didn't see how you handled the pod pockets. last one just covered the bomb holder ones, I tried using what you did for my pods total of 9 slots i got one to attach to component but even after adding other attach to component and adding spots to append only got 1 rocket to show in the pod
Very good video! So cool! But have a little problem, then my rocket explode it dissapears, cause im using destroy actor on hit, and niagara particles disapearing instantly too, but i want smoke to dissipate slowly, what can i do?
Thanks for this! Is there a way to control the brightness of the emissive in sequencer with User Parameters? Doing something like spawn rate is simple enough but how would you control the brightness of that color for that curve thing?
Exactly what I was looking for! Great series!
Glad to hear it!
didn't see how you handled the pod pockets. last one just covered the bomb holder ones, I tried using what you did for my pods total of 9 slots i got one to attach to component but even after adding other attach to component and adding spots to append only got 1 rocket to show in the pod
thank you it helped a lot !
You're welcome!
Look really nice! Thanks for the tutorial!
Thank you very much!
You're welcome!
It is very coooooool! Thanks for the tutorial
So COOOOL
sir i don't have smoke subuv i have only subuv blackbody
Very good video! So cool! But have a little problem, then my rocket explode it dissapears, cause im using destroy actor on hit, and niagara particles disapearing instantly too, but i want smoke to dissipate slowly, what can i do?
Thanks for this! Is there a way to control the brightness of the emissive in sequencer with User Parameters? Doing something like spawn rate is simple enough but how would you control the brightness of that color for that curve thing?
You can set the color, or scale the color. There is a module for that
Can you make a video on a enemy to follow the player in space without Navmesh?
i am planning to implement a helicopter AI which attack the player later on
@@CodeLikeMe ohh thank you so much Sir❤✨
good tutorial
Thanks
i have a problem : Why does the enemy slip instead of walking?
Great guides but you are making a non optimal particles, it is not ok if 1 single missile generates around 1k particles per second