The Future of Facial Animation with AI | Unreal Engine Metahuman

Поделиться
HTML-код
  • Опубликовано: 6 авг 2024
  • In this video, I share my experience with facial animation using different software and solutions, from ARkit to AI-powered solutions. I break down the process into steps to help you understand the components of facial animation capture. This will enable you to make an informed decision on which solution fits your production needs best.
    --------------------
    Resources in the video:
    Weta's Avatar facial paper: www.fxguide.com/fxfeatured/ex...
    Matrix Demo breakdown (must watch): • The Matrix Awakens: Cr...
    Faceware portal: • Faceware Portal Webina...
    Ziva face on Siggraph 2022: • SIGGRAPH 2022 Real-Tim...
    D14D: di4d.com/
    --------------------
    Twitter: / hanyang_vfx
    Insta: / unreal_hany
    Artstaion: www.artstation.com/hanyang
    00:00 Introduction
    01:15 ARkit Face in depth
    03:42 Use ARkit in Maya with metahuman
    04:43 AI-driven facial
    07:01 AI result review
    10:06 What's the future?
  • КиноКино

Комментарии • 99

  • @Unrealhan
    @Unrealhan  Год назад +9

    my 60s ARkit workflow here: ruclips.net/user/shortsXCImJLD9FA4?feature=share

  • @lionroot_tv
    @lionroot_tv Год назад +1

    Great stuff Unreal Han! Thank you for your suggestions!

  • @trickdiggidy
    @trickdiggidy Год назад +2

    🔥exciting series, looking forward to the next one!

  • @samgoldwater
    @samgoldwater Год назад

    Fascinating Han thank you so much for sharing! Brilliant deep dive 🙏

  • @jieda7303
    @jieda7303 Год назад

    Awesome stuff! Very useful sum up for facial production.

  • @apixel.content
    @apixel.content Год назад

    Thank you for sharing your insights, looking forward to learn more from this site! Thank you!

  • @ryanwong1620
    @ryanwong1620 Год назад

    Awesome content Han! subscribed and liked!

  • @joshuacameron2008
    @joshuacameron2008 Год назад

    Excellent, comprehensive, brilliant, thank you

  • @davidjiang7021
    @davidjiang7021 Год назад +2

    superb video man

  • @kingsleyadu9289
    @kingsleyadu9289 Год назад

    Awesome man thanks you so much, am waiting for more. 💕💕💕💕

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial Год назад

    Thanks for this comprehensive video, Han.

  • @ohheyvoid
    @ohheyvoid Год назад

    Very interesting. Thanks for sharing. Great video ❤😮😊

  • @MortalShores
    @MortalShores Год назад +22

    iClone Acculips, with adjustments, layered in UE with ARkit passes, with adjustments, have gotten me the best results by far.

    • @SaguinMedia
      @SaguinMedia Год назад

      Do you have a workflow tutorial on that?

    • @MortalShores
      @MortalShores Год назад +2

      @@SaguinMedia I will probably do it after my next video release!

    • @dan323609
      @dan323609 Год назад

      Ahahah

  • @workflowinmind
    @workflowinmind Год назад

    Glad I discovered this channel

  • @jbach
    @jbach Год назад

    Really great content. Thanks for sharing.

  • @naq_montages
    @naq_montages Год назад

    Love your content! Keep it up!

  • @gaston.
    @gaston. Год назад

    this is great info.. thanks for sharing!

  • @Silpheedx
    @Silpheedx Год назад +1

    Thank you SO SO SO much for this research. I know it was a mountain. I definantly will stick with ARKit and additional post animation where needed.

  • @ThomasMusings
    @ThomasMusings Год назад

    What an awesome video!

  • @3djimmy
    @3djimmy Год назад

    Great stuff keep going

  • @TheAF01
    @TheAF01 Год назад

    Amazing explanation and sharing of knowledge! Insta sub!

  • @3dchick
    @3dchick Год назад

    Really interesting!!! Thanks. Sticking to ARKit for now. 👍

  • @CaptainPrice360
    @CaptainPrice360 Год назад

    Youre the man Han. Show us the ways!

  • @rorozhy3480
    @rorozhy3480 Год назад

    感谢分享,干货中的干货👍

  • @nuzzmusic9859
    @nuzzmusic9859 Год назад +1

    Learn something new from master Han today✌🏻

    • @mm-hl7gh
      @mm-hl7gh Год назад

      may i ask, what did you learn from this video ?

  • @kompst_tu
    @kompst_tu 9 месяцев назад

    I feel like with this ai matching system, the animations look a lot more emotional and believable!

  • @GISxRayzen
    @GISxRayzen Год назад

    you deserve your name ! +1 sub

  • @StephanBuchin
    @StephanBuchin Год назад

    4:17 Super creepy 😎 Great effect to show a robot freaking out and starting to lose control.

  • @ibingeyt6077
    @ibingeyt6077 Год назад +1

    Hey, have you seen Unreal Engine's 5.2 Realtime Facial Tracking Animation Demo? Are you using the same tech/approach in the video?

  • @cirquare
    @cirquare Год назад

    hi good stuff, which program you use to do the machine learning from tracking data to retarget data? and how did you put it back for auto retargeting

  • @echoperformances
    @echoperformances Год назад +2

    Excellent breakdown! Thanks for putting it together! I’m glad to see Faceware Portal get a quick mention at the end.
    As a long-time user of Faceware, I know the barrier of entry is a bit steep for indy devs and beginners, but I believe Portal eliminates a huge portion of that front end, especially when it comes to building a tracking model. The fact that Portal is a cloud-based neural net solver, I expect it to continue to evolve and improve over time, and hopefully become more accessible to a wider audience.

    • @Unrealhan
      @Unrealhan  Год назад +1

      Totally agree. It's not easy to get Faceware for sure. Love to hear your thoughts on it in terms of quality tho. Especially the new portal.

    • @echoperformances
      @echoperformances Год назад

      @@Unrealhan I only briefly touched on this subject in my last webinar, but I hope I’ll have some more substantial feedback to share in the near future. Here’s a clip to preview those tracking results on static cam footage:
      ruclips.net/user/clipUgkxZbu8aJEZfmg7oBM01iaEBaBayFtcPRNO

  • @evil1knight
    @evil1knight Год назад +1

    Would love a tutorial on editing a base meta human (like heavily edit, turn the human into a orc or dwarf) in blender or zbrush then importing back to unreal with all the facial rigging working, or even how to edit the blend shapes of the new edited character in unreal

    • @Unrealhan
      @Unrealhan  Год назад +3

      It's coming for sure. Still need a bit time but def on the list!

    • @N4S.M
      @N4S.M Год назад

      @Dahoony thank you!

  • @AparnaModou
    @AparnaModou Год назад

    Hi thanks for this! Can I get your opinion on upcoming image generators? Specifically Bluewillow as they are still in beta testing phase? Are they too late?

  • @NetanelMaor
    @NetanelMaor Год назад

    Great video!
    Link to face good?

  • @DirectionGaming
    @DirectionGaming Год назад

    Is there any option for android alternative for ARkit

  • @brenolad
    @brenolad Год назад

    And now MetaHuman Animator is dropping soon. Exciting times!

  • @dan323609
    @dan323609 Год назад

    What about combine and retarget 3d scanned per frame facial animation and morph animation? Maybe is not good and flexible for unreal but must be better result

  • @StephanBuchin
    @StephanBuchin Год назад

    11:09 Respect.

  • @rcafilmproductions1640
    @rcafilmproductions1640 Год назад

    Can I ask you where you got the assets you used to spice up your scene for your last video?? I thought they were assets scattered aroung the city already, but I cant find the movie theater entrance and storefront entrance anywhere....

  • @studio85amsterdam
    @studio85amsterdam Год назад

    Does it run on an apple m1 chip. I heard that its complicated?

  • @gladiyit6771
    @gladiyit6771 Год назад

    What do you think about the new animation in UE 5.2 they have greatly improved it, please record a video!

  • @studio85amsterdam
    @studio85amsterdam Год назад

    New sub here looking for good content on unreal for cinematic purposes.

  • @baseerfarooqui168
    @baseerfarooqui168 Год назад

    what software or tool u use to track AI generated faical capture

  • @artrush3603
    @artrush3603 2 месяца назад

    Sir can you make a full tutorial about that

  • @AhmedFromMS
    @AhmedFromMS Год назад

    Do those metahumans' skins naturally deform based on collisions like a real human? I'm really wondering if this is happening.

  • @Pauliotoshi
    @Pauliotoshi Год назад

    For me, a big drawback of ARKit is that certain facial expressions aren't recorded into the blendshapes at all. For example you can hardly do non-symmetric brow up movement (🤨), worried face (😟) and sad face with hanging lower lip. I assume this can be solved by software in the future, but so far I haven't seen much progress in ARKit facial tracking last few years unfortunately.

    • @Unrealhan
      @Unrealhan  Год назад +1

      good point. the hardware ability is there, just need someone to design the app specifically for us animators. I hope something is coming tho

    • @Pauliotoshi
      @Pauliotoshi Год назад

      @@Unrealhan yeah I hope so too. Although it is currently limited, it is very accessible both technically and financially compared to alternatives.

  • @pelomundo2080
    @pelomundo2080 Год назад

    does it work on mac m1 max ?

  • @yearight1205
    @yearight1205 Год назад

    I have an android, not an iphone. But I'm working on getting an iphone (not to have as a phone but just for facial motion capture). Could you please put together a tutorial at some point on facial motion capture in Unreal Engine 5 please?

  • @davekite5690
    @davekite5690 Год назад

    How about looking at iClone 2 Unreal?

  • @sergeigourski
    @sergeigourski Год назад

    What is your opinion of the new Faceware Portal solution?

  • @_vigosword2050
    @_vigosword2050 Год назад

    您好,杨老师。我是一名正在学习ue的学生。想请问一下您的lip sync 中,手指涂抹嘴唇那个部分是怎么做的,可以简单帮我指个方向吗。非常感谢

  • @JeffreyChery
    @JeffreyChery Год назад

    I think having the unreal engine options completely work on a iOS or android device is truly being accessible

  • @MR3DDev
    @MR3DDev Год назад

    IMO I think I will be sticking to live link face app for a while and then manually correct in Unreal.

  • @A8EL
    @A8EL Год назад

    this just got a huge update

    • @Unrealhan
      @Unrealhan  Год назад

      Ya crazy stuff right? They cracked the code

  • @cucciolo182
    @cucciolo182 Год назад

    Facil ? What about body track to convert the data into a avatar ?

  • @josevieira3367
    @josevieira3367 Год назад

    top

  • @dissonanceparadiddle
    @dissonanceparadiddle Год назад +4

    I want to see AI interpolated in-betweens for hand-drawn animation that use a timing chart that you give it so it understands which friend a favor because right now that text just looks mushy cuz they're straight in-betweens

  • @bryansteagall
    @bryansteagall Год назад

    Really interesting breakdown, and matches exactly my experience, although, the more you feed the FG AI, the better it becomes, so those places where it misses become less and less

  • @sfkim44
    @sfkim44 Год назад

    Now Unreal 5.2 is out. What do you think about Metehuman Animator?

    • @Unrealhan
      @Unrealhan  Год назад

      Game changer, great for creators and sucks for other companies. Can’t wait for it to come out.

    • @sfkim44
      @sfkim44 Год назад

      @Unreal Han I really hope they start enabling the LiDAR in the rear camera soon. The demo appears to be using the front cam which is SL based with low resolution

  • @GaradrielS
    @GaradrielS Год назад +2

    What about faceware?

    • @Unrealhan
      @Unrealhan  Год назад +1

      Should be similar idea. I tested their lite version before, similar to ARKit. The new portal looks like an ai driven solution as well.

  • @Dohpamine_Design
    @Dohpamine_Design Год назад

    Me crying in 3DS MAX rip me, honestly i might aswell start some sorta RND for facial tracking for 3ds max, i need courage!!!!

  • @lolmao500
    @lolmao500 Год назад +1

    We really need an AI that analyses like 10 minutes of videos of someones face and can use that data to make near-perfect copy of all the emotions of that person in metahumans.

  • @agentdeluxe
    @agentdeluxe Год назад

    The ghetto camera rig was like $4k lol!!

  • @vi4dofficial
    @vi4dofficial 9 месяцев назад

    Give alternative we dont have i phone

  • @mn04147
    @mn04147 Год назад

    man....metahuman animator is comming...it use iphone depth sensor. wow.. what a fast

  • @jasonwong4996
    @jasonwong4996 Год назад

    我也在期待那一天的到来,去释放arkit或者普通摄像头的最高的能力,AiGC的时代终将来临!!

  • @mn04147
    @mn04147 Год назад

    if there's someone who looking for lipsync animation for virtual human's speeking here are some alternative ai animation solutions
    speechgraphics is amazing
    OVR is free
    Metahuman SDK Plugin is free

  • @anandvijay6389
    @anandvijay6389 Год назад

    🦒

  • @soncho.editz1
    @soncho.editz1 Год назад

    That video of the robot girl and the girl kissing looks inappropriate honestly

  • @garethde-witt6433
    @garethde-witt6433 Год назад

    I’d rather it didn’t it’s bad enough without getting it to do that

  • @mikeb3172
    @mikeb3172 Год назад

    Dude AI is useless. It's guessing + using more power. And people growling isn't a sellable product in entertainment. Entertainment is s break from that.