Unreal Engine Metahuman Facial Motion Workflow with Faceware

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  • Опубликовано: 22 окт 2024

Комментарии • 195

  • @TheDavidTurk
    @TheDavidTurk 2 года назад +61

    "During the process of creating, that is when you learn the most. You find solutions to problems and create new pipelines" - this is so so true! Great video!

  • @EliasLeo6
    @EliasLeo6 2 года назад +20

    Just to put this in perspective: she is using at least 47 168$ of hardware, not even including software licenses. So the result is really nice, but it's also very proffesional gear.
    Not for your average 3D Artist 🥲
    Faceware Mark IV $ 28,749
    Xsens MVN Link $ 13,630
    Manus prime II $4,789

    • @shaddyopb
      @shaddyopb Год назад +8

      Exactly! haha, I was like shit you quit bartending and bought 50k worth of the highest end gear to make a short for yourself? -- That must have been some seriously nice bar:)

  • @KO-gu6wp
    @KO-gu6wp 2 года назад +21

    I've been working with unreal engine and 3d applications for 15 years, its really great to see how elements of the engine have become very intuitive for people like yourself to just jump in and create awesome work without years of experience under your belt. Very talented work and I'm glad you are able to express your creativity without a problem using ue5

    • @FeedingWolves
      @FeedingWolves  2 года назад +3

      Thank you so much for your kind words!

    • @bharatdharma3820
      @bharatdharma3820 Год назад

      Is Blender + UE5 a good choice, from the career standpoint, for somebody starting out in this space?

  • @nanopixel.studio
    @nanopixel.studio Год назад +3

    This is by far the best mocap result I've seen so far. There were no jerky movements and the mouth didn't half way open like other videos I've seen. This is perfect.

    • @fledgeking
      @fledgeking Год назад +1

      Mocap always looks better if you have tens of thousands of dollars to work with

  • @Mangotropolis
    @Mangotropolis Год назад +6

    This is the best model I have ever seen. Good for you for giving the proper credits to your contributors :)

  • @carloguayaba
    @carloguayaba Год назад +1

    The uncanny valley is slowly disappearing. This is gorgeous. Can’t wait to see it in video games, imagine the drama the characters will convey with those realistic expressions.

  • @nickgettino5865
    @nickgettino5865 2 года назад +1

    Talented and beautiful, willing to share her experiences to make others better.

  • @thesahel7218
    @thesahel7218 2 года назад

    The riggers on this are gods. This blows my mind.

  • @samgoldwater
    @samgoldwater 2 года назад +1

    Setting the example for the rest of us, just amazing

  • @riotechmod
    @riotechmod Год назад +2

    Having a team just for a dedicated work flow is very helpful. As a solo artist, I struggle alot due to lack of limited online information, funds and time.
    You all r great and doing 100000x great job than mine 🙂. I m steel limited to use manual key framing for animations.

  • @samianpacing
    @samianpacing 2 года назад

    Wowww.... Superb.... 😍 😍

  • @vizstudio_MWalsh
    @vizstudio_MWalsh 2 года назад +3

    Amazing! Thank you so much for documenting this process and sharing with all of us.

  • @salmanramezani4784
    @salmanramezani4784 2 года назад

    it was the best motivation for me as a demotivated artist these days. thanks.

  • @coma13794
    @coma13794 2 года назад +1

    Not even sure what to say. You are amazing. I'm slowly getting into UE5, focusing on lumen and nanite, however it's hard to ignore how incredible this platform is in so many other aspects. Thank you for sharing this.

  • @cinematic_monkey
    @cinematic_monkey 7 месяцев назад

    What a wonderful person you are!

  • @o1-preview
    @o1-preview Год назад

    felt like a lone wolf geeting fed, thanks!

  • @IndependentOnlineCinema
    @IndependentOnlineCinema 2 года назад +2

    Incredible work Feeding Wolves!

  • @ianriccillo3806
    @ianriccillo3806 Год назад

    Technology is insane dude,

  • @godned74
    @godned74 2 года назад

    This is the go to benchmark.

  • @RikkTheGaijin
    @RikkTheGaijin 2 года назад +39

    For the people who think this is accessible, all of that is over $40k worth of equipment. Just saying...

    • @criscanto7040
      @criscanto7040 2 года назад

      You can now do it with a camera or 2

    • @TheFunDimension
      @TheFunDimension Год назад +6

      @@criscanto7040 lol I we all wish.

    • @criscanto7040
      @criscanto7040 Год назад +1

      @@TheFunDimension not kidding I work with AI I can translate movement in my camera to UE

    • @theokrisna
      @theokrisna Год назад +1

      @@criscanto7040 can u share ur workflow?

    • @SteveSmith-ze5mw
      @SteveSmith-ze5mw Год назад +8

      @@criscanto7040 you know it doesn't fucking look anything close to as good as this lmao the hand rigs are insane.

  • @carloguayaba
    @carloguayaba Год назад

    I can’t wait to see this in actual video games

  • @josephdalessandro6360
    @josephdalessandro6360 2 года назад +2

    This looks amazing but you are portraying that you are getting this quality in real-time but looks as though you did a lot of clean up work in face ware studio and then edited the video together to make it look like it was done in real time. Am I wrong?
    Also, you mention that you had no experience in this a year ago but you bought $30k in equipment? How much did everything really cost you?
    Did you invest all that money so you could turn it into a business as a freelance virtual production artist?

  • @original9vp
    @original9vp 2 года назад

    The eyes wide open as a sync point is a gem! 👍👏

  • @simpsonelli
    @simpsonelli 2 года назад +1

    Saw you mentioned in an Epic Games metahumans talk at SIGGRAPH in Vancouver today- had to look you up. Incredible work! Especially for a newly self-taught person, this is inspiring!

  • @pietrosvelto1434
    @pietrosvelto1434 Год назад

    Outstanding

  • @ExviaStudio
    @ExviaStudio 2 года назад +1

    Awesome!

  • @whoguy4231
    @whoguy4231 Год назад

    This is what the Metaverse should have been!

  • @Eppideem
    @Eppideem Год назад

    Brilliant video thank you - I am starting out with performace capture, with the emphasis on performance. Your character's aminmation is so nuanced! Inspired.

  • @bobhawkey3783
    @bobhawkey3783 2 года назад

    Wow, you made an amazing leap. Very cool. Congratulations.

  • @alashchanneltv3387
    @alashchanneltv3387 2 года назад

    Gabriel, its very very cool👍 Thank you for studying this awesome job and sharing your experiences and knowledge with us. Develop further and share with us. We will support you by getting inspiration from you. I hope that transferring your project to UE5 will be a big bang, in the field of animation, graphics, motion capture and much more. Your 3D model is as beautiful as you are🤩 Greetings from sunny Kazakhstan🖐

  • @visualdrip.official
    @visualdrip.official 2 года назад

    fantastic! will sub! Im just starting my journey into unreal and i couldnt be more thrilled! this is great! keep it up!

  • @avtpro
    @avtpro 2 года назад

    Congrats! Looks Awesome. This level of tech is ahead of what artist have been trying to do for decades. Totally Next Gen.

  • @sputnickers
    @sputnickers Год назад

    5:34 "faceware will get you 90 percent of the way there" - Thanks for this stunning video. Question about this one quote: Is there any place where you compare the raw faceware images with the final? And did you ever get more of those jitters solved? For example is the facial tracking you show in this video, say at 1:20, is that raw or processed (by you, by hand). And if it is processed how long did that take per second of video? Did you find it mostly a problem with mouth closures on the explosives? Thanks

  • @time4changenow
    @time4changenow 2 года назад

    Fantastic!

  • @crazzylee
    @crazzylee 2 года назад

    Ziva looks more true to life to me. I think you should try it.

  • @myxsys
    @myxsys 2 года назад

    Thanks so much for showing us the process. Looking forward to learning more.

  • @MistereXMachina
    @MistereXMachina Год назад

    By far the most interesting, valuable, insightful look at this world which I have only recently begun to seriously learn. I really appreciate you making this, instantly subbed.

  • @StephenCharlesBaker
    @StephenCharlesBaker 2 года назад

    Most excellent ... WOW

  • @GhostruktMerchantsCompany
    @GhostruktMerchantsCompany Год назад

    WOW this is beautiful, how do you syncronise the audio when using a meta human?

  • @hanswurst3811
    @hanswurst3811 2 года назад

    so amazing

  • @MDalton10
    @MDalton10 Год назад

    Amazing tech. Little bit of sticker shock when I seen the 30k pricetag (For just the Mark IV Wireless Headcam System). You can't deny the results though. Look fantastic.

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 2 года назад

    Very well explained. Great work on documenting this and explaining it so succinctly.

  • @dumebinkata
    @dumebinkata Год назад

    this is so good!

  • @metafuel
    @metafuel 2 года назад

    Beautiful work.
    Thank you for explaining your process.
    Subscribed.

  • @feels.9304
    @feels.9304 2 года назад

    This is truly inspiringggg!!Keep going Gabz

  • @mzie25
    @mzie25 2 года назад

    Bravo. I love this!! Well done!! Inspiration for me to up my game.

  • @gmtoutdoorsindiana2785
    @gmtoutdoorsindiana2785 2 года назад

    just beautiful

  • @F-aber
    @F-aber 2 года назад

    just amazing, really impressive work

  • @enriquemontero74
    @enriquemontero74 2 года назад

    excelent video your work is cool, I hope you can execute all your ideas and projects with great success. Blessings.

  • @davimak4671
    @davimak4671 Год назад

    awesome talking animation

  • @viceroy7792
    @viceroy7792 Год назад

    Brilliant

  • @OfirGardy
    @OfirGardy 2 года назад

    Thank you for this! keep up your amazing work and sharing 😍

  • @Soluchi-InfiniteCoCreatorGod
    @Soluchi-InfiniteCoCreatorGod 2 года назад

    Incredible. 😊💯

  • @GrimGearheart
    @GrimGearheart Год назад

    I would be so happy to invest in these products, as soon as they do away with the ridiculous subscription costs. ^_^

  • @alexzanderthegeek
    @alexzanderthegeek 2 года назад

    This is crazy awesome!

  • @seanspitzer5537
    @seanspitzer5537 2 года назад

    Dats my Girl!!! GET SOME!!!

  • @Native_Creation
    @Native_Creation 2 года назад

    Most impressive, a consistent inspiration!

  • @toldme3d
    @toldme3d Год назад

    Κάνεις φανταστική δουλειά !!! Συγχαρητήρια !!!

  • @Joeherman
    @Joeherman 2 года назад

    Mind blowing!

  • @occultpriestess
    @occultpriestess Год назад

    I really enjoyed this video. I am proud of you! So, does anyone you know use their Metahuman to livestream? I am having a hard time finding real time content. Thank you!

  • @StephanStreuber
    @StephanStreuber 2 года назад

    amazing

  • @Thunk3DScanner
    @Thunk3DScanner 2 года назад

    Amazing!!!!!❤👍

  • @tris73
    @tris73 2 года назад

    Amazing job! Thank You!!!

  • @cerulessa
    @cerulessa 2 года назад

    I really admire you!

  • @yanpengguo9154
    @yanpengguo9154 2 года назад

    I love your channel. That's great.

  • @James_McLane
    @James_McLane 2 года назад

    Thanks for this! Amazing work 💥💥. Can’t wait to see what’s next, Feeding Wolves :)

  • @onethingeverything
    @onethingeverything 2 года назад

    Great work!

  • @supremebeme
    @supremebeme 2 года назад

    really insightful thank you

  • @jacksonbridges8108
    @jacksonbridges8108 2 года назад

    This is awesome!

  • @DesignsbyElement
    @DesignsbyElement Год назад

    Why are the lip animation so much better here than with an iphone and live link?

  • @thedesignertoydragon6807
    @thedesignertoydragon6807 2 года назад

    interesting video you are super talented and a inspiration!

  • @MikeliousXD
    @MikeliousXD 2 года назад

    Amazing, excited to see more!

  • @richd9655
    @richd9655 2 года назад

    Amazing videos.very inspiring.

  • @GhostruktMerchantsCompany
    @GhostruktMerchantsCompany Год назад

    3:24 in you answer my question thasnk you very much you are the very very best

  • @redratpetrax
    @redratpetrax 2 года назад

    30 yers exp.. Thats amezing ... its wold take me some month or 2 to make this from scratch in some 3D soft.. With 1 year exp.. Thats Crazy.. Modern Stuff..

  • @weeliano
    @weeliano 2 года назад

    Awesome work! Can't wait to see what you can do in Unreal 5!

  • @shalawmshir8296
    @shalawmshir8296 2 года назад

    Hi gaby, nice project, where can i get the clothes that you used?

  • @weses2
    @weses2 2 года назад

    damn this is amazing

  • @dioib
    @dioib 2 года назад

    Hi! Your video and workflow is amazing! Really open my eys to a new virtual world! I am a blender user and very interested in learning blender / metahuman / Unreal. I am very new to Unreal 5 and very much hope that you can make a in-depth tutorial to help show the steps! It really helps newbie like me try to enter this fun world like you! Also, I love the presentation of your avatar, she looks very pretty! Great work and hope to see more videos from you!

    • @FeedingWolves
      @FeedingWolves  2 года назад

      Thank you so much! Wish I knew blender a little better so I know what it is like using a new software. I will be releasing a full course soon for this metahuman motion capture workflow, so stay tuned!

    • @dioib
      @dioib 2 года назад

      @@FeedingWolves Thanks and looking forward for your tutorial! Have a nice day!

  • @xingzhexin8843
    @xingzhexin8843 2 года назад +2

    Just went on their website to check the pricing and the system (Mark IV) you're using right now is 30 grand usd? Bananas

  • @AntonioParisi1968
    @AntonioParisi1968 2 года назад

    AMAZING!

  • @vincev4630
    @vincev4630 2 года назад

    The jitter smoothing looks good, you make UE look real good. I think the reason it still looks stiff at some parts of the face is the rig. Most sliders on the rig is a 2 way axis. So this looks like a great previz but i wonder if it'd be possible to fully utilize the axis on each bone for the final shot somehow.

    • @FeedingWolves
      @FeedingWolves  2 года назад

      Thank you so much! I am not sure if it is possible to fully utilize the axis on each bone.

  • @kalubandali2241
    @kalubandali2241 2 года назад

    like you i am trying to change my life using unreal. Thank you for the inspiration.

    • @FeedingWolves
      @FeedingWolves  2 года назад

      Its going to happen sooner than you think! Keep at it!

    • @kalubandali2241
      @kalubandali2241 2 года назад

      @@FeedingWolves your so kind, thank you for the nice words!

  • @JorgeRodiles
    @JorgeRodiles 2 года назад

    awesom

  • @MckeeZiEMedia
    @MckeeZiEMedia 2 года назад

    Thank you so much will this work on Daz characters too?

  • @thejetshowlive
    @thejetshowlive 2 года назад

    This is VERY interesting. How do you do you do such things? Can you make an in depth tutorial??
    (Great work Feeding_Wolves, blown away as usual.)

  • @virtualfilmer
    @virtualfilmer 2 года назад

    This is so so helpful, as always Gabriella. You make such clear, awesome videos. Faceware is so great - I just wish they employed someone like you to fix their “how to” videos and help resources. They are outdated and don’t help with common bugs and issues. Btw Faceware studio is heavily dependent on having major contrast between lips and skin, and strong eyebrows. I have pale skin and pale-ish lips, sparse-ish eyebrows, plus a beard/mustache. Faceware Studio doesn’t work unless I wear heavy makeup. :) I have FW studio and also own analyzer/Retargeter which is much more accurate but harder to use. And is buggy with metahumans and maya - crash city! 😂

    • @FeedingWolves
      @FeedingWolves  2 года назад +1

      Thank you! I personally do not have a beard lol so I haven't experienced this issue. I know the beard might confuse the tracker because you really want your mouth visible for it to get good tracking. I also recommend trying the different tracking methods - stationary vs professional head cam options. I have not used the Maya pipeline so I am missing out ;)

  • @PassportGaming
    @PassportGaming 2 года назад

    Inspiring af

  • @alwaysyouramanda
    @alwaysyouramanda 2 года назад

    Whoa!

  • @vicosdivicos
    @vicosdivicos 2 года назад

    Would be nice if the fine lines in the face of the robot lighten up with colors together with emotions..Nice work!!! i like it

    • @FeedingWolves
      @FeedingWolves  2 года назад +1

      Thank you! And yes, now that you mention it, that would be cool if they lit up!!!

    • @vicosdivicos
      @vicosdivicos 2 года назад

      @@FeedingWolves 👌🤜🤛❤️

  • @АртемКолин-э2м
    @АртемКолин-э2м Месяц назад

    Это супер

  • @TheKevphil
    @TheKevphil 2 года назад +3

    Um, not to diminish anything you are doing (it *_is_* extremely impressive), but why are you doing this, and who is funding your project? It all sounds very intense and *_very_* expensive.

  • @davidbohorquez
    @davidbohorquez 2 года назад +1

  • @MarkusFlorence
    @MarkusFlorence 2 года назад

    I'm still waiting for the last Marylin Monroe film, yet to be completed. When will this be happening???
    .

  • @marcin6386
    @marcin6386 2 года назад

    Imagine tech with quality like these in the VR world...

    • @FeedingWolves
      @FeedingWolves  2 года назад

      It's coming!!

    • @marcin6386
      @marcin6386 2 года назад

      @@FeedingWolves So we will meet in VR and it will feel like we are meeting in reality? can't wait to see ya!

  • @Pauliotoshi
    @Pauliotoshi 2 года назад

    Hey Gabriella, It's amazing that you showcase the facial animation quality that can be achieved by a single person. Looking forward to see your continued journey. I have a few questions:
    1. How much time did you approximately spend on manual clean-up and additional animation in the video's that you have shown so far? Or what would be a good estimation to achieve your quality level for 1 minute of continued speech animation?
    2. Did you fully manually animate the tongue or did you use some tool to help you with this?
    3. Can you show a side by side comparison of the raw motion capture data vs the post-processed (incl manual work) version? I'm quite interested in the visual difference.
    Thanks in advance and keep up the good work!

    • @FeedingWolves
      @FeedingWolves  Год назад +1

      Thank you for your kind words. To answer your questions:
      1. It is hard to give you an approximate time on how long each performance takes for fine tuning. It really depends. The Greek metahuman robot girl took me three days. The one following that, that had more dialogue and took a bit longer.
      2. I did animate the tongue manually and used my own reference video to figure out when to drop those keys. I show my process for this in the intro of this video ruclips.net/video/Yxm9qMo9gyQ/видео.html
      3. Raw vs processed data..skip to 6:32 ruclips.net/video/S6-JkiqlGRM/видео.html so you can get an idea of what the data looks like raw with the additive layer disabled vs it enabled.

  • @SadPanda449
    @SadPanda449 Год назад

    Is it possible to use an Advanced Skeleton rig that uses a Metahuman rig for the face?

  • @jonathanmazibuko6726
    @jonathanmazibuko6726 2 года назад

    amazing feeding woles

  • @randypan1854
    @randypan1854 2 года назад

    Looking great, when is your short film coming out? :)

    • @FeedingWolves
      @FeedingWolves  2 года назад

      Thank you! As soon as I get in the swing of things in UE5, still learning all the new tools;)

  • @AlexSMontgomery
    @AlexSMontgomery 2 года назад +1

    Stunning amount of information, great video, thank you!