meta sound beginner course in unreal engine 5

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  • Опубликовано: 9 ноя 2024

Комментарии • 12

  • @CosmicComputer
    @CosmicComputer Год назад +1

    Best meta sounds tutorial I’ve seen thank you!

  • @violentpixelation5486
    @violentpixelation5486 Год назад +2

    Sound in Unreal is a very interesting and overseen topic. Thank you! 💯👍

  • @adamnellemann9316
    @adamnellemann9316 10 месяцев назад

    really good tutorial! thank you for making it easy!

  • @TheSoundFXGuy
    @TheSoundFXGuy Год назад +1

    Nice overview.

  • @brianmichaelfuller
    @brianmichaelfuller Год назад

    This is amazing content! Best and most clear that I've seen on Meta Sounds! Do you offer private tutoring?

  • @colinmoore1571
    @colinmoore1571 Год назад

    Thanks!

  • @DailyPaily
    @DailyPaily Год назад

    Thank u !

  • @toddlask
    @toddlask Год назад

    really cool

  • @DaDarkDragon
    @DaDarkDragon Год назад +1

    Meta sound = audio shader

  • @eldflaug3770
    @eldflaug3770 Год назад

    Hei Everyone :D I have one question and maybe some of you can help... I use Metasounds in a project I am working on, and I connect ,,On Finished" and make the sound Auto destroy itself when I spawn it into the world... but it still lingers in the world and takes up sound slots. There are 32 slots, and after some gameplay it is full. I use au.debug.soundwaves 1. debug message to see the slots and how many are in use. That is really helpful, but still the sounds play on forever. Only way I have found is to make delay for h ow long the sound is and then use ,,Is Valid" and then ,,Stop".... But I thought I might be missing something really basic :D I would be really happy if someone can help me or give idea