Small correction for the DRK invuln: You don't have to be healed to full, but you do have to restore your entire HP's worth for the buff to convert to where you don't die when it expires. Your version is from before the rework.
Tbh for me is Living Dead the better Holmgang.. it forgives way more timing errors then all other Invulvs and after 3 GCD _Hits_ you are already on 90% life selfheal when you have no crit at all.. sure the "You can die" is still risky but Living Dead get way to much hate that it deserves imo
@@kohlicoide2258 before the rework, it was deserved, if you got healed before a multi-hit tank buster finished, you would still die cause you wouldn't have "not dying" statue anymore.
@@steel_va WAR is easy to learn but harder when you want to play it perfect while PLD looks confusing in the beginning but has the easiest most straight forward rotation in the game PS. PLD on the same Level as DRK? Good joke
@@kohlicoide2258 WAR’s rotation isn’t anywhere near complicated or ‘harder to perfect’, it’s literally pressing less buttons for greater pay off. I’m not saying PLD is difficult, by no means, but the mere suggestion it’s easier than WAR is the dumbest thing I’ve heard in ten years of playing this game. WAR is literally keep your dps buff up and hit your ogcds when they come up. It’s so brain dead it’s sad.
@@rileyboy10 So literally the same as PLD but no DPS Buff to keep active and no gauge managment (on PLD) and tbh no Tank in this Game is _really hard_ its literally easy vs very easy Thats the reason why i say PLD is GNB without anything that makes GNB "hard" And what is easier depends on the Player, WAR is easier do understand but PLD is the only Tank with _no burst phase Preparation at all_
@@kohlicoide2258 It does have burst phase preparation though, ensuring you time fight or flight with your confiteor combo, that goring blade, circle of scorn and expiacion are up is literally more than WAR has to worry about already. WAR's 'gauge' management however is literally just ensuring you don't overflow which means pressing 1 of two buttons so it doesn't. And that is literally only if you want to play optimally as you suggested. Otherwise you're pressing what? 6 buttons for overall DPS? While PLD is pressing 9. With maybe 2-3 defensives you might be pressing if we're being generous. At least PLD has defensives to rotate and juggle. At a fundamental level keeping Holy sheltrons gague from spilling over is no different than WAR's bar management in content where it would actually matter. So saying PLD has no gauge management is false. You can dress it up and try to sugar coat it all you want, but it's mind numbing. It's not difficult, it's not a harder skill cap than PLD. I agree all tanks are brain dead easy to play, that's the unfortunate reality. But implying WAR takes more effort to play perfectly is just factually untrue.
I had to "you pull you tank" the other day because we had a DPS pulling everything demanding we pull wall to wall. But we also had a brand new healer who couldn't keep up. And so I let him tank what he pulled, as if I had taken everything we woulda wiped again and again, because he just wouldn't stop.
Apparently a hot take While DRK can be really good in the hands of a good player, they are the absolute WORST tanks to heal for because of their invuln debuff... Only time I've had a harder time keeping a tank alive was with an idiot GNB who thought he should be popping Superbolide every pull >.>
PLD is best cause I don't need to manage a gauge or resource for dps and hectic burst phases don't matter due to lots of weave windows and ranged burst phases. Greeding is also too easy because you get 1 ranged attack each time you 123 :)
In your enmity explanation you telling people that simply spamming the aoe rotation will allow DPS players to steal hate is incorrect. It is impossible for a dps to steal hate as long as the tank is doing something to the mob dmg/abilities. So yes, simply spamming AOE attacks does hold hate(with tank stance on) and it is also how tanks do the most damage when they have 3 or more enemies. Which is why mass pulling is optimal. :)
Oh sorry maybe I wasn't clear enough. I was referring to tanks that uses aoe once then kept sprinting and not use anything else, that's what happened in the video HAHAHA. But yep! You're right
Provoke does not generate hate either, it simply puts you 1 point above the player with the most enmity. So you shouldn't use it unless you lose hate or you're tank swapping in higher level content. You shouldn't lose hate if you are just playing your job with tank stance on and hitting all the mobs you should be tanking.
12:00 Hot take.. i play Gunbreaker becauce i have so much double weaving (i fucking love it).. playing a Tankbuster with tank switch in the 2 Min burst is awesome, sure its personal opinion but i play only DRK and GNB because the other tanks feel way to stressless for me to enjoy
tank difficulty IN DUNGEONS WAR < PLD < GNB < DRK Can't change my mind especially since healers love to be a fucking glare mage when the pack hasn't been pulled in full yet
I have to say that, for gamepad players, gunbreaker can be a little overwhelming. Pressing so many off cooldowns and double weaving can be hard because most of them are 2 or 3 buttons presses, while in keyboard is just one key. I main PLD because of aesthethics and gameplay adjusting to my playstyle but everytime i pick up warrior or DRK I deal very similar damage (sometimes higher) with less effort but I enjoy having a strong heal in case of emergency for Ultimate progging and stuff
@@DICEBOY22 the older one had way too many buttons for gamepad. After the amount of buttons was lowered is more manageable but it still require tons of double tapping or l2+r2 which can be rough when having to kitchen sink a tb while comboing. It really requires a lot of speed to perform consistently at high numbers. I might be getting slower heh but i rather do my (mostly) gcd combo and focus on mechanics in ultimates.
Hmm, no. That is not necessarily correct. War can just heal, but others still don't fully use this toolkit well, especially in a party setting. Gnb can actually be easier to heal as they are just a bit lower than war (only bc war can burst heal while gnb is slower), they have better mit than warrior does, so their hp is more stable (if they aren't aoeing). Pld can do this to an extent, but it's lower than gnb. The tank that falls behind is just drk, really, who can't heal at all, except with living dead. War was able to do what it does even in ShB but it wasn't enough (and most didnt even know to use it). So many tanks (wars even) just don't know how to heal themselves effectively. I've seen so many gnb who will not heal their own hp bar with superboile. Why would you make the healers job harder? Or they Aurora ahead of time at full hp and by the time the TB happens, they aren't passively healing themselves? But it seems war is better bc you do it just before or just after the hit, but if gnb did it effectively, the end result is the same But this person is just objectively wrong. Gunbreaker is not the worst tank in the game. Its better than pld and drk.
This video lost value saying gunbreaker is the worst tank (yes, I will fight you on that). That is just objectively incorrect. It has dps issues as far as downtime and carts go, but as a tank, it is not the worst. Dark or Paladin is that. Dark can't even heal, where gunbreaker, along with warrior, has the best healing. Warrior is still squishier than gunbreaker, it just can burst heal. The downside is gnb loses passive mit with aoe, where war excels in healing with aoe. Also, if used effectively, gnb heals and their use of superboile, they are actually one of the easiest tanks to heal. Both in savage, ultimate, and dungeons. Gunbreaker healing and mit is basically free, where darks at times have to sac their dps (which in turn, makes healers work harder)
Gunbreaker is actually easier than warrior. You don't have to manage gauge or keep a passive buff up. Fitting a whole burst on gunbreaker isn't actually difficult either. There is a flaw with the no mercy timer, but that's not the difficulty, its simply a flaw. Gnb is simply hit everything on cooldown. You don't have to think much about it, it will fall in there. The difficulty with gnb comes in if you're poor at uptime or if dps is too high, so it hinders the rotation due to lack of cartridges, which gnb needs to burst. Yes, warrior just needs a button, but again, this is flaw vs difficulty. Also... mention LR on war crit heals...
The part where I said gunbreaker is the worst class in the game is a joke HAHAHA, I agree though. Heart of corrondrum is probably the best short mit in the game if not in dungeon. I just don't like gunbreaker in raids where a single crit miss can determine whether you enrage or not. But yea, I agree with some points that you made.
I don't understand that entire "You pull, you tank" mentality. I would understand a new player tanking slowly during learning to tank but another player dying to enemy autoattacks is a badge of shame.
@9:45 bro do you want us to hear anything you’re saying, it sounds like there’s multiple different songs playing over background music just as loud as you’re talking. It’s like I’m having a schizophrenic episode trying to hear anything you’re saying
I feel like enough of this video is misinformation enough that it's not really helpful. It's great that you've got opinions, but you should really do some research or write a better script before you say some stuff that's ALREADY outdated. Things like DRK invuln needing a full heal from an outside source (when DRK invuln works exactly like WAR holmgang+Bloodwhetting), not being able to hold hate if you just AOE+run (when the meta IS to just AOE to hit them once, and then keep going to the next pack.)
But I think you missed my point for that specific part. Aoe+Run is somewhat a correct but my point was it doesent do any harm pressing your ranged following up after aoe while running so you don't lose agro.
I feel like enough of this comment is misinformation enough that it's not really helpful. It's great that you've got opinions, but you should really do some research or write better comments before you say some stuff that's ALREADY outdated. Imagine thinking you can just use a single AOE to hold agro on an entire group while you run to the next... and imagine thinking this bad take is meta lol
@@snax9028 Except right now, with the way the game is, that's literally just ALL dungeons. You aoe once (maybe twice) to tag the enemies and just run to the next pack. You can *choose* to continue AOEing but it's not necessary and makes the run to the next pack slightly longer. If everyone's on the same page you're fine to just continue going to the next pack, then plant yourself and start aoe-ing to maintain aggro. Aggro maintenance is so braindead that yeah, simply tagging them with an AOE while running *is* what you're supposed to do. It's nigh on impossible for a tank to lose aggro without just dropping their tank stance, and if they *do* they can just... wait til the next pack and regain aggro, rather than stopping to individually tag the enemies (which staggers the pull quite a bit.)
@@maxoweenie But now you're moving the goal posts. In your initial post you say that "not being able to hold hate if you just AOE+run" is "misinformation enough that it's not really helpful" when the vid literally shows a tank losing agro after a single aoe and running. Yedi is right in saying you should follow it up with ranged attacks, provoke, or oGCDs if you want to maintain agro on the pack, and anyone that's tanked something harder than Sastasha knows that. You're also wrong to say that Living Dead works exactly like Holmgang with Bloodwhetting, because well, that's not entirely correct. Yedi also doesn't say that it needs to be healed to full from an outside source - that was just you. He acknowledges that DRK can self-heal through (incorrectly labelling it as life steal), but that this doesn't always work and may need additional heal from a healer when there is nothing to hit. This also happens if the DRK is stunned at some point during walking dead, or even if they just miss a couple of GCDs for what ever reason. So to quote my favourite comment from youtube: "you should really do some research or write a better script before you say some stuff that's ALREADY outdated"
Small correction for the DRK invuln:
You don't have to be healed to full, but you do have to restore your entire HP's worth for the buff to convert to where you don't die when it expires.
Your version is from before the rework.
Tbh for me is Living Dead the better Holmgang.. it forgives way more timing errors then all other Invulvs and after 3 GCD _Hits_ you are already on 90% life selfheal when you have no crit at all.. sure the "You can die" is still risky but Living Dead get way to much hate that it deserves imo
@@kohlicoide2258 before the rework, it was deserved, if you got healed before a multi-hit tank buster finished, you would still die cause you wouldn't have "not dying" statue anymore.
@@kulsoria9672 I know, i play DRK in ShB
I tell this to newbie tank mains that are in the FC. Easiest tank to hardest tank is:
WAR < PLD = DRK < GNB.
Im a newer player, I kept hearing warrior was easier than paladin. I havent played enough of the other tanks yet to have a solid understanding.
@@steel_va WAR is easy to learn but harder when you want to play it perfect while PLD looks confusing in the beginning but has the easiest most straight forward rotation in the game
PS. PLD on the same Level as DRK? Good joke
@@kohlicoide2258 WAR’s rotation isn’t anywhere near complicated or ‘harder to perfect’, it’s literally pressing less buttons for greater pay off. I’m not saying PLD is difficult, by no means, but the mere suggestion it’s easier than WAR is the dumbest thing I’ve heard in ten years of playing this game. WAR is literally keep your dps buff up and hit your ogcds when they come up. It’s so brain dead it’s sad.
@@rileyboy10 So literally the same as PLD but no DPS Buff to keep active and no gauge managment (on PLD) and tbh no Tank in this Game is _really hard_ its literally easy vs very easy
Thats the reason why i say PLD is GNB without anything that makes GNB "hard"
And what is easier depends on the Player, WAR is easier do understand but PLD is the only Tank with _no burst phase Preparation at all_
@@kohlicoide2258 It does have burst phase preparation though, ensuring you time fight or flight with your confiteor combo, that goring blade, circle of scorn and expiacion are up is literally more than WAR has to worry about already. WAR's 'gauge' management however is literally just ensuring you don't overflow which means pressing 1 of two buttons so it doesn't. And that is literally only if you want to play optimally as you suggested. Otherwise you're pressing what? 6 buttons for overall DPS? While PLD is pressing 9. With maybe 2-3 defensives you might be pressing if we're being generous. At least PLD has defensives to rotate and juggle. At a fundamental level keeping Holy sheltrons gague from spilling over is no different than WAR's bar management in content where it would actually matter. So saying PLD has no gauge management is false.
You can dress it up and try to sugar coat it all you want, but it's mind numbing. It's not difficult, it's not a harder skill cap than PLD. I agree all tanks are brain dead easy to play, that's the unfortunate reality. But implying WAR takes more effort to play perfectly is just factually untrue.
great vid! even with all the gnb shade 😡 jkjk good editing and delivery! keep it up ^^
Good video and i love the editing. Even as a gnb main :) clearly we're the best tank
Background music is too loud
I had to "you pull you tank" the other day because we had a DPS pulling everything demanding we pull wall to wall. But we also had a brand new healer who couldn't keep up.
And so I let him tank what he pulled, as if I had taken everything we woulda wiped again and again, because he just wouldn't stop.
that's fair. If you're mitigating correctly and you're still dying because of sprout healer you shouldnt wall2wall HAHAHA
Apparently a hot take
While DRK can be really good in the hands of a good player, they are the absolute WORST tanks to heal for because of their invuln debuff... Only time I've had a harder time keeping a tank alive was with an idiot GNB who thought he should be popping Superbolide every pull >.>
PLD is best cause I don't need to manage a gauge or resource for dps and hectic burst phases don't matter due to lots of weave windows and ranged burst phases. Greeding is also too easy because you get 1 ranged attack each time you 123 :)
you still have to manage a gauge though not using your mits is just taking more damage
i panicked during this guide
In your enmity explanation you telling people that simply spamming the aoe rotation will allow DPS players to steal hate is incorrect. It is impossible for a dps to steal hate as long as the tank is doing something to the mob dmg/abilities. So yes, simply spamming AOE attacks does hold hate(with tank stance on) and it is also how tanks do the most damage when they have 3 or more enemies. Which is why mass pulling is optimal. :)
Oh sorry maybe I wasn't clear enough. I was referring to tanks that uses aoe once then kept sprinting and not use anything else, that's what happened in the video HAHAHA. But yep! You're right
Provoke does not generate hate either, it simply puts you 1 point above the player with the most enmity. So you shouldn't use it unless you lose hate or you're tank swapping in higher level content. You shouldn't lose hate if you are just playing your job with tank stance on and hitting all the mobs you should be tanking.
Oh I never knew this. Thanks for the explanation!
@@princekagemaru9009 Provoke does give some hate, it was changed recently to put you at the top AND generate additional Enmity, Its in the tooltip
@princekagemaru9009 this isn't true anymore, it gives emmity worth 4000 potency attack
12:00 Hot take.. i play Gunbreaker becauce i have so much double weaving (i fucking love it).. playing a Tankbuster with tank switch in the 2 Min burst is awesome, sure its personal opinion but i play only DRK and GNB because the other tanks feel way to stressless for me to enjoy
Good vid
This is VERY net picky, but in part 3 where you mentioned the 1 minute defensives (4:49) you forgot drk’s dark mind which is also 1 min
Yep yep! I mentioned dark mind in the later part of the video but forgot to put it there HAHAHA. ty for the reminder though :>
Should've mentioned Paladin Cover cheese, it's op when used correctly
tank difficulty IN DUNGEONS
WAR < PLD < GNB < DRK
Can't change my mind especially since healers love to be a fucking glare mage when the pack hasn't been pulled in full yet
I have to say that, for gamepad players, gunbreaker can be a little overwhelming. Pressing so many off cooldowns and double weaving can be hard because most of them are 2 or 3 buttons presses, while in keyboard is just one key.
I main PLD because of aesthethics and gameplay adjusting to my playstyle but everytime i pick up warrior or DRK I deal very similar damage (sometimes higher) with less effort but I enjoy having a strong heal in case of emergency for Ultimate progging and stuff
Disagree: as a pad player I LOVE IT! feel like I'm making good gatling rhythm combo's like in Guilty Gear or BlazBlue!
@@DICEBOY22 the older one had way too many buttons for gamepad. After the amount of buttons was lowered is more manageable but it still require tons of double tapping or l2+r2 which can be rough when having to kitchen sink a tb while comboing.
It really requires a lot of speed to perform consistently at high numbers. I might be getting slower heh but i rather do my (mostly) gcd combo and focus on mechanics in ultimates.
TL;DR
Just play Warrior, the others don't do anything better.
The others only look better.
Hmm, no. That is not necessarily correct. War can just heal, but others still don't fully use this toolkit well, especially in a party setting.
Gnb can actually be easier to heal as they are just a bit lower than war (only bc war can burst heal while gnb is slower), they have better mit than warrior does, so their hp is more stable (if they aren't aoeing).
Pld can do this to an extent, but it's lower than gnb.
The tank that falls behind is just drk, really, who can't heal at all, except with living dead.
War was able to do what it does even in ShB but it wasn't enough (and most didnt even know to use it).
So many tanks (wars even) just don't know how to heal themselves effectively. I've seen so many gnb who will not heal their own hp bar with superboile. Why would you make the healers job harder? Or they Aurora ahead of time at full hp and by the time the TB happens, they aren't passively healing themselves? But it seems war is better bc you do it just before or just after the hit, but if gnb did it effectively, the end result is the same
But this person is just objectively wrong. Gunbreaker is not the worst tank in the game. Its better than pld and drk.
This video lost value saying gunbreaker is the worst tank (yes, I will fight you on that). That is just objectively incorrect. It has dps issues as far as downtime and carts go, but as a tank, it is not the worst. Dark or Paladin is that. Dark can't even heal, where gunbreaker, along with warrior, has the best healing. Warrior is still squishier than gunbreaker, it just can burst heal. The downside is gnb loses passive mit with aoe, where war excels in healing with aoe. Also, if used effectively, gnb heals and their use of superboile, they are actually one of the easiest tanks to heal. Both in savage, ultimate, and dungeons. Gunbreaker healing and mit is basically free, where darks at times have to sac their dps (which in turn, makes healers work harder)
Gunbreaker is actually easier than warrior. You don't have to manage gauge or keep a passive buff up. Fitting a whole burst on gunbreaker isn't actually difficult either. There is a flaw with the no mercy timer, but that's not the difficulty, its simply a flaw. Gnb is simply hit everything on cooldown. You don't have to think much about it, it will fall in there. The difficulty with gnb comes in if you're poor at uptime or if dps is too high, so it hinders the rotation due to lack of cartridges, which gnb needs to burst. Yes, warrior just needs a button, but again, this is flaw vs difficulty.
Also... mention LR on war crit heals...
The part where I said gunbreaker is the worst class in the game is a joke HAHAHA, I agree though. Heart of corrondrum is probably the best short mit in the game if not in dungeon. I just don't like gunbreaker in raids where a single crit miss can determine whether you enrage or not. But yea, I agree with some points that you made.
Naw man. I can accept GNB being better but no tank is easier than WAR.
I don't understand that entire "You pull, you tank" mentality. I would understand a new player tanking slowly during learning to tank but another player dying to enemy autoattacks is a badge of shame.
you having a pic or still image taking up half the screen is really distracting. no need for it honestly
@9:45 bro do you want us to hear anything you’re saying, it sounds like there’s multiple different songs playing over background music just as loud as you’re talking. It’s like I’m having a schizophrenic episode trying to hear anything you’re saying
oh I guess it's too loud :< sorry
I don’t get why almost all male final fantasy xiv RUclipsrs like to use female characters. This might be politically incorrect, but, man up bro
I feel like enough of this video is misinformation enough that it's not really helpful. It's great that you've got opinions, but you should really do some research or write a better script before you say some stuff that's ALREADY outdated.
Things like DRK invuln needing a full heal from an outside source (when DRK invuln works exactly like WAR holmgang+Bloodwhetting), not being able to hold hate if you just AOE+run (when the meta IS to just AOE to hit them once, and then keep going to the next pack.)
Sorry about that :
But I think you missed my point for that specific part. Aoe+Run is somewhat a correct but my point was it doesent do any harm pressing your ranged following up after aoe while running so you don't lose agro.
I feel like enough of this comment is misinformation enough that it's not really helpful. It's great that you've got opinions, but you should really do some research or write better comments before you say some stuff that's ALREADY outdated.
Imagine thinking you can just use a single AOE to hold agro on an entire group while you run to the next... and imagine thinking this bad take is meta lol
@@snax9028 Except right now, with the way the game is, that's literally just ALL dungeons. You aoe once (maybe twice) to tag the enemies and just run to the next pack. You can *choose* to continue AOEing but it's not necessary and makes the run to the next pack slightly longer. If everyone's on the same page you're fine to just continue going to the next pack, then plant yourself and start aoe-ing to maintain aggro.
Aggro maintenance is so braindead that yeah, simply tagging them with an AOE while running *is* what you're supposed to do. It's nigh on impossible for a tank to lose aggro without just dropping their tank stance, and if they *do* they can just... wait til the next pack and regain aggro, rather than stopping to individually tag the enemies (which staggers the pull quite a bit.)
@@maxoweenie But now you're moving the goal posts. In your initial post you say that "not being able to hold hate if you just AOE+run" is "misinformation enough that it's not really helpful" when the vid literally shows a tank losing agro after a single aoe and running. Yedi is right in saying you should follow it up with ranged attacks, provoke, or oGCDs if you want to maintain agro on the pack, and anyone that's tanked something harder than Sastasha knows that.
You're also wrong to say that Living Dead works exactly like Holmgang with Bloodwhetting, because well, that's not entirely correct. Yedi also doesn't say that it needs to be healed to full from an outside source - that was just you. He acknowledges that DRK can self-heal through (incorrectly labelling it as life steal), but that this doesn't always work and may need additional heal from a healer when there is nothing to hit. This also happens if the DRK is stunned at some point during walking dead, or even if they just miss a couple of GCDs for what ever reason.
So to quote my favourite comment from youtube: "you should really do some research or write a better script before you say some stuff that's ALREADY outdated"