Fire Simulation FX in Unreal Engine Niagara | in 12 minutes

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  • Опубликовано: 27 дек 2024

Комментарии • 104

  • @williammccormick3787
    @williammccormick3787 Год назад +53

    For people who made this but their flame is super flat (AKA it's not emissive and glowing), I couldn't figure out why his was glowing by default (it randomly changes from flat to glowing at 0:55), but I found a solution. Open the M_Flame_SubUV material which is referenced by your Niagara System (Content browser > Starter Content > Particles > Materials). Add a multiply node right before the Emissive Color input, and basically multiply that value by 10 or 20. This made the colors look better for me, but it didn't make it glow. For that I went into my render camera settings > Post Process > and enabled "Bloom." I adjusted the intensity until it looked good. If you get annoying lens flares, just enable the Lens Flare setting (also under Post Process) and set the intensity to zero. Hope this helps.

    • @caiozulian2509
      @caiozulian2509 Год назад +3

      Hey man I’m having the same problem. Where can I find the render camera settings that you’ve mentioned? I can’t figure out where it is to try your solution.

    • @williammccormick3787
      @williammccormick3787 Год назад

      @@caiozulian2509 Basically the solution is simply to increase the light bloom in your scene. There are multiply ways to do this (you can apply the bloom settings specifically to your render camera, or with a post process volume which is what I now prefer to do). A post process volume (PPV) will basically create a post FX for everything in your scene, if that makes sense.
      In your scene, create new > Visual Effects > "Post Process Volume." In post process volume details, search for "Infinite Extent: Unbound" and enable it (this makes it so your PPV applies to the whole scene). Then, in the PPV details, go to the "Bloom" dropdown and enable all the options. Adjust the amount of bloom with the intensity slider. Also, the Bloom Mode "Convolution" always looks better than "Standard," in my opinion, so try that out.
      You could also do this in the details of your CineCamera Actor, same exact process. But I like to do it with a post process volume so it applies to my scene even when I'm not looking through the camera.

    • @soukameno957
      @soukameno957 Год назад +1

      @@caiozulian2509 go to your project settings in edit you'll find everything there :)

    • @Naujetneciv
      @Naujetneciv Год назад +2

      Got the solution! Just go to the material of the flame in the content browser, make a MULTIPLY just before all the input that goes to emissive color, and add a parameter with a default value of 50 (depends of your taste) to multiply that.

    • @airficetimehunter1317
      @airficetimehunter1317 9 месяцев назад +2

      @@Naujetneciv It worked!

  • @HistoricallyInteresting
    @HistoricallyInteresting 6 месяцев назад +3

    A year later and still very relevant, I didn't like the fires I had in my asset packs so went seeking the knowledge to create my own expecting it to take days if not weeks. 30 minutes later I have dragon breath. I had to tweak some settings for my preferences, but you've given great insight into the workings of Niagara, I don't often subscribe to channels, but you deserve it.

  • @RolyPolyGames
    @RolyPolyGames 2 месяца назад +1

    I was unhappy with how my heat distortion was looking from another tutorial and went searching. This is more along the lines as I thought it should be done and it looks way better now thanks to you!

  • @lavender3997
    @lavender3997 10 месяцев назад +2

    amazing video, this was such a huge help, so fast, stright to the point easy to follow at your own pace. thanks alot

  • @koenvanvlasselaer2591
    @koenvanvlasselaer2591 7 месяцев назад +1

    It took me a little longer than 12 min but the results are excellent and I understand the Niagara system a lot better. I have modified it from torch to campfire-sized fires. Making a huge fire would require a highres spriteset but even that seemed to work for me. Thank You. 🔥

  • @RandMpinkFilms
    @RandMpinkFilms Год назад +1

    Excellent! You killed it. Thank you for this golden flame-y gem!!

  • @brentpollard4938
    @brentpollard4938 7 месяцев назад +1

    This is amazing - comprehensive and detailed. Thanks!

  • @stefanomorelli1858
    @stefanomorelli1858 9 месяцев назад +1

    Excellent work! Thank you for sharing it

  • @RMC_
    @RMC_ 7 месяцев назад

    Awesome, this made such a difference to just regular lights!

  • @JyotiEntertainmentProduction
    @JyotiEntertainmentProduction Месяц назад +1

    Very nice tutorial. Thank You.

  • @jessequartieri
    @jessequartieri 5 месяцев назад +1

    Wow I love your tutorial, many many Tnx!!

  • @DM_the_3rd
    @DM_the_3rd Год назад +3

    How did you add that glow to the particles after 0:55? There's a jump in the edit between 0:55 and 0:56 where suddenly the base particles have a glow about them.

  • @gmaximuz
    @gmaximuz Год назад +2

    Very nice, detailed but to the point. You should do more tuts on Niagara

  • @TripleGlanceLA
    @TripleGlanceLA Год назад

    Great job of explaining all the steps and making it very easy to follow along. I appreciate you.

  • @troa7406
    @troa7406 Год назад

    hey this was awesome, ue5 niagara effect videos that are well put together are pretty rare, you helped me make my first real particle system, would love to see more🔥

  • @makinguniverses
    @makinguniverses Год назад

    This is the best lesson on fire!

  • @hcouto70
    @hcouto70 11 месяцев назад +2

    Great! I would like to know why my flame does not glow like yours.

  • @ODoutorRL
    @ODoutorRL Год назад

    8:33 on my ue5.1 the heat distortion material is not working. I did what you asked me to do. but it still doesn't work. then in the particles the distortion also does not work. what do i do to fix this?

  • @hallo-welt
    @hallo-welt Месяц назад +1

    Thank you so much!

  • @maceocz
    @maceocz Год назад +1

    Hi thank you for the clear tutorial.
    I have an issue with the lights in particles, when i turn it on i have glitch squares instead of smooth lighting around the fire... It happend with and without the "inversed squared falloff"

  • @MetalGearTrav
    @MetalGearTrav Год назад

    This is great! I’d like to see more Niagara tutorials in UE5

  • @Wojw99
    @Wojw99 Год назад

    Best tutorial for Unreal Niagara I have ever seen

  • @Krappenschittz
    @Krappenschittz Год назад +2

    When I am clicking the "Spawn Rate" option, It isn't opening a menu on the right to change the spawn rate. How do I fix it?
    Edit: I am using 5.1.1 Version

  • @dynamite-bud
    @dynamite-bud Год назад

    Thank you bro, saved me life

  • @carlosguilherme3578
    @carlosguilherme3578 Год назад +1

    Hello. When I drag the fire to the scene it turns all black, the color of the fire that we configured does not remain. What happened?

    • @gulnurkosa3128
      @gulnurkosa3128 Год назад

      Same problem for me can you find how to fix it?

  • @TheBelmarDream
    @TheBelmarDream Год назад

    good and easy man thanks i was so confused on how to do this lmao

  • @flyingroads3498
    @flyingroads3498 Год назад

    thank you alot, I didnt know how to turn off the background. Like!

  • @barantsev
    @barantsev Год назад +2

    Good tutorial, thanks! For Some reason I don't have this bloom around the particles that you get by default, when you create an emitter. I can't figure it out. Increasing RGB values in particle color has no effect. Also the light from the flame is only seen with the inverse squared falloff turned off.

  • @MakcumVFXUA
    @MakcumVFXUA Год назад

    THANK YOU! amazing effects

  • @robertcrystals
    @robertcrystals Год назад +2

    Also, when I select "Use Inverse Squared Falloff" it doesn't cast any light in my scene, but does when it's not selected, but it looks to be a pretty static light source.

    • @maksymtsylia8426
      @maksymtsylia8426 Год назад

      @@mdreamslk where I can find this setting? I have the same problem

  • @chernuk1812
    @chernuk1812 Год назад +1

    What if my fire doesn't glow and there's no glare from the flames? Another question, why does the fire disappear if you move far away from it?

  • @KarashMVP2307
    @KarashMVP2307 Год назад +1

    Hi Flames shows black. without color when i drag it into my viewport. why :(

    • @MetrajTvr
      @MetrajTvr Год назад

      Yes me too, where is the problem?

  • @voicubogdan4339
    @voicubogdan4339 Год назад

    great tutorial, thank you!

  • @HobzyMcRuse
    @HobzyMcRuse 5 месяцев назад

    the fire debris particles are called "embers"

  • @Gametime05577
    @Gametime05577 8 месяцев назад +1

    Thank You So Much

  • @michael2826
    @michael2826 Год назад

    thanks, this has solved a part of my problem. How can i give it a feel that invvolves car crashes and building on fire'

  • @aaronrorey638
    @aaronrorey638 Год назад

    Hello, In Sub UV Animations panel I don't have check boxes for start and end frame. And I don't see anywhere to set the Sprite Renderer to Render. Am I using a different UE5 version?

  • @nourghafarji
    @nourghafarji 4 месяца назад

    how to enable the light in path trace mode?

  • @apreabra287
    @apreabra287 Год назад

    Thankyou this was very helpful. I am however having problems with the lighting. When I test my game and walk away from the fire the lighting from it abruptly disappears. My game is only lit up by this fire so everything becomes pitch black.

  • @MohammadRezaAhmadi-l8z
    @MohammadRezaAhmadi-l8z Год назад +1

    hi bro, can you help me plz, why my fire is black in viewport?! thanks a lot for tutorial

  • @laurentiubodisteanu563
    @laurentiubodisteanu563 Год назад

    Awesome! thank you!

  • @RMC_
    @RMC_ 7 месяцев назад

    Does anyone know why my fire textures are missing in packaged game?

  • @Shrezeee
    @Shrezeee 9 дней назад

    It’s very small, if I resize it, it just multiplies and keeps be small 😢😢😢

  • @meepdecruzo
    @meepdecruzo 9 месяцев назад

    Hello there, this is an amazing tutorial! Only issue is that when I try to have a dark sky settings, the fire simulation does not emit light or glow, any way to fix it?

  • @yuuzdesign5400
    @yuuzdesign5400 Год назад

    It's Awesome thank you

  • @jquintero462
    @jquintero462 Год назад

    Hello, I was wondering how to apply this fire simulation to a mesh like a bush to create a burning bush? Thank you.

  • @sonarthecat17
    @sonarthecat17 Год назад

    Nice Tutorial! Could you do more VFX related stuff? Would be cool to see.

  • @Neolte
    @Neolte Год назад

    This worked great. I am having a problem if I want to scale the fire at all though. I'd like to make it larger but that seems to mess up the effect.

    • @Neolte
      @Neolte Год назад

      @@mdreamslk thank you so much. I've been learning a lot from your tutorials so far.

  • @placebo_yue
    @placebo_yue Год назад

    bro when i rotate the emitter the particles don't go upwards anymore. It's on world space wtf

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 Год назад

    so i need to make a flame for a oven.
    is there any way to add something to the flame that stops it from clipping through it?

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Год назад

      @@mdreamslk thank you for a quick reply will do that after i have had lunch

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Год назад

      @@mdreamslk one quick follow up if you dont mind... is the gpu compute option good for game ready assets?

  • @SaguinMedia
    @SaguinMedia Год назад

    Very nice, thanks! How do you make the flame wider so that it spreads over, like the length of a long wooden log?

  • @lilislu1
    @lilislu1 Год назад

    Thank you for making this video! Is there anyway to randomise the starting frame of the fire sub UVanimation so that the fires won't look repetitive in a level?

  • @robertcrystals
    @robertcrystals Год назад

    Great tutorial! But my flame isnt as smooth as yours, and followed every step. Like it's not fading out at the top of the flame, any tips?

  • @WillsB1985
    @WillsB1985 Месяц назад

    Why is your smoke the correct colour but mine is white?

  • @friedrichnietzsche883
    @friedrichnietzsche883 7 месяцев назад

    how to scale the fire?

  • @LeThang-yz7qo
    @LeThang-yz7qo Год назад

    hi, can you make a smoke effect for the car while drifting, thanks a lot

  • @ron-yi1ez
    @ron-yi1ez Год назад

    why am i not emitting light when i add light renderer?

  • @andre267
    @andre267 Год назад

    I try to make this in UEFN, but i dont got this Fire and Smoke sprites and boy the Heat Distortion drives me crazy.
    Is there a way to get those?

  • @aaronramirez8120
    @aaronramirez8120 Год назад

    Very good video, it happens to me that the flame is all black and does not apply the colors, why can it be? Greetings from Argentina

  • @salvatorecs2
    @salvatorecs2 Год назад

    Solved Thank you !

    • @RJ_10_10
      @RJ_10_10 Год назад

      Can I get that sprite sheet file

  • @Daro2023
    @Daro2023 Год назад

    hey, thanks a lot!

  • @Staglaitor
    @Staglaitor Год назад

    Can this fire-flame lighten envirement?

  • @photoshopern
    @photoshopern 10 месяцев назад

    thanks bud

  • @medmel2160
    @medmel2160 Год назад

    Hello there, it was a nice tutorial to follow.
    Any additional information about how to scale the flame easily?
    Thank you

    • @medmel2160
      @medmel2160 Год назад

      @@mdreamslk all right, thank you for your answer

    • @friedrichnietzsche883
      @friedrichnietzsche883 7 месяцев назад +1

      @@medmel2160 what was the answer

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Thank you

  • @jvad3d725
    @jvad3d725 11 месяцев назад

    Thanks

  • @salvatorecs2
    @salvatorecs2 Год назад

    ty

  • @kentrebeccadavis4631
    @kentrebeccadavis4631 Год назад

    What version did you use Blender 3.4.1 or 3.5.0 or 3.6.0?

  • @Darkss2
    @Darkss2 Год назад

    Thanks!!!!

  • @Haste101
    @Haste101 Год назад

    I can't see my niagara when I drag it into the viewport. It works when I click play, but it's a bit tedious to do that every time just to see what's going on. Help!
    Great tutorial by the way! :)

    • @Haste101
      @Haste101 Год назад

      @@mdreamslk thanks for the quick reply! Unfortunately it is already on infinite, but it doesn't show :(

  • @skydeng1647
    @skydeng1647 Год назад +1

    Thankkkkkkk youuuuuuu~~~~~~

  • @massahex
    @massahex 8 месяцев назад

    No instructions on how to get the materials.

  • @QuadzillaArmy88
    @QuadzillaArmy88 4 месяца назад

    wheres the material fire?!?

  • @VitorCaldeira1980
    @VitorCaldeira1980 Год назад +1

    i dont see fire, i only see smoke in my scene

    • @MetrajTvr
      @MetrajTvr Год назад

      Yes me too, where is the problem?

  • @GameDevAraz
    @GameDevAraz Год назад

    You scared me

  • @ryanscottwright
    @ryanscottwright 7 месяцев назад

    The fire loop is choppy and doesn't look good

  • @KiwwiKoulu
    @KiwwiKoulu Год назад

    Thank you for NOT showing the materials how you made them

    • @monke-i2i
      @monke-i2i Год назад +1

      He used the built in fire material in starter content?

  • @이현수-n1h
    @이현수-n1h Год назад

    !!

  • @salvatorecs2
    @salvatorecs2 Год назад

    Hello! Beautiful ! How could I get hold of the fire material you posted.m_fire_subuv

  • @arunaldo1089
    @arunaldo1089 Месяц назад +1

    Thank you very Much!!

  • @mists_of_time
    @mists_of_time Год назад

    Great tutorial, thank you