Hei Everyone :D I have one question and maybe some of you can help... I use Metasounds in a project I am working on, and I connect ,,On Finished" and make the sound Auto destroy itself when I spawn it into the world... but it still lingers in the world and takes up sound slots. There are 32 slots, and after some gameplay it is full. I use au.debug.soundwaves 1. debug message to see the slots and how many are in use. That is really helpful, but still the sounds play on forever. Only way I have found is to make delay for h ow long the sound is and then use ,,Is Valid" and then ,,Stop".... But I thought I might be missing something really basic :D I would be really happy if someone can help me or give idea
Best meta sounds tutorial I’ve seen thank you!
Sound in Unreal is a very interesting and overseen topic. Thank you! 💯👍
really good tutorial! thank you for making it easy!
Nice overview.
This is amazing content! Best and most clear that I've seen on Meta Sounds! Do you offer private tutoring?
Thanks!
Thank u !
really cool
Meta sound = audio shader
Exactly😅
Hei Everyone :D I have one question and maybe some of you can help... I use Metasounds in a project I am working on, and I connect ,,On Finished" and make the sound Auto destroy itself when I spawn it into the world... but it still lingers in the world and takes up sound slots. There are 32 slots, and after some gameplay it is full. I use au.debug.soundwaves 1. debug message to see the slots and how many are in use. That is really helpful, but still the sounds play on forever. Only way I have found is to make delay for h ow long the sound is and then use ,,Is Valid" and then ,,Stop".... But I thought I might be missing something really basic :D I would be really happy if someone can help me or give idea