't mention RealityCapture as an option? They are closely associated with UnrealEngine, bought by Epic, and probablyu will be integrated into UE at some point.. That's a good way to generate the mesh.
huh you like went all the way from facegen, daz to blender and then unreal and then you created your character again in metahuman? I don't understand your process.
Thank you for the tutorial. But I don't understand why you need daz & face gen when you only use the created character in unreal engine preset in the end. Could you explain it to me why you need to do the first step?
Hi! Thanks for this great tutorial! I have a question In the tutorial you use iPhone 8, I have this model too, but live link is not working on my phone because it is too old 😢 How did you do it?
So it seems like you used iphone 8 for livelink? I was told I needed iphone 12 and above and was completely disappointed bc I can't afford a new phone hahah but seems like you got a pretty decent footage so I might test this out as my iphone is an 8 as well! Thanks a lot
Amazing! May you advise, how can I export my customised with from FaceBilder to Day morph as you are doing it in your video with FaceGen? Thanks a looootttt
Is there a video you would recommend that shows how to use Unreal to do facial animation that actually looks indistinguishable from a real-life video recording? Or is this impossible?
@@MuffinManProductions3D i do not really understand why people hate AI. I am an artist myself and AI really helps me. I understand the stealing of art illegally but let us say I train an AI machine strictly on my art set, if it generates anything, that would be “mine” in a sense. And anyway, the world is evolving, whether you like it or not. As computers take over more jobs, newer ones will be created. So hope aboard the AI wagon. 😎
@@lukesky123 AI art is fine, but those obvious ai generated voices are really starting to get to me. after a while it all starts to sound the same and is really annoying because people would rather let the AI talk for them instead of recording their own voice. I am hopeful that ai will be more beneficial than not, but I dont think we are even close to a sentient ai yet.
@@MuffinManProductions3D those voices 😂😂😂. Can definitely relate with that. And I don’t think anything man-made can ever be sentient. At most, they’ll remain in the uncanny valley
This seems to be a really common mistake, but there's no such thing as a "vertisee". The word is "vertex" singular, "vertices" plural. Pedantic I know but it kinda bugs me! 😂
How can you make this character move their body like walking, or just a seated pose, seating in the street etc? Does UE have like movement templates like Mixamo?
@Max Novak Can a character Artist perform all this process and export the model to Zbrush or any preferable software for extra detail like highly skin details,scars,the use of Alpha maps and so on
when i go to part 3:44Daz would not give me options to change the face into my face so im kinda lost if you have any solution for this please let me know...
Hello, I would like to hear your advice. Let's say that I need to make a female character, but underwear for women is not very suitable. What could be done to remove/replace it? I know that this cannot be done in Meta Human, because the underwear is sewn into the texture. And how would you change the body mesh, if needed.
I'm on LAN and my iphone shows up on unreal, did all the steps but the metahuman face doesn't move unfortunately :/ iphone 13 pro All plugins and arkit enabled, I did delete torso feet to have just the head though not sure if that might affect it.
Verify well at 1:23 from this videot hat you get MetaHuman Plugin install into your Unreal Engine 5.0 or 5.1 only, then at 6:10 that this plugin are well activated in the Edit > Plugin and search for it, hope you can find out.
So you basically need to model and texture it yourself. And the result is more like uncanny valley than anything. Let's go back to sleep then. img2mesh would be a lot bigger gamechanger since AI development is moving faster than anything right now.
I am a brand new 3D moddeller and in December of 22 I started my journey. I wish your video was around then, but it really helped me fill gaps in my knowledge!
Can you make a series on how to create and add characters into scenes? That would be amazing
Yes please!
Please Sir.
I swear your videos are like the equivelant of going to college for some of this shit, hope you know how helpful your tutorials are man your a life saver fr...
Using Character Creator 4 And Headshot plugin the results are crazy creating the character in cc4 and converting in metahuman
That’s what I went with
You're amazing man. Love every time you drop a 3D Character tutorial, please make more!
For anyone who can't imported the hair groom assets from Quixel Bridge, try Edit > Project Setting. Under Rendering > Optimizations, check Support Compute Skin Cache option.
the meta human stuff looks good but the eyes always look like they're the wrong shape IMO.. but the characters they include dont have that issue so i'm wondering if its something people aren't doing when creating or just a feature missing. It's not just yours either
awesome TUT btw super helpful
I think 2 biggest issues are 1: everything is too symmetrical , needs some imperfections to feel more human and less digital. 2: Limited options for facial features (*more so applies when you're trying to replicate the likeness of a real person). Even something as tiny as mismatched eyebrows can drasticfally change the ways someone looks.
@@MaxNovakTutorials i think both of those are 100% correct more eye options would help as well as the being more asymmetrical would be huge
i got a whole range of finished OBJ models and was looking to convert them somehow into a metahuman, well...here we go, thank you!
Hey Max, thanks for the great tutorial. You mentioned that you dislike the symmetry of the metahumans - I just wanted to let you know you can turn that feature off in the MetaHuman Creator (it's the little highlighted circle with the dotted line icon right to the menu).
BRAVO brother so thankful I found your channel. Massive props to you UNREAL UNREAL UNREAL
Awesome, gonna try this out!
Better than metaverse
Can't afford the high costs of a music video, so been looking into using UE5 for it. Doing it all myself seems like a challenge though :(
future is here ❤️ great work bro 🙂
ok, 20 minutes is the video... 20 days to put in practice. rsssss
Brilliant tutorial as always! Salute!
You didn't mention RealityCapture as an option? They are closely associated with UnrealEngine, bought by Epic, and probablyu will be integrated into UE at some point.. That's a good way to generate the mesh.
Kit is so beautiful! I clicked just because of his face but I am interested in the content here.
huh you like went all the way from facegen, daz to blender and then unreal and then you created your character again in metahuman? I don't understand your process.
When it's the right time you will understand 😁
Since metahuman is in early access he's having to chain different programs to get his desired result.
I second this question. I don't understand what does the first step do for the final result
He’s promoting a paid software. I agree you can achieve same result without the first two processes. Shameful
His workflow is fine, you must’ve just got into 3D if three different software is too much 😅
Yep, this work with 5.1 too! Great Video👍
how did you use the mesh-to-metahuman plugin if it only works for 5.0? Im having trouble rn.
@@ZacMarcus You need to do the whole thing in 5.0 and when you're finished you can migrate the metahuman blueprint into any 5.1 project
This is awesome! thanks for this tutorial!
Great video homie 👌🏾
More like in 20 hours to make it look really good
this is so cool, what about making the human move with their limbs and such,. is it possivble??
Thank you for the tutorial. But I don't understand why you need daz & face gen when you only use the created character in unreal engine preset in the end. Could you explain it to me why you need to do the first step?
to get the shape of the facial geometry
Hi! Thanks for this great tutorial! I have a question
In the tutorial you use iPhone 8, I have this model too, but live link is not working on my phone because it is too old 😢
How did you do it?
Is it possible to animate the entire body ?
Too bad that the mesh to metahuman plugin doesn't work with Unreal Engine 5.1.0
Why does it not work?
@@tuatec When I tried to install it, game launcher said it was it wasn't compatible with it.
Which is so odd.
WELL It better start working, I’m gonna need that
Doesn't work with 5.1.0, but if u Uninstall and install 5.0.3 instead, than it will work!!
So it seems like you used iphone 8 for livelink? I was told I needed iphone 12 and above and was completely disappointed bc I can't afford a new phone hahah but seems like you got a pretty decent footage so I might test this out as my iphone is an 8 as well! Thanks a lot
I think I used an Iphone 11 it just shows as an iphone 8 for some reason
Amazing! May you advise, how can I export my customised with from FaceBilder to Day morph as you are doing it in your video with FaceGen? Thanks a looootttt
Where can i watch the podcast you watched for the skin textures?
Dude, are you using an eye thing?
why when I import into blender, the model is all purple? how can I fix it?
Perfect,
Thanks for sharing.
Thank you so much! You're awesome and I enjoy your videos!
Amazing video bro
9:55 pure ref
thank you so much for shareing this with us.
Is there a video you would recommend that shows how to use Unreal to do facial animation that actually looks indistinguishable from a real-life video recording? Or is this impossible?
Awesome video! Thanks!
I thought the video title was bs but I was very wrong. Great video.
you probably thought it was another "AI", didn't you? 😂
@@lukesky123 Well hello there fellow AI
@@MuffinManProductions3D i do not really understand why people hate AI. I am an artist myself and AI really helps me. I understand the stealing of art illegally but let us say I train an AI machine strictly on my art set, if it generates anything, that would be “mine” in a sense. And anyway, the world is evolving, whether you like it or not. As computers take over more jobs, newer ones will be created. So hope aboard the AI wagon. 😎
@@lukesky123 AI art is fine, but those obvious ai generated voices are really starting to get to me. after a while it all starts to sound the same and is really annoying because people would rather let the AI talk for them instead of recording their own voice. I am hopeful that ai will be more beneficial than not, but I dont think we are even close to a sentient ai yet.
@@MuffinManProductions3D those voices 😂😂😂. Can definitely relate with that. And I don’t think anything man-made can ever be sentient. At most, they’ll remain in the uncanny valley
I thought the character's eye were opening slowly like it was bugged, but turns out it just you xD
This seems to be a really common mistake, but there's no such thing as a "vertisee". The word is "vertex" singular, "vertices" plural.
Pedantic I know but it kinda bugs me! 😂
How can you make this character move their body like walking, or just a seated pose, seating in the street etc? Does UE have like movement templates like Mixamo?
🔥🔥🔥🔥
@Max Novak Can a character Artist perform all this process and export the model to Zbrush or any preferable software for extra detail like highly skin details,scars,the use of Alpha maps and so on
Can you use this for an already created Character BP and just swap the mesh over in UE?
can you tell me what version of unreal your using
Can the meta humans be brought into Maya or Blender after you get them super realistic looking?
Yes that can
is there a way to transfer the body+ clothes and keep the metahuman dna
when i go to part 3:44Daz would not give me options to change the face into my face so im kinda lost if you have any solution for this please let me know...
can you tell me what faceGen to purchase
thanks 4 this infor --mor more more
Ive looked everywhere and cant find anything on how to add grillz to your metahuman character. Do you know how to?
Can we do this in Unity. I’m using Unity engine
I will try this thanks!
Hello, I would like to hear your advice.
Let's say that I need to make a female character, but underwear for women is not very suitable. What could be done to remove/replace it? I know that this cannot be done in Meta Human, because the underwear is sewn into the texture.
And how would you change the body mesh, if needed.
nice overview however with all the programs your using to do this i think it would be pretty daunting for most people to deal with it. its a lot.
20:25 where can i get that Premier Pro light from lol ?
textures are not showing up importing to blender...
I love this and how do I add my own clothing brand to the character after this 👀
You can edit your logo onto the clothing textures just like I do with editing the face texture in photoshop
I'm on LAN and my iphone shows up on unreal, did all the steps but the metahuman face doesn't move unfortunately :/ iphone 13 pro
All plugins and arkit enabled, I did delete torso feet to have just the head though not sure if that might affect it.
When i click trackmarkers.trackers dont load.there is no trackers.how to solve it?
So good,thanks
Pleasee try to add some head motion
6:20 not showing Meta Human plugins in Unreal Eng 5. do anyone know why ?
my metahuman I exported from unreal in not showing up in the metahuman creator...please help
make sure you log into your epic account both inside quixel bridge and in metahuman creator
@@MaxNovakTutorials Thank you, much appreciated man
Looks creepy, but cool.
it didnt show up in my metahumans editor :(
You can turn off symmetry btw.
why head not moving? how to add more realism from movement
hy can i somehow install my metahuman face into game the sims 4 (package file)? thanks
Can i manually animate face ? Because i dont have a iphone 🥲🥲🥲
Thank you!
I think that I'm already a three D character.
Can anyone please tell me which software he used .... n are they all free or paid ? Please i wanna create like this for YT videos
even though I installed it meta humans did not show up in my plugin's menu. what do i do?
Verify well at 1:23 from this videot hat you get MetaHuman Plugin
install into your Unreal Engine 5.0 or 5.1 only, then at 6:10 that this plugin are well activated in the Edit > Plugin and search for it, hope you can find out.
iPhone 8?
Hey man are you looking for an apprentice? I would pay to learn from you
where do you get this program
did the eyes glitch at 11:56 gross anyone else out??
YES
Metahuman isn't quite ready
Tht was awesome
can anyone help me its not letting me export i can only get unreal engine 5.0.3
Amazing
can any one help me i want create a virtual AI representer using TTS and this 3d character and facial expression
2:08 face builder
Nice😊
Sick
Yeayyyyyy letsss go to parctice that
Why my mesh coming up concrete
5:51 "...add budden"
Any Chicano 3d artists who would be willing to do some music visualizer work like this ? We can discuss price. Hit me up
looking for more work too
Hmu @ar1ar1music
@justamexican5575 dm'd you
ok can some one tell me is there any link app on android side ?
Great
John Snow?
So you basically need to model and texture it yourself. And the result is more like uncanny valley than anything. Let's go back to sleep then. img2mesh would be a lot bigger gamechanger since AI development is moving faster than anything right now.
Facebuilder, Facegen and headshot are all a variation of img2mesh.
bruh you wish you looked like that metahuman.
Your jaw is more round.
Gold