- Видео 166
- Просмотров 1 114 194
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Добавлен 5 фев 2018
UE5 - Data Assets - Shared Communication with Blueprints
In this video we're going to demo how we can use data assets to communicate between blueprints.
00:00 Intro
00:40 Create Data Assets
01:40 Use Data asset in Blueprint / Player Location
03:07 Update Example
03:36 Use Shared Data Asset / Spawn Actor
06:41 Spawn Example
00:00 Intro
00:40 Create Data Assets
01:40 Use Data asset in Blueprint / Player Location
03:07 Update Example
03:36 Use Shared Data Asset / Spawn Actor
06:41 Spawn Example
Просмотров: 33
Видео
UE5 - Data Assets
Просмотров 852 часа назад
In this video we're going to talk about Data Assets and the ways we can use them. 00:00 Intro 00:40 Primary Data Asset 02:13 Data Asset 03:34 Use Data Asset / Primary Data Asset Variable 04:42 Get / Set Variables 06:40 Testing / More Data Assets 07:13 Primary Data Asset Functions 08:30 Calling Function 09:22 Testing Function / A Note on construction scripts
UE5 - Data Tables - Import and Export
Просмотров 794 часа назад
In this video we're going to talk about import and exporting Data Tables as JSON files or CSV (Spreadsheets) Files. 00:00 Intro 00:46 Export JSON / CSV 01:10 Edit JSON 01:59 Import JSON 03:11 Edit CSV / Google Sheets 04:39 Import CSV
UE5 - Data Tables
Просмотров 17112 часов назад
In this video were going to talk about data tables and some uses for them. 00:00 Intro 00:23 Structure 00:52 Data Table 01:33 Setting up the structure 02:30 Data Table Rows / Options 05:19 Data Table Blueprint / Expose Options 07:30 Data Table Blueprint / Expose Choice 10:00 All Together
UE5 - Introduction to PCG
Просмотров 32516 часов назад
In this video were going to talk about getting started with PCG in Unreal 5. 00:00 Intro 00:35 - Enable PCG 01:03 - Create PCG Graph 01:27 - Setup 01:59 - PCG Graph Window 02:26 - Spawning Points 03:00 - Debug Visualize Points 03:37 - Create Points Settings 04:18 - Local versus Global 05:54 - Create Points Grid 08:21 - Debug Visualize Multiple / Debug Material 10:50 - Recommendation/Demo
UE5 - Plugins - Enable and Disable
Просмотров 203День назад
In this video we'll talk about enabling and disabling plugins for your projects and for your engines. 00:00 Intro 00:28 In Engine 01:00 uproject/File Browser 01:35 Editor/File Browser/uplugin
UE5 - Asset Thumbnails
Просмотров 18614 дней назад
In this video we'll talk about setting up Icons for various assets in UE5. Some work. Some don't. 00:00 Intro 00:09 2d / 3d Assets No Icons 00:27 3d Thumbnails 01:18 Other Asset Thumbnails / Levels 01:35 Viewport Capture 02:15 Blueprint Thumbnails 03:22 Project Thumbnails
UE5 - Release
Просмотров 4,3 тыс.2 года назад
In this video we're talking about Unreal Engine 5 Release! Welcome to Unreal Engine 5: www.unrealengine.com/en-US/unreal-engine-5 State of Unreal 2022: ruclips.net/video/7ZLibi6s_ew/видео.html Unreal Website: www.unrealengine.com
Avoid Job Scams || Play Q Games
Просмотров 7733 года назад
We're talking about avoiding Job Scams! Patreon www.patreon.com/GameDevOutpost
Avoid Job Scams || Treyarch Games
Просмотров 8773 года назад
We're talking about avoiding Job Scams! www.reddit.com/r/interviews/comments/nevjg3/interview_scam/ Patreon www.patreon.com/GameDevOutpost
UE5 - Early Access
Просмотров 2 тыс.3 года назад
In this video we're talking about Unreal Engine 5 Early Access!! Welcome to Unreal Engine 5 Early Access: ruclips.net/video/d1ZnM7CH-v4/видео.html UE4 Playlist: ruclips.net/p/PLomQNLPOWtzbpKLbhlyYYneuoPfMgfE9f Unreal Website: www.unrealengine.com
UE4 - Niagara Templates
Просмотров 4,8 тыс.3 года назад
In this video we'll talk about Niagara and Templates UE4. UE4 Playlist: ruclips.net/p/PLomQNLPOWtzbpKLbhlyYYneuoPfMgfE9f Unreal Website: www.unrealengine.com
Performance and Optimization - Understanding Vertex Count
Просмотров 6 тыс.3 года назад
In this video we'll talk about Performance and Optimization by Understanding Vertex Count. UE4 Playlist: ruclips.net/p/PLomQNLPOWtzbpKLbhlyYYneuoPfMgfE9f Unreal Website: www.unrealengine.com Unity Playlist: ruclips.net/p/PLomQNLPOWtzZ6k3oShDyPUyDPUs3B2i-C Unity Website: unity.com/ Maya Quick Tip Playlist: ruclips.net/p/PLomQNLPOWtzYdQKvBA77wouHhYRYBU7zP Autodesk Maya: www.autodesk.com/products/...
UE4 - Niagara Local and World Space
Просмотров 9 тыс.3 года назад
In this video we'll talk about Niagara and Local and World Space in UE4. UE4 Playlist: ruclips.net/p/PLomQNLPOWtzbpKLbhlyYYneuoPfMgfE9f Unreal Website: www.unrealengine.com
Quick Tip - 3ds Max / Maya - Send Geometry
Просмотров 7 тыс.3 года назад
In this quick tip we'll cover sending geometry from 3dsmax to Maya and sending geometry from Maya to 3dsmax. Maya Quick Tip Playlist: ruclips.net/p/PLomQNLPOWtzYdQKvBA77wouHhYRYBU7zP Autodesk Maya: www.autodesk.com/products/maya/overview
UE4 - Niagara Audio Visualization - Part 1 - Single Envelope
Просмотров 7 тыс.3 года назад
UE4 - Niagara Audio Visualization - Part 1 - Single Envelope
UE4 - Niagara Audio - Part 2 - Play Audio Continued
Просмотров 3,1 тыс.3 года назад
UE4 - Niagara Audio - Part 2 - Play Audio Continued
UE4 - Niagara Audio - Part 1 - Play Audio
Просмотров 7 тыс.3 года назад
UE4 - Niagara Audio - Part 1 - Play Audio
UE4 - Niagara Pause and Time Dilation
Просмотров 14 тыс.3 года назад
UE4 - Niagara Pause and Time Dilation
UE4 - Niagara Ambient FX - Dust / Fireflies
Просмотров 45 тыс.3 года назад
UE4 - Niagara Ambient FX - Dust / Fireflies
UE4 - Niagara Ambient FX - Snow - Part 2 - Wind System
Просмотров 6 тыс.3 года назад
UE4 - Niagara Ambient FX - Snow - Part 2 - Wind System
UE4 - Niagara Export Particle Data to Blueprint - Collision
Просмотров 22 тыс.3 года назад
UE4 - Niagara Export Particle Data to Blueprint - Collision
UE4 - Niagara Beam Emitters - Part 2 - Blueprints
Просмотров 6 тыс.3 года назад
UE4 - Niagara Beam Emitters - Part 2 - Blueprints
UE4 - Niagara Texture Sample - Part 5 - Change/Update Texture
Просмотров 4,5 тыс.3 года назад
UE4 - Niagara Texture Sample - Part 5 - Change/Update Texture
Are the values set at runtime retained on the next startup? I thought data assets were read only?
So they are updatable, but yes they are read only. You'll need a save system on top of that if you want to keep values in your executable or between plays
Oh, wow! I learned something new. I thought Unreal would explode when you Tick a Delay. I guess I'll never use Tick Interval or an Event Timer again. LOL -This seems to be the perfect tutorial for your portfolio if you want to appear very capable but ultimately prefer not to get the job... xD
Very useful
Always happy to see your video. Trusted, solid information on UE.
Nice tutorial. Thanks. But what about the "instead of casting"? Did I miss something ?
It deserves its own example. It doesn't replace casting or interfaces but you can use them as shared data and update them and influence change across multiple assets. The case depends.
Woohoo!
This does seem like it would be really useful. I wonder if there's a way to build data tables or import them programmatically. I'm working on a building system, and I want to allow players to import their own meshes, so it would be nice if I could have the data tables built procedurally to account for those. I'm sure you'd have to use C++, or at least something like the Rama Victory plugin, but I'll have to look into this.
Great to see you back
omg this is interesting. What will you do next?
welcome back dude thanks i really wish to see more of PCG tuts GDO keep it up !!!
DataAssets are a lot safer.
Why?
@@tarekwayne9193 You do not need strings/names to access the data. If you refactor the naming it stops working with data tables. -One of Unreal's bad habits...
Thanks!
What's the difference between PCG and Niagara? Don't get that part XD
Heeeeey, Welcome back!
How can I get the actor who is collising the niagara?
how do you get the particles to inherit the color of the surface they are being spawned on, so we can make a faux point cloud effect?
Nice video! I have already Subscribed.But I have a question :The particles generated at the collision point in the video are stationary. Can the particles at the collision site inherit the velocity (including the direction of velocity) of the first emitter particle when it collided with the ground?I would be extremely grateful if a video could be released to provide an answer.
yeah forward render, because who needs good performance anyway
Thanks for the short video, it's literally 3 clicks. Sad how people stretch it for 8+ Min
Thank you so much! This is exactly what I needed. Still works great for Godot 4.3!
thank you
Thanks, need more tuts kike this 👍
Impressive👌🏻
thanks!
you are a real one
Wonderful explanation at every step, big thanks.
Excellent Tutorial overall : ) Just a note for UE5.4 onwards: Setting VariableName for SetNiagaraVariableByString (Object) to "User_BPCallBack" wasn't working for me in UE5.4. Fix was to set it to "BPCallBack", matching the exact string in User Parameters of the Niagara System, which is quite a sensible (and less error prone) choice on Epic's end.
This did not work
thanks bro
What if this doesn't work at all after packaging the project? The collision itself works because I set CollisionValid with kill particles and I can see the particles being destroyed, but the event Receive Particle Data is not being activated... This works normally as long as I test it in-engine
Awesome. You finaly brought the light to my fire to show in daylight. Nobody tells you this. Thank you so much😁
Never understood "tutorial" videos that never show the fucking result. Show the particles in game ffs. Let us actually SEE
Oh, Daffodils ! What an extraordinarily helpful lad. Quite inspiring. let me hit the mofo with a dayum` SUB XD XD XD
Awesome stuff, for anyone trying to do this with meshes, use a dynamic parameter on the material and flipbook and control it on the niagara system to move the frames
fith
great help
nicest
greatest
good
Thank you for this video. Why are you able to drag the .tres-Files onto the material slots? I have to use the override for that since it doesn't work with the normal surface slots.
Im CANT BECAUSE THERE ARE ERRORS
Thank you very much!
Bro, Thank you!
great tutorial!
How did you make the text file?
These series are super underrated. Why don't you remake these into godot 4.2 (or 4.3 dev, heard it's quite a bit faster) - Many people are now looking for tutorials on godot and you can certainly take advantage of youtube's algorithm with new videos, while keeping the workflow & visual look in-line with godot 4.
sad part is.. this method doesn't work for ribbons.. i don't know which works for ribbon. help needed for ribbon warm up. (emitting from source particles)
I love u
Any idea how to change the "Add velocity" doing this? I tried using a float but the XYZ are 3 separate variables, and floats can only do 1, while I need to change 2 at once
Thank you!
Life saver!