Complaining isn't conversation

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  • Опубликовано: 28 окт 2024

Комментарии • 9

  • @BBKDRAGOON
    @BBKDRAGOON 5 месяцев назад +4

    My favorite Splitgate map from a visual perspective. Great video and spot on. Social has trained people to communicate in 240 character hot takes. There is no back and forth

  • @ZKtheMAN
    @ZKtheMAN 5 месяцев назад +2

    Yeah, this is pretty based. I'll add a few words.
    I think this phenomenon is a confluence of a LOT of starting incentives that all boil down to "people wanna make money and find it's easiest to do so by being immoral and hurting people's minds". I'll go over each incentive in a list:
    *1. Social media platforms need to balance making money with being free to use, and rely on creating attention economies that prioritize engagement, regardless of how that engagement is created.* The only way to pay the bills for an internet service where the users don't pay seems to be advertising, and to advertise to people you need them to stay on your site, regardless of what it does to them. Making them sad, angry, hateful, and rage-filled is a good way to keep people using your media service. So recommendation algorithms will prioritize anger as well as positivity - probably even MORE than positivity, and _definitely_ more than moderation and calm. And it's REALLY easy to be angry on the internet, all you gotta do is complain. Which leads into the next incentive -
    *2. Content creators need a way to increase their social media reach to conduct their business.* And since an easy way to get the algorithm to pick you up is to be angry, they'll be angry on the internet. Whole _millions_ of RUclips users are subscribed to content creators whose audiences are built on consuming media that makes them pissed. Just search the word "downfall" on this very site and see how much negativity is hanging around here, and how effective it is at gathering views.
    *3. AAA game publishers and studios need massive amounts of reliable income to keep their businesses running.* And they need _safe_ money. The games industry is one of the most unreliable and unpredictable industries in the whole economy, so finding that secret sauce is incredibly important. This is _why_ they keep following trends, because suits can tell other suits that "They're doing it and they're making boatloads, let's make a competitor and see if we can't cut ourselves a piece of that pie." But relying on the same sauce over and over makes people _bored,_ and worse, stealing someone else's sauce and not using it right makes your game _suck._
    *4. Gamers need to hear about new games to buy them - but the only games they'll be able to hear about are often the ones from big publishers.* That's because they have the money to spend on advertising. Part of the reason that indie hits are so rare and so celebrated is that indie developers, by the very nature of their existence, don't have enough money to compete with bigger publishers on advertising and outreach. When a market's competitiveness is entirely dependent on the starting capital of an entrant in that market, of course there's going to be a lot of concentration at the top -
    - at the AAA games - at the very games that make people feel like shit - who go on social media to complain because it makes them feel good and gives them money - because people _like_ getting mad because their brains focus on anger as a consequence of our evolution - which makes people _converse_ less and _complain_ more.
    It's a cycle! It's a painful cycle of people eating poison because we finally found a poison we like to eat and industrialized its manufacture before we knew what it did to us.

    • @ZKtheMAN
      @ZKtheMAN 5 месяцев назад

      Hell, I'm fuckin doing it. Complaining like a bastard! I'm just complaining about different things - my brain is still focusing on that negativity as I write these comments.

  • @OhThatAD
    @OhThatAD 5 месяцев назад

    I agree with this video 110%!

  • @TAGSlays
    @TAGSlays 5 месяцев назад +8

    Criticism and Critiques are not the same thing. Criticism is just a negative rant. Critiques are a constructive conversation with the creator's goals in mind.

  • @usmokedout
    @usmokedout 5 месяцев назад

    constructive criticism needs to be constructive.

  • @maxhatt3r
    @maxhatt3r 5 месяцев назад

    splitgame is back???

  • @blahblahgdp
    @blahblahgdp 5 месяцев назад +1

    All ive learned is that money talks. Some popular games that I play from time to time, have had issues for years that havent been fixed.

    • @lostsaves
      @lostsaves  5 месяцев назад

      Money doesn’t even talk anymore. Games that do well still get entire studios shut down.