Another tip i learnt recently is that camera images are not always 100% sharp. Using a little amount of blur after applying depth of field does a lot. Also adding a very little amount of noise adds to the photo realism as counter intuitive as it might sound. If you want to go a step further, lens distortion also helps as lenses generally in real life are not perfect
Im not even joking the amount of effort in this is amazing! The editing, the information, it has it all! You really deserve more subscribers if you keep up this type of content!❤
1:55 that's the kind of stuff that's hard to figure out on your own just starting. You know WHAT you want done (have two textures at a time giving info to the surface) but you don't know how to do it in BLENDER. this is a nice short vid with really important tips. Esoteric stuff is great but these are tips you will use on everything if you want more realism. thx
This is all great stuff, one thing I would've added is depth of field on the camera! So many renders come off as looking too generated because things 2 miles away have perfectly sharp edges.
@@Blender-Breakdownalso grain and levels. Maybe watch the video from blenderguru about recreating the Kubrick Blood-Elevator scene, he talks about it in depth
Excellent tips! Beveling is the number 1 piece of feedback I find myself giving to modelers I work with. I think it's because they're afraid to commit to it due to the reason you mentioned (beveling everything by hand), but there's no excuse not to use bevel as a nondestructive modifier using the method you showed.
Awesome info. One thing I would say about HDRIs…. If you are using them for LIGHTING ONLY and not the image as well, you don’t need a high-resolution 4K or 8K HDRI. Your lighting would be ok with downloading the 1K or 2K HDRI.
1 really good tip you forgot is gobos, gobos make the scene feel realistic and Alive:D anyway good video, i like the warm color light tip the most, i never Saw it in Any video about tips before...
So is there a way to make the viewport in cycles render view perform better? Every time I move or change something I have to wait forever. And if I cut down the samples in the preview I can barely tell what I'm looking at. I'm on a GTX1070 btw
If you’ve already turned on GPU compute and added your GPU in edit > preferences > system > optix, then you could try turning up the noise threshold. I don’t remember off the top of my head exactly where it is, but I know it’s in the render panel. You could probably just search for it
They can make the shadows harder to see, but that's more like real world lighting. If they're completely disappearing, I recommend using a different HDRI.
Hello friend! I didn't understand very well the filmic vs Filmic Log part, the best would be the Filmic Log but for that I have to lower the Gamma and exposure values? Does it have a specific value or do I adjust it just by looking at the scene?
You do have to lower the gamma and exposure values, but I also sometimes change "Look" to a different contrast. For both, I do look at my scene and find what I like.
Surface imperfections aren't as straightforward when you're trying to present a product for advert or similar. A new metal part shouldn't be covered in fingerprints or scratches. Anybody have a good tip for this?
Turn down the exposure and gamma values under “Color Management” at the bottom of your render settings. And don’t forget to change filmic to filmic log
Putting the HDRI strength to 1000 makes it bright at first, but after you turn down the exposure and gamma in “color management” it looks better, in my opinion. It really just depends on the scene though.
@@akashthesky3366not true at all. The renders I create where I focus on photorealism are always hard to tell they are renders. Theres a ton of things you can do in the project scene to create a real look and those are often the things people either skip, or don’t know at all. I do all my building on a 2020 MacBook Air and it gets the job done. And if I want to create bigger more complexed scenes, I just use render farms. Farms are eliminating the need to spend thousands on better PCs and upgrades.
Comprehensive tutorials are always a boon to come across, glad to have found yours.
Thank you!
Another tip i learnt recently is that camera images are not always 100% sharp. Using a little amount of blur after applying depth of field does a lot. Also adding a very little amount of noise adds to the photo realism as counter intuitive as it might sound. If you want to go a step further, lens distortion also helps as lenses generally in real life are not perfect
Im not even joking the amount of effort in this is amazing! The editing, the information, it has it all! You really deserve more subscribers if you keep up this type of content!❤
Thank you so much!
1:55 that's the kind of stuff that's hard to figure out on your own just starting. You know WHAT you want done (have two textures at a time giving info to the surface) but you don't know how to do it in BLENDER. this is a nice short vid with really important tips. Esoteric stuff is great but these are tips you will use on everything if you want more realism. thx
Surface imperfections really helped!
They’re surprisingly effective
You're simply the best blenderman
Thank you!
This is all great stuff, one thing I would've added is depth of field on the camera! So many renders come off as looking too generated because things 2 miles away have perfectly sharp edges.
You’re right! I use depth of field all the time, and I’m not sure how I forgot!
I should make another video on these. I use them frequently!
@@Blender-Breakdownalso grain and levels. Maybe watch the video from blenderguru about recreating the Kubrick Blood-Elevator scene, he talks about it in depth
Lovely video mate, always love finding new people who I can follow for fancy blender thingies ❤
I’m glad you found it helpful!
I've been using maya for some time but i been wanting to learn blender as well, you're a legend bro!
I’m glad I could help!
This video it's amazing to study digital realism, I would have seen something like this years ago.
Dude thank you so much all my 3d models just didn’t look amazing but now they do thank you
I’m glad it helped!
Thanks for the tips. Really useful. Here's my tip for you. Try unswallowing the microphone.
This is such an actually amazing video. Many good tips!!
Thanks!
Cool!
That was a great video thank you
This video had so much good and useful info in such a short time. Super helpful, thanks!
How can i get a commercial license for quixel mega scans? i've tried and tried and tried but I can't find anything on it.
Earned yourself a sub this was super useful I'm proficient in motion graphics but learning 3d
Excellent tips! Beveling is the number 1 piece of feedback I find myself giving to modelers I work with. I think it's because they're afraid to commit to it due to the reason you mentioned (beveling everything by hand), but there's no excuse not to use bevel as a nondestructive modifier using the method you showed.
Very true!
Awesome info. One thing I would say about HDRIs…. If you are using them for LIGHTING ONLY and not the image as well, you don’t need a high-resolution 4K or 8K HDRI. Your lighting would be ok with downloading the 1K or 2K HDRI.
Learning new stuff is great to share, but sharing the lessons learned is precious, what tips and tricks are all about~!
Great video !
This is just what i needed :D
thank you !
1 really good tip you forgot is gobos, gobos make the scene feel realistic and Alive:D anyway good video, i like the warm color light tip the most, i never Saw it in Any video about tips before...
Good video but I would work a bit on your thumbnails and title. Because I saw it a few times on youtube but I thought it had lower quality
Thanks! That’s good to know. Thumbnails are surprisingly hard to make
Thanks a bunch
Perfect
Thanks!
@@Blender-Breakdown you have discord ?
So is there a way to make the viewport in cycles render view perform better? Every time I move or change something I have to wait forever. And if I cut down the samples in the preview I can barely tell what I'm looking at.
I'm on a GTX1070 btw
If you’ve already turned on GPU compute and added your GPU in edit > preferences > system > optix, then you could try turning up the noise threshold. I don’t remember off the top of my head exactly where it is, but I know it’s in the render panel. You could probably just search for it
🔥🔥🔥
Yo! KCompTech! I’m such a huge fan!!! 🫀
how are you rendering it at 5:13?
I have an RTX 3080 GPU, but it was a Timelapse in the video
i meant what are the render settings inside of blender?@@Blender-Breakdown
I have a problem with HRDI, that they kill all the shadows. They make a uniform light, and the shadows just disappear. Some way to solve this?
They can make the shadows harder to see, but that's more like real world lighting. If they're completely disappearing, I recommend using a different HDRI.
Hello friend! I didn't understand very well the filmic vs Filmic Log part, the best would be the Filmic Log but for that I have to lower the Gamma and exposure values? Does it have a specific value or do I adjust it just by looking at the scene?
You do have to lower the gamma and exposure values, but I also sometimes change "Look" to a different contrast. For both, I do look at my scene and find what I like.
Hi, could you make a video about using Megascans please?
I’ll work on it!
I've had a problem with the exposure and brightness they never work. If you have a solution please let me know thanks!!!
Btw I subbed amazing work!
What happened?
Did you enable Filmic Log?
wait, he only has 621 subscribers?
Nice, can you do it for unity urp ? I bet you, you can't 😏
Underrated
Surface imperfections aren't as straightforward when you're trying to present a product for advert or similar. A new metal part shouldn't be covered in fingerprints or scratches. Anybody have a good tip for this?
Can you please give us the website for surface imperfections
Go to quixel.com/megascans/home, and sign in with an Epic Games account
in blender 4.0 there is AGX which will be better than filmic
I haven't heard of that. I'll check it out!
#OnPoint Thank you! #Blender #3D
1000 on HDRi strenght???This "burns" everything... or I missed something?
Turn down the exposure and gamma values under “Color Management” at the bottom of your render settings. And don’t forget to change filmic to filmic log
Using an HDRI is not always necessary
That’s true. For some scenes it’s not needed
i wish eevee had bit more
Me too. Cycles is too slow!
You didnt told us why we had to put the strength to 1000
Putting the HDRI strength to 1000 makes it bright at first, but after you turn down the exposure and gamma in “color management” it looks better, in my opinion. It really just depends on the scene though.
@@Blender-Breakdown i will try that
@@Blender-BreakdownThank you very much for the answer , didnt expect such a fast and good reply
How to achieve realism: get a better pc
Totally agree with you, even if you have skills, tricks but not good pc you are more trasher than trash...
@@akashthesky3366not true at all. The renders I create where I focus on photorealism are always hard to tell they are renders. Theres a ton of things you can do in the project scene to create a real look and those are often the things people either skip, or don’t know at all. I do all my building on a 2020 MacBook Air and it gets the job done. And if I want to create bigger more complexed scenes, I just use render farms. Farms are eliminating the need to spend thousands on better PCs and upgrades.
woahhhh
yes bruh yes
69th nice ahaha
Nice