OpenTTD Tutorial #14 - Advanced Railways - Junctions and Depots

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  • Опубликовано: 23 июл 2024
  • This series will take you through how to play OpenTTD. Enjoy!
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    00:00 - Intro
    00:37 - Viewer Question
    01:38 - Simple Junction
    02:45 - Crossover Junction
    03:36 - Single Direction T Junction
    05:09 - Advanced T Junction
    10:03 - Advanced Single Direction
    11:13 - Cloverleaf Junction
    16:15 - Efficient Depots
    19:34 - Forced Depots
    22:04 - Junctions In Action
    24:17 - Depots In Action
    26:12 - Overview
    26:54 - Outro
    OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
    OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
    OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions. In 2003 or 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.
    Intro: "Welcome to the Show" Kevin MacLeod (incompetech.com)
    Timelapse(where used): "Hep Cats", "Prelude and Action"
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
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Комментарии • 89

  • @MasterHellish-Gaming
    @MasterHellish-Gaming  Год назад

    Brand NEW OpenTTD Series 10 let's play now available, check it out: ruclips.net/video/ThFcpf66iYM/видео.html

  • @superlynx98
    @superlynx98 5 лет назад +91

    "I prefer using tunnels because they have no speed limits" he says, as he makes the track curve so severely that the trains will be going ridiculously slow anyway...

  • @PixelatedScreaming
    @PixelatedScreaming 4 года назад +34

    These tutorials are just simply the greatest. Now only if I could get a tutorial like this for life.

  • @robert_west
    @robert_west 7 лет назад +50

    I think you should disable breakdowns for the tutorials especially when you are showcasing junctions. It's funny seeing them break down as you're trying to explain what they're doing 😂

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 лет назад +21

      Part way through I did. I generally try and keep things as close to a standard game as posable.

  • @philismenko
    @philismenko 3 года назад +13

    Im learning openttd and this tutorial just told me to pay attention to the us interstate system

  • @Brandonvilches0721
    @Brandonvilches0721 4 года назад +10

    I made a huge Dutch railway in openttd and one long fright train derailed into my passenger train in openttd 229 people died in the crash because I dident put any signals in a cross junction. So now with these they can improve my railway thanks for the help!

  • @richrinehart1083
    @richrinehart1083 2 года назад +4

    I recently ran across OpenTTD and fell in love with it. I am trying to learn as much as I can and your tutorials have saved me countless hours of pulling my hair out just trying to understand TTD, which can be very frustrating. Thank you for taking the time to make all of the tutorials. I watch each one and then go in and try to duplicate what you showed in that particular tutorial. I often have the video loaded and TTD running and jump back and forth. I wish I would have ran across TTD a long time ago so the learning curve would be over and I could really enjoy the time I spend playing. This game (if you want to call it a game) is just about as addictive as racing online was back in 1997 when online racing was launched. I was online the 2nd day and raced for over 10 years. I was racing 60+ hours a week. I am spending usually a couple of hours each evening trying to learn TTD.
    Thanks again.
    Peace
    Rich

  • @salvator4295
    @salvator4295 3 года назад +41

    Hey, these are great tutorials and finally I'm able to use the signals somewhat apropriately and make more effective setups. But as a european I have to say that it gets very confusing for me as you build everything for left hand driving :D. Nevertheless TY very much :)

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 года назад +6

      Glad you like them!

    • @bryceblazegamingyt9741
      @bryceblazegamingyt9741 Год назад

      Wait I thought Europe had left hand driving

    • @salvator4295
      @salvator4295 Год назад +1

      @@bryceblazegamingyt9741 Well to be honest I'm not really sure what "left hand driving" relates to. Whether it's where you go with your car or where the steering wheel is.

    • @glenagalt
      @glenagalt Год назад +5

      @@bryceblazegamingyt9741 In the UK and Ireland road vehicles drive on the left and so do trains. Most places in Mainland Europe drive on the right, road and rail. One curious exception is France, which drives on the right but runs its trains on the left, because the early railways were based on British practice, except in the Alsace-Lorraine region where they were built by German engineers and run on the right...

  • @MicahLoRusso
    @MicahLoRusso 6 лет назад +1

    Got back into playing openttd . I played transportation tycoon 20 years ago. Great series to get back into the game.

  • @_ellly_
    @_ellly_ 5 месяцев назад +1

    I've made the clover junction by my own design for a couple of years before ever seeing this, fun to see my design idea aren't completely hopeless 😅 The signaling I will adopt, I get how I've "failed" and made the signals work against their purpose now 😆

  • @ironmantrains
    @ironmantrains 3 года назад +1

    10:19 I have a way of making one-direction junctions like that faster, have the track closer to the branch line come out on a bridge and go over the tracks that are joining. The two tracks go under the bridge and the eastbound main track connects with the southbound branch track. The northbound track goes under the westbound bridge and then connects after going under the bridge. That way the curves can be made bigger with higher line speeds. Also the bridge could be replaced with a tunnel. Search 'Cogload Junction' for a real-life example.

  • @cameronsmith964
    @cameronsmith964 8 месяцев назад +2

    crazy how few likes there are for they guy single handedly holding up the community

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  8 месяцев назад +1

      I have some fantastic help from my community and moderators too

  • @kiyoshinakada2039
    @kiyoshinakada2039 6 лет назад +2

    This was extremely helpful, thank you

  • @ChazAllenUK
    @ChazAllenUK 4 года назад +2

    Great video. Very clear.

  • @andyg3657
    @andyg3657 4 года назад

    Have you made the video with how to on a 4 line 4 way clover leaf as mentioned at the end of this video. Thanks your videos are really helpful.

  • @ontdekkingszeiler1114
    @ontdekkingszeiler1114 6 месяцев назад

    I know this is late but a slightly better looking way of making T junctions is by making half clover leafs, it simplifies the proces and makes it easier to expand later on if you make it a crossroad, I got it down to a 2 wider then the joining line and 3 wider then the line that is being joined.
    It also avoids bridges which are slower and usually more expensive then tunnels, money save and looks better. win win
    To take this further you can basically make a whole clover with all the leaves and only remove the sides that are not used to let the vehicles go all possible directions (even turn around).
    To take it further you don't even need the sides, on a grid based system, 3 times right equels left, the side is just quicker and doesn't hold up traffic.
    If you wanne go kinda overboard with the clover
    you can use the clover on normal corners, a leaf in one corner, a straight in the other.
    Or just add the leaves everywhere, every intersection, straight corner and on some straight lines, you can go down every road from any road, even "stay" on the same road.
    Moral of the story, clover gud

  • @richrinehart1083
    @richrinehart1083 2 года назад

    My brain hurts after this one. LOL I'll have to watch this one over a couple of times, I actually went
    "WHAT" a few times and had to back up and watch it over. It's not you........ it's all me... you do a great job presenting what each tutorial is focusing on and without going to fast and without throwing too much at us at one time. Thanks again.
    Peace

  • @robert_west
    @robert_west 7 лет назад +7

    8:35 lol ghostbusters joke 😂

  • @landsgevaer
    @landsgevaer 3 года назад

    The big T-junction with bridge and tunnel can just as well be signaled with normal unidirectional block signals, right?
    Since it consists only of six "mini-Y-junctions" that join or split, there can never be two trains simultaneously in a single block, so path signals offer no advantage (and neither do presignals, unless you want to assign priorities, not discussed here).
    I ask to verify because I prefer to use path signals only where they are necessary/advantageous.

  • @ironmantrains
    @ironmantrains 3 года назад +1

    18:36 that could be used if you want faster trains to overtake slower ones.

  • @TPMTactical
    @TPMTactical 4 года назад +1

    What GRFS are you using in this video?

  • @Iam2lazy2register
    @Iam2lazy2register 3 года назад

    I build a junction just like yours at 2:28. My problem is the following:
    Trains coming from the top right (C) want to go to the top left (A). If everything is free it's fine, however if there are two trains right next to each other the second one will turn left (B) instead of right (because the path is tempoarly blocked) and go all the way to the next station just to reverse at the X in front of it.
    It's logically to me why it is choosing the wrong path because the right turn path is "blocked" and it's not smart enough to simply wait a few second. But how to fix it?

  • @frapallazzo9157
    @frapallazzo9157 7 лет назад +4

    nice video! Can you make a tutorial for remplacement of vehicles ? thanks :D

    • @xaviernadar8983
      @xaviernadar8983 6 лет назад

      ruclips.net/video/d3iSD6iFevQ/видео.html

  • @nudger1965
    @nudger1965 7 лет назад +6

    Hellish, Have you made a tutorial on timetables?

  • @achtunger5528
    @achtunger5528 Год назад +2

    Man, I've been playing an xUSSR game from 1870 just to realise that my junctions are garbage. And I thought I was getting efficient! Third time's the charm, I guess.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Год назад +2

      It's always nice to see if you can improve and do things better it's nice to grow and learn new things I think

  • @AceKiller9000
    @AceKiller9000 Год назад

    I should have used tunnels! I have slowed my lines with bridges so much! Thanks!

  • @TheRealSeiferoth
    @TheRealSeiferoth 5 лет назад +2

    Those triple depot setups won't work. At 25:45, the train waiting to enter the depot area waits until the other train has completely left the depot area before it enters. The reason for this is that the train waiting to come in is trying to reserve a path as far as the next path signal, which it can't do because the path is blocked by the train coming out of the depot. You alleviated the issue by adding those extra signals after the depots, but you'll never be able to use the two depots on one line at the same time. There are two solutions.
    One is to add an extra path signal before the depots; that way the train will enter because it can reserve a path as far as that signal and then will enter either depot if it's free. This will allow a train to enter the left depot even if there is a train exiting the right one.
    The other option is to set an order for the train; so if you create a go to depot order in the orders list you can then highlight that order and change the go to option to service. You'll see the order change to service if needed. This will fix the issue and remove the need for a signal either side of the depot because the train will only try to reserve a path as far as the depot, instead of all the way to the next signal allowing it to head for the depot regardless of if a train is coming out of the other one. The downside to this is you would have to specify which depot each train should use. So personally I'd go for the extra signal approach.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 лет назад +1

      I need to look at why the double depot was not working as expected as I am sure I have had it working before.

    • @TheRealSeiferoth
      @TheRealSeiferoth 5 лет назад

      In older versions the depot would act as a path signal. So the path reservation would go as far as the depot and then do another reservation to the next signal when it leaves the depot. At some point that was updated so the train doesn't use the depot as a signal anymore.
      If you turn on show path reservations in the settings you'll be able to see this in practice. A train will come down the side line and the path will be reserved all the way down to the next signal. In older versions this would have been as far as the depot. And then on exit it would be from the depot to the signal. But now it will be all the way to the signal, so the next train won't reserve a path because it can't get a clear path to the next signal. Hence why a signal before the depot would alleviate the issue. The way you set it up in the video, no train will enter the side line and will use the main line instead unless the entire side line is clear.

  • @x0r1k
    @x0r1k 4 года назад +2

    I don't quite understand why it's good to move a signal further from a junction exit. I expect that it increases distance between trains and they will need to wait longer

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 года назад +3

      It's because you don't want to train sat on that signal and blocking parts of the junction. If you leave a trains space after the junction exit before signal then a train will not enter the junction unless it can clear it

    • @x0r1k
      @x0r1k 4 года назад +1

      @@MasterHellish-Gaming oh, understand, makes sense. Thanks

  • @xaviernadar8983
    @xaviernadar8983 6 лет назад +1

    I had made a line in my game which was in this scenario C->B->C->A and the trains which were supposed to be in the A direction itself, came to C(Neither did I gave any orders to come to C nor there were any waypoints on the line). I had used the first type of T junction which you have showcased in this video, PLEASE HELP!!!

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  6 лет назад

      Send a screenshot to me on my Facebook page facebook.com/MasterHellish/

    • @xaviernadar8983
      @xaviernadar8983 6 лет назад

      Can i upload a save on mediafire, i have an account, ill tell you the place where the junction is situated

    • @xaviernadar8983
      @xaviernadar8983 6 лет назад

      www.mediafire.com/file/gscey8n91vkjgn9/K%20Amal%20Abidjan%20Transport%20Corp..sav I have have placed a sign named "The Great Problamatic Junction", coordinates:136x146x1(0x9288), it is near a town "teston", it is a T-Junction.

  • @toorero
    @toorero 3 года назад +1

    I just needed some time what bugged me with this tutorial and I finally realize it's because of the left-hand-traffic weirdness.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 года назад +5

      Don't worry about it just cross your eyes on probably sure then it will look ok

  • @HupfderFloh
    @HupfderFloh 2 месяца назад +1

    12:38 "It's called a cloverleaf because trains are not crashing by sheer luck"?

  • @grandpixel
    @grandpixel 3 года назад

    27:30 Train coming from C to B then Y to W, but goes through X and turns around. Is this only because there's no signal going into the junction at Y ???

    • @grandpixel
      @grandpixel 3 года назад

      Actually now that I unpause and watch the video after this, it happens a lot. I had this happening in a game and I just removed the track to prevent them being able to turn around where the depots are. Not sure what causes it exactly, but would like to know. Thanks.

    • @grandpixel
      @grandpixel 3 года назад

      It looks like if a train hasn't cleared the signal in the center of the junction, the one behind it tries to take the other route. How would you prevent this?

  • @porteurliste
    @porteurliste 7 лет назад +2

    You keep talking about a seelion but i don't see any. 8:03

  • @sunilvasistha8481
    @sunilvasistha8481 2 года назад

    Escape goat :D

  • @sergeykopylov652
    @sergeykopylov652 Год назад

    how to make such high quality graphics in openttd??

  • @Ryanisthere
    @Ryanisthere 6 лет назад +1

    At first I did it like you but then I realized that it doesn't work with trains on the right side going up and down on the left damn imperialistic system

    • @Ryanisthere
      @Ryanisthere 6 лет назад

      Also most of the junctions are a lot simpler in the imperialistic version

    • @Ryanisthere
      @Ryanisthere 6 лет назад

      The t junction is like literally 1 bridge and 2 lines going under it

    • @thomasgilliam6395
      @thomasgilliam6395 3 года назад

      You just need to swap it, like mirror what hes doing

  • @insecteater1
    @insecteater1 3 года назад

    19:05 - 19:10 ... how that happened?

  • @simspa
    @simspa 7 лет назад +2

    A 7-8 railed ro-ro station. How?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 лет назад +3

      That depends, how many different destinations are coming into it? and are you loading and unloading ect.

  • @p_mouse8676
    @p_mouse8676 6 лет назад

    Instead of a bridge and tunnel you can also give one a double tunnel.

    • @danisaia
      @danisaia 5 лет назад

      The point of adding a bridge is that the lines can cross each other without junctions after crossing the main lines. You can't do this with a double tunnel system.

  • @iraf.official
    @iraf.official Год назад +1

    😎😎😎👌👌

  • @matheusimon7316
    @matheusimon7316 Год назад +1

    I am having head ach after trying to build a simple T junction

  • @baden271
    @baden271 Год назад +1

    >Title: "Advanced Railways"
    >Uses just one type of signal with one thing in mind: Signal before every intersection
    >Solves everything
    Ez

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Год назад +1

      I've been thinking that I should move these to intermediate and do a new advanced tutorial with more complex things. Bearing in mind that this series is aimed at beginners so for beginners this sort of thing is sort of advanced

  • @eo645
    @eo645 7 лет назад +2

    Who can tell me why my openttd to 2000 years when the locomotive was gone only car

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 лет назад

      Can you re-phrase your question, please?

    • @eo645
      @eo645 7 лет назад +1

      +Master Hellish I have to find a reason not to have the sorry

    • @Aennima
      @Aennima 7 лет назад +5

      wtf

    • @SWAGCOWVIDEO
      @SWAGCOWVIDEO 7 лет назад +1

      I think its trying to say that rail vehicles are outdated by 2000 and monorail is the only option eventually if you're playing without new GRFs.

  • @1who4me
    @1who4me 3 года назад

    Highly unrealistic

  • @PaytonTroy
    @PaytonTroy 2 года назад +2

    Way too complicated. For junctions just cross the tracks in any way that makes sense, and put down tow-way signals at the entrance to the crossing area. The trains will block the routes they need and you don't spend time overthinking massive setups.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 года назад +3

      This works for low usage lines. However, as soon as you get busy lines mid to late games then you will likely need to have more complex junctions to allow better flow.

    • @PaytonTroy
      @PaytonTroy 2 года назад

      @@MasterHellish-Gaming Right. But using the signals right and just creating junctions works ALL game and is easier to expand.