Seems RUclips removed the pinned comment previously so I'd like to post it here again: the user @isavenewspapers8890 has created a document that corrects a lot of the information presented in this video! You can find it here: docs.google.com/document/d/19x_uFvAtPK6W3v7IrZgVLjK8fxHK2nqxTYmv0UClR7I/edit?usp=sharing Thank you very much for collating these corrections. I researched this video purely through observation during play and not delving into the game's code, so I'm not surprised I missed some details about this system.
For those sorting by newest and scrolling down, on Friday, January 3rd, a RUclipsr named Astral Spiff released a Wii tank video where he beat the game with only mines. He recommended this video when he was talking about the music.
I watched ONE video about AstralSpiff trying to complete Wii Tanks only using mines and that 1 video somehow took up enough space in the algorithim to suggest me this
That's such a fun fact, I found a video on it: ruclips.net/video/x0uvEidm1EE/видео.html The first example may not be obvious at first, but the brown tank is actually closer to the player in 4:3. Second example in the video is more obvious, where the 2 spaces North and South in 4:3 become 3 spaces in 16:9, literally squishing the whole playing field.
There is now probably a music composer out there who is now very happy that they have received some sort of recognition for their very hard work on a small game years ago.
According to google, Wii Play's soundtrack was composed by both Ryo Nagamatsu and Shinobu Nagata. Now, I have no idea what one of them composed this track or if it was a combined effort. If anyone knows, that'd be something I'd like to know.
We also mustappreciate the game designers. It's normally a joint effort between composers and them how to incorporate this sound work into the game. Such stellar collabs! wowow.
I remembered spending MONTHS on the Wii Play Tanks level trying to complete it in one setting. Got so bad that the music was engrained into my head and I memorized what song matched what tank. Been years since, and you talking about it kinda gave me a sorta Vietnam Flashback making me feel like I had unfinished business. Thanks for that mate.
Man, I've put so much time into this game. My brothers and I would compete (and sometimes kill each other), and a couple of us also made pushes into the late game. I probably made it into the 80's and 90's half a dozen times, but I only ever beat level 100 once. I can still hear the music, and the click of the green tank's missiles as they bounce off the wall to come get me. The death music, the next level music, the level up sound, mines activating....it's all burned into my head
I hold so much nostalgia for this game, and the soundtrack. It is one of those memories I completely forget until something brings it back up. Thank you for bringing it back up.
I broke out my Wii to play some a while back, and I thought I was just kinda hearing things when noticing the changes, but I didn't really get to appreciate it, so this is interesting insight into what's really going on!
this is so damn cool. they could easily have gotten away with a completely static track, but no they went the extra mile and it's awesome that you've documented it, and so well too
or maybe they did put a way overkill budget into music and so the music team had nothing to do but to add more and more features to the already existing ones
@@raphaelnej8387 thats great since the music team at Nintendo is impeccable and has ideas of music that no other game company can even dream about making
Over 100 levels for what could be considered a “WiiMote Demo” mini game, including wildly varying adaptive music… Amazing! And, as always, I find the ingenuity of your character’s design and the fluidity of how they’re animated, absolutely charming~
I've always loved this bit of the game, but nobody else ever seemed to notice! the entire game was so underrated, with how surprisingly in-depth and creative it was!
To be fair, it's kinda hard to notice a tiny change in the music while focusing on not dying. It becomes harder when you are playing with other people and everyone is talking over each other
I wouldn't be surprised if a lot of people that didn't even realize the music was changing still got the intended effects out of it (increased tension against certain tanks, for example)
I think what they had in mind was to turn the enemy tanks into “characters” that the player can feel more in touch with. It talks to our subconscious to give us a hint in what to expect from these foes with familiar musical language, adding to the actual gameplay. The composer definitely has a thing for games.
A couple years ago, I was able to beat all 100 levels and I still love this game. I had always noticed the changing music but never thought it was this complex.
Weird because I *loved* that process! It was kinda terrifying to suddenly make it through a lot of levels, knowing I could lose it all at any time, but damn I was in the *zone* ^_^
@@TheMaplestrip that’s what happened when I finally beat Mission 20 and tried to meet black tanks but died on Mission 43 (RNG caused a lot of purples with some others, can’t remember)
Awesome video, loved that nostalgia. At 1:18, there’s a code at the bottom: “SMM2:KNV-T2M-N0G” It’s a Super Mario Maker 2 level, made by Scruffy called “Advancing Tanks” Fun level, fun video. Keep it up Scruffy!
I think one more rule that applies is that regardless of the tank's metronome condition, the metronome will always be active if there are three or more tanks present (Mission 12 is an example), as if to say "You got tanks to destroy, let's get going!"
I love how each tanks effect on the music kind of corresponds with what they do. Example: the red tank fires a ricochet pattern, resulting in two lines of travel for the bullet, and adds two instruments. Yellow tank has mines and adds the bass drum, simulating the explosive sounds in the music
6 of the 9 enemy tank types fire once-ricocheting shells, so that isn't anything special. Plus, the pink tank adds anywhere from 1 to 3 instruments depending on the number of enemy tanks.
Didn't expect to get a shot of wii nostalgia. This brought back so many old memories of playing with my sibling. Also I realize I must have gotten to a stage with green tanks because I remember hearing all the double plonks of the ricocheting rockets and also that I didn't make it very far past those levels because I never heard the themes of the more advanced tanks. Think it's kinda strange how my brain held onto the music and sound effects but not that much of the gameplay itself.
Same, I used to play this with my sibling all of the time back in the day. We ended up beating Mission 20 and abandoning it though... I never knew it went up to 100. Time to bring the old Wii back out...
That seems likely yeah, since there's a certain stage where you're up against like 5 green tanks in a claustrophobic set of walls and its just generally a wall of a stage, because yknow, green tanks are the devil
I have heard that the brain remembers music and tunes the best and when one is suffering from dementia, that's one of the last types of memory to go away, so if this is true, that would explain why you remember the sound patterns after all this time.
It's a very similar experience when playing the game, after you see the green tanks' absolute bullshit aimbot and ricochets, dying to them many times, and then slowly adapting to their shooting pattern, every time you see a new tank after that, it's terrifying. I remember getting to stage 20 on 1 life, seeing the white tank disappear and just metaphorically shitting my pants. Luckily it was pretty easy by looking at the tank treads. I never got to the black tank haha
This “mini” game was always my favorite and i spent so many hours trying to get to high levels. really interesting how dynamic the music gets and it felt so much more stressful at later levels with all the parts. awesome video!
We were 4 (+1 uninterested) that played this a lot for a while. We weren't particularily good, but we enjoyed it a lot. Had it not been for one of the friends losing vision due to a genetic illness, we would probably have continued playing and beat stage 13. Fun game! Liked the music too.
having watched this way before spiff mentioning it, returning here and seeing a whole bunch of peeps discovering this cool channel from spiff's reccommendation makes me happy
Just a reminder: i love the animated avatar, but I also love your content enough on its own that I'm not dependent on it to keep my interest (the sound of your voice is charming enough for me!). So don't be afraid to leave it behind anytime it becomes a burden to your work schedule!
It might not actually be that much work. That avatar could easily be a 2D rig; If that's the case, it could easily be animated with minimal work from the producers. In fact, a lot of 2D animation these days uses 2D rigs. They don't work for heavy action, or for super detailed animation, but they work very well as time-savers for casual animation where characters are mostly standing and talking.
Yeah I don't love the animated avatar. It doesn't add much, and if anything, it takes away from my imagined versino fo what Scruffy looks like. Plus, in a series about music, it makes sense to have a presenter who only exists as sound.
I’ve seen a handful of other Wii play “Tanks” music rundowns, and i think i learned more from this one than from the others combined. The attention to detail this guy has is beyond that of any other RUclipsr I’ve come across. I’m very impressed!
Yeah, that's par for the course with scruffy. I've watched a lot of RUclips explanations, and it's pretty hard to find someone in the same stratosphere as them.
I don't get it. Every time Scruffy does a video about dynamic music in video games, I simply can not let the video wait in my to watch list. It's way too interesting, and way too greatly made. Thank you Scruffy for making these.
This was my childhood and it's also my dad's favorite minigame, but I didn't even know there were black/white tanks and the fact there were 80 frkn stages to it?! Such an interesting video, thank you for this breakdown
I remember back when I was a kid playing this game with my friend and we could never get past level 15. Back then we never even payed attention to the complexity of the music, of course. It is so fascinating how a small game like this has this many layers to it.
one thing I found interesting is that the trumpet fanfare heard at the start of every level is actually in a different key then the rest of the music. It's in Eb major, closer to the trumpets natural key signature and thus sounds more open and vibrant. Unless it's in C minor, which changes to C major for the main piece.
Not only I'd the music composer very talented, but the programmer who creates the code for what music plays when each tank is added or removed is very clever. There are probably a lot of overlapping loops and conditional statements
This entire video had me sitting for legit 9:42 straight up thinking about the memories I had playing that game during the hot summers with my brother. Scruffy just single handedly made my week
Amazing video, Scruffy! I always thought Tanks was an underappreciated gem when it came to smaller Wii games. All the other games on Wii Play are good, but Tanks was something else, so much so that it would be really nice to see it get some sort of installment in the near future. Though I don't think I even remotely made it close to stage 20 growing up, let alone get through the absolute plethora of stages.
I had a music professor in Videogame Production who said to a classmate "the music of this game isn't complex enought for you to make your essay about it". Oh god, i'm gonna love this video.
Well it’s not really complex, dynamic would be a better word as it changes through the game based on your actions which is what this video explains. You can make an essay on even the simplest music though it not really the goal to be complex either, it’s very fitting for what it was made for and that’s the thing to appreciate. The composer managed to not make it complicated as to not take away from the gameplay but to enhance it.
@@geli95us no he didn't, the profesor was a jerk, so we just did what he wanted (just to pass the subject honestly) through the whole year. I can also say that, in a test, he desacredited mine (and other students) examples of videogames because he didn't played them.
@@jayhips625 i mean, i bet i could fill a 4 pages (which he asked for) essay about the music of this game, saying "it's not complex enough" it's just so... arrogant and mediocre.
@@hilalstein4236 well you can right 4 pages on literally anything. To be fair he might not have known how it changes with the gameplay and thought of it simply as a game soundtrack. But obviously you said he never played them so sadly he just brushed it off from his lack of knowledge. It was probably his goal to get people away from video games and into a frame of mind when he was younger learning about it but most people younger would not care about his experience just as he doesn’t understand theirs.
What a great game! I wonder if anybody has been willing to challenge themselves upon completing the game, by trying to beat it without shooting any pellets? That would be an exquisite challenge, presenting plenty problems of which a person may placate that perilous plight! However, it would be most dreadful if, in that same line of thinking, one were to make parallels to a common rodent as a strategy for defeating such a dastardly dilemma.
The idea of live, adaptive, MIDI instruments is absolutely blowing my mind; that possibility has never ever occurred to me… And in a game from 2006!! That’s so awesome.
I am so happy someone is finally talking about this, not only was the tank game pure bliss to play, the music was great as well for almost every mini game and adaptiveness is always 100x better than normal tracks.
I have bizarrely strong memories of going to a friend's house, playing this, and getting stuck on what I now know to be the fifth stage (having forgotten). The teal tanks were a nightmare.
I don’t remember the stage (could be the one you’re talking about), but you’re left in a small square surrounded by holes with a horde having their sights on you, truly terrifying
@@titan1umtitan That would be Mission 4. I find it interesting to think that there are “Tanks!” players who literally didn’t know that yellow tanks exist until they watched this video
This is so nostalgic. A few years ago, my brother and I made a spreadsheet of the instruments associated with the tanks, but we missed a lot of the nuances that this video covered.
0:44 - dude. This music is literally in the rithim of the bounces... the beats aling exactly when the ball hits the table and the rackets. With more beats in between to try tricking your ears. I find it really cool
this is insanely complex LMAO. i hope when you need something simpler to talk about, you do a short (probably less than 5 minute video) about pikmin 2's cave themes and their random measure selection. really well done video and the visuals are super helpful in describing whats going on, i used to love wii play tanks. edit: now that i think about it, have you ever done a video on the just basic overworld themes of pikmin and how they change based on what the pikmin are doing and time of day? its not crazy complex like wii play tanks, but it seems like something you would have covered - maybe i just can't find the video though
This was my favorite game to play whenever the Wii first came out. I played it with my cousin for hours ti hours on end, trying to beat the final level
Wow. Spiff sure does have a massive cult following, one time, Twitch Chat raided an airplane livestream, and now this? Well, if you're a struggling RUclipsr or just want to be more well-known, tell Spiff to watch your video. You'll have LOADS of fans coming to your doorstep. And yes. PlinK
The last time I saw my grandpa, about 5-ish years ago, I played this game with him. The last time I played this game was also then. I haven't heard that tune since then. My heart actually fluttered when that tune came on. Thank you so much for this improvement to my day
the nostalgia hits hard with this one :'D really cool how a few short segments and some simple rules can create such dynamically adapting background music
Not sure if you'll read this, but honestly I really appreciated the exaggerated delivery at 7:50. I know that your persona for these videos is much calmer, but that juxtaposition made it a whole lot funnier. wanna hear more voices like that now lol.
Nintendo is almost notorious for having very interesting music, as well as having the music being added in for other parts with many patterns for different stages, I first figured this out in a classic Wii Fit/U minigame called "Obstacle Cource" from many years ago, and each stage added a new part, but I never expected to see anything that took a very long time of thinking
me and my cousins spent HOURS beating tanks at my grandparents’ house where the wii was. always wondered how that same tune was not insanity inducing as we played and replayed every level.
Rewatching this for background audio, and I just noticed the scuba gear from the Subnautica & Snell's Window video can be seen in the "main menu" at 0:17! Gotta love that call-back. ;P
OH SCRUFFY!!! There’s another few games… from none other than Wii Fit/Plus/U that have their music change based on progress, though not nearly as complex as TANKS! Table Tilt Hula Hoop Rhythm Parade (Wii Fit Plus Only) (Especially Advanced) Big Top Juggling…maybe (Wii Fit Plus Only) Obstacle Course Perfect 10
Damn that's impressive. First off, 14 years after I first played it this is the first time I even knew Tanks had 80 extra levels, let alone music that complicated!
Seems RUclips removed the pinned comment previously so I'd like to post it here again: the user @isavenewspapers8890 has created a document that corrects a lot of the information presented in this video! You can find it here: docs.google.com/document/d/19x_uFvAtPK6W3v7IrZgVLjK8fxHK2nqxTYmv0UClR7I/edit?usp=sharing
Thank you very much for collating these corrections. I researched this video purely through observation during play and not delving into the game's code, so I'm not surprised I missed some details about this system.
35 minutes ago??
@@M_K130 You know it 😎
Thank you again for the assistance, Scruffy! Glad we could sort this out.
Astralspiff sent me here
For those sorting by newest and scrolling down, on Friday, January 3rd, a RUclipsr named Astral Spiff released a Wii tank video where he beat the game with only mines. He recommended this video when he was talking about the music.
That's actually why I'm back here, He makes a reference to this video in that video. Lol
I think watching that video caused this to spear in my feed
Same here @@Castersvarog
TIS WHY I AM HERE
Well, he didn't exactly recommend it, it's more like his chat was recommending it to him.
plinks you have no idea how happy I am that Scruffy gets more attention through Spiff!! they very much deserve it
plinkers together strong
Plinkers!
PLINKERRRSSS
PlinK Rat Strats
ITS PLINKING TIME
I watched ONE video about AstralSpiff trying to complete Wii Tanks only using mines and that 1 video somehow took up enough space in the algorithim to suggest me this
I KNOW RIIIGHTTT
RAT STRATS
Glad to know I'm not the only one 😂
RATS!!!
Same
I love that there's just a wave of AstralSpiff fans coming in to watch this video now after seeing his Wii Tanks video
The video found me I didnt look for it.
TAYAY
plinK
Fun Fact: The levels actually change in layout slightly whether your playing in 4:3 or 16:9 to suit the play space.
That's honestly sick
That is amazing because most games would just stretch the screen
Which aspect ratio is easier?
That's such a fun fact, I found a video on it: ruclips.net/video/x0uvEidm1EE/видео.html The first example may not be obvious at first, but the brown tank is actually closer to the player in 4:3. Second example in the video is more obvious, where the 2 spaces North and South in 4:3 become 3 spaces in 16:9, literally squishing the whole playing field.
@@ImmaSpam__________________Can or have blank space
There is now probably a music composer out there who is now very happy that they have received some sort of recognition for their very hard work on a small game years ago.
According to google, Wii Play's soundtrack was composed by both Ryo Nagamatsu and Shinobu Nagata.
Now, I have no idea what one of them composed this track or if it was a combined effort.
If anyone knows, that'd be something I'd like to know.
just use they
They probably are Japanese and don’t know this video exists
We also mustappreciate the game designers. It's normally a joint effort between composers and them how to incorporate this sound work into the game. Such stellar collabs! wowow.
@@flimksi cry
So I found this video because of AstralSpiff and I'm super excited to learn about the Wii Tanks music lol
I remembered spending MONTHS on the Wii Play Tanks level trying to complete it in one setting. Got so bad that the music was engrained into my head and I memorized what song matched what tank. Been years since, and you talking about it kinda gave me a sorta Vietnam Flashback making me feel like I had unfinished business. Thanks for that mate.
Man, I've put so much time into this game. My brothers and I would compete (and sometimes kill each other), and a couple of us also made pushes into the late game. I probably made it into the 80's and 90's half a dozen times, but I only ever beat level 100 once.
I can still hear the music, and the click of the green tank's missiles as they bounce off the wall to come get me. The death music, the next level music, the level up sound, mines activating....it's all burned into my head
It's a sign, you've gotta dust off the ol' wii and finish what you started
the 20 level fake or the chad 100?
WE GOTTA GO BACK
BACK TO VIETNA- I mean
WII PLAY'S TANKS
literal war trauma from all the tanks😭😭
I wasn't here from spiff, I already watched this a while ago. But everyone from him, hiiii!!
I’m from spiff!
:plink:
HIIIII!! :plink:
:PINKK
Can we talk about how intelligent that ai was for that mini game as well? Good god that mini game got tough.
Tank Dark Souls
i never managed to get past level 10
@@MersuneLikuI used to play with my older brother , sometimes we got to lvl 17 or sometimes we both die to lvl 5
Seriously, I remember struggling in it as a kid but I loved it
I LOVED this game. Played hard core but never defeated it.
I literally never knew there were more than 20 stages. Me and my sister spent months even getting to the white tank level.
well, gotta go back and beat the 100th level for that platinum medal, then!
All I knew was 10 because I always died
@@lifinale wait there's something higher than gold?
@@jymmykill1611 Yup! Platinum requires you to rebeat a couple of games
Yeah i managed to get platinum. i think i did it twice
YESSSS Wii play is one of those forgotten gems of the Wii era. Finally gets the love it deserves
It's not fully forgotten thankfully. Tons of games try to recreate this, like Toy Tanks on Switch and Tank Hero on mobile.
you should watch silokhawk's video on it! it's a classic.
Tanks alone is worth owning the game. For me, the others are just extras.
Wii Play is one of the biggest running gags for Scott the Woz, so I don’t think it’s as forgotten as you might think lol
@@WhoEvenIsAndr the tank game was the only reason to buy this game
I never would've imagined how badly i wanted this video to exist
THIS
Same!
that’s Scruffy’s channel in a nutshell haha
Any fellow Spiff viewers that came here cause of his chat constantly mentioning this video during his no shooting run?
A lot are now that the video is out
Revisited this because of that
Me
The comments on this video can be separated into 2 categories:
- 2 years ago
- 2 days ago
Nothing inbetween for the most part
The plinKplonK invasion
Wii music to this day is the only music that consistently manages to wedge itself in my brain and stays there for the rest of my life
minecraft flashbacks
Nintendo games in general, breath of the wild had so much weird music
Man, the only songs that get stuck like that in my head are meme songs I end up hating.
Wii music, but not Wii Music, right?
You must not listen to much music.
I hold so much nostalgia for this game, and the soundtrack. It is one of those memories I completely forget until something brings it back up. Thank you for bringing it back up.
Me too, this is beautiful
Bro, I remember waking up early on Saturdays to play the fishing game as a kid right when we first got our Wii
This game brings back so many happy memories
I loved this game when I was younger. The green tanks shooting rockets always got me.
I actually forgot what the tanks looked like and If I ever played it until I heard the music again.
I broke out my Wii to play some a while back, and I thought I was just kinda hearing things when noticing the changes, but I didn't really get to appreciate it, so this is interesting insight into what's really going on!
crazy bc I never even got passed level 15... after so many years
Yeah tbh I just thought the music was static and changed based on what level you were on
i’d like to think that the people in charge of this “mini” game were having a lot of fun programming and designing it
i hope most games are like that for their makers at least part of the time
Glad we made it to the post spiff meeting
You know it’s going to be a good day when Scruffy uploads.
FACTS
AGREED
true
yup yup
TRUE
this is so damn cool. they could easily have gotten away with a completely static track, but no they went the extra mile and it's awesome that you've documented it, and so well too
Good ol' Nintendo does that too ya
This is definitely the work of a developer who had ambitions far beyond Wii Play and put way more heart into the game than Nintendo expected.
or maybe they did put a way overkill budget into music and so the music team had nothing to do but to add more and more features to the already existing ones
@@raphaelnej8387 thats great since the music team at Nintendo is impeccable and has ideas of music that no other game company can even dream about making
Over 100 levels for what could be considered a “WiiMote Demo” mini game, including wildly varying adaptive music… Amazing! And, as always, I find the ingenuity of your character’s design and the fluidity of how they’re animated, absolutely charming~
Compare that to the Nintendo switch demo games lmao.
Like one two switch
The levels after 20 are kind of randomly generated while using the level layouts of 1-20
@@coded8527 which cost 50 bucks btw
@@Beancent_ so did wiiplay
@@MakenaForest at least that came with a wiimote most of the time
I remember watching this video a year ago and loved it. Came back to it today after Astral Spiff's Wii Tanks video!
Alright fine. You got me, algorithm, I did watch Spiff’s Wii Tanks video and I’ll watch the Wii Tanks music video too
I've always loved this bit of the game, but nobody else ever seemed to notice! the entire game was so underrated, with how surprisingly in-depth and creative it was!
To be fair, it's kinda hard to notice a tiny change in the music while focusing on not dying. It becomes harder when you are playing with other people and everyone is talking over each other
Man,
It took me until the tubular bells to really notice it when I played the game.
yes i used to play it sm when I was younger 😌
I wouldn't be surprised if a lot of people that didn't even realize the music was changing still got the intended effects out of it (increased tension against certain tanks, for example)
I think what they had in mind was to turn the enemy tanks into “characters” that the player can feel more in touch with. It talks to our subconscious to give us a hint in what to expect from these foes with familiar musical language, adding to the actual gameplay. The composer definitely has a thing for games.
at the very least it makes the ai feel more human, which is always a great way to impress people
A couple years ago, I was able to beat all 100 levels and I still love this game. I had always noticed the changing music but never thought it was this complex.
Liar no one has beat this game
CAP
@@aydenegan8507 I’m pretty sure I did. Maybe I’m misremembering, it was a while ago, but I feel like I’ve beaten it.
WAIT THERE'S 100 LEVELS ??? Bro I got to like 19 and thought I almost Beat the game
No when you beat level 20 you unlock the rest of the levels (you have to start over). I remember being so happy beating them all at 8 years old :)
Glad I was here before AstralSpiff, even gladder this video gets more attention because of him
As a fan of Spiff and this channel since this video, I’m just happy to see this video pop up again 😂😂
I love the tone when explaining how to get to the black tank. You can tell scruffy definitly didn’t enjoy that process.
Weird because I *loved* that process! It was kinda terrifying to suddenly make it through a lot of levels, knowing I could lose it all at any time, but damn I was in the *zone* ^_^
@@TheMaplestrip that’s what happened when I finally beat Mission 20 and tried to meet black tanks but died on Mission 43 (RNG caused a lot of purples with some others, can’t remember)
Awesome video, loved that nostalgia.
At 1:18, there’s a code at the bottom: “SMM2:KNV-T2M-N0G”
It’s a Super Mario Maker 2 level, made by Scruffy called “Advancing Tanks”
Fun level, fun video. Keep it up Scruffy!
Woah cool
was about to point this out before i realised this video is like 3 weeks old or something
@@amongsussyballs Any video can get trendy more than once, not uncommon
@@ralek592 true
Oh that's so cool, y didn't he say it lol
I think one more rule that applies is that regardless of the tank's metronome condition, the metronome will always be active if there are three or more tanks present (Mission 12 is an example), as if to say "You got tanks to destroy, let's get going!"
I love how each tanks effect on the music kind of corresponds with what they do. Example: the red tank fires a ricochet pattern, resulting in two lines of travel for the bullet, and adds two instruments. Yellow tank has mines and adds the bass drum, simulating the explosive sounds in the music
6 of the 9 enemy tank types fire once-ricocheting shells, so that isn't anything special. Plus, the pink tank adds anywhere from 1 to 3 instruments depending on the number of enemy tanks.
Green adds two brand new instruments (their bullets ricochet twice)
Plink sent me
plinKplonK
plinKplonK
It's great to know that little me wasn't stupid for genuinely thinking the Wii play tanks theme was a bop
Didn't expect to get a shot of wii nostalgia. This brought back so many old memories of playing with my sibling. Also I realize I must have gotten to a stage with green tanks because I remember hearing all the double plonks of the ricocheting rockets and also that I didn't make it very far past those levels because I never heard the themes of the more advanced tanks. Think it's kinda strange how my brain held onto the music and sound effects but not that much of the gameplay itself.
Same, I used to play this with my sibling all of the time back in the day. We ended up beating Mission 20 and abandoning it though... I never knew it went up to 100. Time to bring the old Wii back out...
That seems likely yeah, since there's a certain stage where you're up against like 5 green tanks in a claustrophobic set of walls and its just generally a wall of a stage, because yknow, green tanks are the devil
I have heard that the brain remembers music and tunes the best and when one is suffering from dementia, that's one of the last types of memory to go away, so if this is true, that would explain why you remember the sound patterns after all this time.
*_plink_* *_plink_* *BOOM* restart...
it's not often a video make me feel like "WHAT THERE IS ANOTHER TANK? AND HE DO SYNTHETIZER?! AMAZING!"
I chuckled.
It's a very similar experience when playing the game, after you see the green tanks' absolute bullshit aimbot and ricochets, dying to them many times, and then slowly adapting to their shooting pattern, every time you see a new tank after that, it's terrifying.
I remember getting to stage 20 on 1 life, seeing the white tank disappear and just metaphorically shitting my pants. Luckily it was pretty easy by looking at the tank treads. I never got to the black tank haha
greeting fellow plinkers
plinKplonK
Spiff his tanks video was enough for this video to pop up in my feed. This was a good watch. Great video!
This “mini” game was always my favorite and i spent so many hours trying to get to high levels. really interesting how dynamic the music gets and it felt so much more stressful at later levels with all the parts. awesome video!
We should play sometime bro
We were 4 (+1 uninterested) that played this a lot for a while. We weren't particularily good, but we enjoyed it a lot. Had it not been for one of the friends losing vision due to a genetic illness, we would probably have continued playing and beat stage 13.
Fun game! Liked the music too.
@@JaharNarishma I think 13 was the one I got stuck on as a kid lmao
@@JaharNarishma you can get it for free on PC and try to run it back.
same
having watched this way before spiff mentioning it, returning here and seeing a whole bunch of peeps discovering this cool channel from spiff's reccommendation makes me happy
here from Spigg lol
Also I didn't realize you made this. I already liked your content.
Spiff and Scruffy is an insane crossover!
The Wii era was really something special. Not as popular in the grand scheme of things, but the foundation of a lot of our childhoods
The Wii sold 101 million units.
Wii was a good product. I think gaming just got shit because of activision
@@Deez927 I mean Nintendo are greedy as hell too.
The Wii was like the 5th most bought console of all time it was hugely popular
@@cc3 I prefer greedy and creative than greedy and... ahn... just greedy.
Just a reminder: i love the animated avatar, but I also love your content enough on its own that I'm not dependent on it to keep my interest (the sound of your voice is charming enough for me!). So don't be afraid to leave it behind anytime it becomes a burden to your work schedule!
It might not actually be that much work. That avatar could easily be a 2D rig; If that's the case, it could easily be animated with minimal work from the producers.
In fact, a lot of 2D animation these days uses 2D rigs. They don't work for heavy action, or for super detailed animation, but they work very well as time-savers for casual animation where characters are mostly standing and talking.
Wait, I don't get ut
Yeah I don't love the animated avatar. It doesn't add much, and if anything, it takes away from my imagined versino fo what Scruffy looks like. Plus, in a series about music, it makes sense to have a presenter who only exists as sound.
I’ve seen a handful of other Wii play “Tanks” music rundowns, and i think i learned more from this one than from the others combined. The attention to detail this guy has is beyond that of any other RUclipsr I’ve come across. I’m very impressed!
Where are the other videos about it?
Yeah, that's par for the course with scruffy. I've watched a lot of RUclips explanations, and it's pretty hard to find someone in the same stratosphere as them.
@@kyarumomochi5146 Ditto.
I don't get it. Every time Scruffy does a video about dynamic music in video games, I simply can not let the video wait in my to watch list. It's way too interesting, and way too greatly made. Thank you Scruffy for making these.
Where are my plinkers at?
Also, great video, Scruffy!
PlinK
plinKplonK
plinKplonK
I had no clue the music in this game was so complicated. Goes to show that Tanks truly is the best Wii Play game
This was my childhood and it's also my dad's favorite minigame, but I didn't even know there were black/white tanks and the fact there were 80 frkn stages to it?!
Such an interesting video, thank you for this breakdown
It’s an additional 80, making a max round of 100 stages total. :)
Exactly, like how did they fit that much content into a minigame
@@Anquilis It’s incredible what video game consoles started being able to do in the 21st century.
my dad also spammed wii play tanks lol. he never really played video games before besides poker simulators so this was kinda a big deal!
Congrats, you win! Now play again and... there's more?!
I remember back when I was a kid playing this game with my friend and we could never get past level 15. Back then we never even payed attention to the complexity of the music, of course. It is so fascinating how a small game like this has this many layers to it.
I've already seen this video a few years ago hut you BET I am happy to be back after spiff reminded me about how good it is
one thing I found interesting is that the trumpet fanfare heard at the start of every level is actually in a different key then the rest of the music. It's in Eb major, closer to the trumpets natural key signature and thus sounds more open and vibrant. Unless it's in C minor, which changes to C major for the main piece.
69 likes, nice.
1:13 ah the nostalgia of that little jingle..
I actually love this game. Used to play it all the time. Thanks for making this video
Dude, the absolute NOSTALGIA I got from this was astounding. Great vid!
Not only I'd the music composer very talented, but the programmer who creates the code for what music plays when each tank is added or removed is very clever. There are probably a lot of overlapping loops and conditional statements
I used to play this game a lot growing up, and multiplayer is fun too. But I never knew there were stages after 20.
SAME!! When he showed that there were 80 levels after you finished the first twelve I gasped. Like what the FUCK
@@codyfarkas7673 twenty*
This entire video had me sitting for legit 9:42 straight up thinking about the memories I had playing that game during the hot summers with my brother. Scruffy just single handedly made my week
Amazing video, Scruffy! I always thought Tanks was an underappreciated gem when it came to smaller Wii games. All the other games on Wii Play are good, but Tanks was something else, so much so that it would be really nice to see it get some sort of installment in the near future.
Though I don't think I even remotely made it close to stage 20 growing up, let alone get through the absolute plethora of stages.
I had a music professor in Videogame Production who said to a classmate "the music of this game isn't complex enought for you to make your essay about it". Oh god, i'm gonna love this video.
Did he do it in the end?
Well it’s not really complex, dynamic would be a better word as it changes through the game based on your actions which is what this video explains. You can make an essay on even the simplest music though it not really the goal to be complex either, it’s very fitting for what it was made for and that’s the thing to appreciate. The composer managed to not make it complicated as to not take away from the gameplay but to enhance it.
@@geli95us no he didn't, the profesor was a jerk, so we just did what he wanted (just to pass the subject honestly) through the whole year. I can also say that, in a test, he desacredited mine (and other students) examples of videogames because he didn't played them.
@@jayhips625 i mean, i bet i could fill a 4 pages (which he asked for) essay about the music of this game, saying "it's not complex enough" it's just so... arrogant and mediocre.
@@hilalstein4236 well you can right 4 pages on literally anything. To be fair he might not have known how it changes with the gameplay and thought of it simply as a game soundtrack. But obviously you said he never played them so sadly he just brushed it off from his lack of knowledge. It was probably his goal to get people away from video games and into a frame of mind when he was younger learning about it but most people younger would not care about his experience just as he doesn’t understand theirs.
Dynamic music that changes with the gameplay requires not just good musical skills, but also good programming knowledge.
Honestly, this is amazing.
What a great game! I wonder if anybody has been willing to challenge themselves upon completing the game, by trying to beat it without shooting any pellets? That would be an exquisite challenge, presenting plenty problems of which a person may placate that perilous plight! However, it would be most dreadful if, in that same line of thinking, one were to make parallels to a common rodent as a strategy for defeating such a dastardly dilemma.
And surely one would never refer to such inconceivable nonsense as rat tactics!
Dude, you won't believe this!
Scruffy’s “hello” is one of the closest things to instant happy I’ve found in my 23 years of living..
Kinda sad life ye got tbh
@@AdeneTzr so do you
duuuude the invisible tank level was so difficult for me i’ve only ever gotten to it once or twice, watching this video is so nostalgic
Even though I've seen this before, after spiff's video this comes back in my recommendations! Nice to see ❤
spiff sent me and i LOVE this channel plinK
The idea of live, adaptive, MIDI instruments is absolutely blowing my mind; that possibility has never ever occurred to me… And in a game from 2006!! That’s so awesome.
Rock Band has this.
It's a PS2 game.
I am so happy someone is finally talking about this, not only was the tank game pure bliss to play, the music was great as well for almost every mini game and adaptiveness is always 100x better than normal tracks.
I have bizarrely strong memories of going to a friend's house, playing this, and getting stuck on what I now know to be the fifth stage (having forgotten). The teal tanks were a nightmare.
I don’t remember the stage (could be the one you’re talking about), but you’re left in a small square surrounded by holes with a horde having their sights on you, truly terrifying
@@titan1umtitan That would be Mission 4.
I find it interesting to think that there are “Tanks!” players who literally didn’t know that yellow tanks exist until they watched this video
This is so nostalgic. A few years ago, my brother and I made a spreadsheet of the instruments associated with the tanks, but we missed a lot of the nuances that this video covered.
Was watching the vid the other day and jst got this in my recommended, perfect timing ig!
Also *PLINK*
I am joining the wave of Spiff fans because that video was enough to put this in my recommended. Damn.
5:45 That ricochet sfx still haunts me to this day.
I've always loved the sound of the tank game. Mix of toy and army march
6:35 THE RATS
WE HAVE TO DO THE RAT STRAT!
Love seeing a spiff fans in the wild
THERE'S A NCR!!
plinK
0:44 - dude. This music is literally in the rithim of the bounces... the beats aling exactly when the ball hits the table and the rackets. With more beats in between to try tricking your ears.
I find it really cool
rithim isn't a word lol u mean rhythm
it's not tho
I think they purposely didn’t do that for whatever reason. But it’s definitely not on beat
Bet there gunna be a lot more people watching this video cause of spiff
this is insanely complex LMAO. i hope when you need something simpler to talk about, you do a short (probably less than 5 minute video) about pikmin 2's cave themes and their random measure selection. really well done video and the visuals are super helpful in describing whats going on, i used to love wii play tanks.
edit: now that i think about it, have you ever done a video on the just basic overworld themes of pikmin and how they change based on what the pikmin are doing and time of day? its not crazy complex like wii play tanks, but it seems like something you would have covered - maybe i just can't find the video though
This was my favorite game to play whenever the Wii first came out. I played it with my cousin for hours ti hours on end, trying to beat the final level
Level 20 or level 100?
@@trickytreyperfected1482 we beat level 20, but not level 100. I think we got to 72 but stopped
Same. He tried for hours trying to get past the final level. Finally did. Never picked up the game again lol.
Wow. Spiff sure does have a massive cult following, one time, Twitch Chat raided an airplane livestream, and now this? Well, if you're a struggling RUclipsr or just want to be more well-known, tell Spiff to watch your video. You'll have LOADS of fans coming to your doorstep. And yes. PlinK
Hi other people coming from spiffs video
Yhello
😅
Hiii
Hi
hello other sploff fans
The last time I saw my grandpa, about 5-ish years ago, I played this game with him. The last time I played this game was also then. I haven't heard that tune since then. My heart actually fluttered when that tune came on. Thank you so much for this improvement to my day
the nostalgia hits hard with this one :'D
really cool how a few short segments and some simple rules can create such dynamically adapting background music
Not sure if you'll read this, but honestly I really appreciated the exaggerated delivery at 7:50. I know that your persona for these videos is much calmer, but that juxtaposition made it a whole lot funnier. wanna hear more voices like that now lol.
This production is next level. Wii Play is a great game! Good stuff.
Nintendo is almost notorious for having very interesting music, as well as having the music being added in for other parts with many patterns for different stages, I first figured this out in a classic Wii Fit/U minigame called "Obstacle Cource" from many years ago, and each stage added a new part, but I never expected to see anything that took a very long time of thinking
I knew exactly what video Spiff was referencing and i laughed when i saw it again in my recommended lmao
me and my cousins spent HOURS beating tanks at my grandparents’ house where the wii was. always wondered how that same tune was not insanity inducing as we played and replayed every level.
Rewatching this for background audio, and I just noticed the scuba gear from the Subnautica & Snell's Window video can be seen in the "main menu" at 0:17! Gotta love that call-back. ;P
OH SCRUFFY!!!
There’s another few games… from none other than Wii Fit/Plus/U that have their music change based on progress, though not nearly as complex as TANKS!
Table Tilt
Hula Hoop
Rhythm Parade (Wii Fit Plus Only) (Especially Advanced)
Big Top Juggling…maybe (Wii Fit Plus Only)
Obstacle Course
Perfect 10
I watched this video once 2 years ago and here I am again thanks to AstralSpiff. I’m so happy he reminded me of this great video
cool video plink!
I Thank astralspiff for mentioning this video like 9 times in his cannonless run 😭
Damn that's impressive. First off, 14 years after I first played it this is the first time I even knew Tanks had 80 extra levels, let alone music that complicated!
I'm actually making the soundtrack for an upcoming game, and we're implementing adaptive/dynamic music similar to this!
What game?
Good luck!
came here from spiff
same here dude
plink
The plinkers are here :( )