@@MasterHellish Yes indeed! already tried it out in my current game. Very useful. Busses and ships so far but will also do it with trains. Didn't know openttd still had secrets for me. It did. You are truly a master!
I use timetables for Passenger Trains. I add some Extra Time to Actual time, as trains get might get Late due to crossings, signal, Route jamm etc. The City which has many platforms, there I give Extra time to trains. Although Timetables make game more realistic But Profit decreases as Train frequency decreases. In Freight trains there is No need of timetables as they depend on Full Load.
@@SKumar-fk6tj It's the only way to satisfy the station rating requirement of being served frequently, if you have a long route that takes a long amount of time. Otherwise you get 16 busses/trams/trains at once, and then nothing for 90 days, and then 16 busses/trams/trains at once again. Or, the only way then is to spam the line with vehicles, until there's always one there. That's fine for routes where it is profitable to have them fully loaded with trains. But I find that for the city transport system I have right now, I started with overloading it with vehicles and most of them ran on negative revenue, since they don't get filled. So I'm happy to learn about the timetable feature, it will be the perfect fix.
I bought this game back in 1994 and I've had it installed on every pc i owned since then. Ottd and all the features that come with it are a blessing for me. I've picked it up again this weekend to show the game to my wife and we basically played friday to sunday straight. :D We were both unhappy with the bus spacing which led me to finding your tutorial on youtube. Thanks a lot man! I thought i knew everything about the game but this was really helpful! Much appreciated!!
I find groups are very useful for multi-cargo runs like Oil Goods, Wood Goods, or Factory Goods. Even if a train or a few trains are running badly, if the overall group is profitable, no cause for alarm.
Thank you very much for this tutorial, I couldn't figure out how the timetable is supposed to work by myself and you explained it an very nice and easy-to-follow way
this is brilliant, thanks so much for your tutorials. now I will have an organized city growth and will use road vehicles more often, as there is a way to make them neatly spread out without micromanagement.
I've been playing this game for around 15 years (and just TTD before) and ever really bothered with buses as they never really made a profit for me. Now I can experiment with this!
Awesome video and explanation. I will try implementing this in my next vanilla game... I did it ages ago but never fully mastered it and stopped doing it.
Another nice one Hellish. I don't really use either (though I have briefly dabbled with both) so it's nice to get a bit more of a look at how they work. You've essentially taught me all that I know about this game (though more from your Viewers Games and maybe Let's Plays than the specific tutorial videos) and inspired me to play it in the first place even if I still have my own way of doing things sometimes.
Groups and shared order blows my mind, this tames the part of Openttd micromanaging I hate the most, expecially in old games when you have to replace by hand old vehicles
I never got timetables to work in a proper way. I'll check your vid :) Just watched your video. Looks very good as usual! Question though, at the timetable part. Once you set up the timetables and choose the starting date of June. The busses created later did have the times set up in the past. Like april. That is something I always found weird. But as you said, in the end they will catch up anyway because of the delays you give them. (Y)
Nice, its new for me, when I play again i will use this... an idea add yellow color "taxi" buses (that are bringing transfer passengers to stations/airports), maybe make blue color for express buses (long distance buses), red for city buses, etc. , so use color codes for different types of buses... and stuff like that. also can color code trains this way, some trains that only drop off stuff to being transferred could be different color
I think you forgot to mention one thing with groups that I personaly learned the hard way. It a really good way if you want to replace a vehicle with a newer one, but the old ones could carry all cargo types and the new ones only some (problems you will encounter with newGRF), it saves time if you dont want to wait till the game told you what vehicles couldnt be replaced because it cant be used for the cargo type.
Hey Master Hellish - as I see that you still answer to your Commentators - is there any way to create orders for a group of busses? I always got the Problem that I start with a certain amount of bus stops and that I have to add later "new bus stops" to all of the single busses or either sell them, assign orders to one of them and then clone it... It's a bad way, I'd love to just set all the bus stops for the whole group but I don't think there's such an option right?
Now I wonder what type of timetabling hell will develop when you trow interlining multiple passager services on one line into the mix. Then add in sections where those services have to branch off serving different designations...
Nowadays, manual grouping is even less necessary. Above, "sort by," in the vehicle list window, there's now another row where you can "group by" "shared orders." The only thing that these dynamic groups can't do that manual groups can is change the livery.
Do you have any recommendations for airports? Mine seem to easily flood. I had an intercontinental airport with half the planet waiting to board and half the planet hovering above it waiting to get to their destination (and a ton of airplane crashes). It really sucked.
@@MasterHellish Thanks for the reply. Unfortunately in this particular case this would be impossible, as the airport was at the top of a mountain in the middle of a 60k+ town among farmland. It's the reason it was an airport. :)
I might ask, does timetabling make a tremendous difference in terms of profit? Without them, at a game's peak, I have least profitable vehicles making ~$7500/yr. Will effective timetabling boost this number higher?
Hello, Can you do the same if you didn't "ctrl-clone" the vehicles? Can you make "share orders" vehicles, which you didn't buy with shared orders, or do I have to sell all my vehicles and buy them again with "shared orders"? I also recently downloaded new version of openTTD and I don't know how to make the interface bigger... I looked in the interface folder in settings, but couldn't find it... maybe because everything is so small now :/
Before my time table used to show, running 5 days early but now it only shows late running but no early running is shown, how can i fix it? Sir pls help
If you need OpenTTD help you can either go to one of the following places; You can check out my tutorial series (ruclips.net/video/CMXFMjZu8j8/видео.html) or come along to my Discord where there is an OpenTTD Help channel (discord.gg/Dy7YWkXUsX). Alternately you could try the OpenTTD; wiki (wiki.openttd.org/en/), forum (www.tt-forums.net) or Discord (discordapp.com/invite/0nQXSRX64lIL1zk4).
Hello! I don't know if you're still active, but i have a major problem with all my vehicles. When i start a service line, i want my vehicles to be distributed between the stations. But eventually, the vehicles tend to stay together, and that causes them to arrive all at a time to the stations, wich makes the station's rating go down, since there's a large time window between the arrival of the vehicles, and the travel to the other station(s). I want them to be arriving
But if you add a one more bus station on their path... It gets fucked up, yes? Or I just have to adjust "stay for..." and "travel for..." values and make a new start date?
I just played a long game of OpenTTD where I quit when it was time to upgrade my entire network to Maglev. Too much effort for too little fun. Do you have any tips on how/when to manage such a massive change?
@@MasterHellish Yeah I'd thought of that but then I'd have to remake all the trains. Is it possible to depot all the trains, buy a ton of new maglev trains and then copy the orders of the old trains before selling them? Ought to be possible if some of the old depots are kept right?
@Marc Zbigniew I've tried it and it's thus far the "fastest" way I've come up with. Just rebuild 1 train, copy orders from an old train and then clone the new train.
I tried everything and I can't get this auto-spreading of the start-date to work. Is there some kind of a patch you are using, or this should be the default feature of the game? Tooltip suggests it should be, but people on a forum are claiming it is achievable only with patches. Here is my thread on the forum: www.tt-forums.net/viewtopic.php?f=31&t=86861&p=1230339#p1230339
@@MasterHellish No, I am running on linux and already checked that this is a Linux build issue. I've submitted a bug on git. It seems the entire shared order system is broken - when you change waiting times, et, it's not changing for shared vehicles.
now this a real eye-opener i thought my buss centipede was unavoidable
For me too, I need to use this more.
I group my trains and busses but I never use timetabling. Maybe I should. Thank you Hellish for this eyeopener. Very instructive!
I think it could be good for ensuring good spacing.
@@MasterHellish Yes indeed! already tried it out in my current game. Very useful. Busses and ships so far but will also do it with trains. Didn't know openttd still had secrets for me. It did. You are truly a master!
I use timetables for Passenger Trains. I add some Extra Time to Actual time, as trains get might get Late due to crossings, signal, Route jamm etc. The City which has many platforms, there I give Extra time to trains.
Although Timetables make game more realistic But Profit decreases as Train frequency decreases.
In Freight trains there is No need of timetables as they depend on Full Load.
@@SKumar-fk6tj It's the only way to satisfy the station rating requirement of being served frequently, if you have a long route that takes a long amount of time. Otherwise you get 16 busses/trams/trains at once, and then nothing for 90 days, and then 16 busses/trams/trains at once again. Or, the only way then is to spam the line with vehicles, until there's always one there.
That's fine for routes where it is profitable to have them fully loaded with trains. But I find that for the city transport system I have right now, I started with overloading it with vehicles and most of them ran on negative revenue, since they don't get filled. So I'm happy to learn about the timetable feature, it will be the perfect fix.
I bought this game back in 1994 and I've had it installed on every pc i owned since then. Ottd and all the features that come with it are a blessing for me. I've picked it up again this weekend to show the game to my wife and we basically played friday to sunday straight. :D
We were both unhappy with the bus spacing which led me to finding your tutorial on youtube.
Thanks a lot man! I thought i knew everything about the game but this was really helpful! Much appreciated!!
I find groups are very useful for multi-cargo runs like Oil Goods, Wood Goods, or Factory Goods.
Even if a train or a few trains are running badly, if the overall group is profitable, no cause for alarm.
I am going to play around with groups a little more I think.
Thank you very much for this tutorial, I couldn't figure out how the timetable is supposed to work by myself and you explained it an very nice and easy-to-follow way
Played this game for years and never knew about all these little features that solved all my pet peeves
And there are even more new features in 11 And 12. Check out my spotlight videos
Thank you for the tutorial. Yours are the most comprehensive and easy to understand OpenTTD tutorial I've ever found on RUclips.
You're very welcome!
This tutorial was very in depth and explained timetables really well. Thank you!!
You're very welcome!
this is brilliant, thanks so much for your tutorials. now I will have an organized city growth and will use road vehicles more often, as there is a way to make them neatly spread out without micromanagement.
Glad you found it useful
I've been playing this game for around 15 years (and just TTD before) and ever really bothered with buses as they never really made a profit for me. Now I can experiment with this!
I find it fun to experiment with different things are there when it comes to prophet the only one that really seems to do the job properly is trains.
@@MasterHellish I completely agree. Trains work by far the best for me. Boats turn a solid profit, but nowhere near as good as trains.
Oh my god Timetables are an absolute game changer. Thanks!
They very much so are
Awesome video and explanation. I will try implementing this in my next vanilla game... I did it ages ago but never fully mastered it and stopped doing it.
Thank you
the best openTTD tutorials ever I seen whole world. thanks of your lots of tutorial videos.
Thank you! What other free games would you like to see a tutorial for?
Another nice one Hellish. I don't really use either (though I have briefly dabbled with both) so it's nice to get a bit more of a look at how they work. You've essentially taught me all that I know about this game (though more from your Viewers Games and maybe Let's Plays than the specific tutorial videos) and inspired me to play it in the first place even if I still have my own way of doing things sometimes.
Wow, this is incredibly useful. I will definitely try this out soon. Thanks Hellish!
You are welcome
Groups and shared order blows my mind, this tames the part of Openttd micromanaging I hate the most, expecially in old games when you have to replace by hand old vehicles
Especially shared orders. I feel every one should be using them
I never got timetables to work in a proper way. I'll check your vid :) Just watched your video. Looks very good as usual! Question though, at the timetable part. Once you set up the timetables and choose the starting date of June. The busses created later did have the times set up in the past. Like april. That is something I always found weird. But as you said, in the end they will catch up anyway because of the delays you give them. (Y)
Nice, its new for me, when I play again i will use this... an idea add yellow color "taxi" buses (that are bringing transfer passengers to stations/airports), maybe make blue color for express buses (long distance buses), red for city buses, etc. , so use color codes for different types of buses... and stuff like that.
also can color code trains this way, some trains that only drop off stuff to being transferred could be different color
I will look into the colours. Thank you
Great tutorial once again!
Thanks
Thats incredible!
Didn`t know about such possibility.
Excellent info! thank you!
Glad it was helpful!
I had been waiting for a bus and it came 19 days late, but this is not a problem
Sounds like you need compensation
@@MasterHellish More like a cup of hot tea and a hug.
I have played this game a few times over the years and never knew these things existed.
I'm always finding out new things and there's also the new things been added to the game still
Wow.......thank you ! goodbye bus centipede !!!! Beautifuly explained .......
Glad you liked it!
excellent video. Thanks for sharing
Glad you liked it
Thank you so much, I couldnt make heads or tails of text descriptions of this mechanic.
Excellent info! I always forget to group my vehicles. Next game...
I do to, maybe in S6
@@MasterHellish Very much looking forward to that.
I think you forgot to mention one thing with groups that I personaly learned the hard way. It a really good way if you want to replace a vehicle with a newer one, but the old ones could carry all cargo types and the new ones only some (problems you will encounter with newGRF), it saves time if you dont want to wait till the game told you what vehicles couldnt be replaced because it cant be used for the cargo type.
Hey Master Hellish - as I see that you still answer to your Commentators - is there any way to create orders for a group of busses? I always got the Problem that I start with a certain amount of bus stops and that I have to add later "new bus stops" to all of the single busses or either sell them, assign orders to one of them and then clone it... It's a bad way, I'd love to just set all the bus stops for the whole group but I don't think there's such an option right?
You can do this with shared orders: wiki.openttd.org/en/Manual/Orders#shared-orders
@@MasterHellish Hell.. Thank you a lot... Have been searching for that feature like 2-3 years oO
Now I wonder what type of timetabling hell will develop when you trow interlining multiple passager services on one line into the mix. Then add in sections where those services have to branch off serving different designations...
Oh it could get crazy
Nowadays, manual grouping is even less necessary. Above, "sort by," in the vehicle list window, there's now another row where you can "group by" "shared orders." The only thing that these dynamic groups can't do that manual groups can is change the livery.
There was a reason for groups. But I can't remember it. Can't be that important
Do you have any recommendations for airports? Mine seem to easily flood. I had an intercontinental airport with half the planet waiting to board and half the planet hovering above it waiting to get to their destination (and a ton of airplane crashes). It really sucked.
Unfortunately the best way to fix that is by using trains. Airports are just too limited
@@MasterHellish Thanks for the reply. Unfortunately in this particular case this would be impossible, as the airport was at the top of a mountain in the middle of a 60k+ town among farmland. It's the reason it was an airport. :)
do you have any suggestion about commuter train services?
Probably shorter trains 2-5 in length
I might ask, does timetabling make a tremendous difference in terms of profit? Without them, at a game's peak, I have least profitable vehicles making ~$7500/yr. Will effective timetabling boost this number higher?
Yes, having a well distributed system results in having good ratings at the stations
Question?
If I sync say 5 bus terminals to get full coverage... would I be able to collect all passengers from 1 station? As apposed to 5 in order?
Hello,
Can you do the same if you didn't "ctrl-clone" the vehicles? Can you make "share orders" vehicles, which you didn't buy with shared orders, or do I have to sell all my vehicles and buy them again with "shared orders"?
I also recently downloaded new version of openTTD and I don't know how to make the interface bigger... I looked in the interface folder in settings, but couldn't find it... maybe because everything is so small now :/
Before my time table used to show, running 5 days early but now it only shows late running but no early running is shown, how can i fix it? Sir pls help
If you need OpenTTD help you can either go to one of the following places; You can check out my tutorial series (ruclips.net/video/CMXFMjZu8j8/видео.html) or come along to my Discord where there is an OpenTTD Help channel (discord.gg/Dy7YWkXUsX). Alternately you could try the OpenTTD; wiki (wiki.openttd.org/en/), forum (www.tt-forums.net) or Discord (discordapp.com/invite/0nQXSRX64lIL1zk4).
Hello!
I don't know if you're still active, but i have a major problem with all my vehicles.
When i start a service line, i want my vehicles to be distributed between the stations. But eventually, the vehicles tend to stay together, and that causes them to arrive all at a time to the stations, wich makes the station's rating go down, since there's a large time window between the arrival of the vehicles, and the travel to the other station(s).
I want them to be arriving
You need to do timetables then. ruclips.net/video/rwRMgveheJ4/видео.html
is there a way to group vehicles then edit all the timetables at once?
Look at "shared orders"
But if you add a one more bus station on their path... It gets fucked up, yes? Or I just have to adjust "stay for..." and "travel for..." values and make a new start date?
You will need to update the time table and depending what you are changing you might want to re set the start date
I just played a long game of OpenTTD where I quit when it was time to upgrade my entire network to Maglev. Too much effort for too little fun. Do you have any tips on how/when to manage such a massive change?
1 send all trains to depot. 2 sell all trains. 3 use the convert tool to change all track to maglev with 1 click. 4 add new trains
@@MasterHellish Yeah I'd thought of that but then I'd have to remake all the trains. Is it possible to depot all the trains, buy a ton of new maglev trains and then copy the orders of the old trains before selling them? Ought to be possible if some of the old depots are kept right?
@Marc Zbigniew I've tried it and it's thus far the "fastest" way I've come up with. Just rebuild 1 train, copy orders from an old train and then clone the new train.
if you group your trains, you get an option to replace them in the groups tab
informative and funny :P
Fantastic
I might actually touch road vehicles now
They are good for short transfers and things like that
I tried everything and I can't get this auto-spreading of the start-date to work. Is there some kind of a patch you are using, or this should be the default feature of the game? Tooltip suggests it should be, but people on a forum are claiming it is achievable only with patches. Here is my thread on the forum: www.tt-forums.net/viewtopic.php?f=31&t=86861&p=1230339#p1230339
Are you running on windows?
@@MasterHellish No, I am running on linux and already checked that this is a Linux build issue. I've submitted a bug on git. It seems the entire shared order system is broken - when you change waiting times, et, it's not changing for shared vehicles.
How to buy a plane in this game according to latest update of 2020
Look further back in the tutorial series
But bro when we click on hanger there is no option of new aircraft😥
That probably means no planes are available at the current in-game date.
Timetable is very useful when you are in FIRS..... probably you don't want tons of cargo being deliver and in fact they just need 80.......
no more Schlatt & co :(
:(
Wow.
Wo
just don't look at autogenerated captions at the beginning of the video LOL
Liketown since i already subscribecity
Did you Ringthebell Village?
@@MasterHellish you see how timetabled my comment on your vid was ;-)
We need a tutorial on how to make a train route to Ringthebell Village
The lcoal athority of Ringthebell Village does not like me :)
BRIBE THE LOCAL AUTHORITY !!!! there is a 50/50 chance of working. If it doesn't work, exit without saving and try again.