UE4 - Niagara Beam Emitter

Поделиться
HTML-код
  • Опубликовано: 20 янв 2025

Комментарии • 18

  • @harrygreenaway
    @harrygreenaway 3 года назад +1

    Watching you go through the stack has highlighted to me the important modules/variables concerned with beams. I was previously using noise to make it wobble and it looked rubbish. Now I'm playing with the tangents and it looks way better. Thank you so much! =D

  • @yusuftahaerbora834
    @yusuftahaerbora834 2 года назад

    It's awesome! Amazing, loved it!

  • @bidkonic
    @bidkonic 4 года назад

    Great videos, awesome content, an accent you can actually make something of!
    Amazing, keep it up!

  • @mpowers10000
    @mpowers10000 3 года назад +1

    Thnx. Excellent tutorial!

  • @nierautomata9654
    @nierautomata9654 4 года назад +2

    Thank you 🙏

  • @lexxrelaxx2016
    @lexxrelaxx2016 2 года назад

    I need something like sight beam. A cone beam front of the ai and if player in the cone, ai saw player. Im looking for it but cant find anywhere. Do you have some kind of knowladge? Or how can i do your beam to like cone

  • @davisdu4224
    @davisdu4224 3 года назад

    So cool! Greate Video!

  • @AfronautWasTaken
    @AfronautWasTaken 4 года назад +4

    *Hentai tentacles intensify...
    Sry, I couldn't think of a productive comment xD keep it up man! Your videos are great!

    • @gamedevoutpost9270
      @gamedevoutpost9270  4 года назад +1

      Haha Thanks non the less!

    • @AfronautWasTaken
      @AfronautWasTaken 4 года назад

      @@gamedevoutpost9270 I have a question if you don't mind^^ Is there a way to check overlapping actors in the particle system and relay them to the character_bp? Or maybe call a function on the overlapping actor?

    • @gamedevoutpost9270
      @gamedevoutpost9270  4 года назад

      @@AfronautWasTaken Let me look into this some more. I'm sure there's away.

  • @submutant5139
    @submutant5139 2 года назад

    very cool

  • @DigitalGenki
    @DigitalGenki 3 года назад

    How are you getting the glow at 3:35 when you increase your intensity?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +1

      It's the intensity of the rgb in the scale color. Check out the materials video ruclips.net/video/oBm7lE5MsGw/видео.html

    • @DigitalGenki
      @DigitalGenki 3 года назад +1

      @@gamedevoutpost9270 Thank you SO MUCH!

  • @randydarmawan5771
    @randydarmawan5771 3 года назад

    is this worked on 4.26? seems like a couple things are missing from the previous iteration of UE that I'm using, some properties straight up did not work

  • @보리타작-x9s
    @보리타작-x9s 3 года назад

    sir, It helps me a lot bravo:) but i wonder that, when I set this niagara system in level, it always stay (0,0,0) that means i can not move this any single angles ,, Anybody helps?