[UE4 Niagara Tutorial] Attaching Ribbons to Particles to Create Magical Trails

Поделиться
HTML-код
  • Опубликовано: 2 янв 2025

Комментарии • 31

  • @Jay-qg9eh
    @Jay-qg9eh 5 лет назад +61

    Just to save anyone else from wasting their time, this video doesn't actually cover the complete setup for the particle demoed at the start. He ends about mid way and it's not really that obvious how to use this as intended.

  • @Gaijinalex
    @Gaijinalex 3 года назад +7

    Here are timestamps for ppl who are looking for specifics
    1:15 burst emitter
    3:44 trails emitter
    7:30 system setup
    8:25 Persistent IDs to be checked
    11:07 reduce gaps from ribbon
    14:25 projectile trail system

  • @teairis
    @teairis 2 года назад +5

    For anyone having issues compiling after adding the generate location event on the first emitter in 4.26, you must check the box for Requires Persistent IDs. I just typed it in the search on the selection panel. I gave up the first time doing this tutorial but took a day off and tried again. I hope this helps someone!

    • @hannya5555
      @hannya5555 2 года назад

      thank you so much! I almost close off this video before reading this comment

  • @보리타작-x9s
    @보리타작-x9s 3 года назад +2

    i literally would like to know how to make the projectile effect!!

  • @jorenarens6417
    @jorenarens6417 4 года назад +6

    FIX if your trails are flickering and you cant figure out why
    1. Go to the Ribbon renderer
    2. Find UV0Tiling Distance (3 nodes below the ribbon material if you cant find it) and set it to 500, and your flickering should be gone
    FIX If you cant find the default ribbon material while setting up the trial material
    1. Open the "Material "dropdown tab
    2. Click on view options in the lower right corner and make sure both "show engine content" and "show plugin content" are enabled
    3. Normally you should find it now
    FIX If the "Generate Location event" is not working for you while setting up the lead particles (and you are watching step by step)
    He goes over this in the video but not until way later, in newer versions this instantly gives an error and you might put off the tutorial
    1. Go to the emitter properties and check "Requires persistent IDs" (this makes it so niagara links an ID to every particle)
    2. Check if it is under particle update and not particle spawn, in the version of the video it might look that it is below particle spawn, which will result in an error

  • @NoreeArtist
    @NoreeArtist 2 года назад

    Thank you! This tutorial is exactly what I needed, and you explained things very clearly!

  • @nightwalkerj
    @nightwalkerj 3 года назад +1

    There seems to be no defaultribbonmaterial in my project or starter content

  • @tonto_kemosabe
    @tonto_kemosabe 3 года назад +1

    Can you show us how you created the sprite trails and pow collision effect?

  • @Tiger66261
    @Tiger66261 3 года назад

    You make good tutorials my dude.

  • @rotarydev3891
    @rotarydev3891 3 года назад

    This was great! Thank you for making this :)

  • @charlotteribbon5059
    @charlotteribbon5059 4 года назад

    Hey this is a really great tutorial, but when I attached it to a mesh to get the trail to lead after it, it didn't work, only the lead particle spawned, is there a way to set this up or?

  • @evanrivers7454
    @evanrivers7454 5 лет назад +6

    PLZ go step by step!

  • @stefke1993carina
    @stefke1993carina 5 лет назад +1

    Im having an issue where when I add my custom gradient material, some ribbons start glitching out and going all over the place while others behave normaly and follow the burst particles. Do you know why this happens?

    • @stefke1993carina
      @stefke1993carina 5 лет назад +1

      I fixed it by disabling interpolated spawnign (keeping persistent IDs on)

    • @colbywinfield
      @colbywinfield 5 лет назад +1

      @@stefke1993carina I can't seem to find the DefaultRibbon material. I've run into this on another tutorial as well - I don't seem to have the same materials they use in some of the tutorials :(

    • @saragemgembre3070
      @saragemgembre3070 5 лет назад +2

      @@colbywinfield You have to go and check plugin content and engine content in your view option, look for the niagara folder and you'll find them. If you are going to use them a lot, you can copy paste them in your fx folder and then uncheck engine and plugin content :D

    • @TheStruckLemon
      @TheStruckLemon 5 лет назад +1

      @@saragemgembre3070 Thanks a lot ! Very helpful !

  • @suscactus420
    @suscactus420 5 лет назад

    would this work on 4.19? i'm asking because i tried doing a few other niagara particles based on other tutorials and none of them worked. and if it would work, could you please make a tutorial on how you made those trails? there are literally 0 tutorials on ribbon particle trails. thanks!

  • @markkhalil5215
    @markkhalil5215 5 лет назад

    awesome stuff!! i am wondering if you can do something like this tutorial but for cascade?

  • @px64
    @px64 4 года назад

    Thank you so much!! Really helped !

  • @tonto_kemosabe
    @tonto_kemosabe 3 года назад

    I would like a pow burst video.

  • @rexxthunder
    @rexxthunder 4 года назад +1

    OH MY GOD! Somebody that doesn't have a horrible accent! Subscribe!

  • @Gaijinalex
    @Gaijinalex 4 года назад +1

    u dont even show how to properly setup death event

  • @cghow
    @cghow 5 лет назад

    nice

    • @crossmr
      @crossmr 5 лет назад +6

      What a shock, the king of shitty niagara "tutorials" would show up to praise yet another incomplete tutorial.

  • @zachansen8293
    @zachansen8293 4 года назад

    when recording, you should grab a non-mechnical keyboard

  • @turdle69420
    @turdle69420 3 года назад

    out of date.