Epic! It's a real treat to see our assets used in incredible works such as yours. It keeps us motivated to keep making more! Fantastic video. Thanks for sharing.
I started learning blender for the first time about a week ago now and I've already made huge progress, love your videos and they definitely help a ton!!!
Thanks for showing this off! I am still on Blender 4.0 and hadn't had too much of a reason to upgrade (even still). But I'm glad another I follow is showing off a new feature so that when I do one day, update, I'll understand a bit more about it.
I am a fan of your works. Your help me a lot in my project . Thanks bro for making scene. So useful for me to use my project , I got some ideas to create a scene . I'm so happy today.
obviously i think its pretty personal preference but i think 16:10 looks alot better than at 16:53 (final result) i think with a scene like this the almost mono chromatic look of it at 16:10 and the darkness adds to the look and helps make eevee next look more like cycles, when you brighten it to much i think its way easier to see the flaws which makes it look alot worse imo. still cool and cool to see what eevee's become but ye i think that very low saturation darker look really looks better when using eevee or atleast it did with this scene. it also helped have a guide for your eye and somewhere to focus as with the brighter image and more saturation your eye wanders pretty quickly up to the top or atleast mine did
To be honest this looks amazing. I think this scene would be perfect as some Resident Evil-type concept art, but in a slightly more cyberpunk-ish environment.
You have such a distinct style, and that's so rare in Blender: realism, but a kind of painterly look. I can't think of anyone else whose renders I could look at and confidently say, "Oh, I think that's by [Blender artist name]" but I do that even with your video thumbnails before I see which channel it's from.
Thank you for this. If you have a fast system with a RTX3090 or 4090 and you're mainly doing single frame renders, I believe it's pointless using Eevee. I find it initially takes a while to load/reload the scene and the compromises in quality and lighting errors are just not worth it. However, if you don't have a fast system, you can get some great renders (as you have shown) and you can basically hack your way to some amazing results.
Though good point with stills - I would like to try this for animations. I did some quick animated tests and had some trouble with flickering but could just be my settings. I’ll have to try it out
amazing video as always and thanks for sharing the files. Would you use evee next for most of the build process and the switch to cycles for the final lighting and render?
Possibly, though my computer is good enough that cycles is extremely fast for me now. If I was on a slower machine it’s probably something I’d do more. Though maybe not since I don’t like having to adjust the lights after switching, as there’s sometimes a big difference with how the lighting and atmosphere feels between the 2 engines. It’s not something I usually like doing but I’ve heard of people doing it and it can definitely work if you like that workflow
i only have a gtx 960 and the main thing i enjoy in blender is making materials, and alot of that is much much more annoying to do in evee, but if im not going for realism its always evee
I've never used Blender but I very much want to try. I'm a cosplay composite artist and want to use Blender to create the environments my clients inhabit. I have two questions: About how long did this environment take to create, or is this real time? Also, how do I export 3 dimensional environments from Blender into a 2 dimensional world like Photoshop? I've been trying to find some videos detailing the process and all I find are videos exporting to other 3D software. Great video and thanks so much for sharing!
Hello ! Max may not get around to responding to your question, so perhaps I may offer a couple of ideas: I would imagine max could make this scene in under an hour. A combination of a very skilled and experienced artist working with a very well specced pc (rtx4090, 64gb ram, fast multicore cpu, very fast NVMe SSD). But, it's one of these things, for him, is how long do you want to spend on it? He's used to working very fast, but this might take a beginner many hours. Then there's the photoshop factor. How long do you want to mess around in that until you're happy? Impossible to answer really. To turn a 3d scene into 2d goes something like this: Get the best render you can, so that means cycles, in 4k resolution, or whatever you want, and set the output to render in a lossless image format, like png or EXR. Png is fine most of the time, for most people, but I think professionals always use EXR. The higher the settings you choose for your EXR format file, the more leeway you have in photoshop. More information is conserved for PS to work with. So 32 bit, high resolution EXR is probably best, but the file size can get quite big. This whole thing about png vs EXR, and the settings you choose, is quite nuanced, so it's probably worth looking into this. I'm not sure there are any definitive answers, I think it ends up being a compromise on quality, file size, and processing overhead when you edit it. Some experimentation required. This EXR (or png) image (your render output) will be 'exported' to a folder of your choice by blender, so then, you can open up photoshop, and import it for editing. One little thing, which might be a bit challenging, for your particular usage, is the issue of lighting. This is something that movie makers have always had to deal with. The lighting of your live subjects needs to match, as closely as possible, the lighting in your 3d>2d image background. Direction, intensity, sharp/soft, colour palette etc. If it doesn't match, the end result can look really fake. Modern film makers use active projection screens now for their backgrounds, using something called ICVFX (in camera visual effects). It's incredibly effective and very interesting. Look up 'Mandalorian virtual production sets' or 'Mandalorian ICVFX film sets' on RUclips. In your case, you might also need to use something in blender called a 'shadow catcher' to put a shadow of your subjects in the original scene, although this does depend on whether you can see the ground beneath them in the final shot. Perhaps you could that in photoshop? I absolutely love blender, I think it's brilliant software. If you're new to mesh modelling and this kind of 3d digital content creation, then there is quite a bit to learn, it kind of forces you to learn everything from first principles, but, be assured, that is a very good thing. It means that you understand what you're doing, which ultimately results in an exponential rate of learning, and a really high level of a artistic skill. Tbh, the most important thing is patience, and some degree of humility. It is impossible to learn something like blender in a couple of weeks, it takes time. So it's important to take your time, and enjoy the process. Some very good courses are available online if you want good tuition, like CG Cookie's 'essentials of...' or 'core skills', or whatever they're calling their 'fundamentals of ...' these days.
@@richardconway6425 Richard, holy cow what a great response! I’m sorry I’m just now getting to it. In the couple weeks since you responded I’ve started learning Blender and have definitely learned that it is a steeeeeeeeeeeep learning curve! But I’m making decent progress with help from cgcookie. The lighting is exactly the reason I want to use Blender. I spend a lot of time relighting stock images or downloaded pngs from Envato to match the lighting from the shoot. I use a program called Set-a-light 3d which actually offers 3d renders of lighting diagrams for photoshoots. It’s typically used before the shoot so you can see exactly how a light and modifier will cast light and shadow on your subject before the shoot, giving you a great idea of what the image will look like when you’re in studio. But in this case, the 3d file will be used as a reference for where I should set the lights in Blender. Once everything is combined, if necessary I’ll be able to create the shadows of my subject in photoshop. Thanks again for such a detailed response, I really appreciate it. Cheers!
@ 3:45 - When applying an array to the whole floor, trying to figure this out but think I'm missing something super obvious, anybody know what I'm supposed to be doing to achieve an array with multiple objects?
Hi Max thank you very much for the download content. I love your work especially how you light things. Your videos have been both inspiring and helpful. Having not a great machine with no GPU only a intel i5 10 series evee is great for me learning and having fun. Can i ask what you think if i were to spend maybe $500. I don't need instant renders what might a reasonable kit might be?
Getting a GPU would definitely be what I'd do first. One thing that's important on a GPU which not everyone thinks about is the amount of VRAM it has. Basically if you don't have enough, you'll have lots of errors and its super annoying to use. The best GPUs have 24GB of VRAM which is plenty, but I've tried cards with 8GB and its not enough. I don't know much about GPUs in the $500 range but maybe something like an RTX 4060 ti would be good for you? the one that has 16GB of VRAM which would be fine and would be much faster than no GPU. But also check the GPU requirements and make sure your computer has the right components to handle the it. Hope that's not confusing
At 8:57 I briefly explained it. Basically the roughness is very low to make it shiny, then you just use a noise texture running into the normal map strength to make random spots on the ground be perfectly smooth and other spots be rough like you’d see with puddles
@@maxhayart thank youuu .. i figure it out in your other videos.. Sorry english is not my first language. I would love to buy your courses but money is tight right now.. I hope you make more tutorial videos here on tiktok. Thank youuu!!
Hey max, you might not read this but could you do a video about which add-ons are must haves? Free if possible. Ive seen multiple videos suggesting different add ons for the same category (vegetation) for example. Im confused as hell and dont know which i should actually get, i dont wanna be downloading 6 vegetation add ons, my pc wont like it. Thanks!
Thankks for this amazing demonstration. I'd like to buy your course but I'm a bit worried that I don't have the hardward to do it justice. Do you have a suggestion about minimum CPU/memory/graphics-card that is needed to give such scenes a reasonable attempt?
I suppose a minimum of 8 (fast)cores (my recommendation will be an i7 12700KF (12 cores)) 32GB RAM (recommend 64 if you can) and an RTX3080 (3090 ideal)
Its hard to give set requirements so what I'd suggest first is to try and follow along with my longer format videos I've posted on youtube, and if you can make scenes which are similar sizes to those without too much lag, then the course environments aren't too much heavier. The main thing to worry about is what GPU you have. If you can get an RTX card which has 16GB of VRAM or more, that's ideal (doesn't need to be a 3090, though that is a great card).
@@maxhayart Thanks for the info. I bought the course. I have a laptop with an AMD Ryzen 9 with 8 cores and 32 Gb RAM, and a NVIDIA GeForce RTX 3080. I think I'll struggle a bit, but I'll make do until I can upgrade (this time to a desktop focused on graphics).
New eevee is still need more time to evolve.... New shadows system is just too "buggy" right now (Shadow buffer full made me switch back to legacy eevee)
A HUNDRED BUCKS TO ANYONE WHO CAN FIX THIS ISSUE! I am having a crazy problem with baked volumetrics in EEVEE. Everything renders fine in the viewport and F12 single renders, but Blender simply won't load cached volumetric data beyond the first frame it appears (using either the VBO or Unicache format). I have tried everything--even a brand new GPU--to fix this, but it's been broken since 4.2. I can't find any reference to the problem online. _Cached volumetrics load fine_ in Cycles. I have a very mainstream AMD CPU and AM4 MOBO, and all pertinent software has been freshly installed. My workflow is entirely EEVEE-based and this is a HUGE problem. If you give me a tip that fixes this, I will absolutely get you paid.
Just add a glare node in the compositor and set the type to bloom. Then you can turn on the compositor effects in the viewport and it will look the same as before
@@maxhayart yes I did and it took double.time.to.render, as first now it render a images pass rhen it generate the composition pass , bloom previously render in 1 pass
Epic! It's a real treat to see our assets used in incredible works such as yours. It keeps us motivated to keep making more! Fantastic video. Thanks for sharing.
Your add-on has been extremely helpful, thank you!!
Should I do more Eevee videos?
yes
Yes please, they are a goldmine
Yes please
That will be fantastic!1 Can't wait!!
yess
judging by your taskbar the fact you made it in basically an afternoon is insane
I started learning blender for the first time about a week ago now and I've already made huge progress, love your videos and they definitely help a ton!!!
thanks Max for making the blend file of this render available, very generous of you :)
never knew EEVEE could give wuch amazing results, Thanks Max for this banger!
🎉💛
Damn...bro is making eevee look like an unreal engine ray tracing showcase...stunning work my friend, bravo
Might be the easiest blender build video I have watched. Thanks for the easy to process walk through of your workflow here!
The maestro blesses us once again!
BRILLIANT Work, Max!!! Thanks for sharing this Masterpiece, my Bro. 🔥🔥🔥
The most inspiring and enjoyable Blender video in a long time, thanks!
the screenspace ray tracing is the one thing that intimidates me
You usually don’t notice it unless you look for it
I can't believe it's free... you're saving us all 100 of hours!
This is what I was looking for this is amazing you should do more sci fi projects
Thanks for this. Looks amazing and look forward to more of your vids!
Very good video Blender 3d just keep getting better and better, thanks for sharing this 💯💯💯
Simply impressive. Great work!
You are a genius. Thanks for the tips here.
Thanks for showing this off! I am still on Blender 4.0 and hadn't had too much of a reason to upgrade (even still). But I'm glad another I follow is showing off a new feature so that when I do one day, update, I'll understand a bit more about it.
Another great walk-through, thank you!
Always learn so much watching you
Your channel is amazing! Thank you
Amazing!
really great one by eevee, amazing ! respect from China !
I am a fan of your works. Your help me a lot in my project . Thanks bro for making scene. So useful for me to use my project , I got some ideas to create a scene . I'm so happy today.
obviously i think its pretty personal preference but i think 16:10 looks alot better than at 16:53 (final result) i think with a scene like this the almost mono chromatic look of it at 16:10 and the darkness adds to the look and helps make eevee next look more like cycles, when you brighten it to much i think its way easier to see the flaws which makes it look alot worse imo. still cool and cool to see what eevee's become but ye i think that very low saturation darker look really looks better when using eevee or atleast it did with this scene. it also helped have a guide for your eye and somewhere to focus as with the brighter image and more saturation your eye wanders pretty quickly up to the top or atleast mine did
Your videos are always so insightful. Thanks as always :)
big help with the enviroment, thank you
To be honest this looks amazing. I think this scene would be perfect as some Resident Evil-type concept art, but in a slightly more cyberpunk-ish environment.
Always amazing. Speechless 😮
I've tried it and it is awesome especially for low end pc users❤️❤️
you makes this looks so easy i want to give it a try
always amazing see your work!
I think you dropped this 👑 thanks for the video!
Corrugated. The metal roof you made, that you had almost no words for is a corrugated metal awning.
Lol thank you
@@maxhayart No problem
thanks man for the ready model
You have such a distinct style, and that's so rare in Blender: realism, but a kind of painterly look. I can't think of anyone else whose renders I could look at and confidently say, "Oh, I think that's by [Blender artist name]" but I do that even with your video thumbnails before I see which channel it's from.
Thanks Max.. excellent tutorial!!
Makes me think of Ready Player One.
Thank you for this. If you have a fast system with a RTX3090 or 4090 and you're mainly doing single frame renders, I believe it's pointless using Eevee. I find it initially takes a while to load/reload the scene and the compromises in quality and lighting errors are just not worth it. However, if you don't have a fast system, you can get some great renders (as you have shown) and you can basically hack your way to some amazing results.
I agree, on a fast machine cycles is almost faster than eevee sometimes 😅.
Though good point with stills - I would like to try this for animations. I did some quick animated tests and had some trouble with flickering but could just be my settings. I’ll have to try it out
@@maxhayart Other people have also mentioned the flickering, so not necessarily your settings.
would have been cool to see you try to render it with cycles to compare. But nice video
this is insane youre so cool wtf
It definitely looks better than before, but still not as good or simple as just turning on cycles for static renders.
great u put yr hands on eeve.
Subscribed! You are awesome💯💯
ur bestttt maxx
Muad'Dib 🙏
great possibility
This looks great. One question, can I have this map please😊😅😅😅
Yeah you can download it for free
amazing video as always and thanks for sharing the files. Would you use evee next for most of the build process and the switch to cycles for the final lighting and render?
Possibly, though my computer is good enough that cycles is extremely fast for me now. If I was on a slower machine it’s probably something I’d do more. Though maybe not since I don’t like having to adjust the lights after switching, as there’s sometimes a big difference with how the lighting and atmosphere feels between the 2 engines. It’s not something I usually like doing but I’ve heard of people doing it and it can definitely work if you like that workflow
i only have a gtx 960 and the main thing i enjoy in blender is making materials, and alot of that is much much more annoying to do in evee, but if im not going for realism its always evee
Do you have any videos going into detail about the photoshop process afterwards? Really interesting seeing how much goes into that as well
Yes, I would like to see that too. It seems max does quite a lot of stuff in photoshop to really lift the final output.
Eevee isnt a bad engine, its just misunderstood 💔
It’s fucking amazing !
great job
good job
Really good 🔥🔥
Awesome
Love your videos❤
I've never used Blender but I very much want to try. I'm a cosplay composite artist and want to use Blender to create the environments my clients inhabit. I have two questions: About how long did this environment take to create, or is this real time? Also, how do I export 3 dimensional environments from Blender into a 2 dimensional world like Photoshop? I've been trying to find some videos detailing the process and all I find are videos exporting to other 3D software. Great video and thanks so much for sharing!
Hello ! Max may not get around to responding to your question, so perhaps I may offer a couple of ideas:
I would imagine max could make this scene in under an hour. A combination of a very skilled and experienced artist working with a very well specced pc (rtx4090, 64gb ram, fast multicore cpu, very fast NVMe SSD).
But, it's one of these things, for him, is how long do you want to spend on it? He's used to working very fast, but this might take a beginner many hours. Then there's the photoshop factor. How long do you want to mess around in that until you're happy? Impossible to answer really.
To turn a 3d scene into 2d goes something like this:
Get the best render you can, so that means cycles, in 4k resolution, or whatever you want, and set the output to render in a lossless image format, like png or EXR. Png is fine most of the time, for most people, but I think professionals always use EXR. The higher the settings you choose for your EXR format file, the more leeway you have in photoshop. More information is conserved for PS to work with. So 32 bit, high resolution EXR is probably best, but the file size can get quite big. This whole thing about png vs EXR, and the settings you choose, is quite nuanced, so it's probably worth looking into this. I'm not sure there are any definitive answers, I think it ends up being a compromise on quality, file size, and processing overhead when you edit it. Some experimentation required.
This EXR (or png) image (your render output) will be 'exported' to a folder of your choice by blender, so then, you can open up photoshop, and import it for editing.
One little thing, which might be a bit challenging, for your particular usage, is the issue of lighting. This is something that movie makers have always had to deal with. The lighting of your live subjects needs to match, as closely as possible, the lighting in your 3d>2d image background. Direction, intensity, sharp/soft, colour palette etc. If it doesn't match, the end result can look really fake. Modern film makers use active projection screens now for their backgrounds, using something called ICVFX (in camera visual effects). It's incredibly effective and very interesting. Look up 'Mandalorian virtual production sets' or 'Mandalorian ICVFX film sets' on RUclips. In your case, you might also need to use something in blender called a 'shadow catcher' to put a shadow of your subjects in the original scene, although this does depend on whether you can see the ground beneath them in the final shot. Perhaps you could that in photoshop?
I absolutely love blender, I think it's brilliant software. If you're new to mesh modelling and this kind of 3d digital content creation, then there is quite a bit to learn, it kind of forces you to learn everything from first principles, but, be assured, that is a very good thing. It means that you understand what you're doing, which ultimately results in an exponential rate of learning, and a really high level of a artistic skill.
Tbh, the most important thing is patience, and some degree of humility. It is impossible to learn something like blender in a couple of weeks, it takes time. So it's important to take your time, and enjoy the process.
Some very good courses are available online if you want good tuition, like CG Cookie's 'essentials of...' or 'core skills', or whatever they're calling their 'fundamentals of ...' these days.
@@richardconway6425 Richard, holy cow what a great response! I’m sorry I’m just now getting to it. In the couple weeks since you responded I’ve started learning Blender and have definitely learned that it is a steeeeeeeeeeeep learning curve! But I’m making decent progress with help from cgcookie. The lighting is exactly the reason I want to use Blender. I spend a lot of time relighting stock images or downloaded pngs from Envato to match the lighting from the shoot. I use a program called Set-a-light 3d which actually offers 3d renders of lighting diagrams for photoshoots. It’s typically used before the shoot so you can see exactly how a light and modifier will cast light and shadow on your subject before the shoot, giving you a great idea of what the image will look like when you’re in studio. But in this case, the 3d file will be used as a reference for where I should set the lights in Blender. Once everything is combined, if necessary I’ll be able to create the shadows of my subject in photoshop.
Thanks again for such a detailed response, I really appreciate it. Cheers!
amazing view buddy
@ 3:45 - When applying an array to the whole floor, trying to figure this out but think I'm missing something super obvious, anybody know what I'm supposed to be doing to achieve an array with multiple objects?
Whoa. So in the end, you're utilizing only 5.2 GiB VRAM in EEVEE 🤯🤯🤯
you should really consider using pureref for your references its much easier then putting it inside blebder
Forgot to mention it but I am using pur ref in this one
I wished i was good just like you in Blender
Hey! Nice photo, what camera did you use? 🙂
@maxhayart Are workflow tricks like your usage of color maps of different textures mixed by a noise texture part of your environment art course?
Hi Max thank you very much for the download content. I love your work especially how you light things. Your videos have been both inspiring and helpful. Having not a great machine with no GPU only a intel i5 10 series evee is great for me learning and having fun. Can i ask what you think if i were to spend maybe $500. I don't need instant renders what might a reasonable kit might be?
Getting a GPU would definitely be what I'd do first. One thing that's important on a GPU which not everyone thinks about is the amount of VRAM it has. Basically if you don't have enough, you'll have lots of errors and its super annoying to use. The best GPUs have 24GB of VRAM which is plenty, but I've tried cards with 8GB and its not enough. I don't know much about GPUs in the $500 range but maybe something like an RTX 4060 ti would be good for you? the one that has 16GB of VRAM which would be fine and would be much faster than no GPU. But also check the GPU requirements and make sure your computer has the right components to handle the it. Hope that's not confusing
Thanks for that. Need to spend a bit.
Please make some landscapa related to avatar/wakanda
Max is challenging mid journey
can someone tell me how to download the blend file from his website? I am not able to click open any file from the site
You need to scroll down, enter your email, then the page will refresh with download links
how do you make the street like it is wet? did i miss something??!!!
At 8:57 I briefly explained it. Basically the roughness is very low to make it shiny, then you just use a noise texture running into the normal map strength to make random spots on the ground be perfectly smooth and other spots be rough like you’d see with puddles
@@maxhayart thank youuu .. i figure it out in your other videos..
Sorry english is not my first language.
I would love to buy your courses but money is tight right now..
I hope you make more tutorial videos here on tiktok. Thank youuu!!
9s ago is crazy
Hey max, you might not read this but could you do a video about which add-ons are must haves? Free if possible. Ive seen multiple videos suggesting different add ons for the same category (vegetation) for example. Im confused as hell and dont know which i should actually get, i dont wanna be downloading 6 vegetation add ons, my pc wont like it. Thanks!
Is light linking in Eevee next/4.2? I had seen messages online saying it was going to get added in 4.2 but not sure if it has?
Thankks for this amazing demonstration. I'd like to buy your course but I'm a bit worried that I don't have the hardward to do it justice. Do you have a suggestion about minimum CPU/memory/graphics-card that is needed to give such scenes a reasonable attempt?
I suppose a minimum of 8 (fast)cores (my recommendation will be an i7 12700KF (12 cores)) 32GB RAM (recommend 64 if you can) and an RTX3080 (3090 ideal)
Its hard to give set requirements so what I'd suggest first is to try and follow along with my longer format videos I've posted on youtube, and if you can make scenes which are similar sizes to those without too much lag, then the course environments aren't too much heavier. The main thing to worry about is what GPU you have. If you can get an RTX card which has 16GB of VRAM or more, that's ideal (doesn't need to be a 3090, though that is a great card).
@@maxhayart Thanks for the info. I bought the course. I have a laptop with an AMD Ryzen 9 with 8 cores and 32 Gb RAM, and a NVIDIA GeForce RTX 3080. I think I'll struggle a bit, but I'll make do until I can upgrade (this time to a desktop focused on graphics).
Are you people having 3 options like Eevee, Eevee Next and cycles? Because I don't necessarily see Eevee Next, or eevee and Cycles
Can you use unreal engine 5 for this
is your website down?
Hello, I'm starting out in the 3D world, as a beginner I wanted to ask you, what are your PC settings?
Max, I want to know exactly how you make repetitive mapping natural. This video is a little confusing
for a mid range pc, do you think working in eevee and then switching to cycles for a final render makes sense?
Yes, of course, that makes sense.
Is evee next available for everyone
Yeah in the newest update in blender 4.2 - it’s just called eevee when you open it up
Hey how can you do all of this on blender. Which CPU GPU do you use??
Can you tell me you specs of your PC???
Rtx 4090. 64 Gb ram. Everything top spec.
please more evee videos
and then you press render and it instantly crashes.
New eevee is still need more time to evolve....
New shadows system is just too "buggy" right now (Shadow buffer full made me switch back to legacy eevee)
Yeah it does feel a little janky right now. Hopefully it gets smoother as it’s updated
you sound like sam sulek
😂
Big fan man need help
dude doesn't even say what he needs help with☠️☠️
@@ItzVic oh I didn't write that 😅 I was looking for evee
A HUNDRED BUCKS TO ANYONE WHO CAN FIX THIS ISSUE!
I am having a crazy problem with baked volumetrics in EEVEE. Everything renders fine in the viewport and F12 single renders, but Blender simply won't load cached volumetric data beyond the first frame it appears (using either the VBO or Unicache format). I have tried everything--even a brand new GPU--to fix this, but it's been broken since 4.2. I can't find any reference to the problem online. _Cached volumetrics load fine_ in Cycles. I have a very mainstream AMD CPU and AM4 MOBO, and all pertinent software has been freshly installed.
My workflow is entirely EEVEE-based and this is a HUGE problem. If you give me a tip that fixes this, I will absolutely get you paid.
evee next didn't work on old computer
What’s the point of making 3d and not using the 3d elements for a vid
This render reminds me an awful lot about a piece i made 2 years ago.
1 AI click and all this is done in seconds... crazy to think about
4.2 not good, it's taking tooo long , and why they took off bloom ??? Bender enjoying making all stuff complicated
Just add a glare node in the compositor and set the type to bloom. Then you can turn on the compositor effects in the viewport and it will look the same as before
@@maxhayart yes I did and it took double.time.to.render, as first now it render a images pass rhen it generate the composition pass , bloom previously render in 1 pass
@@377omkartrash gpu !
First