Niagara system spawn particle on static mesh with scratch pad script in unreal engine 5

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  • Опубликовано: 19 сен 2024

Комментарии • 40

  • @ryanjackson8886
    @ryanjackson8886 2 года назад +3

    Hey Navid Ansari!!! Exactly 5 days ago I started working in unreal engine to learn how to do VFX. I have finished the entirety of your playlist Unreal Engine 5 Niagara FX. Your tutorials are amazing because you explain everything you are doing in detail and show how everything effects each other. Because of you I am now in love with creating virtual effects in Unreal and want to hopefully to it for a living down the line so thank you. Time to watch your materials playlist!

  • @ksunnywazowski
    @ksunnywazowski Год назад

    love your positivity! Thank you for the great content!

  • @rassvetsunset988
    @rassvetsunset988 Год назад +6

    Bro, thanks for this content! It's really cool base and great features in Niagara! But maybe you know: why is not there "get triangle" function in Niagara Module Script (5.1 Version)?

    • @EchoesEmbrace
      @EchoesEmbrace 23 дня назад

      After dragging out the Static Mesh pin, try unchecking and rechecking the green Developer button. For some reason the rest of the options including "get triangle" show up.

  • @CyclePI
    @CyclePI Год назад

    Hi Navid! Great tutorial, thanks for sharing your knowledge! Nice to see you're so enthusiastic in your explanations! I'm a beginner in ue5 and I'm making a short videogame to train myself on this engine. I'll use this effect on exploding asteroids, but only on the faces that are fractured and glowing. Those faces have a specific material slot; I presume it's possible to sort (or select) the triangle according to the material slot/index? I'll check this tonight, if I find out by myself I'll edit this post to explain my findings :) Keep going with your nice tutorials, you've got me subscribed man! :)

    • @cassou124
      @cassou124 Год назад

      Did you ever figure out how to do this? I've been looking for a solution to a similar issue for a little while

  • @artbywaqas
    @artbywaqas Год назад +2

    @unreal magic @7:48 How are you getting the option to add the StaticMesh under BigDragon Module? I don't have any options at all showing under it

  • @earth2ru121
    @earth2ru121 2 года назад +3

    "Get Triangle WS" for the position. If this is not done, then Niagara will always spawn by 0,0,0

    • @garrettz6589
      @garrettz6589 Год назад

      thanks a ton bro, could not figure out why it worked perfectly in the preview but not in the world but now it's working

    • @johnlucy2357
      @johnlucy2357 Год назад

      ​ @Garrett Z Where do you mean? I'm having the same problem, is this something in the scratch module?

    • @earth2ru121
      @earth2ru121 Год назад +1

      @@johnlucy2357 4:40 In scratch pad call the "Get Triangles WS" not the "Get Triangles".

  • @patdavi
    @patdavi 2 года назад +1

    Great video Navid! I learned so much (wow scratch pad!). I'm wondering how to use your technique to select only part of the mesh to emit from -- for example only the head or back of the dragon.

    • @unrealmagic1
      @unrealmagic1  2 года назад

      Thank you so much . There is some way to do that . In material for example and with blender

  • @IBeTehNinja
    @IBeTehNinja Год назад

    Watching with my coffee😅 cool video bro🙏

  • @ZhuolunChen
    @ZhuolunChen Год назад

    Great tutorial. I am struggling on understanding the difference between get triangle and get triangle ws. Could you explain a bit. Thank you.

  • @aresagathos2075
    @aresagathos2075 Год назад

    Btw, there are modules that do exactly that now for you, provided by unreal.
    If you want to update the tutorial, you can still do one with multi material model like harlequin, that's nowhere documented.

  • @EricLuna-s1o
    @EricLuna-s1o 7 месяцев назад +1

    Great video! Can this same thing be done with a Mesh renderer instead of a sprite renderer? I would like to create this same effect but I want my mesh to spawn cubes insteasd of the 2D sprites
    EDIT: Just tested it out, it is possible and this actually is a way better way to emulate the point cloud look and add movement to the points., Point Clouds in UE5 are 2D but by using this method you can retain color data and add movement to your "Point Cloud"

  • @MonsterJuiced
    @MonsterJuiced Год назад

    Why would you use this method for sampling a texture colour rather than using the texture sample module in the niagara stack? Just curious because I'm not sure which method to go with

  • @cyrillimoges9372
    @cyrillimoges9372 5 месяцев назад

    Thanks a lot

  • @abol_fazls
    @abol_fazls 2 года назад +1

    Well done! man!

  • @vovainzhenerik
    @vovainzhenerik Год назад

    Hello, bro! How to create niagara propagation particles such as emitting particles by dynamic texture mask (footage) ?

  • @philosopherspen
    @philosopherspen Год назад

    Is there a way to get this to work with a static mesh asset from quixel megascans? The material gets ruined whenever I try to add a dynamic parameter into the master material UVs. I'm an amateur, so I don't really know what I'm doing or how to resolve this.

  • @Ipelachoi
    @Ipelachoi 2 года назад +1

    nice work

  • @greempark5743
    @greempark5743 Год назад

    Hi Thanks for this cool tutorial!! one Q. is it possible to do this on nanaite mesh?

  • @themoodoflk1
    @themoodoflk1 Год назад

    is it possible to emit particles from geometry cache actors? AKA imported alembic files?

  • @ksunnywazowski
    @ksunnywazowski Год назад

    How could I get UV coordinates if my Material is just simple color?) thanks!

  • @tony6795
    @tony6795 2 года назад

    Thank you!!

  • @shantifawkes7060
    @shantifawkes7060 Год назад

    i dont have the get triangle node for some reason its missing, do you know why ?

  • @syedabdullah414
    @syedabdullah414 Год назад

    amazing content

  • @senopatict
    @senopatict Год назад

    done subscribt like,
    How if I want just one color emit particle from many color in one material uv texture?

  • @toddlask
    @toddlask 2 года назад +1

    very cool

    • @unrealmagic1
      @unrealmagic1  2 года назад

      Thanks man . I'll struggling about finding things to create video about . I can teach a lot of stuff but not everything looks by l beautiful for thumbnail . And I don't want to create fake thumbnail . Any idea?

    • @toddlask
      @toddlask 2 года назад +1

      @@unrealmagic1 u mean ideas for niagra or ue5?

    • @unrealmagic1
      @unrealmagic1  2 года назад

      Ue5

    • @toddlask
      @toddlask 2 года назад +1

      @@unrealmagic1 good question... im still very overwhelmed by all the different parts. levels, modeling and cinematics might be good. maybe simple combinations of topics youve already covered. i feel like it kinda understand the parts but not how to start something from scratch... im super beginner.

  • @halitnur
    @halitnur 2 года назад +1

    I tried this. but now, niagara is not movable

    • @halitnur
      @halitnur 2 года назад

      I dragged my Niagara work to the stage. but its location remains constant. I can't carry. but I think I found a solution: I moved the scratch line up. but I still don't understand why.

  • @sofiansofian4092
    @sofiansofian4092 2 года назад

    Can you upload the dragon files for us to use