Unreal Engine Helicopter Flying #17 - IR Flares Niagara Particle

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  • Опубликовано: 21 янв 2025

Комментарии • 21

  • @accamerer
    @accamerer 11 месяцев назад

    Exactly what I was looking for! Great series!

  • @mikeholmes3203
    @mikeholmes3203 2 года назад

    didn't see how you handled the pod pockets. last one just covered the bomb holder ones, I tried using what you did for my pods total of 9 slots i got one to attach to component but even after adding other attach to component and adding spots to append only got 1 rocket to show in the pod

  • @TheLastWorm
    @TheLastWorm Год назад

    thank you it helped a lot !

  • @geoffrey3668
    @geoffrey3668 3 года назад

    Look really nice! Thanks for the tutorial!

  • @frestige_
    @frestige_ Год назад

    Thank you very much!

  • @TonyStark-g7p
    @TonyStark-g7p Год назад

    It is very coooooool! Thanks for the tutorial

  • @mongmong4519
    @mongmong4519 3 года назад

    So COOOOL

  • @karmapolice3335
    @karmapolice3335 Год назад +1

    sir i don't have smoke subuv i have only subuv blackbody

  • @widevladimir9405
    @widevladimir9405 2 года назад

    Very good video! So cool! But have a little problem, then my rocket explode it dissapears, cause im using destroy actor on hit, and niagara particles disapearing instantly too, but i want smoke to dissipate slowly, what can i do?

  • @ryanjstever
    @ryanjstever Год назад

    Thanks for this! Is there a way to control the brightness of the emissive in sequencer with User Parameters? Doing something like spawn rate is simple enough but how would you control the brightness of that color for that curve thing?

    • @CodeLikeMe
      @CodeLikeMe  Год назад

      You can set the color, or scale the color. There is a module for that

  • @santosunny4506
    @santosunny4506 3 года назад

    Can you make a video on a enemy to follow the player in space without Navmesh?

    • @CodeLikeMe
      @CodeLikeMe  3 года назад +2

      i am planning to implement a helicopter AI which attack the player later on

    • @santosunny4506
      @santosunny4506 3 года назад

      @@CodeLikeMe ohh thank you so much Sir❤✨

  • @simoziebs
    @simoziebs Год назад

    good tutorial

  • @yahyaPath
    @yahyaPath 3 года назад

    i have a problem : Why does the enemy slip instead of walking?

  • @pamparam3495
    @pamparam3495 2 года назад

    Great guides but you are making a non optimal particles, it is not ok if 1 single missile generates around 1k particles per second