How to make Eevee look like Cycles in 4 Steps | Blender Tutorial

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  • Опубликовано: 26 окт 2024

Комментарии • 157

  • @DWISKETCH
    @DWISKETCH 11 месяцев назад +25

    1:30 i cant find the transparent bdsf on world shader

    • @edinspiegel
      @edinspiegel  11 месяцев назад +10

      Yeah they removed that - but it's fine, you can actually just connect nothing to the second socket, and it should have the same effect - Hope that helps!

    • @Pennsyllvania
      @Pennsyllvania 9 месяцев назад +1

      ​@@edinspiegeli guess this setup is actually doing nothing now (3.6-4.0), not sure how it's supposed to work before, but isn't enabling world lighting only for camera is just the same as for the whole viewport? i mean you still see it's flat but now only throught the camera

    • @edinspiegel
      @edinspiegel  9 месяцев назад +1

      @@Pennsyllvania no its foing something - because disabling the world except for the camera means that no objects will be receiving light ut when we look up for example we wont see black - hope that clears it up

    • @Pennsyllvania
      @Pennsyllvania 9 месяцев назад +1

      @@edinspiegel My results are identical in any environment. i've tried, both 3.6 and 4.0 with an empty socket as second input in mix shader.
      Also, there is a note from the manual, that implements that the "is camera ray" node always return "1" in eevee world shading:
      EEVEE has no real concept of rays. But in order to ease the workflow between Cycles and EEVEE some of the outputs are only supported in particular cases. This node makes it possible to tweak indirect lighting in the shader.
      Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning. In order for the Is Camera, Is Shadow, Is Diffuse, and Is Glossy outputs to work, the object must be inside an Irradiance Volume and Indirect Lighting must be baked.

    • @edinspiegel
      @edinspiegel  9 месяцев назад +1

      So I just tried it - in 4.0 - and it 100% still works - have you tried to swap the socket into which you plug the background node maybe?@@Pennsyllvania

  • @JalexRosa
    @JalexRosa Год назад +112

    For the realism in the textures in EEVEE recommend using the albedo pass as a bump and it usually brings a lot of detail.
    Just plug the albedo in a bump node ( in the height socket), and connect it to the normal map socket of the Principled BSDF node. dont forget to adjust the values, I think they are in metters so you should put something like 0.01 in the distance setting of the bump node.

    • @edinspiegel
      @edinspiegel  Год назад +7

      Thank you! That worked. I had to use a distance of 0.05 and also combined it with the normal map (plugging the normal map output into the normal input of the bump node); also, by the way, I REALLY enjoy your videos (I've seen all of them), Feels very surreal to get a comment from you!

    • @JalexRosa
      @JalexRosa Год назад +3

      @@edinspiegel haha no problem! pretty good video btw! keep it up

    • @edinspiegel
      @edinspiegel  Год назад

      @@JalexRosa Thank you! 🙏 I will.

    • @ontheoreo8762
      @ontheoreo8762 Год назад +1

      how do i get the albedo pass?

    • @edinspiegel
      @edinspiegel  Год назад

      @@ontheoreo8762 It's just the base color of the texture. Does that help?

  • @psychoticgiraffe
    @psychoticgiraffe Год назад +21

    I’m impressed by how you look directly into the camera I thought you were a blender cycles render with the empty object and track enabled, thanks for this tutorial I’ve been totally skipping eevee and this shows it’s viable

  • @MichaelHickman3D
    @MichaelHickman3D Год назад +38

    Well detailed video with clear and understandable explanations. I plan on using eevee more after a long time using cycles. I’m 14 and I’ve seen the benefits of both. You deserve waaay more for the work you put into these videos.

  • @EDcase1
    @EDcase1 Год назад +74

    You didn't mention the most important thing... the render time difference.

    • @wudugat3761
      @wudugat3761 Год назад +7

      Literally he says at 0:29

    • @EDcase1
      @EDcase1 Год назад

      @@wudugat3761"Longer render times" doesn't help

    • @creepycam
      @creepycam 8 месяцев назад

      @@wudugat3761no he didn’t

  • @WellDoneVisuals
    @WellDoneVisuals Год назад +6

    Great tips with great explanation. Definitely going to utilize these with my animations as cycles is too intensive on my laptop.

  • @jg3d
    @jg3d Год назад +3

    Good tips! Eevee is my default render engine, i only use Cycles or RPRengine for some still shots.

  • @JazzzyChef
    @JazzzyChef Год назад +3

    Really helpful tutorial. Thanks

  • @anime-amv8057
    @anime-amv8057 Год назад +1

    YOU KNOW SOMETHING U R GONNA BE A BIG YTBER

  • @blendergame
    @blendergame Год назад +1

    정말 도움이 되는 내용입니다. eevee 설정때문에 고민하다 이런 자료를 발견하게 되어 기쁩니다.

  • @Smooth_Shading
    @Smooth_Shading Год назад +4

    Great tips, man. Nice video. Thank you for making this!

  • @AIR3DDD
    @AIR3DDD Год назад +4

    Thanks Bro, these are very useful and necessary tips for me. Everything is very short and clear, excellent tutorial. 🔥👍

  • @ewerybody
    @ewerybody Год назад +5

    Nice short video! Would have been nice to see the progress in a kind of flipbook fashion like before any Eevee adjustments and finished and a rendering for each step you took inbetween :)

    • @edinspiegel
      @edinspiegel  Год назад +1

      Uh yeah, your right. That would've been cool

    • @edinspiegel
      @edinspiegel  Месяц назад

      @@suezcontours6653 They removed it since - but you can just plug in nothing instead - and it should work the same

  • @MrMiguelfigueira
    @MrMiguelfigueira Год назад

    Great kitchen!

  • @mustanggox
    @mustanggox Год назад +1

    This is so helpful! Thank you bro :D

  • @sriharivaila7276
    @sriharivaila7276 Год назад +3

    Great work

  • @mipe7755
    @mipe7755 Год назад +6

    Would you make a video especially on how to create and bake irradiance volumes for best results? And show some before/after screenshots. After watching a few tutorials on that, I still feel like I don't quite understand how to set them up.

  • @bagholderwithaplan
    @bagholderwithaplan 9 месяцев назад

    I appreciate the tips you've offered. Should I bake the scene at the very end, or can I bake at any point in the process?

  • @lomaxdesigns1716
    @lomaxdesigns1716 Год назад +5

    How many verts do you have in that first scene? How long does it take you to render a single frame in Eevee and Cycles?

  • @mirotankian8443
    @mirotankian8443 Год назад

    that was the video I was looking for

  • @3jcube3
    @3jcube3 Год назад +2

    The content is good, thank you for your efforts. Only if you mentioned the time required for each render for comparison. You know, sometimes quality can be sacrificed for time and vice versa.

  • @AnimeGIFfy
    @AnimeGIFfy Год назад +4

    i never used indirect lighting and had my glass blend modes set to opaque the whole time. very nice tutorial

  • @Geeer7253
    @Geeer7253 Год назад +2

    Great tutorial, thanks. On the world shading I didnt find that "transparent bsdf" node tho. Btw, I dont know why those comments talking about where are you looking at. Looks completely normal to me.

    • @edinspiegel
      @edinspiegel  Год назад

      Thank you. yeah, it's not visible in the world shading. You have to type transparent bsdf into the search bar of the add menu to find it.

    • @c1borgen
      @c1borgen Год назад +1

      same, typing doesn't work

    • @xiyangyang1974
      @xiyangyang1974 Год назад +1

      Yes, it's missing somehow. @@c1borgen

  • @issac7787
    @issac7787 11 месяцев назад

    Tq for sharing you're an amazing human being

    • @edinspiegel
      @edinspiegel  11 месяцев назад

      Oh thank you soo much!! I'm glad the video helped you!

  • @mrksdsgn
    @mrksdsgn Год назад +3

    It would be great if you add chapters to the video so that each step can be easily found when scrubbing through.

  • @rustamschogenow216
    @rustamschogenow216 8 месяцев назад

    great video, thank you!

    • @edinspiegel
      @edinspiegel  8 месяцев назад

      Thank you! Im Glad you liked it!

  • @motorsandbikes
    @motorsandbikes 6 месяцев назад

    For anyone who can't get the transparent BSDF, change back to the object shading copy it from there and paste in the world shading

  • @mareksadamsons154
    @mareksadamsons154 Год назад +3

    I can't get transparent BSDF 1:25

    • @patryklaskowski5933
      @patryklaskowski5933 Год назад

      Same here

    • @issac7787
      @issac7787 11 месяцев назад

      Not available in 3.6

    • @edinspiegel
      @edinspiegel  7 месяцев назад

      Hey there - sorry I didn't seen this 🥶 - I answered this question in another comment - that is currently pinned - so yeah that should fix it!

  • @christianwilliam1167
    @christianwilliam1167 Год назад +1

    It's a nice video, could be a touch more slow when showing the setting and i guess how they would interfere in the render, the way you presented looks like when I was new to 3D and just made adjustments to the scene without really knowing what was doing it. I mean I could understand your video pretty well but keep this in mind.
    And you mentioned the Table texture, did you tried to enable high quality normals? and using a cube map on the table to give it's own reflection might help it

  • @ek_h2527
    @ek_h2527 Год назад

    Good video my guy keep it up

  • @NayalaFrost-pv5gz
    @NayalaFrost-pv5gz 3 месяца назад

    For indirect lighting in animation, i need to bake every frame that light changes? Have a way to do bake automatically?

  • @benjaminesqueda2100
    @benjaminesqueda2100 Год назад +1

    This is awesome, thank you so much for sharing. One question. Do you have a tutorial of how you did the torches with fire? I haven't find one yet. Cheers!

  • @SeppBauer-ld5sx
    @SeppBauer-ld5sx 6 месяцев назад

    Thanks man, but why did you cut the screenshots so fast?

  • @FilmSpook
    @FilmSpook Год назад +1

    👍🏾👍🏾 Very Cool, thanks my Friend!!

  • @krissosful
    @krissosful Год назад

    Great tips, thanks for sharing!!

  • @smilgu
    @smilgu Год назад

    Thanks for sharing!

  • @Challen_King_Ent
    @Challen_King_Ent Год назад +1

    It's a great video.
    I think it will be very helpful for my study.
    Thank you. ^^/

  • @district21group
    @district21group 8 месяцев назад

    Can you help me with understanding why the glass is white?

  • @Chris_wizz
    @Chris_wizz Год назад +1

    Thank you now my renders don't look like they were made in 90s

  • @Vryformal
    @Vryformal Год назад +1

    Ty

  • @pagalgharana1
    @pagalgharana1 11 месяцев назад

    good job bro im ur supooter

    • @edinspiegel
      @edinspiegel  11 месяцев назад

      Oh thank you so much!

  • @FrogyCosplay
    @FrogyCosplay Год назад

    спасибо твое видео сильно помогло мне улучшить качество рендера в сжатые сроки

  • @DennisKreker
    @DennisKreker Год назад +1

    You got more of this? I often tried rendering cycles scenes in eevee and never got good results.

    • @edinspiegel
      @edinspiegel  Год назад

      I'm not sure I understand, You mean more example scenes?

    • @DennisKreker
      @DennisKreker Год назад

      @@edinspiegel Yes!

    • @edinspiegel
      @edinspiegel  Год назад

      ​@@DennisKreker Well, not at the moment, sorry.

  • @JonahHache
    @JonahHache Год назад

    thanks!

  • @ImANaidemoc
    @ImANaidemoc Год назад

    What mic do you use?

  • @alphaZomega
    @alphaZomega 21 день назад

    0:10 this whole section about render settings is completely different in Blender 4.2, I can find almost nothing of what you showed

    • @edinspiegel
      @edinspiegel  21 день назад

      @@alphaZomega yep it changed a lot in 4.2 - actually the newest video on my channel is the updated version of this tutorial

  • @henrique2799
    @henrique2799 4 месяца назад

    you are the guy

  • @aXelRedfield
    @aXelRedfield Год назад

    very helpful, thank you

  • @warpedworks2177
    @warpedworks2177 Год назад +3

    "How to make Eevee look like Cycles?"
    "Use Cycles."
    Just kidding, good job!

  • @mipe7755
    @mipe7755 Год назад +1

    Actually, if you slide Bias to zero for each lamp, you don't need contact shadows anymore.

  • @kularks
    @kularks Год назад

    Perfect!

  • @ponffffes
    @ponffffes Год назад +1

    tyyyy

  • @Michael-md1zj
    @Michael-md1zj Год назад

    Was it faster than cycles? If yes, how much?

  • @cgpawn
    @cgpawn Год назад +33

    Are you using an AI to make your pupils look like they're actually looking at the camera? looks weird as hell, good video tho🤩

    • @edinspiegel
      @edinspiegel  Год назад +25

      No, I'm not..., But it's only my second video where I have a camera, so I'm still learning.

    • @crypt0sFX
      @crypt0sFX Год назад +9

      Lmao

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL Год назад +2

      😂😂😂

    • @playbyan1453
      @playbyan1453 Год назад +3

      What😭

    • @lucasteisseire6057
      @lucasteisseire6057 Год назад +7

      @@edinspiegel don’t listen to him, your eyes look absolutely normal. Keep up the great content !

  • @Ponlets
    @Ponlets Месяц назад

    please do an update for blender 4.2 as it changed alot of the settings

    • @edinspiegel
      @edinspiegel  Месяц назад +1

      Yeah your right! I will do that - probably next video.

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr Год назад

    Hi pls make an entire realistic scene but just use white color as material ! i want to learn the light

  • @Magna_Dragon
    @Magna_Dragon Год назад

    How did you render fire (the flames on the torch) in Eevee?

    • @edinspiegel
      @edinspiegel  Год назад

      I explain it at 4:41 in the video

  • @tagir_f
    @tagir_f Год назад

    Nice bro

  • @dudleybarker2273
    @dudleybarker2273 Год назад +8

    great insights - just maye talk a little slower in future - just to make things a bit clearer. ;)

    • @prime12602
      @prime12602 Год назад +2

      You can slow down the video bruh, trying to speak slowly is hard and annoying, just reduce the playback speed.

    • @dudleybarker2273
      @dudleybarker2273 Год назад +5

      @@prime12602 i know how the fucking thing works, mate

    • @prime12602
      @prime12602 Год назад +2

      @@dudleybarker2273 yet you’re still bitching about it lol.
      Do better

    • @clarissa8804
      @clarissa8804 Год назад +4

      I think his pacing is fine.

  • @gegi4577
    @gegi4577 Год назад +1

    lol to me ambient occlusion looks way better than all that fancy cycles lighting😅

  • @mgraphics2372
    @mgraphics2372 Год назад

    please this setting works mainly for image renders can you do one that will go for animation i will be grateful or just explain how i can step up my animations in evee thank you🙏

    • @edinspiegel
      @edinspiegel  Год назад

      Yeah, Maybe I'll do a video on it eventually. Can you tell me what problems you are having when trying to use these settings for animation?

  • @raffmusicgaming3687
    @raffmusicgaming3687 Год назад

    What about timing?

  • @jimcoote5094
    @jimcoote5094 9 месяцев назад

    This is a very good video BUT it should be 10-15 mins long. There is no point in cramming info into 5 mins if viewers have to continuously pause and rewind to pick up on the details. This actually slows communication rather than accelerates it. Don't be afraid to add pauses to give people time to think.

  • @Nerf_Jeez
    @Nerf_Jeez 3 месяца назад

    Was this edited in blender perhaps? 👽

  • @MatveyMotion
    @MatveyMotion 4 месяца назад

    Theres no transparent bsdf

  • @romulocastilho6506
    @romulocastilho6506 10 месяцев назад

    Because his animation is in real time without losing quality, but on my Eevee it doesn't look like that when I play the animation it gets blurry grains even when I deactivate dnoise Watch this video

  • @blubase06
    @blubase06 Год назад

    i was concerned why i was suddenly hearing a ton of static noise. i thought my mic or audio interface was breaking. turns out it was your video

  • @OneGuyWhoIsExisting
    @OneGuyWhoIsExisting Год назад +2

    I think cycles is better but my computer isn’t that good😂

  • @Leukick
    @Leukick Год назад +1

    Look like the rapper Bones. How he looked like 8 years ago

  • @officialMX1809
    @officialMX1809 Год назад +1

    The render time takes more time than my mom's shower

    • @edinspiegel
      @edinspiegel  Год назад +1

      Easy Fix: Just tell your mom to shower longer XD! - But Jokes aside, maybe I will eventually make a "How to Speed up Eevee without loosing Quality" Video - Would that be something you'd be interested in?

  • @iamrusdark
    @iamrusdark Год назад +1

    Very interesting. Thanks. But what about animated scene? 😉 I've tried a couple of py codes which rebake indirect lighting every frame, but it's not comphortable and takes time too.

    • @iamrusdark
      @iamrusdark Год назад

      @@dhruvakumar0602 WoW! Thanks! I forgot i saw it a couple of months ago. I need to try it.

  • @lonesomealeks4206
    @lonesomealeks4206 Год назад

    samples have no effect in EEVEE. nor does denoising. no idea why those options are even there.

    • @edinspiegel
      @edinspiegel  Год назад +2

      They actually do; the more samples you have, the fewer artifacts will be there.

    • @lonesomealeks4206
      @lonesomealeks4206 Год назад +1

      @@edinspiegel never seen any noise or artifacts in eevee, regardless how many samples, image is the same

    • @edinspiegel
      @edinspiegel  Год назад +1

      @@lonesomealeks4206 Ok, but in the video, I actually show a render with artifacts that needs more samples, so I know for a fact that they are there and need more samples to go away.

    • @danat4914
      @danat4914 Год назад

      @@lonesomealeks4206 samples do affect image quality, especially when you use things like soft shadows, depth of field, transparent materials with alpha hashed blend mode and some other things as well.
      The most important things here are the soft shadows and depth of field. You can't really go for a good looking picture without those.

  • @DownTownDK.
    @DownTownDK. Год назад

    TBH i think it looks better

  • @iceulep5737
    @iceulep5737 Год назад

    Is your background real or no?

  • @muralidharan3563
    @muralidharan3563 Год назад +2

    Innocent version of Jalex Rosa :

  • @brovy953
    @brovy953 Год назад

    hello anyone can make a comment / vid on how to make backroom like environments in eevee more cycle rendered ish smth

  • @davidroddick91
    @davidroddick91 Год назад

    But would all these changes increase render time to the same as Cycles?

  • @macmacox
    @macmacox Год назад

    well I'm out of my depth here.. I guess youtube linked rendering to 3d modeling for 3d printing.

  • @yearyellow3640
    @yearyellow3640 Год назад

    "in 4 steps" lol, still good video!

  • @cptairwolf
    @cptairwolf Год назад +2

    Or.... you could save yourself all this hassle and just use cycles. Not only does it looks better but it's faster too. It's a no brainer really. The only thing Eevee is useful for at this point is viewport display as it's a bit more stable whereas cycles needs a bit more time to render a clean image as the denoiser kicks in.

    • @edinspiegel
      @edinspiegel  Год назад

      Well I mean... your right, except that Eevee is faster.

  • @breathinginpizza
    @breathinginpizza Год назад

    Deciduous MUSTACHE, or primary MUSTACHE, are the first set of MUSTACHE that humans and other mammals develop. They are eventually replaced by permanent MUSTACHE, that begin to grow in throughout childhood. Deciduous MUSTACHE actually begin to form during pregnancy, around the sixth week.

  • @wudugat3761
    @wudugat3761 Год назад

    So weird, followed to a T and it looked no different 😭 just a washed out bright photo

    • @edinspiegel
      @edinspiegel  Год назад

      Hmm - that's weird, could you maybe send me a screenshot (in render mode) so that I can help you troubleshoot?

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    =o

  • @hurfery
    @hurfery Год назад

    You kinda rush through the video. Aggressive cutting. Chill a bit.

    • @edinspiegel
      @edinspiegel  Год назад +2

      Yeah, you're right. I probably should.

  • @katoy9976
    @katoy9976 Год назад

    Ne yaşandı la söyleyin? Ya da ne yaşadınız?

  • @othoapproto9603
    @othoapproto9603 6 месяцев назад

    this cutting back to you away from the UI is really annoying. Why do you think we want to see you? Is it ego?

  • @zshawn676
    @zshawn676 Год назад +1

    I don’t understand the point of swapping ur face and blender constantly

  • @gonebymidnight2881
    @gonebymidnight2881 Год назад +2

    jeez so much hassle, not worthy IMO. Great tips though

    • @edinspiegel
      @edinspiegel  Год назад +8

      Yeah, for a single Image, it's probably not worth it, but for an animation, it is because you can save so much render time.

    • @muneebkhaki
      @muneebkhaki Год назад

      @@edinspiegel yes

    • @Chris-rx5ce
      @Chris-rx5ce 10 месяцев назад

      How much render time? 50%…10%…