MetaHuman Animator Tutorial | Unreal Engine 5

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  • Опубликовано: 3 фев 2025

Комментарии • 984

  • @badxstudio
    @badxstudio  Год назад +150

    Most common issue: If your head is moving and your face is not"
    Make sure that in the sequencer, where your FACE is, delete the CONTROL RIG LAYER.
    There must only be ONE layer under face. That is your baked animation :)

    • @sergeypopik6879
      @sergeypopik6879 Год назад +1

      as usual, ue4 is crashed and now I can’t find even a sequencer or animation at all, I already got to the part where idle animation was applied but it didn't work for me and when I tried to switch to hoodie everything fell down and now it's just an empty project

    • @sergeypopik6879
      @sergeypopik6879 Год назад +1

      idle animation isnt working on metahuman

    • @bitmap_jack
      @bitmap_jack Год назад +4

      @@sergeypopik6879 do the same for the body as this comment says for the head. delete the Control Rig under BODY. worked for me. goodluck!

    • @malikgarcia699
      @malikgarcia699 Год назад +1

      ⁠o you know by any chance how to import metahuman with the animation and everything textures, hair ect. In to a 3D Program like blender or similar to then render it there?

    • @apefinance
      @apefinance Год назад +7

      The face animation is working stand alone, but when I remove the control rig layer, the face does not move anymore.
      What could this be?

  • @jazzik
    @jazzik 10 месяцев назад +112

    For anyone who is using UE 5.3.2 and has a problem with not having FACE in sequencer, I got it working this way:
    - In MetaHuman Performance view, do everything the same until Export Level Sequence
    - When you click there and you get Export settings, go all the way down to MetaHuman Tracks
    - Select your MetaHuman BP as Target MetaHuman Class and tick Enable MetaHuman Head Movement
    - Now you have your MetaHuman in Sequencer, remove the controlRig from Body
    - Add animation to body
    Done. Thanks Bad Decisions Studio for awesome tutorial!

    • @RehanaLatif
      @RehanaLatif 10 месяцев назад +3

      I much needed this solution. Thank you so much.

    • @pipcy
      @pipcy 10 месяцев назад +2

      This is exactly what I need... thank you
      but my editor keep crashing when I try to add the animation:
      Assertion failed: Pose.IsValidIndex(BoneIndex) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 568]
      anyone getting the same error??

    • @RehanaLatif
      @RehanaLatif 10 месяцев назад

      I get that too@@pipcy

    • @ZzRvXzZ
      @ZzRvXzZ 10 месяцев назад +6

      following this step also automatically connected the head to the body and maintained the neck movement.

    • @DesignsbyElement
      @DesignsbyElement 10 месяцев назад +1

      Thank You!!!!!

  • @atticustay1
    @atticustay1 Год назад +12

    This is insane. I didn’t know stuff like this was possible. It’s incredible how fast technology is moving

  • @AgentKain
    @AgentKain Год назад +18

    I found you guys like a month ago and by far give the best UE tutorials, so thorough and entertaining! Keep up the great work!

    • @badxstudio
      @badxstudio  Год назад +3

      Agent this means a lot to us man ... we really do spend countless hours re-writing our intros and main script to ensure its entertaining and clear so people can really learn something. The fact that it's working and you guys like it means a lot to us

  • @gordomilicoensilladeruedas
    @gordomilicoensilladeruedas 2 месяца назад +2

    The tracking is so good that I can see when the eyes move away from the camera to reading the notes. Good video, will definitely be using this.

  • @hesam_ezi728
    @hesam_ezi728 Год назад +4

    داداشا دمتون گرم بهترین و با کیفیت ترین آموزش هارو داخل چنلتون با تمام جزیات میزارین ایول❤

    • @badxstudio
      @badxstudio  Год назад +3

      damet garm bro ❤ Thanks for watching

  • @steveemanuel1167
    @steveemanuel1167 8 месяцев назад +4

    Thanks!

  • @sleepybooksASMR
    @sleepybooksASMR Год назад +9

    genuinly one of if not the most thorough, well developed tutorial ive ever followed. You accounted EVERY possible error, this was fantastic. Thank you.

    • @badxstudio
      @badxstudio  Год назад +1

      Thanks mate! Glad it helped!

    • @rctakedown9595
      @rctakedown9595 Год назад

      All worked fine for me (thank you SO much, so awesome), except once i click Disable Post Process Blueprint for the face it goes bad for me and the face animation no longer plays/works :( Any ideas?

    • @leoniacobita1449
      @leoniacobita1449 8 месяцев назад

      @@rctakedown9595 i have the same issue and idk how to solve it either :(

  • @WesleySales1
    @WesleySales1 Год назад +14

    It's amazing to see how fast this channel is growing. Super deserved work, guys! 🥳🥳
    Thank you for bringing yet another quality tutorial and still supplying details and procedures that most didn't do.

    • @badxstudio
      @badxstudio  Год назад +3

      Thank you so much! Your words mean a lot man.

  • @PhilipLemon
    @PhilipLemon 8 месяцев назад +3

    Thanks

  • @yannic8086
    @yannic8086 Год назад +4

    Seeing Patrick Stewarts head in this detail, is incredible!

  • @5万回視聴回数
    @5万回視聴回数 Месяц назад +2

    I have verified this with UE 5.4.4.
    If you did not reflect the metahuman's neck movement despite the same settings as in the last part of the video, please try the following steps. It worked for me.
    Layered blend per bone in AnimBP of Face, BlendMode set to Branch Filter in the config, Bone Name to neck_01 and Blend Depth to 1 and it works perfectly.

  • @hl236
    @hl236 Год назад +5

    One of the best, easiest to following and engaging tutorial that I have ever watched. Thank you sir!

  • @AlinaSmithMusic
    @AlinaSmithMusic Год назад +1

    This is SO cool!

    • @badxstudio
      @badxstudio  Год назад

      I know right!! Just imagine the possibilities now for the Music industry!

  • @nohc4
    @nohc4 Год назад +4

    Subscribed! You guys are awesome! straight-to-the-point videos, no BS, and a great vibe! Keep it up!

    • @badxstudio
      @badxstudio  Год назад +1

      Awesome! Thank you so much!

  • @Dapper_the_slapper
    @Dapper_the_slapper Год назад +2

    At last! I have been waiting for you guys to do this very tutorial.

    • @badxstudio
      @badxstudio  Год назад

      Well now that you've seen it, what did you think?

    • @Dapper_the_slapper
      @Dapper_the_slapper Год назад

      @@badxstudio It most certainly reduced the headaches of getting the animations from the performance mesh to the metahuman. I'm pretty new to Unreal Engine and have a lot to learn...

    • @Dapper_the_slapper
      @Dapper_the_slapper Год назад

      @@badxstudio Also, where did you get a Patrick Stewart Metahuman?

  • @iamisobe
    @iamisobe Год назад +6

    i iwsh all tutorials were this direct, no filler stuff that is distracting, step by step and clear and concise

  • @buffalosoldierx
    @buffalosoldierx Год назад

    Thanks Mate, your video was, by far, the most complete and well made about metahumans. You turned something dull and tedious into something simple and freaking funny to watch. I've just subscribed. Thanks again!

    • @badxstudio
      @badxstudio  Год назад +1

      You are absolutely welcome ❤️❤️ we put a lot of effort to get that exact vibe across and glad it worked out! Listen we’ve got another one coming for metahuman customisation over the next 3 weeks ❤️

    • @buffalosoldierx
      @buffalosoldierx Год назад

      @@badxstudio I can guarantee that every effort put into the videos is noticed, top notch content.
      I've seen several other videos from you guys and I'm sure the RUclips algorithm will promote BDS soon...
      Congrats again and keep up the good work...
      Cheers!

  • @shelfrelated
    @shelfrelated Год назад +21

    It's a good day when Bad Decisions uploads!

    • @badxstudio
      @badxstudio  Год назад +2

      Honestly if a video doesnt get a comment from shelf then the video aint good … ❤️❤️

  • @romanzzland
    @romanzzland Год назад +6

    Bro I got a coffee ad when u said let’s get a cup of coffee 😅 I was so confused because I didn’t realize it was an ad and I thought it was part of the vid

    • @badxstudio
      @badxstudio  Год назад +2

      What?????? Tha'ts nearly impossible!! Hahahahahhahah wth :D :D

  • @Metarig
    @Metarig Год назад +16

    thank you. Just a couple of things to make your life easier: you don't need to change the identity or bake it. Simply export the sequencer and the animation will be on the control rig. You can then apply it to any other face without any additional steps. You don't have to go through the retargeting process at all. Just export the body animation as an FBX, then import it back as a Metahuman base skeleton, and you'll have your body animation ready to go. I will have a through tutorial soon on my channel.

    • @stikzor
      @stikzor Год назад

      i dont get this :P for which part are you taking about ?

    • @poppi3362
      @poppi3362 Год назад

      I don't understand this, can you elaborate? Checked your channel and there isn't a video describing this.

    • @Metarig
      @Metarig Год назад

      @@poppi3362 for the face. don't do any baking just export the animation to control rig and for the body after savin the animation don't do retargeting export the animation file as fbx and then import it while importing make sure you select metahuman base skeletal

    • @poppi3362
      @poppi3362 Год назад

      @@Metarig export to control rig, what do you mean by that? I am able to export the animation in the performance file but where else do I apply it other than the sequencer? Maybe a short video, even if unlisted, would be easier as I am not that familiar with unreal.

    • @Metarig
      @Metarig Год назад +2

      @@poppi3362 ok bro the next video will be about that

  • @DisintegratorFilms
    @DisintegratorFilms Год назад +1

    You guys are my go to Unreal tutorials for sure. Thank you!

  • @webtron44
    @webtron44 Год назад +3

    Gentlemen, This video is incredible. I was totally lost when it come to metahuman animation - but you guys got me up and running like a charm. Excellent instruction.

    • @badxstudio
      @badxstudio  Год назад

      Wow, thanks! So happy that it helped you 🙌

  • @dvthecgi
    @dvthecgi Год назад +1

    amazing and so helpful, seemed like you guys just started a youtube channel. I have to say that this is reallllly interesting. keep going kings! you're so potential.

    • @badxstudio
      @badxstudio  Год назад +1

      hahahah thank you we started about 100 days ago :D Pretty new but we quit everything to do this so we are all in.
      Thank youu for supporting us!!

  • @YodelBro
    @YodelBro 10 месяцев назад +10

    14:00 When I Disable the Post Process Blueprint from the Face Animation, the Face Animation is gone. Anyone else the same issue? I can't merge the Face to the Body because of that issue, losing the facial capture animation when doing so. 😭Looks like 5.4 Preview breaks things, did you have already a chance to check and test? cheers

  • @AlexisRivera3D
    @AlexisRivera3D 10 месяцев назад +1

    After 7 months after I watched this tutorial I bought an iPhone only for this. I am re-watching it step by step again 😃

    • @meskalation
      @meskalation 10 месяцев назад

      Were you able to connect to your phone in UE?
      I only get the realtime version working, but the saved sequences won't appear. I don't know...

    • @AlexisRivera3D
      @AlexisRivera3D 10 месяцев назад

      @@meskalation Yes, I tried both. Better results are using the pre recorded video

    • @meskalation
      @meskalation 10 месяцев назад

      @@AlexisRivera3D Thanks. I assume that, but couldn't get access to the prerecords. I'm sure i mess up something in the connection setup :/

    • @AlexisRivera3D
      @AlexisRivera3D 10 месяцев назад

      @@meskalation use ipv4 address

    • @samuel.......973
      @samuel.......973 8 месяцев назад

      same but now it doesnt work for me

  • @Daumex
    @Daumex Год назад +6

    For some weird reason, i can't seem to make the head attach to the body. I've spent 2 days now trying to figure out what went wrong, and i did everything in this video.

  • @Siansonea
    @Siansonea Год назад +2

    I'll be glad when all this cool MetaHuman stuff actually works on Macs.

  • @ejwkwk
    @ejwkwk Год назад +7

    9:07. I did an animated bake and called a facial animation to a new blue print character. No facial animation, just head movement. Do you know why? The baked animation asset has a good facial movement

    • @KagsMind
      @KagsMind 4 месяца назад

      I'm getting the same issue, have you found a fix?

    • @francescodecaro5944
      @francescodecaro5944 3 месяца назад

      same problem...

  • @josephsart1843
    @josephsart1843 Год назад +2

    thank you soo much i tried to do learn how to do this several times and it was always too confusing but this made it infinitely clearer so thankyou
    🙏🙏🙏

    • @badxstudio
      @badxstudio  Год назад

      You're very welcome! Glad that it helped :)

  • @hytalegermany1095
    @hytalegermany1095 9 месяцев назад +14

    Hey there! When it comes to the last part of your workflow I have got a big problem.
    When I try to get the neck movement back and I follow your steps (with blending mask and stuff) suddenly all the facial expressions are lost. Is this a known issue, do you know how to fix that?
    EDIT SOMEONE FOUND THE FIX: When doing the headslider do right click and click "Recursively Set Blend Scales to 1".

    • @UserKidChaor
      @UserKidChaor 4 месяца назад

      Thanks so much for this!

    • @UserKidChaor
      @UserKidChaor 4 месяца назад +2

      On top of that also set it to 1 for the neck bones as well!

    • @gs1994100
      @gs1994100 5 дней назад

      Huge thanks hytalegermany

    • @gs1994100
      @gs1994100 5 дней назад

      I would like to add that sometimes there is a bug that even when everything is ok, the face disconects. Go to face archetype skeleton and click save again.

  • @doordashtodaydoordashtoday
    @doordashtodaydoordashtoday Год назад

    Dude god bles you I’ve been trying to figure out if I’d ever be able to make short funny animations and this tech is possible now and high quality now. Wow I used to draw frame by frame this is amazing you basically just have to be able to act in character. Insane!!

  • @arvindpalep6372
    @arvindpalep6372 Год назад +9

    Hey Guys just a heads up this tutorial is no longer working in 5.3.2. Not sure if there is a bug. But followed the steps and running into a lot of issues in the latest release of Unreal. Not sure if you have had other comments about this. And this method worked perfect in 5.3.1 but not anymore for some reason. If you guys come across a fix I would love to know.

    • @fluizsp
      @fluizsp Год назад

      Check my reply, I've found a solution.

    • @mylocreative
      @mylocreative Год назад +1

      Can confirm my facial capture is a little off and im working in 5.3.2

  • @TomMeyer-LB
    @TomMeyer-LB 17 дней назад

    Another awesome tutorial- just this time a little bit too fast.. Your older tutorials left more time to think and to find the menus and stuff inside the engine... But sadly I didn't manage to get head and body back together again. Maybe I will try the solution of jazzlk next.. But you two are doing an incredible job for the community here! THANKS!

  • @SIMPLYJIJO
    @SIMPLYJIJO Год назад +9

    I love this tutorial and everything works perfectly, one small thing, maybe someone can help me out. After disabling the Post Process Blueprint on the face and fixing the blend shape of the head. I can't see the facial animations anymore. How can I fix that? (I am using the idle animation from the 3rd person BP)
    Basically the baked animation that was recorded on my iphone, the face, the mouth, all animations stop after I disable post process blueprint.

    • @Vindicator_9
      @Vindicator_9 6 месяцев назад

      I have the same issue. It completely breaks the animations transferred to the BP_Meta!

    • @icaropirazza
      @icaropirazza 5 месяцев назад

      I had the same problem here :(

    • @suryas8407
      @suryas8407 3 месяца назад

      I too have the same problem...

    • @icaropirazza
      @icaropirazza 3 месяца назад

      ⚠ To restore neck movement in UE 5.4, go to the "BlendMask" creation section and do the following:
      ✅ "Neck_01" set to "1", then right-click on it and click on "Recursively Set Blends Scales to 1".

  • @mrgonuts
    @mrgonuts Год назад +1

    dudes your both awesome thanks for this when my head stops spinning ill see if i can take this all in

    • @badxstudio
      @badxstudio  Год назад

      Hahhaha love you brother!
      Im sure you can handle it :) Let us know if u need any help

  • @NickHeinOfficialPage
    @NickHeinOfficialPage Год назад +3

    Hey Guys. Nice Tutorial. I still have a question. When it’s all set and done and I try to tweak my facial animation by baking my face to the control rig in sequencer, the face expression freezes/ doesn’t show anymore. Any idea how to fix it?

    • @badxstudio
      @badxstudio  Год назад +1

      Make sure that in the sequencer, where your FACE is, delete the CONTROL RIG LAYER.
      There must only be ONE layer under face. That is your baked animation :)

    • @NickHeinOfficialPage
      @NickHeinOfficialPage Год назад +1

      It is. My eye sight is kind of messed up. So i try to bake the animation to the face Controller rig but then it freezes. Maybe because of the switch in the animation mode? „Use animation blueprint“?

    • @AstralInfernum-AIArts
      @AstralInfernum-AIArts 8 месяцев назад

      @@NickHeinOfficialPage I'm having the same issue

  • @PrintThatThing
    @PrintThatThing Год назад +2

    Amazing content guys. Im doing this process tomorrow and was curious how I was gonna connect the head to the body. Thanks for the funny walk through 🎉😂❤

  • @ScienceForever-um9pu
    @ScienceForever-um9pu 9 месяцев назад +3

    Awesome tutorial..Can't get it to work on 5.4.0 though. When adding the blend mask at the end, I lose the face animation on the Metahuman character...?

  • @WonderBenders
    @WonderBenders Год назад +1

    This.... Is ... Crazy. People could make an easy Animation with this🤯

    • @badxstudio
      @badxstudio  Год назад

      This continues to blow our mind!!!!

  • @ignarunrealengine8163
    @ignarunrealengine8163 11 месяцев назад +10

    unfortunately, nothing works, I use DEEPmotion capture data and use its animation for metahuman, and already at the stage of connecting the head and body, nothing comes out, the head and body continue to live their lives.because of this, I'm tearing up a project that my boss sold to a client and I'm desperate to be honest.

  • @natec1
    @natec1 Год назад +1

    I’ve been waiting for this for so long!!!

    • @badxstudio
      @badxstudio  Год назад

      Glad to know you are watching it now

    • @natec1
      @natec1 Год назад

      @@badxstudio Just went through the process and it's super cool! Thanks for the easy tutorial!

  • @kevlonco
    @kevlonco Год назад +3

    I am experiencing an issue where "face" is not populating as a dropdown option in my sequencer to bake the facial animation and it is driving me mad. I haven't had a menu option like yours since I've started following this tut and I've done it twice now. Going to try for a third time. If anyone knows what I am doing wrong please let me know.

    • @Fabled_Fox
      @Fabled_Fox Год назад +6

      In 5.3 there's a new checkbox they added, during the process of exporting the MHP (MetaHuman Performance) as a Level Sequence under MetaHuman Tracks click "Target MetaHuman Class" and search for your MetaHuman BP. You'll be able to find "face" in the Level Sequence after clicking that.

  • @prettyboiolav
    @prettyboiolav Год назад +1

    This is so good, and easy to follow!

  • @Hobnockers
    @Hobnockers 10 месяцев назад +5

    The last step with the Blend Mask doesn't seem to work with the latest version 5.4 Preview. After applying the Blend Mask option in the blueprint, the animation breaks. Anyone having the same issue?

    • @PerryPadley3D
      @PerryPadley3D 4 месяца назад

      im having the same issue, did you manage to fix it

  • @Taka-uq5sk
    @Taka-uq5sk Год назад

    Love that part you guys cover your local network Ip address to avoid any hack attempt and protecting your privacy :D

  • @marksmanstudios2528
    @marksmanstudios2528 11 месяцев назад +5

    so i deleted the control rig for the face and the body, the body is moving and the head is, but the face isn't. the control rig layer already is removed, it still isn't working. anyone know?

  • @kanyedakid
    @kanyedakid Год назад +1

    This video just earned you a new subscriber, good job fellas 🤌🏾

    • @badxstudio
      @badxstudio  Год назад

      Thank you brother! Welcome to the Bad Decisions Fam :)

  • @londonh
    @londonh Год назад +2

    thank you for the neck and body section! incredibly helpful

    • @badxstudio
      @badxstudio  Год назад +2

      We knew its gonna be a pain ... glad it helped

    • @londonh
      @londonh Год назад

      @@badxstudio you guys are really doing the lords work. So precise and entertaining to watch, you nail it every time. As someone who has watched many tutorials for the last 5 years, you two are by far the best.

  • @Neuraesthetic
    @Neuraesthetic Год назад +4

    followed all the steps but when i go to bake my identity doesnt have the face in the sequencer

    • @khalidalqattan5590
      @khalidalqattan5590 Год назад

      i got the same problem hope anyone can help i keep repeating it thought i made mistake until i realize the no face sequencer

  • @UnrealPixelation22222
    @UnrealPixelation22222 11 месяцев назад

    Thank you so much for going through all the neede steps. You guys rock!

  • @eviens
    @eviens Год назад +3

    I'm having issues reproducing this in 5.3. Can't connect the head to the body. The head is a lot lower than the body. Ticking the "Disable Post Process Blueprint" and keyframing the animation mode doesn't fix it.

  • @DigitalAI_Francky
    @DigitalAI_Francky Год назад +1

    Great Tutorial again, always with lots of fun and it really helps to learn new things about Unreal Engine and Metahuman. Thank you guys for this great demonstration. 😉

  • @nickspillum7964
    @nickspillum7964 Год назад +3

    Hi there! I absolutely love this video, but I have one question: whenever I view my animators sequence, the head does not have a "face" setting, which does not allow me to bake the animation to the body. Does anyone know the solutions?

    • @matsche6099
      @matsche6099 Год назад +1

      Sorry not a solution but the same problem here

    • @BuckKonishi
      @BuckKonishi Год назад

      No solution, same problem.
      Version: 5.3.2-29314046+++UE5+Release-5.3
      EDIT - Found a solution in another comment. Posting here for visibility :
      "In 5.3 there's a new checkbox they added, during the process of exporting the MHP (MetaHuman Performance) as a Level Sequence under MetaHuman Tracks click "Target MetaHuman Class" and search for your MetaHuman BP. You'll be able to find "face" in the Level Sequence after clicking that."
      I will note that when I did this, it created a second copy of my metahuman in the scene with the "face" dropdown and it seemed to be animated fine. Going to try and follow the rest of the tutorial.

  • @Voguemonde
    @Voguemonde Год назад

    Honestly, what you do is incredible, it helped me too much for the projects I'm doing, thank you very much and I hope you continue with this incredible content, greetings from Colombia

    • @badxstudio
      @badxstudio  Год назад

      Ma maaaaann from Columbia!!! Glad you enjoyed it broski. Listen we are just starting out and doing thiis full time so expect LOADS of content comin at ya!
      If you dont mind me asking what kind of project you are working on? And also what other videos would you like to see next from us?

  • @DaraOakwood
    @DaraOakwood Год назад

    love the work brother, b y the way i recognize Iranian accent anywhere, proud of you man

    • @badxstudio
      @badxstudio  Год назад

      Thanks bro ... and you guessed it right :)

  • @senfterjulian684
    @senfterjulian684 Год назад +3

    When I attach the animation from the face to the metahuman, only the head moves. The lips have no animations. Any tipps?

  • @divaschhetry
    @divaschhetry Год назад +1

    best unreal engine Tutorial in the planet

    • @badxstudio
      @badxstudio  Год назад

      Hahaha love u!!! We got ripped doing all the metahuman scene exports 🤪🤪🤪

  • @gex_tengokunetworks
    @gex_tengokunetworks Год назад +91

    This is not free. It does require you to use an iPhone, and on that one, a specific series and later, those which have a 3D depth sensor / facial scanner in it. Any other smartphone is useless. Most of the people I know do not use Apple devices and thus are not willing to enter the golden cage for just this. They rather buy a true depth-camera for this purpose, even if it is has only this purpose to offer.

    • @alexvisuals3D
      @alexvisuals3D Год назад +26

      Indeed ! But we actually can’t complain we have an absolutely killer feature that would have cost SO MUCH more than an iPhone if we were using other technologies to do such facial animations.
      I personally switch to iPhone when metahuman came out. Now I use it to record body motion capture with MoveAI and MoveOne. I don’t regret it, the possibilities are endless

    • @Benjamin-vx2ot
      @Benjamin-vx2ot Год назад +2

      ​@@alexvisuals3Doh come on, not again, an iphone is required too 😅

    • @atticustay1
      @atticustay1 Год назад +5

      Ok but a lot of people have iPhones

    • @PéterTamás-g3y
      @PéterTamás-g3y Год назад

      Oh hey
      It's time for me to comment my humble opinion. Fuck iPhones, fuck iOS and fuck Apple, and everyone who supports their monopoly. That wasn't very polite, sorry about that. Just slid out after this being the hundredth game changer technology only available on the iPhone which many of us don't have the money for :)

    • @tomkent4656
      @tomkent4656 Год назад +15

      ​@@atticustay1 A lot of people don't!

  • @elidelia2653
    @elidelia2653 Год назад +1

    Superb tutorial! thank you guys! I look forward to your next installment.

  • @RohitSharma-oh8qm
    @RohitSharma-oh8qm 5 месяцев назад +5

    I failed in first step🥲 no iphone .

  • @zanderyoung7314
    @zanderyoung7314 11 месяцев назад

    trying to make my own open world story game with 0 experience it’s going to take years but with things like move ai and this for storyline based cutscenes will make my life a whole lot easier

  • @rb3431
    @rb3431 Год назад +2

    Awesome, super easy to do. Can't wait to see what we'll have in 10-20 years

    • @badxstudio
      @badxstudio  Год назад +2

      Dude 10 years? Man jus wait for 1-2 years this is gonna jus keep gettin better!!

    • @reasonsreasonably
      @reasonsreasonably Год назад

      @@badxstudio Yeah, 10-20 years? FFS, I and millions of others might and will be dead in 10-20 years. Things are moving extremely fast right now, and there is no reason to wait a day let alone years to see how things are "better". There is no excuse to not start making cool things right now. You can use the cloud to use a computer so you don't even have the excuse of not having a computer. Kids these days don't have a clue how easy mode they have everything!
      I get your point though.

    • @badxstudio
      @badxstudio  Год назад

      @@reasonsreasonably couldnt agree more 🤟🏼 crazy times we live in and no excuses

  • @OliverEnde
    @OliverEnde Год назад +1

    Hey, I just reproduced everything and it works with standard metahuman characters.. Great results! But if I use a self created Metahuman character, I have the problem, that the facial animations disappears, when setting a hook on "disalbel post process blueprint.. The head movement is still there, but the facial animation has gone away.. I am using UE 5.3.. anyone with the same issue?

    • @badxstudio
      @badxstudio  Год назад

      Do you have two face anim layers? delete one!

    • @OliverEnde
      @OliverEnde Год назад +1

      @@badxstudio thanks a lot for the quick reply! This is a little bit weird: from time to time, if I deactivate the "disable post process blueprint", the head is stuck to the body with the head movement and everything works.. There is only one anim layer.. then the head animation begins to wiggle as if the facial animation wants to get through.. just switching between both states (animated and not animated).. I will go on searching and also start again from scratch.. maybe I get a solution..

    • @toncortiella1670
      @toncortiella1670 Год назад +1

      ​@@OliverEnde did you found a solution?

    • @OliverEnde
      @OliverEnde Год назад

      @@toncortiella1670 no, unfortunately not.. but I found a tutorial for Rokoko body and face capture and the guy uses a self made metahuman.. so I have to wait until my Rokoko suit arrives in some months:)

  • @NoronBeats
    @NoronBeats 10 месяцев назад +1

    به به یه ایرانی میبینی آموزش انگلیسی خفن میزاره ادم عشق میکنه❤❤

    • @badxstudio
      @badxstudio  10 месяцев назад +1

      Hhahahah merci dadash asheghetam

  • @Gametime05577
    @Gametime05577 Год назад +1

    Thank You SO Much For MAking This Awesome Tutorial For fRee

  • @MyCreativeFxofficial
    @MyCreativeFxofficial Год назад +1

    man we love the perfect videothat no other one created thanks alot

  • @VR360VIDEOSIMMERSIVESOUNDVR
    @VR360VIDEOSIMMERSIVESOUNDVR 8 месяцев назад

    Great Tutorials Guys. Thanks for making this!

  • @RedninjaMultimediaProductions
    @RedninjaMultimediaProductions Год назад +1

    Thankyou for the awesome tutorial!! Definitely subbed!

  • @toddhoward5555
    @toddhoward5555 Год назад +2

    Yes! Now I can take my tiktok NPC business to the next level!
    Gang gang

    • @badxstudio
      @badxstudio  Год назад

      Lol :D :D Gang gang ... those were some of the weirdest videos we've watched!

  • @ibrews
    @ibrews Год назад

    oh hey thanks for the shoutout guys-- you rock :D

  • @jbmocean399
    @jbmocean399 Год назад

    Cool, now let me try to do this again wiothout following a tutorial :D . . . . This tech is amazing but damn it's a hell of a lot of steps... I'll have to do this 20 times before I can do it fluently. Great tut guys!

  • @vanshrana9508
    @vanshrana9508 11 месяцев назад

    Awesome tuts guys, keep it up!

  • @AlexisRivera3D
    @AlexisRivera3D Год назад

    *I love this channel, great tutorials here*

    • @badxstudio
      @badxstudio  Год назад +1

      You are welcome brother!! Jus checked your vids too they are dope :)

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 Год назад

    Very clear and concise tutorial... thank you

  • @hfyaer
    @hfyaer Год назад

    That's some strong coffee right here.

  • @londonh
    @londonh 9 месяцев назад

    Hey guys have used this for months and I'm so grateful for your genius problem solving skills. Having some issues in 5.4 though, have you run into any yourselves ?

  • @leonineart
    @leonineart 7 месяцев назад

    شما ایرانی هستید؟ خیلی خوشحالم که با کانال شما آشنا شدم و از هموطن های خفنم چیزهای بزرگ یاد میگیرم ممنون

  • @flickwtchr
    @flickwtchr Год назад

    Amazing tutorial. Talk about delivering value!

  • @alkanberkan
    @alkanberkan Год назад

    perfect! i'lm loving yours energy guys! keep going

  • @coulterjb22
    @coulterjb22 10 месяцев назад

    No haunting! Sub'ds. Awesome work. Much appreciated.

  • @tecnolitas
    @tecnolitas 11 месяцев назад +1

    Congratulations guys, I love your channel, a very valuable content, I have tried to do the tutorial again and again, the first time, when I exported the Level Sequence if the FACE track appears as you do, among the tracks of the metahuman generated from the videos but as much as I try to repeat it I can not get the FACE track to appear when exporting the sequence and of course I can not get the animation bake from that track to pass it to my metahuman.

  • @sraint2836
    @sraint2836 11 месяцев назад

    메타휴먼 관련해서 가장 멋진 채널 중 하나입니다! 재밌으면서 실용적인 컨텐츠 앞으로도 기대합니다

  • @normalrender
    @normalrender Год назад +2

    9:25 - after assigning the baked face animation to the metahuman, nothing happens. The head doesn't pop off as shown and there is no face animation even though baked animation shows up in the timeline. why could this be?

    • @Leonlebt
      @Leonlebt Год назад +1

      Check if your baked animation sequence starts at frame 0. It could be imported outside of the time range if you pressed play or scrolled through timeline earlier. Also make sure to delete the Face rig in Sequencer before adding the Animation.

  • @monteneroproductionsgmbh1615
    @monteneroproductionsgmbh1615 11 месяцев назад +1

    Hello and thank you for the great Tutorial. I have an issue baking out the faceanimation at 9:05. In my sequenzer under the performance there is no "Face" Tab. I can only find something called "Face_controlBoard_CtrlRig" where are all individual keyframes for the face parts, however, i cant bake them. does anyone have the same issue or any solution? thanks

    • @marijneken
      @marijneken 11 месяцев назад

      I have the same problem. This is in Unreal 5.3.2. It seems that they've changed the setup and I'm lost as to how you should now transfer the animation.

  • @GenaTroy
    @GenaTroy 2 месяца назад

    Thank you so much guys!

  • @SoumikProduction
    @SoumikProduction Год назад

    Amazing tutorial!
    Can you please make a step by step tutorial on how to use scan-based texture to achieve maximum likeness? 🙏

  • @MeNoOther
    @MeNoOther Год назад +1

    Can't wait until you can use the Apple Vision Pro with Metahuman.
    Imagine being in the scene with the cgi metahuman actors, like standing next to them.
    Acting out each metahuman. 1st the main metahuman that drives the scene, then you change to act out the other metahuman characters.

  • @earendel3D
    @earendel3D Год назад +2

    hey at 9:05 when bake to animation and export to animation, my ue5 keep freezing.. any solutions ? :(

  • @DigitalAI_Francky
    @DigitalAI_Francky Год назад +1

    The coffee was good? 😉I took my cup of Nespresso waiting for the Performance Processing 😊

    • @badxstudio
      @badxstudio  Год назад

      Oh yesssss!! The coffee was amazing!!! We jus got ours from a nearby coffeeshop ... super fresh beans!

  • @iHeartDom
    @iHeartDom Год назад

    Outstanding video. Now I just need to know how to add clothes and I’m good. 👍🏼

    • @badxstudio
      @badxstudio  Год назад

      Thank you for the love!!
      yeap clothes is another boss of its own. Do you know marvelous?

    • @iHeartDom
      @iHeartDom Год назад

      @@badxstudio no, I used iClone Daz and Blender so, it isn’t difficult on those platforms. But I’m trying to transition to Unreal which is more industry standard.

    • @glitchedlogic
      @glitchedlogic Год назад

      I can show you clothes

  • @Mark_Melnik
    @Mark_Melnik Год назад +1

    9:24
    I have an issue with adding face animation bake: it's not working after I added it into my MH character. It only rotates the head, but not facial muscles. After I restart UE, head rotation don't work too.
    How can I solve this?

  • @abdullahkokce
    @abdullahkokce Год назад +1

    Thank you it is amazing and thanks againg for pricesless informations

  • @entropicvibe
    @entropicvibe Год назад

    The beest tutorial for thiss, thanks!

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL Год назад +1

    God damm this is so good !

    • @badxstudio
      @badxstudio  Год назад

      Juan thank god you commented if you didnt we'd be sad :(

  • @normalrender
    @normalrender Год назад +1

    8:42 - As soon as I switch to the mesh of my main metahuman, head rotation is lost an only facemotion is preserved, resulting in a quite glitchy animation. Does someone know why this may be?

    • @badxstudio
      @badxstudio  Год назад

      We addressed that at the end of the video no?

    • @mavadnais
      @mavadnais Год назад

      I had this same problem. For me it was because my metahuman was made for version 5.1, but my current project and my calibrated metahuman was version 5.2. When I upgraded my metahuman to 5.2 and the head movement started working properly.

  • @vrguytokyo
    @vrguytokyo Год назад +1

    This is so amazing!

  • @RishabhDuttMishra
    @RishabhDuttMishra 4 месяца назад

    One question, why am I not able to see face option under the calibrated head at 9:10 when you are doing the same its visible on your side but on my side Its showing only calibrated actor and Face_Controlboard_Crtlrig. I've given 3 days and gone through tons of tutorials, trying hours and not able to find anything related to my issue. Please help me get it fixed if its any known issue. Thank you

  • @RoniLoud
    @RoniLoud Год назад +2

    Hey thank‘s a lot for the tutorial. I have got one issue, when I add the baked animation to my main metahuman face, the neck and head animation works but the mouth is closed! Please help..

    • @RoniLoud
      @RoniLoud Год назад

      Fixed it!

    • @michi-fv2mf
      @michi-fv2mf 11 месяцев назад

      @@RoniLoud I have the same problem, how did you fix it?

    • @RoniLoud
      @RoniLoud 11 месяцев назад

      @@michi-fv2mfI copied the face rig keyframes and put it onto my main metahuman face then baked the animation, deleted the keyframes and put the baked animation on it.

    • @Velociration
      @Velociration 11 месяцев назад +1

      @@RoniLoud THANK YOUUUUUU

    • @RoniLoud
      @RoniLoud 11 месяцев назад

      @@Velociration no problem mate

  • @KagsMind
    @KagsMind Год назад +2

    so good haha, thank youuu

    • @badxstudio
      @badxstudio  Год назад +1

      Broski we did it for you

    • @KagsMind
      @KagsMind 3 месяца назад

      @@badxstudio finally got an iPhone and did the tutoerial fr XD