Photorealism in Blender: Unlocked

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  • Опубликовано: 18 май 2024
  • Hello. Here's some things I keep in mind when aiming for photorealism in Blender.
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Комментарии • 362

  • @cfx_graphics2981
    @cfx_graphics2981 6 месяцев назад +593

    i dont think every render need to have chaos to make it look real according to me the most important criteria make any render look photo realistic is have perfect lighting , real world scaling and some imperfection like scratches and dirt.

    • @scenefiller
      @scenefiller  6 месяцев назад +82

      agreed! those things are definitely the groundwork for a realistic image, but i still like adding a bit of randomness afterwards to help prevent everything being "too perfect" 😀

    • @Duuude9448
      @Duuude9448 6 месяцев назад +3

      agree .. i think this chaos bullshit !

    • @B9poy
      @B9poy 6 месяцев назад +59

      @@Duuude9448don't be like that, it's useful, you don't have to include everything he did, one element could be enough for your scene and add realism

    • @cfx_graphics2981
      @cfx_graphics2981 6 месяцев назад +2

      @@B9poy yeah you are right

    • @cfx_graphics2981
      @cfx_graphics2981 6 месяцев назад +5

      @@Duuude9448 chill man

  • @ImiiVy
    @ImiiVy 5 месяцев назад +18

    The photorealistim motto: perfection is in the imperfect

    • @scenefiller
      @scenefiller  5 месяцев назад

      i love that! for sure 😄

  • @karthanok6859
    @karthanok6859 6 месяцев назад +294

    I think your points are solid on making the render realistic but going too far can break the vibe of the scene
    like that before and after give a completely different vibe

    • @scenefiller
      @scenefiller  6 месяцев назад +22

      for sure! i think the takeaway for people is to pick and choose which things they think would work best for their particular scene 😀

    • @patryk9806
      @patryk9806 6 месяцев назад +6

      Just my thoughts, the after look more realistic, but the before is much more interesting and pleasant to watch imo

    • @scenefiller
      @scenefiller  6 месяцев назад +7

      @@patryk9806 yeah that's fair, as with everything it's possible to overdo it and completely change the look/feel of the scene 😅

    • @JB-fh1bb
      @JB-fh1bb 6 месяцев назад +3

      I came here to say something like this: if you go to far towards chaos it’s also unrealistic. Like “the person who took the photo” would have straightened the chair, and probably swept up first.

    • @porthmeor1
      @porthmeor1 6 месяцев назад

      @@JB-fh1bb Good point...in photography and art direction...controlling the details are key...any chaos shuold be very minimal especially in product shots.

  • @Sputnik1
    @Sputnik1 6 месяцев назад +51

    I remember someone saying (but I don't remember who) that with photorealism, half of it is PHOTO. In order to make something look photorealistic we need to make it look like a photo as well. No matter how realistic a scene looks it will always look CG if it's crisp, camera imperfections like noise, dirt, lens flare and chromatic aberration will help with that as long as it's subtle

    • @scenefiller
      @scenefiller  6 месяцев назад +2

      definitely! i plan on making a postprocessing video in the future which will (hopefully) cover all of those😁

    • @Sputnik1
      @Sputnik1 6 месяцев назад

      @@scenefiller can't wait to see it

    • @xavtek
      @xavtek 6 месяцев назад +1

      I was about to post that the height and rotation angle of the camera could be optimised, nobody takes a perfectly level shot and is exactly 6" tall. ;) Great content ! thanks for sharing your tips !

  • @Sriram-ty8sk
    @Sriram-ty8sk 6 месяцев назад +105

    Nice work! To add a few more things; You can also add Halation, Burn, and other Chromatic Aberrations to make the renders more photorealistic. Because, CG at the end of the day is trying to achieve realism as captured by a real camera. So the 'chaos' of a physical camera might play a key role in adding more sense a manmade art.

    • @scenefiller
      @scenefiller  6 месяцев назад +12

      cheers! and yes absolutely, i'll probably make a video about postprocessing at some point 😁

    • @davexmit
      @davexmit 6 месяцев назад +7

      This is the issue really. An immaculate render is like taking a photo with a magic camera that has no optical system of sensor. In movies they add film grain to make the image look more organic due to how good the optics are these days, and to dirty up CGI comping. BUT... easy with the chromatic aberration. If you can see it at normal viewing distance, it's too much.

    • @scenefiller
      @scenefiller  6 месяцев назад +3

      @@davexmit it's easy to overdo it for sure, same issue with bloom, a trick I use is to dial in what i think is a good amount, then reduce it further by 30% 😄

  • @avatarxs9377
    @avatarxs9377 6 месяцев назад +33

    I simply can't thank you enough. that's exactly what i was looking for and what i was missing in my renders.

    • @scenefiller
      @scenefiller  6 месяцев назад +3

      im glad it helped! cheers 😀

  • @Shnurbinator
    @Shnurbinator 6 месяцев назад +22

    Very useful, lot of good information, not stretched out to 10 minutes. Excellent video

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      i appreciate the kind words! 😃

  • @RadiantMantra
    @RadiantMantra 6 месяцев назад +6

    That dirt overlay tip you gave us is insane, I think that would work especially well with time-saving addons like Image to decal

  • @ped-away-g1396
    @ped-away-g1396 6 месяцев назад +22

    that clean look DOES exist in real life. geometric imperfections sometimes aren't even visible. it's not a rule to enforce on every workpiece but a factor that contributes to the realism.

  • @orcanimal
    @orcanimal 4 месяца назад +1

    Very helpful, and right to the point. So many videos meander and linger, and you just went point by point without filler. Thanks a lot!

    • @scenefiller
      @scenefiller  4 месяца назад +1

      appreciate it! i try to keep things bite-sized and digestible 😋

  • @williamlacrosse9389
    @williamlacrosse9389 6 месяцев назад +1

    This is very great! Thx for sharing.

  • @wheatlysparble7900
    @wheatlysparble7900 6 месяцев назад +1

    Excellent tutorial!

  • @Byronx3000
    @Byronx3000 6 месяцев назад +2

    Great insight to your workflow and way of thinking. Amazing video

  • @sabecarles
    @sabecarles 6 месяцев назад +2

    A masterful analysis and explanation of a phenomenon that is difficult to detect. On point!

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      thank you so much! 😄

  • @gub672
    @gub672 6 месяцев назад +2

    A actually insightful blender tutorial, great job man.

    • @scenefiller
      @scenefiller  6 месяцев назад

      i appreciate that, thank you!😀

  • @MuzzaNZ
    @MuzzaNZ 6 месяцев назад +1

    Awesome work, one of the best step by steps I’ve seen recently!

    • @scenefiller
      @scenefiller  6 месяцев назад

      thank you for the kind words 😁

  • @pondeify
    @pondeify 6 месяцев назад +1

    before and after just says it all - thanks for sharing

    • @scenefiller
      @scenefiller  6 месяцев назад

      im glad you like it, cheers! 😄

  • @user-bu4oo8bs8m
    @user-bu4oo8bs8m 6 месяцев назад +1

    Quite beautifully explained. Please keep up the good work.

    • @scenefiller
      @scenefiller  6 месяцев назад

      i appreciate that! i'll do my best 😅

  • @sebastianluehring7488
    @sebastianluehring7488 6 месяцев назад

    Terrific video thank you so much!

    • @scenefiller
      @scenefiller  6 месяцев назад

      im glad you liked it, cheers! 😋

  • @xanzuls
    @xanzuls 6 месяцев назад +1

    Great video. Digital imperfection is the perfection. Also, the love the subtle story telling in your video.

  • @GreenGrassJenny
    @GreenGrassJenny 5 месяцев назад +1

    Very useful! Simple methods but really make a difference. Thank you!

    • @scenefiller
      @scenefiller  5 месяцев назад

      thanks for the kind words! 😁 im glad you found it useful

  • @TheSoundChronicles
    @TheSoundChronicles 5 месяцев назад

    That is truly amazing 👏

    • @scenefiller
      @scenefiller  5 месяцев назад

      thank you! im glad you like it 😃

  • @sanse4409
    @sanse4409 2 месяца назад

    Very Helpful!! Thank you for sharing

    • @scenefiller
      @scenefiller  2 месяца назад +1

      im glad you found it useful! cheers 😁

  • @javiercarton9100
    @javiercarton9100 6 месяцев назад +1

    I need more tutorials like this one! There's not much blender hyperrealists out there on RUclips to explain such important aspects of rendering. Waiting for more, keep it going ♥️

    • @scenefiller
      @scenefiller  5 месяцев назад +1

      i really appreciate the kind words 😀 more on the way!

  • @shivanshsingh748
    @shivanshsingh748 5 месяцев назад

    keep going brother, you are doing an amazing job!

  • @fourstaredits9062
    @fourstaredits9062 6 месяцев назад +1

    Great video, these tips were super helpful!

  • @mmxxmmllnn
    @mmxxmmllnn 6 месяцев назад +1

    I thought this video was going to be a "secret plugin" or something like that, but this amazing advice that can be applied by anyone and in any software. good job.

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      i appreciate that! although if you know of any "secret" plugins i'd still love to hear about them 😅

  • @SourceAwareness
    @SourceAwareness 6 месяцев назад +1

    👍🏾👍🏾Very Excellent Work!! Many Thanks

  • @veangor79
    @veangor79 6 месяцев назад

    honestly a very nice video. i think u made a lot of good points and managed to get it all into a quite short video which i enjoyed a lot :)

    • @scenefiller
      @scenefiller  6 месяцев назад

      i appreciate the kind words! 😋

  • @bayazid314
    @bayazid314 6 месяцев назад

    10/10 content!
    when you go for realism, you must be chaotic!

  • @FauzanAntony
    @FauzanAntony 6 месяцев назад

    Thankyou for made this one, its helpfull for me. Thankyou so much❤

    • @scenefiller
      @scenefiller  6 месяцев назад

      im glad you find it helpful! 😁

  • @inanis_exe
    @inanis_exe 6 месяцев назад

    Amazing, getting in deeper in to this kind of renders lot of fun, I have one amazing picture as reference will be doing shortly

    • @scenefiller
      @scenefiller  6 месяцев назад

      thank you for the kind words! 😁

  • @JoshuaMKerr
    @JoshuaMKerr 6 месяцев назад

    Great video!

  • @ItalianSkate
    @ItalianSkate 6 месяцев назад

    Very cool way of narrating,thanks

  • @FictionCautious
    @FictionCautious Месяц назад +1

    Excellent video on the subject of realism in cg

    • @scenefiller
      @scenefiller  11 дней назад

      thank you! im glad you dig it 😄

  • @ektorthebigbro
    @ektorthebigbro 6 месяцев назад +1

    i tend to go the other route of making complex procedural materials and geo node setups to achieve the imperfections and sculpt manually all the closeup details

  • @magmabuddy
    @magmabuddy 6 месяцев назад

    amazing video ❤❤❤

    • @scenefiller
      @scenefiller  6 месяцев назад

      i appreciate the kind words! 🥰

  • @ektorthebigbro
    @ektorthebigbro 6 месяцев назад +1

    well i guess you got my sub keep up the good vids!

  • @jajargg
    @jajargg 6 месяцев назад +1

    Keep making stuff like this and you'll be big in no time!

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      thank you for the kind words! 😃

  • @FerziIsayev
    @FerziIsayev 6 месяцев назад

    Cool Dude... Keep Going to Work Up

  • @SweetTooth8989
    @SweetTooth8989 2 месяца назад

    Very good points. I'll agree with others that the chaos technique will vary wildly in intensity depending on the scene, to very little or almost none for those arch viz/interior design types of scenes. But aside from that specific scenario where you're trying to make something like you would see in a interior design magazine, it's absolutely very important.
    Even a "clean" interior scene needs little bits of chaos to make it seem lived in and used. Or else it looks like something that was just built, painted and set up and nobody has ever step foot in it yet.
    I had no clue about gobos, thanks for that. Really makes a massive difference in terms of realistic lighting and shadows to a scene.

    • @scenefiller
      @scenefiller  2 месяца назад

      appreciate the feedback! im glad you found some use from the gobo technique 😅

  • @deojaz5063
    @deojaz5063 Месяц назад

    amzing video thank you so much

    • @scenefiller
      @scenefiller  11 дней назад

      thanks for checking it out 😉

  • @MuSkA_
    @MuSkA_ 2 месяца назад +1

    Some good points but it all depends on the final objective. You went from a clean, organized look that could be feature on a real state ad to an old messy room.

    • @scenefiller
      @scenefiller  2 месяца назад +1

      for sure! i think the trick is to dial in the right amount for each particular scene, not everything needs to be as messy as I made it here 😋

  • @cougar_tg2891
    @cougar_tg2891 6 месяцев назад

    Beautiful vid

    • @scenefiller
      @scenefiller  6 месяцев назад

      much appreciated! 😅

  • @Lazy_Hanby
    @Lazy_Hanby 5 месяцев назад

    I wish I knew this early. thank you so much! you got new sub!

    • @scenefiller
      @scenefiller  5 месяцев назад +1

      i appreciate that! im glad you find it useful 😁

  • @Tallumen
    @Tallumen 6 месяцев назад

    No fucking joke this video was amazing. I'Ve never used blender just heard about it and was thinking of starting and u my dear have definitely inspired me to do so. I don't normally comment on things but the way u matter of factory went through the small details was super cool an informative! Keep up the great work homie

    • @scenefiller
      @scenefiller  6 месяцев назад

      i really appreciate the kind words! definitely get stuck into Blender, it's a great tool once you get familiar! 😅

  • @ascozy_atelier
    @ascozy_atelier 6 месяцев назад

    Bro i think the chaos factor is so true, its the real world imperfections, that give us a realistic and familiar impression of the image 💯

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      hmmm "chaos factor"... i like that 😉

  • @Whalester
    @Whalester 6 месяцев назад +1

    If you are struggling to implement this workflow I suggest taking away these particular suggestions as bullet point changes to be made to a scene, and also try to come up with your own. I find having a list of what to do so I can definitely cross things off when they are done saves me from finicking around and wasting hours on small details that won't matter too much. The list also helps me get more small details done in a given set of time.

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      yes they're extremely useful, i have almost too many checklists to count now 😂 cheers!

  • @heveycreations4197
    @heveycreations4197 6 месяцев назад

    Very good video, you're talented

    • @scenefiller
      @scenefiller  6 месяцев назад

      thank you for the kind words! 😄

  • @MistereXMachina
    @MistereXMachina 6 месяцев назад

    awesome, instant sub.

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      i appreciate it! 😄

  •  6 месяцев назад

    Great tutorial ☝️👍

  • @jamesriley5057
    @jamesriley5057 6 месяцев назад

    My renders of manufacturing processes are SO boring. I will try some of these tips on my current project for sure. thanks Scenefiller

    • @scenefiller
      @scenefiller  6 месяцев назад

      cheers! let me know if it helps 😁

  • @uRick101
    @uRick101 6 месяцев назад

    - thx - it was fun!!

  • @m1cah__
    @m1cah__ 6 месяцев назад

    Great video

  • @yeroslav11
    @yeroslav11 6 месяцев назад

    Love it!

  • @mysticrust
    @mysticrust 6 месяцев назад +3

    i dont really use blender but this was a fun video to watch, keep up the good videos

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      I appreciate it! 😅

  • @LiminalFeelingCreation
    @LiminalFeelingCreation 6 месяцев назад +2

    as mentioned in your video, one of the biggest factors that makes realism is inperfectionism. Take a picture with your phone and zoom in until you can see the pixels. You will notice that there are no pixels, but a crystal-like noise. If you do this with a render, you will see that every pixel is perfectly sharp. However, many people now think that you can add blurring. I'll say it right away, the blurring won't help much. That's why I have a solution. If you have Photoshop, click on Filters and then select the Crystallize filter from the list. Make the crystals as small as possible. Then you will have a realistic picture. Oh yes, and you have to add bloom and overexposure to renders, otherwise it will never be realistic. In realife it is also impossible not to get clipping because the dynamic between black and white in realife is simply too high. You can also do this in blender by rendering with AGX and overexposure.
    edit: add lens distortion and chromatic abberation when compositing to achieve maximum realism. AND IMPORTANT! Whenever you try to achieve photorealism, texture resolution does not play a major role, but when you build a scene, try to make everything that is not visible in the image realistic. That way the scene will look realistic from all directions.

    • @scenefiller
      @scenefiller  6 месяцев назад

      i'll have to look into this crystallize filter, sounds like a pretty powerful trick! thanks for sharing 😁

  • @keremikzz6509
    @keremikzz6509 6 месяцев назад +4

    yes this is really useful but real life can have simple and perfect shots as well. The trick for me is to add even just a tiny bit of fog and dust to every scene and adding noise to your renders so that it doesnt look like 3d but looks like a camera capture

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      definitely! i'll be doing a postprocessing video at some point which will include things like dust / grain 😄

  • @sravansrb909
    @sravansrb909 6 месяцев назад

    It's awesome

  • @TheHornoxx
    @TheHornoxx 6 месяцев назад

    ...sehr gut! (und auch gut präsentiert hier!)

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      Vielen Dank für die netten Worte! (ich spreche kein Deutsch, aber haha) 😁

  • @ika-cc5vo
    @ika-cc5vo 6 месяцев назад

    great video!

  • @arch-x
    @arch-x 6 месяцев назад

    Its a good afvice for certain conditions like movies and videos whete u want to show your realistic design but when yiur doing archiviz or making advert then making these things look as clean and shiny as much as possible is better thung to do so every thung has a place thet it needs to be used in .

    • @scenefiller
      @scenefiller  6 месяцев назад

      agreed! definitely more appropriate for artistic style renders instead of archviz, cheers! 😅

  • @ThePizza28
    @ThePizza28 6 месяцев назад +11

    It's a great video really! But I have to disagree. You can make very simple and perfect scenes look photoreal, and that's because photorealism is entirely dependant on lighting and camera recreation in comp. This is a great example of adding too much imperfection and turning things into an abandonned urbex. I honestly think the first image looks more real. These are great insights to add interest to your scene though so props to you for that! Keep up the good work

    • @scenefiller
      @scenefiller  6 месяцев назад +2

      fair enough! i suppose these can be extra things to think about when mixing it up 😁

  • @Ilov534
    @Ilov534 6 месяцев назад

    Good video.

  • @KDBrowne
    @KDBrowne 6 месяцев назад

    Very cool video! I overlook a lot of these methods and wonder why my stuff looks fake sometimes.

    • @scenefiller
      @scenefiller  6 месяцев назад

      i appreciate it! i'm very much the same and forget certain things in pretty much every render, it's good to keep a checklist 😄

  • @Henrique02021
    @Henrique02021 6 месяцев назад

    If you do have to keep things clean and organized, some cameras tricks can help a lot too. Like sun beams, lens flare and lens dirt, dust particles, film grain, chromatic aberrations, etc. And all that can be added in post, no re-renders needed :)

    • @scenefiller
      @scenefiller  6 месяцев назад

      definitely! i'll probably do a postprocessing video in the future 🙂

  • @CTZN1
    @CTZN1 6 месяцев назад +2

    nice insight! Photo texture wins

    • @scenefiller
      @scenefiller  6 месяцев назад

      using them feels like cheating sometimes! 😁

  • @juridittrich6396
    @juridittrich6396 6 месяцев назад

    my god do i find this content valuable

  • @kufjapierdziele
    @kufjapierdziele 6 месяцев назад

    Boy. It still looks like first toy story. What you need is good textures, good shaders and good lighting.

    • @scenefiller
      @scenefiller  6 месяцев назад

      i appreciate the feedback, cheers! 😀

  • @onyxJS
    @onyxJS Месяц назад +1

    i don't know why this is so controversial, this looks great and is a valuable strategy. I doubt most of the people complaining make renders half as realistic as that.

    • @scenefiller
      @scenefiller  11 дней назад +1

      i appreciate the kind words 😀cheers!

  • @kityoung03
    @kityoung03 6 месяцев назад

    good stuff

  • @kaumkaumkaum
    @kaumkaumkaum 6 месяцев назад

    sick

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 6 месяцев назад

    I wouldve thought you were just a bad photographer if i didn’t know this was a render 😳 (compliment)

    • @scenefiller
      @scenefiller  6 месяцев назад

      😂the best kind of compliment, cheers!

  • @Emzo123
    @Emzo123 6 месяцев назад

    Another thing is that you can add noise in a photo editing software to make the image more realistic, as no camera out there can take an image without some of noise or grain

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      for sure! i'll be doing a postprocessing video soon which will include grain 😄

  • @megamuffin92
    @megamuffin92 6 месяцев назад

    Can you walk through what is necessary for a scene like this? Do you build a square room, just the barebones of the walls, do you make a complex room? I find a lot of my room renders are cubey, how do I put in a cutout or a corner that is more in the real world?

    • @scenefiller
      @scenefiller  6 месяцев назад

      sure! in this particular shot, the room was very simple: flat planes for the floor and walls, i also blocked in every wall and the roof even though they aren't in the frame (they still affect the lighting), one of the "walls" on the right had a hole cut in it to act as a window for the light to come in, without this the render would be completely black
      the assets are a combination of Polyhaven 3d models and things I modelled myself for the scene, the skirting was just an extruded cube that followed the shape of the walls, pretty simple overall! for a shot like this you can get away with lazy modelling
      i hope this helps 😋

  • @daaalin6622
    @daaalin6622 6 месяцев назад

    Cool video

  • @S9universe
    @S9universe 6 месяцев назад

    yes sir

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 5 месяцев назад

    The concept of chaos is very interesting, especially the way you’ve broken it down. I think it’s a great framework.
    Now, I wonder how we can apply the same principles to our pipeline to make it more effective. For instance, how can we introduce chaos to our assets so that when we drag and drop them in the asset browser, it’s ahead of the time? There are many other areas we can explore for this application.
    In response to the question of ‘who lives there’, I would suggest that it becomes easier once you select the avatar. Consider what magazine they might be reading. In that magazine, you can find a list of products they aspire to own. This gives a quick general understanding of the person and adds realism without requiring extensive research."

    • @scenefiller
      @scenefiller  5 месяцев назад

      great insights! having idiosynchrocies baked into the assets would certainly speed up the process, I noticed Ian Hubert loosely moves vertices around when modelling buildings to keep everything from being too perfect, you could emulate this with whichever asset library you download, but having an automated process would be much better... perhaps there's an addon out there for it 😁

    • @mukondeleliratshilavhi5634
      @mukondeleliratshilavhi5634 5 месяцев назад

      Ian Hubert's speed is incredible. Imagine if there was a "Chaos" or, even better, a "Realism" button, @scenefiller. What if there was an AI that could identify why your image doesn't look real, giving scores on different areas you covered? It might take time to develop, but this "Get Real" addon could totally transform Archviz rendering, elevating the quality and allowing us to focus more on storytelling instead of technicalities. Wild idea, but it could be a game-changer I would call this addon : GET REAL Arcvhiz

  • @mendezcreative
    @mendezcreative 6 месяцев назад

    nice job. something else i would do is add a bit more bounce light and desaturate the brightest part of the wall that's receiving the most light.

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      thank you! i appreciate the feedback 😃

  • @wedoplayer
    @wedoplayer 6 месяцев назад +1

    What about professional architecture or real estate photography? There, the already perfect and modern places are flawlessly prepared and in post-production, they are even edited to be without any blemishes, yet you can still notice a difference between a real photograph and a rendering.

    • @scenefiller
      @scenefiller  6 месяцев назад

      great example! i think in those cases it probably comes down to materials, lighting, composition and postprocessing (grain, abberation etc), moreso than "chaos" which is more appropriate when going for an "artistic" type of scene 😄

  • @secondreleases
    @secondreleases 6 месяцев назад

    you can add dirt to the window glare so it looks like the sun casting through a regular dirty window.

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      ooh nice! i'll have to try that 😋

  • @plixplop
    @plixplop 6 месяцев назад

    Nice! The only thing I would suggest is an electric socket on the wall, and maybe a lamp on the desk that is plugged into it (adding an opportunity for another interesting light source).

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      ooh nice! could definitely level up the lighting with a tungsten lamp 😎

  • @whereisakira
    @whereisakira 6 месяцев назад

    i fucking love this video

    • @scenefiller
      @scenefiller  6 месяцев назад

      thank you so much! 😄

  • @yeknommonkey
    @yeknommonkey 6 месяцев назад

    Awesome work. For me the thing that makes a lot of renders look less real is ‘why’ the image would have been taken as a photo in the first place. Would the image ever exist other than as a rendering / digital art. Is the view a realistic angle etc.

    • @scenefiller
      @scenefiller  6 месяцев назад

      for sure! it helps to think of a backstory while developing the image 🙂

  • @ModernNetworks7
    @ModernNetworks7 6 месяцев назад

    Yo I have a question. When you were in the asset browser, what do you use to get your assets? Like where it said “fetch 35 assets” 3:42

    • @scenefiller
      @scenefiller  6 месяцев назад

      that's the Polyhaven addon! you can grab it off Blendermarket or their Patreon 😃

  • @simonrasmuss7135
    @simonrasmuss7135 6 месяцев назад

    I think the very last step on this render is to add lens imperfections leise chromatic abberations and distortion maybe lens strokes usw

    • @scenefiller
      @scenefiller  6 месяцев назад

      definitely! those postprocessing additions take it to another level 😅

    • @thornnorton5953
      @thornnorton5953 6 месяцев назад

      But definitely not too much

  • @jhay_vine5083
    @jhay_vine5083 Месяц назад

    NICE

  • @lewisguapo
    @lewisguapo 10 дней назад

    I like how in blender you push imperfections while photography you push perfections... lol

  • @Automobile7777
    @Automobile7777 6 месяцев назад +4

    Another way to make a render seam more photorealistic that in my opinion is much easier is by just adding some film grain and lens dirt.

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      for sure! postprocessing effects take any render to the next level 😏

  • @victorhsilva87
    @victorhsilva87 6 месяцев назад

    😮👏🏼👏🏼👏🏼

  • @AlvaroALorite
    @AlvaroALorite Месяц назад

    Sometimes 3D artist go a bit over the top with imperfections to achieve realism. But lighting is key.

    • @scenefiller
      @scenefiller  11 дней назад

      for sure! lighting, materials and scene composition should always be the first things you dial in 😁 cheers

  • @TheMrJackzilla
    @TheMrJackzilla 6 месяцев назад

    i think one thing that i am missing is "caos" in your camera... i like more light and more light sources, exposure problems, noise, distortion, the shadows are too dark for a day scene

    • @scenefiller
      @scenefiller  6 месяцев назад +1

      fair enough! thanks for the feedback 😃

  • @sanfera5644
    @sanfera5644 21 день назад

    The, "who lives there?" question could be expanded upon I think. For example, what is the story? Or what happened here before taking this photo? Are all valid questions. Story of the piece, who used them or are they new?

    • @scenefiller
      @scenefiller  11 дней назад

      great point! it could be a great way help drive the story 😄

  • @soumayadipkandar6319
    @soumayadipkandar6319 27 дней назад

    That's not chaos that's details 🌝

  • @MasterYiLol
    @MasterYiLol 5 месяцев назад

    🎯 Key Takeaways for quick navigation:
    00:28 🌪️ *A chave para o realismo fotográfico no Blender é introduzir caos e aleatoriedade, imitando a natureza desordenada do mundo real.*
    00:57 👨‍🎨 *Em CGI, as linhas perfeitas e bordas retas são incomuns no mundo real; a solução é usar o modo de escultura para adicionar irregularidades.*
    01:54 🖼️ *Usar texturas de imagem real, que capturam a sujeira e imperfeições do mundo real, ajuda a quebrar a perfeição nas cenas renderizadas.*
    02:24 ♻️ *A criação de sobreposições caóticas a partir de objetos e materiais do dia a dia pode adicionar detalhes realistas a uma cena.*
    03:50 💡 *Posicionar objetos perto ou em torno da fonte de luz para criar sombras interessantes e guiar a atenção do espectador no cenário.*
    Made with HARPA AI

  • @vicarioustube
    @vicarioustube 6 месяцев назад

    Haha you are funny. I have never ever thrown a bottle into any stack of anything on the floor in my bedroom. What if the setting in this room is just a brand new house with mid century details? But still your advise is excellent.

    • @scenefiller
      @scenefiller  6 месяцев назад

      fair point! brand new houses or archviz likely won't need as much imperfection 😅

  • @8p8c50
    @8p8c50 6 месяцев назад

    When I want photorealism, I take a picture 😎

    • @scenefiller
      @scenefiller  6 месяцев назад

      that's certainly easier 😉

  • @aiber3303
    @aiber3303 6 месяцев назад

    From my point of view, it's mostly about how bad the final image looks - in relation to what the image depicts of course. I remember seeing a video compilation of weapon reload/inspect animations from MWII that had people asking whether it was real or not. All the video had was a white wall and the weapon, but the quality was so compressed that it just felt real. artifacts, horrible white-balance (or the one where there's show and light clipping), and in general just stuff that go in the opposite of the showy, ultra-sharp, ultra crisp renders. It doesn't always have to be shit in order to look good. But I find that - in animation at least - having details not always pop out really help sell it. It's all really just about the context of the render, it generally wouldn't make sense to have a room desk shot with a DSLR, but it does when showing off a cool sports car.

    • @scenefiller
      @scenefiller  6 месяцев назад

      very good points! i've been experimenting with reducing the bitrate of video renders to chop up the quality in a similar way, i've also been interested in "bad" auto-exposure setups for Blender that blow out the highlights similar to how a phone might record footage 😄
      btw if you happen to find that MW2 video please let me know, i'd love to check it out 😀

  • @subcontent
    @subcontent 6 месяцев назад

    the princple of chaos could actually be used backwards, :b maybe its exactly this back and forward are adding varity to the scene

    • @scenefiller
      @scenefiller  6 месяцев назад

      the chaos in the scene is a reflection of the chaos within ourselves 😂😂

  • @athyrius
    @athyrius 6 месяцев назад

    Littlefinger was right
    Chaos isn't a pit chaos is a ladder to photorealism