Can I ask you where you got the assets you used to spice up your scene? I thought they were assets scattered aroung the city already, but I cant find the movie theater entrance anywhere....
Congratulations on 10K. It's about time. From my experience, you've been one of the best unreal artists on this platform for learning cinematics. I would really love a full course. I would buy it instantly.
This looks great! Thanks for the breakdown! Also I would like to add, for anybody interested: You can make this even more realistic by adding an anamorphic defocus and Alexa film grain in nuke :)
MInd Blown im just finnaly starting to think in the context of shots as opposed to the overall storyline. Lighting is actually my profession in real life. So i was waiting till I got to the stage I am now since i understand the input conrols and beginning to grasp the animation blueprints. That shot and this video was cinematic beyond epic
Thank you!....i'm like less than 10% new to unreal and keep up with the explanation was really tough, but i still learnt a lot of creative hacks from this...
This is great! I wish I had seen it before I attempted my rainy scene in UE a while ago. Those console variables are SUPER important to have: really saved my renders. Appreciate the breakdown and information!
This is one of the best videos I have seen on cinematics for unreal engine! So many great points that can really enhance your work. Brilliant! Look forward to seeing how you can use path tracer in unreal engine in the future for cinematics 😊
As soon as you start making tutorials more clear for not experts, I'l subscribe :) so far this videos are cool but we can't learnt much, just watch them.
🎉Awesome. Do we have a beginners tutorial for the individual high level you have covered in this scene creation explanation ? It will be extremely useful if possible. Many Thanks
Thanks for this. Great work! Did you consider using the built in Rain effects in Ultra Dynamic Sky? Just curious how it compares to the Rain Effects plugin which is quite a bit more expensive!
I don’t understand why I can’t go into the matrix demo I get nothing good at all. My buildings look bad I have no streets no people what am I doing wrong.
Lol i took some mushrooms and they started hitting real hard middle of this tutorial. Don't know why I took them. They were suppose to be a micro dose hahahaha but nah dog that wasn't a micro dose. Anyways this tutorial got real crazy real fast thought I should let yall know!
Can you please make a video on how to implement UE5 features into eFootball2023. Currently eFootball is free to play and is using UE4.25. Would love to see lumen, niagra, nanite stadium grass and fans implemented using Unreal editor. Thank you!
Thanks for sharing Han! Love the part where you added assets in the matrix demo to design the scene! Also Why did you grade in nuke vs da vinci resolve? Just curious
@@Unrealhan Can I ask you where you got the assets you used to spice up your scene? I thought they were assets scattered aroung the city already, but I cant find the movie theater entrance anywhere....
Hey man great video!! Can I ask, where did you get the assets like the store fronts, theater signs, and awnings? I would like to spice up my shot the same way. Thanks!!
I have a question that I am struggling with, and everyone just keeps answering with "just add a VHS filter on top" which is the incorrect answer. I'm trying to recreate the look of a movie called Split Second from 1992. It's a Cyberpunk film. When I say I'm trying to recreate the look of it, I mean the exact way that movie looks. I like that gritty Cyberpunk style, as opposed to the clean Cyberpunk look. But I'm struggling to figure out how to give it the appearance of something shot then. I'm trying to create something indistinguishable from something shot at the time. Could you please help point me in the right direction on how to do something like that?
well done! Please get a patreon or artstation channel that goes more in depth on bluprints and down loadable working files to follow along with. I would pay for that $$$ ....
amzaring work , btw the cinematic_fog didn't appear even that i dropped it in many places to confirm , i restarted as well, same !, i dropped it in content folder , in another folder , in a new folder , still not showing up i have UE 5.0.3 , id appreciate it a looot if anyone can convert it to this version i have
Check the description of the video, i added what does the blueprint do in there. You can pack them into a BP yourself, or just type in the console. Remember the old value before you change it tho.
Hello friends can make a detailed video tutorial? I like your video very much, but there is something I do not understand, that is, how to make water on the surface of car paint and water on the ground? Can you help me? Thank you very much!❤ 9:03
There's still something that feels off about it, when it comes to facial muscle movements, humans aren't just there yet. It feels plastic everytime characters move and it should be. Games aren't meant to be real, they're played just for fun. Don't try to make games more real, focus more on their stories and vibe. We have our real life incase we want to spend time exploring reality. What could possibly be more real than that? 😊
The cinematic fog download is in description ☝️, just drop in your content folder. Have fun!
This work looks Great.It's a hamble from me to make a detailed tutorial on this topic for beginners.
Can I ask you where you got the assets you used to spice up your scene? I thought they were assets scattered aroung the city already, but I cant find the movie theater entrance anywhere....
thanks.
it's unreal how real is Unreal
It’s unreal 😂
@@Matt_Thompson_0 for real
Congratulations on 10K. It's about time. From my experience, you've been one of the best unreal artists on this platform for learning cinematics. I would really love a full course. I would buy it instantly.
One of the best UE5 videos I’ve watched! Keep up the great work!
Dude, I've been through a bunch of YOUR tutorials!
This looks great! Thanks for the breakdown! Also I would like to add, for anybody interested: You can make this even more realistic by adding an anamorphic defocus and Alexa film grain in nuke :)
Bro I’m literally your biggest fan. I’m from Nigeria and I love your work so much. God bless you man ❤
Great tutorial, very clear and concise. As someone just starting to look at Unreal Engine, these videos act as fantastic motivation.
thank you so much for taking the time to put this video together, this is so very well done!
Wow, so helpful, this is one of the best out there doing it. Just helpful tips on cinematics, thanks for this!
MInd Blown im just finnaly starting to think in the context of shots as opposed to the overall storyline. Lighting is actually my profession in real life. So i was waiting till I got to the stage I am now since i understand the input conrols and beginning to grasp the animation blueprints. That shot and this video was cinematic beyond epic
man, wish there was a complete basics to this whole set up. Great stuff ;)
Any tutorial from hans is like being given access to a free master class
Thank you!....i'm like less than 10% new to unreal and keep up with the explanation was really tough, but i still learnt a lot of creative hacks from this...
man your tutorial is as sick as your shorts, thanks for taking the time to share this!
Thanks for sharing your process with us, this is such a awesome workflow! Big respect for your work!
I’m glad it’s helpful! Thanks for watching!
nice job Han always loved your shorts
Now this is unreal!!! 🤯
I’m a noob at cgi, your work is very inspiring. Hope I can get as good some day
so talented good job i really appreciated it..good luck all the best
This is great! I wish I had seen it before I attempted my rainy scene in UE a while ago. Those console variables are SUPER important to have: really saved my renders. Appreciate the breakdown and information!
This is one of the best videos I have seen on cinematics for unreal engine! So many great points that can really enhance your work. Brilliant! Look forward to seeing how you can use path tracer in unreal engine in the future for cinematics 😊
Bro, you are amazing artist!
Brilliant tutorial Han, lucky us!! 💯
Damn bro. That’s a quality tut 💪
This was a phenomenal tutorial. I'll definitely be applying these tips to my workflow
I'm gald you found it's helpful! Thanks for the support!
really dope
Excellent breakdown!
As soon as you start making tutorials more clear for not experts, I'l subscribe :) so far this videos are cool but we can't learnt much, just watch them.
Great job man, thinking about getting into unreal for cinematics and nice to see your workflow
your work is so inspiring thx for sharing your pro tips
Outstanding. Just found your channel. Absolute sub!
perfect work... idol
I wanted a course on this special ship animation I really liked this animation
I love this. Thanks for sharing.
amazing man, super helpful, thanks. One obvious element missing though, is a super nice lens flare! JJ Abrahms called dissapointed ;p
oh man, you're good. Thank you!
I would love to see the picture references for this lighting in this project 😊
Super useful video!
great stuff
Loving these vids man! Just getting into unreal, and its blowing my mind what can be done! gonna def try and replicate this myself! :D
Tkanks! Its Nice! We Need more tutorials!)
more is coming for sure :)
I was wondering if you might do a tutorial in nuke with this same scene. Nuke has been in my radar but just got into it. Love the videos!
I’m learning!!
Thanks man!
Wonderful work, thank you for sharing - learning a lot :)
thanks a lot for the tutorial
Holy shit this is awesome, thank you so much! ❤
🎉Awesome. Do we have a beginners tutorial for the individual high level you have covered in this scene creation explanation ? It will be extremely useful if possible. Many Thanks
amazing content!
Thanks for this. Great work! Did you consider using the built in Rain effects in Ultra Dynamic Sky? Just curious how it compares to the Rain Effects plugin which is quite a bit more expensive!
Thank you! You're the best :)
Fantastic, thank you!
Can you please 2:53 make it as a tutorial on customized car.....
Lets goooo
Nice
This helped soooo freaking much, you're cracked Han. I know you are a huge fan of James Cameron, when are you making an underwater short? :D
F Amazing bro.
🔥🔥🔥
Amazing bro. Can I know your system specs. Thank you.
Hey bro can you make a tutorial on how do you rig a car in maya which plugin do you use
Niiiiiiiiiiiiiice!!!!!
谢谢,it work for me
Is there any chance to get this project? thanks in advance for reply.
Please 🥺 make deatail tutorial please! 🔥💯
I don’t understand why I can’t go into the matrix demo I get nothing good at all. My buildings look bad I have no streets no people what am I doing wrong.
You probably didn’t enable the world partition. By default you only see the sky box. Go to world partition and load the area you need.
@@Unrealhan where is the world partition
@@weshootfilms it should be next to the details panel along the right side of your screen.
pls how did you go about the rendering, the project always crashes when i want to render, but works fine in playback, im so confused
Hi nice content... I came from LinkedIn, very impressed by your channel... Btw which camera and lens do you use?
How did you control the City Sample weather?
How did you get the headlights to interact with volumetric fog?
i like it
hi..can u make a tutorial for a simple shooting VR game for oculus quest2
Lol i took some mushrooms and they started hitting real hard middle of this tutorial. Don't know why I took them. They were suppose to be a micro dose hahahaha but nah dog that wasn't a micro dose. Anyways this tutorial got real crazy real fast thought I should let yall know!
Can you please make a video on how to implement UE5 features into eFootball2023. Currently eFootball is free to play and is using UE4.25. Would love to see lumen, niagra, nanite stadium grass and fans implemented using Unreal editor. Thank you!
any tips for creating realistic city road?
Hi, where did you get that vehicles?
Thanks for sharing Han! Love the part where you added assets in the matrix demo to design the scene! Also Why did you grade in nuke vs da vinci resolve? Just curious
Its a preference thing. I never used da Vinci actually. I heard a lot good things about it!
@@Unrealhan Can I ask you where you got the assets you used to spice up your scene? I thought they were assets scattered aroung the city already, but I cant find the movie theater entrance anywhere....
Hey man great video!! Can I ask, where did you get the assets like the store fronts, theater signs, and awnings? I would like to spice up my shot the same way. Thanks!!
bro, can i buy this project? is it in market place
can you recreate this using Path tracing instead of Lumen?
I have a question that I am struggling with, and everyone just keeps answering with "just add a VHS filter on top" which is the incorrect answer. I'm trying to recreate the look of a movie called Split Second from 1992. It's a Cyberpunk film. When I say I'm trying to recreate the look of it, I mean the exact way that movie looks. I like that gritty Cyberpunk style, as opposed to the clean Cyberpunk look. But I'm struggling to figure out how to give it the appearance of something shot then. I'm trying to create something indistinguishable from something shot at the time. Could you please help point me in the right direction on how to do something like that?
any luck turning on the night mode in editor window?
Nice video! How can I reach you? Would like to run an idea by you :)
Can you do something similar where you can export blender scenes into ue5?
Do you know how to make playstation 5 control rumble? I tried many times but failed. Not working.
Bro please make a tutorial about how to make a high graphics AAA game
Is it real life scene you shown at 1:25 or it is unreal engine.
How did u get this city like starting the tutorial with a big city like how im suppoesd to get this
Hi! What are your PC Specs?
well done! Please get a patreon or artstation channel that goes more in depth on bluprints and down loadable working files to follow along with. I would pay for that $$$ ....
hey uh do you have any proper tutorial on how to customize the car model 2:55 as how did you transfer animation and set it into another model ?
This is what I want to ask! Do you have any idea already?
what is the specs of the computer you are using?
👍💪👍💪 GOOD ...
amzaring work ,
btw the cinematic_fog didn't appear even that i dropped it in many places to confirm , i restarted as well, same !,
i dropped it in content folder , in another folder , in a new folder , still not showing up
i have UE 5.0.3 , id appreciate it a looot if anyone can convert it to this version i have
Check the description of the video, i added what does the blueprint do in there. You can pack them into a BP yourself, or just type in the console. Remember the old value before you change it tho.
@@Unrealhan awesome, thanks a lot Han
Кстати ученые так и не измерили скорость ветра в центре тайфуна урагана или шторма... -- --
Hello friends can make a detailed video tutorial? I like your video very much, but there is something I do not understand, that is, how to make water on the surface of car paint and water on the ground? Can you help me? Thank you very much!❤ 9:03
parece que ele esta sentado dentro de um carro kkkk
Very vague... 😭
Don't you know .uasset files are for specific engine version?
Use services like blueprintUE, dumbie
真牛逼
There's still something that feels off about it, when it comes to facial muscle movements, humans aren't just there yet. It feels plastic everytime characters move and it should be. Games aren't meant to be real, they're played just for fun. Don't try to make games more real, focus more on their stories and vibe. We have our real life incase we want to spend time exploring reality. What could possibly be more real than that? 😊
That's nice and all but graphics have always advanced. It also is apart of game immersion