For anyone looking at dark knight. Living Dead received a rework soon after this video. The dark knight's attacks now heal while in a walking dead status. You'll still need a healer's help to not die from it unless you have enough skills to burn through in time.
Oh, and on top of that, healing the required amount gives you a new buff that lasts for the remainder of Walking Dead's duration, that prevents you from dying until it runs out.
i main pally and i feel this review would be fantastic for a sprout that is trying to pick up a tank job. your stuff feels ,very well condensed and thought out, keep up the good work! hope more people can see your stuff.
Theres alot of guides out there especially after EW but niche stuff is always good because of how genuine the creator of them are. Hope that doesnt change
Im a 1 month sprout and i really want to be a paladin coz i want to get 1 job per starting city. Started at Limsa w/ arcanist and whm at gridania so naturally, i wanted a paladin in uldah but im kinda scared if it's too advanced for me
I ironically, started leveling WAR for the first time in EW, I never really expected to like it but I love it, it's so fun, the ability to carry is very fun and if you don't have some of the older trial mounts, you can solo farm for them with the greatest of ease. I have PAL and WAR leveled and they're both very fun to me. Like the halfway point between a healer and a tank, similar feeling to RDM for me.
Warrior is super fun, GNB is fun too but i just never got into it because if I wanted to play a "dps" I would just play a dps lol. Warrior is definitely top tier main tank atm and a decent off tank now with nascent flash and shield buffs, still not as good as PLD for OT though. Warrior and paladin are going to get small dmg buffs more then likely next major patch so it will be even better. Warrior looks broken in dungeons but when you get into single target harder content it levels out with the other classes... hands down best solo class in the game though. Completing fates on my WAR is actually way faster then my BLM since I can literally pull 10+ mobs together and never die lol.
@@myst0ne And more group buffs in general. That's all just for general gameplay and what not.. in ultimates and world firsts they both fall out of favour for GNB and DRK MT/OT but that doesn't matter for 99% of the playerbase.
@@myst0ne Personally I find WAR has more sustain just because Bloodwhetting has an insanely short cooldown so even single target, you can heal so much every 20 seconds on top of getting mitigation. PAL is very close second for me though. Learning to love GNB but DRK feels bad to me. Even for higher end content, people say GNB is busy but just looking at the DRK opener gives me stress lol, plus if you mess up it's like DRK is made of glass and dandelion fluff compared to the other 3.
I'm lvling WAR rn and it's so easy tbh, pop intuition and you heal in big pulls you barely need healing, and you feel very powerful when doing your single target rotation.
I'd add a caveat to paladin's difficulty. It's conceptually easy, but arguably the most punishing if you mess up your rotation. Desyncing your melee and magic windows leads to a lot of "dead" time where you're doing unbuffed damage. The class feels really, really bad to mess up.
True, also a lot of outdated skill that is rarely used like shield bash or cover. It would be great if Divine Veil's requirement of receiving healing is removed and Passage of Arms doesn't need to stand still.
@@CrystVeno yeah they could easily remove alot of the Utility and you would not miss any of it. Intervene should have replaced Shield Lob, Bash should either get a meaningful Upgrade (like make it "holy Bash" that applies a debuff) or be removed. Cover and Passage of Arms need a serious rework to see any meaningful use.
This is actually a pretty intuitive review for people just starting out with this game. My personal favorite right now for dungeons is Warrior given how ridiculous it is to laugh everything off and square finally stepped away from the rotation becoming "moar fellcleave!" but I like gunbreaker for everything else given how rewarding it feels to execute right(that and gunblades are cool).
I started FFXIV back in July and the moment Dark Knight was unlockable I've been one since. I really enjoy the class and will welcome any buffs or changes they make to it because I'm blessed with the lack of knowledge of what the Dark Knights were previously. I'm also glad my assumption that they were the damage tank is right, I like that I can throw a bunch of skills all at once for a significant burst of damage.
I've been a paladin main since I started, haven't done any high-end content yet but in general I think it's a really good middle ground learning option for all roles really, it encourages habits that. Also cover to my understanding is basically pointless in duties outside of using arms length on teammates you don't trust for certain encounters
After putting some decent time into the tanks at 90 I agree with you, I was able to get one of my friends into tanking and out of their tankanxiety phase by having them start as the healer class, warrior, and since then they’ve settled on paladin and are loving it. As for Cover I cant remember the last time I used it actually…
I've also done barely anything outside of casual content and the only thing I use cover for is if the healer dies in a boss fight and me and the surviving DPS are trying to clutch.
@@shooby9496 planning on starting as a healer but eventually getting into those summoner classes + Red Mage so that I can revive mid combat. Preventing deaths is better, obviously, but having a panic button is fun imho.
@@RevanBC This. I've only used it a handful of times, but if one healer goes down and the other is critical, you can use Cover on them to keep them alive. Bonus points (once high enough level) you can then use Clemency on them to heal them up (AND give yourself the 50% recoil heal - Clemency heals the PLD for part of the heal when you use it on other players besides yourself), so that way they can work on getting the other healer/raising DPSers (RDM, SMN) back on their feet and not die to some mechanic or raidwide. Cover is one of those abilities that you RARELY need to use, but when you DO use it in this way, can be a clutch save for the party.
Really love this video. It's simple and to the point, while getting JUST ENOUGH into the nuance between tanks to help people make informed choices while also not getting lost in the details and overwhelming people with unimportant information. One thing I'd say about Cover: I've only used it a handful of times, but if one healer goes down and the other is critical, you can use Cover on them to keep them alive. Bonus points (once high enough level) you can then use Clemency on them to heal them up (AND give yourself the 50% recoil heal - Clemency heals the PLD for part of the heal when you use it on other players besides yourself), so that way they can work on getting the other healer/raising DPSers (RDM, SMN) back on their feet and not die to some mechanic or raidwide. Cover is one of those abilities that you RARELY need to use, but when you DO use it in this way, can be a clutch save for the party. This was far MORE useful before it was tied to Oath Gauge (it used to just be a 90 sec CD) because you didn't have to worry about not having enough gauge if you needed it, but it still has this use case. Another use case is when one tank is down and the boss uses tankbusters that target two tanks (with one tank KO'd, the second will generally target a DPS party member), the PLD can use Cover on them and use Hallowed Ground on itself to take the full brunt of the busters and survive while keeping the DPS alive. Cover has really niche use cases, but they are clutch when they come up. PLD is the only tank (or really Job in the game) that can say "No, Mr Boss, you don't get to kill my party member" (for 8 seconds), which is really a cool concept, honestly.
I feel good knowing that Gunbreaker was the very first time I've ever tanked because FF 8 is one of my favorite games. It's a lot of fun feeling around with it while leveling.
Lol. I do that every few weeks. I have more of a problem with it just making me die though. 3 or 4 times this week I used it at about 3k-5k health after going wall to wall and when I hit it I see the CD start… but then I just fall dead lol.
@@madmarduk1936 Good tanks know you don't use sprint to wall to wall (tanks should NEVER touch sprint outside of dodging mechanics in boss fights) as you must ensure your sprinting healer can always keep pace. You also STOP if you ever have to turn a corner, even a slight one, unless your healer is right beside you. Too many wall to wall while using spring then wonder why healers hate them or why they die...then do the same thing over again. Like... seriously... it isn't hard to learn that you cannot expect to live if you outrun your healer or wall block your healer.
@@Nempo13you sound like a terrible tank and/or a terrible healer. A tank should always sprint just before they reach the first pack and the healer should be sprinting right behind them. And if you need heals so badly that you have to stop at every corner then you seriously need to learn to tank. If you need sprint to survive regular boss mechanics then you need to learn the mechanics better and there is no trash for savage. I also have no idea why we are talking about sprint right now.
I love the tanking experience, I had tank anxiety at first, I did so many dungeons and trials that I got over it, and when bozja was the new relic content, I somehow ended up tanking all the new bosses especially in delibrum reginae, funny how it seemed that no one wanted to tank it. Dark knight main.
@Greyson Midori I've found the best use for it is on a healer if the other healer died and you don't have any other resers in the party. PLD is the only tank that can basically say "No, Mr Boss, you do not get to kill our remaining healer" for 8 seconds or so. Which can allow for some clutch saves in a pinch.
@Andrew C this combo works in that you don't take any damage targeted on you but take all damage your covered target would get. For example a raidwide attack: Cover+HG makes it you only take the damage from the covered target.
@Andrew C I don't think it protects them, but it protects you. For example, if you stack with someone for a stack marker, say it would do 50,000 damage to each of you. But you use Hallowed Ground. Now it does 0 damage TO YOU, but does 50,000 damage TO THEM...but that 50,000 is given to you through Cover. So you take 0 damage from the hit to you, but you take the damage for the other person. Now suppose you use Intervention on them as well. That would cut that 50,000 down by 10% to 45,000. It would actually cut it down to 40,000 (since it's an extra 10% for the first 4 seconds). But if you had Rampart or Sentinel up, it does another 10%. So you could cut that down a total of 30%, or down to 35,000. Now, that 35,000 would still be transferred to you, but it would be 35,000 instead of 50,000. Say in another case you and another person would take 20,000 damage each. You use Rampart (reduces damage you take by 20%) and use Intervention on the other person. So the total damage you take is now 16,000 (20% reduction) yourself and the transferred 14,000 (from them taking 20,000 -30%). So they take 0 damage and you take 30,000 (16,000 + 14,000) instead of them taking 0 and you taking 40,000 (20,000 + 20,000) I believe this is the way it works, anyway. That the mitigation you apply to them (or they apply to themselves, if they have any mitigation abilities) cuts down the game calculating how much damage they would take. So the game calculates the amount of damage they would take FIRST, then, once it has that number (which is affected by mitigation), it hits you with it. I don't THINK that any mitigation you have on you reduces that (Hallowed Ground does not - Guard goes through Hallowed Ground to prevent cheesing mechanics), but it might. I just know Hallowed Ground itself does not prevent taking the damage through Guard.
Thank you for such an informative video. Been bouncing around all four tanks and needed a proper source to identify their pros, cons and differences. Thanks!
I main PLD and do savage raids, cleared p4s few days ago. I feel like PLD is quite difficult because the rotation is very strict, if you mess up/clip GCD, your DPS output will be miserable. It's ez to learn though because the rotation is very straightforward. It's a fun job nevertheless. A bad PLD is when you don't bring damage and don't even contribute in mitigation (as in make full use of your utility like intervention, divine veil, passage, cover and HG)
@Oligoden depends on the how you want to tackle the mechanics. For example in P4S p2, I use cover during the DoT tank buster and HG the 2nd one. You can also cover the healer that is doing LB3 during mechanics cause usually the one doing LB3 dies afterwards lol. Actually, you can use cover instead of switching for most of 2 hit tank busters like in e9s as well
I'm still leveling my tanks but PLD is the one I got to 90 and is my most played; Gunbreaker feels like it's actually going to be my favorite; Warrior feels just fine and I like using it; Dark Knight is the only one I dislike using. To clarify about DRK since I don't think it's bad, it's just that it's attack animation makes me feel like everything I'm doing is super....slow.... Also, my PLD is 90, GNB is 68, WAR and DRK are both 64.
Should’ve mentioned that superbolide is combined with HoC and a charge of Aurora ,which makes the health reduction to one, immediately no longer a problem, because HoC heals when your health gets lower than a certain threshold
This is true but in case people don't think of it, I recommend hitting Heart of Corundum at the end of Superbolide's invulnerability so you don't waste Corundum's mitigation (bolide - aurora - wait - corundum). Man I love Gunbreaker... and it got some awesome upgrades in Endwalker.
I didn't even know I was picking a Tank. I liked the Idea of a Gladiator & am now Palladian. No regrets. Great Fun, good team play, good solo/quest play.
Having just started ff14 less than a month ago, I really appreciate videos like this. I've always played tanks in other MMOs, and my experience with duty roulette tanks in XIV has been less than sterling to say the least, I feel called to take up the mantle, however I can't decide on one of the tank jobs that seems like I'll actually like it...
@@whocaresreallywho2464 As someone who never touched an MMO before playing final fantasy and started out as a dps, later branching into healer and tank, anyone who's even remotely motivated can do better than 90% of the tanks encountered in duty finder. Most tanks I've played with there are incompetent as hell, not even pulling wall to wall and if they do, half of the time mitigating wrong or not at all. Couple that with massive egos and zero reception to advice, and I fully understand people when they say they start tanking just so they don't have to deal with other tanks.
@@yourip2001 now in my 12 years of playing this mmo i have found that it sprouts refusing to listen or take advice in the dailies, pulling from wall to wall comes don to the healer and if they can cope with the amount of healing they end up having to do, so if healer doesn't tell me to go crazy at the start or after the 'first pull' they i will keep it small. Endgame content you have the elitist people that want you to know everything before you even go in, including if that content dropped 5 minutes ago and you've just logged on...... now i can't say my experience is the same for all and if i offended folks then i apologise but for me on Lich server which be in light world (i forget how they divide this up now) can most things go well unless Dun Scath pops up in raids then we all sigh cos of that opening fight xD xD anyways sorry for the crap i've written and again if you felt i was having a pop i apologise, just made me chuckle hearing a sprout saying they can do a much better job due to always playing tank in other mmo's but went dps here
@@whocaresreallywho2464 I've had the opposite experience, most sprouts are relatively open to advice, it's the players that have been playing for longer that feel like they know everything and take slight tips as a personal insult. The beauty of the game is that you can play every role though, so I think people should be encouraged to give everything a try at least. and with a few practice runs they might end up being better than the people who have more experience than them. No offense taken though, and I agree Dun Scath is always a barrel of fun :)
I was thinking of picking up a tank as a second job and this was really insightful, thank you! I was wondering, do you plan a video like this on Healers (and maybe DPS too) in the future?
I recently came across this video and your healer video and I thought they were quite good. I'm very much looking forward to future videos on the other roles!
I started FFXIV out about 9 years ago as a Gladiator before eventually swapping to White Mage because my friends needed a healer so Paladin will always have a soft spot in my heart. That being said, I didn't really like playing it until it's Shadowbringers rework and even then it was replaced by Gunbreaker which just stole my heart as its fast pace and flashy effects reminded me of playing a DPS. I level all the jobs in the game and play all the roles but when I tanked in Shadowbringers I was pretty much ALWAYS either a Gunbreaker or a Dark Knight because they were my two favorites. So I was a little surprised (well, not REALLY surprised as I watched all the media tour information) that I came to dislike Dark Knight so much in Endwalker despite it not really changing all that much AND being the highest DPS tank but that's the world we live in now. The reason for this is simply that we're NOT in Shadowbringers anymore where all the tanks had their own issues which served to balance out the decision. Paladin and Warrior got so much QoL in Endwalker that it made my head spin while Gunbreaker got less QoL but had its defensive and regenerative abilities buffed substantially which was the job's main weakness as compared with the other tanks. Dark Knights, on the other hand, got a bunch of actual USELESS changes with none of their shortcomings being addressed; their only saving grace being that they did the most damage so OF COURSE people were going to play the job even if they don't particularly like it. Thankfully, Yoshi P has mentioned changes coming in 6.1 but I'm curious as to how deep these changes will go considering there's an Ultimate on the horizon and they'll have little to no time to patch things again before it drops two weeks later.
I started FF14 a couple months ago and I've got to say using a Warrior was a great choice to start off with, a simple class that is easy to master and because of that lets you focus on learning raid mechanics and boss mechanics without having to think too much about what you are doing! now I've learnt most of the bosses I've created a Paladin! mainly because they look soo good imo haha! but I enjoy playing Tank as a whole.
Thank you for a good and clear video on tank jobs. Which are very much on demand these days. (beginning of 2022) I’m far from being an expert on the subject and my performance as a tank is still a bit lacking, but having levelled all of them I can say this much; WAR is, at the moment, the easiest tank job and the most OP (over powered). DRK is the least tough, healers beware! It looks cool but feels slow and is harder to learn. GNB is the most hardcore to play due to the sheer number of skills it has but is effective. PLD is the most balanced and reliable in all situations but is somewhat boring. Please note that all of these become excellent beyond level 80, but before that well... This was just my opinion of course. Stay safe. ❤️
WAR is just in dungeons though, the self healing it isnt overpowered on endgame content, it always was used for solo old stuff even before endwalker, they are the simplest tank job of the 4. It doesnt change much, and DRK is focus on usage of TBN *with* Mitigation and abyssal, bad DRKs are more easy to be noticed because it punish bad or not at all use of Mitigation. PLD was weaker before 6.08 in damage, they where buffed and surpassed WAR. DRK and GNB are the highest damage tanks, and both with a good group dps, you can fly in dungeons. Dont need self healing if adds die fast.
Liked and commented for the algoritm to reach more ppl. I love your content. Want to see your channel grow. As a new tank in FF I love Warrior. GB is busy and I want to master it. Just need to feel more comfortable tankning.
This is a really great place for people to go to learn about where to start. Although 2 things that weren't exactly correct. Dark Knight's Living Dead, contrary to popular belief, doesn't actually have to be healed to 100% health, they just have to be healed for a total of what their maximum health is, so they can still take damage. And in the case of Superbolide, despite dropping yourself to 1 HP it's also a true invulnerability like paladin's Hallowed Ground. Any damage taken after the ability is active will be zero.
Tl;dr: DRK if you want to die to lack of heals over a period of 5 seconds. GNB if you want carpal tunnel PLD if you want even worse carpal tunnel and no damage WAR if you consider healers optional
Thank you for the breakdown on DRK. Anytime I have voiced my issued, which you had highlighted, the response I got was simply "Ugh, It's fine in Savage so theres nothing wrong" or "Just need to mitigate better", as if I wasn't doing that in the first place. If anything, playing DRK drilled it into my head to always have at least one mitigation up at any one time out of necessity, were is other tanks it is a lot more forgiving.
from all 4 tanks, Paladin my mainjob, followed by darkknight, warrior and at the end gunbreaker. Paladin feels most comfortable and flowing than the others.
When I do raids in Endwalker, haven't tried Savage yet, but I pick DRK, because as you said, it's amazing as off tank, especially since I can put TBN on the main tank, and knowing it'll for one, keep them alive, and take some stress off the healer. I still love DRK, only thing I wish, was that they had a bit more self heal, if they gave that to DRK, I would instantly go back to it. Don't need to be on the scale of WAR, but at least a bit more, because currently, it stresses me out doing it, in big pulls in dungeons, along with my friend who mains healer
Great review! Where were you when I first started FFXIV and couldn't decide what job I wanted to main!?! ;) When I started my FFXIV journey back In June, I had been tanking as a paladin in WoW and decided I wanted to continue tanking but wanted to try something a little different, so I chose to level as warrior. Your description was perfect, I felt that low-level warrior was very easy to pick up, but felt like it lacked some of the utility I was used to as a tank. When I got to 50, I switched to leveling paladin and have been playing a paladin tank ever since. I absolutely love the feel of it from the very beginning, I have tried dark knight but it felt extremely clunky and slow, so I honestly haven't gotten very far with its leveling. My husband's main tank is a gun breaker and he loves the fast, more complex gameplay of it. I completely agree with your assessment of paladin, it absolutely does require reading and rereading your tool tips on a regular basis to make sure your getting the maximum utility out of the job, but I absolutely love it, it's a lot of fun! And, I totally love being able to solo bosses in roulette if my entire team goes down, lol.
That's great! Dark Knight gets a lot better at higher levels but there's nothing wrong with sticking to Paladin either, the playstyles are very different
Super small thing, but it was pretty nice seeing someone else use “V” the same way I do for aoe, as in v->shift+v for the combo, and alt+v for the cartridge spender aoe for gunbreaker.
I’ve been wanting to play GNB for awhile now, but as a sprout I struggle with rotations and targeting when things get hectic. Gonna need to practice with that one a lot it seems.
The thing is just keep on going! I'm also a sprout and I love GNB, I had troubles aligning the burst windows consistently drifting certain abilities however as cliche as it might sound practice makes perfect. Get the fundamentals down and be strict and dont compromise. GNB has a really strict rotation when it comes to its burst windows with no mercy, but when you get it down ahhh man all those explosions :D
I know I am in the minority here, but I actually love playing as DRK. Then again, I like the off tank role which DRK excels at. The only thing I want changed (other than living dead and blood weapon being stacked and allowing self healing) is to change living shadow in a way where it fuses with you like the reaper. It should function to give greater potency and allow for self healing which would make DRK actually utilize blood gauge as an importance resource instead of just spamming blood spiller. It would help with mitigation and give it that extra badass feeling of being a DRK.
Same. I'm also a DRK main that picked it up in late ShB and I hear so many stories about how DRK used to be better. I don't know whether or not that's actually true, but I want to see more changes to DRK. While yes more damage is always nice, I want more ways to sustain myself, or do classic dark knight stuff like using HP to hurt enemies or apply buffs.
Heart of Corundum has multiple effects. 2x 15% damage reduction with the first 15% falling off at 4 seconds. The second 15% lasts for EIGHT seconds. The 900 potency heal lasts for 20 seconds or until below 60% health. For a 30sec CD that’s a very solid duration. You can ALSO cast it on someone else, get 15% damage reduction, and give them 15% reduction and the heal. Remember that when off tanking especially.
Dark Knight - best aesthetics and worst party recovery but best dps and mitigation. Paladin - combo-mage with decent party and self healing, hits like a noodle. Gunbreaker - well rounded and probably the most fun to play if you like weaving combos. Warrior - BLOODWHETTING FOR THE BLOOD GOD
New player here that fell in love with tanking in FF14. Warrior is my go to chill class and when attempting the new content i get whilst doing MSQ, but Gunbreaker is the class i really want to main in the future. One of the most fun classes in any mmo ever.
Thank God, SOMEONE mentioned PLD button bloat. Because nobody else mentions it, I thought I'm the only one having this kind of discomfort. On every other tank class I stay inside my convenient binds borders, but not on PLD.
I started with Warrior since I figured as the OG tank it would be the easiest class to use for getting used to the role. As you pointed out yeah the self healing and simplistic rotation has been a great introduction and I’m having a fun time.
Me: Stumbles onto the quest for Gunbreaker at 60, thinking "oh, I should have a tank too but I'm too lazy to level, maybe I should just grab this" - Gunbreaker is the most complex of the tanks - ....Well then. XD I do adore the Gunbreaker playstyle though, despite having had a bit of a learning curve. It feels really nice both off and main tanking in raids (I have not done Savage content yet though), group content/roulettes are generally chill. I love it. I've recently picked up Paladin to level as well so looking forward to seeing how they stack up in later levels (only mid 30s on the paladin so far), as well as poking around with the Dark Knight.
the short answer is: Warrior for imortalaty and healer who wants to marry you in dungeons Dark knight for endless screaming and a lot more DPS than other tanks, and the best 25sec mitigation in the game Paladin for more glowing, a really good ranged combo, best oh shit button in the game and WINGS! Gunbroker for - no one know what he dos except killing himself and giving healers a heart attack. the long and much more detailed answer is - this video
I hear in endwalkers warrior is the way to go until they adjusts the tanks. So i hear Warrior>Gunb>Paladin>Dark knight. Shoot since 1.0 when they were remaking it Warrior has been the top tank in almost every expansion.
FFXIV is my first mmo, and final fantasy game. I picked up warrior and I'm so glad I did because it's a class that suits me as a beginner. And it's super fun and satisfying to learn. I was enjoying it so much I bought lvl 80 😂
I've drifted all over the place for a while but during Endwalker I came back to Warrior HARD I can 100% say to anyone that Warrior, especially post level 54 where you get Raw Intuition, is the best class to learn the game on. It's incredibly easy to solo FATE farm with due to it's healing abilities, and the hilarious level of healing you have access to allows for any mistakes you make to be easily handled. While it's 100% brain dead autopilot a lot of the time after a long day at work I like not having to think too hard. Just remember to watch enemy AoEs to not completely fall into the stereotype, and you'll have loads of fun. Great video as always Jolsn! Looking forward to the DPS one! :D
10:24 You are wrong about Superbolide. You mentioned Superbolide bringing the GNB's HP to 1 and stops them from taking "LETHAL" damage. They do not take ANY damage AT ALL while the buff lasts, and yes you will not take lethal damage as well (except on special occasions like Doom, death wall, and the like). Very important to know the difference between invulnerability and Holmgang/Living Dead.
thats not exactly true, you cant mitigate enrage damage thats why even the tooltip mentions mosy dmg and not all. But i get what you arr saying though.
@@bachampion04 i mentioned "special occasions that includes Doom, death wall and the like" i shouldve specifically mentioned and added ENRAGE so you know i categorized it as "special occassion"
Correct me if I'm wrong, but in the Living Dead, although the effect reads that you need to be healed to 100% the effect seems to be more in line with that you need to be healed for the same value as 100% of your health Meaning if you have ,lets say ,10000 max health, you have to be healed for that total amount instead of being AT that amount
I actually love dark knight though it has a bit too much abilities that seem unnecessary and the effects don’t look anywhere near as new they seem a bit reused
Just to clarify with DK's Walking Dead, perhaps more of a nitpick. It's not being healed TO 100% HP that removes the debuff, but being healed FOR 100% of their max HP. They never have to fill up the HP bar. If their max HP is (arbitrary number) 25k, as long as they get healed for 25k in that 10 second window the debuff goes away, even if their HP never gets over 50% full.
This is good info although sooooomewhat misleading. All the thanks serve a role and shine in different situations. WAR: it is the dungeon king if you're not geared. It's pretty great with it's burst healing. However that healing isn't really effective. Raw Intuition/Bloodwhetting is gonna over heal you. A lot of that healing goes to waste. Then, if it's not a big pack, it doesn't heal as well. It is strong starting because it doesn't rely on mitigation. It tanks with its health bar, see-sawing from low to full. Shake it Off is like the best party utility of the tanks tho. A heal and a shield? Just awesome. Can save a potential wipe. DRK: the boss tank. Legit. DRK doesn't feel as strong in dungeons because it relies heavily on mitigation. That doesn't work as well when constantly being hit, especially for a shield. On a boss though? DRK will laugh at tank busters, capable of reducing the dmg from them down to being lower than an auto-attack. As our gear improves into the current tear, DRK, as well as PLD and GNB, begin to clearly eclipse WAR. In dungeons, you should not spam the AoE combo. Do it once to get everyone on you. Then 123 combo for sustain while working your mitigation. Using Quietus, Shadowbringer, Flood and Salted when available for AoE, reserving Abyssal Drain for when low. It'll still need healing, but not nearly as much. Unfortunately DRK is the only tank that can't keep the party going if the healer dies. PLD: the safest tank and biggest support. As gear increases, it's dethroning WAR as dungeon king. For example, block is usually capped at 25% dmg reduction. Currently, we can get 20%. That's pretty much on demand, thanks to Holy Shelltron, with healing on top of it. Unlike WAR, none of it's healing is wasted either. It is also the only tank with actual on demand healing. If the healer drops they can easily keep the entire party going. Clemency still heals them while healing others with no cool down. You can sacrifice dmg and even spam it with Requiescat, though you'll never need to. It's also shares a trait with DRK where, if the boss is still targetable, but have to move for mechanics, can still output heavy dmg on the boss. If it was a bit faster, it would beat WAR in dmg as well. GNB: jack of all trades, master of none. GNB is like second best in everything which makes it a very deadly package. It tanks in layers. The complete kit makes it, pretty much, the beefiest boy. Camouflage makes parry a reliable mitigation on top of 10% dmg reduction. So that's like 30% DR on a long duration and relatively short cool down. Heart of Corundum adds another 30%, decaying to 15%. Then it gives a big heal when you dip below half or tops you off if you don't need it. It regularly heals over 20k. All that DR alone is tasty, but then GNB uses shields even more than DRK thanks to Brutal Shell. Brutal Shell can regularly heal for like 5k. That means you get a 5k shield. Alone? Not much. That consistent DR? Different story. So not only is that effectively a 10k heal, but you can also have Aurora ticking alongside it, slowly pushing your health up. Like DRK, do your combo in packs. Then Fated Circle when available for consistent dmg. You keep AoE up while staying beefy even in a pack. It does have a higher ceiling, but is the most adaptable tank and is the only one capable of providing healing to 3 people at once, and without sacrificing any dmg. That's them as standalone or if things go bad. GNB is best all around. GNB and DRK are best for group content because they don't lose anything in group. With a good healer, especially SCH or SGE, WAR does nothing but over heal and PLD support gets redundant. DRK and GNB still utilize their kit to the fullest even with a healer, making their jobs easier and allowing more DPS.
I just want to point out that on the current raid tier, with our current gear level, Holy Sheltron mitigates more damage then TBN on tank busters. TBN is 25% of the DK max health while Holy Sheltron is 32% mitigated damage (20% from block and 15% from the buff, cumulated by multiplication). If your tank has 83 000HP, the DK will mitigate 20 750 damage. If the tank buster is 83 000 damage (Savage TB are way higher than this), Holy Sheltron will mitigate 26 560 damage. Considering Savage TBN are way higher than that and usually are above 100 000 damage, Holy Sheltron is miles better than TBN, sadly...
@@nicolascordier12 that's a bit disingenuous. You have to look at the kit. Not the ability individually. No DRK should be relying only on TBN for a savage tank buster. You'll put mitigation on top of it. That changes those results in the DRK's favor. Part of the problem with TBN is people want to keep comparing it to the new abilities. It's not it. It's a lv70 ability. These are lv82. Even as an omni-tank, I'd be offended if they were on the same level of effectiveness. On top of that, they couldn't give DRK an uber defensive because they still had TBN. Imagine DRK getting even a DR and potent regen, or healing while they safely hide behind a chunky shield. For tank busters or even in dungeons, it would be no contest. I honestly never liked TBN. I hated what SB did to the class I got the game to play. DRK needs a complete rework. Honestly, I think TBN SHOULD have been evolved like the others and give it Dread Spikes that DRK has on FFXI. Hit the button and it changes like Salt and Darkness. You can then consume darkside to activate the spike effect. You have until the cool down for TBN is back up to use it. Which will give you 4sec to heal for 90% of the dmg you take. Can't proc dark side until TBN is back off cool down. That would give the same feeling they wanted for DRK, while giving it one button that does so much like the other three. Then, instead of enhanced unmend, upgrade Quietus and Bloodspiller. Quietus silences enemies. Bloodspiller blinds an enemy. DRK right in line with other tanks and feels at least something like a DRK should again.
@@Theinen84 It's not disingenuous at all. I never claimed that PLD > DRK. I claim that Holy Sheltron > TBN, which it is. There is nothing else here. Don't make assumptions. Also, yes, shields stack better with mitigation than mitigation with mitigation. However let's do some math to check your claim about stacking TBN with mitigation against Holy Sheltron stacked with mitigation, shall we? Again, let's take a tank with 83 000 HP and a 100 000 TB (so early Savage fights). DRK: - TBN will grand a 83 000 * 0.25 = 20 750 HP shield. - Rempart (20% mitigation) will reduce damage by 100 000 * 0.20 = 20 000. Total mitigation: 20 000 + 20 750 = 40 750. PLD: - Holy Sheltron grands 32% mitigation. (100 * 0.80 = 80 | 80 * 0.85 = 68.) - Rempart adds an extra 20% mitigation. - 68 * 0.80 = 54.4 | 100 - 54.4 = 45.6. This means the total mitigation of both stacked will be 45.6%. 100 000 * 0.456 = 45 600. Total mitigation: 45 600. Let's do the same with maximum mitigation, which is TBN + Sentinel and Holy Sheltron + Sentinel. DRK: - TBN will grand a 83 000 * 0.25 = 20 750 HP shield. - Sentinel (30% mitigation) will reduce damage by 100 000 * 0.30 = 30 000. Total mitigation: 50 750. PLD: - Holy Sheltron grands 32% mitigation. (100 * 0.80 = 80 | 80 * 0.85 = 68.) - Rempart adds an extra 30% mitigation. - 68 * 0.70 = 47.6 | 100 - 47.6 = 52.4. This means the total mitigation of both stacked will be 52.4%. 100 000 * 0.524 = 52 400. Yep, even stacking it with other cool downs, PLD is still better. Even if you take the absolute top mitigation, PLD will still mitigate better than DRK on a single Savage TB. I'm not even taking extreme TB like those from P4S or P4S 2. I actually never even did the math so thank you for giving me the opportunity to do so. :P
@@nicolascordier12 That's the disingenuous part, my friend. It's not fair to compare TBN to Holy Shelltron. TBN comes 2 expansions and 12 levels sooner. A level 70 ability being a better mitigation ability than a lv82 one is poor balance no matter how you look at it. TBN was never meant to compete with them. It's like trying to make the argument that Edge of Darkness should do as much dmg as Edge of Shadow. Sadly, BECAUSE of TBN, they were baffled on what to give DRK. If I'm being totally honest, even back in ShB I was saying that GNB plays as DRK should. I'm still convinced it started as a rework but they decided to make it a new class. TBN is now the focus of DRK's kit, which is why I think it should have evolved like the rest but they don't know how to approach it without making it overwhelming. So, the stat squish, which, regardless of if they made enemies hit less or not, DRK got the short end of that stick, and then they didn't get anything new. Like seriously... nothing new. They just gave stuff back. Shadowbringer is just Dark Passenger without the option to Dark Arts it, for blind. Oblation? So what? Reprisal was unique to DRK and you could keep it and Low Kick, which was also unique, flowing with parries for more stuns and dmg reduction. They even gave back a useless trait no one missed in the first place, along with two more useless traits(the two shadow ones) that could've just been packaged into the Mastery trait as we already have traits on other classes that affect abilities they haven't yet unlocked. Yet SMN is able to hold 2 charges of their personal shield, RPR actually has a useful effect if their shield breaks and the potency of SCH's shield were buffed making it arguably the best healer. TBN should have been addressed in a similar matter or DRK should've gotten the rework like other classes. DRK is very flawed, even though it has that niche. I'm not arguing that. Directly comparing TBN, which is lv70 and receives no kind of buffs, rather, actually been nerfed, to the new lv82 abilities that, honestly, kinda change how the tanks play, isn''t fair, making your comparison and all that math disingenuous. The mentality people have of comparing an intentionally weaker ability to stronger abilities, however, does highlight the issue of DRK not receiving anything this expansion.
@@Theinen84 That's the disingenuous part, my friend. It's fair to compare TBN to Holy Shelltron. You compare jobs at the same level with all their skills and capabilities. Unless you want to argue that Stalwart Soul learnt at level 72 is not to be compared with the other tank AoE combo weaponskills learnt at level 40 ? It's fallacious to reject comparing skills that have similar use. You can still love DRK/TBN more, but that is subjective. Objectively, it's worse than Holy Sheltron. TBN is also worse than Heart of Corundum or Nascent Flash. That's supposed to be the tradeoff for DRK having more DPS.
I started only recently, and at level 60, I need to choose between the Warrior I've been playing as or Gunbreaker. So, thanks, this was information I needed! I think I'll go back to Warrior...as soon as I can actually unlock my level 50+ skills, that is. Still working on the MSQ to eventually unlock the places I need to go for those.
no need to worry... all classes are good for normal content, just level up both or any jobs u like... once u completed endwalker u can always level up other jobs to 90, a single job u can level in just 2 weeks DPS may take more days due to longer q.. just repeated play leveling dungeon.. only high end content matters for particular job mastery.. my suggestion is to level up both Warrior and GNB in tendem while doing MSQ towards endwalker.. u will get level 90 by early endwalker expension.. by that time if 1 job at cap u will lost your exp if dont have other job to claim that exp.. if u have 2 jobs in tendem u wont lose any MSQ exp.. dont worry about underleveling.. just redo same dungeon 1 or 2 times if 1 of ur job is under level.. also all tanks have shared gear except weapons.. so u dont need to worry about gear as well...
it could be mentioned that a PLD can also pick up where healers may not....i main PLD and often can take over healing if both healers end up down.....your a tank...you can be a defensive wall for your team AND if needed even step up as a blue healer....its a bit crazy how much a PLD can do, which is why I think the last part is really important of knowing all of your stuff as much as possible. Knowing exactly what your rotations do, what abities you have and when to use them can either make or break you as a PLD....moreover if you can use cover properly, and know when to time your mitigation (be it for yourself or your party) then PLD becomes a world easier, although the convoluted hub can make it seem very intimidating at first.
I'm playing FF14 since 5 days now and I started with Warrior. In my opinion it's a really nice tank and i watched this Video to see how the other tanks are and my decision after this video i stay with the warrior =D dark knight and gunbreaker looks damn good but i'm in love with the warrior :D
I started a couple weeks ago and this really helped me. I played warrior to 90 first and it was really fun. Tried a couple other tanks too and now I can't go back to warrior because I hate the cone AoE so much :)
I've been looking to pick up a tank, so far I've tried paladin and warrior and I think it's safe to say I'm... whelmed with those two, gunbreaker sounds interesting though because my main class is astrologian so I'm no stranger to hitting a lot of buttons quickly
As much as I love Pld but I suggest War to most tanks. It's Ability to keep If itself alive is impressive. And they go really well with most healers. Idk why I feel like dark knight feels weird right now. I don't recommend it unless it's a favorite. Under 80 I feel like it's lacking
1:00 all jobs get looked after. I'd like to disagree. You ofc can clear all content in the game with every Job, that is true (unless you go for world first but that's not the point of the video) AST gets reworked like twice every expansion, DRG is finally at a Point where the jumps don't kill you anymore by animation-lock except Stardiver, DRK still has no real identity other than WAR with TBN, NIN is currently bugged depending on your ping, PLD got a weird rotation after the rework where you need to drop 1-2 Atonement every minute otherwise you delay everything and they still got no Idea what to do with RDM.
As a Paladin Main i have to say: Great Summary. Yes our Rotation is easy to learn but also extremely punishing IF you mess up. The Paladin utillity is... weird. I cant remember the last time i have used Cover or Passage of Arms to play a Mechanic. Its never required as you either dodge, the healers shield and heal through anyway or it doesnt deal that much dmg to being with. I use Intervention quite frequently in Trials and Raids to mitigate heavy tankbuster damage for the second tank if the boss requires a Tank Swap. Makes his life easier, the healers have less to do and hey you used one more abillity :P And with Endealker we got so much selfheal during our Magic dmg window and with Holy Sheltron that some healers complain i take away their job :P One Last thing: Clemency is a godsend of an abillity. Sure it eats one of your Global Cooldowns but i cant count how many times a well timed Clemency has either saved my butt or the butt of a group Member! Its not a skill to spam all the time but its a crazy strong situational heal that should not be ignored :P I rather use one less dmg skill then let a Damage dealer, a healer or myself die. Worst case you dont have enough dmg to win the fight or your healer has to waste time rezzing someone that I could have saved ;)
This surprised me. I always assumed Pally was the best for beginners given to its traditional sword and board style along with extra mitigation whereas Warrior seemed more damage focused. Definitely gonna have to give the Warrior some real time after seeing this. I plan to level everything before “picking a main”/seeing what resonates best with me.
I'll always be a Dark Knight. I kinda disagree that Blackest Night is bad, although it's definitely not the best. Making a rotation off the oGCDs is honestly fun. I wish it had more lifesteal, maybe not as amazing as Bloodwhetting, but something to help yourself and your teammates. Although, Living Dead will always be trash. Always. Only nice when you're MT in a raid or trial.
I really like GNB very much, it's my favorite tank. I'm not extremely good at it, as I can't really Double Weave very well, that said I am not particularly keen on raiding either to actually need to get good at it, for the time being. I just like how busy it is, compared to Warrior which is my second favorite tank. I don't like DRK or PLD, neither their playstyles nor their aesthetics please me.
That’s actually an interesting take. Given that DRK and WAR function similarly in that both function around keeping a damage buff up while spending their gauge when they can, and GNB and PLD both work around blowing their big damage under their timed damage buffs, you’d think if someone likes on type of tank, they’d like the other.
@@cidlufaine9044 Oh no, it's purely on aesthetic alone. I like neither the sword and shield goody-two-shoes Paladin nor grandpa Dark Knight with his edgelord appeal. I lean more towards fun jobs that look good on my character. GNB and WAR do, DRK and PLD don't. I'm all for aesthetics as I am incredibly vain, comes with being a RDM main.
@@elrilmoonweaver4723 Ah fair enough. I love GNB’s aesthetic but I absolutely despise the gameplay, personally. I think that’s the only job that I can’t play even though I really want to
Living Dead's wording is awkward. It's not actually requiring being healed to 100% HP, it's being healed FOR 100% HP, regardless of damage taken. Meaning if you have 80k hp and are reduced to 0, you need a total of 80k healing, even if you then take 75k damage in the interim and thus only have 5k remaining. This is a somewhat important difference (and makes it less awful than what people think it is) It still sucks though, when it has a longer cooldown than Holmgang and is so much worse, especially in savage when other tanks can simply take shared tank busters or tankswap mechanics solo while DRK either has to rely on the other tank or the healers.
The ONLY 'downside' for Warrior noobs that you should be aware of IMO is Overpower (your 'AOE'). All the other tank jobs have a straight up AOE skill which makes initial dungeon mob pulls trivial. Warrior's AOE is a conal AOE meaning it hits in a cone in front of you. As a noob tank you may have some difficulty from time to time in establishing multi mob pulls as a warrior whereas with the other jobs you just wade into a group of mobs and press your zoom zoom AOE button. Keep in mind it's not a huge problem but you should be aware of it as a noob warrior.
I started two weeks ago and have been playing nothing except paladin. A lot of my buttons don't see use because the times where it's appropriate are usually when other players are messing up or getting caught off guard. I've only used cover when a healer almost dies or if the party takes a wide hit and I want to ensure the healer can bring everyone backup. Clemency is usually for healers struggling to get everyone back to healthy levels or to speed up recovery following a big wide hit. Divine veil I throw down because I think it's taking slightly more edge off an party wide attack but thats kinda it. I ain't max level for the Class yet so half my rotation doesn't exist. That said I fully expect half the "experience" I have to be thrown out at higher levels due to higher skill levels removing the necessity(barring the odd mechanic or someone zoning out). Could be wrong of course, but I definitely expect it to stay decent for keeping others alive long enough to learn mechanics. But I've also always been a sucker for versatility.
This is an amazing video which helped me a lot. I've started the game as a lancer -> dragoon and I really want to play tank next. Do you plan to make similar videos for other professions? It would be great to have them.
In 6.35 wall to wall dungeon runs is easily down now with DRK without breaking a sweat for you or your healer. Until this patch I would use WAR for expert roulettes but DRK is still great to use in raids and trials.
I'm currently leveling up everything to 70. Warrior was my 3rd job to level up. I have to say, aside from Fell Cleaver, i feel like i deal the damage of a wet noodle. Paladin is way more satisfying to me.
Updated for Dawntrail: ruclips.net/video/c9WR78-YYmk/видео.html
For anyone looking at dark knight. Living Dead received a rework soon after this video. The dark knight's attacks now heal while in a walking dead status. You'll still need a healer's help to not die from it unless you have enough skills to burn through in time.
Oh, and on top of that, healing the required amount gives you a new buff that lasts for the remainder of Walking Dead's duration, that prevents you from dying until it runs out.
Loo dgu
Sadaa
@@morganr9825 dxyet
you actually dont need the healers help to live now :)
Dark knight looks cool. That's all I care about
The real reason us DRK mains play it
Yee, play for plot not dmg
Rule of cool when playing games is the best way.
Until they start running with their weapon unsheathed…
100% This why the fuck did they make him hold it like that@@gmb3682
i main pally and i feel this review would be fantastic for a sprout that is trying to pick up a tank job.
your stuff feels ,very well condensed and thought out, keep up the good work! hope more people can see your stuff.
Theres alot of guides out there especially after EW but niche stuff is always good because of how genuine the creator of them are. Hope that doesnt change
I’d like to add also that warrior and paladin are both great also for people who have a lot of tank anxiety but still want to get into it.
Yes!
Im a 1 month sprout and i really want to be a paladin coz i want to get 1 job per starting city. Started at Limsa w/ arcanist and whm at gridania so naturally, i wanted a paladin in uldah but im kinda scared if it's too advanced for me
My favorite part of gunbreaker is easily the Gnashing Fang combo, especially the last hit, with or without continuation
I freaking love that combo! :D
I ironically, started leveling WAR for the first time in EW, I never really expected to like it but I love it, it's so fun, the ability to carry is very fun and if you don't have some of the older trial mounts, you can solo farm for them with the greatest of ease. I have PAL and WAR leveled and they're both very fun to me. Like the halfway point between a healer and a tank, similar feeling to RDM for me.
Warrior is super fun, GNB is fun too but i just never got into it because if I wanted to play a "dps" I would just play a dps lol.
Warrior is definitely top tier main tank atm and a decent off tank now with nascent flash and shield buffs, still not as good as PLD for OT though. Warrior and paladin are going to get small dmg buffs more then likely next major patch so it will be even better. Warrior looks broken in dungeons but when you get into single target harder content it levels out with the other classes... hands down best solo class in the game though. Completing fates on my WAR is actually way faster then my BLM since I can literally pull 10+ mobs together and never die lol.
Pal is better off because it can do some minor healing.
@@myst0ne And more group buffs in general. That's all just for general gameplay and what not.. in ultimates and world firsts they both fall out of favour for GNB and DRK MT/OT but that doesn't matter for 99% of the playerbase.
@@myst0ne Personally I find WAR has more sustain just because Bloodwhetting has an insanely short cooldown so even single target, you can heal so much every 20 seconds on top of getting mitigation. PAL is very close second for me though. Learning to love GNB but DRK feels bad to me. Even for higher end content, people say GNB is busy but just looking at the DRK opener gives me stress lol, plus if you mess up it's like DRK is made of glass and dandelion fluff compared to the other 3.
I'm lvling WAR rn and it's so easy tbh, pop intuition and you heal in big pulls you barely need healing, and you feel very powerful when doing your single target rotation.
I'd add a caveat to paladin's difficulty.
It's conceptually easy, but arguably the most punishing if you mess up your rotation. Desyncing your melee and magic windows leads to a lot of "dead" time where you're doing unbuffed damage. The class feels really, really bad to mess up.
True, also a lot of outdated skill that is rarely used like shield bash or cover. It would be great if Divine Veil's requirement of receiving healing is removed and Passage of Arms doesn't need to stand still.
@@CrystVeno yeah they could easily remove alot of the Utility and you would not miss any of it. Intervene should have replaced Shield Lob, Bash should either get a meaningful Upgrade (like make it "holy Bash" that applies a debuff) or be removed. Cover and Passage of Arms need a serious rework to see any meaningful use.
I just started using Gunbreaker (my first Tank job), which is a big change for me as a Summoner main. I picked Gunbreaker because Thancred was one.
thancreds under-desk assistant over here 👋
@@olle2697😳
did it work out well for you?
This is actually a pretty intuitive review for people just starting out with this game. My personal favorite right now for dungeons is Warrior given how ridiculous it is to laugh everything off and square finally stepped away from the rotation becoming "moar fellcleave!" but I like gunbreaker for everything else given how rewarding it feels to execute right(that and gunblades are cool).
I started FFXIV back in July and the moment Dark Knight was unlockable I've been one since. I really enjoy the class and will welcome any buffs or changes they make to it because I'm blessed with the lack of knowledge of what the Dark Knights were previously. I'm also glad my assumption that they were the damage tank is right, I like that I can throw a bunch of skills all at once for a significant burst of damage.
I've been a paladin main since I started, haven't done any high-end content yet but in general I think it's a really good middle ground learning option for all roles really, it encourages habits that. Also cover to my understanding is basically pointless in duties outside of using arms length on teammates you don't trust for certain encounters
After putting some decent time into the tanks at 90 I agree with you, I was able to get one of my friends into tanking and out of their tankanxiety phase by having them start as the healer class, warrior, and since then they’ve settled on paladin and are loving it. As for Cover I cant remember the last time I used it actually…
@@Jinx-A239 in a raid and I'm the off-tank ill use cover to protect the healer if their partner dies.
I've also done barely anything outside of casual content and the only thing I use cover for is if the healer dies in a boss fight and me and the surviving DPS are trying to clutch.
@@shooby9496 planning on starting as a healer but eventually getting into those summoner classes + Red Mage so that I can revive mid combat. Preventing deaths is better, obviously, but having a panic button is fun imho.
@@RevanBC This. I've only used it a handful of times, but if one healer goes down and the other is critical, you can use Cover on them to keep them alive. Bonus points (once high enough level) you can then use Clemency on them to heal them up (AND give yourself the 50% recoil heal - Clemency heals the PLD for part of the heal when you use it on other players besides yourself), so that way they can work on getting the other healer/raising DPSers (RDM, SMN) back on their feet and not die to some mechanic or raidwide.
Cover is one of those abilities that you RARELY need to use, but when you DO use it in this way, can be a clutch save for the party.
I like your content style. It's relaxing, straight forward, and presented in an easy to understand way. Certainly look forward to more!
His voice certainly plays role, just normal even slow but clear
Really love this video. It's simple and to the point, while getting JUST ENOUGH into the nuance between tanks to help people make informed choices while also not getting lost in the details and overwhelming people with unimportant information.
One thing I'd say about Cover: I've only used it a handful of times, but if one healer goes down and the other is critical, you can use Cover on them to keep them alive. Bonus points (once high enough level) you can then use Clemency on them to heal them up (AND give yourself the 50% recoil heal - Clemency heals the PLD for part of the heal when you use it on other players besides yourself), so that way they can work on getting the other healer/raising DPSers (RDM, SMN) back on their feet and not die to some mechanic or raidwide.
Cover is one of those abilities that you RARELY need to use, but when you DO use it in this way, can be a clutch save for the party. This was far MORE useful before it was tied to Oath Gauge (it used to just be a 90 sec CD) because you didn't have to worry about not having enough gauge if you needed it, but it still has this use case. Another use case is when one tank is down and the boss uses tankbusters that target two tanks (with one tank KO'd, the second will generally target a DPS party member), the PLD can use Cover on them and use Hallowed Ground on itself to take the full brunt of the busters and survive while keeping the DPS alive.
Cover has really niche use cases, but they are clutch when they come up. PLD is the only tank (or really Job in the game) that can say "No, Mr Boss, you don't get to kill my party member" (for 8 seconds), which is really a cool concept, honestly.
I feel good knowing that Gunbreaker was the very first time I've ever tanked because FF 8 is one of my favorite games. It's a lot of fun feeling around with it while leveling.
As a healer I can confirm that Gunbreakers accidentally using Superbolide has nearly given me a heart attack on more than one occasion.
Lol. I do that every few weeks. I have more of a problem with it just making me die though. 3 or 4 times this week I used it at about 3k-5k health after going wall to wall and when I hit it I see the CD start… but then I just fall dead lol.
I'm sorry
@@madmarduk1936 Good tanks know you don't use sprint to wall to wall (tanks should NEVER touch sprint outside of dodging mechanics in boss fights) as you must ensure your sprinting healer can always keep pace. You also STOP if you ever have to turn a corner, even a slight one, unless your healer is right beside you.
Too many wall to wall while using spring then wonder why healers hate them or why they die...then do the same thing over again. Like... seriously... it isn't hard to learn that you cannot expect to live if you outrun your healer or wall block your healer.
@@Nempo13you sound like a terrible tank and/or a terrible healer. A tank should always sprint just before they reach the first pack and the healer should be sprinting right behind them. And if you need heals so badly that you have to stop at every corner then you seriously need to learn to tank. If you need sprint to survive regular boss mechanics then you need to learn the mechanics better and there is no trash for savage. I also have no idea why we are talking about sprint right now.
@@madmarduk1936Nobody gives a fuck, Gary. Fuck off.
We want videos for the rest of the roles like this one! it was an amazing video! :D
I love the tanking experience, I had tank anxiety at first, I did so many dungeons and trials that I got over it, and when bozja was the new relic content, I somehow ended up tanking all the new bosses especially in delibrum reginae, funny how it seemed that no one wanted to tank it. Dark knight main.
Dark Knight is the best for Delubrum Reginae - TBN blocking the doom on the final boss is such a stress reliever XD
I understand Cover being forgotten since it's not worth the gauge cost, also Intervention is better most of the time anyway.
@Greyson Midori I've found the best use for it is on a healer if the other healer died and you don't have any other resers in the party. PLD is the only tank that can basically say "No, Mr Boss, you do not get to kill our remaining healer" for 8 seconds or so. Which can allow for some clutch saves in a pinch.
@Andrew C this combo works in that you don't take any damage targeted on you but take all damage your covered target would get. For example a raidwide attack: Cover+HG makes it you only take the damage from the covered target.
@Andrew C I don't think it protects them, but it protects you.
For example, if you stack with someone for a stack marker, say it would do 50,000 damage to each of you. But you use Hallowed Ground. Now it does 0 damage TO YOU, but does 50,000 damage TO THEM...but that 50,000 is given to you through Cover. So you take 0 damage from the hit to you, but you take the damage for the other person.
Now suppose you use Intervention on them as well. That would cut that 50,000 down by 10% to 45,000. It would actually cut it down to 40,000 (since it's an extra 10% for the first 4 seconds). But if you had Rampart or Sentinel up, it does another 10%. So you could cut that down a total of 30%, or down to 35,000.
Now, that 35,000 would still be transferred to you, but it would be 35,000 instead of 50,000.
Say in another case you and another person would take 20,000 damage each. You use Rampart (reduces damage you take by 20%) and use Intervention on the other person.
So the total damage you take is now 16,000 (20% reduction) yourself and the transferred 14,000 (from them taking 20,000 -30%). So they take 0 damage and you take 30,000 (16,000 + 14,000) instead of them taking 0 and you taking 40,000 (20,000 + 20,000)
I believe this is the way it works, anyway. That the mitigation you apply to them (or they apply to themselves, if they have any mitigation abilities) cuts down the game calculating how much damage they would take. So the game calculates the amount of damage they would take FIRST, then, once it has that number (which is affected by mitigation), it hits you with it.
I don't THINK that any mitigation you have on you reduces that (Hallowed Ground does not - Guard goes through Hallowed Ground to prevent cheesing mechanics), but it might. I just know Hallowed Ground itself does not prevent taking the damage through Guard.
Thank you for such an informative video. Been bouncing around all four tanks and needed a proper source to identify their pros, cons and differences. Thanks!
I main PLD and do savage raids, cleared p4s few days ago. I feel like PLD is quite difficult because the rotation is very strict, if you mess up/clip GCD, your DPS output will be miserable. It's ez to learn though because the rotation is very straightforward. It's a fun job nevertheless.
A bad PLD is when you don't bring damage and don't even contribute in mitigation (as in make full use of your utility like intervention, divine veil, passage, cover and HG)
@Oligoden depends on the how you want to tackle the mechanics. For example in P4S p2, I use cover during the DoT tank buster and HG the 2nd one.
You can also cover the healer that is doing LB3 during mechanics cause usually the one doing LB3 dies afterwards lol.
Actually, you can use cover instead of switching for most of 2 hit tank busters like in e9s as well
I'm still leveling my tanks but PLD is the one I got to 90 and is my most played; Gunbreaker feels like it's actually going to be my favorite; Warrior feels just fine and I like using it; Dark Knight is the only one I dislike using. To clarify about DRK since I don't think it's bad, it's just that it's attack animation makes me feel like everything I'm doing is super....slow....
Also, my PLD is 90, GNB is 68, WAR and DRK are both 64.
Should’ve mentioned that superbolide is combined with HoC and a charge of Aurora ,which makes the health reduction to one, immediately no longer a problem, because HoC heals when your health gets lower than a certain threshold
This is true but in case people don't think of it, I recommend hitting Heart of Corundum at the end of Superbolide's invulnerability so you don't waste Corundum's mitigation (bolide - aurora - wait - corundum). Man I love Gunbreaker... and it got some awesome upgrades in Endwalker.
I didn't even know I was picking a Tank. I liked the Idea of a Gladiator & am now Palladian. No regrets. Great Fun, good team play, good solo/quest play.
BEST intro tank spec overview I have seen for FFXIV. Well done ! !
Having just started ff14 less than a month ago, I really appreciate videos like this.
I've always played tanks in other MMOs, and my experience with duty roulette tanks in XIV has been less than sterling to say the least, I feel called to take up the mantle, however I can't decide on one of the tank jobs that seems like I'll actually like it...
Always played a tank in other mmo's but here you didn't and you think you can do better? I do love sprouts they always make me chuckle
@@whocaresreallywho2464 I love sprout in a sandwish.
@@whocaresreallywho2464 As someone who never touched an MMO before playing final fantasy and started out as a dps, later branching into healer and tank, anyone who's even remotely motivated can do better than 90% of the tanks encountered in duty finder. Most tanks I've played with there are incompetent as hell, not even pulling wall to wall and if they do, half of the time mitigating wrong or not at all. Couple that with massive egos and zero reception to advice, and I fully understand people when they say they start tanking just so they don't have to deal with other tanks.
@@yourip2001 now in my 12 years of playing this mmo i have found that it sprouts refusing to listen or take advice in the dailies, pulling from wall to wall comes don to the healer and if they can cope with the amount of healing they end up having to do, so if healer doesn't tell me to go crazy at the start or after the 'first pull' they i will keep it small.
Endgame content you have the elitist people that want you to know everything before you even go in, including if that content dropped 5 minutes ago and you've just logged on......
now i can't say my experience is the same for all and if i offended folks then i apologise but for me on Lich server which be in light world (i forget how they divide this up now) can most things go well unless Dun Scath pops up in raids then we all sigh cos of that opening fight xD xD
anyways sorry for the crap i've written and again if you felt i was having a pop i apologise, just made me chuckle hearing a sprout saying they can do a much better job due to always playing tank in other mmo's but went dps here
@@whocaresreallywho2464 I've had the opposite experience, most sprouts are relatively open to advice, it's the players that have been playing for longer that feel like they know everything and take slight tips as a personal insult. The beauty of the game is that you can play every role though, so I think people should be encouraged to give everything a try at least. and with a few practice runs they might end up being better than the people who have more experience than them. No offense taken though, and I agree Dun Scath is always a barrel of fun :)
I was thinking of picking up a tank as a second job and this was really insightful, thank you! I was wondering, do you plan a video like this on Healers (and maybe DPS too) in the future?
He Just posted a healer video 4 days ago from this post
ruclips.net/video/Lvxb-zr1seQ/видео.html
@@volstron Thank you so much dude! I would've missed it because I didn't get a bell notification for some unholy reason.
I recently came across this video and your healer video and I thought they were quite good. I'm very much looking forward to future videos on the other roles!
I started FFXIV out about 9 years ago as a Gladiator before eventually swapping to White Mage because my friends needed a healer so Paladin will always have a soft spot in my heart. That being said, I didn't really like playing it until it's Shadowbringers rework and even then it was replaced by Gunbreaker which just stole my heart as its fast pace and flashy effects reminded me of playing a DPS. I level all the jobs in the game and play all the roles but when I tanked in Shadowbringers I was pretty much ALWAYS either a Gunbreaker or a Dark Knight because they were my two favorites. So I was a little surprised (well, not REALLY surprised as I watched all the media tour information) that I came to dislike Dark Knight so much in Endwalker despite it not really changing all that much AND being the highest DPS tank but that's the world we live in now. The reason for this is simply that we're NOT in Shadowbringers anymore where all the tanks had their own issues which served to balance out the decision. Paladin and Warrior got so much QoL in Endwalker that it made my head spin while Gunbreaker got less QoL but had its defensive and regenerative abilities buffed substantially which was the job's main weakness as compared with the other tanks. Dark Knights, on the other hand, got a bunch of actual USELESS changes with none of their shortcomings being addressed; their only saving grace being that they did the most damage so OF COURSE people were going to play the job even if they don't particularly like it. Thankfully, Yoshi P has mentioned changes coming in 6.1 but I'm curious as to how deep these changes will go considering there's an Ultimate on the horizon and they'll have little to no time to patch things again before it drops two weeks later.
I started FF14 a couple months ago and I've got to say using a Warrior was a great choice to start off with, a simple class that is easy to master and because of that lets you focus on learning raid mechanics and boss mechanics without having to think too much about what you are doing! now I've learnt most of the bosses I've created a Paladin! mainly because they look soo good imo haha! but I enjoy playing Tank as a whole.
Thank you for a good and clear video on tank jobs. Which are very much on demand these days. (beginning of 2022)
I’m far from being an expert on the subject and my performance as a tank is still a bit lacking, but having levelled all of them I can say this much; WAR is, at the moment, the easiest tank job and the most OP (over powered). DRK is the least tough, healers beware! It looks cool but feels slow and is harder to learn. GNB is the most hardcore to play due to the sheer number of skills it has but is effective. PLD is the most balanced and reliable in all situations but is somewhat boring. Please note that all of these become excellent beyond level 80, but before that well... This was just my opinion of course. Stay safe. ❤️
WAR is just in dungeons though, the self healing it isnt overpowered on endgame content, it always was used for solo old stuff even before endwalker, they are the simplest tank job of the 4. It doesnt change much, and DRK is focus on usage of TBN *with* Mitigation and abyssal, bad DRKs are more easy to be noticed because it punish bad or not at all use of Mitigation. PLD was weaker before 6.08 in damage, they where buffed and surpassed WAR. DRK and GNB are the highest damage tanks, and both with a good group dps, you can fly in dungeons. Dont need self healing if adds die fast.
Liked and commented for the algoritm to reach more ppl. I love your content. Want to see your channel grow.
As a new tank in FF I love Warrior. GB is busy and I want to master it. Just need to feel more comfortable tankning.
This is a really great place for people to go to learn about where to start.
Although 2 things that weren't exactly correct. Dark Knight's Living Dead, contrary to popular belief, doesn't actually have to be healed to 100% health, they just have to be healed for a total of what their maximum health is, so they can still take damage.
And in the case of Superbolide, despite dropping yourself to 1 HP it's also a true invulnerability like paladin's Hallowed Ground. Any damage taken after the ability is active will be zero.
Tl;dr: DRK if you want to die to lack of heals over a period of 5 seconds.
GNB if you want carpal tunnel
PLD if you want even worse carpal tunnel and no damage
WAR if you consider healers optional
Thank you for the breakdown on DRK. Anytime I have voiced my issued, which you had highlighted, the response I got was simply "Ugh, It's fine in Savage so theres nothing wrong" or "Just need to mitigate better", as if I wasn't doing that in the first place.
If anything, playing DRK drilled it into my head to always have at least one mitigation up at any one time out of necessity, were is other tanks it is a lot more forgiving.
from all 4 tanks, Paladin my mainjob, followed by darkknight, warrior and at the end gunbreaker. Paladin feels most comfortable and flowing than the others.
When I do raids in Endwalker, haven't tried Savage yet, but I pick DRK, because as you said, it's amazing as off tank, especially since I can put TBN on the main tank, and knowing it'll for one, keep them alive, and take some stress off the healer. I still love DRK, only thing I wish, was that they had a bit more self heal, if they gave that to DRK, I would instantly go back to it.
Don't need to be on the scale of WAR, but at least a bit more, because currently, it stresses me out doing it, in big pulls in dungeons, along with my friend who mains healer
I love all of them, currently internally battling whether to main drk or gnb. Leaning towards gnb though. For as little while at least
Great review! Where were you when I first started FFXIV and couldn't decide what job I wanted to main!?! ;) When I started my FFXIV journey back In June, I had been tanking as a paladin in WoW and decided I wanted to continue tanking but wanted to try something a little different, so I chose to level as warrior. Your description was perfect, I felt that low-level warrior was very easy to pick up, but felt like it lacked some of the utility I was used to as a tank. When I got to 50, I switched to leveling paladin and have been playing a paladin tank ever since. I absolutely love the feel of it from the very beginning, I have tried dark knight but it felt extremely clunky and slow, so I honestly haven't gotten very far with its leveling. My husband's main tank is a gun breaker and he loves the fast, more complex gameplay of it. I completely agree with your assessment of paladin, it absolutely does require reading and rereading your tool tips on a regular basis to make sure your getting the maximum utility out of the job, but I absolutely love it, it's a lot of fun! And, I totally love being able to solo bosses in roulette if my entire team goes down, lol.
That's great! Dark Knight gets a lot better at higher levels but there's nothing wrong with sticking to Paladin either, the playstyles are very different
6:22 That Xenosys insert, hilarious. XD
Super small thing, but it was pretty nice seeing someone else use “V” the same way I do for aoe, as in v->shift+v for the combo, and alt+v for the cartridge spender aoe for gunbreaker.
Sprout here, big thanks as I look for a second class to maybe start leveling.
Exactly what I needed to know to be a better healer and to pick my first tank job. You did a great job
I’ve been wanting to play GNB for awhile now, but as a sprout I struggle with rotations and targeting when things get hectic. Gonna need to practice with that one a lot it seems.
GNB Is very fun I'd recommend it
The thing is just keep on going! I'm also a sprout and I love GNB, I had troubles aligning the burst windows consistently drifting certain abilities however as cliche as it might sound practice makes perfect. Get the fundamentals down and be strict and dont compromise. GNB has a really strict rotation when it comes to its burst windows with no mercy, but when you get it down ahhh man all those explosions :D
I'm a sprout and move from ninja to gunbreaker xD. I love gunbreaker and enjoy figuring out how to best tank new situations.
I know I am in the minority here, but I actually love playing as DRK. Then again, I like the off tank role which DRK excels at. The only thing I want changed (other than living dead and blood weapon being stacked and allowing self healing) is to change living shadow in a way where it fuses with you like the reaper. It should function to give greater potency and allow for self healing which would make DRK actually utilize blood gauge as an importance resource instead of just spamming blood spiller. It would help with mitigation and give it that extra badass feeling of being a DRK.
Same. I'm a DRK main and tend to Main Tank in Savage, but in dungeons.... yeah, it's a chore and I tend to switch to Warrior for Endwalker dungeons.
Same. I'm also a DRK main that picked it up in late ShB and I hear so many stories about how DRK used to be better. I don't know whether or not that's actually true, but I want to see more changes to DRK. While yes more damage is always nice, I want more ways to sustain myself, or do classic dark knight stuff like using HP to hurt enemies or apply buffs.
Heart of Corundum has multiple effects. 2x 15% damage reduction with the first 15% falling off at 4 seconds. The second 15% lasts for EIGHT seconds. The 900 potency heal lasts for 20 seconds or until below 60% health. For a 30sec CD that’s a very solid duration. You can ALSO cast it on someone else, get 15% damage reduction, and give them 15% reduction and the heal. Remember that when off tanking especially.
Dark Knight - best aesthetics and worst party recovery but best dps and mitigation.
Paladin - combo-mage with decent party and self healing, hits like a noodle.
Gunbreaker - well rounded and probably the most fun to play if you like weaving combos.
Warrior - BLOODWHETTING FOR THE BLOOD GOD
unfortunately gnb is now the best dps tank objectively sigh
GNB plays like absolute ass
New player here that fell in love with tanking in FF14. Warrior is my go to chill class and when attempting the new content i get whilst doing MSQ, but Gunbreaker is the class i really want to main in the future. One of the most fun classes in any mmo ever.
Thank God, SOMEONE mentioned PLD button bloat. Because nobody else mentions it, I thought I'm the only one having this kind of discomfort. On every other tank class I stay inside my convenient binds borders, but not on PLD.
You are a gentleman and a scholar, thank you 🙏 for all your service to the FFXIV Community 😊
I didn't notice that I wasn't subscribed even when I have watched a lot of your videos ever since I started FFXIV. Get your subscribe, kind sir!
I started with Warrior since I figured as the OG tank it would be the easiest class to use for getting used to the role. As you pointed out yeah the self healing and simplistic rotation has been a great introduction and I’m having a fun time.
I love Warrior it is simple but it's fun and you feel like a badass.
Me: Stumbles onto the quest for Gunbreaker at 60, thinking "oh, I should have a tank too but I'm too lazy to level, maybe I should just grab this"
- Gunbreaker is the most complex of the tanks -
....Well then. XD
I do adore the Gunbreaker playstyle though, despite having had a bit of a learning curve. It feels really nice both off and main tanking in raids (I have not done Savage content yet though), group content/roulettes are generally chill. I love it.
I've recently picked up Paladin to level as well so looking forward to seeing how they stack up in later levels (only mid 30s on the paladin so far), as well as poking around with the Dark Knight.
It's worth it to play all 3 tanks. Yep. All 3. All of them give a great dungeon and raid experience.
Theres 4
the short answer is:
Warrior for imortalaty and healer who wants to marry you in dungeons
Dark knight for endless screaming and a lot more DPS than other tanks, and the best 25sec mitigation in the game
Paladin for more glowing, a really good ranged combo, best oh shit button in the game and WINGS!
Gunbroker for - no one know what he dos except killing himself and giving healers a heart attack.
the long and much more detailed answer is - this video
Subscribed, liked & commented for the algorithm. Thanks haven't played yet, thinking either pally or sage.
I hear in endwalkers warrior is the way to go until they adjusts the tanks. So i hear Warrior>Gunb>Paladin>Dark knight. Shoot since 1.0 when they were remaking it Warrior has been the top tank in almost every expansion.
Sprout Lv.85 mDPS here wanting to pick up tank. Thank you!!
FFXIV is my first mmo, and final fantasy game. I picked up warrior and I'm so glad I did because it's a class that suits me as a beginner. And it's super fun and satisfying to learn. I was enjoying it so much I bought lvl 80 😂
I've drifted all over the place for a while but during Endwalker I came back to Warrior HARD
I can 100% say to anyone that Warrior, especially post level 54 where you get Raw Intuition, is the best class to learn the game on. It's incredibly easy to solo FATE farm with due to it's healing abilities, and the hilarious level of healing you have access to allows for any mistakes you make to be easily handled. While it's 100% brain dead autopilot a lot of the time after a long day at work I like not having to think too hard.
Just remember to watch enemy AoEs to not completely fall into the stereotype, and you'll have loads of fun.
Great video as always Jolsn! Looking forward to the DPS one! :D
10:24 You are wrong about Superbolide. You mentioned Superbolide bringing the GNB's HP to 1 and stops them from taking "LETHAL" damage. They do not take ANY damage AT ALL while the buff lasts, and yes you will not take lethal damage as well (except on special occasions like Doom, death wall, and the like). Very important to know the difference between invulnerability and Holmgang/Living Dead.
thats not exactly true, you cant mitigate enrage damage thats why even the tooltip mentions mosy dmg and not all. But i get what you arr saying though.
@@bachampion04 i mentioned "special occasions that includes Doom, death wall and the like" i shouldve specifically mentioned and added ENRAGE so you know i categorized it as "special occassion"
could you do a job complexity tier list?
Correct me if I'm wrong, but in the Living Dead, although the effect reads that you need to be healed to 100% the effect seems to be more in line with that you need to be healed for the same value as 100% of your health
Meaning if you have ,lets say ,10000 max health, you have to be healed for that total amount instead of being AT that amount
Yup, that's exactly how it works.
I actually love dark knight though it has a bit too much abilities that seem unnecessary and the effects don’t look anywhere near as new they seem a bit reused
Just to clarify with DK's Walking Dead, perhaps more of a nitpick. It's not being healed TO 100% HP that removes the debuff, but being healed FOR 100% of their max HP. They never have to fill up the HP bar. If their max HP is (arbitrary number) 25k, as long as they get healed for 25k in that 10 second window the debuff goes away, even if their HP never gets over 50% full.
This is good info although sooooomewhat misleading. All the thanks serve a role and shine in different situations.
WAR: it is the dungeon king if you're not geared. It's pretty great with it's burst healing. However that healing isn't really effective. Raw Intuition/Bloodwhetting is gonna over heal you. A lot of that healing goes to waste. Then, if it's not a big pack, it doesn't heal as well. It is strong starting because it doesn't rely on mitigation. It tanks with its health bar, see-sawing from low to full. Shake it Off is like the best party utility of the tanks tho. A heal and a shield? Just awesome. Can save a potential wipe.
DRK: the boss tank. Legit. DRK doesn't feel as strong in dungeons because it relies heavily on mitigation. That doesn't work as well when constantly being hit, especially for a shield. On a boss though? DRK will laugh at tank busters, capable of reducing the dmg from them down to being lower than an auto-attack. As our gear improves into the current tear, DRK, as well as PLD and GNB, begin to clearly eclipse WAR. In dungeons, you should not spam the AoE combo. Do it once to get everyone on you. Then 123 combo for sustain while working your mitigation. Using Quietus, Shadowbringer, Flood and Salted when available for AoE, reserving Abyssal Drain for when low. It'll still need healing, but not nearly as much. Unfortunately DRK is the only tank that can't keep the party going if the healer dies.
PLD: the safest tank and biggest support. As gear increases, it's dethroning WAR as dungeon king. For example, block is usually capped at 25% dmg reduction. Currently, we can get 20%. That's pretty much on demand, thanks to Holy Shelltron, with healing on top of it. Unlike WAR, none of it's healing is wasted either. It is also the only tank with actual on demand healing. If the healer drops they can easily keep the entire party going. Clemency still heals them while healing others with no cool down. You can sacrifice dmg and even spam it with Requiescat, though you'll never need to. It's also shares a trait with DRK where, if the boss is still targetable, but have to move for mechanics, can still output heavy dmg on the boss. If it was a bit faster, it would beat WAR in dmg as well.
GNB: jack of all trades, master of none. GNB is like second best in everything which makes it a very deadly package. It tanks in layers. The complete kit makes it, pretty much, the beefiest boy. Camouflage makes parry a reliable mitigation on top of 10% dmg reduction. So that's like 30% DR on a long duration and relatively short cool down. Heart of Corundum adds another 30%, decaying to 15%. Then it gives a big heal when you dip below half or tops you off if you don't need it. It regularly heals over 20k. All that DR alone is tasty, but then GNB uses shields even more than DRK thanks to Brutal Shell. Brutal Shell can regularly heal for like 5k. That means you get a 5k shield. Alone? Not much. That consistent DR? Different story. So not only is that effectively a 10k heal, but you can also have Aurora ticking alongside it, slowly pushing your health up. Like DRK, do your combo in packs. Then Fated Circle when available for consistent dmg. You keep AoE up while staying beefy even in a pack. It does have a higher ceiling, but is the most adaptable tank and is the only one capable of providing healing to 3 people at once, and without sacrificing any dmg.
That's them as standalone or if things go bad. GNB is best all around. GNB and DRK are best for group content because they don't lose anything in group. With a good healer, especially SCH or SGE, WAR does nothing but over heal and PLD support gets redundant. DRK and GNB still utilize their kit to the fullest even with a healer, making their jobs easier and allowing more DPS.
I just want to point out that on the current raid tier, with our current gear level, Holy Sheltron mitigates more damage then TBN on tank busters. TBN is 25% of the DK max health while Holy Sheltron is 32% mitigated damage (20% from block and 15% from the buff, cumulated by multiplication).
If your tank has 83 000HP, the DK will mitigate 20 750 damage. If the tank buster is 83 000 damage (Savage TB are way higher than this), Holy Sheltron will mitigate 26 560 damage. Considering Savage TBN are way higher than that and usually are above 100 000 damage, Holy Sheltron is miles better than TBN, sadly...
@@nicolascordier12 that's a bit disingenuous. You have to look at the kit. Not the ability individually. No DRK should be relying only on TBN for a savage tank buster. You'll put mitigation on top of it. That changes those results in the DRK's favor.
Part of the problem with TBN is people want to keep comparing it to the new abilities. It's not it. It's a lv70 ability. These are lv82. Even as an omni-tank, I'd be offended if they were on the same level of effectiveness.
On top of that, they couldn't give DRK an uber defensive because they still had TBN. Imagine DRK getting even a DR and potent regen, or healing while they safely hide behind a chunky shield. For tank busters or even in dungeons, it would be no contest.
I honestly never liked TBN. I hated what SB did to the class I got the game to play. DRK needs a complete rework. Honestly, I think TBN SHOULD have been evolved like the others and give it Dread Spikes that DRK has on FFXI. Hit the button and it changes like Salt and Darkness. You can then consume darkside to activate the spike effect. You have until the cool down for TBN is back up to use it. Which will give you 4sec to heal for 90% of the dmg you take. Can't proc dark side until TBN is back off cool down.
That would give the same feeling they wanted for DRK, while giving it one button that does so much like the other three. Then, instead of enhanced unmend, upgrade Quietus and Bloodspiller. Quietus silences enemies. Bloodspiller blinds an enemy.
DRK right in line with other tanks and feels at least something like a DRK should again.
@@Theinen84 It's not disingenuous at all. I never claimed that PLD > DRK. I claim that Holy Sheltron > TBN, which it is. There is nothing else here. Don't make assumptions.
Also, yes, shields stack better with mitigation than mitigation with mitigation. However let's do some math to check your claim about stacking TBN with mitigation against Holy Sheltron stacked with mitigation, shall we?
Again, let's take a tank with 83 000 HP and a 100 000 TB (so early Savage fights).
DRK:
- TBN will grand a 83 000 * 0.25 = 20 750 HP shield.
- Rempart (20% mitigation) will reduce damage by 100 000 * 0.20 = 20 000.
Total mitigation: 20 000 + 20 750 = 40 750.
PLD:
- Holy Sheltron grands 32% mitigation. (100 * 0.80 = 80 | 80 * 0.85 = 68.)
- Rempart adds an extra 20% mitigation.
- 68 * 0.80 = 54.4 | 100 - 54.4 = 45.6.
This means the total mitigation of both stacked will be 45.6%.
100 000 * 0.456 = 45 600.
Total mitigation: 45 600.
Let's do the same with maximum mitigation, which is TBN + Sentinel and Holy Sheltron + Sentinel.
DRK:
- TBN will grand a 83 000 * 0.25 = 20 750 HP shield.
- Sentinel (30% mitigation) will reduce damage by 100 000 * 0.30 = 30 000.
Total mitigation: 50 750.
PLD:
- Holy Sheltron grands 32% mitigation. (100 * 0.80 = 80 | 80 * 0.85 = 68.)
- Rempart adds an extra 30% mitigation.
- 68 * 0.70 = 47.6 | 100 - 47.6 = 52.4.
This means the total mitigation of both stacked will be 52.4%.
100 000 * 0.524 = 52 400.
Yep, even stacking it with other cool downs, PLD is still better. Even if you take the absolute top mitigation, PLD will still mitigate better than DRK on a single Savage TB. I'm not even taking extreme TB like those from P4S or P4S 2. I actually never even did the math so thank you for giving me the opportunity to do so. :P
@@nicolascordier12 That's the disingenuous part, my friend. It's not fair to compare TBN to Holy Shelltron. TBN comes 2 expansions and 12 levels sooner. A level 70 ability being a better mitigation ability than a lv82 one is poor balance no matter how you look at it. TBN was never meant to compete with them. It's like trying to make the argument that Edge of Darkness should do as much dmg as Edge of Shadow. Sadly, BECAUSE of TBN, they were baffled on what to give DRK.
If I'm being totally honest, even back in ShB I was saying that GNB plays as DRK should. I'm still convinced it started as a rework but they decided to make it a new class. TBN is now the focus of DRK's kit, which is why I think it should have evolved like the rest but they don't know how to approach it without making it overwhelming. So, the stat squish, which, regardless of if they made enemies hit less or not, DRK got the short end of that stick, and then they didn't get anything new. Like seriously... nothing new. They just gave stuff back. Shadowbringer is just Dark Passenger without the option to Dark Arts it, for blind. Oblation? So what? Reprisal was unique to DRK and you could keep it and Low Kick, which was also unique, flowing with parries for more stuns and dmg reduction. They even gave back a useless trait no one missed in the first place, along with two more useless traits(the two shadow ones) that could've just been packaged into the Mastery trait as we already have traits on other classes that affect abilities they haven't yet unlocked. Yet SMN is able to hold 2 charges of their personal shield, RPR actually has a useful effect if their shield breaks and the potency of SCH's shield were buffed making it arguably the best healer.
TBN should have been addressed in a similar matter or DRK should've gotten the rework like other classes. DRK is very flawed, even though it has that niche. I'm not arguing that. Directly comparing TBN, which is lv70 and receives no kind of buffs, rather, actually been nerfed, to the new lv82 abilities that, honestly, kinda change how the tanks play, isn''t fair, making your comparison and all that math disingenuous. The mentality people have of comparing an intentionally weaker ability to stronger abilities, however, does highlight the issue of DRK not receiving anything this expansion.
@@Theinen84 That's the disingenuous part, my friend. It's fair to compare TBN to Holy Shelltron.
You compare jobs at the same level with all their skills and capabilities.
Unless you want to argue that Stalwart Soul learnt at level 72 is not to be compared with the other tank AoE combo weaponskills learnt at level 40 ?
It's fallacious to reject comparing skills that have similar use.
You can still love DRK/TBN more, but that is subjective. Objectively, it's worse than Holy Sheltron. TBN is also worse than Heart of Corundum or Nascent Flash.
That's supposed to be the tradeoff for DRK having more DPS.
I started only recently, and at level 60, I need to choose between the Warrior I've been playing as or Gunbreaker. So, thanks, this was information I needed! I think I'll go back to Warrior...as soon as I can actually unlock my level 50+ skills, that is. Still working on the MSQ to eventually unlock the places I need to go for those.
no need to worry... all classes are good for normal content, just level up both or any jobs u like... once u completed endwalker u can always level up other jobs to 90, a single job u can level in just 2 weeks DPS may take more days due to longer q.. just repeated play leveling dungeon.. only high end content matters for particular job mastery.. my suggestion is to level up both Warrior and GNB in tendem while doing MSQ towards endwalker.. u will get level 90 by early endwalker expension.. by that time if 1 job at cap u will lost your exp if dont have other job to claim that exp.. if u have 2 jobs in tendem u wont lose any MSQ exp.. dont worry about underleveling.. just redo same dungeon 1 or 2 times if 1 of ur job is under level.. also all tanks have shared gear except weapons.. so u dont need to worry about gear as well...
@@zarith87 True, but this gives me a good idea of what the classes will play like, so it's still helpful.
I love drk because it's so close to the playstyle of the Jedi Guardian from swtor, which was always my main
I chose warrior, you confirmed it was the right choice for me.
it could be mentioned that a PLD can also pick up where healers may not....i main PLD and often can take over healing if both healers end up down.....your a tank...you can be a defensive wall for your team AND if needed even step up as a blue healer....its a bit crazy how much a PLD can do, which is why I think the last part is really important of knowing all of your stuff as much as possible. Knowing exactly what your rotations do, what abities you have and when to use them can either make or break you as a PLD....moreover if you can use cover properly, and know when to time your mitigation (be it for yourself or your party) then PLD becomes a world easier, although the convoluted hub can make it seem very intimidating at first.
I'm playing FF14 since 5 days now and I started with Warrior. In my opinion it's a really nice tank and i watched this Video to see how the other tanks are and my decision after this video i stay with the warrior =D dark knight and gunbreaker looks damn good but i'm in love with the warrior :D
Thanks for this! Great info!
I love challange :), it is make me develop my quick decision and reflex
Been a WAR since day 1. No regrets. Good damage, best survivability. And been like that for a long time. Basically: TOO ANGERY TO DIE >:D
I started a couple weeks ago and this really helped me. I played warrior to 90 first and it was really fun. Tried a couple other tanks too and now I can't go back to warrior because I hate the cone AoE so much :)
>all tanks are equally balanced
>no wait theres a minimum differen--
>...okay, warrior has a low skill floor and low skill ceiling.
I've been looking to pick up a tank, so far I've tried paladin and warrior and I think it's safe to say I'm... whelmed with those two, gunbreaker sounds interesting though because my main class is astrologian so I'm no stranger to hitting a lot of buttons quickly
As much as I love Pld but I suggest War to most tanks. It's Ability to keep If itself alive is impressive. And they go really well with most healers.
Idk why I feel like dark knight feels weird right now. I don't recommend it unless it's a favorite. Under 80 I feel like it's lacking
I'm going to play all of them anyway, because tanks are so much fun in FF14 :D
1:00 all jobs get looked after. I'd like to disagree. You ofc can clear all content in the game with every Job, that is true (unless you go for world first but that's not the point of the video)
AST gets reworked like twice every expansion, DRG is finally at a Point where the jumps don't kill you anymore by animation-lock except Stardiver, DRK still has no real identity other than WAR with TBN, NIN is currently bugged depending on your ping, PLD got a weird rotation after the rework where you need to drop 1-2 Atonement every minute otherwise you delay everything and they still got no Idea what to do with RDM.
Wonderful video! helped me a ton! thanks.
For tanks Id Play Shadowbringers or Stormblood MNK.
In Endwalker DRK.
For Funzies BLU.
I discovered tanking with ShB and i love it and my Gunblade ;)
As a Paladin Main i have to say: Great Summary. Yes our Rotation is easy to learn but also extremely punishing IF you mess up. The Paladin utillity is... weird. I cant remember the last time i have used Cover or Passage of Arms to play a Mechanic. Its never required as you either dodge, the healers shield and heal through anyway or it doesnt deal that much dmg to being with. I use Intervention quite frequently in Trials and Raids to mitigate heavy tankbuster damage for the second tank if the boss requires a Tank Swap. Makes his life easier, the healers have less to do and hey you used one more abillity :P And with Endealker we got so much selfheal during our Magic dmg window and with Holy Sheltron that some healers complain i take away their job :P
One Last thing: Clemency is a godsend of an abillity. Sure it eats one of your Global Cooldowns but i cant count how many times a well timed Clemency has either saved my butt or the butt of a group Member! Its not a skill to spam all the time but its a crazy strong situational heal that should not be ignored :P I rather use one less dmg skill then let a Damage dealer, a healer or myself die. Worst case you dont have enough dmg to win the fight or your healer has to waste time rezzing someone that I could have saved ;)
I never really paid attention to this stuff, I started off as paladin but recently switched to Dark Knight just cuz I thought it was cool
This surprised me. I always assumed Pally was the best for beginners given to its traditional sword and board style along with extra mitigation whereas Warrior seemed more damage focused. Definitely gonna have to give the Warrior some real time after seeing this. I plan to level everything before “picking a main”/seeing what resonates best with me.
Yeah at the end of the day, Warrior's rotation is a lot easier, and you have to TRY to die in a Duty during Bloodwhetting windows.
Paladin of course! 😁
But I may try out Warrior next.
I'll always be a Dark Knight. I kinda disagree that Blackest Night is bad, although it's definitely not the best. Making a rotation off the oGCDs is honestly fun. I wish it had more lifesteal, maybe not as amazing as Bloodwhetting, but something to help yourself and your teammates. Although, Living Dead will always be trash. Always. Only nice when you're MT in a raid or trial.
I like Gunbreaker cuz it's ranged attack is really cool :)
I really like GNB very much, it's my favorite tank. I'm not extremely good at it, as I can't really Double Weave very well, that said I am not particularly keen on raiding either to actually need to get good at it, for the time being. I just like how busy it is, compared to Warrior which is my second favorite tank. I don't like DRK or PLD, neither their playstyles nor their aesthetics please me.
That’s actually an interesting take. Given that DRK and WAR function similarly in that both function around keeping a damage buff up while spending their gauge when they can, and GNB and PLD both work around blowing their big damage under their timed damage buffs, you’d think if someone likes on type of tank, they’d like the other.
@@cidlufaine9044 Oh no, it's purely on aesthetic alone. I like neither the sword and shield goody-two-shoes Paladin nor grandpa Dark Knight with his edgelord appeal. I lean more towards fun jobs that look good on my character. GNB and WAR do, DRK and PLD don't. I'm all for aesthetics as I am incredibly vain, comes with being a RDM main.
@@elrilmoonweaver4723 Ah fair enough. I love GNB’s aesthetic but I absolutely despise the gameplay, personally. I think that’s the only job that I can’t play even though I really want to
I main drk and this guide(plus the monkey memes) convinced me to pick up warrior and i have to say... the unga bunga is fun
Thanks for the video! could you make a guide like this for the dps class? :D
Living Dead's wording is awkward. It's not actually requiring being healed to 100% HP, it's being healed FOR 100% HP, regardless of damage taken. Meaning if you have 80k hp and are reduced to 0, you need a total of 80k healing, even if you then take 75k damage in the interim and thus only have 5k remaining. This is a somewhat important difference (and makes it less awful than what people think it is)
It still sucks though, when it has a longer cooldown than Holmgang and is so much worse, especially in savage when other tanks can simply take shared tank busters or tankswap mechanics solo while DRK either has to rely on the other tank or the healers.
started to play ffxiv 3 months ago first leveled paladin to 80 but after picking up warrior ohh baby never played anything other
The ONLY 'downside' for Warrior noobs that you should be aware of IMO is Overpower (your 'AOE'). All the other tank jobs have a straight up AOE skill which makes initial dungeon mob pulls trivial. Warrior's AOE is a conal AOE meaning it hits in a cone in front of you. As a noob tank you may have some difficulty from time to time in establishing multi mob pulls as a warrior whereas with the other jobs you just wade into a group of mobs and press your zoom zoom AOE button.
Keep in mind it's not a huge problem but you should be aware of it as a noob warrior.
I started two weeks ago and have been playing nothing except paladin. A lot of my buttons don't see use because the times where it's appropriate are usually when other players are messing up or getting caught off guard. I've only used cover when a healer almost dies or if the party takes a wide hit and I want to ensure the healer can bring everyone backup. Clemency is usually for healers struggling to get everyone back to healthy levels or to speed up recovery following a big wide hit. Divine veil I throw down because I think it's taking slightly more edge off an party wide attack but thats kinda it. I ain't max level for the Class yet so half my rotation doesn't exist.
That said I fully expect half the "experience" I have to be thrown out at higher levels due to higher skill levels removing the necessity(barring the odd mechanic or someone zoning out). Could be wrong of course, but I definitely expect it to stay decent for keeping others alive long enough to learn mechanics. But I've also always been a sucker for versatility.
This is an amazing video which helped me a lot. I've started the game as a lancer -> dragoon and I really want to play tank next. Do you plan to make similar videos for other professions? It would be great to have them.
I'm going to make those eventually, but I need to try each job first to really be able to talk about it. Lots of leveling ahead!
In 6.35 wall to wall dungeon runs is easily down now with DRK without breaking a sweat for you or your healer. Until this patch I would use WAR for expert roulettes but DRK is still great to use in raids and trials.
I'm currently leveling up everything to 70. Warrior was my 3rd job to level up. I have to say, aside from Fell Cleaver, i feel like i deal the damage of a wet noodle. Paladin is way more satisfying to me.
@VenomtheOne Have you actually parsed your damage or just basing it off feel?
@@peculiar I parsed it.
@@VenomtheOne Well, obviously I don't know what content you're doing or other variables.
@@peculiar dude I simply don't feel strong whatsoever when I play warrior. That and I take longer to kill mobs with 300+ lvl set