I Finally Discovered AI Lighting for Unreal 5: A Game Changer

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  • Опубликовано: 15 сен 2024

Комментарии • 77

  • @blockadelabs
    @blockadelabs 8 месяцев назад +7

    Awesome feature! Love seeing our HDRIs at work and presented so well. Added to our community tutorials playlist. 👌✨

  • @culpritdesign
    @culpritdesign 11 месяцев назад +22

    I remember in the early 2000s taking photos of a scene and then stitching and warping them to fit into an equirectangular panorama to be used as an hdri skybox. Times have changed for the better.

    • @arturochomyszyn5751
      @arturochomyszyn5751 10 месяцев назад +1

      you still need to take 360 panoromas mixing vfx with real footage. First spherical panoramas where taken in the mid 1800 and with no stitching.

    • @SamEmilio2
      @SamEmilio2 10 месяцев назад +1

      As quick and convenient as this new stuff is, I can’t imagine how much you must’ve learned from the “old” way of doing things

  • @NickBryant-jj5rx
    @NickBryant-jj5rx 11 месяцев назад +3

    A fresh start of AI informative newsletter, keep up with that Bro. I've already signed up and downloaded the assets. Thanks!

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад

      Thanks Nick appreciate it will do!

  • @AlTheRize
    @AlTheRize 11 месяцев назад +4

    Love the style of your vid - nice simple production / art direction / great work

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад +1

      Very much appreciate the support!

  • @VERTEPR
    @VERTEPR 11 месяцев назад +3

    Excellent explanation man, wish you success in your RUclips Journey! Dont Quit!

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад

      Appreciate the support, comments like this mean a lot!

  • @KUREHA3D
    @KUREHA3D 8 месяцев назад +1

    this is an amazing resource. thank you for sharing your findings with us!!

  • @marcus_ohreallyus
    @marcus_ohreallyus 11 месяцев назад +4

    I think a lot of people who use hdris always go for the overlit look. I like mine to be 75% dark with 2 or 3 light sources so I can get some dramatic lighting contrast in my Redshift scenes. Im going to try this tool to make some new onrs. Looks cool

  • @animarch3D
    @animarch3D 11 месяцев назад +1

    yoo great video man! I was really hoping someone did a video on "that" AI plugin. I got you subbed dude!

  • @bendvfx
    @bendvfx 10 месяцев назад

    This was so informative with great practical examples, As a 3DS Max and Blender Veteran newly started to learn Unreal Engine it is so great to see what is the possibilities in UE5. Thanks for content!

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад

      Awesome I appreciate the comment, glad you found it helpful!

  • @SomersetWilliam
    @SomersetWilliam 11 месяцев назад +3

    Fantastic work. Very informative. I learned something new 😊

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад

      awesome glad to hear it, thanks! 😀

  • @RemDovans
    @RemDovans 6 месяцев назад

    This is a video I didn't know I needed to watch, thank you

  • @Romeo615Videos
    @Romeo615Videos 10 месяцев назад +1

    i tried this but for a different reason, might give this a shot on another project just for light/reflections

  • @ohheyvoid
    @ohheyvoid 10 месяцев назад +1

    So cool. Thanks for sharing this fantastic video. Definitely gonna try this workflow. :)

  • @quietlyworking
    @quietlyworking 10 месяцев назад

    👏Excellent content! You have a gift to inspire and teach. Excited to share your work with our students. 🖖👊

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад +1

      Thank you, I very much appreciate that!

  • @JDAeroVR
    @JDAeroVR 11 месяцев назад +1

    Very nice! Always interested in learning something new. Thank you!

  • @Fireonutube
    @Fireonutube 7 месяцев назад

    Great work, compliments. Thx 4 all!

  • @johnathonvought7407
    @johnathonvought7407 11 месяцев назад +4

    Very cool. It's been decades since I was in school, so would have liked having this for work even 6 months ago! Making or finding good HDRIs even remotely close to what we need was always such a pain. We used to make 3d scenes and create skybox/hdri that way. Generate reflection maps and put them as maps models to run realtime etc.
    Im really looking forward to finally being able to quickly "art direct" my environment/lighting this way. One thing I'll be testing on my end is how far you can push the effects for a VR game running on the quest2 from Unreal.

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад

      Thanks! Very much agreed on the HDRI pain as I'm sure came through in the video 😅 Good question on the VR side, drop a comment if you end up giving it a shot on your side I'd be curious to test that as well

  • @akiracorp.1665
    @akiracorp.1665 11 месяцев назад +1

    Thank you very much for mentioning Reverie, I just sent you an email about it.

  • @GoodguyGastly
    @GoodguyGastly 5 месяцев назад

    Yo. I subbed to your newsletter. How do I download the sky boxes? PS: Great Video!
    EDIT: I got em! Thank you a ton!

    • @futurefamiliar
      @futurefamiliar  5 месяцев назад

      Hey yeah unfortunately it takes a few minutes to get there, glad it arrived though, enjoy!

  • @_casg
    @_casg 10 месяцев назад

    i belive Nvida canvas you can paint with a brush AI hdri in a 360 panorama , but this is more advanced due to the options of training models

  • @adriangabrielgramada1016
    @adriangabrielgramada1016 10 месяцев назад +1

    Just wow :)

  • @MXK_EDITZ
    @MXK_EDITZ 6 месяцев назад

    Thank You ❤

  • @nicole_boehm
    @nicole_boehm 11 месяцев назад +1

    So helpful. Thank you so much for this awesome tutorial.

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад

      No worries Nicole I'm glad it was helpful!

  • @manifixdesigns
    @manifixdesigns 3 месяца назад +1

  • @ceenbutnotheard
    @ceenbutnotheard 10 месяцев назад

    This is brilliant. Thank you so much!

  • @tearsinrain8002
    @tearsinrain8002 11 месяцев назад

    Great video! Very informative!

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад +1

      thanks I'm glad you found it helpful!

  • @I3ordo
    @I3ordo 10 месяцев назад

    well i tried it but the styles are behind paywall, so... back to ansel and watchdogs legion for those nice urban sphericals.. :)

  • @drekenproductions
    @drekenproductions 10 месяцев назад +1

    interesting. i prefer a real sky for games but for renders this could be good.

  • @RuiXu-l2h
    @RuiXu-l2h 10 месяцев назад

    can the AI HDRI Generator generate an HDRI out of an existing image?

  • @ivanna4349
    @ivanna4349 10 месяцев назад

    Thank you for the information! It helps a lot. I'm new to Unreal and I was wondering if it is possible to use these tools for indoor scenes? Not only outside scenes

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад

      No problem I'm glad you found it helpful! First off, welcome to learning Unreal :D To answer your question, yes you can use this method to light both exteriors and interiors. Though like I mentioned in the video it's by no means a replacement for actual scene lighting, moreso just to get a quick look early on as you're "blocking out" your scene to get a feel for the mood. I don't currently have in depth lighting tutorials on the channel but I'd highly recommend www.youtube.com/@WilliamFaucher if you're looking to learn lighting in Unreal specifically!

  • @Abdul_Rahman11
    @Abdul_Rahman11 11 месяцев назад

    Hi I've subscribed your channel from India...

  • @3djimmy
    @3djimmy 6 месяцев назад

    Great stuff, very helpful many thanks.

  • @TheTchaume
    @TheTchaume 10 месяцев назад

    Thanks! Sorry for the question but at 19:43, which add-on of blender did you use to extrude so fast…. 😮

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад

      Hey! Its Boxcutter by TeamC blendermarket.com/products/boxcutter

  • @halimgarciagendis248
    @halimgarciagendis248 11 месяцев назад

    Awesome!!!

  • @ScottBarrettihq
    @ScottBarrettihq 10 месяцев назад

    at 23:49 the solar panel on the rover is filled with noise. I'm experiencing that too, with scenes with reflective surfaces AND that noise is appearing in renders. Is this a bug? Do you know how to curb this?

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад

      From what I've gathered from different forums this is kind of just a Lumen thing in its current state when there isn't much direct lighting on the surface. Generally Lumen GI has a really tough time with glossy reflections (between .2-.4) and the denoiser has trouble with them which gives you all the flickering. The most recent workaround I've found are in this link here with some console commands.
      Settings to reduce Noise with in Lumen Reflections:
      r.Lumen.Reflections.MaxRayIntensity=3
      r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.01
      The defaults for these values are:
      r.Lumen.Reflections.MaxRayIntensity=100
      r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.001
      Source: forums.unrealengine.com/t/lumen-having-a-lot-of-noise-in-reflections-in-dark-areas/749276/4

  • @Drakmour666
    @Drakmour666 11 месяцев назад

    Is it possible to make an anime style lighting? The ones with more sharp shadows and more warm\cold light? I've seen tutorials about such kind of lighting the scene without changing the realistic textures of the environment objects. And the scene becomes more anime like just with lighting.

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад +1

      You can definitely generate color palettes that would feel anime inspired, they even have dedicated styles for both anime and manage. As far as shadows go I don't think you'd be able to pull off that look with skybox lighting alone since by its nature its generally an incredibly large source of light meaning shadows it casts are quite soft (but I haven't tried replicating the style myself)

    • @Drakmour666
      @Drakmour666 11 месяцев назад

      @@futurefamiliar Thanks! I'll give it a try to make street location more anime like with it.

    • @alxleiva
      @alxleiva 11 месяцев назад +1

      Hi, yes, stylized content will be next. I'm focusing on realistic first.

    • @Drakmour666
      @Drakmour666 11 месяцев назад

      @@alxleiva Gr8 news! Looking forward to it!

  • @borissolaris4421
    @borissolaris4421 10 месяцев назад

    Is it possible to use animated HDRI in UE?

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад

      Not that I'm aware of at the moment

  • @51Daedalus
    @51Daedalus 11 месяцев назад

    Are these actually true 32bit files with full dynamic range?

    • @futurefamiliar
      @futurefamiliar  11 месяцев назад +1

      Unfortunately they aren't true 32bit HDRI's, the way they word it on the welcome screen is "Skybox AI creates equirectangular images that can be wrapped as a skybox HDRI in any 3D scene. However, while we don’t currently export true HDRIs with 32 bit depth high dynamic range, they can still be converted to 32 bit and used to light scenes like HDRIs." so generally the way I use them just to get quick looks in Unreal they have held more than enough information but for anyone really looking to push the dynamic range further these wouldn't quite cut it for that (at least for now)

    • @51Daedalus
      @51Daedalus 11 месяцев назад

      @@futurefamiliar cheers man, appreciate the reply!

    • @marcus_ohreallyus
      @marcus_ohreallyus 11 месяцев назад

      I don't think my hdris are 32 bit, and no client has ever complained that the range wasn't dynamic enough in the finished video

    • @chasingdaydreams2788
      @chasingdaydreams2788 10 месяцев назад

      ​@@marcus_ohreallyusyoure missing the point of why hdri's need to be 32 bit. Using a jpg to light your scene literally means the brightest part of the image has an emissive value of 1 which is extremely low thus itll look dull, diffused and lifeless. If you add a traditional lights to your scene, it is equivalent to clamping all those lights to a much lower value and then altering the exposure of the overall image to compensate.

  • @samu7015
    @samu7015 10 месяцев назад

    It's very nice but you gotta pay for it really. There's gotta be a way to turn any ai generated image into an HDRI image

  • @osvaldoalfaro136
    @osvaldoalfaro136 11 месяцев назад

    What browser is that?

  • @billB101
    @billB101 10 месяцев назад

    I still find it mad this this is real time. I mean, bye C4D.

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад +1

      Yeah Unreal is definitely getting pretty wild, will be putting in a lot more time to learn it more in depth the coming year so I can fully move away from rendering inside Blender/Marmoset

  • @Sky-hl8iw
    @Sky-hl8iw 7 месяцев назад

    looks like reverie is nothing no development, like its just a scam to get the epic megagrant

  • @Ariapeithes_
    @Ariapeithes_ 10 месяцев назад

    I follow you on Istangram man. Love you're work as a huge Sci-Fi fan!

    • @futurefamiliar
      @futurefamiliar  10 месяцев назад +1

      Really appreciate that glad to have you here as well!