UE4 - Niagara Ambient FX - Dust / Fireflies

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  • Опубликовано: 19 сен 2024

Комментарии • 78

  • @SeanLake3D
    @SeanLake3D 3 года назад +27

    Great job of breaking all the settings down with a prior explanation of WHY and WHAT you're wanting to achieve, and not just throwing in random settings without stating why you did it! Keep these type of videos up.

  • @paahdin
    @paahdin 3 года назад +4

    Never really messed around with Niagra and now im hooked!

  • @iSkaeith
    @iSkaeith Год назад +1

    Every now and then the stars align and you find the exact thing you were looking for. Concise and informative, helped make Niagara seem a little less daunting.
    Can't wait to dive into your other tutorials. Also, thank you for taking the time to share your knowledge.

  • @AlenHR
    @AlenHR 3 года назад +4

    Dude, I just switched to UE after working with custom engine (and its custom particle system) for years. It is like I'm in a candy land with all the possibilities :D
    I just love your series. For someone who is quite familiar how particle systems and game engines work in general, this is very well paced and understandable.
    This series is soo good, I could kiss you :D

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +1

      I'm glad it's been helpful!

    • @tarekwayne9193
      @tarekwayne9193 3 года назад +1

      Even for someone not well versed this is well paced and understandableee

  • @h8breedfan76
    @h8breedfan76 3 года назад +1

    I’m not sure what’s really going on here but I like the sounds of it “thumbs up emoji”

  • @m1sterv1sual
    @m1sterv1sual 3 года назад +1

    just in time! Awesome video, been expertimenting with ambient stuff and I see this!!!

  • @remon563
    @remon563 3 года назад +2

    thank you for the great tutorial dude. Keep them coming.

  • @nierautomata9654
    @nierautomata9654 3 года назад +2

    Thank you so much 😊 I learned a lot from your videos that I can use in my game in the future 😁

  • @mihaisandu2410
    @mihaisandu2410 2 года назад

    Amazing video! Very thorough and easy to understand for someone new to Unreal and VFX.

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 2 года назад +1

    ah finally my fireflies ALIVE ini UE5.. thanks... easy to understand to learn niagara for noob like me

  • @mhd112211
    @mhd112211 2 года назад

    awesome dude, straight to the point! cheers.

  • @asherat8332
    @asherat8332 3 года назад

    Really helpful. Easy, well explained. Good breakdown and great organization. For real, I always get stresed with these tutorials for not beeing as well explained. Ty very much. Ill spread the word to my colleagues.

  • @BaseRealityVR
    @BaseRealityVR 2 года назад

    Thanks Nice vid for my first Niagara attempt

  • @MomenElwan
    @MomenElwan 2 года назад

    that was straight forawrd , thnx alot

  • @midnightpuppy1584
    @midnightpuppy1584 2 года назад

    Thank you really nice effect well explained

  • @tildo2001
    @tildo2001 2 года назад

    thank u so much
    its a really cool fx

  • @JeffersonDonald
    @JeffersonDonald 2 года назад

    Very informative. Thank you.

  • @DmitriyGolovinov
    @DmitriyGolovinov 2 года назад

    What a great tut!

  • @claraf4062
    @claraf4062 3 года назад

    Thank you for the video it help me a lot for my school project !

  • @IbelinnCreations
    @IbelinnCreations 2 года назад

    Thank you so much for such a clean and easy tutorial to get through!

  • @fredels9239
    @fredels9239 3 года назад

    Super helpful, straight to the point. instant sub!

  • @mekano6263
    @mekano6263 3 года назад

    this is an amazing step by step tutorial ❤❤

  • @CemBYldrm
    @CemBYldrm 2 года назад

    Thank you! Subscribed 🙌

  • @ernestomartin4614
    @ernestomartin4614 Год назад

    Thank you, it help me

  • @annarose8452
    @annarose8452 3 года назад

    This was very helpful, thank you!

  • @chahan2566
    @chahan2566 2 года назад

    great video 😄 thanks

  • @violentpixelation5486
    @violentpixelation5486 2 года назад

    Thank you! Great explanation and walkthrough! Glad that I've found your channel. #UnrealEngine

  • @liquaard2824
    @liquaard2824 3 года назад

    Thank you so much man -

  • @EC-mh1dk
    @EC-mh1dk 3 года назад

    Thank you very much for this amazing tutorial! really helpful and well explained.

  • @katya-suleymanova
    @katya-suleymanova 3 года назад

    Magic!

  • @spectator59
    @spectator59 3 года назад +1

    Very nice. For fireflies, it would be interesting to use a Light Renderer, too.

  • @OfficialCloverPie
    @OfficialCloverPie 2 года назад

    ohh my god.., thank you so much for this video.., it works more than perfect.., instant sub by me...

  • @hamzariaz4690
    @hamzariaz4690 2 года назад

    Thankyou so much

  • @maiskorrel
    @maiskorrel 3 года назад

    Thanks a lot!

  • @PixelBokeh
    @PixelBokeh 2 года назад +7

    Note: At 4:47 the SolveForces and Velocity is now the SECOND choice from the top in 4.27.2 so if you're just following along visually and not reading, you'll be clicking the wrong option.

  • @SeanLake3D
    @SeanLake3D 3 года назад +6

    @5:41 you move the "ADD Velocity" to the +Particle Update, however I get an error, it won't let me drag it there.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад

      4.27?

    • @SeanLake3D
      @SeanLake3D 3 года назад

      @@gamedevoutpost9270 crap. Yeah, forgot I did that LOL.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +1

      Yeah they changed it, you have to have an until velocity and then in update you can add velocity

    • @BuzzBoii
      @BuzzBoii 2 года назад +1

      @@gamedevoutpost9270 adding "Jitter position" in particle update can also be an alternative if im not wrong

  • @LegitLord2000
    @LegitLord2000 2 года назад

    Yay the Add Velocity finally moved to where it is now and I don’t have to try to fix everything lol

  • @hamzariaz4690
    @hamzariaz4690 2 года назад +2

    But how can i add it into my scene ? i tried dragging and dropping it into my scene but it isn't allowing me

    • @hamzariaz4690
      @hamzariaz4690 2 года назад

      Nvm just watched it from your Intro to Niagara Video Tysm :D

  • @wcapewell3089
    @wcapewell3089 2 года назад +3

    nice tutorial. i made my own dust particles using this and they look great. just got one question:
    how do you add them to the scene? i tried dragging it in but that did nothing.

    • @gamedevoutpost9270
      @gamedevoutpost9270  2 года назад +4

      You need to create a Niagara System from the Niagara Emitter.

  • @edwardpm89
    @edwardpm89 2 года назад

    Using UE4, I'm doing this and followed the instructions but the particles are just blinking in and out of existence very fast since the beginning, I created a new file and didn't change anything except for the instructions provided, later I tried changing the Lifetime setting from the default(1.0) but didn't work either way. Thank you so much for all your tutorials, I'm learning a lot from you.

    • @edwardpm89
      @edwardpm89 2 года назад

      I created a new NE and it's working now, what the hell...

  • @user-yb5ft3kw5j
    @user-yb5ft3kw5j 2 года назад

    So nice tutorial, how to create crowd of audience lights in live concert?

  • @fated83
    @fated83 3 года назад +2

    I created the "Solve forces and velocity" but still can't move the "Add Velocity" to the "Particle Update". I did that in UE5. Could this be the reason?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +1

      In ue5 you need to have an initial velocity in particle spawn for add velocity to work

    • @fated83
      @fated83 3 года назад +1

      @@gamedevoutpost9270 Sorry for stupid question but what need I to do to set an initial velocity in particle spawn?

  • @BalthsTunes
    @BalthsTunes 2 года назад

    Cool Tutorial, What version of Unreal engine you are using plz

  • @Ra00Da
    @Ra00Da 2 года назад +1

    Thank you for this ! It was a good tutorial. Now I have a problem, the particles are not showing after rendering, I can see it in the viewport but not in the final image sequences. I used U5

    • @itsdavehimself
      @itsdavehimself Год назад

      Same issue here! Have you figured out how to make it show when rendering?

    • @Ra00Da
      @Ra00Da Год назад

      I never knew how to solve the problem, it solved itself, the truth was very strange. Sorry!

  • @topg2639
    @topg2639 2 года назад

    how do I get these to spawn everywhere, like be unbound to a box?

  • @rob9999
    @rob9999 3 года назад

    Hey question: So I want my dust to only be visible in direct lighting, and have it inherit lighting color. Do you have a tutorial for that or know how to?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад

      On the top of my head I'm not sure about hiding or killing particles if in shadow, but with blueprints and user parameters you can pass on the color of a light to your particles, and you can also pass on location data.
      The "if in shadow" should be possible, I just don't know how off the top of my head.

  • @martynaczaplicka1384
    @martynaczaplicka1384 Год назад

    How to I implement it in my scene?

  • @andrasi_gyula
    @andrasi_gyula 3 года назад

    What is the difference between setting [Min=1, Max=7] and [Min=1, Max=randomized 2 to 7] ?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +1

      In theory the second one should give more variety to the chance of the max size. Try it with both spawn burst and spawn burst instantaneous with particle size.

    • @andrasi_gyula
      @andrasi_gyula 3 года назад

      @@gamedevoutpost9270 Oh, I see. Do we have something like "Normalized Range Probability Curve" here?

  • @jawknee3923
    @jawknee3923 2 года назад

    How do I make my preview appear with a black background like yours here?

    • @Ketsuegg
      @Ketsuegg 2 года назад

      Go to window > preview scene settings or make sure that it's on. In the preview scene settings window de-select "show environment" and then under environment set the color to black.

    • @jawknee3923
      @jawknee3923 2 года назад +1

      @@Ketsuegg ty

  • @sarvys
    @sarvys 3 года назад

    nice one. I am new to unreal engine. How can I use this in project?

  • @stevennasr4410
    @stevennasr4410 2 года назад

    Anyone willing to share a project file???

  • @vanityvoodoo969
    @vanityvoodoo969 3 года назад

    Seems that no matter what I do, I can't see anything, not even the dust or a single material when I work in niagara. I just keep seeing the environment, nothing changes. Isn't just your tutorial, this is every time I use it. So frustrating and makes me just not want to learn it. Any fix for this?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад

      This seems odd. Id say try a solid material to test first. Maybe your shaders aren't compiling. It could be your hardware. It might your install of the engine. I'm sorry I can't help you. Ive just never ran into this.

    • @vanityvoodoo969
      @vanityvoodoo969 3 года назад

      @@gamedevoutpost9270 Thanks for the reply. How would I set a solid material. (also, when I click boundary, not even that shows...) My hardware is fine so it is not that.

    • @vanityvoodoo969
      @vanityvoodoo969 3 года назад

      Nevermind. I'm a dumbass. Forgot to set spawn rate. Had it at 0 the whole time. Might explain why it wasn't working >.

  • @DenisZaharenko
    @DenisZaharenko 2 года назад

    and what can i do with that now? lol

  • @user-wi7gl1gm7p
    @user-wi7gl1gm7p 2 года назад

    拖进不了自己的场景啊。。。

  • @koldx111
    @koldx111 2 месяца назад

    Never understood "tutorial" videos that never show the fucking result. Show the particles in game ffs. Let us actually SEE