7 Tips & Tricks to CONQUER PHOTOREALISM I wish I had known!

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  • Опубликовано: 29 дек 2024

Комментарии • 87

  • @gabbycotto4024
    @gabbycotto4024 Год назад +15

    Comprehensive tutorials are always a boon to come across, glad to have found yours.

  • @TobeyIkeh
    @TobeyIkeh 8 дней назад +1

    Another tip i learnt recently is that camera images are not always 100% sharp. Using a little amount of blur after applying depth of field does a lot. Also adding a very little amount of noise adds to the photo realism as counter intuitive as it might sound. If you want to go a step further, lens distortion also helps as lenses generally in real life are not perfect

  • @TheCaptainSurreal
    @TheCaptainSurreal Год назад +61

    Im not even joking the amount of effort in this is amazing! The editing, the information, it has it all! You really deserve more subscribers if you keep up this type of content!❤

  • @TruthSurge
    @TruthSurge Год назад +4

    1:55 that's the kind of stuff that's hard to figure out on your own just starting. You know WHAT you want done (have two textures at a time giving info to the surface) but you don't know how to do it in BLENDER. this is a nice short vid with really important tips. Esoteric stuff is great but these are tips you will use on everything if you want more realism. thx

  • @sneakykiki8473
    @sneakykiki8473 Год назад +16

    Surface imperfections really helped!

  • @mixstudios3449
    @mixstudios3449 Год назад +1

    You're simply the best blenderman

  • @MetrikOner
    @MetrikOner Год назад +7

    This is all great stuff, one thing I would've added is depth of field on the camera! So many renders come off as looking too generated because things 2 miles away have perfectly sharp edges.

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +2

      You’re right! I use depth of field all the time, and I’m not sure how I forgot!

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +1

      I should make another video on these. I use them frequently!

    • @derAtze
      @derAtze Год назад +1

      ​@@Blender-Breakdownalso grain and levels. Maybe watch the video from blenderguru about recreating the Kubrick Blood-Elevator scene, he talks about it in depth

  • @simoncodrington
    @simoncodrington Год назад +1

    Lovely video mate, always love finding new people who I can follow for fancy blender thingies ❤

  • @jsostick
    @jsostick Год назад

    I've been using maya for some time but i been wanting to learn blender as well, you're a legend bro!

  • @JoHnWxNoW98
    @JoHnWxNoW98 Год назад

    This video it's amazing to study digital realism, I would have seen something like this years ago.

  • @JustinGardner-x1f
    @JustinGardner-x1f Год назад

    Dude thank you so much all my 3d models just didn’t look amazing but now they do thank you

  • @GokselFatih
    @GokselFatih 10 дней назад

    Thanks for the tips. Really useful. Here's my tip for you. Try unswallowing the microphone.

  • @legendboy3003
    @legendboy3003 Год назад +1

    This is such an actually amazing video. Many good tips!!

  • @maxolsen7904
    @maxolsen7904 Год назад +6

    Cool!

  • @yesitwastaken
    @yesitwastaken Месяц назад

    That was a great video thank you

  • @andreisalive
    @andreisalive Год назад +2

    This video had so much good and useful info in such a short time. Super helpful, thanks!

  • @hallow2387
    @hallow2387 2 месяца назад +2

    How can i get a commercial license for quixel mega scans? i've tried and tried and tried but I can't find anything on it.

  • @TheTragicPig
    @TheTragicPig Год назад +2

    Earned yourself a sub this was super useful I'm proficient in motion graphics but learning 3d

  • @heckensteiner4713
    @heckensteiner4713 Год назад +7

    Excellent tips! Beveling is the number 1 piece of feedback I find myself giving to modelers I work with. I think it's because they're afraid to commit to it due to the reason you mentioned (beveling everything by hand), but there's no excuse not to use bevel as a nondestructive modifier using the method you showed.

  • @alexrodriquez7662
    @alexrodriquez7662 4 месяца назад

    Awesome info. One thing I would say about HDRIs…. If you are using them for LIGHTING ONLY and not the image as well, you don’t need a high-resolution 4K or 8K HDRI. Your lighting would be ok with downloading the 1K or 2K HDRI.

  • @clydew.phillipsjr.
    @clydew.phillipsjr. Год назад +2

    Learning new stuff is great to share, but sharing the lessons learned is precious, what tips and tricks are all about~!

  • @copewitascope
    @copewitascope 3 месяца назад

    Great video !

  • @povilasosakauskas8042
    @povilasosakauskas8042 7 месяцев назад

    This is just what i needed :D

  • @YcineMet
    @YcineMet 4 месяца назад

    thank you !

  • @playerslayer2352
    @playerslayer2352 Год назад +1

    1 really good tip you forgot is gobos, gobos make the scene feel realistic and Alive:D anyway good video, i like the warm color light tip the most, i never Saw it in Any video about tips before...

  • @cdxx266
    @cdxx266 Год назад +1

    Good video but I would work a bit on your thumbnails and title. Because I saw it a few times on youtube but I thought it had lower quality

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +1

      Thanks! That’s good to know. Thumbnails are surprisingly hard to make

  • @azudevcr
    @azudevcr 6 месяцев назад

    Thanks a bunch

  • @Mortem616
    @Mortem616 Год назад

    Perfect

  • @blunaa943
    @blunaa943 4 месяца назад

    So is there a way to make the viewport in cycles render view perform better? Every time I move or change something I have to wait forever. And if I cut down the samples in the preview I can barely tell what I'm looking at.
    I'm on a GTX1070 btw

    • @Blender-Breakdown
      @Blender-Breakdown  3 месяца назад

      If you’ve already turned on GPU compute and added your GPU in edit > preferences > system > optix, then you could try turning up the noise threshold. I don’t remember off the top of my head exactly where it is, but I know it’s in the render panel. You could probably just search for it

  • @KCompTech
    @KCompTech Год назад +4

    🔥🔥🔥

  • @shadeys
    @shadeys Год назад

    how are you rendering it at 5:13?

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад

      I have an RTX 3080 GPU, but it was a Timelapse in the video

    • @shadeys
      @shadeys Год назад

      i meant what are the render settings inside of blender?@@Blender-Breakdown

  • @aasciutti
    @aasciutti Год назад

    I have a problem with HRDI, that they kill all the shadows. They make a uniform light, and the shadows just disappear. Some way to solve this?

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад

      They can make the shadows harder to see, but that's more like real world lighting. If they're completely disappearing, I recommend using a different HDRI.

  • @igorgomez9682
    @igorgomez9682 Год назад +1

    Hello friend! I didn't understand very well the filmic vs Filmic Log part, the best would be the Filmic Log but for that I have to lower the Gamma and exposure values? Does it have a specific value or do I adjust it just by looking at the scene?

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +1

      You do have to lower the gamma and exposure values, but I also sometimes change "Look" to a different contrast. For both, I do look at my scene and find what I like.

  • @nipi8332
    @nipi8332 Год назад

    Hi, could you make a video about using Megascans please?

  • @ZacktheAwesomeness
    @ZacktheAwesomeness Год назад +1

    I've had a problem with the exposure and brightness they never work. If you have a solution please let me know thanks!!!
    Btw I subbed amazing work!

  • @casualartist4202
    @casualartist4202 Год назад +2

    wait, he only has 621 subscribers?

  • @darkyk849
    @darkyk849 Год назад +1

    Nice, can you do it for unity urp ? I bet you, you can't 😏

  • @TheOnlyGuyWhoPlaysMCPE
    @TheOnlyGuyWhoPlaysMCPE Год назад

    Underrated

  • @jamesriley5057
    @jamesriley5057 6 месяцев назад

    Surface imperfections aren't as straightforward when you're trying to present a product for advert or similar. A new metal part shouldn't be covered in fingerprints or scratches. Anybody have a good tip for this?

  • @thatwasgaming6225
    @thatwasgaming6225 Год назад +1

    Can you please give us the website for surface imperfections

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +1

      Go to quixel.com/megascans/home, and sign in with an Epic Games account

  • @cocamaster0
    @cocamaster0 Год назад +1

    in blender 4.0 there is AGX which will be better than filmic

  • @violentpixelation5486
    @violentpixelation5486 Год назад +1

    #OnPoint Thank you! #Blender #3D

  • @upbgenoob5488
    @upbgenoob5488 Год назад +1

    1000 on HDRi strenght???This "burns" everything... or I missed something?

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +1

      Turn down the exposure and gamma values under “Color Management” at the bottom of your render settings. And don’t forget to change filmic to filmic log

  • @SanOcelotl
    @SanOcelotl Год назад +1

    Using an HDRI is not always necessary

  • @RetrovexAmbient
    @RetrovexAmbient Год назад +1

    i wish eevee had bit more

  • @takoschelle391
    @takoschelle391 4 месяца назад

    You didnt told us why we had to put the strength to 1000

    • @Blender-Breakdown
      @Blender-Breakdown  4 месяца назад

      Putting the HDRI strength to 1000 makes it bright at first, but after you turn down the exposure and gamma in “color management” it looks better, in my opinion. It really just depends on the scene though.

    • @takoschelle391
      @takoschelle391 4 месяца назад

      @@Blender-Breakdown i will try that

    • @takoschelle391
      @takoschelle391 4 месяца назад

      @@Blender-BreakdownThank you very much for the answer , didnt expect such a fast and good reply

  • @FrostyStudios
    @FrostyStudios Год назад +50

    How to achieve realism: get a better pc

    • @akashthesky3366
      @akashthesky3366 Год назад +3

      Totally agree with you, even if you have skills, tricks but not good pc you are more trasher than trash...

    • @ufonious747
      @ufonious747 Месяц назад

      @@akashthesky3366not true at all. The renders I create where I focus on photorealism are always hard to tell they are renders. Theres a ton of things you can do in the project scene to create a real look and those are often the things people either skip, or don’t know at all. I do all my building on a 2020 MacBook Air and it gets the job done. And if I want to create bigger more complexed scenes, I just use render farms. Farms are eliminating the need to spend thousands on better PCs and upgrades.

  • @QuantayPeoples
    @QuantayPeoples Год назад +1

    woahhhh

  • @S9universe
    @S9universe Год назад +1

    yes bruh yes

  • @joelzaldivar1607
    @joelzaldivar1607 11 месяцев назад +2

    69th nice ahaha