How Boss Music Works in Pikmin 3 Deluxe
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- Опубликовано: 18 ноя 2020
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It's time for another look into Pikmin, now that Pikmin 3 Deluxe has arrived! I'll be talking about the variety of boss themes in the game, and how they respond in realtime to the ups and downs of battle. Adaptive music is quite an effective means of making your battle more engaging and cinematic!
This video does contains spoilers for Pikmin 3's bosses, though they are revealed one at a time. And while I cover some music in Pikmin 3 Deluxe's new mode, the Side Stories, toward the end, I do my best not to spoil what happens in that mode!
Thanks to DavoGato for scriptwriting help, and thanks to Nickolox, Sleepy, and Overlorddystroy for helping organize the music clips I used.
{ ? I ♥ }
Thanks to several commenters for clarifying this to me: the loop of music I call "unused" in this video actually
My 5 year-old, who happens to be autistic and annihilated this game, was gluuuuued to your video. I was surprised that it kept his attention because of all the explanations. But we sat through the whole thing and then he told me he loved it so much. I did, too. Very awesome and interesting video, sir :)
My interest for adaptive audio only rises
I just realized that you didn’t show a single clip from Pikmin 3 and animated it instead that’s amazing good work.
It's because of these videos that i even decided to buy pikmin 3 for my switch when it released, im having a really good time!! Stuck on the final boss though... I'll get there eventually
Whenever the Sandbelching Meerslug is vulnerable and the music changes, it reminds me of the Molduga fight in Breath of the Wild and how the music gets more frantic once you blow it up with a remote bomb.
He bestows unto us more music juice so that we may understand the funny carrot people on a level we’ve never understood them before
When scruffy uploads: WOOOOO yeah baby!
I really love the effort to make all of the music sound “natural”. They rarely get credit.
Scruffy is actually a sound file in pikmin, hence his devout interest in this specific subject
I'll be honest, when playing i never noticed all these changes
You really should analyze Spelunky 2's procedural music
I remember the Titan Dweevil in Pikmin 2 has a branching song, just like 2’s boss theme / 3’s mini-boss theme. I remember trying to use the musical cues to figure out which weapon it was about to use, and then messing up because the weapons activate faster than I thought lol
I'm so glad I wasn't the only one to notice this. The Pikmin 3 boss music is one of the most adaptive and complex video game musics I've seen/heard. I was just listening to the boss musics the other day and loved how indepth they were.
Its always made me sad that no pikmin battle music is in smash. I like the main theme and all but pikmin needs a little more musical representation.
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Scruffy your'e a LEGEND! I could listen to you talk about Pikmin forever, what a fascinating video! Thank you
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I’d love to see a video where you try to mathematically prove how many possible variations there can be of Pikmin 2’s soundtrack. There’s low health music, Olimar and Louie/President variations, sunset, near enemy, battling, working, and carrying variations. Not to mention the gaggles of dungeon music. It’d be an interesting video!