OpenTTD Tutorial #11 - Advanced Railways - Up and Down Lines

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  • Опубликовано: 23 июл 2024
  • This series will take you through how to play OpenTTD. Enjoy!
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    0:00 - Intro
    0:51 - Recap previous line types
    1:42 - Start Tutorial
    2:10 - Explanation Up and Down
    3:26 - Start building tracks 2 platform terminus
    4:25 - Start building tracks 4 platform terminus
    5:36 - Connecting the lines
    5:53 - Click+drag signals throwback
    6:25 - Adding Trains
    7:20 - First train arrives and explaining signals
    8:23 - Second train arrives
    9:42 - Trains arriving at 4 terminus station
    10:05 - Stopping train on crossover
    10:36 - Restarting trains
    10:52 - Adding a junction for third station
    13:24 - Adding more trains
    13:55 - We have a deadlock
    14:50 - Outro
    OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
    OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
    OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions. In 2003 or 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.
    Intro: "Welcome to the Show" Kevin MacLeod (incompetech.com)
    Timelapse(where used): "Hep Cats", "Prelude and Action"
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
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Комментарии • 85

  • @MasterHellish-Gaming
    @MasterHellish-Gaming  Год назад +1

    Brand NEW OpenTTD Series 10 let's play now available, check it out: ruclips.net/video/ThFcpf66iYM/видео.html

  • @thedrifter2314
    @thedrifter2314 2 года назад +73

    Anyone else notice how much happier he seems when he's teaching us about railways as apposed to the other systems in the game.

  • @lnyenhuis3765
    @lnyenhuis3765 3 года назад +35

    I'm very new to OpenTDD, just started playing it when it became available on Steam. The railroad signals have caused me more headaches. I have watched a lot of videos and read many articles, and here you are making it all work so smoothly with just basic block signals.

  • @robert58
    @robert58 3 года назад +29

    Definitely the best OpenTTD tutorial series on RUclips. You're a very good teacher, Hellish.

  • @QuickSilverize
    @QuickSilverize 2 года назад +4

    best cliffhanger of the series thus far...

  • @kennethv5250
    @kennethv5250 7 месяцев назад +1

    i first started playing Transport Tycoon Deluxe when it first came out, i think it was in the 90's. i made a ton of one way train lines because i could never understand how the signals were supposed to work. NOW 20 yrs later i understand signals and am getting ready to start TTD once again. never tried openTTD so i think im going to give it a try.

  • @thomasgilliam6395
    @thomasgilliam6395 3 года назад +5

    Gonna take some time for me to learn signals and such, but your videos make learning much easier

  • @redskull8354
    @redskull8354 3 года назад +5

    The world is ending but im still watching

  • @AIBarto
    @AIBarto 6 лет назад +13

    Really good tutorial, bro! Efficient, easy to understand, perfect!

  • @kaxeniakristelle7887
    @kaxeniakristelle7887 3 года назад +2

    Literally my favourite creator! Love the videos! Great stream last night

  • @Compuvenger
    @Compuvenger 4 месяца назад +2

    The blocked train issue is why I always leave a train's length or more before the first signal on the 'outbound' side of the junction. I've found that's a major cause of the blockages.

  • @-xsci1045
    @-xsci1045 4 года назад +3

    Wow thank you! Thanks for your tutorial! I always got confused with the signal lights in the past, but now I know how exactly to use them! Thanks a lot!

  • @unnecessarilyoptimistic2726
    @unnecessarilyoptimistic2726 2 года назад

    Really enjoyed this series! One thing I picked up on that I think would've been a great addition to the starting tutorial or intermediate, is routine maintenance. Have a depot along the train's route as a stop every 1-3 cycles, depending on the length of the cycle, and it cuts down on breakdowns drastically.

  • @danieldoody4641
    @danieldoody4641 7 лет назад +2

    Hellish thanks fir the tutorials. this has always been a game i loved when it was 1st released but never understood it! Now I play daily and can make profit lol.

  • @billias11
    @billias11 7 лет назад +42

    Hey Hellish, did you ever consider making a timetable tutorial?? Its one of a few things I dont understand in openttd.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 лет назад +25

      Yes, I did. I will be adding to the end of the end of the tutorial series either next month or the one after. Thank you

    • @billias11
      @billias11 7 лет назад +5

      Nice. I learned playing openTtd watching your tutorial series and now I find the game awesome!!

    • @ChrisInTheNorth
      @ChrisInTheNorth 4 года назад +1

      I see this is an old post, but actually it was Mr Hellish's timetable Tutorial that brought me to his channel.

    • @creedbodhi6206
      @creedbodhi6206 3 года назад

      You prolly dont give a shit but if you guys are stoned like me atm then you can stream all the new series on instaflixxer. I've been binge watching with my brother for the last days xD

    • @lyriclawson3154
      @lyriclawson3154 3 года назад

      @Creed Bodhi Yea, I have been using InstaFlixxer for since november myself =)

  • @deeznutshahaha
    @deeznutshahaha 7 лет назад +7

    Top notch tutorial!

  • @retrocoach16
    @retrocoach16 11 месяцев назад

    pretty straightforward for a complex argument. Super-cool!

  • @pgtips73
    @pgtips73 4 года назад +4

    This stuff is gold!

  • @sitt2000
    @sitt2000 3 года назад

    Great vid.. Thx for help me a lot

  • @KTLP7912
    @KTLP7912 7 лет назад +12

    I spent 3 hours trying to figure out how you rotated the station, gave up and came back the next day to see the buttons to select the orientation XD

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 лет назад +5

      oh dear. Glad you figured it out

    • @KTLP7912
      @KTLP7912 7 лет назад +2

      I thought you were using a hot key and forgot to say which key so I looked online where someone said it was space bar. Obviously that didn't work. I think I tried almost every key on my keyboard after that.

    • @PolonFemboy
      @PolonFemboy 4 года назад +1

      Top 10 anime plot twists

  • @LuaanTi
    @LuaanTi 3 года назад +1

    Actually, real railways are rarely _exclusively_ single-directional. Instead, there's a preferred direction on each track, but a train can reserve a "counter" track as needed. If you ever wondered how a two-line railway can accommodate trains of vastly different speeds, this is how - trains can overtake slower trains. It's a topic of hot debate in the OpenTTD dev community on how this could be implemented in the game, but it's really tricky. You can do it in Factorio with custom signal logic, but it gets ridiculous really quickly. Funnily enough, Transport Tycoon is one of the very rare games that allow _road_ vehicles to overtake each other :D

  • @SonSantana
    @SonSantana 3 года назад +5

    The train that broken down at the junction was clearly a paid actor

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 года назад +2

      Breakdowns can be turned off within the game settings if you wish

    • @SonSantana
      @SonSantana 3 года назад

      @@MasterHellish-Gaming yah. I saw this in a comment somewhere between your subscribers. Thanks for your dedication. Amazing content!

  • @xaviernadar8983
    @xaviernadar8983 6 лет назад +1

    Can you tell me, the block management made by, the signals in a ''T'' shape junction in which a track intersects another track perpendicularly.

  • @emilroboczy3942
    @emilroboczy3942 3 года назад

    Thanks bro

  • @kalt7990
    @kalt7990 5 месяцев назад +1

    It's not the accent, the metric system, or the UK lingo; it's always anticipating a right lane setup that catches me out every single time, to remind me, "Oh yeah, he's British."

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 месяцев назад +2

      Maybe I need to display a warning ⚠️ "the following video contains a person who is British, viewer discretion is advised"

    • @kalt7990
      @kalt7990 5 месяцев назад

      Nah, I'm pretty accustomed to Brits. I just know that when I finally cross visit the UK off my bucket list, I won't be doing much driving while I'm there. 😂
      Thanks for your tutorials, Hellish. They're always perfect when I haven't played in a while and I'm rusty.

  • @ninakuup21
    @ninakuup21 3 года назад +1

    Trains moving on the left lane is freaking me out so much

  • @jymmy097
    @jymmy097 7 лет назад +6

    Hi, great tutorials but I cannot understand something: why do the trains automatically choose the track in the right direction? I mean: no signals prevent a train to go from Bindington to Bahill in the wrong direction. For instance: the first train that comes into Bindington at 8:22 can choose the very same line that brought it there from Bahill because there are no signals preventing it. I know that it's wrong, but I cannot figure out why.
    EDIT: I have two other questions:
    1. Wy do you build so many depos for all kinds of vehicles (except airplanes)?
    2. Is there a way to prevent trains from breaking down so often?
    Thanks a lot in advance for your time.

    • @testtube70
      @testtube70 5 лет назад +2

      Don't know if you managed to get an answer in the last year but thought I would reply. 1. I can't be sure but I think because there is a signal on the section but not facing towards the train it assumes red. 2.Airports have a depot on their "Tiles" when you build them. You click on it to buy your first plane. 3. You have some options to prevent breakdowns. There is an option labeled disasters/accidents where you can disabled breakdowns in the options menu, you can buy trains with better "Reliability" which makes breakdowns less frequent (This depends on the date as some trains will/won't be available.) or third you can increase servicing (The times between going to the depot for a checkup.) which is another choice in the options menu "company" then "Default service interval" As the train gets older however it will start to break down more and more due simply to old age.

    • @LuaanTi
      @LuaanTi 3 года назад +1

      You can pass signals from the back (unless they explicitly disallow that), but it still gives a penalty to the pathfinder, so trains try to find routes that don't go through signals from the backside. It can give you trouble though, so it's not a bad idea to use signals that don't allow passing from the backside.

  • @ironmantrains
    @ironmantrains 4 года назад

    Do you build normal flat junctions or grade-seperated junctions?

  • @commenter7867
    @commenter7867 6 лет назад

    Which line is the up and down? Is the one closer to the top of the screen the up line?

  • @guillaumeguay2679
    @guillaumeguay2679 Год назад

    It doesn't matter how interresting your tutorial are, when Skydive start in the background I just lose my mind.

  • @mcaseupton
    @mcaseupton 7 лет назад +1

    At 8.51 when both platforms are occupied a third train could go into your cross junction and cause a jam- wouldn't it be better to use entry and exit signals here instead of block signals?

  • @Noximien
    @Noximien Год назад +1

    Not sure if anyone's still active in the comment sections of these videos, but I have a question. I've got a rather large bridge in my railway system, but with signals only one train wants to enter it at a time. Is there a way to let multiple on a bridge at the same time? Same goes for tunnels as well.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Год назад +2

      No there's no way to do that in the base game. You either have to have shorter tunnels and bridges or have more of them. So that a single line goes into two or more tunnels and then back into a single line on the other side

  • @xaviernadar8983
    @xaviernadar8983 6 лет назад +2

    How does the train know which line to go into in this video.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  6 лет назад +2

      The train takes the shortest path to it's destination. There is a little more to it than that but that is the basic rule

    • @xaviernadar8983
      @xaviernadar8983 6 лет назад

      Thanx very much, anyways, I love your tutorials, very much useful, keep it up.

  • @hoovy2024
    @hoovy2024 3 года назад +2

    I know how the mechanics work, and I know how most of these railways work, yet I am not smart enough to make them myself
    But thanks for these tutorials

  • @granderondeproductions3286
    @granderondeproductions3286 5 лет назад +2

    Wow, this is way easier than Factorio's trains.

  • @mtpstv94
    @mtpstv94 4 года назад +1

    A train will go into that crossover and then block both tracks from moving and everyone will get stuck. It just doesn't work.

    • @PrivateMcPrivate
      @PrivateMcPrivate 3 года назад

      I think that only happens if the train us too long

  • @AndySunstealerLive
    @AndySunstealerLive Год назад

    😎😎👌👌

  • @daan9211
    @daan9211 4 года назад

    Why does it bother me that the trains don't drive on the right side

  • @truegamer4208
    @truegamer4208 Год назад

    We should play together on a server sometime

  • @KrisMcCool
    @KrisMcCool 4 года назад

    Me : *Started playing 2 weeks ago*
    Also me : well I did this since I started..

  • @spessspess4616
    @spessspess4616 7 лет назад

    stUCK

  • @maciejz7892
    @maciejz7892 3 года назад +1

    I was expecting some "Advanced Railways ", but I see only beginner's tutorial with a poorly designed stations

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 года назад +1

      You need to remember that this is advanced from a beginner prospective. I am hoping to add some more tutorials in the future with in depth info and good designs. At whtich point "Advanced" may be renamed to intermediate.

  • @krawc0
    @krawc0 4 месяца назад +1

    Last episode we learned all about the signals and you do it all wrong here...

  • @gfdfdgfdghgdhs234
    @gfdfdgfdghgdhs234 5 лет назад +1

    CLICKBAIT! I DID THE SAME THING AS YOU DID IN THIS VIDEO AND MY TRAINS CRASHED!

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 лет назад +5

      Then my friend it would appear you made a mistake. I advise you watch the next video in the series and use path signals.