What if Blue Pikmin can spit water to do range Damage you don’t have to throw the pikmin but it’ll have a medium small range Or maybe going with the water bubble idea it will do that but it slowly drains the water bubble each shot and it can attack the flying/high enemies but does less damage then yellows And maybe with the water bubble it can also save the other pikmin and them selves if they get burned at the cost of half or a quarter of the bubble per each burning pikmin?
What if pikmin 4 adds a new type of water that has a poisonous chemical in it that can kill any Pikmin that go in it or above it except for blue Pikmin.
Maybe could be worth it when carrying treasure from a particularly big body of water, which on one hand only seem to get rarer with each installment, and on the other hand it would be weird because if they take less time carrying an object from a place because of their speed in that certain place, why is the place so big anyways? Otherwise, that extra speed would be kinda useless since pikmin are always capped to the leader's speed anyways. This in particular would depend on wether or not 4 will even have a speed update for leaders, if it will be optional or mandatory and exactly *when* in the game should you get the update to see the difference. Case in point being 2, because only after getting the Rush Boots you see the difference of speed between whites and all other types aside from carrying objects. A bit of a lenghty comment, I know.
@@LudiusQuassas But carrying objects with higher speed is the benefit, not the faster Pikmin in your party. The games (at least for many in the community) are about perfecting your efficiency. Faster Pikmin in specific environments would be a nice concept for that. Especially with Ice Pikmin on their way, which seemingly ignore water obstacles. With faster Blues you would have the option to either take a mix of Pikmin with you or use a single color, which has a higher movement speed in the environment
Or maybe add a weather mechanic where it can rain or snow, or lightning, or hail, or just cloudy, or windy or just be really sunny or normal. Also each weather effect (except normal) has buffs/debuffs for certain pikmin types and the weather would also affect the maps and cause certain enemies to spawn. Like rain can cause the map to flood and maybe cause landslides which gets rid of progress on certain tunnels/dirt walls and rain will improve the speed/attack of blue while rain would worsen the speed/attack of red pikmin and make pikmin other than blue pikmin unable to grab onto enemies. Sunny weather would cause fiery enemies to spawn and improve reds but worsen blue/ice along with drying out water areas a bit. Snow would improve ice pikmin and worsen reds along with freezing over water areas so they can’t be accessed without a rock pikmin to break the ice and can freeze pikmin if they stay still for too long. Hail would cause pikmin other than rock pikmin to get knocked down and would reform crystal obstacles. Wind would buff winged pikmin but can deflower your other pikmin randomly. Lightning would recharge electrical obstacles and cause lightning to strike randomly (but would also have an indicator as to when and where) if a pikmin gets hit by the lightning it would shock them and lightning would of course improve yellows.
You know what would be a good perk for blues? Not just keeping their "lifeguard" trait from the first two games _I literally only learned about a couple months ago_ but also letting them help adjacent Pikmin suffering from other not-immediately-fatal conditions, drying off their leaves if they've been hit by a water attack, washing off poison, or extinguishing fires. Medic Pikmin. This also fits with their other little known property of being the priority target to enemies who eat Pikmin (so like candy, the blues are the tastiest) - enemies acting on the "shoot the medic first" tactics.
Thought about these unique defensive traits, too. For offense however, I thought that enough coated blue pikmin can make enemies wet. It can make them slip or fall if charged at, become vulnerable to electricity, or freeze faster. Hope to hear more cool ideas from others.
@Fishstick Lord that's a good idea! What if the 3 primary Pikmin could be charged with there element? Red with Fire Yellow with electricity Blue with water. And it adds abilities to them. Say...you hit an enemy with blues making them wet Then throw a yellow on it and it Shocks the creature? Or a wet blue Pikmin can put out fires traps? Or you through a red on a puddle and it will dry it into steam that can hide you and your squad? The catch though is while charged there hazordous to other pikmin.
I’d argue Blue Pikmin’s water immunity deserves bonus points in Pikmin 1 simply because the Pikmin AI in that game is so wonky that you can barely cross a bridge without someone falling off
blues have those mouth gill things so maybe they could store water to shoot at enemies for a ranged attack or have it blind enemies making them confused for a second, or maybe even store nectar to shoot at other pikmin that got deflowered. you dont really have many options to defend your pikmin so maybe blues could play a supportive role instead to keep your squad alive
I was thinking the same way. Potentially for the first few attacks against each enemy they can attack them with a water ranged attack. It would deal damage and temporarily extinguish fire-based enemies making them a worthwhile support. Want it weaker? Reduce the amount of shots or make blues need dipping in water first. Want it stronger? Increase damage of the projectiles or make them fire more per enemy.
The water droplet idea is pure genius! I was just think of focusing on their water focus, such as giving them a 2x combat bonus in water and against aquatic enemies (non-stacking) and giving them a 1.75x speed boost when near water, if it’s too strong give it a regular combat nerf. This way they’re overall stronger and are but more useful outside of water as long as it’s close, plus making it where a veteran player would use it, even though a newbie might overlook these boosts. Overall great video and presentation!
The water droplet idea is nice, but even without such a buff I feel blue Pikmin were just fine in Pikmin 1-3 (and honestly this opinion surprised me: before now I'd only ever heard people argue that yellow Pikmin were the worst). You still need them for a lot of the games, so it's fine even if they only have usefulness in those situations. Seeing the ice Pikmin and the dog in Pikmin 4 definitely has me worried, though there's things they could add to keep blue Pikmin relevant. For instance, how about some underwater chasms to explore where only blue can traverse? Or maybe an area where it's raining and other pikmin types need an umbrella (big leaf/flower petals) and there's only so many in the environment? Or how about water based enemies that spew water, thus being very difficult for other pikmin types to handle?
The opinion surprised me as well, but to be honest the core of the argument is right I think. You take blues along when you think there will be water, that’s it, they should have something extra outside of that. I don’t think it has to be strictly about combat though, even something small like 1.5x construction and destruction speed might be enough.
The water droplet could also be used to stop fire hazards. Like in a clever situation when you need more than just Reds, Blue pikmins can use the water droplets to dosed out a flame wall and a burning bridge. Or an area with lava to create safe platforms to crossover. There are many ideas for puzzles to work with this mechanic other than combat, like gathering a certain amount of water to elevate platforms.
What if whenever they were thrown/charged out of the surface of the water, Blues jumped way up high like a salmon? They could reach high areas like Yellows, and they could deal additional damage when then jump down. They should also get their lifeguard ability back. Let’s also have Purples and Grays sink into the water instead of just getting called back with the whistle. The Blues would have to be deployed to retrieve them, like how Pinks are used to rescue Pikmin stuck in bubbles. Also, let’s have Pinks be unable to get out of the water as well; just without sinking.
I don't think the design of the winged pikmin is dumb. :( But honestly, this is a great analysis. I LOVE that idea you came up with for the buff, it still keeps the identity of blue pikmin intact (like you said, they're good around water) while making them useful in a lot more scenarios. Great art & video! Sorry about your cat, my condolences.
@@thewanderingchelmet Wait, i never thought about that, it could happen, that would be cool, but until now the only new pikmin type confirmed has normal eyes.
@@Raincloud5137I noticed that every pikmin game after 1 has a strong pikmin type (purple and rock) and a quick pikmin type (white and winged). What if ice pikmin are like the strong pikmin type for this game. I think there are two likely options for a quick type: green or orange, but nintendo is unpredictable so who really knows lol
Why not have Purple and Rock Pikmin sink into the water instead of just getting called back with the whistle? The Blues would have to be deployed to retrieve them, like how Pinks are used to rescue Pikmin stuck in bubbles. Also, have Pinks be unable to get out of the water as well; just without sinking. It makes the Blues more useful, and the physics behind it just seem logical. Also, what if whenever Blues were thrown/charged out of the surface of the water, Blues jumped way up high like a salmon? They could reach high areas like Yellows, and they could deal additional damage when then jump down.
If Pikmin 4 finally adds larger, expanded water areas for the Blues to thrive in as an exclusive biome/cave/dungeon type, that could give them a lot more to do, rather than the situational little zones where they *might* be needed for a moment of gameplay.
Idea: beach area where ice Pikmin don’t work because of the salt water and oatchi (lemon dog) like hippos can’t swim because they can only bounce in water
The problem is it removes strategy as the only pikmin you can bring is blue. It also limits design space as in such areas you can't have any hazards whatsoever that require any other Pikmin type.
@@lkjkhfggd There's a cave in Pikmin 2 that goes down this design route, and it has the same types of problems (unless you include Bulbmin) that a bathroom/dungeon area that's flooded and submerged would bring up. Speaking of submerged.. That's the name of the cave: *_Submerged Castle._* Surprisingly, this cave wasn't even mentioned in the video, but it's basically the devs giving up and saying- "Alright, we need a new strategy: What can we do to make it look like Blues are a good pikmin type?" "..Make it so they only HAVE blues!" You won't notice trash if its dressed up like treasure, same way the Submerged Castle tricks the player even MORE into thinking Blues are good. In this cave, water is everywhere, and the only other types you get are Bulbmin and White Pikmin, with the last floor giving you a couple more over-powered plant fellows for the giant weight you have to lift back to base down the line. And to top it all with a cupid's grenade.. The Waterwraith, a specialized boss that appears ONLY in the Subemerged Castle, will track you and your Pikmin down if you start slackin'. So not only are you stuck with Blues until further notice, you also have to hurry through tricky waters and deadly enemies that aren't even tailored to having a Blue only squad lightning fast before you get bulldozed by a bubbling brute in a basin-bound biome. And actually, now that I think about it, they ended up making the player not want Blues in the later levels since even though you need them in a dungeon flooded to the brim, there's still hidden treasures to dig and fiery bulblaxes to extinguish.. THEY COULDN'T EVEN SELL BLUE PIKMIN PERKS RIGHT! *OF WHICH THEY HAVE NONE!*
As someone who has never played pikmin but desperately wants to , I love the idea of blues carrying water droplets, it could be used for puzzles too like watering plants or cleaning things
I've always had the idea that Blue Pikmin could be harder to shake off than other Pikmin - only having a 50% chance to be shaken off instead of guaranteed like other Pikmin - since they could use their mouths to bite onto the enemy for better grip. Bit less water-orientated than your idea, but it still fits one of the Blue Pikmin's unique attributes. Staying attached to an enemy when everyone else has fallen off can provide great backup damage, giving blue Pikmin great synergy with the other main attackers.
But if you get shaken off usually you're going to have to whistle anyway so the Pikmin that did get shaken off don't get eaten, so you're likely not getting much out of it. But then again, depending on the enemy AI some of them tend to not eat while they are attacked, so could be useful.
Funny thing but Brittany corrected Charlie from thinking that Blue Pikmin had mouths while it is actually gills. Although strangely Charlie commented that they could move said gills like mouths into smiles and laughs. interesting…….
Blue pikmin should be able to shoot water now like take them to a water source and they store three shots each. Shooting flowers could increase flower yield etc.
I think it would be more interesting to have this ability making them able to fertilise grass, thus making pallets grow, the more water, the bigger the value of the pellet will be, as for the projectiles, i think this could be used in a pikmin that shoots air, inspired by those ballon enemies.
I like that idea. While not as strong as Reds, Blues have the advantage of resisting getting shaken off, letting them keep up DPS almost as much as Reds against strong enemies.
Or maybe add a weather mechanic where it can rain or snow, or lightning, or hail, or just cloudy, or windy or just be really sunny or normal. Also each weather effect (except normal) has buffs/debuffs for certain pikmin types and the weather would also affect the maps and cause certain enemies to spawn. Like rain can cause the map to flood and maybe cause landslides which gets rid of progress on certain tunnels/dirt walls and rain will improve the speed/attack of blue while rain would worsen the speed/attack of red pikmin and make pikmin other than blue pikmin unable to grab onto enemies. Sunny weather would cause fiery enemies to spawn and improve reds but worsen blue/ice along with drying out water areas a bit. Snow would improve ice pikmin and worsen reds along with freezing over water areas so they can’t be accessed without a rock pikmin to break the ice and can freeze pikmin if they stay still for too long. Hail would cause pikmin other than rock pikmin to get knocked down and would reform crystal obstacles. Wind would buff winged pikmin but can deflower your other pikmin randomly. Lightning would recharge electrical obstacles and cause lightning to strike randomly (but would also have an indicator as to when and where) if a pikmin gets hit by the lightning it would shock them and lightning would of course improve yellows.
in the latest trailer for pikmin 4, i noticed blue pikmin are rarely present along side Ice pikmin, leading me to believe blue pikmin will be how you obtain ice pikmin, also because since ice pikmin are gonna be turning water into ice to be able to walk on, blue pikmin might be even more nerfed, making me think blue pikmin will gain the ability to transform into ice pikmin Quick Edit: i feel like this wont fix the whole blue needing a buff problem, but atleast if blues were gonna be obsolete because ice will be a mechanic in this game it would make sense that blues will be given the disposability requirement to gain ice pikmin, at the very least you will have a reason to have blues around, however im gonna debunk my own statement and say because blues are still the whole I NEED this pikmin type and not I WANT this pikmin type
Honestly if you get Ice Pikmin from Blue Pikmin, that's even more dissapointing... Instead of a new Pikmin outclassing them they'd straight up be replaced. :(
Yeah, the onion didn't seem to have an ice color, and while it may not be unlocked yet, I'm thinking it will be a mechanic for blues like bomb rocks were for yellows in 1. It doesn't make them not blue anymore or replace them, it's a straight up buff
Now there's a neat idea... I'm a bit off-topic from the video but what if the primary types can each be upgraded into a new one in 4? Blue becomes ice, Red becomes Magma (literally made of lava, can now set things on fire, also have a damaging-if-eaten effect like whites), Yellow becomes Shock (actually made of electricity, can power up things without any energy and briefly stun enemies each time they attack)
After playing Pikmin 4, I feel like blues are in a pretty good state despite not receiving any notable changes! The level design combined with the point in the game in which they are unlocked makes them feel useful and like an asset to your team. If anything Oatchi and Ice Pikmin compliment blues well as they feel like tools to use alongside them. I feel like White Pikmin and Winged Pikmin were the least useful in my play through personally. (Unlike Pikmin 3 there weren’t many useful situations for wings, and they decided to keep that stupid 0.5x damage multiplier on white Pikmin.)
was gonna say this, the weak damage on fairies kept me from using them most of the time whereas blues were useful in many cases (u kill most things instantly with a full squad anyway) whites poisoning things and carrying treasures back quickly made them useful for me tho
@@qwertyugzb after fully completing the game i got a little bit more use out of whites, and id safely say wings were the ones i got the least out of. I still think the reduced damage on whites is dumb design tho lol
I really like your ideas for blue pikmin! Honestly I feel yellow pikmin could use a bit of a redesign too, to me it feels like the devs just gave them a ton of very situational abilities so that they feel useful in different scenarios (unlike red and rock pikmin for example, which are just generally useful in combat, or winged pikmin which are great for gathering resources)
At least with the opponents that are hard to get it feels like it's not just forced, because you can still fight those with other pikmin, you just have to wait for the enemy to dip down a bit. So it really does feel like you're saving time if you fight with yellows. I wouldn't mind Pikmin having a bit of an Elemental effect though. If Yellows had an electric hit that created just a frame of Hitlag, that would significantly slow down opponents that you fight and make them easier to hit, without being as extreme as the purple stun in 2.
Personally I think they should swap the winged damage bonus against aerial enemies onto yellows, and make winged Pikmin do normal damage to aerial enemies and possibly normal damage overall, but that might be too strong.
I feel like this is something they really should have added: About the water droplet idea, Blue Pikmin should be extremely useful against fire enemies, like they do even MORE damage with the droplet, or extinguish fire to protect other Pikmin behind them
I always found it odd how there are a plethora of fire and electric based enemies in the pikmin games (as well as enemies for the other types lol) but virtually no land enemies in Pikmin use water in any form. I can think of only 1, and even then the Watery Blowhog doesn't exist until the damn Formidable Oak in Pikmin 3. It'd be nice to have more water based enemies that aren't just... in the water.
You know it's a good video when you've never played any Pikmin game but yet you're interested as fuck in the video and understand everything Keep it up! Good work
@Frogg boy that's actually an interesting idea, with adhesion or cohesion or whatever it is and all that. but I think personally the blue pikmin should have lazer abilities and can also fly
i think ice pikmin is an upgrade to blue pikmin. the light blue shards that drop from breaking dirt walls, or just lying around the ground, might be able to be picked up and transform blues into ice pikmin
2 things about this video! 1. Sorry for the loss of your cat, hope you're doing well about it. 2. While i'm not really all that knowledgeable on pikmin, seeing your points and your idea for a buff of them, are very interesting, not to mention a really great idea! The blue pikmin may be very underwhelming against, well, these other types, but bringing them back up to speed to avoid irrelevancy via buffing is... really something even they should've probably thought about, which I can sorta agree with you with these parts. (I say sorta, as to point the fact i'm not very knowledgeable about pikmin)
I read a theory that in Pikmin 4 you have to turn the blue pikmin into Ice pikmin. I don't know if just turning them into another pikmin type counts as buffing them though lol
It seems likely, what with those Ice crystals, Blue & Ice Pikmin never being together, and Ice Pikmin appearing to not drown in water. I wonder if there's plans to make the original 3 colors have Elemental upgrades; maybe Red & Yellow will get Fire & Electric Pikmin upgrades as well?
Here's an idea for a buff: make it so that whenever they get wet, whether it's from being in water, getting attacked by a water wielding enemy like the Skeeterskate, or it's simply raining like in Pikmin 3, it works like Ultra Spicy spray on them, and it lasts for a few seconds after getting wet. Whether or not it can stack with the spray is debatable, since that might make them occasionally too powerful.
Water pikmin should have been able to do ice stuff. Or you should be able to "mix" pikmin to overcome new obstacles. They could also be ranged attack pikmin. They can throw water at enemies to waterlog (or waterboard) them, they can grow plants, I think the grab thing is good, you can also maybe use them to make mud traps if you have enough.
I like that this video and the tier list video go in depth about why they aren't good, thoroughly going over what makes others better and what blues lack. In this video, I enjoy the droplet idea, as it kind of completes the versatility of the original 3. Reds are powerful combatants, Yellows are technical high flyers that are able to reach higher enemies easier, and Blues would be a defensive type that you can buff to give them better survivability in combat scenarios. This is a good video.
I don't care what anybody says about the blue pikmin, they will forever be my favorite type of pikmin. As a kid, the blue pikmin fascinated me, they could go underwater which to me was the coolest thing ever. In pikmin I always mained louie in the battle mode because of the blue pikmin. Sure they may be weak, but they still serve a big purpose for the player's experience for the underwater world
all of the buffs simplified: Red pikmin -immune to fire -deals more damage Yellow pikmin -immune to electricity -can be thrown higher -digs faster -(only in pikmin 1) can carry bomb rocks Blue pikmin -immune to water -uhhh White pikmin -faster -immune to poison -poisons enemy when eaten Purple pikmin -slams on top of an enemy to deal massive damage -can carry 10x it's own weight Rock pikmin -can break crystals, glass, and other fragile objects -jumps directly into enemies for more damage -does more damage when thrown -cannot be squished winged pikmin -can fly over gaps and water -can defeat flying enemies like scornets much easier -can make shortcuts to fly over walls Bulbmin -immune to every element Ice pikmin -freezes water with enough -freezes enemies when hit enough -frozen enemies can drop nectar Glow pikmin (from the little information we have) -also immune to every element -can blind enemies -flies Cons (not obvious things like "not immune to fire"): Rock pikmin -doesn't latch onto enemies Winged pikmin -slower Purple, white, and bulbmin -only found in caves (in story mode, not counting mission mode) Glow pikmin -only found during night
blue pikmin are not only about traversing water, they are about doing stuff UNDERwater, some people were saying that oatchi makes blues useless but then again, oatchi can only transport them to the other side, if you wanna get treasures and fight enemies in the water, you have to use blues
lots of enemies ended up being damageable over the water, so u just kinda charge them in the middle of a lake and then pickup the pikmin between cycles
You're spitting facts man! All these changes and the little we've seen of blue pikmins in pikmin 4 yet... I'm sure they've planned some new cool mechanics for these little buddies!
I really like your buff idea, it is seriously a good idea having an ability that is useful in multiple situations, it is not like most buff or change suggestions where I am very unsure or it is very weird, I actually find your idea of the water bubble to be good! Also purples in mission mode are just worse blues because not only are they situation based, but outside of maximizing your score, you have the option to not use them if you have enough Pikmin, since they are worse in combat thanks to their slam leaving them open while doing nothing.
I'm so glad someone else thinks the same way I do about blues. Theyre basically useless outside of 5 instances per game. The water droplet is an extremely creative balancing idea, in line with me wanting blues to have some sort of combat perk. Amazing video!
My idea for blue Pikmin is to make them able to do extra damage while in the water, so that luring enemies into the water than fighting them there is a valid reason to bring blues. The buff could also apply when it rains.
-How many times did Silok show that same clip of Purple Pikmin decimating a Bulborb?- Whelp, I counted: Every time Silok uses the same clip of Purple Pikmin decimating a large Bulborb (in this video): 4:09, 9:14 (no game audio), 10:09, 10:22 Total: 4 (3.5 if the clip without game audio doesn't really count)
Ironically I feel like the moments when blue Pikmin are used in the most interesting way is when they're used to give you a DISadvantage. The Submerged/Engulfed Castle, that one Fiery Bulblax in Valley of Repose that you need to extinguish with water to kill, off the top of my head.
I'm very glad you acknowledged the usefulness of yellows in 1. I feel as if people often look at the utility of the Pikmin types solely by their use cases, and ignore the times where they're optional but still more advantageous to be put to work. While bombs are more often used for walls, primarily stone walls, which would fit the template of a Pikmin type only being summoned to complete one specific task, their ability to destroy all kinds of walls quickly allows you to be more efficient with the number of Pikmin you delegate tasks to, which warrants some praise for the yellows I feel, something that the blues sorely do not have a say for.
Here's a few ideas: (already seen a few) How about extinguishing burning pikmin and washing poison away? Enemies made wet are more vulnerable to electricity and freezing at a faster rate. Grabbing land based enemies and dragging them into water for drowning, and of course saving your own pikmin from this fate is a must. In a game where your troops traits must compete, balance is a must. Hope this can be the case for pikmin 4
I like your water droplet idea but honestly I think it should be a permanent effect and changed slightly What if Blue's always resisted the first attempt to be grabbed or bitten? Or perhaps just always had a 30-50% chance to avoid being shaken off or picked up by grabs or bites? This also completes the trifecta of the OG 3 colors in a nice way Red=Offensive Yellow=Mobility Blue=Defensive As well makes blue's an interesting option to consider bum rushing enemies with over reds, since a lot of them will potentially stay attached longer as you toss your reds in for follow up burst damage. It keeps them much more safe among a lot of enemies or AOE attacks as well.
Maybe blues could have a synergy with yellows Maybe when the water bubble splashes it could make enemies in a radius wet which could amplify the effectiveness of yellow’s causing them to discharge electricity
Personally I've always considered reds the worst type in 2. Yeah they have the 1.5x damage multiplier, but because purples outclass them in basiclly every way, you never really need them for anything except the occasional fiery bulblax (and even then, those *can* still be killed by purples, it's just a lot more dangerous). About 20 purples is usually enough on its own to handle any enemies you might otherwise want to use reds on.
It’s definitely a toss up between blues and reds, it’s hard to judge wether or not a type that’s required for progression but has nothing else going for it is better or worse than a type that is pretty much entirely optional but is still generally useful with its damage bonus and more importantly, it’s disposability and ease of access when compared to purples
Red Pikmin can be thrown higher then purples and moves faster, all while still having their 1.5 Damage multiplier and their Fire Immunity. During my playthroughs I never felt like I didn't need Red Pikmin.
This is my take on the water droplet idea: 1) Blue Pikmin (BP) with water droplets grain 20 seconds of invulnerability against fire damage when hit by fire. This ability uses up the droplet. 2) BP with water droplets can spit a small stream of water that can extinguish burning Pikmin, wash poisoin off of poised Pikmin and wake up Pikmin stuned by electricity*. This ability would play off BP's ability to save drowning Pikmin by leaning into their role as the lifeguards of your team. Spitting water would use up the water droplet, but each BP would get 2 small spits before the droplet is completely gone. 3) When BP with droplets are ordered to attack something on fire, they will instead spit an extended stream of water that would extinguish the burning object. If the target can reignite, it is unable to for 20 seconds. The extended spit uses up the droplet. 4) Water droplets are lost when BP with water droplets enter the onion. We could also make it so BP can gain water droplets when they are hit by a splash attack or run under a drizzling faucet. *I would buff electricity hazards by causing shocked Pikmin to become stuned & fully paralyzed for 10 seconds. This would also damage the Pikmin so that multiple shockings would kill them. Perhaps 2 or 3 shokings to kill.
I don't know if you'll be able to fit all 100 Pikmin on Oatchi, in the trailer they only showed a few being able to jump on. And Ice Pikmin may only freeze water temporarily. There might be some fun puzzles involving switching between Blues, Oatchi, and Ice depending on what's necessary.
the water droplet idea sounds really cool and makes a lot of sense! but having a flat attack bonus for attacking with a droplet feels a little counter-intuitive (it's just water, why would it hurt more?) so maybe it could only work as a bonus against enemies weak to water (e.g. fire-based enemies as well as lightweight insect-like ones maybe) while also weighing down flying enemies more easily
My thought process was immediately a worm grass approach. They grab on to enemies and drag them into water to take advantage of their gills. Rendering an enemy incapable of attacking while simultaneously sapping its health away. The duration of the grapple being directly proportional to the amount of blues utilized to achieve it (as well as how quickly the enemy can be dragged in in the first place, the blues would be in a rather precarious position until the enemy was actually submerged). This both leeches away an enemies health with minimal risk to your pikmin while at the same time removes a factor from a fight for a period of time allowing the player to focus on another matter. This keeps their strong connection to map assets compared to other pikmin while allowing them to leverage it into a potentially powerful advantage.
Also Nintendo hates blue Pikmin, they always make a blue Pikmin in peril and now this. Poor Pikmin. Also I got blue Pikmin in the demo for Pikmin 4, just get all the flarics, upgrade Oatchi's buff stat to the max, and get all your ice Pikmin out but make sure you have 30 of them.
I have an idea for a buff on blue Pikmin. Inspired by your idea, a small idea a bit like saving drowning Pikmin just because they need some more abilities. Blue Pikmin are always slippery. If a swooping snitchbug tries to grab them. They will slip and have a 50% chance to fall onto the ground and a 50% chance to keep flying. Also if they are grabbed in the mouth of a creature such as a shearwig. They have a 40% chance to slip out of their mouth and a 60% to be eaten
Another buff idea for pikmin comes in the form of resistance--they have a chance to hang on, when a monster's trying to shake them off. The other is that they keep their flowers/buds more often, than others who would be demoted to leaves.
I had the idea of giving them more defensive options as water is often associated with such. The droplet idea is really solid, I think that in addition to making them faster/invulnerable in water (to the same attacks they'd "slip" out of 1x on land with the bubble) is a good idea. Perhaps the droplet also does crit damage to fire enemies like the fiery bulbax.
I never really thought of Blue being the worst until this video. We definitely need more utility on these guys so they can be on par with the rest of their fellow Pikmin!
At least there’s one thing(coming from my experience with playing Pikmin 4 as well as all of the other game): You get Blue Pikmin fairly early-game now, instead of being the final type obtained. And sure, you get Ice Pikmin sooner, but you don’t get their Onion until way later. I like getting Blues earlier, since the whole roadblock thing you mentioned is frustrating.
Pikmin balance is something I wasn't expecting to be interested in, but this is quite neat. You've played a lot of Pikmin 3's multiplayer, huh? Sounds like another interesting topic.
Make them the only ones able to shoot water from the distance. One shot per pikmin. Their shots can stun enemies, maybe even damage them, stop fires, melt ice, cleaning polution, softening rocks and soil, rust metal, maybe while getting full of water they could weight more for pressing switches, Water plants to make them bloom right away. Their water could be sticky. Being able to shoot sticky goop opens up for all kind of creative situations As a trade off a loaded pikmin could be slightly slower, and always need water to be able to shoot
I had the idea to give Blues the best grip of all the types, they are more resistant to being shaken off allowing them to do more damage despite being weaker than reds, also lessens the annoyance of rangling shakes off pikmin
This isn't something about buffing blues but something random i thought and something i want, no.. NEED to share, imagine a nectar spray, where it flowers exactly half of your pikmin numbers, and buds the rest of them, or just flower a third of your squad, flower another third, and keep the rest leafs, ite basically a weaker spicy spray, cause spicy spray flowers every pikmin, makes the attack and move even faster, while flowering or budding them just speeds them up a bit
Maybe I'm in a minority here, but I actually really like the design of the new main captain (I like them more than most of the 6 we've already had playable); I feel like Shephard looks really cool too; I guess I don't care one way or the other about Collin, though I'm not sure how to feel about the last guy Nonetheless, I really would like to see Blue Pikmin become more relevant again... It was the first thing that came to mind when I saw the trailer lol
Great vid and valid points, your solution is good but I have one flaw and I can tell you how to fix it. The one flaw is that your buff requires a middle man, in this case any body of water. Compare that to every other Pikmin type you will notice all their abilities do not rely on any outside factors, it contributes to what makes them so useful across the entirety of the game. So the easiest way to fix your Buff is to simply cut out the middle man. Which is to say Blue Pikmin should be treated similarly to Water Pokemon. They should be capable of generating water themselves from within their own body. That means Blue Pikmin can secrete water from their own skin to coat themselves in this bubble, or can spit shoot little water droplets when attacking, doing more damage AND possibly also getting an enemy wet in the process, which can become useful in other more creative ways itself. This ability also has use in the overworld, not just combat, as there could be things which require us to wet them, and you could command Blue Pikmin to spray water at those things. I feel like this is the best idea which makes your buff work because it already perfectly leans into Blue Pikmins Typing as the Water Type. And you never have to be near water for it to be useful. You can take them out anywhere and make use of these abilities
I could have sworn you could save drowning Pikmin using blues in Pikmin 3. Mandela effect? But yeah, blues weren't given enough buffs; they're just... the water Pikmin. Also, in Pikmin 3, they're introduced WAY too late; 80% of when you're using them in Story Mode is when you're intentionally NOT going to the Formidable Oak in order to get all the fruit. Every Pikmin game has equal flaws, but are all great games... well... except Hey! Pikmin; nobody likes that game.
Thank you for this video! The idea for the buff was really good and it does a good job showcasing every pikmins unique perks and how blues are below all of them. My favorite pikmin are blues so I really would like to see this idea implemented but maybe instead of a water droplet the pikmin would become more blue and covered in water to show the effects of it. Love your video and your cat! Rest in peace kitty.
Your water droplet idea is GENIUS. It's really creative and it's work great, I really hope Nintendo comes up with something similar, either for Pikmin 4 or Pikmin 5... in 2034
I'd personally argue Yellow Pikmin probably need a buff too, they're not really as useful outside of progression as you say. In Pikmin 2 most caves that have electricity can be beaten without yellow Pikmin without much of a problem, like, yeah, it instakills Pikmin, but you can pretty easily throw a lot of Pikmin into anything electrical while it's not emitting electricity and that's it, problem solved. Sure this can also be done with other elements, but is much harder, and, in fact, can't be done at some times, tell me, how do I get that treasure in the water without blue Pikmin? Or how do I fight that Fiery Bulblax without Red Pikmin? Well, the answer to these questions would be Bulbmin, but they're not in all caves, so the questions are still valid. To be fair I'm not really that sure about Pikmin 1, as they're the only ones able to grab Bomb Rocks there, but idk they're not much more useful than Blue Pikmin in that game either, I never used them outside of progression. But anyway let's talk about Pikmin 3, they're good for breaking electricity walls and, and uhmm, and, maybe some puzzle I can't remember? Oh yeah, they can do that- Ah true, other Pikmin can pick up rock bombs too, well, oh yeah, as you said, they're good at fighting in the air, but still, even if worse, you can use Winged and I personally see no reason not to, I doubt there's that big of a difference anyway, tho I haven't played Pikmin 3 in a while. So overall they're only really useful for progression and for fighting in the air which Winged can too do.
@@iantaakalla8180 Can't you just throw a bunch of Rock Pikmin to them and that's it? Problem solved, I mean electricity doesn't really kill in Pikmin 3 at all anyway, so even if they get electrocuted there's no real problem.
I disagree with this video a lot. Sure, blues are only as good as their use cases. But their use cases in 1 and 2 were nigh constant after their introduction. Large swaths of the Distant Spring were only traversable with blues, every cave in 2 that had treasure in water needed to have them, and the Submerged Castle hard locked you to use only them. You’d always want some in your party in case you needed to go through water. As for Pikmin 3, yes, their use cases were significantly cut back and they were a lot worse as a result. But reds are way worse and have been essentially invalidated since P2. Their strength in 1 was invaluable, but there is no reason to use reds as a main combat type over purples or rocks, and the use cases for fire are WAY more limited than water. Also yellows being able to be thrown high has never really been that important except against Beady Long Legs. I understand the point of the video and sort of agree, but honestly, there is a pretty easy way design-wise to make blues more relevant again: make more completely submerged areas. Reds need lots more focus than them. That being said, the water bubble ability is very cool.
His point wasn't just to force you to need more blues, he wants to make it so you want them anyways You don't NEED purples to fight a bulborb, but you want them You don't NEED winged to carry a pellet, but you want them
@@TechBlade9000 Yeah, but you’ll still want them. You’ll pretty much never need reds these days. Their use cases are much more niche and their damage boost is irrelevant next to purples and rocks. Basically, all I’m saying is that I think reds need help more than blues do
I think yellow pikmin are the worst just because their uses require specific props to be useful, while blue pikmin require specific areas to be useful It's especially bad for yellows in Pikmin 3 because anything that isn't a conduit or permanently electrified, winged pikmin can do. Their niche is too narrow, while blue pikmin have a wide niche just because levels have lots of water.
That's very similar to what I heard in another video not so long back. I'm guess the games are just so well balanced, that people's different play styles and strategies, cause them to see different Pikmin as being useless.
I want to add onto the water bubble mechanic. Say they add a "Poison gas" section. This gas would slowly kill off every pikmin in the area (or instantly) and logically only enemies that have immunity to the gas would exist in said area. (Or none at all, really depends on how you'd take the idea) Since you have a helmet/space suit and probably oxygen you'd be immune anyways. But blue pikmin could say utilize the water bubble mechanic on their head to be able to survive in poison areas as if it was some form of space helmet. This would add puzzle utility to the blue pikmin and gives them an area which other pikmin can't reach.
Another good way to buff blue pikmin is to make them immune to fire and destroy electrical hazards. Because water can put out fires and destroy electrical appliances.
I feel like another way to make them cool is to make them absolute TERRORS in water. 3x damage buff, incredibly fast speed, longer grab time. But also, maybe the ability to jump out of water in groups and attempt to drag enemies underwater.
Great vid, I had a cool idea too. Blues in water can act like torpedoes moving almost like a drill spinning through the water and tracking down enemies fast
I’d like to offer an alternative idea for a blue pikmin buff: - blue pikmin can spit water at enemies, enabling them to be a ranged attack pikmin as well as a melee pikmin - the ranged attack is weak (0.5 or 0.75 attack power), but the attack is increased when inside a body of water (regardless of depth) - the spit is also effective at weighing down flying enemies, and if enough blues spit at one flying enemy, the enemy will become grounded as if a group of pikmin have latched onto it The idea is inspired by the Archer Fish, which is a type of fish in real life that spits water to capture prey that’s outside the water
Here's a thought. What if the bubble around the blues head would put out fire covered enemies for a short period of time? Like the fiery bulblax or protect themselves from fire attacks for like 1-3 hits?
I dont agree with how winged pikmin mean blue pikmin are more obsolete but when for half of the games there is a better version purple and rock but red is "still worth having" at 10:27 its the same reason for red in pikmin one which just shows that it is completeley replaced by the purple and rock pikmin
It would probably fit the ice Pikmin more, but I like the idea of Blue Pikmin having the ability to leave a trail of water that can make enemies slip. This slip can bump them into other enemies for more damage, reveal invisible enemies, distract enemies that want water to drink and the trail gets longer with the longer an enemy slips or rolls. Enemies that don't breath underwater immediately drown if they slip into bodies of water.
Solution: Have it rain occasionally. And in the rain Blues carry objects faster or have 1.5 or 2x battle multiplier? No need to nerf the other colors in the rain, but this way, one would actually have a reason to get blues sometimes.
i have a similar idea based on the water warrior modifier from totk, where for a certain amount of time after being in water or rain, blues do 1.5x or even 2x damage. i think ideally this is paired with reds drowning faster and losing their attack buff in rain
I’ve read your comments and made a comprehensive tier list on every pikmin type:
ruclips.net/video/x-vZL8R_L4U/видео.html
9 likes
What if Blue Pikmin can spit water to do range Damage you don’t have to throw the pikmin but it’ll have a medium small range
Or maybe going with the water bubble idea it will do that but it slowly drains the water bubble each shot and it can attack the flying/high enemies but does less damage then yellows
And maybe with the water bubble it can also save the other pikmin and them selves if they get burned at the cost of half or a quarter of the bubble per each burning pikmin?
What if pikmin 4 adds a new type of water that has a poisonous chemical in it that can kill any Pikmin that go in it or above it except for blue Pikmin.
a buff more speed loonger trow
t
Blue pikmin should also move faster underwater, im surprised sucha simple benefit is not in the game already
Maybe could be worth it when carrying treasure from a particularly big body of water, which on one hand only seem to get rarer with each installment, and on the other hand it would be weird because if they take less time carrying an object from a place because of their speed in that certain place, why is the place so big anyways?
Otherwise, that extra speed would be kinda useless since pikmin are always capped to the leader's speed anyways. This in particular would depend on wether or not 4 will even have a speed update for leaders, if it will be optional or mandatory and exactly *when* in the game should you get the update to see the difference. Case in point being 2, because only after getting the Rush Boots you see the difference of speed between whites and all other types aside from carrying objects.
A bit of a lenghty comment, I know.
@@LudiusQuassas But carrying objects with higher speed is the benefit, not the faster Pikmin in your party. The games (at least for many in the community) are about perfecting your efficiency. Faster Pikmin in specific environments would be a nice concept for that. Especially with Ice Pikmin on their way, which seemingly ignore water obstacles. With faster Blues you would have the option to either take a mix of Pikmin with you or use a single color, which has a higher movement speed in the environment
Or maybe add a weather mechanic where it can rain or snow, or lightning, or hail, or just cloudy, or windy or just be really sunny or normal. Also each weather effect (except normal) has buffs/debuffs for certain pikmin types and the weather would also affect the maps and cause certain enemies to spawn. Like rain can cause the map to flood and maybe cause landslides which gets rid of progress on certain tunnels/dirt walls and rain will improve the speed/attack of blue while rain would worsen the speed/attack of red pikmin and make pikmin other than blue pikmin unable to grab onto enemies. Sunny weather would cause fiery enemies to spawn and improve reds but worsen blue/ice along with drying out water areas a bit. Snow would improve ice pikmin and worsen reds along with freezing over water areas so they can’t be accessed without a rock pikmin to break the ice and can freeze pikmin if they stay still for too long. Hail would cause pikmin other than rock pikmin to get knocked down and would reform crystal obstacles. Wind would buff winged pikmin but can deflower your other pikmin randomly. Lightning would recharge electrical obstacles and cause lightning to strike randomly (but would also have an indicator as to when and where) if a pikmin gets hit by the lightning it would shock them and lightning would of course improve yellows.
I had the same idea.
That’s what I thought 😂
Blue Pikmin already have the biggest buff of all. They're blue. In Pikmin 3 specifically, they're one of the best shades of blue. Smashing.
So true.
bulborb
You don’t like yellow 😢
@@chrisdavis273
No one even mentioned Yellow…
And considering that the most common favorite color is the color blue, I would say this checks out.
You know what would be a good perk for blues? Not just keeping their "lifeguard" trait from the first two games _I literally only learned about a couple months ago_ but also letting them help adjacent Pikmin suffering from other not-immediately-fatal conditions, drying off their leaves if they've been hit by a water attack, washing off poison, or extinguishing fires. Medic Pikmin. This also fits with their other little known property of being the priority target to enemies who eat Pikmin (so like candy, the blues are the tastiest) - enemies acting on the "shoot the medic first" tactics.
Underrated comment
Thought about these unique defensive traits, too. For offense however, I thought that enough coated blue pikmin can make enemies wet. It can make them slip or fall if charged at, become vulnerable to electricity, or freeze faster. Hope to hear more cool ideas from others.
@Fishstick Lord that's a good idea!
What if the 3 primary Pikmin could be charged with there element?
Red with Fire
Yellow with electricity
Blue with water.
And it adds abilities to them.
Say...you hit an enemy with blues making them wet
Then throw a yellow on it and it Shocks the creature?
Or a wet blue Pikmin can put out fires traps?
Or you through a red on a puddle and it will dry it into steam that can hide you and your squad?
The catch though is while charged there hazordous to other pikmin.
very good idea, healer/helpers ! so cute !
@@fishsticklord5147 so following this idea, blue pikmin can fulfill the roles of healers and also work independently while wet?
_that works for me!_
I’d argue Blue Pikmin’s water immunity deserves bonus points in Pikmin 1 simply because the Pikmin AI in that game is so wonky that you can barely cross a bridge without someone falling off
blues have those mouth gill things so maybe they could store water to shoot at enemies for a ranged attack or have it blind enemies making them confused for a second, or maybe even store nectar to shoot at other pikmin that got deflowered. you dont really have many options to defend your pikmin so maybe blues could play a supportive role instead to keep your squad alive
Red for offense, Yellow for utility, and Blue for support! Sounds like a great idea
I was thinking the same way. Potentially for the first few attacks against each enemy they can attack them with a water ranged attack. It would deal damage and temporarily extinguish fire-based enemies making them a worthwhile support. Want it weaker? Reduce the amount of shots or make blues need dipping in water first. Want it stronger? Increase damage of the projectiles or make them fire more per enemy.
Good idea
Is good but aren’t pikmin themselves ranged attacks?
The water droplet idea is pure genius! I was just think of focusing on their water focus, such as giving them a 2x combat bonus in water and against aquatic enemies (non-stacking) and giving them a 1.75x speed boost when near water, if it’s too strong give it a regular combat nerf. This way they’re overall stronger and are but more useful outside of water as long as it’s close, plus making it where a veteran player would use it, even though a newbie might overlook these boosts. Overall great video and presentation!
The water droplet idea is nice, but even without such a buff I feel blue Pikmin were just fine in Pikmin 1-3 (and honestly this opinion surprised me: before now I'd only ever heard people argue that yellow Pikmin were the worst). You still need them for a lot of the games, so it's fine even if they only have usefulness in those situations. Seeing the ice Pikmin and the dog in Pikmin 4 definitely has me worried, though there's things they could add to keep blue Pikmin relevant. For instance, how about some underwater chasms to explore where only blue can traverse? Or maybe an area where it's raining and other pikmin types need an umbrella (big leaf/flower petals) and there's only so many in the environment? Or how about water based enemies that spew water, thus being very difficult for other pikmin types to handle?
The opinion surprised me as well, but to be honest the core of the argument is right I think. You take blues along when you think there will be water, that’s it, they should have something extra outside of that.
I don’t think it has to be strictly about combat though, even something small like 1.5x construction and destruction speed might be enough.
The water droplet could also be used to stop fire hazards. Like in a clever situation when you need more than just Reds, Blue pikmins can use the water droplets to dosed out a flame wall and a burning bridge. Or an area with lava to create safe platforms to crossover. There are many ideas for puzzles to work with this mechanic other than combat, like gathering a certain amount of water to elevate platforms.
What if whenever they were thrown/charged out of the surface of the water, Blues jumped way up high like a salmon? They could reach high areas like Yellows, and they could deal additional damage when then jump down. They should also get their lifeguard ability back. Let’s also have Purples and Grays sink into the water instead of just getting called back with the whistle. The Blues would have to be deployed to retrieve them, like how Pinks are used to rescue Pikmin stuck in bubbles. Also, let’s have Pinks be unable to get out of the water as well; just without sinking.
I don't think the design of the winged pikmin is dumb. :(
But honestly, this is a great analysis. I LOVE that idea you came up with for the buff, it still keeps the identity of blue pikmin intact (like you said, they're good around water) while making them useful in a lot more scenarios. Great art & video!
Sorry about your cat, my condolences.
I just realized that white pikmin have red eyes and winged pikmin have blue eyes. Could the next pikmin type have yellow eyes?
Yeah wings are the only new Pikmin that still look in line with the design choices of the original 2 games' Pikmin
@@thewanderingchelmet Wait, i never thought about that, it could happen, that would be cool, but until now the only new pikmin type confirmed has normal eyes.
Yes
@@Raincloud5137I noticed that every pikmin game after 1 has a strong pikmin type (purple and rock) and a quick pikmin type (white and winged). What if ice pikmin are like the strong pikmin type for this game. I think there are two likely options for a quick type: green or orange, but nintendo is unpredictable so who really knows lol
I think the reason the Blue Pikmin's "Lifeguard" ability was removed in 3 is because it is so much easier to rescue drowning Pikmin in the 3rd game.
Technically they can save themselves in 3
And now, in the 4th game, they actually _avoid_ the water.
Why not have Purple and Rock Pikmin sink into the water instead of just getting called back with the whistle? The Blues would have to be deployed to retrieve them, like how Pinks are used to rescue Pikmin stuck in bubbles. Also, have Pinks be unable to get out of the water as well; just without sinking. It makes the Blues more useful, and the physics behind it just seem logical.
Also, what if whenever Blues were thrown/charged out of the surface of the water, Blues jumped way up high like a salmon? They could reach high areas like Yellows, and they could deal additional damage when then jump down.
@@jiado6893 You could throw any Pikmin caught in bubbles, didn't need to be Pink
@@Sebby_Nineteen Yeah true, but Pinks are the best because they fly, and can turn mid-air.
If Pikmin 4 finally adds larger, expanded water areas for the Blues to thrive in as an exclusive biome/cave/dungeon type, that could give them a lot more to do, rather than the situational little zones where they *might* be needed for a moment of gameplay.
Idea: beach area where ice Pikmin don’t work because of the salt water and oatchi (lemon dog) like hippos can’t swim because they can only bounce in water
The problem is it removes strategy as the only pikmin you can bring is blue. It also limits design space as in such areas you can't have any hazards whatsoever that require any other Pikmin type.
@@jamracoon55 that's an really nice idea.
@@lkjkhfggd There's a cave in Pikmin 2 that goes down this design route, and it has the same types of problems (unless you include Bulbmin) that a bathroom/dungeon area that's flooded and submerged would bring up.
Speaking of submerged.. That's the name of the cave:
*_Submerged Castle._*
Surprisingly, this cave wasn't even mentioned in the video, but it's basically the devs giving up and saying-
"Alright, we need a new strategy: What can we do to make it look like Blues are a good pikmin type?"
"..Make it so they only HAVE blues!"
You won't notice trash if its dressed up like treasure, same way the Submerged Castle tricks the player even MORE into thinking Blues are good.
In this cave, water is everywhere, and the only other types you get are Bulbmin and White Pikmin, with the last floor giving you a couple more over-powered plant fellows for the giant weight you have to lift back to base down the line.
And to top it all with a cupid's grenade..
The Waterwraith, a specialized boss that appears ONLY in the Subemerged Castle, will track you and your Pikmin down if you start slackin'.
So not only are you stuck with Blues until further notice, you also have to hurry through tricky waters and deadly enemies that aren't even tailored to having a Blue only squad lightning fast before you get bulldozed by a bubbling brute in a basin-bound biome.
And actually, now that I think about it, they ended up making the player not want Blues in the later levels since even though you need them in a dungeon flooded to the brim, there's still hidden treasures to dig and fiery bulblaxes to extinguish..
THEY COULDN'T EVEN SELL BLUE PIKMIN PERKS RIGHT!
*OF WHICH THEY HAVE NONE!*
or simply have ice pikmin not work in deep bodies of water, since in the footage they wern't drowning but also not in deep water to drown in.
As someone who has never played pikmin but desperately wants to , I love the idea of blues carrying water droplets, it could be used for puzzles too like watering plants or cleaning things
I've always had the idea that Blue Pikmin could be harder to shake off than other Pikmin - only having a 50% chance to be shaken off instead of guaranteed like other Pikmin - since they could use their mouths to bite onto the enemy for better grip.
Bit less water-orientated than your idea, but it still fits one of the Blue Pikmin's unique attributes. Staying attached to an enemy when everyone else has fallen off can provide great backup damage, giving blue Pikmin great synergy with the other main attackers.
Plus, water likes to stick to itself. We see this on a macro level with surface tension.
This is a great idea
I like that idea but I also had an idea where they stand up from being knocked down faster
An idea taken from smash bros where they're more resilient
But if you get shaken off usually you're going to have to whistle anyway so the Pikmin that did get shaken off don't get eaten, so you're likely not getting much out of it. But then again, depending on the enemy AI some of them tend to not eat while they are attacked, so could be useful.
Funny thing but Brittany corrected Charlie from thinking that Blue Pikmin had mouths while it is actually gills. Although strangely Charlie commented that they could move said gills like mouths into smiles and laughs. interesting…….
Blue pikmin should be able to shoot water now like take them to a water source and they store three shots each. Shooting flowers could increase flower yield etc.
So basically they could be the first pikmin to use a projectile like attack
@@Fenyx_Birb I don’t see why not and plus wouldn’t water pikmin evolve being that they’ve been around so long.
I think it would be more interesting to have this ability making them able to fertilise grass, thus making pallets grow, the more water, the bigger the value of the pellet will be, as for the projectiles, i think this could be used in a pikmin that shoots air, inspired by those ballon enemies.
Basically, turn it into a squirt gun
soaked enemies could take more damage from ice pikmin and yellow pikmin, making them a support pikmin
Blue pikmin should be more Sticky than other types, witch would make them latch on to enemys longer
I like that idea. While not as strong as Reds, Blues have the advantage of resisting getting shaken off, letting them keep up DPS almost as much as Reds against strong enemies.
Makes sense
Yeah the witch uses magic to make them latch on longer. Nice new bit of lore, wasn't expecting it, that's for sure! :P
Or maybe add a weather mechanic where it can rain or snow, or lightning, or hail, or just cloudy, or windy or just be really sunny or normal. Also each weather effect (except normal) has buffs/debuffs for certain pikmin types and the weather would also affect the maps and cause certain enemies to spawn. Like rain can cause the map to flood and maybe cause landslides which gets rid of progress on certain tunnels/dirt walls and rain will improve the speed/attack of blue while rain would worsen the speed/attack of red pikmin and make pikmin other than blue pikmin unable to grab onto enemies. Sunny weather would cause fiery enemies to spawn and improve reds but worsen blue/ice along with drying out water areas a bit. Snow would improve ice pikmin and worsen reds along with freezing over water areas so they can’t be accessed without a rock pikmin to break the ice and can freeze pikmin if they stay still for too long. Hail would cause pikmin other than rock pikmin to get knocked down and would reform crystal obstacles. Wind would buff winged pikmin but can deflower your other pikmin randomly. Lightning would recharge electrical obstacles and cause lightning to strike randomly (but would also have an indicator as to when and where) if a pikmin gets hit by the lightning it would shock them and lightning would of course improve yellows.
Then when they get in water there stickiness is gone till they dry up
Can’t wait for Pikmin 4. Still feels weird that we know when it’s coming out… ❤️💛💙
If we didn’t get a release date I would’ve lost my sanity
in the latest trailer for pikmin 4, i noticed blue pikmin are rarely present along side Ice pikmin, leading me to believe blue pikmin will be how you obtain ice pikmin, also because since ice pikmin are gonna be turning water into ice to be able to walk on, blue pikmin might be even more nerfed, making me think blue pikmin will gain the ability to transform into ice pikmin
Quick Edit: i feel like this wont fix the whole blue needing a buff problem, but atleast if blues were gonna be obsolete because ice will be a mechanic in this game it would make sense that blues will be given the disposability requirement to gain ice pikmin, at the very least you will have a reason to have blues around, however im gonna debunk my own statement and say because blues are still the whole I NEED this pikmin type and not I WANT this pikmin type
Honestly if you get Ice Pikmin from Blue Pikmin, that's even more dissapointing... Instead of a new Pikmin outclassing them they'd straight up be replaced. :(
@@lasercraft32 Literally a pokemon evolution
Yeah, the onion didn't seem to have an ice color, and while it may not be unlocked yet, I'm thinking it will be a mechanic for blues like bomb rocks were for yellows in 1. It doesn't make them not blue anymore or replace them, it's a straight up buff
Now there's a neat idea... I'm a bit off-topic from the video but what if the primary types can each be upgraded into a new one in 4? Blue becomes ice, Red becomes Magma (literally made of lava, can now set things on fire, also have a damaging-if-eaten effect like whites), Yellow becomes Shock (actually made of electricity, can power up things without any energy and briefly stun enemies each time they attack)
Well that did not age well as it's confirmed that we can only take 3 types of pikmin out into the field
After playing Pikmin 4, I feel like blues are in a pretty good state despite not receiving any notable changes! The level design combined with the point in the game in which they are unlocked makes them feel useful and like an asset to your team. If anything Oatchi and Ice Pikmin compliment blues well as they feel like tools to use alongside them. I feel like White Pikmin and Winged Pikmin were the least useful in my play through personally. (Unlike Pikmin 3 there weren’t many useful situations for wings, and they decided to keep that stupid 0.5x damage multiplier on white Pikmin.)
was gonna say this, the weak damage on fairies kept me from using them most of the time whereas blues were useful in many cases (u kill most things instantly with a full squad anyway)
whites poisoning things and carrying treasures back quickly made them useful for me tho
@@qwertyugzb after fully completing the game i got a little bit more use out of whites, and id safely say wings were the ones i got the least out of. I still think the reduced damage on whites is dumb design tho lol
they made water level design. that's IT. they did not buff the pikmin themselves.
I really like your ideas for blue pikmin! Honestly I feel yellow pikmin could use a bit of a redesign too, to me it feels like the devs just gave them a ton of very situational abilities so that they feel useful in different scenarios (unlike red and rock pikmin for example, which are just generally useful in combat, or winged pikmin which are great for gathering resources)
At least with the opponents that are hard to get it feels like it's not just forced, because you can still fight those with other pikmin, you just have to wait for the enemy to dip down a bit. So it really does feel like you're saving time if you fight with yellows. I wouldn't mind Pikmin having a bit of an Elemental effect though. If Yellows had an electric hit that created just a frame of Hitlag, that would significantly slow down opponents that you fight and make them easier to hit, without being as extreme as the purple stun in 2.
Personally I think they should swap the winged damage bonus against aerial enemies onto yellows, and make winged Pikmin do normal damage to aerial enemies and possibly normal damage overall, but that might be too strong.
I feel like this is something they really should have added:
About the water droplet idea, Blue Pikmin should be extremely useful against fire enemies, like they do even MORE damage with the droplet, or extinguish fire to protect other Pikmin behind them
I always found it odd how there are a plethora of fire and electric based enemies in the pikmin games (as well as enemies for the other types lol) but virtually no land enemies in Pikmin use water in any form. I can think of only 1, and even then the Watery Blowhog doesn't exist until the damn Formidable Oak in Pikmin 3. It'd be nice to have more water based enemies that aren't just... in the water.
You know it's a good video when you've never played any Pikmin game but yet you're interested as fuck in the video and understand everything
Keep it up! Good work
this is an extremely good video, you bring up a lot of good points, and it’s very well edited. you’re underrated!
My condolences to your cat man, may God rest their soul peacefully in the hereafter
I've been saying this for years, but give Blue Pikmin the ability to be thrown further, like how Yellow Pikmin can be thrown higher.
That's a good one. That plus thrown faster?
my idea is that they can't be shaken off. Water likes to cling to things after all
Thats a great idea
@Frogg boy that's actually an interesting idea, with adhesion or cohesion or whatever it is and all that. but I think personally the blue pikmin should have lazer abilities and can also fly
If I remember correctly white pikmin already have this ability in pikmin 2.
i think ice pikmin is an upgrade to blue pikmin. the light blue shards that drop from breaking dirt walls, or just lying around the ground, might be able to be picked up and transform blues into ice pikmin
This aged well
@@thebigbeast7847this did not
@@ashleycd6487 it was sarcasm
I really like your suggested buff!
And nothing but the best wishes regarding your cat, I’m sure you were a great owner
2 things about this video!
1. Sorry for the loss of your cat, hope you're doing well about it.
2. While i'm not really all that knowledgeable on pikmin, seeing your points and your idea for a buff of them, are very interesting, not to mention a really great idea! The blue pikmin may be very underwhelming against, well, these other types, but bringing them back up to speed to avoid irrelevancy via buffing is... really something even they should've probably thought about, which I can sorta agree with you with these parts. (I say sorta, as to point the fact i'm not very knowledgeable about pikmin)
I read a theory that in Pikmin 4 you have to turn the blue pikmin into Ice pikmin. I don't know if just turning them into another pikmin type counts as buffing them though lol
I didn't hear about that theory. That would be interesting though!
You lock them in a freezer for a day and get ice pikmin
It seems likely, what with those Ice crystals, Blue & Ice Pikmin never being together, and Ice Pikmin appearing to not drown in water. I wonder if there's plans to make the original 3 colors have Elemental upgrades; maybe Red & Yellow will get Fire & Electric Pikmin upgrades as well?
@@Daehpo they might be getting mixed with rock pikmin, fire can become lava, and yellow can become radioactive
@@Watburntdoes everyone forget the pop flowers from the second game?
that thumbnail is absolutely golden
Here's an idea for a buff: make it so that whenever they get wet, whether it's from being in water, getting attacked by a water wielding enemy like the Skeeterskate, or it's simply raining like in Pikmin 3, it works like Ultra Spicy spray on them, and it lasts for a few seconds after getting wet. Whether or not it can stack with the spray is debatable, since that might make them occasionally too powerful.
Your videos are my comfort videos in a weird way. Keep them coming !
Water pikmin should have been able to do ice stuff. Or you should be able to "mix" pikmin to overcome new obstacles.
They could also be ranged attack pikmin. They can throw water at enemies to waterlog (or waterboard) them, they can grow plants, I think the grab thing is good, you can also maybe use them to make mud traps if you have enough.
As dark as Pikmin is, I don't think they'd be able to get away with waterboarding enemies while still keeping it E10+...
I like that this video and the tier list video go in depth about why they aren't good, thoroughly going over what makes others better and what blues lack. In this video, I enjoy the droplet idea, as it kind of completes the versatility of the original 3. Reds are powerful combatants, Yellows are technical high flyers that are able to reach higher enemies easier, and Blues would be a defensive type that you can buff to give them better survivability in combat scenarios. This is a good video.
I don't care what anybody says about the blue pikmin, they will forever be my favorite type of pikmin. As a kid, the blue pikmin fascinated me, they could go underwater which to me was the coolest thing ever. In pikmin I always mained louie in the battle mode because of the blue pikmin. Sure they may be weak, but they still serve a big purpose for the player's experience for the underwater world
all of the buffs simplified:
Red pikmin
-immune to fire
-deals more damage
Yellow pikmin
-immune to electricity
-can be thrown higher
-digs faster
-(only in pikmin 1) can carry bomb rocks
Blue pikmin
-immune to water
-uhhh
White pikmin
-faster
-immune to poison
-poisons enemy when eaten
Purple pikmin
-slams on top of an enemy to deal massive damage
-can carry 10x it's own weight
Rock pikmin
-can break crystals, glass, and other fragile objects
-jumps directly into enemies for more damage
-does more damage when thrown
-cannot be squished
winged pikmin
-can fly over gaps and water
-can defeat flying enemies like scornets much easier
-can make shortcuts to fly over walls
Bulbmin
-immune to every element
Ice pikmin
-freezes water with enough
-freezes enemies when hit enough
-frozen enemies can drop nectar
Glow pikmin (from the little information we have)
-also immune to every element
-can blind enemies
-flies
Cons (not obvious things like "not immune to fire"):
Rock pikmin
-doesn't latch onto enemies
Winged pikmin
-slower
Purple, white, and bulbmin
-only found in caves (in story mode, not counting mission mode)
Glow pikmin
-only found during night
blue pikmin are not only about traversing water, they are about doing stuff UNDERwater, some people were saying that oatchi makes blues useless but then again, oatchi can only transport them to the other side, if you wanna get treasures and fight enemies in the water, you have to use blues
1:05 Yes
Also oatchi seems to have stamina
@@jumpyman9754nope
oatchi can get lvl 3 doggy paddle, letting him do things underwater
lots of enemies ended up being damageable over the water, so u just kinda charge them in the middle of a lake and then pickup the pikmin between cycles
You're spitting facts man!
All these changes and the little we've seen of blue pikmins in pikmin 4 yet...
I'm sure they've planned some new cool mechanics for these little buddies!
I really like your buff idea, it is seriously a good idea having an ability that is useful in multiple situations, it is not like most buff or change suggestions where I am very unsure or it is very weird, I actually find your idea of the water bubble to be good! Also purples in mission mode are just worse blues because not only are they situation based, but outside of maximizing your score, you have the option to not use them if you have enough Pikmin, since they are worse in combat thanks to their slam leaving them open while doing nothing.
I think ive watched this video too many times man. Its so good
I'm so glad someone else thinks the same way I do about blues. Theyre basically useless outside of 5 instances per game. The water droplet is an extremely creative balancing idea, in line with me wanting blues to have some sort of combat perk. Amazing video!
My idea for blue Pikmin is to make them able to do extra damage while in the water, so that luring enemies into the water than fighting them there is a valid reason to bring blues. The buff could also apply when it rains.
-How many times did Silok show that same clip of Purple Pikmin decimating a Bulborb?-
Whelp, I counted:
Every time Silok uses the same clip of Purple Pikmin decimating a large Bulborb (in this video): 4:09, 9:14 (no game audio), 10:09, 10:22
Total: 4 (3.5 if the clip without game audio doesn't really count)
Ironically I feel like the moments when blue Pikmin are used in the most interesting way is when they're used to give you a DISadvantage. The Submerged/Engulfed Castle, that one Fiery Bulblax in Valley of Repose that you need to extinguish with water to kill, off the top of my head.
I'm very glad you acknowledged the usefulness of yellows in 1. I feel as if people often look at the utility of the Pikmin types solely by their use cases, and ignore the times where they're optional but still more advantageous to be put to work. While bombs are more often used for walls, primarily stone walls, which would fit the template of a Pikmin type only being summoned to complete one specific task, their ability to destroy all kinds of walls quickly allows you to be more efficient with the number of Pikmin you delegate tasks to, which warrants some praise for the yellows I feel, something that the blues sorely do not have a say for.
Here's a few ideas: (already seen a few)
How about extinguishing burning pikmin and washing poison away?
Enemies made wet are more vulnerable to electricity and freezing at a faster rate.
Grabbing land based enemies and dragging them into water for drowning, and of course saving your own pikmin from this fate is a must.
In a game where your troops traits must compete, balance is a must. Hope this can be the case for pikmin 4
I like your water droplet idea but honestly I think it should be a permanent effect and changed slightly
What if Blue's always resisted the first attempt to be grabbed or bitten? Or perhaps just always had a 30-50% chance to avoid being shaken off or picked up by grabs or bites?
This also completes the trifecta of the OG 3 colors in a nice way
Red=Offensive
Yellow=Mobility
Blue=Defensive
As well makes blue's an interesting option to consider bum rushing enemies with over reds, since a lot of them will potentially stay attached longer as you toss your reds in for follow up burst damage.
It keeps them much more safe among a lot of enemies or AOE attacks as well.
Blue Pikmin Justice!!
Maybe blues could have a synergy with yellows
Maybe when the water bubble splashes it could make enemies in a radius wet which could amplify the effectiveness of yellow’s causing them to discharge electricity
That new idea for the Blue Pikmin is amazing. Also, my condolences for your cat. I myself lost a dog recently. He was a good boy.
Personally I've always considered reds the worst type in 2. Yeah they have the 1.5x damage multiplier, but because purples outclass them in basiclly every way, you never really need them for anything except the occasional fiery bulblax (and even then, those *can* still be killed by purples, it's just a lot more dangerous). About 20 purples is usually enough on its own to handle any enemies you might otherwise want to use reds on.
It’s definitely a toss up between blues and reds, it’s hard to judge wether or not a type that’s required for progression but has nothing else going for it is better or worse than a type that is pretty much entirely optional but is still generally useful with its damage bonus and more importantly, it’s disposability and ease of access when compared to purples
Red Pikmin can be thrown higher then purples and moves faster, all while still having their 1.5 Damage multiplier and their Fire Immunity. During my playthroughs I never felt like I didn't need Red Pikmin.
Purples are way less expendable
@@Mrpeanutty27 ye u had to commit a lot of time to get 15 purples and it would kill 15 other pikmin in the process
This is my take on the water droplet idea:
1) Blue Pikmin (BP) with water droplets grain 20 seconds of invulnerability against fire damage when hit by fire. This ability uses up the droplet.
2) BP with water droplets can spit a small stream of water that can extinguish burning Pikmin, wash poisoin off of poised Pikmin and wake up Pikmin stuned by electricity*. This ability would play off BP's ability to save drowning Pikmin by leaning into their role as the lifeguards of your team. Spitting water would use up the water droplet, but each BP would get 2 small spits before the droplet is completely gone.
3) When BP with droplets are ordered to attack something on fire, they will instead spit an extended stream of water that would extinguish the burning object. If the target can reignite, it is unable to for 20 seconds. The extended spit uses up the droplet.
4) Water droplets are lost when BP with water droplets enter the onion.
We could also make it so BP can gain water droplets when they are hit by a splash attack or run under a drizzling faucet.
*I would buff electricity hazards by causing shocked Pikmin to become stuned & fully paralyzed for 10 seconds. This would also damage the Pikmin so that multiple shockings would kill them. Perhaps 2 or 3 shokings to kill.
I don't know if you'll be able to fit all 100 Pikmin on Oatchi, in the trailer they only showed a few being able to jump on. And Ice Pikmin may only freeze water temporarily. There might be some fun puzzles involving switching between Blues, Oatchi, and Ice depending on what's necessary.
your buff idea was flawless and balanced. loved it. and i haven't played a game since they very first one
the water droplet idea sounds really cool and makes a lot of sense! but having a flat attack bonus for attacking with a droplet feels a little counter-intuitive (it's just water, why would it hurt more?) so maybe it could only work as a bonus against enemies weak to water (e.g. fire-based enemies as well as lightweight insect-like ones maybe) while also weighing down flying enemies more easily
My thought process was immediately a worm grass approach. They grab on to enemies and drag them into water to take advantage of their gills. Rendering an enemy incapable of attacking while simultaneously sapping its health away. The duration of the grapple being directly proportional to the amount of blues utilized to achieve it (as well as how quickly the enemy can be dragged in in the first place, the blues would be in a rather precarious position until the enemy was actually submerged). This both leeches away an enemies health with minimal risk to your pikmin while at the same time removes a factor from a fight for a period of time allowing the player to focus on another matter.
This keeps their strong connection to map assets compared to other pikmin while allowing them to leverage it into a potentially powerful advantage.
I'm so excited for Pikmin 4 and tear the kingdom probably more excited for tears of Kingdom though
This is exactly the type of content I come here for, love it
1:07 Oatchi can grab items from underwater too if you upgrade his doggy paddle ability so blue Pikmin are just useless now.
Also Nintendo hates blue Pikmin, they always make a blue Pikmin in peril and now this. Poor Pikmin. Also I got blue Pikmin in the demo for Pikmin 4, just get all the flarics, upgrade Oatchi's buff stat to the max, and get all your ice Pikmin out but make sure you have 30 of them.
your suggestion is genuinely amazing holy shit
Another idea for Blue Pikmin is that they have increased attack strength underwater. Just a thought.
I think that would just add to the problem because they're the only ones who can go in the water so whats the point
I have an idea for a buff on blue Pikmin. Inspired by your idea, a small idea a bit like saving drowning Pikmin just because they need some more abilities. Blue Pikmin are always slippery. If a swooping snitchbug tries to grab them. They will slip and have a 50% chance to fall onto the ground and a 50% chance to keep flying. Also if they are grabbed in the mouth of a creature such as a shearwig. They have a 40% chance to slip out of their mouth and a 60% to be eaten
Those are actually pretty good ideas. I wonder how good they'll actually be in Pikmin 4...
Another buff idea for pikmin comes in the form of resistance--they have a chance to hang on, when a monster's trying to shake them off.
The other is that they keep their flowers/buds more often, than others who would be demoted to leaves.
I had the idea of giving them more defensive options as water is often associated with such. The droplet idea is really solid, I think that in addition to making them faster/invulnerable in water (to the same attacks they'd "slip" out of 1x on land with the bubble) is a good idea. Perhaps the droplet also does crit damage to fire enemies like the fiery bulbax.
I never really thought of Blue being the worst until this video. We definitely need more utility on these guys so they can be on par with the rest of their fellow Pikmin!
At least there’s one thing(coming from my experience with playing Pikmin 4 as well as all of the other game):
You get Blue Pikmin fairly early-game now, instead of being the final type obtained. And sure, you get Ice Pikmin sooner, but you don’t get their Onion until way later.
I like getting Blues earlier, since the whole roadblock thing you mentioned is frustrating.
Pikmin balance is something I wasn't expecting to be interested in, but this is quite neat.
You've played a lot of Pikmin 3's multiplayer, huh? Sounds like another interesting topic.
Make them the only ones able to shoot water from the distance. One shot per pikmin. Their shots can stun enemies, maybe even damage them, stop fires, melt ice, cleaning polution, softening rocks and soil, rust metal, maybe while getting full of water they could weight more for pressing switches, Water plants to make them bloom right away. Their water could be sticky. Being able to shoot sticky goop opens up for all kind of creative situations
As a trade off a loaded pikmin could be slightly slower, and always need water to be able to shoot
that droplet idea is very cool.
All the issues with blue Pikmin just show why submerged castle was such a nightmare.
I had the idea to give Blues the best grip of all the types, they are more resistant to being shaken off allowing them to do more damage despite being weaker than reds, also lessens the annoyance of rangling shakes off pikmin
This isn't something about buffing blues but something random i thought and something i want, no.. NEED to share, imagine a nectar spray, where it flowers exactly half of your pikmin numbers, and buds the rest of them, or just flower a third of your squad, flower another third, and keep the rest leafs, ite basically a weaker spicy spray, cause spicy spray flowers every pikmin, makes the attack and move even faster, while flowering or budding them just speeds them up a bit
Maybe I'm in a minority here, but I actually really like the design of the new main captain (I like them more than most of the 6 we've already had playable); I feel like Shephard looks really cool too; I guess I don't care one way or the other about Collin, though I'm not sure how to feel about the last guy
Nonetheless, I really would like to see Blue Pikmin become more relevant again... It was the first thing that came to mind when I saw the trailer lol
I dunno why people are freaking out about the new captains tbh. They're not _that_ bad... not any weirder than Pikmin 3's captains at least.
Great vid and valid points, your solution is good but I have one flaw and I can tell you how to fix it. The one flaw is that your buff requires a middle man, in this case any body of water. Compare that to every other Pikmin type you will notice all their abilities do not rely on any outside factors, it contributes to what makes them so useful across the entirety of the game.
So the easiest way to fix your Buff is to simply cut out the middle man. Which is to say Blue Pikmin should be treated similarly to Water Pokemon. They should be capable of generating water themselves from within their own body.
That means Blue Pikmin can secrete water from their own skin to coat themselves in this bubble, or can spit shoot little water droplets when attacking, doing more damage AND possibly also getting an enemy wet in the process, which can become useful in other more creative ways itself.
This ability also has use in the overworld, not just combat, as there could be things which require us to wet them, and you could command Blue Pikmin to spray water at those things.
I feel like this is the best idea which makes your buff work because it already perfectly leans into Blue Pikmins Typing as the Water Type. And you never have to be near water for it to be useful. You can take them out anywhere and make use of these abilities
Another always passive others have suggested is them biting into the opponent and being harder to shake off
I could have sworn you could save drowning Pikmin using blues in Pikmin 3. Mandela effect?
But yeah, blues weren't given enough buffs; they're just... the water Pikmin. Also, in Pikmin 3, they're introduced WAY too late; 80% of when you're using them in Story Mode is when you're intentionally NOT going to the Formidable Oak in order to get all the fruit.
Every Pikmin game has equal flaws, but are all great games... well... except Hey! Pikmin; nobody likes that game.
Thank you for this video! The idea for the buff was really good and it does a good job showcasing every pikmins unique perks and how blues are below all of them. My favorite pikmin are blues so I really would like to see this idea implemented but maybe instead of a water droplet the pikmin would become more blue and covered in water to show the effects of it.
Love your video and your cat! Rest in peace kitty.
lets not forget the idle blue pikmin rescuing nearby drowning pikmin in 1, very impactful feature
he... he pointed that out in the video... why are you bringing it up like he didn't mention it
Your water droplet idea is GENIUS. It's really creative and it's work great, I really hope Nintendo comes up with something similar, either for Pikmin 4 or Pikmin 5... in 2034
I'd personally argue Yellow Pikmin probably need a buff too, they're not really as useful outside of progression as you say.
In Pikmin 2 most caves that have electricity can be beaten without yellow Pikmin without much of a problem, like, yeah, it instakills Pikmin, but you can pretty easily throw a lot of Pikmin into anything electrical while it's not emitting electricity and that's it, problem solved. Sure this can also be done with other elements, but is much harder, and, in fact, can't be done at some times, tell me, how do I get that treasure in the water without blue Pikmin? Or how do I fight that Fiery Bulblax without Red Pikmin? Well, the answer to these questions would be Bulbmin, but they're not in all caves, so the questions are still valid.
To be fair I'm not really that sure about Pikmin 1, as they're the only ones able to grab Bomb Rocks there, but idk they're not much more useful than Blue Pikmin in that game either, I never used them outside of progression.
But anyway let's talk about Pikmin 3, they're good for breaking electricity walls and, and uhmm, and, maybe some puzzle I can't remember? Oh yeah, they can do that- Ah true, other Pikmin can pick up rock bombs too, well, oh yeah, as you said, they're good at fighting in the air, but still, even if worse, you can use Winged and I personally see no reason not to, I doubt there's that big of a difference anyway, tho I haven't played Pikmin 3 in a while. So overall they're only really useful for progression and for fighting in the air which Winged can too do.
In areas where Bearded Amprats exists and you suck at ambushing them from the sides, Yellow Pikmin are useful there.
@@iantaakalla8180 Can't you just throw a bunch of Rock Pikmin to them and that's it? Problem solved, I mean electricity doesn't really kill in Pikmin 3 at all anyway, so even if they get electrocuted there's no real problem.
Your droplet idea is AMAZING anything other than that would be dissapointing
POV you know nothing about Pikmin
don't put yourself down like that
@@silokhawk no offense but blue Pikmin are not the worst in any Pikmin game
0:57 “your also adding this yoshies island ass dog” 😂
I disagree with this video a lot. Sure, blues are only as good as their use cases. But their use cases in 1 and 2 were nigh constant after their introduction. Large swaths of the Distant Spring were only traversable with blues, every cave in 2 that had treasure in water needed to have them, and the Submerged Castle hard locked you to use only them. You’d always want some in your party in case you needed to go through water. As for Pikmin 3, yes, their use cases were significantly cut back and they were a lot worse as a result. But reds are way worse and have been essentially invalidated since P2. Their strength in 1 was invaluable, but there is no reason to use reds as a main combat type over purples or rocks, and the use cases for fire are WAY more limited than water. Also yellows being able to be thrown high has never really been that important except against Beady Long Legs. I understand the point of the video and sort of agree, but honestly, there is a pretty easy way design-wise to make blues more relevant again: make more completely submerged areas. Reds need lots more focus than them. That being said, the water bubble ability is very cool.
His point wasn't just to force you to need more blues, he wants to make it so you want them anyways
You don't NEED purples to fight a bulborb, but you want them
You don't NEED winged to carry a pellet, but you want them
@@TechBlade9000 Yeah, but you’ll still want them. You’ll pretty much never need reds these days. Their use cases are much more niche and their damage boost is irrelevant next to purples and rocks. Basically, all I’m saying is that I think reds need help more than blues do
The devs are probably so pissed that it's too late to implement this.
I think yellow pikmin are the worst just because their uses require specific props to be useful, while blue pikmin require specific areas to be useful
It's especially bad for yellows in Pikmin 3 because anything that isn't a conduit or permanently electrified, winged pikmin can do. Their niche is too narrow, while blue pikmin have a wide niche just because levels have lots of water.
That's very similar to what I heard in another video not so long back. I'm guess the games are just so well balanced, that people's different play styles and strategies, cause them to see different Pikmin as being useless.
@DanVzare From a speedrun perspective I can see why blue would be worst. Casually though, it's definitely yellow.
I want to add onto the water bubble mechanic.
Say they add a "Poison gas" section.
This gas would slowly kill off every pikmin in the area (or instantly) and logically only enemies that have immunity to the gas would exist in said area. (Or none at all, really depends on how you'd take the idea)
Since you have a helmet/space suit and probably oxygen you'd be immune anyways.
But blue pikmin could say utilize the water bubble mechanic on their head to be able to survive in poison areas as if it was some form of space helmet. This would add puzzle utility to the blue pikmin and gives them an area which other pikmin can't reach.
AND now Oatchi has a learnable ability where he can dive under water...
AND they made it hard to get the onion in the demo!
Another good way to buff blue pikmin is to make them immune to fire and destroy electrical hazards. Because water can put out fires and destroy electrical appliances.
I feel like another way to make them cool is to make them absolute TERRORS in water. 3x damage buff, incredibly fast speed, longer grab time. But also, maybe the ability to jump out of water in groups and attempt to drag enemies underwater.
Blue Pikim are just regular pikmin but underwater
Fr though
Great vid, I had a cool idea too. Blues in water can act like torpedoes moving almost like a drill spinning through the water and tracking down enemies fast
I’d like to offer an alternative idea for a blue pikmin buff:
- blue pikmin can spit water at enemies, enabling them to be a ranged attack pikmin as well as a melee pikmin
- the ranged attack is weak (0.5 or 0.75 attack power), but the attack is increased when inside a body of water (regardless of depth)
- the spit is also effective at weighing down flying enemies, and if enough blues spit at one flying enemy, the enemy will become grounded as if a group of pikmin have latched onto it
The idea is inspired by the Archer Fish, which is a type of fish in real life that spits water to capture prey that’s outside the water
How do I never notice this 2:11 Pikmin. I only noticed it when people started talking about it
Here's a thought. What if the bubble around the blues head would put out fire covered enemies for a short period of time? Like the fiery bulblax or protect themselves from fire attacks for like 1-3 hits?
I dont agree with how winged pikmin mean blue pikmin are more obsolete but when for half of the games there is a better version purple and rock but red is "still worth having"
at 10:27 its the same reason for red in pikmin one which just shows that it is completeley replaced by the purple and rock pikmin
5:52 whatt i think winged pikmin are so cute and well designed
tbh, Blue pikmin are used for any water based thing, it's just that people found other ways of doing most of them without blue pikmin
It would probably fit the ice Pikmin more, but I like the idea of Blue Pikmin having the ability to leave a trail of water that can make enemies slip.
This slip can bump them into other enemies for more damage, reveal invisible enemies, distract enemies that want water to drink and the trail gets longer with the longer an enemy slips or rolls. Enemies that don't breath underwater immediately drown if they slip into bodies of water.
Solution: Have it rain occasionally. And in the rain Blues carry objects faster or have 1.5 or 2x battle multiplier? No need to nerf the other colors in the rain, but this way, one would actually have a reason to get blues sometimes.
i have a similar idea based on the water warrior modifier from totk, where for a certain amount of time after being in water or rain, blues do 1.5x or even 2x damage. i think ideally this is paired with reds drowning faster and losing their attack buff in rain