How to make EEVEE Next look like Cycles

Поделиться
HTML-код
  • Опубликовано: 26 янв 2025

Комментарии • 27

  • @Optimus97
    @Optimus97 3 месяца назад +6

    Jitter shadows function actually gives the shadows more precision in small crevices, helps reduce light bleeding and generally makes them behave a bit more like in legacy Eevee (but with no need for contact shadows), but might impact performance a bit. Also to see it in the viewport, you need to enable "Jitter Shadows" in render settings (but in render result it will work regardless).

    • @edinspiegel
      @edinspiegel  3 месяца назад +1

      Ahh that's good to know! Thank you for pointing that out :-) I think I'm gonna pin this comment .

  • @eg147v2
    @eg147v2 10 дней назад +2

    fast and detailed, great work

  • @T61APL89
    @T61APL89 4 месяца назад +4

    thanks for the tutorials and making ur extra content so affordable

  • @hasanainalkifaee619
    @hasanainalkifaee619 3 месяца назад +1

    Thank you so much ❤❤❤

  • @minozemstan
    @minozemstan 4 месяца назад

    Amazing tutorial

    • @edinspiegel
      @edinspiegel  4 месяца назад

      Thank you! I'm glad you like it!

  • @krithikkumar1194
    @krithikkumar1194 4 месяца назад

    Awesome content brother..

  • @hamzaosma3197
    @hamzaosma3197 Месяц назад +1

    hello can you do an exterior scene next with eevee

  • @chadyonfire7878
    @chadyonfire7878 4 месяца назад

    nice content man

  • @shrimusical5899
    @shrimusical5899 4 месяца назад

    thank you

  • @edalv1945
    @edalv1945 4 месяца назад +2

    Yeah with the only exception that eevee has no decent reflections, I hope they build some real ray tracing for eevee and eevee has some issues for animation, it has no sense being the faster engine designed for animation I will prefer cycles even if it takes tons of time rendering

  • @MrRorosao
    @MrRorosao 4 месяца назад

    Mirrors are noticeable hard to do with eevee next!

  • @core-xv8qv
    @core-xv8qv 4 месяца назад

    hello i want to start making commercials in blender and motion design in unreal 5.4. And dont know what gpu to choose between 4070 and 7800 xt ? Can you give some advice please

    • @edinspiegel
      @edinspiegel  3 месяца назад +1

      Hey there! sorry for replying so late - but here is what I think:
      the rtx 4070 is about 2x faster than the 7800 xt (in blender at least) - but it has 4gb less vram - for me, I would take the rtx 4070 - but of course if you plan on creating some huge scenes it might be worth it to go for the 7800 xt with its higher vram.
      Hope that helps!

  • @BuildYourselfUpBYU
    @BuildYourselfUpBYU 2 месяца назад

    Hey is this ray tracing works in gtx 1650 want to know this

  • @vidyaWolf
    @vidyaWolf 2 месяца назад +1

    Probably the single most important video on the subject.
    But you have low views because you're not wasting time rambling endlessly or shilling your product for 10 minutes straight. Oh well, such is the nature of social media.
    Just one thing: set the Max Roughness to 1 and you will find that EEVEE is not darker than Cycles at all!

  • @ice-iw5xr
    @ice-iw5xr 4 месяца назад +1

    what version of blender is this

    • @kraney195
      @kraney195 4 месяца назад

      4.2 I assume, because it supports Raytracing

    • @ice-iw5xr
      @ice-iw5xr 4 месяца назад

      @@kraney195 it is 4.2 indeed

    • @gamingHD850
      @gamingHD850 4 месяца назад

      4.2.1

    • @edinspiegel
      @edinspiegel  4 месяца назад

      Yep, it's 4.2

  • @WisherZard
    @WisherZard 4 месяца назад

    Eevee next or eevee = realtime render ( not good for final render )
    Cycle = cycle is good( displacement is bad )

  • @rcks9663
    @rcks9663 2 месяца назад +3

    No cycles its better anyway.

  • @OgatRamastef
    @OgatRamastef 2 месяца назад +5

    Yeah.... it´s easier to just use cycles...

    • @cepheus3d
      @cepheus3d 13 дней назад

      Yup, Eevee Next also just isn't there yet due to the ray-tracing just being a cheap screen space effect, so moving the camera at all will produce noticeable artifacts. I'd stick with Cycles or use an older version of Blender Eevee for the better light baking.