Fire Simulation FX in Unreal Engine Niagara | in 12 minutes

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  • Опубликовано: 2 авг 2024
  • Hi, This is our First tutorial on Unreal Engine 5.
    Today we take a look at how to make a Fire Simulation FX in Niagara in just 12 minutes.
    we will make flames, smoke, fire debris, heat distortion and all the necessary stuff for a cool-looking Fire Simulation.
    Download Project Files:
    / 77643051
    Are you into Blender? check our Blender tutorial playlist.
    • Blender Tutorials
    #ue5 #unrealengine #fx
    Chapters:
    00:00 - Fire Simulation in Unreal Engine Niagara
    00:30 - Niagara System
    01:05 - Flames
    04:08 - Smoke
    06:13 - Fire Debris
    07:34 - Heat Distortion
    09:48 - Light Renderer | casting light to the ground
    10:59 - Thumbnail to go with
    11:19 - Fire Simulation
    Like to support the channel | Become a Patreon
    / mdreamslk
    and get first looks, more tutorials, and some good content
    𝑪𝒐𝒎𝒎𝒆𝒏𝒕 𝒚𝒐𝒖𝒓 𝒕𝒉𝒐𝒖𝒈𝒉𝒕𝒔, 𝑸𝒖𝒆𝒔𝒕𝒊𝒐𝒏𝒔? 𝑩𝒆𝒍𝒐𝒘
    𝑨𝒏𝒅
    𝑭𝒐𝒍𝒍𝒐𝒘 𝒖𝒔 𝒐𝒏 𝒔𝒐𝒄𝒊𝒂𝒍 𝒎𝒆𝒅𝒊𝒂 𝒇𝒐𝒓 𝑴𝒐𝒓𝒆:
    𝗜𝗻𝘀𝘁𝗮𝗴𝗿𝗮𝗺 | / mdreamslk
    X | x.com/mdreamslk
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    animation, 2d, 3d, beginner, tutorials, unreal engine tutorial, unreal engine Niagara tutorial, unreal engine,ue5, unreal engine 5.1, Niagara fx, fire simulation, fire fx, fire simulation unreal engine 5, Niagara tutorial, how to, ue4 Niagara tutorial,ue4 fire, game dev, unreal engine VFX tutorial, fx, ue, unreal beginner tutorial, game development, Niagara fx ue5, Niagara fx tutorial, Niagara fx beginner, hell fx, hell fx learn Unreal engine
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Комментарии • 97

  • @williammccormick3787
    @williammccormick3787 Год назад +39

    For people who made this but their flame is super flat (AKA it's not emissive and glowing), I couldn't figure out why his was glowing by default (it randomly changes from flat to glowing at 0:55), but I found a solution. Open the M_Flame_SubUV material which is referenced by your Niagara System (Content browser > Starter Content > Particles > Materials). Add a multiply node right before the Emissive Color input, and basically multiply that value by 10 or 20. This made the colors look better for me, but it didn't make it glow. For that I went into my render camera settings > Post Process > and enabled "Bloom." I adjusted the intensity until it looked good. If you get annoying lens flares, just enable the Lens Flare setting (also under Post Process) and set the intensity to zero. Hope this helps.

    • @caiozulian2509
      @caiozulian2509 8 месяцев назад +3

      Hey man I’m having the same problem. Where can I find the render camera settings that you’ve mentioned? I can’t figure out where it is to try your solution.

    • @williammccormick3787
      @williammccormick3787 8 месяцев назад

      @@caiozulian2509 Basically the solution is simply to increase the light bloom in your scene. There are multiply ways to do this (you can apply the bloom settings specifically to your render camera, or with a post process volume which is what I now prefer to do). A post process volume (PPV) will basically create a post FX for everything in your scene, if that makes sense.
      In your scene, create new > Visual Effects > "Post Process Volume." In post process volume details, search for "Infinite Extent: Unbound" and enable it (this makes it so your PPV applies to the whole scene). Then, in the PPV details, go to the "Bloom" dropdown and enable all the options. Adjust the amount of bloom with the intensity slider. Also, the Bloom Mode "Convolution" always looks better than "Standard," in my opinion, so try that out.
      You could also do this in the details of your CineCamera Actor, same exact process. But I like to do it with a post process volume so it applies to my scene even when I'm not looking through the camera.

    • @soukameno957
      @soukameno957 8 месяцев назад +1

      @@caiozulian2509 go to your project settings in edit you'll find everything there :)

    • @Naujetneciv
      @Naujetneciv 7 месяцев назад +2

      Got the solution! Just go to the material of the flame in the content browser, make a MULTIPLY just before all the input that goes to emissive color, and add a parameter with a default value of 50 (depends of your taste) to multiply that.

    • @airficetimehunter1317
      @airficetimehunter1317 4 месяца назад +2

      @@Naujetneciv It worked!

  • @HistoricallyInteresting
    @HistoricallyInteresting Месяц назад +1

    A year later and still very relevant, I didn't like the fires I had in my asset packs so went seeking the knowledge to create my own expecting it to take days if not weeks. 30 minutes later I have dragon breath. I had to tweak some settings for my preferences, but you've given great insight into the workings of Niagara, I don't often subscribe to channels, but you deserve it.

  • @troa7406
    @troa7406 Год назад

    hey this was awesome, ue5 niagara effect videos that are well put together are pretty rare, you helped me make my first real particle system, would love to see more🔥

  • @lavender3997
    @lavender3997 5 месяцев назад +2

    amazing video, this was such a huge help, so fast, stright to the point easy to follow at your own pace. thanks alot

  • @TripleGlanceLA
    @TripleGlanceLA Год назад

    Great job of explaining all the steps and making it very easy to follow along. I appreciate you.

  • @RandMpinkFilms
    @RandMpinkFilms 10 месяцев назад +1

    Excellent! You killed it. Thank you for this golden flame-y gem!!

  • @brentpollard4938
    @brentpollard4938 2 месяца назад +1

    This is amazing - comprehensive and detailed. Thanks!

  • @koenvanvlasselaer2591
    @koenvanvlasselaer2591 2 месяца назад +1

    It took me a little longer than 12 min but the results are excellent and I understand the Niagara system a lot better. I have modified it from torch to campfire-sized fires. Making a huge fire would require a highres spriteset but even that seemed to work for me. Thank You. 🔥

  • @stefanomorelli1858
    @stefanomorelli1858 5 месяцев назад +1

    Excellent work! Thank you for sharing it

  • @MetalGearTrav
    @MetalGearTrav Год назад

    This is great! I’d like to see more Niagara tutorials in UE5

  • @RMC_
    @RMC_ 2 месяца назад

    Awesome, this made such a difference to just regular lights!

  • @19makcum91
    @19makcum91 Год назад

    THANK YOU! amazing effects

  • @jessequartieri
    @jessequartieri 10 дней назад +1

    Wow I love your tutorial, many many Tnx!!

  • @makinguniverses
    @makinguniverses Год назад

    This is the best lesson on fire!

  • @voicubogdan4339
    @voicubogdan4339 Год назад

    great tutorial, thank you!

  • @gmaximuz
    @gmaximuz Год назад +1

    Very nice, detailed but to the point. You should do more tuts on Niagara

  • @mists_of_time
    @mists_of_time Год назад

    Great tutorial, thank you

  • @laurentiubodisteanu563
    @laurentiubodisteanu563 Год назад

    Awesome! thank you!

  • @TheBelmarDream
    @TheBelmarDream Год назад

    good and easy man thanks i was so confused on how to do this lmao

  • @dynamite-bud
    @dynamite-bud Год назад

    Thank you bro, saved me life

  • @barantsev
    @barantsev Год назад +1

    Good tutorial, thanks! For Some reason I don't have this bloom around the particles that you get by default, when you create an emitter. I can't figure it out. Increasing RGB values in particle color has no effect. Also the light from the flame is only seen with the inverse squared falloff turned off.

  • @SaguinMedia
    @SaguinMedia Год назад

    Very nice, thanks! How do you make the flame wider so that it spreads over, like the length of a long wooden log?

  • @yuuzdesign5400
    @yuuzdesign5400 Год назад

    It's Awesome thank you

  • @DM_the_3rd
    @DM_the_3rd Год назад +2

    How did you add that glow to the particles after 0:55? There's a jump in the edit between 0:55 and 0:56 where suddenly the base particles have a glow about them.

  • @maceocz
    @maceocz 7 месяцев назад +1

    Hi thank you for the clear tutorial.
    I have an issue with the lights in particles, when i turn it on i have glitch squares instead of smooth lighting around the fire... It happend with and without the "inversed squared falloff"

  • @aaronrorey638
    @aaronrorey638 Год назад

    Hello, In Sub UV Animations panel I don't have check boxes for start and end frame. And I don't see anywhere to set the Sprite Renderer to Render. Am I using a different UE5 version?

  • @Gametime05577
    @Gametime05577 3 месяца назад +1

    Thank You So Much

  • @ODoutorRL
    @ODoutorRL Год назад

    8:33 on my ue5.1 the heat distortion material is not working. I did what you asked me to do. but it still doesn't work. then in the particles the distortion also does not work. what do i do to fix this?

  • @lilislu1
    @lilislu1 Год назад

    Thank you for making this video! Is there anyway to randomise the starting frame of the fire sub UVanimation so that the fires won't look repetitive in a level?

  • @hcouto70
    @hcouto70 6 месяцев назад +2

    Great! I would like to know why my flame does not glow like yours.

  • @michael2826
    @michael2826 Год назад

    thanks, this has solved a part of my problem. How can i give it a feel that invvolves car crashes and building on fire'

  • @sonarthecat17
    @sonarthecat17 Год назад

    Nice Tutorial! Could you do more VFX related stuff? Would be cool to see.

  • @apreabra287
    @apreabra287 Год назад

    Thankyou this was very helpful. I am however having problems with the lighting. When I test my game and walk away from the fire the lighting from it abruptly disappears. My game is only lit up by this fire so everything becomes pitch black.

  • @flyingroads3498
    @flyingroads3498 11 месяцев назад

    thank you alot, I didnt know how to turn off the background. Like!

  • @meepdecruzo
    @meepdecruzo 4 месяца назад

    Hello there, this is an amazing tutorial! Only issue is that when I try to have a dark sky settings, the fire simulation does not emit light or glow, any way to fix it?

  • @Darkss2
    @Darkss2 Год назад

    Thanks!!!!

  • @Daro2023
    @Daro2023 Год назад

    hey, thanks a lot!

  • @jquintero462
    @jquintero462 Год назад

    Hello, I was wondering how to apply this fire simulation to a mesh like a bush to create a burning bush? Thank you.

  • @HobzyMcRuse
    @HobzyMcRuse 5 дней назад

    the fire debris particles are called "embers"

  • @robertcrystals
    @robertcrystals Год назад

    Great tutorial! But my flame isnt as smooth as yours, and followed every step. Like it's not fading out at the top of the flame, any tips?

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Thank you

  • @Krappenschittz
    @Krappenschittz Год назад +2

    When I am clicking the "Spawn Rate" option, It isn't opening a menu on the right to change the spawn rate. How do I fix it?
    Edit: I am using 5.1.1 Version

  • @salvatorecs2
    @salvatorecs2 Год назад

    Solved Thank you !

    • @RJ_10_10
      @RJ_10_10 Год назад

      Can I get that sprite sheet file

  • @ron-yi1ez
    @ron-yi1ez Год назад

    why am i not emitting light when i add light renderer?

  • @chernuk1812
    @chernuk1812 Год назад +1

    What if my fire doesn't glow and there's no glare from the flames? Another question, why does the fire disappear if you move far away from it?

  • @Staglaitor
    @Staglaitor 11 месяцев назад

    Can this fire-flame lighten envirement?

  • @andre267
    @andre267 Год назад

    I try to make this in UEFN, but i dont got this Fire and Smoke sprites and boy the Heat Distortion drives me crazy.
    Is there a way to get those?

  • @photoshopern
    @photoshopern 5 месяцев назад

    thanks bud

  • @LeThang-yz7qo
    @LeThang-yz7qo Год назад

    hi, can you make a smoke effect for the car while drifting, thanks a lot

  • @RMC_
    @RMC_ 2 месяца назад

    Does anyone know why my fire textures are missing in packaged game?

  • @jvad3d725
    @jvad3d725 6 месяцев назад

    Thanks

  • @salvatorecs2
    @salvatorecs2 Год назад

    ty

  • @carlosguilherme3578
    @carlosguilherme3578 Год назад +1

    Hello. When I drag the fire to the scene it turns all black, the color of the fire that we configured does not remain. What happened?

    • @gulnurkosa3128
      @gulnurkosa3128 Год назад

      Same problem for me can you find how to fix it?

  • @Neolte
    @Neolte Год назад

    This worked great. I am having a problem if I want to scale the fire at all though. I'd like to make it larger but that seems to mess up the effect.

    • @Neolte
      @Neolte Год назад

      @@mdreamslk thank you so much. I've been learning a lot from your tutorials so far.

  • @friedrichnietzsche883
    @friedrichnietzsche883 2 месяца назад

    how to scale the fire?

  • @robertcrystals
    @robertcrystals Год назад +2

    Also, when I select "Use Inverse Squared Falloff" it doesn't cast any light in my scene, but does when it's not selected, but it looks to be a pretty static light source.

    • @maksymtsylia8426
      @maksymtsylia8426 Год назад

      @@mdreamslk where I can find this setting? I have the same problem

  • @Wojw99
    @Wojw99 Год назад

    Best tutorial for Unreal Niagara I have ever seen

  • @aaronramirez8120
    @aaronramirez8120 11 месяцев назад

    Very good video, it happens to me that the flame is all black and does not apply the colors, why can it be? Greetings from Argentina

  • @user-eb3nn1ro8n
    @user-eb3nn1ro8n Год назад +1

    hi bro, can you help me plz, why my fire is black in viewport?! thanks a lot for tutorial

  • @placebo_yue
    @placebo_yue 10 месяцев назад

    bro when i rotate the emitter the particles don't go upwards anymore. It's on world space wtf

  • @jhonokami2338
    @jhonokami2338 Год назад +1

    Hi Flames shows black. without color when i drag it into my viewport. why :(

    • @MetrajTvr
      @MetrajTvr 8 месяцев назад

      Yes me too, where is the problem?

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 Год назад

    so i need to make a flame for a oven.
    is there any way to add something to the flame that stops it from clipping through it?

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Год назад

      @@mdreamslk thank you for a quick reply will do that after i have had lunch

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Год назад

      @@mdreamslk one quick follow up if you dont mind... is the gpu compute option good for game ready assets?

  • @medmel2160
    @medmel2160 Год назад

    Hello there, it was a nice tutorial to follow.
    Any additional information about how to scale the flame easily?
    Thank you

  • @kentrebeccadavis4631
    @kentrebeccadavis4631 Год назад

    What version did you use Blender 3.4.1 or 3.5.0 or 3.6.0?

  • @Haste101
    @Haste101 Год назад

    I can't see my niagara when I drag it into the viewport. It works when I click play, but it's a bit tedious to do that every time just to see what's going on. Help!
    Great tutorial by the way! :)

    • @Haste101
      @Haste101 Год назад

      @@mdreamslk thanks for the quick reply! Unfortunately it is already on infinite, but it doesn't show :(

  • @QuadzillaArmy88
    @QuadzillaArmy88 3 дня назад

    wheres the material fire?!?

  • @massahex
    @massahex 3 месяца назад

    No instructions on how to get the materials.

  • @VitorCaldeira1980
    @VitorCaldeira1980 8 месяцев назад +1

    i dont see fire, i only see smoke in my scene

    • @MetrajTvr
      @MetrajTvr 8 месяцев назад

      Yes me too, where is the problem?

  • @GameDevAraz
    @GameDevAraz 9 месяцев назад

    You scared me

  • @ryanscottwright
    @ryanscottwright 2 месяца назад

    The fire loop is choppy and doesn't look good

  • @skydeng1647
    @skydeng1647 7 месяцев назад +1

    Thankkkkkkk youuuuuuu~~~~~~

  • @KiwwiKoulu
    @KiwwiKoulu 10 месяцев назад

    Thank you for NOT showing the materials how you made them

    • @user-zv7zl8yl3i
      @user-zv7zl8yl3i 8 месяцев назад +1

      He used the built in fire material in starter content?

  • @user-ym5cg3nt9e
    @user-ym5cg3nt9e Год назад

    !!

  • @salvatorecs2
    @salvatorecs2 Год назад

    Hello! Beautiful ! How could I get hold of the fire material you posted.m_fire_subuv