Man, you have shortened the path for people who are lost in learning modeling. Thank you very much, although I am not a beginner, but your lessons are wonderful. Keep moving forward.
Ryuu's tip and advices are really golden and applicable not just for 3D stuff, but even on how to work on anything and the proper mindset for it. I'm planning to make a playlist for all his "how to live" talks for us to listen while modelling and working on our own stuff 💪
"Think what you want to do" Is probably the best tip and I wish I learned it at the start. Blender has so many tools and options to work with it can be sensory overload. What works for one artist may not work for what you want to do, and you can waste months learning a workflow that is not as efficient. Making game assets is different than making concept art, and that is even further from learning physical object art such as making it 3D printable. While I learned a lot of the basics from channels like here, 3D specific creators were harder to find when I started, so I hard to brute my way to decent objects.
@RoseKindred wrote ""Think what you want to do" Is probably the best tip! It is also one of the most hardest tip to implement if one is a person who is "A jack of all trades"
➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart
Discord link is not working.
@@g0me2z the link is fine
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bro, this guy is giveing gold advices, not only how to model, also how to be better at work and how to learn in all disciplines. thank you very much
Man, you have shortened the path for people who are lost in learning modeling. Thank you very much, although I am not a beginner, but your lessons are wonderful. Keep moving forward.
Ryuu's tip and advices are really golden and applicable not just for 3D stuff, but even on how to work on anything and the proper mindset for it.
I'm planning to make a playlist for all his "how to live" talks for us to listen while modelling and working on our own stuff 💪
@PonteRyuurui What games we can see your assets?
You learn a lot BlenderBros. Thank you very much 😊
This deserves more views
"Think what you want to do" Is probably the best tip and I wish I learned it at the start. Blender has so many tools and options to work with it can be sensory overload. What works for one artist may not work for what you want to do, and you can waste months learning a workflow that is not as efficient.
Making game assets is different than making concept art, and that is even further from learning physical object art such as making it 3D printable.
While I learned a lot of the basics from channels like here, 3D specific creators were harder to find when I started, so I hard to brute my way to decent objects.
@RoseKindred wrote ""Think what you want to do" Is probably the best tip!
It is also one of the most hardest tip to implement if one is a person who is "A jack of all trades"
Your point of view is sound and effective
Mesh Machine is the only one I still lack. normally next month I'll be able to get it. But it's on my schedule
Awesome post Ryu ⭐⭐⭐⭐⭐
The best practice for memorizing abbreviations is through modeling
Can you give out a shortcut keys cheat sheet for the ones that are used over and over...or this comment will get ignored..? Thanks
watch my tuts, pick them up, repeat