Grubba: “Well boy howdy, Bringle! Fixin’ fer a playthrough of TTYD, huh? Now listen, in this playthrough, I want you to use one move once. It’s one and done, son! It gets dang borin’ fer the audience if you’re just usin’ the same move over and over. Now get out there and give that audience a grandstandin’!”
I was mowing the lawn while I listened to this and let me tell you, when you finally beat those stupid fuzzies it gave me the strength to get over a large bump in the ground
I would argue every Individual kind of first strike count as their own moves. With the different hammers and jumps, and Each partner move, that would give you some good hits.
I’d argue the same, especially since only Koops and Bobbery can trigger First Strikes, IIRC. Goombella tattles, Flurry’s blow can’t trigger fights, Yoshi goes fast, Vivian hides, and Mowz detects Star Pieces and chests(?) if I recall right. So Jump, Hammer, Bomb, and Shell First Strikes I could see being added as a reasonable coverage for First Strike options. It incentivizes planning with them too to ensure you’re using the jump/hammer at the optimal time with the optimal version.
i see the argument but i don't really agree. all four first strike attacks are JUST the same moves that are used in battle; jump, hammer, koops' base attack, and bobbery's base attack. idk if it's the same in the original version but even the jump and hammer commands use the same action commands first strike or not, so they really are the exact same move
@@RolyatSille it is possible to First Strike with Yoshi while riding him, but only when falling on an enemy from above, since he can't jump high. It's super situational and only happend to me once on accident and probably wouldn't help in this run anyway
@@RolyatSille If you're counting Jump and Hammer, you could probably count Spin Jump and Hammer Spin as well, if not even moreso given that while they share their prompts with their menu equivalents, they do not share the FP cost (since obviously you can't use FP while in the overworld, and it's not drained upon you starting the fight with those moves), making them essentially "different" moves.
The fuzz are actually a menace, they could take over the entire mario universe with how they can infinitely generate more of themselves and constantly heal by dealing damage
For the fuzzy glitz pit fight it’s almost certainly more beneficial to keep the black and pink fuzzies alive. That way it’s only two 50/50 chances instead of four
The flower fuzzy would absorb FP and use the lightning attack and I’m pretty sure that lightning attack is un superguardable lik Marilyn’s lightning. If I’m wrong though that’s not a bad idea EDIT: I’m an idiot you can just normal guard lmao
I literally switched from normal subscribed to all videos after laughing at that gag. Really was the difference maker that proved to me "yep, I definitely don't want to miss a single one of this guy's videos. Well done Bringle/Brongle!
I would love to see the Pit of 100 Trials with this, even if you have to "reset" and be able to use all your used moves again one more time! Would be an exciting video!!
Smallant made a great point in one of his SMO challenge videos that you could come up with a really clever name for a challenge, but if it's not obvious from an outside perspective what you're doing, it's not prone to pique their interest. Calling it a Nuzlocke here is pretty good, since that term alone will grab a lot of people's attention. But you very well could have just gone with "Thousand Year Door but I can only use each move once" Either way, the thumbnail was really good at conveying the challenge and does a lot of heavy lifting.
I disagree. Nuzlocke was a bad title for this. I wasn't interested in this video at all until I saw the title someone gave this with the extension DeArrow, "Beating Paper Mario: The Thousand Year Door while only using each move once." Nuzlocke makes it sound like if a partner is KO'd, they can't be used in battle anymore, which doesn't sound interesting. "Thousand Year Door but I can only use each move once" would convey what this is about far better.
@@PsiPaula4nah, the thumbnail makes it immediately super obvious what it’s actually referring to. Like you said, the other challenge would be super lame, so it doesn’t take a lot to think what it actually means I don’t disagree that a simpler title would also work, but I don’t think it does anything to actually put people paying attention off of the video
@@Barely_Edited Idk I looked at the title for a second and then my eyes just moved on because what it made it sound like didn't interest me. Until, again, some days later when it appeared again and it was given a more accurate DeArrow title. I can't be the only one who was turned off by the title. Frankly we shouldn't have to rely solely on a thumbnail to understand what a video's about. Fact of the matter is "Nuzlocke" says nothing about this video. It's like calling a tomato a carrot.
@@PsiPaula4I knew exactly what he meant by the title, because I know what a Nuzlocke is from Pokemon challenge runs. And if I didn’t, the thumbnail gives it away. You’re the one at fault for ignoring the thumbnail if you were so thrown off by a fitting term in the title…
@@JamesP7 But it's not fitting at all. As a Pokemon fan I know what a Nuzlocke is and this isn't even close to what a Nuzlocke is. What comes to mind with one is Pokemon are dead if they are KO'd. Therefore, it sounds like when partners are KO'd, they're dead. My point is titles should be matter of fact. Would it have been a crime if the title for this was "TTYD But I can only use each move once"? Give me a good reason why we should require a thumbnail to get what a video's about. You should be trying your best to reel viewers in. Title wasn't interesting at all, so my eyes kept going down the list for something else.
41:20 How about this: each first strike can count as it’s own attack. The four you can pull off are Mario’s jump and hammer, Koops’s shell toss, and Bobbery’s bomb. And there are four bones in the riddle tower, so with enough power buffing badges equipped, it works out, eh?
for the 4 bones in the riddle tower I think you could also grind high enough levels for the first attack badge to kill the enemies without getting into combat, as you're definitely not attacking them if u never exit the overworld. I never actually tested whether that works with the first attack badge but I'm pretty sure I tried it with the bump attack badge at some point and remember it working on them. Edit: this was addressed in the ending segment
Bringle you are such a welcome addition to the community. Thank you for adding your personality to these classic Nintendo games. Hope to see your channel thrive and you branching out to similar games in the franchise 🤟😎
Fun fact about showstopper, in Italian its translated to Sentenza which means Judgement, so its called judgement which i think is cooler than showstopper.
This is one of the best TTYD videos in all of youtube! The gameplay was extremely interesting. I've never seen so much move variety in an RPG playthrough. The ruleset didn't feel arbitrary at all. In fact, I wish there was a mod that was a little easier version of this, where different moves have a different number of lifetime uses. Only thing this video was missing was maybe some more updates throughout about how many moves you have left. The best part was seeing Zess T's items get used. Would be funny to play through the game using only food or something lol. Anyways, I know you probably won't feel like trying this MoveLocke challenge again for a while because some fights are a big pain, but I would be very interested in an eventual attempt #2 or a Pit of 100 Trials with this.
This looks fun! I might try a version of this myself where I can only use each move once per chapter to make it more forgiving and ban superguards. Fantastic video as always 🤩
Note that Gale Force has an extra factor in determining its chance, that being the level difference between you and the enemy. If it's higher, it becomes harder, and vice versa. As a result, you had, at most, a 72% chance for each Magikoopa (assuming you were level 9 based on the stage), and it was likely was lower than that. This aspect is most noticeable for the Amayzee Dayzee (who has a base chance of 60% but is level 100, so you need to be level 41 to have any chance at all) and the Atomic Boo (who has a base chance of 10 and is level 52), though it's probably always going to be an issue in any of your challenge runs, and makes a Gale Force strategy in the last part of the pit a lot worse than it might look, as almost all enemies in the last ten floors have pretty high base Gale Force chances (usually 75-80%) but their levels are around 35. Note that Bob-Ulks only have a 10% chance but they're already the easiest enemy there anyway, and Amayzee Dayzees are of course basically impossible. This is also why some enemies have a higher than 100% base Gale Force chance; this assures that some of the weakest enemies will always be pushed away with it, if you are so inclined to use it on them for some reason.
Allowing a condition where you're allowed to use normal hammer and jump once per chapter could also make this "movelock" challenge more forgiving. Call it an added refresh function of each Crystal Star maybe.
How about a "One attack per fight" challenge? Essentially, you use one attack for the ENTIRE fight. So if Yoshi uses Gulp and that's your first offensive attack, then Mario can't attck at all, and Yoshi can only continue using Gulp attack
Wow, as a huge fan of Paper Mario series, I love stuff like this. While I'm sad Stryder hasn't put anything out lately, I know he's had his own personal stuff to deal with. Bringle, your scripts are wonderfully done and you voice is a pleasure to listen to. You earned my sub (and im gonna check out Hero Mode!)
"oh but when modern paper mario limits your moves, everyone hates it, uh-huh sure" (Kidding, I'm kidding.) Real talk: I think between Koops, Bobbery, jumping, and hammering, field attacks could add +4 to the repertoire of unique moves.
This reminded me of sticker star with how each of your attacks are basically consumable... and how there's no incentive to fight normal enemies 😭 difference is this is still based and sticker star still sucks lmfao, good video bringle man !!!
After not picking up a paper mario since Thousand year door... Sticker star jaded me from ever playing a modern mario title again. Super star saga is gone, TTYD is gone, shit's lightning in a bottle compared to the sludge they pop out now.
I used to think supergaurds just deletes all challenge like an idiot, but seeing him have to chip away at the ever duplicating self healing green fuzzy for so long that he reaches 100 exp is funny and sad. I see now super gaurds place and I pity you for having to go through that
Definitely the best Mario content creator out there, will never get tired of these vids and they got me to pre-order the TYD remake, can't wait to try it myself
Amazing video. I'm sure you've already thought of this but I think one way to optimize is to only use items that hit multiple targets when there are at least 3 or more guys
Being not a speedrunner, I think I would have done a nuzlocke as I can use it until I mess up the action command, but then probably place some restrictions on what counted as an attack.
Late to the video, but I think Koops' first strike should count as a unique attack. Unlike the other first strike options, it doesn't share an action command similarity with anything (most notably its biggest contemporary, Shell Toss). So I think it's valid to use once throughout the challenge, even before or after using Shell Toss.
If you consider that first stricks are unics attacks you can just use 4 of them like the shell attack, jump, hammer and spinning hammer, but the final fight was not possible anyway Very good video btw, I can't wait to see you play the remake !
You Should do a minimum star points run where the goal is well minimum star points. I believe fat guy did this a while ago but I bet you can get the score below what he set.
I have no idea how much extra effort this would've taken, but I think it would have been really cool to see a spreadsheet after every chapter showing what moves you have access to at this point and what moves you've used.
I do really love your videos man, and I appreciate this one all the same! I gott say though, and nothing bad meant by it (especially since you went through the trouble of trying to gauge what'd be the best way to implement it): I think the reliance on super-guarding just isn't fun from a viewing stand-point. It should definitely have been included as "a move", in the rule-set. However; and maybe this is something you could do a follow-up video on if you'd like; I think if the rules had been that "You can only use any one move IN ONE BATTLE" (rather than 'once in the game'), maybe it would have been more feasible to do, without super-guarding? It would also introduce more strategy, in terms of: "In what singular battle, is super-guarding the most valuable?".
I think it would have been valid mental gymnastics if you made a second save and went through it normally, except in fights you could shave moves off of, and then excecute those fights with less moves, and then have those spare moves now apply to the original file
Honestly “movelocke” is not a bad name. This ruleset could be cool for other things like Pokémon too. Maybe not like only one use of a move ever, but maybe like you get to use the move as many times as you’d like in a fight but then after that fight you can never use it again
My modification to this would be to allow each character's basic move to be used infinitely to lessen the requirement for superguards. So Mario's basic jump is usable infinitely, for example, but Power Bounce isn't
Tbh that wouldn't be much of a challenge, in my playthrough (of the remake mind you, but i don't think it's important) I only had partners die during the shadow queen fight, and that's with my filthy casual skill
Okay, I've been watching RUclips videos all day. I should now do the responsible adult thing of going to the pharmacy before they close, so I can pick up my medication. *Bringles uploaded 13 minutes ago* Or...
Hey Bringle! Just some feedback, I'd love it if you included the names of the music you used in this video in the description! They're such a banger :) Great video as always btw! This was such a joy to watch :D
5:04 The "BAH" got me off guard.😂 Also remember that Pyra poster from hero mode? Her 1st game was Xenoblabe Chronicals 2 and she also was in the 2nd fighters pass as DLC in Smash Ultimate.👍
It's still a pretty ding-danging awesome run. When there's mandatory contrivance that just wastes your time (looking at you, OoT Jabu-Jabu), there should be reasonable room given. Shadow Queen requiring a few hits is a pretty good exception.
I personally think this would have been a lot more interesting had you kept super guards off and instead allowed like three uses of each ability. Still not a bad concept, but super gaurds did still keep coming up like every other fight.
I'm glad that I tried to watch the Pit of 100 trials version because when I think of a TTYD Nuzlocke I just think "Oh, so if a partner dies they're never used again if Mario dies he's gone forever" which is way less interesting and unique zomg the fuzzies maxed out your star points
Since Jabi are rivals to Puni, which are clearly pronounced "Puny" I always pronounced it as "Jab-y" "Jab-Eye" still makes sense I suppose, they could definitely jab you in the eye.
"The green fuzzies were so annoying they made me open a second youtube channel"
LMAO
Lol
True to remembering the annoying fight 😂
I was gonna like but then I saw the 666 like count
@@SomeRandomGuy97 Well you can like now :)
Grubba: “Well boy howdy, Bringle! Fixin’ fer a playthrough of TTYD, huh? Now listen, in this playthrough, I want you to use one move once. It’s one and done, son! It gets dang borin’ fer the audience if you’re just usin’ the same move over and over. Now get out there and give that audience a grandstandin’!”
Fine I’ll watch this instead of doing my laundry
Real
Same
Who needs laundry if there's a bringle's challenge
Bro was here 1 hr early
Learn to do both!
I absolutely loved that voice in my head that screamed "NOOOOOOOOOO!!! You shouldn't use Bomb Squad now. You should save it for the Shadow Queen!"
SAAAAAME I was like "wait, now? Not at the end?"
It was this and how he blew so many moves on Doopliss part one that made you knew he was cooked
I feel like the partners would realize who was the real Mario during the Doopliss fight because he was superguarding all their attacks.
underrated comment
"I don't know if it is impossible or not."
Skill issue. just never miss a single super guard and you will win.
This isn’t a Dark souls game last time I checked
@@RavenGamingOverLordwell yeah it’s a bit harder
What to call a Challenge Run where you can only use each move once even normal moves? Easy, call it a Sticker Star Challenge 😂
He took your advice, lol
Paper mario: the sticker star door
I legit said “Maybe he can call it a movelock?” Only for him to immediately say it like 3 seconds later
Thanks bringel
I was mowing the lawn while I listened to this and let me tell you, when you finally beat those stupid fuzzies it gave me the strength to get over a large bump in the ground
I would argue every Individual kind of first strike count as their own moves. With the different hammers and jumps, and Each partner move, that would give you some good hits.
I’d argue the same, especially since only Koops and Bobbery can trigger First Strikes, IIRC. Goombella tattles, Flurry’s blow can’t trigger fights, Yoshi goes fast, Vivian hides, and Mowz detects Star Pieces and chests(?) if I recall right.
So Jump, Hammer, Bomb, and Shell First Strikes I could see being added as a reasonable coverage for First Strike options. It incentivizes planning with them too to ensure you’re using the jump/hammer at the optimal time with the optimal version.
yeah but didn't he skip optional fights so he'd have no way to use first strikes
edit: nvm. i didn't know about the riddle tower
i see the argument but i don't really agree. all four first strike attacks are JUST the same moves that are used in battle; jump, hammer, koops' base attack, and bobbery's base attack. idk if it's the same in the original version but even the jump and hammer commands use the same action commands first strike or not, so they really are the exact same move
@@RolyatSille it is possible to First Strike with Yoshi while riding him, but only when falling on an enemy from above, since he can't jump high. It's super situational and only happend to me once on accident and probably wouldn't help in this run anyway
@@RolyatSille If you're counting Jump and Hammer, you could probably count Spin Jump and Hammer Spin as well, if not even moreso given that while they share their prompts with their menu equivalents, they do not share the FP cost (since obviously you can't use FP while in the overworld, and it's not drained upon you starting the fight with those moves), making them essentially "different" moves.
The fuzz are actually a menace, they could take over the entire mario universe with how they can infinitely generate more of themselves and constantly heal by dealing damage
For the fuzzy glitz pit fight it’s almost certainly more beneficial to keep the black and pink fuzzies alive. That way it’s only two 50/50 chances instead of four
The flower fuzzy would absorb FP and use the lightning attack and I’m pretty sure that lightning attack is un superguardable lik Marilyn’s lightning. If I’m wrong though that’s not a bad idea
EDIT: I’m an idiot you can just normal guard lmao
@@seqka711 just regular block the flower fuzzy, doesn’t it only steal one fp?
@@seqka711 The Flower Fuzzy lightning attack is superguardable LOL
@@Kappy0 sweet, good to know.
5:04 that “bah” made me very happy 😂
How the f*ck did you get to watch this early?
@@aramis4347 He is a paid member so He can watch it earlier ig
Bah bah
@@aramis4347 He didn't watch it early, he just commented early. :3
I literally switched from normal subscribed to all videos after laughing at that gag. Really was the difference maker that proved to me "yep, I definitely don't want to miss a single one of this guy's videos. Well done Bringle/Brongle!
I would love to see the Pit of 100 Trials with this, even if you have to "reset" and be able to use all your used moves again one more time! Would be an exciting video!!
Smallant made a great point in one of his SMO challenge videos that you could come up with a really clever name for a challenge, but if it's not obvious from an outside perspective what you're doing, it's not prone to pique their interest. Calling it a Nuzlocke here is pretty good, since that term alone will grab a lot of people's attention. But you very well could have just gone with "Thousand Year Door but I can only use each move once"
Either way, the thumbnail was really good at conveying the challenge and does a lot of heavy lifting.
I disagree. Nuzlocke was a bad title for this. I wasn't interested in this video at all until I saw the title someone gave this with the extension DeArrow, "Beating Paper Mario: The Thousand Year Door while only using each move once." Nuzlocke makes it sound like if a partner is KO'd, they can't be used in battle anymore, which doesn't sound interesting. "Thousand Year Door but I can only use each move once" would convey what this is about far better.
@@PsiPaula4nah, the thumbnail makes it immediately super obvious what it’s actually referring to. Like you said, the other challenge would be super lame, so it doesn’t take a lot to think what it actually means
I don’t disagree that a simpler title would also work, but I don’t think it does anything to actually put people paying attention off of the video
@@Barely_Edited Idk I looked at the title for a second and then my eyes just moved on because what it made it sound like didn't interest me. Until, again, some days later when it appeared again and it was given a more accurate DeArrow title. I can't be the only one who was turned off by the title. Frankly we shouldn't have to rely solely on a thumbnail to understand what a video's about. Fact of the matter is "Nuzlocke" says nothing about this video. It's like calling a tomato a carrot.
@@PsiPaula4I knew exactly what he meant by the title, because I know what a Nuzlocke is from Pokemon challenge runs. And if I didn’t, the thumbnail gives it away.
You’re the one at fault for ignoring the thumbnail if you were so thrown off by a fitting term in the title…
@@JamesP7 But it's not fitting at all. As a Pokemon fan I know what a Nuzlocke is and this isn't even close to what a Nuzlocke is. What comes to mind with one is Pokemon are dead if they are KO'd. Therefore, it sounds like when partners are KO'd, they're dead. My point is titles should be matter of fact. Would it have been a crime if the title for this was "TTYD But I can only use each move once"? Give me a good reason why we should require a thumbnail to get what a video's about. You should be trying your best to reel viewers in. Title wasn't interesting at all, so my eyes kept going down the list for something else.
"Detective and Riverside station BS"
You kidding? That's the best part about Chapter 6!
41:20 How about this: each first strike can count as it’s own attack. The four you can pull off are Mario’s jump and hammer, Koops’s shell toss, and Bobbery’s bomb. And there are four bones in the riddle tower, so with enough power buffing badges equipped, it works out, eh?
for the 4 bones in the riddle tower I think you could also grind high enough levels for the first attack badge to kill the enemies without getting into combat, as you're definitely not attacking them if u never exit the overworld.
I never actually tested whether that works with the first attack badge but I'm pretty sure I tried it with the bump attack badge at some point and remember it working on them.
Edit: this was addressed in the ending segment
Please never stop making videos. I could watch you play TTYD for the next 40 years.
I concur
Bringle you are such a welcome addition to the community. Thank you for adding your personality to these classic Nintendo games. Hope to see your channel thrive and you branching out to similar games in the franchise 🤟😎
Inb4 Aaran mentions it: The Armored Harriers can be skipped with a few glitches.
Fun fact about showstopper, in Italian its translated to Sentenza which means Judgement, so its called judgement which i think is cooler than showstopper.
Great Sticker Star run!
This is one of the best TTYD videos in all of youtube! The gameplay was extremely interesting. I've never seen so much move variety in an RPG playthrough. The ruleset didn't feel arbitrary at all. In fact, I wish there was a mod that was a little easier version of this, where different moves have a different number of lifetime uses. Only thing this video was missing was maybe some more updates throughout about how many moves you have left.
The best part was seeing Zess T's items get used. Would be funny to play through the game using only food or something lol.
Anyways, I know you probably won't feel like trying this MoveLocke challenge again for a while because some fights are a big pain, but I would be very interested in an eventual attempt #2 or a Pit of 100 Trials with this.
Ah yes another fantastic video for the Bringle enthusiasts
33:19 “I did a little mining off camera”
This looks fun! I might try a version of this myself where I can only use each move once per chapter to make it more forgiving and ban superguards. Fantastic video as always 🤩
If you ban superguards, have fun being softlocked in the first 2 minutes of the prologue
@@BoltTheEmolga maybe I’ll allow a single superguard per chapter haha
I feel the most accurate way to do a nuzlocke would be if you ever miss a guard command the last move selected is lost, to replace fainting
Note that Gale Force has an extra factor in determining its chance, that being the level difference between you and the enemy. If it's higher, it becomes harder, and vice versa. As a result, you had, at most, a 72% chance for each Magikoopa (assuming you were level 9 based on the stage), and it was likely was lower than that. This aspect is most noticeable for the Amayzee Dayzee (who has a base chance of 60% but is level 100, so you need to be level 41 to have any chance at all) and the Atomic Boo (who has a base chance of 10 and is level 52), though it's probably always going to be an issue in any of your challenge runs, and makes a Gale Force strategy in the last part of the pit a lot worse than it might look, as almost all enemies in the last ten floors have pretty high base Gale Force chances (usually 75-80%) but their levels are around 35. Note that Bob-Ulks only have a 10% chance but they're already the easiest enemy there anyway, and Amayzee Dayzees are of course basically impossible.
This is also why some enemies have a higher than 100% base Gale Force chance; this assures that some of the weakest enemies will always be pushed away with it, if you are so inclined to use it on them for some reason.
Allowing a condition where you're allowed to use normal hammer and jump once per chapter could also make this "movelock" challenge more forgiving. Call it an added refresh function of each Crystal Star maybe.
Call them stickers, because one you use em you lose em.
Thanks -Brongle- Bringle, I love all the super guard -edits- counts you made. Best part of the video tbh 😂
So basically Sticker Star/Color Splash.
How about a "One attack per fight" challenge? Essentially, you use one attack for the ENTIRE fight.
So if Yoshi uses Gulp and that's your first offensive attack, then Mario can't attck at all, and Yoshi can only continue using Gulp attack
Finally, challenge-legal iron clefts
It would have been cool to see this video with an "inventory" edited in. Or a little diagram showing what moves had been collected but not yet used.
Wow, as a huge fan of Paper Mario series, I love stuff like this. While I'm sad Stryder hasn't put anything out lately, I know he's had his own personal stuff to deal with. Bringle, your scripts are wonderfully done and you voice is a pleasure to listen to. You earned my sub (and im gonna check out Hero Mode!)
"oh but when modern paper mario limits your moves, everyone hates it, uh-huh sure" (Kidding, I'm kidding.)
Real talk: I think between Koops, Bobbery, jumping, and hammering, field attacks could add +4 to the repertoire of unique moves.
This reminded me of sticker star with how each of your attacks are basically consumable... and how there's no incentive to fight normal enemies 😭 difference is this is still based and sticker star still sucks lmfao, good video bringle man !!!
After not picking up a paper mario since Thousand year door... Sticker star jaded me from ever playing a modern mario title again. Super star saga is gone, TTYD is gone, shit's lightning in a bottle compared to the sludge they pop out now.
@@NeoicecreamanI mean I wouldn't say TTYD is gone lol
@@Charnutboy shitting it out on the switch isn't the same as giving us a proper, decent sequel.
@@Neoicecreaman I mean say what you want about the remake but TTYD is by definition not gone in the modern era anymore
@@Charnutboy You're a moron
Disposable attacks made sticker star and color splash unplayable garbage, but TTYD is such a masterpiece that it actually works here.
i cant believe i found this channel randomly not even 3 months ago and your upload rate is insane and i just love watching this stuff :D
I used to think supergaurds just deletes all challenge like an idiot, but seeing him have to chip away at the ever duplicating self healing green fuzzy for so long that he reaches 100 exp is funny and sad. I see now super gaurds place and I pity you for having to go through that
The character growth here is a beautiful story
Definitely the best Mario content creator out there, will never get tired of these vids and they got me to pre-order the TYD remake, can't wait to try it myself
That “BAH” was both nostalgic and hilarious.
Finishing off Grubba with a Tattle was so accidentally rad.
Another great challenge! I'm always impressed how often you can get these completed. You help keep my excitement up for the remake :>
Amazing video. I'm sure you've already thought of this but I think one way to optimize is to only use items that hit multiple targets when there are at least 3 or more guys
If it’s a stupid way to play the game I’ll enjoy it. Nah, it ain’t stupid if you enjoy it.
This is a crazy concept! Stoked to see how you play this out!
Awesome Idea for a challenge run! It was really fun to see what you would do next as I thought this would be impossible.
So basically Paper Mario: Sticker Star?
As a shiny hunter and D&D player 1/400 is pretty good odds
There's something kind of funny about Bowser chasing after you the whole game only to get one shot.
Being not a speedrunner, I think I would have done a nuzlocke as I can use it until I mess up the action command, but then probably place some restrictions on what counted as an attack.
In the fuzzies fight in the pit you should have normal guarded the normal and flower fuzzie for a bigger chance of killing the green one
This is interesting
We are gonna see practically every single form of attack in the game and probably learn smth new about the game
I must appreciate how much work you put into this, especially considering how hard the fight with the green Fuzzies in Glitzville was.
I like how after half the audience got their *souls sucked out* by Cortez, a few new members showed up like “yeah this spot seems safe”
Amazing video as usual! Also, wanna shoutout the use of Octopath Traveler II and Triangle Strategy OSTs in your videos!
what the video is supposed to be: a weapon/item nuzlocke
what it actually is: superguard training + one-time-use items and weapons
Late to the video, but I think Koops' first strike should count as a unique attack. Unlike the other first strike options, it doesn't share an action command similarity with anything (most notably its biggest contemporary, Shell Toss). So I think it's valid to use once throughout the challenge, even before or after using Shell Toss.
been here since you had less than 1k followers, Im happy to see the growth
If you consider that first stricks are unics attacks you can just use 4 of them like the shell attack, jump, hammer and spinning hammer, but the final fight was not possible anyway
Very good video btw, I can't wait to see you play the remake !
another bringle banger has hit the youtube notifications
bringleussy
You Should do a minimum star points run where the goal is well minimum star points. I believe fat guy did this a while ago but I bet you can get the score below what he set.
Bringle doesn't like to do glitches so he probably won't get lower than Fatguy, because fatguy used glitches.
@@phictionofgrandeur2387 it’d still be cool to see a min star points no glitches
I have no idea how much extra effort this would've taken, but I think it would have been really cool to see a spreadsheet after every chapter showing what moves you have access to at this point and what moves you've used.
I do really love your videos man, and I appreciate this one all the same!
I gott say though, and nothing bad meant by it (especially since you went through the trouble of trying to gauge what'd be the best way to implement it):
I think the reliance on super-guarding just isn't fun from a viewing stand-point. It should definitely have been included as "a move", in the rule-set.
However; and maybe this is something you could do a follow-up video on if you'd like; I think if the rules had been that "You can only use any one move IN ONE BATTLE" (rather than 'once in the game'), maybe it would have been more feasible to do, without super-guarding? It would also introduce more strategy, in terms of: "In what singular battle, is super-guarding the most valuable?".
That Green Fuzzy fight was pretty nuts.
Really well done!
I think it would have been valid mental gymnastics if you made a second save and went through it normally, except in fights you could shave moves off of, and then excecute those fights with less moves, and then have those spare moves now apply to the original file
Honestly “movelocke” is not a bad name. This ruleset could be cool for other things like Pokémon too.
Maybe not like only one use of a move ever, but maybe like you get to use the move as many times as you’d like in a fight but then after that fight you can never use it again
He should of had done it once every battle
It could be fun to come back to this one and try to do it fully legit with more planning
My modification to this would be to allow each character's basic move to be used infinitely to lessen the requirement for superguards. So Mario's basic jump is usable infinitely, for example, but Power Bounce isn't
Damn I thought this would just be "partner dies, they dead :("
Tbh that wouldn't be much of a challenge, in my playthrough (of the remake mind you, but i don't think it's important) I only had partners die during the shadow queen fight, and that's with my filthy casual skill
I appreciate the use of “Bah Bah” song on the chapter where you get a Koopa friend.
oh no, TTYD but it's Sticker Star
You know it’s serious when Stained, Brutal Calamity gets pulled out
I love the fact that you used stained, brutal calamity during the green fuzzy segment. Truly the hardest enemy deserves the best boss music.
this is what sticker star looks like to classic pm fans
No
@@RavenGamingOverLordsticker star fan spotted
Love how you're trying to sugarcoat how bad some of these moves are by calling them underwhelming😂
You turned TTYD into sticker star
That doesn’t sound like a bad thing to me
Now I'm ready for this challenge, but for the Pit of 100 Trials.
the supreme calamitas music during the Fuzz battle is so fun
also, i am sorry for your battle against them
Yo, big brain props for timing these paper mario videos leading up to TTYD's switch release. They've been great.
I am begging, hands and knees, for you stream these challenge runs
21:15 - Dang, Bowser has the rabies? Thats a lot of bites.
We got nuzlocke paper Mario before gta VI
Very cool and interesting video with absolutely no voiceover errors whatsoever!
Okay, I've been watching RUclips videos all day. I should now do the responsible adult thing of going to the pharmacy before they close, so I can pick up my medication.
*Bringles uploaded 13 minutes ago*
Or...
33:13 then someone is like hey i found a beacon in a mineshaft chest
Hey Bringle! Just some feedback, I'd love it if you included the names of the music you used in this video in the description! They're such a banger :)
Great video as always btw! This was such a joy to watch :D
5:04 The "BAH" got me off guard.😂
Also remember that Pyra poster from hero mode? Her 1st game was Xenoblabe Chronicals 2 and she also was in the 2nd fighters pass as DLC in Smash Ultimate.👍
Oh, so we're playing Sticker Star now?
It's still a pretty ding-danging awesome run. When there's mandatory contrivance that just wastes your time (looking at you, OoT Jabu-Jabu), there should be reasonable room given. Shadow Queen requiring a few hits is a pretty good exception.
I called the fuzz in the glitz pit before he mentioned it. Those green boiz are quite scary when you only do 1 damage a turn
I personally think this would have been a lot more interesting had you kept super guards off and instead allowed like three uses of each ability. Still not a bad concept, but super gaurds did still keep coming up like every other fight.
45:41 Ah yes, my favorite chapter, chapter 9😂
I want to see you do a pit run of this, where all move uses are reset, so you are going in fresh. I wonder if that is possible?
The disrespect to Vivian will not be tolerated. The cinnamon roll must be protected at all costs!
I'm glad that I tried to watch the Pit of 100 trials version because when I think of a TTYD Nuzlocke I just think "Oh, so if a partner dies they're never used again if Mario dies he's gone forever" which is way less interesting and unique
zomg the fuzzies maxed out your star points
Since Jabi are rivals to Puni, which are clearly pronounced "Puny" I always pronounced it as "Jab-y"
"Jab-Eye" still makes sense I suppose, they could definitely jab you in the eye.