Photorealism in Blender: Unlocked
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- Опубликовано: 18 май 2024
- Hello. Here's some things I keep in mind when aiming for photorealism in Blender.
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i dont think every render need to have chaos to make it look real according to me the most important criteria make any render look photo realistic is have perfect lighting , real world scaling and some imperfection like scratches and dirt.
agreed! those things are definitely the groundwork for a realistic image, but i still like adding a bit of randomness afterwards to help prevent everything being "too perfect" 😀
agree .. i think this chaos bullshit !
@@Duuude9448don't be like that, it's useful, you don't have to include everything he did, one element could be enough for your scene and add realism
@@B9poy yeah you are right
@@Duuude9448 chill man
The photorealistim motto: perfection is in the imperfect
i love that! for sure 😄
I think your points are solid on making the render realistic but going too far can break the vibe of the scene
like that before and after give a completely different vibe
for sure! i think the takeaway for people is to pick and choose which things they think would work best for their particular scene 😀
Just my thoughts, the after look more realistic, but the before is much more interesting and pleasant to watch imo
@@patryk9806 yeah that's fair, as with everything it's possible to overdo it and completely change the look/feel of the scene 😅
I came here to say something like this: if you go to far towards chaos it’s also unrealistic. Like “the person who took the photo” would have straightened the chair, and probably swept up first.
@@JB-fh1bb Good point...in photography and art direction...controlling the details are key...any chaos shuold be very minimal especially in product shots.
I remember someone saying (but I don't remember who) that with photorealism, half of it is PHOTO. In order to make something look photorealistic we need to make it look like a photo as well. No matter how realistic a scene looks it will always look CG if it's crisp, camera imperfections like noise, dirt, lens flare and chromatic aberration will help with that as long as it's subtle
definitely! i plan on making a postprocessing video in the future which will (hopefully) cover all of those😁
@@scenefiller can't wait to see it
I was about to post that the height and rotation angle of the camera could be optimised, nobody takes a perfectly level shot and is exactly 6" tall. ;) Great content ! thanks for sharing your tips !
Nice work! To add a few more things; You can also add Halation, Burn, and other Chromatic Aberrations to make the renders more photorealistic. Because, CG at the end of the day is trying to achieve realism as captured by a real camera. So the 'chaos' of a physical camera might play a key role in adding more sense a manmade art.
cheers! and yes absolutely, i'll probably make a video about postprocessing at some point 😁
This is the issue really. An immaculate render is like taking a photo with a magic camera that has no optical system of sensor. In movies they add film grain to make the image look more organic due to how good the optics are these days, and to dirty up CGI comping. BUT... easy with the chromatic aberration. If you can see it at normal viewing distance, it's too much.
@@davexmit it's easy to overdo it for sure, same issue with bloom, a trick I use is to dial in what i think is a good amount, then reduce it further by 30% 😄
I simply can't thank you enough. that's exactly what i was looking for and what i was missing in my renders.
im glad it helped! cheers 😀
Very useful, lot of good information, not stretched out to 10 minutes. Excellent video
i appreciate the kind words! 😃
That dirt overlay tip you gave us is insane, I think that would work especially well with time-saving addons like Image to decal
that clean look DOES exist in real life. geometric imperfections sometimes aren't even visible. it's not a rule to enforce on every workpiece but a factor that contributes to the realism.
Very helpful, and right to the point. So many videos meander and linger, and you just went point by point without filler. Thanks a lot!
appreciate it! i try to keep things bite-sized and digestible 😋
This is very great! Thx for sharing.
Excellent tutorial!
Great insight to your workflow and way of thinking. Amazing video
thank you! 😄
A masterful analysis and explanation of a phenomenon that is difficult to detect. On point!
thank you so much! 😄
A actually insightful blender tutorial, great job man.
i appreciate that, thank you!😀
Awesome work, one of the best step by steps I’ve seen recently!
thank you for the kind words 😁
before and after just says it all - thanks for sharing
im glad you like it, cheers! 😄
Quite beautifully explained. Please keep up the good work.
i appreciate that! i'll do my best 😅
Terrific video thank you so much!
im glad you liked it, cheers! 😋
Great video. Digital imperfection is the perfection. Also, the love the subtle story telling in your video.
thank you! 😁
Very useful! Simple methods but really make a difference. Thank you!
thanks for the kind words! 😁 im glad you found it useful
That is truly amazing 👏
thank you! im glad you like it 😃
Very Helpful!! Thank you for sharing
im glad you found it useful! cheers 😁
I need more tutorials like this one! There's not much blender hyperrealists out there on RUclips to explain such important aspects of rendering. Waiting for more, keep it going ♥️
i really appreciate the kind words 😀 more on the way!
keep going brother, you are doing an amazing job!
thanks so much! 😁
Great video, these tips were super helpful!
thank you! 😁
I thought this video was going to be a "secret plugin" or something like that, but this amazing advice that can be applied by anyone and in any software. good job.
i appreciate that! although if you know of any "secret" plugins i'd still love to hear about them 😅
👍🏾👍🏾Very Excellent Work!! Many Thanks
cheers! 😁
honestly a very nice video. i think u made a lot of good points and managed to get it all into a quite short video which i enjoyed a lot :)
i appreciate the kind words! 😋
10/10 content!
when you go for realism, you must be chaotic!
Thankyou for made this one, its helpfull for me. Thankyou so much❤
im glad you find it helpful! 😁
Amazing, getting in deeper in to this kind of renders lot of fun, I have one amazing picture as reference will be doing shortly
thank you for the kind words! 😁
Great video!
cheers! 😃
Very cool way of narrating,thanks
cheers! 😅
Excellent video on the subject of realism in cg
thank you! im glad you dig it 😄
i tend to go the other route of making complex procedural materials and geo node setups to achieve the imperfections and sculpt manually all the closeup details
amazing video ❤❤❤
i appreciate the kind words! 🥰
well i guess you got my sub keep up the good vids!
Keep making stuff like this and you'll be big in no time!
thank you for the kind words! 😃
Cool Dude... Keep Going to Work Up
Very good points. I'll agree with others that the chaos technique will vary wildly in intensity depending on the scene, to very little or almost none for those arch viz/interior design types of scenes. But aside from that specific scenario where you're trying to make something like you would see in a interior design magazine, it's absolutely very important.
Even a "clean" interior scene needs little bits of chaos to make it seem lived in and used. Or else it looks like something that was just built, painted and set up and nobody has ever step foot in it yet.
I had no clue about gobos, thanks for that. Really makes a massive difference in terms of realistic lighting and shadows to a scene.
appreciate the feedback! im glad you found some use from the gobo technique 😅
amzing video thank you so much
thanks for checking it out 😉
Some good points but it all depends on the final objective. You went from a clean, organized look that could be feature on a real state ad to an old messy room.
for sure! i think the trick is to dial in the right amount for each particular scene, not everything needs to be as messy as I made it here 😋
Beautiful vid
much appreciated! 😅
I wish I knew this early. thank you so much! you got new sub!
i appreciate that! im glad you find it useful 😁
No fucking joke this video was amazing. I'Ve never used blender just heard about it and was thinking of starting and u my dear have definitely inspired me to do so. I don't normally comment on things but the way u matter of factory went through the small details was super cool an informative! Keep up the great work homie
i really appreciate the kind words! definitely get stuck into Blender, it's a great tool once you get familiar! 😅
Bro i think the chaos factor is so true, its the real world imperfections, that give us a realistic and familiar impression of the image 💯
hmmm "chaos factor"... i like that 😉
If you are struggling to implement this workflow I suggest taking away these particular suggestions as bullet point changes to be made to a scene, and also try to come up with your own. I find having a list of what to do so I can definitely cross things off when they are done saves me from finicking around and wasting hours on small details that won't matter too much. The list also helps me get more small details done in a given set of time.
yes they're extremely useful, i have almost too many checklists to count now 😂 cheers!
Very good video, you're talented
thank you for the kind words! 😄
awesome, instant sub.
i appreciate it! 😄
Great tutorial ☝️👍
My renders of manufacturing processes are SO boring. I will try some of these tips on my current project for sure. thanks Scenefiller
cheers! let me know if it helps 😁
- thx - it was fun!!
Great video
thanks! 😅
Love it!
cheers! 😁
i dont really use blender but this was a fun video to watch, keep up the good videos
I appreciate it! 😅
as mentioned in your video, one of the biggest factors that makes realism is inperfectionism. Take a picture with your phone and zoom in until you can see the pixels. You will notice that there are no pixels, but a crystal-like noise. If you do this with a render, you will see that every pixel is perfectly sharp. However, many people now think that you can add blurring. I'll say it right away, the blurring won't help much. That's why I have a solution. If you have Photoshop, click on Filters and then select the Crystallize filter from the list. Make the crystals as small as possible. Then you will have a realistic picture. Oh yes, and you have to add bloom and overexposure to renders, otherwise it will never be realistic. In realife it is also impossible not to get clipping because the dynamic between black and white in realife is simply too high. You can also do this in blender by rendering with AGX and overexposure.
edit: add lens distortion and chromatic abberation when compositing to achieve maximum realism. AND IMPORTANT! Whenever you try to achieve photorealism, texture resolution does not play a major role, but when you build a scene, try to make everything that is not visible in the image realistic. That way the scene will look realistic from all directions.
i'll have to look into this crystallize filter, sounds like a pretty powerful trick! thanks for sharing 😁
yes this is really useful but real life can have simple and perfect shots as well. The trick for me is to add even just a tiny bit of fog and dust to every scene and adding noise to your renders so that it doesnt look like 3d but looks like a camera capture
definitely! i'll be doing a postprocessing video at some point which will include things like dust / grain 😄
It's awesome
cheers! 😋
...sehr gut! (und auch gut präsentiert hier!)
Vielen Dank für die netten Worte! (ich spreche kein Deutsch, aber haha) 😁
great video!
thank you! 😏
Its a good afvice for certain conditions like movies and videos whete u want to show your realistic design but when yiur doing archiviz or making advert then making these things look as clean and shiny as much as possible is better thung to do so every thung has a place thet it needs to be used in .
agreed! definitely more appropriate for artistic style renders instead of archviz, cheers! 😅
It's a great video really! But I have to disagree. You can make very simple and perfect scenes look photoreal, and that's because photorealism is entirely dependant on lighting and camera recreation in comp. This is a great example of adding too much imperfection and turning things into an abandonned urbex. I honestly think the first image looks more real. These are great insights to add interest to your scene though so props to you for that! Keep up the good work
fair enough! i suppose these can be extra things to think about when mixing it up 😁
Good video.
Very cool video! I overlook a lot of these methods and wonder why my stuff looks fake sometimes.
i appreciate it! i'm very much the same and forget certain things in pretty much every render, it's good to keep a checklist 😄
If you do have to keep things clean and organized, some cameras tricks can help a lot too. Like sun beams, lens flare and lens dirt, dust particles, film grain, chromatic aberrations, etc. And all that can be added in post, no re-renders needed :)
definitely! i'll probably do a postprocessing video in the future 🙂
nice insight! Photo texture wins
using them feels like cheating sometimes! 😁
my god do i find this content valuable
i appreciate it! 😅
Boy. It still looks like first toy story. What you need is good textures, good shaders and good lighting.
i appreciate the feedback, cheers! 😀
i don't know why this is so controversial, this looks great and is a valuable strategy. I doubt most of the people complaining make renders half as realistic as that.
i appreciate the kind words 😀cheers!
good stuff
cheers! 😅
sick
cheers!
I wouldve thought you were just a bad photographer if i didn’t know this was a render 😳 (compliment)
😂the best kind of compliment, cheers!
Another thing is that you can add noise in a photo editing software to make the image more realistic, as no camera out there can take an image without some of noise or grain
for sure! i'll be doing a postprocessing video soon which will include grain 😄
Can you walk through what is necessary for a scene like this? Do you build a square room, just the barebones of the walls, do you make a complex room? I find a lot of my room renders are cubey, how do I put in a cutout or a corner that is more in the real world?
sure! in this particular shot, the room was very simple: flat planes for the floor and walls, i also blocked in every wall and the roof even though they aren't in the frame (they still affect the lighting), one of the "walls" on the right had a hole cut in it to act as a window for the light to come in, without this the render would be completely black
the assets are a combination of Polyhaven 3d models and things I modelled myself for the scene, the skirting was just an extruded cube that followed the shape of the walls, pretty simple overall! for a shot like this you can get away with lazy modelling
i hope this helps 😋
Cool video
thank you! 😁
yes sir
The concept of chaos is very interesting, especially the way you’ve broken it down. I think it’s a great framework.
Now, I wonder how we can apply the same principles to our pipeline to make it more effective. For instance, how can we introduce chaos to our assets so that when we drag and drop them in the asset browser, it’s ahead of the time? There are many other areas we can explore for this application.
In response to the question of ‘who lives there’, I would suggest that it becomes easier once you select the avatar. Consider what magazine they might be reading. In that magazine, you can find a list of products they aspire to own. This gives a quick general understanding of the person and adds realism without requiring extensive research."
great insights! having idiosynchrocies baked into the assets would certainly speed up the process, I noticed Ian Hubert loosely moves vertices around when modelling buildings to keep everything from being too perfect, you could emulate this with whichever asset library you download, but having an automated process would be much better... perhaps there's an addon out there for it 😁
Ian Hubert's speed is incredible. Imagine if there was a "Chaos" or, even better, a "Realism" button, @scenefiller. What if there was an AI that could identify why your image doesn't look real, giving scores on different areas you covered? It might take time to develop, but this "Get Real" addon could totally transform Archviz rendering, elevating the quality and allowing us to focus more on storytelling instead of technicalities. Wild idea, but it could be a game-changer I would call this addon : GET REAL Arcvhiz
nice job. something else i would do is add a bit more bounce light and desaturate the brightest part of the wall that's receiving the most light.
thank you! i appreciate the feedback 😃
What about professional architecture or real estate photography? There, the already perfect and modern places are flawlessly prepared and in post-production, they are even edited to be without any blemishes, yet you can still notice a difference between a real photograph and a rendering.
great example! i think in those cases it probably comes down to materials, lighting, composition and postprocessing (grain, abberation etc), moreso than "chaos" which is more appropriate when going for an "artistic" type of scene 😄
you can add dirt to the window glare so it looks like the sun casting through a regular dirty window.
ooh nice! i'll have to try that 😋
Nice! The only thing I would suggest is an electric socket on the wall, and maybe a lamp on the desk that is plugged into it (adding an opportunity for another interesting light source).
ooh nice! could definitely level up the lighting with a tungsten lamp 😎
i fucking love this video
thank you so much! 😄
Awesome work. For me the thing that makes a lot of renders look less real is ‘why’ the image would have been taken as a photo in the first place. Would the image ever exist other than as a rendering / digital art. Is the view a realistic angle etc.
for sure! it helps to think of a backstory while developing the image 🙂
Yo I have a question. When you were in the asset browser, what do you use to get your assets? Like where it said “fetch 35 assets” 3:42
that's the Polyhaven addon! you can grab it off Blendermarket or their Patreon 😃
I think the very last step on this render is to add lens imperfections leise chromatic abberations and distortion maybe lens strokes usw
definitely! those postprocessing additions take it to another level 😅
But definitely not too much
NICE
THANK YOU! 😁
I like how in blender you push imperfections while photography you push perfections... lol
very true 😅
Another way to make a render seam more photorealistic that in my opinion is much easier is by just adding some film grain and lens dirt.
for sure! postprocessing effects take any render to the next level 😏
😮👏🏼👏🏼👏🏼
Sometimes 3D artist go a bit over the top with imperfections to achieve realism. But lighting is key.
for sure! lighting, materials and scene composition should always be the first things you dial in 😁 cheers
i think one thing that i am missing is "caos" in your camera... i like more light and more light sources, exposure problems, noise, distortion, the shadows are too dark for a day scene
fair enough! thanks for the feedback 😃
The, "who lives there?" question could be expanded upon I think. For example, what is the story? Or what happened here before taking this photo? Are all valid questions. Story of the piece, who used them or are they new?
great point! it could be a great way help drive the story 😄
That's not chaos that's details 🌝
tomato, tomato 😉
🎯 Key Takeaways for quick navigation:
00:28 🌪️ *A chave para o realismo fotográfico no Blender é introduzir caos e aleatoriedade, imitando a natureza desordenada do mundo real.*
00:57 👨🎨 *Em CGI, as linhas perfeitas e bordas retas são incomuns no mundo real; a solução é usar o modo de escultura para adicionar irregularidades.*
01:54 🖼️ *Usar texturas de imagem real, que capturam a sujeira e imperfeições do mundo real, ajuda a quebrar a perfeição nas cenas renderizadas.*
02:24 ♻️ *A criação de sobreposições caóticas a partir de objetos e materiais do dia a dia pode adicionar detalhes realistas a uma cena.*
03:50 💡 *Posicionar objetos perto ou em torno da fonte de luz para criar sombras interessantes e guiar a atenção do espectador no cenário.*
Made with HARPA AI
Haha you are funny. I have never ever thrown a bottle into any stack of anything on the floor in my bedroom. What if the setting in this room is just a brand new house with mid century details? But still your advise is excellent.
fair point! brand new houses or archviz likely won't need as much imperfection 😅
When I want photorealism, I take a picture 😎
that's certainly easier 😉
From my point of view, it's mostly about how bad the final image looks - in relation to what the image depicts of course. I remember seeing a video compilation of weapon reload/inspect animations from MWII that had people asking whether it was real or not. All the video had was a white wall and the weapon, but the quality was so compressed that it just felt real. artifacts, horrible white-balance (or the one where there's show and light clipping), and in general just stuff that go in the opposite of the showy, ultra-sharp, ultra crisp renders. It doesn't always have to be shit in order to look good. But I find that - in animation at least - having details not always pop out really help sell it. It's all really just about the context of the render, it generally wouldn't make sense to have a room desk shot with a DSLR, but it does when showing off a cool sports car.
very good points! i've been experimenting with reducing the bitrate of video renders to chop up the quality in a similar way, i've also been interested in "bad" auto-exposure setups for Blender that blow out the highlights similar to how a phone might record footage 😄
btw if you happen to find that MW2 video please let me know, i'd love to check it out 😀
the princple of chaos could actually be used backwards, :b maybe its exactly this back and forward are adding varity to the scene
the chaos in the scene is a reflection of the chaos within ourselves 😂😂
Littlefinger was right
Chaos isn't a pit chaos is a ladder to photorealism