If you'd like to support us (and help us keep getting docs out at this rate) please consider becoming a patron: www.patreon.com/noclip (Closed Captions are coming today)
Are you still making the developing hell series? It's been a while since the last video and there's a bunch of updates and Steam release to talk about.
Transistor's overarching combination of the design, music and art, came together with such impact. The soundtrack is still in my rotation, and will probably always will be.
Red has a spooky intensity in her eyes. Also - the whole game is a kind of Kamakaze run. No princess peach to get back from Bowser; our protagonist is going to get back at the people who caused this and then join him in death.
The only gripe I've ever had with Transistor was just the fact that I was so desperately craving more from the world by the end. It was innovative and stylish and unlike anything I'd been a part of before as a player. Even to this day, I yearn for more from it. I wouldn't necessarily want a sequel, because the story of Red and her sword boyfriend was wrapped up in a way that definitively closed the door on further character exploration, but I had so many questions about Cloudbank, about the country, about Royce and the Camerata and more! And after watching this video I really can see the ways that maybe Supergiant was scared and more focused on getting it done at the time. But man. This was Supergiant in the throes of anxiety, in the midst of some of their worst growing pains as a studio... and they still pulled Transistor off. What a fucking game.
Digging through spoiler material on a fan wiki, it’s very detailed in some ways and other parts it’s just a total blank. You never see Cloudbank actually lived in; you’re just reading a lot about a place that was recently evacuated due to an ongoing disaster. Still, I like how you’re dropped into the middle of a world and though it’s English the terms are all over the place. I was only halfway through when I realized, “Oh! The moves I use are the souls of people the Transistor absorbed” which is a weird far-out concept.
The world was so insanely good, I felt it needed a million easter eggs that rewarded you for exploring, special side quests to get certain abilities without which you couldn't unlock the game 100%. Also... not being able to fight Grant and Asher was a... choice. For me. It makes sense with the story, but for the gameplay, it was a real downer.
@@johnsimon8457 theres one anime i know that is exactly like that. title is guilty crown had similar feeling with this game. i want more of it after it ended. looks like a lot more could be explored
32:38 No way. I'm 36, so let me tell you that it has nothing to do with nostalgia. Bastion was great, but Transistor is truly magical. It's the kind of game that people will love forever, and new people will keep discovering it down the line.
I was puzzled by that as well. Specially Transistor offers a lot for players who've had many experiences. Supergiant truly tried something new and combined it with that rare science fiction meets art nouveau to make something truly unique. I think appreciation for such rises with age and experience.
Very happy you were able to interview Ashley for this one. She's such an important part of Transistor's soundtrack, it's great to hear some insight from her. :)
These devs deserve all the love and success they have recieved. Such geniune people, making games with true passion to make a good game, to tell a story. They give their games a soul, ive always been stunned by their work and im very excited for the future of Hades and any future games. Thank you Supergiant Games
Transistor is one of my most cherished gaming experiences. Everything from the soundtrack to the narrative and the visuals is just so masterfully executed.
I bought this very soon after it came out, knowing nothing of Bastion - and it became and is my favourite game (literally, the experience of playing it for the first time is such a strong memory it will still be my favourite game), and was the game that made me aware of Supergiant. The music was transportative, Red is one of my alltime favourite characters, especially combined with the art, story and interesting strategy gameplay. The doc' is brilliant, so so interesting to see the deliberations behind the decisions that eventuated in a final creation that looked so seamless from my perspective, and triggered a paradigm shift in how I viewed and played games.
I’d played bastion, had been in love with it ever since I first saw it, and will probably always have a special place for it in my heart. But man, Transistor is a game that is EASILY among my tippy top favourites. The world and the characters and the atmosphere drew me in so deeply. It is probably the game that has made me feel more than anything else I have played
Transistor was almost the only thing I played in the back half of 2014. I used to come home from work in some sort of mood, but once I loaded up the game and Darren's score kicked in, I was immediately transported. What a phenomenal work of art. I still think it's Supergiant's best game.
I played Transistor during a bit of a rough patch. I was going through some health issues, mental health and personal issues, I was neck deep in the daily grind and hated my job, and I had no one to talk to about any of it, or so I thought at the time. Transistor had me at my most vulnerable and it was one of the few things that got me through all that. It was a sort of art therapy. When away, I always knew that there was something lovely waiting for me and whenever I had time for a quick play session, I was so immersed in the world, Red's story and the incredible music, I could just stand there and hum along to the soundtrack, and that made me feel things I had no names for. Red losing her voice (in more than one way) was an idea that struck close to my heart, and in helping her get back at those who took it I found solace when I needed it most. I've been much, much happier since then, and I'm overjoyed to see Supergiant Games still going on making incredible games. Shame Pyre got relatively lukewarm reception, I absolutely love everything about that game too. These documentaries are great, and I hope there's more.
Yeah!! Sci-fi can be so restrictive, because it feels like you can't have various fictional things if they're too unrealistic or break the norm of sci-fi so far. But I think the best sci-fi is actually stuff that brings science themes & concepts to otherwise very fictional concepts, then gets you thinking or sparks your imagination in some way. After all, it's still fantasy! ✨️
I love this game, so sad that the game was short (I think I finished it in 7 hours) and no plans for a sequel, because I love that futuristic art noveau setting, the tragic love story mood, the weird upgrade system. That first image when you start the game, with Red pulling the sword out of the dead guy and that soundtrack coming in... man, that left a lasting impression on me. This is one of my big inspirations for the kind of games that I want to make.
Wouldn't a longe game soften/lessen the experience. Would a sequel dont do this as well. Dont missunderstand me, i love this games, but for all the things that are unique and how they add to the experience.
Ferdinand Joseph Fernandez personally thought the game length for a indie was fine, and I believe a sequel story would impossible let alone diminish the fantastic ending
Funny enough, I bought Transistor solely because of the reveal. I hadn't played Bastion yet, but something about that Reveal trailer hit literally everything I'm looking for in a game. The setting, the music, the art. It was like a perfect storm of a trailer that still nothing else has ever reached as far as I'm concerned. I am glad that the absolute hype in my head for Transistor was not only met when the game came out, but exceeded. Heck, I just bought the game for a third time on my Switch during the New Year's sale. You know something is good if you're willing to buy it that many times and don't feel like you've wasted a single cent.
This was 100% me too, I had never played Bastion, didn't even really know what it was about, but I saw that reveal trailer at E3 and it was just a pure moment of "This is amazing, this is beautiful, I really want to play this"
I haven't played Hades yet, but Transistor is 100% my favorite Supergiant game. The mood, the art, the mechanics, the music, it's all precisely hitting the right spots. I would say that this is the least approachable and hardest to understand, but that's what makes it so rewarding, fulfilling and interesting. I love the original male character's design but I'm glad we got to play as Red instead, really clutch decision. I wish Supergiant released some sort of Art work collection, I love the mix of Mucha and Klimt and would love to see all the concept art for all the games.
Transistor is definitely one of the best games of the decade. I like how the devs speak plainly about their experiences and are very aware of what the players may think they are doing vs what they are doing vs what they want to do vs how they want to be different.
AAAA this whole thing gave me goosebumps, from the emotionally charged development process to hearing the voices and the /music/ again, this game and all of Supergiant's other games mean so much to me it's unreal. As an artist and storyteller, I love watching documentaries like these because they get me so inspired to create something that will affect others just as much as these games I love affect me.
I love this game so much: 1: The game music is on CD, in my car, at all times. (Stacker position number 1) 2: I purchased a pile of Jen's art that is signed by her, and every time I look to where it's sitting, it drives me to have my own place so I can hang it on a wall where it belongs. 3: I purchased the first run of the Red Vinyl figure, that sits in a box above my PC screen. I enjoyed Bastion, Pyre was amazing, I'm looking forward to Hades, but Transistor, that's the game that really reached me.
This is a pretty random comment but if you want to hang stuff on walls and are afraid of getting your deposit back consider trying 3M Command Strips (or something similar). It's what I use to hang stuff in my apartment and works pretty well IMO. Not trying to be a shill or anything, just want people to hang good art!
@@Mach1048 Oh yeah, that's why I suggested the command strips -- I use them and they don't make any marks on walls as long as you use them correctly. I've hung a pretty heavy wooden picture collage frame with them (I think I used about 6 of them because I was paranoid about the weight of it, but I was happy with the results). Granted, maybe you're saying you literally don't have control over the space and are, for example, living at a friend's house but if you're just in an apartment and concerned about deposits, they are the way to go IMO.
I love Transistor so much. It really makes my heart sing. The gameplay, the music, the art, the characters, the writing...I have absolutely loved every part of it. Even years later after playing Pyre and Hades, Transistor remains my favourite Supergiant game and one of my absolute favourite games.
When you guys first started releasing these documentaries, I wondered what a Supergiant Games series would look like, as they are, pound for pound, my favorite indie developers. Glad to say that I VERY much love this series. Thank you!
It makes me so happy to hear other people used Paper Boats as their first dance. My husband and myself actually bonded over Transistor before getting engaged and I used to make him paper boats before I'd leave after I'd come to visit him. I still make them once in a while. This game, even after all the this time, means the world to me
Transistor was the first and so far only game I've ever finished and then immediately started playing again. Everything about it fascinated me, but specially the visuals, the music, and the voice-acting. So, _so_ glad we get to hear a bit of Ashley's perspective for this one :) Pyre is the one I haven't gotten around to yet, but I'm still excited about the video anyway! Can't wait!
The soundtrack was actually the last push that got me to play Transistor after watching the trailer. I ended up listening to most of the soundtrack before finishing the full story. Much love to the Supergiant team, they just keep making amazing, beautiful and passionate games and THAT is the reason they are and probably always will be my favorite game studio. :)
The discussion of “player failure” at 29:00 (ish) - is it any surprise that they went on to make a rogue like? Haha. One of my favourite studios, amazing quality games.
Finally; Transistor definitely one of my favorite games of all time, if not my favorite. The first game I ever cried about, with gameplay that still seems fresh and unique to me. I still listen to the soundtrack. Nothing else really sounds like it.
The music and the art in this game are just amazing, they blew me away. I played through the game with no expectations I kept getting surprised by it, like the way the abilities function together is really creative and made me feel like i could play the game any way i wanted, which is always welcome. It must have been so hard to manage the code so that it doesn't break everytime you add a new ability and, at the same time, is not a total struggle to add new abilities. Really happy with this game and looking forward to playing their next games after Hades.
It's amazing to see how a game that Supergiant seemed to experience a lot of struggle with ended up being a lot of people's favorites. You can really, really feel the pure love and passion poured into the entire game as a whole. There's a genius beauty to it that'll never let go of me. Ever.
I've watched all of these Supergiant docs dozens and dozens of times, but one thing I want to call out here specifically is around 18:50. Greg is talking about how they solved the confusion around the talking sword, and specifically remembers and credits the engineer responsible by name (even though he's not with the company anymore) and then amends his statement to also say "with the help of the rest of the engineering team". This is rather shocking probably for any company, but I'm in software so it stands out to me on a personal level. To have a top-level leader give credit years later to an ex-employee for a very specific implementation by name, honoring his contribution, and to do it in a way that acknowledges that individuals should be acknowledged for great work and that in practice they do it with the help of a team, so no one else's help is diminished...you just don't see this from senior leaders, even at small companies. This is the type of culture we're all desperate to work in. I'm really glad this bit made it in.
Really smart design with the ability system. It definitely forced me to try out new abilities whenever I got hit. Also the way the world building was handled largely fed into that as well.
Don’t know why it’s hit me just now... but i think the idea to mix Klimt inspiration with a cyberpunk universe was a genious idea ! Love that game so much, and with the work you make on Hades... I love you Supergiants !
Greg Kasavin's Splinter Cell review from Gamespot where he's wearing Sam Fisher goggles is a really random memory that's ingrained in my head. I think about every once in a while and I don't know why.
Just recently replayed Transistor. I love everything about the game - talented voice actors, beautifil artstyle, all of those unique designs, wonderful music, polished mechanics and the interesting plot. Thank you, Supergiant! In my eyes, this is a masterpiece.
Transistor is the game I met SupergIant Games with, they were working on Pyre as far as I know when I first played it. It immediately became my favorite indie game of all time, the mix of art, music, narrative, story and gameplay makes it the perfect game for me. I bought the soundtrack because the music work is amazing and I love Ashley's voice. Now that they've announced a "Hades" port for PS4, I'm ready to jump into it to keep enjoying all of the great work that this studio brings to us.
Transistor is absolutely one of my favorite games. It is such a fantastic story in a fantastic world populated with beautiful artwork. What a phenomenal game. Guess its time for a replay.
32:43 I recently finished playing the game for the first time at my 37 years of age. It completely blew me away. It's not a nostalgia thing, it's so much more.
Transistor is SuperGiant's best game, hands down. The story, atmosphere, characters, lore, all phenomenal. I was transported to an immensely fascinating world with the game. The music, to this day, is something that sticks with me and is one of my favourite OST's of all time. Not to mention that, as a software developer, the use of functions as "actions" and how they interacted with one another kind of made me love the game even a little more - especially once the bigger story elements are revealed.
Man, they weren't kidding when they said that they all associate making Transistor with fear of the sophomore slump . Fans are much more fond of it than they are, lol EDIT: It doesn't mean they DISLIKE the game, they're just happily surprised it did well and resonated with more people than they thought! That's a win in my book :)
Many publishers just accept the hate and count the dollar bills creating the same games over and over while it is still profitable. Supergiant games deserve even more recognition for caring about their public.
3:20 looks a lot like the design for Athena in Hades; that's hella cool to see Jen (i'm guessing Jen) had that concept so early and got to actually use it post character-rework!
15:36 Revolutionary gameplay design. The only reason I keep playing this game over and over again is for this very thing. To test out many different combinations and innovate my way to a fun gameplay. I wish more games implement these concepts.
Thank you for making the documentary on Supergiant Games and Transistor! As many people have succinctly put it, the combination of the art, music, story and gameplay have produced one of the most endearing game of mine that I listed Transistor as one of my games of the decade. I'll never forget my experience with the game, experimenting with tons and tons of different builds and absolutely blasting the hell out of the soundtrack. This was the game that inspired me to get into game dev, because Transistor (and Supergiant Games) channels what I've always wanted to bring into video games, a thoughtful journey that makes you think, that makes you cry, that makes you reflect upon its story and move you in a way like no other.
Amazin doc. Transistor is a lot of people's favorite game from Supergiant and this shows why. The amount of polish and deliberate intent behind some of the seemingly simple decisions in the game like Red humming in Turn() mode or the functions being able to be swapped into any slot or you losing a function when you overload forcing you to try something different goes to show how much hard work they put into this game. I've beaten this game four times now, on PC, PS4, iOS, and Switch. It's that good. It's also crazy to me how well a pseudo turn-based game like this works so seamlessly with any control scheme you're using: mouse + keyboard, or touch, or a controller. And I genuinely believe this is the best video game OST of all time. It's absolutely incredible.
Still one of the most compelling and inspiring titles I've experienced. I honestly don't think I would be an artist still if it were not for games like this.
Bastion was a great game, but THIS one... this is the one that made me realize how much I loved this studio's work. Looking forward to the completion of Hades and everything afterward!
Interesting what they said about thinking they needed to make the next game a "bad ass dude" to overcome people's preconceived notions. I really hate that about the medium sometimes. So many people think about games like they're Total Recall vacations... "oOoOo I want to be a spy who gets the girl!" when the role you assume and your motives aren't really what makes a game good or bad.
I remember discovering Bastion because I was collecting game OSTs and thus discovering Super Giant Games. These guys are great story tellers. I love every single one of the games because it invokes a lotta emotions through the story. Transistor is definitely my favorite but Pyre is a close second.
I just played through Transistor a couple weeks ago for the first time. Really love how much thought went into everything from the encounter design to the artwork to make it feel like a completely coherent world.
Late to the Noclip party, came here to check out the Supergiant documentaries on a friend's recommendation. I'm super surprised Red wasn't supposed to be the original protagonist! She's easily my favorite protagonist of like all time! It meshed so well with the story and the world and gameplay and just everything. Man, I really love Supergiant and their work. Thanks a ton for this documentary Noclip, I appreciate this like a lot!
If you had asked me before watching this video if i thought there was trouble during transistor development i would have laughed. To this day it stands out to me as one of the tightest and most complete experiences ive ever had gaming. Incredible journey to a masterpiece
Great Doc about a great game 👍🏻 I remember the music was what sold me on Transistor. I would just keep replaying the trailer for that short snippet of "We All Become". I think I had listened to the whole soundtrack for months before I ever even got around to playing Transistor. When I got there, the game turned out to be amazing as well - of course! To this day, Red humming still gives me goosebumps. I might replay this soon.
I loved this game so much. The art, the music, the combat system. It's an absolute masterpiece. I started playing after totalbiscuit made the wtf video about it(may his soul rest in peace. We truely lost a great one). I fell in love with the game. In this doc, the devs said that they knew players would discover combinations of functions that they'd love and I found mine(dash with the long range line attack as a secondary function which let you dash through an enemy repeatedly and deal ridiculous damage because of the low turn cost). I loved this game. I still have the soundtrack in the playlist. Watching this video back gave me chills. I love you supergiant games.
Hell yeah. It's here. Wow, Jen has such a cool jacket. 22:05 yes! The music! 27:38 holy shmozzle. that is a ridiculous amount of combinations. it has to be a modular/generated-on-the-fly system, right? each comb. is not handcrafted? that was perfect; it ended on a anecdote from the singer and song from the game, too. such a high note.
Transistor remains one of my favorite games ever, and my favorite from Supergiant; I go back to it every once in a while and I keep finding little details that I hadn't noticed before. And I love seeing the development process, I had no idea that originally The Boxer was going to be the protagonist (and we got to see his face too!). Really, thank you for this doc, I'll never get tired of Supergiant and their amazing team, so it's really great that we get to see part of the creative process for their games.
My girlfriend was the first person to tell me about this game, even before we started dating, and to this day, it feels like the best bonding experience we've ever had. This is hands down, if not my favorite game of all time, easily in my top 3. I've easily replayed this game more times than any other, and have more hours logged on it between 2 consoles and Steam than several of the actual full 100 hour RPGs I've played and adored. Once I beat it, I ended up going back to Bastion, loved it too, and when Pyre came out, I was devastated when it didn't work on my old computer. I honestly still have the support emails I sent back and forth with Gavin just because his advice was so helpful (even if unfortunately it still didn't save the run), and because I was absolutely flummoxed by the care they put into these games and the respect they have for their customers. I've bought Transistor 3 times now, and honestly would probably buy it again and again to have it on every console I own. This game has made me want to invest in a record player just so I can have the soundtrack on vinyl. I'm currently loving Hades (even if I am just godawful at it, lol), and really look forward to the finished product. Love this company so much.
Transistor was one of the first games I played when I got my ps4 (way back when). I thought it was beautiful and unlike any game I'd played by then. Funnily enough, the thing that propelled me to try different function combinations was the fact that you got a bit more story each time.
Everything about this game was done so perfectly, story, design, music, gameplay. Five years later, it is still among the top 3 of my favourite. Still getting goosebumps when I hear the soundtracks and see the visuals. Gets teary eyes when remembering all these feelings I felt when playing through the game.
This was the first Supergiant game I played and it's been a steadfast favourite ever since. I went and played ALL of their catalogue because of Transistor but it still remains my go to. The relationship between the Boxer and Red, how they relate to the digital city - it all came together in a way that stuck with me. I liken it to Bioshock Infinite weirdly when recommending, rather than Bastion or Pyre.
Transistor is definetly one of my top games of all time and my favorite from Super Giant, everything is just perfect... still listen to the OST while working....
I have bought this game on some many different platforms. This is one of my favorite games ever. From gameplay to design to soundtrack it elevates the game to a work of art.
I am 38yrs old, I jumped on this when It came out and I still love it to this day. I just played through it again a couple weeks ago. I loved hearing the "story of Transistor" One of my Favorite games ever.
Transistor was amazing. I'm so glad of their commitment to trying new things, because they've always made games I never knew i wanted as a result. Pyre was completely unexpected. Hades as a live service roguelike was unexpected. I'm really hoping they don't get stuck on Hades though, and show us what else they can make!
I LOVE the music in this game. I play the soundtrack often and a few of them are on my list of songs to play while driving on a date. The Spine is my absolute favorite.
I need to replay this. It's a bloody good game. Every part of the game just clicks. The music, the art, the story, the combat, the world. I had no idea they had such a hard time with it, because when I first played Transistor it all seemed like the most well put together game I have ever played. Everything in Transistor is just right. Everything seems like it was always supposed to be that way. PS: I am so happy that you are doing this documentary. I love Supergiant Games!
As every game from Supergiant has done so far, Transistor made my life a little better. It was already good, but each of this game is a gem that found its place in my heart and I'm gonna go back and play Transistor all over again. As a musician, Darren Korb has been an inspiration since I first played Pyre, his music transcends me each and every time, but now I saw all this persons that contributed to these marvelous games, I reckon that every single one of them has to do with the feeling of excitement, pure bliss and delight that I feel when I first play one of their games. Thank you Supergiant for your work, you truly deserve the best.
I am so glad the deep synergies in Transistor came back in Hades. The reason Transistor is so loved now is because it is timeless. Bastion is a fun action oriented romp through a colorful, hopeful post-apocalypse, with a choice in the end with the good ending being one full of hope. Transistor is a Greek tragedy in comparison: you are there for the apocalypse, you see a colorful paradise reduced to ash, and in the end your happy ending is to spend eternity in the afterlife with your one true love. The reason for the apocalypse is not some colonial tension, but the boredom with paradise of a clandestine elite. That hits different. That has not been seen before. I haven't re-played Transistor since the Linux release, but I remember every detail of it. Because it hurt. They stop the process in the end, and although Red can restore the city, the people in it have gone to the country. A city is just a place; what gives it life is its people. And they are never coming back in that ending. There is no choice, you simply failed. Player failure on a macro-narrative scale. Damn you all at Supergiant Games; I have never had such bittersweet nectar.
Touching story, touching music, touching game. This one is also a masterpiece that i hold close to my heart, thanks for the documentary Noclip, i had no idea about the stakes and worries of this game and it just makes it even more special. Thanks Supergiant Games.
This video is so good, it doesn't rival anything that is on TV it surpasses it with ease. It is a work of art in itself.Obviously the level of love that went into the game was the drive behind making this video as well. Very very well done!
Awesome documentary of my favourite supergiant games...game :D I love the music (still listen to it regularly), the gameplay, function system, art style, story, mood...so many things that work together really well, although it initially seemed to be such a struggle to create And yes, Paper Boats (as well as Build that Wall and Mother, I'm here from Bastion) also ended up being lullabies to my baby daughter :)
Transistor is a masterful work of art. From its design, to its music, to the finesse in its mechanics. Attention to detail and painstaking lengths towards originality have it as one of my favorite games of all time.
Transistor is genuinely my all time favorite video game, it's absolutely gorgeous in every aspect and I genuinely don't think I'd be the same person I am today if I hadn't played it, so thank you so much Supergiant for everything. I have Red's concert poster framed on my wall and the soundtrack is absolutely unparalleled
I bought Transistor the night it came out on a whim and it became my favourite indie game and one of my favourite games period. I remember sitting down for like 7 hours and running through it and thinking it was incredible, and then IMMEDIATELY starting over and doing the entire game again and beat it all the way through twice. (It absolutely is my favourite game by Supergiant).
I just got caught when I saw "D'Besys: The Cloud Bank" and thought, "oh damn, that sounds real close to my language"! That name seems to have not showed up in game, but I'd be glad to know there was some strange way that Lithuanian had an influence on one of my favorite games.
I bought Transistor on the PSN a couple years ago I think, played it a bit, and then just left it. I picked it back up just a couple weeks ago, and man, what a beautiful, chill, intense piece of art. Amazing environments, ambience, UI, music, gameplay. I love it. Great work, Supergiant.
If you'd like to support us (and help us keep getting docs out at this rate) please consider becoming a patron: www.patreon.com/noclip
(Closed Captions are coming today)
If, and lets be honest, WHEN you do a Pyre documentary, ask Darren about his unused song "Ursa Idea"
@@ISawABear seconding this.
Are you still making the developing hell series? It's been a while since the last video and there's a bunch of updates and Steam release to talk about.
Is pyre next?
Transistor's overarching combination of the design, music and art, came together with such impact. The soundtrack is still in my rotation, and will probably always will be.
And story
We can always thank Darren Korb for these masterpieces at Supergiant.
I'm glad that Red became the protagonist. She is easily my favorite character of all Supergiant games.
Close call between Rukey, Red and Zagreus.
I knew I'd find you here :)))
@@danm.9132 :)
Amen!
Red has a spooky intensity in her eyes. Also - the whole game is a kind of Kamakaze run. No princess peach to get back from Bowser; our protagonist is going to get back at the people who caused this and then join him in death.
Jen Zee: I love drawing girls
Us: FAIR
LOL YUP
Well she is good at it
The only gripe I've ever had with Transistor was just the fact that I was so desperately craving more from the world by the end. It was innovative and stylish and unlike anything I'd been a part of before as a player. Even to this day, I yearn for more from it. I wouldn't necessarily want a sequel, because the story of Red and her sword boyfriend was wrapped up in a way that definitively closed the door on further character exploration, but I had so many questions about Cloudbank, about the country, about Royce and the Camerata and more! And after watching this video I really can see the ways that maybe Supergiant was scared and more focused on getting it done at the time.
But man. This was Supergiant in the throes of anxiety, in the midst of some of their worst growing pains as a studio... and they still pulled Transistor off. What a fucking game.
It needs a prequel, where you could explore the city.
Maybe a prequel as Royce when he was absorbing people into the Transistor?
Digging through spoiler material on a fan wiki, it’s very detailed in some ways and other parts it’s just a total blank.
You never see Cloudbank actually lived in; you’re just reading a lot about a place that was recently evacuated due to an ongoing disaster.
Still, I like how you’re dropped into the middle of a world and though it’s English the terms are all over the place. I was only halfway through when I realized, “Oh! The moves I use are the souls of people the Transistor absorbed” which is a weird far-out concept.
The world was so insanely good, I felt it needed a million easter eggs that rewarded you for exploring, special side quests to get certain abilities without which you couldn't unlock the game 100%. Also... not being able to fight Grant and Asher was a... choice. For me. It makes sense with the story, but for the gameplay, it was a real downer.
@@johnsimon8457 theres one anime i know that is exactly like that. title is guilty crown
had similar feeling with this game. i want more of it after it ended. looks like a lot more could be explored
32:38 No way. I'm 36, so let me tell you that it has nothing to do with nostalgia. Bastion was great, but Transistor is truly magical. It's the kind of game that people will love forever, and new people will keep discovering it down the line.
I was puzzled by that as well. Specially Transistor offers a lot for players who've had many experiences. Supergiant truly tried something new and combined it with that rare science fiction meets art nouveau to make something truly unique. I think appreciation for such rises with age and experience.
I finished Transistor yesterday and I loved it. I had absolutely 0 nostalgia for the game previously, I'd never even heard of it
Frankly, I don't give a single fuck about Bastion 😂😂 I hail Transistor as one of the greatest gaming experiences ever, though.
Very happy you were able to interview Ashley for this one. She's such an important part of Transistor's soundtrack, it's great to hear some insight from her. :)
These devs deserve all the love and success they have recieved. Such geniune people, making games with true passion to make a good game, to tell a story. They give their games a soul, ive always been stunned by their work and im very excited for the future of Hades and any future games. Thank you Supergiant Games
Transistor is one of my most cherished gaming experiences. Everything from the soundtrack to the narrative and the visuals is just so masterfully executed.
I bought this very soon after it came out, knowing nothing of Bastion - and it became and is my favourite game (literally, the experience of playing it for the first time is such a strong memory it will still be my favourite game), and was the game that made me aware of Supergiant. The music was transportative, Red is one of my alltime favourite characters, especially combined with the art, story and interesting strategy gameplay. The doc' is brilliant, so so interesting to see the deliberations behind the decisions that eventuated in a final creation that looked so seamless from my perspective, and triggered a paradigm shift in how I viewed and played games.
Same! Transistor being so damn good is what made me go get Bastion.
I’d played bastion, had been in love with it ever since I first saw it, and will probably always have a special place for it in my heart. But man, Transistor is a game that is EASILY among my tippy top favourites. The world and the characters and the atmosphere drew me in so deeply. It is probably the game that has made me feel more than anything else I have played
Transistor was almost the only thing I played in the back half of 2014. I used to come home from work in some sort of mood, but once I loaded up the game and Darren's score kicked in, I was immediately transported. What a phenomenal work of art. I still think it's Supergiant's best game.
The music made it absolute gold. I bought it for the soundtrack alone initially it blew my mind. So damn good!
I played Transistor during a bit of a rough patch. I was going through some health issues, mental health and personal issues, I was neck deep in the daily grind and hated my job, and I had no one to talk to about any of it, or so I thought at the time. Transistor had me at my most vulnerable and it was one of the few things that got me through all that. It was a sort of art therapy. When away, I always knew that there was something lovely waiting for me and whenever I had time for a quick play session, I was so immersed in the world, Red's story and the incredible music, I could just stand there and hum along to the soundtrack, and that made me feel things I had no names for. Red losing her voice (in more than one way) was an idea that struck close to my heart, and in helping her get back at those who took it I found solace when I needed it most.
I've been much, much happier since then, and I'm overjoyed to see Supergiant Games still going on making incredible games. Shame Pyre got relatively lukewarm reception, I absolutely love everything about that game too.
These documentaries are great, and I hope there's more.
"Hey, I have a fabor to ask: Let me go"
immediately starts crying
You can't have a demonic rune sword in a science fiction setting
Jen: *Hold* *My* *Beer*
Yeah!! Sci-fi can be so restrictive, because it feels like you can't have various fictional things if they're too unrealistic or break the norm of sci-fi so far.
But I think the best sci-fi is actually stuff that brings science themes & concepts to otherwise very fictional concepts, then gets you thinking or sparks your imagination in some way. After all, it's still fantasy! ✨️
I love this game, so sad that the game was short (I think I finished it in 7 hours) and no plans for a sequel, because I love that futuristic art noveau setting, the tragic love story mood, the weird upgrade system. That first image when you start the game, with Red pulling the sword out of the dead guy and that soundtrack coming in... man, that left a lasting impression on me. This is one of my big inspirations for the kind of games that I want to make.
Wouldn't a longe game soften/lessen the experience. Would a sequel dont do this as well. Dont missunderstand me, i love this games, but for all the things that are unique and how they add to the experience.
@@randothomas3733 agreed. people always think "more is better". there is beauty in things that have limits, that can be lessened if overdone.
Ferdinand Joseph Fernandez personally thought the game length for a indie was fine, and I believe a sequel story would impossible let alone diminish the fantastic ending
@@Blballerboy yeah, I mean what would the story for a sequel even be? The ending was pretty conclusive.
Well, they partially compensated for it by having a "new game plus" thing and the limiters system
Funny enough, I bought Transistor solely because of the reveal. I hadn't played Bastion yet, but something about that Reveal trailer hit literally everything I'm looking for in a game. The setting, the music, the art. It was like a perfect storm of a trailer that still nothing else has ever reached as far as I'm concerned. I am glad that the absolute hype in my head for Transistor was not only met when the game came out, but exceeded. Heck, I just bought the game for a third time on my Switch during the New Year's sale. You know something is good if you're willing to buy it that many times and don't feel like you've wasted a single cent.
I remember watching that trailer live on E3 2013 and getting chills.
This was 100% me too, I had never played Bastion, didn't even really know what it was about, but I saw that reveal trailer at E3 and it was just a pure moment of "This is amazing, this is beautiful, I really want to play this"
My third time was the Switch Limited Run special edition even though I had the digital game already.
I haven't played Hades yet, but Transistor is 100% my favorite Supergiant game. The mood, the art, the mechanics, the music, it's all precisely hitting the right spots. I would say that this is the least approachable and hardest to understand, but that's what makes it so rewarding, fulfilling and interesting. I love the original male character's design but I'm glad we got to play as Red instead, really clutch decision.
I wish Supergiant released some sort of Art work collection, I love the mix of Mucha and Klimt and would love to see all the concept art for all the games.
Transistor is definitely one of the best games of the decade.
I like how the devs speak plainly about their experiences and are very aware of what the players may think they are doing vs what they are doing vs what they want to do vs how they want to be different.
AAAA this whole thing gave me goosebumps, from the emotionally charged development process to hearing the voices and the /music/ again, this game and all of Supergiant's other games mean so much to me it's unreal. As an artist and storyteller, I love watching documentaries like these because they get me so inspired to create something that will affect others just as much as these games I love affect me.
I love this game so much:
1: The game music is on CD, in my car, at all times. (Stacker position number 1)
2: I purchased a pile of Jen's art that is signed by her, and every time I look to where it's sitting, it drives me to have my own place so I can hang it on a wall where it belongs.
3: I purchased the first run of the Red Vinyl figure, that sits in a box above my PC screen.
I enjoyed Bastion, Pyre was amazing, I'm looking forward to Hades, but Transistor, that's the game that really reached me.
This is a pretty random comment but if you want to hang stuff on walls and are afraid of getting your deposit back consider trying 3M Command Strips (or something similar). It's what I use to hang stuff in my apartment and works pretty well IMO. Not trying to be a shill or anything, just want people to hang good art!
I know. I've though of that before. But get stuff framed, then I have to put hooks in the wall. And for that, I need my own walls.
@@Mach1048 Oh yeah, that's why I suggested the command strips -- I use them and they don't make any marks on walls as long as you use them correctly. I've hung a pretty heavy wooden picture collage frame with them (I think I used about 6 of them because I was paranoid about the weight of it, but I was happy with the results).
Granted, maybe you're saying you literally don't have control over the space and are, for example, living at a friend's house but if you're just in an apartment and concerned about deposits, they are the way to go IMO.
I love Transistor so much. It really makes my heart sing. The gameplay, the music, the art, the characters, the writing...I have absolutely loved every part of it. Even years later after playing Pyre and Hades, Transistor remains my favourite Supergiant game and one of my absolute favourite games.
Every single frame in this Game is an artwork
hades is the same
When you guys first started releasing these documentaries, I wondered what a Supergiant Games series would look like, as they are, pound for pound, my favorite indie developers. Glad to say that I VERY much love this series. Thank you!
It makes me so happy to hear other people used Paper Boats as their first dance. My husband and myself actually bonded over Transistor before getting engaged and I used to make him paper boats before I'd leave after I'd come to visit him. I still make them once in a while.
This game, even after all the this time, means the world to me
Transistor was the first and so far only game I've ever finished and then immediately started playing again. Everything about it fascinated me, but specially the visuals, the music, and the voice-acting. So, _so_ glad we get to hear a bit of Ashley's perspective for this one :) Pyre is the one I haven't gotten around to yet, but I'm still excited about the video anyway! Can't wait!
The soundtrack was actually the last push that got me to play Transistor after watching the trailer. I ended up listening to most of the soundtrack before finishing the full story.
Much love to the Supergiant team, they just keep making amazing, beautiful and passionate games and THAT is the reason they are and probably always will be my favorite game studio. :)
the music was the primary reason i was hooked. art style next.
The discussion of “player failure” at 29:00 (ish) - is it any surprise that they went on to make a rogue like? Haha. One of my favourite studios, amazing quality games.
Finally; Transistor definitely one of my favorite games of all time, if not my favorite. The first game I ever cried about, with gameplay that still seems fresh and unique to me. I still listen to the soundtrack. Nothing else really sounds like it.
"eat your vegetables game design" is genius
In what capacity? how its implemented is critically important
The music and the art in this game are just amazing, they blew me away. I played through the game with no expectations I kept getting surprised by it, like the way the abilities function together is really creative and made me feel like i could play the game any way i wanted, which is always welcome. It must have been so hard to manage the code so that it doesn't break everytime you add a new ability and, at the same time, is not a total struggle to add new abilities.
Really happy with this game and looking forward to playing their next games after Hades.
It's amazing to see how a game that Supergiant seemed to experience a lot of struggle with ended up being a lot of people's favorites. You can really, really feel the pure love and passion poured into the entire game as a whole. There's a genius beauty to it that'll never let go of me. Ever.
I've watched all of these Supergiant docs dozens and dozens of times, but one thing I want to call out here specifically is around 18:50. Greg is talking about how they solved the confusion around the talking sword, and specifically remembers and credits the engineer responsible by name (even though he's not with the company anymore) and then amends his statement to also say "with the help of the rest of the engineering team".
This is rather shocking probably for any company, but I'm in software so it stands out to me on a personal level. To have a top-level leader give credit years later to an ex-employee for a very specific implementation by name, honoring his contribution, and to do it in a way that acknowledges that individuals should be acknowledged for great work and that in practice they do it with the help of a team, so no one else's help is diminished...you just don't see this from senior leaders, even at small companies. This is the type of culture we're all desperate to work in. I'm really glad this bit made it in.
Really smart design with the ability system. It definitely forced me to try out new abilities whenever I got hit. Also the way the world building was handled largely fed into that as well.
This was probably the closest to perfection I've ever experienced in an indie game, well done on the video content and flow.
Don’t know why it’s hit me just now... but i think the idea to mix Klimt inspiration with a cyberpunk universe was a genious idea ! Love that game so much, and with the work you make on Hades... I love you Supergiants !
Greg Kasavin's Splinter Cell review from Gamespot where he's wearing Sam Fisher goggles is a really random memory that's ingrained in my head. I think about every once in a while and I don't know why.
Just recently replayed Transistor. I love everything about the game - talented voice actors, beautifil artstyle, all of those unique designs, wonderful music, polished mechanics and the interesting plot. Thank you, Supergiant! In my eyes, this is a masterpiece.
Transistor is the game I met SupergIant Games with, they were working on Pyre as far as I know when I first played it. It immediately became my favorite indie game of all time, the mix of art, music, narrative, story and gameplay makes it the perfect game for me.
I bought the soundtrack because the music work is amazing and I love Ashley's voice. Now that they've announced a "Hades" port for PS4, I'm ready to jump into it to keep enjoying all of the great work that this studio brings to us.
The whole Documentation is very good. But the Intro is really good!
*ummmm.... how much did they reveal to you*..... this is gonna be good lol
Transistor is absolutely one of my favorite games. It is such a fantastic story in a fantastic world populated with beautiful artwork. What a phenomenal game. Guess its time for a replay.
One of my favorite games of all time. And I played it last year at the age of 30.
32:43 I recently finished playing the game for the first time at my 37 years of age. It completely blew me away. It's not a nostalgia thing, it's so much more.
Transistor is SuperGiant's best game, hands down. The story, atmosphere, characters, lore, all phenomenal.
I was transported to an immensely fascinating world with the game.
The music, to this day, is something that sticks with me and is one of my favourite OST's of all time.
Not to mention that, as a software developer, the use of functions as "actions" and how they interacted with one another kind of made me love the game even a little more - especially once the bigger story elements are revealed.
Jen Zee is such a queen, massive respect to her and the whole team!
I love this Supergiant Retrospective. Transistor is top 5 of my favorite game of all time and it is THE best game soundtrack out there.
Man, they weren't kidding when they said that they all associate making Transistor with fear of the sophomore slump
.
Fans are much more fond of it than they are, lol
EDIT: It doesn't mean they DISLIKE the game, they're just happily surprised it did well and resonated with more people than they thought! That's a win in my book :)
Many publishers just accept the hate and count the dollar bills creating the same games over and over while it is still profitable. Supergiant games deserve even more recognition for caring about their public.
3:20 looks a lot like the design for Athena in Hades; that's hella cool to see Jen (i'm guessing Jen) had that concept so early and got to actually use it post character-rework!
15:36 Revolutionary gameplay design. The only reason I keep playing this game over and over again is for this very thing. To test out many different combinations and innovate my way to a fun gameplay. I wish more games implement these concepts.
Loved the pacing of this one! Well done :)
Thank you for making the documentary on Supergiant Games and Transistor! As many people have succinctly put it, the combination of the art, music, story and gameplay have produced one of the most endearing game of mine that I listed Transistor as one of my games of the decade. I'll never forget my experience with the game, experimenting with tons and tons of different builds and absolutely blasting the hell out of the soundtrack. This was the game that inspired me to get into game dev, because Transistor (and Supergiant Games) channels what I've always wanted to bring into video games, a thoughtful journey that makes you think, that makes you cry, that makes you reflect upon its story and move you in a way like no other.
Amazin doc. Transistor is a lot of people's favorite game from Supergiant and this shows why. The amount of polish and deliberate intent behind some of the seemingly simple decisions in the game like Red humming in Turn() mode or the functions being able to be swapped into any slot or you losing a function when you overload forcing you to try something different goes to show how much hard work they put into this game. I've beaten this game four times now, on PC, PS4, iOS, and Switch. It's that good. It's also crazy to me how well a pseudo turn-based game like this works so seamlessly with any control scheme you're using: mouse + keyboard, or touch, or a controller.
And I genuinely believe this is the best video game OST of all time. It's absolutely incredible.
Still one of the most compelling and inspiring titles I've experienced. I honestly don't think I would be an artist still if it were not for games like this.
Bravo on the ending. One of the most memorable songs in games period.
Bastion was a great game, but THIS one... this is the one that made me realize how much I loved this studio's work. Looking forward to the completion of Hades and everything afterward!
Interesting what they said about thinking they needed to make the next game a "bad ass dude" to overcome people's preconceived notions. I really hate that about the medium sometimes. So many people think about games like they're Total Recall vacations... "oOoOo I want to be a spy who gets the girl!" when the role you assume and your motives aren't really what makes a game good or bad.
But they didn't!
I remember discovering Bastion because I was collecting game OSTs and thus discovering Super Giant Games. These guys are great story tellers. I love every single one of the games because it invokes a lotta emotions through the story. Transistor is definitely my favorite but Pyre is a close second.
Damn, that music, still doing wonders after all these years
I just played through Transistor a couple weeks ago for the first time. Really love how much thought went into everything from the encounter design to the artwork to make it feel like a completely coherent world.
Late to the Noclip party, came here to check out the Supergiant documentaries on a friend's recommendation. I'm super surprised Red wasn't supposed to be the original protagonist! She's easily my favorite protagonist of like all time! It meshed so well with the story and the world and gameplay and just everything. Man, I really love Supergiant and their work. Thanks a ton for this documentary Noclip, I appreciate this like a lot!
If you had asked me before watching this video if i thought there was trouble during transistor development i would have laughed. To this day it stands out to me as one of the tightest and most complete experiences ive ever had gaming. Incredible journey to a masterpiece
Great Doc about a great game 👍🏻
I remember the music was what sold me on Transistor. I would just keep replaying the trailer for that short snippet of "We All Become".
I think I had listened to the whole soundtrack for months before I ever even got around to playing Transistor. When I got there, the game turned out to be amazing as well - of course!
To this day, Red humming still gives me goosebumps. I might replay this soon.
I loved this game so much. The art, the music, the combat system. It's an absolute masterpiece.
I started playing after totalbiscuit made the wtf video about it(may his soul rest in peace. We truely lost a great one). I fell in love with the game.
In this doc, the devs said that they knew players would discover combinations of functions that they'd love and I found mine(dash with the long range line attack as a secondary function which let you dash through an enemy repeatedly and deal ridiculous damage because of the low turn cost).
I loved this game. I still have the soundtrack in the playlist. Watching this video back gave me chills.
I love you supergiant games.
Hell yeah. It's here.
Wow, Jen has such a cool jacket.
22:05 yes! The music!
27:38 holy shmozzle. that is a ridiculous amount of combinations. it has to be a modular/generated-on-the-fly system, right? each comb. is not handcrafted?
that was perfect; it ended on a anecdote from the singer and song from the game, too. such a high note.
Transistor remains one of my favorite games ever, and my favorite from Supergiant; I go back to it every once in a while and I keep finding little details that I hadn't noticed before. And I love seeing the development process, I had no idea that originally The Boxer was going to be the protagonist (and we got to see his face too!).
Really, thank you for this doc, I'll never get tired of Supergiant and their amazing team, so it's really great that we get to see part of the creative process for their games.
I'm so surprised Transistor had some much trouble at the start! The final product is so tight. A testament to incredible work.
Makin' me wanna go back and finish this game now.
My girlfriend was the first person to tell me about this game, even before we started dating, and to this day, it feels like the best bonding experience we've ever had. This is hands down, if not my favorite game of all time, easily in my top 3. I've easily replayed this game more times than any other, and have more hours logged on it between 2 consoles and Steam than several of the actual full 100 hour RPGs I've played and adored. Once I beat it, I ended up going back to Bastion, loved it too, and when Pyre came out, I was devastated when it didn't work on my old computer. I honestly still have the support emails I sent back and forth with Gavin just because his advice was so helpful (even if unfortunately it still didn't save the run), and because I was absolutely flummoxed by the care they put into these games and the respect they have for their customers. I've bought Transistor 3 times now, and honestly would probably buy it again and again to have it on every console I own. This game has made me want to invest in a record player just so I can have the soundtrack on vinyl. I'm currently loving Hades (even if I am just godawful at it, lol), and really look forward to the finished product. Love this company so much.
Transistor was one of the first games I played when I got my ps4 (way back when). I thought it was beautiful and unlike any game I'd played by then. Funnily enough, the thing that propelled me to try different function combinations was the fact that you got a bit more story each time.
Everything about this game was done so perfectly, story, design, music, gameplay. Five years later, it is still among the top 3 of my favourite. Still getting goosebumps when I hear the soundtracks and see the visuals. Gets teary eyes when remembering all these feelings I felt when playing through the game.
I just want to hug all of them. Transistor is my all time favorite game to this day and I listened to the soundtrack again just the other day.
This was the first Supergiant game I played and it's been a steadfast favourite ever since. I went and played ALL of their catalogue because of Transistor but it still remains my go to. The relationship between the Boxer and Red, how they relate to the digital city - it all came together in a way that stuck with me. I liken it to Bioshock Infinite weirdly when recommending, rather than Bastion or Pyre.
Watching this after playing Hades is so interesting. Talk about making the player-failure experience interesting!
Transistor is definetly one of my top games of all time and my favorite from Super Giant, everything is just perfect... still listen to the OST while working....
I have bought this game on some many different platforms. This is one of my favorite games ever. From gameplay to design to soundtrack it elevates the game to a work of art.
Transistor is such a beautiful and concise experience. Now I want to go play it again.
I am 38yrs old, I jumped on this when It came out and I still love it to this day. I just played through it again a couple weeks ago. I loved hearing the "story of Transistor" One of my Favorite games ever.
Even now still my favourite game from Supergiant, and probably in my top 5 games of all time. Such an incredible piece of work
Transistor was amazing. I'm so glad of their commitment to trying new things, because they've always made games I never knew i wanted as a result. Pyre was completely unexpected. Hades as a live service roguelike was unexpected. I'm really hoping they don't get stuck on Hades though, and show us what else they can make!
My favorite game from Supergiant and one of my favorite games of all time. One of a handful that have made me feel palpable sadness.
I hope this video is a sign of the type of documentary content that Noclip will bring us in 2020. I love it.
I've watched a lot of Noclip docs and this is by far the most interesting hook any of them have ever had.
“You can’t have like a demonic rune sword in a science fiction setting, right?”
DOOM Eternal would like to disagree...
Doom - "how about a demonic rune sword made of hell energy?"
I LOVE the music in this game. I play the soundtrack often and a few of them are on my list of songs to play while driving on a date. The Spine is my absolute favorite.
I need to replay this. It's a bloody good game. Every part of the game just clicks. The music, the art, the story, the combat, the world. I had no idea they had such a hard time with it, because when I first played Transistor it all seemed like the most well put together game I have ever played. Everything in Transistor is just right. Everything seems like it was always supposed to be that way.
PS: I am so happy that you are doing this documentary. I love Supergiant Games!
As every game from Supergiant has done so far, Transistor made my life a little better. It was already good, but each of this game is a gem that found its place in my heart and I'm gonna go back and play Transistor all over again.
As a musician, Darren Korb has been an inspiration since I first played Pyre, his music transcends me each and every time, but now I saw all this persons that contributed to these marvelous games, I reckon that every single one of them has to do with the feeling of excitement, pure bliss and delight that I feel when I first play one of their games.
Thank you Supergiant for your work, you truly deserve the best.
This is one of my favorite games of all time. It's a masterpiece start to finish.
I am so glad the deep synergies in Transistor came back in Hades.
The reason Transistor is so loved now is because it is timeless. Bastion is a fun action oriented romp through a colorful, hopeful post-apocalypse, with a choice in the end with the good ending being one full of hope. Transistor is a Greek tragedy in comparison: you are there for the apocalypse, you see a colorful paradise reduced to ash, and in the end your happy ending is to spend eternity in the afterlife with your one true love. The reason for the apocalypse is not some colonial tension, but the boredom with paradise of a clandestine elite. That hits different. That has not been seen before.
I haven't re-played Transistor since the Linux release, but I remember every detail of it. Because it hurt. They stop the process in the end, and although Red can restore the city, the people in it have gone to the country. A city is just a place; what gives it life is its people. And they are never coming back in that ending. There is no choice, you simply failed.
Player failure on a macro-narrative scale. Damn you all at Supergiant Games; I have never had such bittersweet nectar.
Touching story, touching music, touching game. This one is also a masterpiece that i hold close to my heart, thanks for the documentary Noclip, i had no idea about the stakes and worries of this game and it just makes it even more special. Thanks Supergiant Games.
This video is so good, it doesn't rival anything that is on TV it surpasses it with ease. It is a work of art in itself.Obviously the level of love that went into the game was the drive behind making this video as well. Very very well done!
I just absolutely loved the strategic aspect of the combat. Recently picked up Bastion, and looking forward to playing it :)
Awesome documentary of my favourite supergiant games...game :D
I love the music (still listen to it regularly), the gameplay, function system, art style, story, mood...so many things that work together really well, although it initially seemed to be such a struggle to create
And yes, Paper Boats (as well as Build that Wall and Mother, I'm here from Bastion) also ended up being lullabies to my baby daughter :)
Transistor is a masterful work of art. From its design, to its music, to the finesse
in its mechanics. Attention to detail and painstaking lengths towards originality have it as one of my favorite games of all time.
Amazing story! Loved hearing the struggles and how the team overcame and the moments when things clicked.
Transistor is genuinely my all time favorite video game, it's absolutely gorgeous in every aspect and I genuinely don't think I'd be the same person I am today if I hadn't played it, so thank you so much Supergiant for everything. I have Red's concert poster framed on my wall and the soundtrack is absolutely unparalleled
I bought Transistor the night it came out on a whim and it became my favourite indie game and one of my favourite games period. I remember sitting down for like 7 hours and running through it and thinking it was incredible, and then IMMEDIATELY starting over and doing the entire game again and beat it all the way through twice. (It absolutely is my favourite game by Supergiant).
I just got caught when I saw "D'Besys: The Cloud Bank" and thought, "oh damn, that sounds real close to my language"!
That name seems to have not showed up in game, but I'd be glad to know there was some strange way that Lithuanian had an influence on one of my favorite games.
I bought Transistor on the PSN a couple years ago I think, played it a bit, and then just left it. I picked it back up just a couple weeks ago, and man, what a beautiful, chill, intense piece of art. Amazing environments, ambience, UI, music, gameplay. I love it. Great work, Supergiant.
The soundtracks for both Bastion and Transistor are absolutely stunning. Fantastic work!
The narrative of this game, and the mood, still sticks with me, after all these years. One of my very favorites.
I had a little tear in my eye at the end. You guys must be so proud.