Watching you go through the stack has highlighted to me the important modules/variables concerned with beams. I was previously using noise to make it wobble and it looked rubbish. Now I'm playing with the tangents and it looks way better. Thank you so much! =D
I need something like sight beam. A cone beam front of the ai and if player in the cone, ai saw player. Im looking for it but cant find anywhere. Do you have some kind of knowladge? Or how can i do your beam to like cone
@@gamedevoutpost9270 I have a question if you don't mind^^ Is there a way to check overlapping actors in the particle system and relay them to the character_bp? Or maybe call a function on the overlapping actor?
is this worked on 4.26? seems like a couple things are missing from the previous iteration of UE that I'm using, some properties straight up did not work
sir, It helps me a lot bravo:) but i wonder that, when I set this niagara system in level, it always stay (0,0,0) that means i can not move this any single angles ,, Anybody helps?
Watching you go through the stack has highlighted to me the important modules/variables concerned with beams. I was previously using noise to make it wobble and it looked rubbish. Now I'm playing with the tangents and it looks way better. Thank you so much! =D
It's awesome! Amazing, loved it!
Great videos, awesome content, an accent you can actually make something of!
Amazing, keep it up!
Thnx. Excellent tutorial!
Thank you 🙏
I need something like sight beam. A cone beam front of the ai and if player in the cone, ai saw player. Im looking for it but cant find anywhere. Do you have some kind of knowladge? Or how can i do your beam to like cone
So cool! Greate Video!
*Hentai tentacles intensify...
Sry, I couldn't think of a productive comment xD keep it up man! Your videos are great!
Haha Thanks non the less!
@@gamedevoutpost9270 I have a question if you don't mind^^ Is there a way to check overlapping actors in the particle system and relay them to the character_bp? Or maybe call a function on the overlapping actor?
@@AfronautWasTaken Let me look into this some more. I'm sure there's away.
very cool
How are you getting the glow at 3:35 when you increase your intensity?
It's the intensity of the rgb in the scale color. Check out the materials video ruclips.net/video/oBm7lE5MsGw/видео.html
@@gamedevoutpost9270 Thank you SO MUCH!
is this worked on 4.26? seems like a couple things are missing from the previous iteration of UE that I'm using, some properties straight up did not work
sir, It helps me a lot bravo:) but i wonder that, when I set this niagara system in level, it always stay (0,0,0) that means i can not move this any single angles ,, Anybody helps?
Check out part 2. There's a bit more to it.