Master Cinematic Fog & Volumetric God Rays in UE5

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  • Опубликовано: 21 ноя 2024

Комментарии • 119

  • @JoshToonen
    @JoshToonen  Год назад +1

    Want to Create Your Own Films? 🚀Our Launch Sale Ends in 24 Hours!
    Enroll Now in Unreal Fundamentals: www.unrealforvfx.com/fundamentals

  • @jbach
    @jbach Год назад +10

    Yes please. More rendering tips especially in regards to console variables and AOVs. Also suggest adding 2 additional Settings
    1 Color Output and make sure Disable Tone Curve is enabled if you are rendering in Nuke so all your outputs are Linear.
    2 Game Overrides to ensure all settings are at maximum quality

  • @raysena8679
    @raysena8679 Год назад +4

    Really appreciate UE tutorials from someone with a VFX background, it makes so much more sense and emphasizes on quality and control vs gameplay. Please make more!

  • @lokikennedy
    @lokikennedy Год назад +3

    You're easily one of the most concise yet comprehensive educators on youtube. Fantastic work man, thank you so much for sharing!

  • @pugmanvfx
    @pugmanvfx Год назад +15

    Absolutely underrated channel! Really admire you doing these alongside working day job in the industry. Huge respect and keep them coming!

  • @collectiveunconscious3d
    @collectiveunconscious3d Год назад

    This tutorials is gonna change my life lol. I've been hassling with art directing fog for year, thanks a lot

  • @ahmedsabor9948
    @ahmedsabor9948 10 месяцев назад

    Exceptional to find someone sharing this thank you man

  • @revg9742
    @revg9742 Год назад

    that Gobo trick is awesome.. thanks!

  • @Ronaldograxa
    @Ronaldograxa Год назад

    This channel is very soon goign to be the most well-known channel. amazing content

  • @CompositingAcademy
    @CompositingAcademy Год назад

    Super useful! This channel is underrated

  • @hotsauce7124
    @hotsauce7124 Год назад

    Yes please, MRQ rendering config tutorial for NUKE would be AMAZING!

  • @DEEPAKRAJ-ki9xi
    @DEEPAKRAJ-ki9xi Год назад +1

    It was a eye opening video to know how much further we can push UE when it comes to film making 😊 and definitely we like if you can talk about the movie render queue settings in detail for the future videos 👍🏻

  • @gibsonplayer87
    @gibsonplayer87 Год назад +1

    Just came across this video and your work and explanations are amazing! So happy to have stumbled across you! Please keep up sharing! Going to watch all your videos soon enough!

  • @juanmilanese
    @juanmilanese Год назад +3

    great video!
    I'm super interested on your MRQ settings btw.

  • @GoVirtual-s5d
    @GoVirtual-s5d Год назад +1

    Interesting! Do make a tutorial on AOVS !

  • @DamonikArt
    @DamonikArt Год назад

    You are a godsend man🙏🏼 Always good to teach yourself how to do everything but helping like this is everything💪🏼

  • @SenudaBandara
    @SenudaBandara 6 месяцев назад +1

    Thanks dude.This is really helpful❤

  • @galinmonev
    @galinmonev Год назад +2

    Please share ALL of your film making journey 😊

  • @erichance8222
    @erichance8222 Год назад

    Cool vid Josh, I use UEs AOVs and it’s great to see the perspective of someone else using them in production on YT (pretty rare), thanks for sharing!

  • @no_damage
    @no_damage Год назад

    Another fire ass tutorial for you would have to be using Nuke as a beginner but only for compositing from unreal. Cuz I know after effects can't do some of the motion tracking nice like your showing.

  • @StudioPhoenixMedia
    @StudioPhoenixMedia 7 месяцев назад +1

    Very interesting video, i've learned cool new tricks! Only thing bothering me is the lag in the video, maybe use a capture card on a second computer laptop to capture and record the screen? :)

    • @its3amagain.
      @its3amagain. 2 месяца назад

      or simply using a not so heavy scene. Seeing such a lag always makes me sweat because I am afraid it will crash every moment haha

  • @wewantmoreparty
    @wewantmoreparty Год назад

    Thanks for all the great knowledge. Please make a video about getting out the camera as fbx. Just cant make it work propper with fusion?

  • @no_damage
    @no_damage Год назад

    In new to unreal as of 2 days ago watched a whole 5 hour tutorial and I get all of what was shown but obviously remember it all so it's nice to save the video to a playlist so I can reference. Came across ur stuff and Love it ovs. But I wanted to suggest a few things for future consideration. A full how to export using passes for dummies tutorial so we can render passes properly and even use in after effects which lost of c4 users use. I know this covers some of that but even those menus you were going to are forgin to a beginner. I think you will benifit from this because of all the re-watches you will get from us new guys. I haven't check yet but if you had a full workflow video with camera animation and things that would be sick. Where I got stumped in unreal 5 for this tutorial is loading the camera lens and fog material. I wouldn't let me load either. Ovs cuz Im not familiar but for furture users we would love to get setup with a tutorial on how to set these things up to migrate with future projects. Thanks for this tut love u bro!

  • @wewantmoreparty
    @wewantmoreparty Год назад +1

    Would be awesome to hear more about aov's

  • @MichaelBullo
    @MichaelBullo 5 месяцев назад

    Fantastic video. Thank you.

  • @ClifClif
    @ClifClif Год назад +1

    nice stuff

  • @samgebhardt5135
    @samgebhardt5135 Год назад

    Great work, I'd love to see a MRQ breakdown too.

  • @besogogebashvili8212
    @besogogebashvili8212 Год назад

    thank you very much, my friend, you helped me a lot, I'm waiting for new lessons.

  • @adityamanjunath5030
    @adityamanjunath5030 Год назад

    Great stuff josh

  • @MrW3iss
    @MrW3iss 10 месяцев назад

    Great tips, thanks. Looks awesome!

  • @apixel.content
    @apixel.content Год назад

    Great tutorial and thank you for sharing your knowledge!

  • @deadpixelanimation1411
    @deadpixelanimation1411 Год назад

    GREAT TUTORIAL MAN

  • @allcityk1ng
    @allcityk1ng Год назад

    thanks very much bro! good luck with the channel! subscribed!👌

  • @rafaelglobalsupport
    @rafaelglobalsupport 8 месяцев назад

    Josh welcome!

  • @TheDigiVault
    @TheDigiVault Год назад

    Great tutorial. Very useful indeed!!!

  • @MediaComposer101
    @MediaComposer101 Год назад

    Great Tutorial. Love God Rays!

  • @tommyg83333333
    @tommyg83333333 2 месяца назад

    Thanks for the help. An issue I'm having with punching a spotlight up to 6,000,000 to match standard sun sky system daylight intensity. At this intensity I get some pretty heavy flickering artefacts towards the source of the spotlight. Am I missing something?
    Thanks again!

  • @LG141602
    @LG141602 3 месяца назад

    The last render looked like something from Prometheus or Alien resurrection.

  • @xiadisun8715
    @xiadisun8715 Год назад

    WOW,great one!Appreciate it!

  • @ey891
    @ey891 Год назад

    Please provide more of such content u are awsome🎉

  • @divina.glitch
    @divina.glitch Год назад

    Bro! This is amazing! Thanks

  • @ahmedshakib3883
    @ahmedshakib3883 Год назад

    hey you have a bulbasour in background , cool.

  • @begalooloo
    @begalooloo Год назад

    Am waiting for your nuke sweeting series what template you use....or how you composite in nuke....something like live action r more detail nuke comping series...thanks in advance

  • @danthiry1185
    @danthiry1185 Год назад

    Thanks for sharing!

  • @fuzzyhenry2048
    @fuzzyhenry2048 Год назад

    Amazing tutorial

  • @thhm
    @thhm Год назад

    Thank you for the tutorial. How does the light shafts settings (occlusion and bloom) in the Directional light affect the godrays, and do you use them?

  • @nimitverma3460
    @nimitverma3460 5 месяцев назад

    Thanxx for free material and battle project, if I earn from your free project, I will give u commission

  • @DawidWrona-n2r
    @DawidWrona-n2r Год назад

    great tips, and yes - i need more :D

  • @davidnappyhoose204
    @davidnappyhoose204 8 месяцев назад

    Great info! Thanks!

  • @CaptainPrice360
    @CaptainPrice360 Год назад

    absolute baller

  • @smb3d
    @smb3d Год назад

    Thank you so much for this!!!

  • @tommyg83333333
    @tommyg83333333 4 месяца назад

    Thanks for the video! I've been having big issues trying to get volumetric fog working when using a dusk HDRI backdrop with no directional light. I can't get any results other than black fog I figured this should be relatively easy to set up but I was wrong. Any tips for this issue? your help would be greatly appreciated :)

  • @carlosrgil1
    @carlosrgil1 6 месяцев назад +3

    Hello! i am using the material but is not working like yours, its just a fog with the form of a cube and its not only working on the light giving the god ray effect, its just there everywer, does anyone know hot to get the effect he is getting?

  • @chelo111
    @chelo111 Год назад

    straight fire g woo woo

  • @darmelli954
    @darmelli954 9 месяцев назад

    Love the use of passes in unreal as it’s a difficult thing to do compared to other render engines
    Have you found a way in the render queue to automate the turning off of lights to get just the volume light?
    Ideally like other software, if your rendering out 20 shots you kinda just wanna add them to the que and tick on a fog pass, but I know unreal is a long way from auxiliary passes let alone the core ones.
    Best case scenario in unreal duplicate those render jobs and add one cvar or some sorta tag code? that auto makes it isolate and render?
    I’ve found the stencil tools to be inconsistent, not work with some materials, and basically double the gps ram usage which on some shots just crashes everything.

  • @chriztphr3650
    @chriztphr3650 Год назад

    Great tutorial thank you

  • @flufflepimp
    @flufflepimp 6 месяцев назад

    Well done, ty ty

  • @tmaintv
    @tmaintv Год назад

    Great video mate… Def make aov video pretty please 🤙

  • @Claudiosnake1998
    @Claudiosnake1998 Год назад

    Incredibile

  • @AdamWestish
    @AdamWestish Год назад

    I love pinlights

  • @leemoneart9598
    @leemoneart9598 Месяц назад

    Verygoodone

  • @dooleymurphy
    @dooleymurphy 3 месяца назад

    Re: The Free Fog Material... Thanks for the DL but when I throw MM_VolumeFog_UnrealForVFX on a spherical mesh, it displays as a cube (of fog) that I then have trouble selecting in the viewport. MI_VolumeFog appears to be a default checkerboard. Any ideas?

  • @satyakimandal6572
    @satyakimandal6572 Год назад

    Fantastic Tuts! The Gobo Texture is making the lumen scene dark, so I am not getting the indirect lighting. Is there any fix for that?

    • @JoshToonen
      @JoshToonen  Год назад

      You could try making the plane one sided so it only blocks the light from one direction or use a gobo texture with less breakup

    • @satyakimandal6572
      @satyakimandal6572 Год назад

      @@JoshToonen The Gobo Texture is letting light go, Its just the Lumen Light which is not getting through. I have tried your suggestions. Unfortunately the Lumen Light is not fixed. I have even tried to increase Lumen Scene Details to 3. Still no effects

  • @redshirah
    @redshirah Месяц назад

    How do you make it to where you have have god rays but not have so much fog outside

  • @Dima8D
    @Dima8D Год назад

    0:09 May you tell the name of this small portable fog machine?))

  • @nielslesliepringle3143
    @nielslesliepringle3143 7 месяцев назад

    Is there an other way then Nuke to assamble the tree passes from the Mr. FCreeze scene?

  • @xiiivison2925
    @xiiivison2925 Год назад

    Hello, where do I need to put the path after downloading the two materials of Mist? Looking forward to your answer, thank you very much!

    • @JoshToonen
      @JoshToonen  Год назад

      Hey! You'll need to drag-and-drop the .uasset file into your Project File through your File Browser, not by importing it inside of Unreal Engine. Just copy it directly into the project folder next to the other .uassets

  • @YiqunMa
    @YiqunMa 10 месяцев назад +1

    What are your PC Specs?

  • @AryansinghT60
    @AryansinghT60 Год назад

    Wow

  • @erwickdsouza
    @erwickdsouza 9 месяцев назад

    Hey Josh, My issue right now is twofold:
    1. My God rays disappear when I look away from the light source
    2. Objects still cast shadows when obstructed by larger objects.
    How do I fix these?
    Thank you!

    • @JoshToonen
      @JoshToonen  9 месяцев назад

      1) This *shouldn't* happen, but if it's noticeable maybe try bumping up the Volumetric Scattering intensity of your lights to help with this
      2) You need your light to "cast volumetric shadows" to receive shadows, so if you want shadows check this on in the Details of your light, otherwise leave it off! You can force any object to stop casting shadows too in their details panel. hope that helps :D

    • @Zayed22x
      @Zayed22x 5 месяцев назад

      Did oyu manage to find a fix for the first issue? I'm having the same problem and can't find a fix no matter what

    • @gatleonhart
      @gatleonhart 4 месяца назад

      @@Zayed22x Yeah I'm having the same issue. No matter what I try I'm not getting any shafts when not looking at the light source (directional light).

  • @Graphical_Gurujii
    @Graphical_Gurujii Год назад

    can someone tell me how can i create those hanging cables or whatever they are in UE

  • @Ronaldograxa
    @Ronaldograxa Год назад

    fairly basic question. My volumetric light just defuses inside the scene I have got, I cant get god rays coming through. Not sure the scale of my model is right. How do I check I have imported witht he right scale?

    • @JoshToonen
      @JoshToonen  Год назад

      In orthographic view, If you middle mouse click you can measure the distance (in cm) or anything in your scene. Always make sure you have enough light, dense fog, and boost volume contribution in your light as a first resort

  • @wewantmoreparty
    @wewantmoreparty Год назад

    🤘

  • @MySweetInfinity
    @MySweetInfinity 7 месяцев назад

    How Can I add the downloaded material to my UE project?

  • @igorkirdeika4765
    @igorkirdeika4765 Год назад

    Can I ask you if its works independently of Ultra Dynamic Skies? Can I use it on that clouds that UDS generates or I'm only capable to use it with standard sky preset? Suposing I want a godrays from a cloud setup inside Ultradynamic.

    • @JoshToonen
      @JoshToonen  Год назад +2

      If you look at the components inside of Ultra Dynamic Sky you'll see they have their own Exponential Height Fog actor inside of it. Unreal will start to freak out if you have more than one in your scene, so it'd be best to modify UDS's!

    • @igorkirdeika4765
      @igorkirdeika4765 Год назад

      @@JoshToonen can't thank you enough Josh for the feed. Awesome content!

  • @dipeshvaidya3457
    @dipeshvaidya3457 11 месяцев назад

    that "Cast Volumetric Shadow" if turned off, the way fog behave, mine one is still same even it is turned on, what could have I done wrong?

    • @darmelli954
      @darmelli954 9 месяцев назад

      Hey there,
      There are a bunch of things volumetric s aren’t compatible with unfortunatly.
      Common one is:
      If you have raytrace shadows on in your project, or enabled in your light that you want to cast volumetrics.
      You can disabled it under the shadow settings of your light, and if you still really need those nice raytrace shadows, duplicate the light, have one with raytrace and the other without, and the tiniest amount of light intensity but volume light scatter intensity at a really high number ( best of both worlds)
      Also in your height expo fog, you need to turn on volumetric fog
      Hope this helps

  • @chrisjellison94
    @chrisjellison94 11 месяцев назад

    Im having an issue. When i use the fog material my fog height seems to control my sphere. And its to an extremly aggresive levels. To the point where my camera cant even see anything but fog. Any suggestions on how to soften things up?

    • @JoshToonen
      @JoshToonen  11 месяцев назад +1

      Set up fog density to something reeeally low like .001

    • @chrisjellison94
      @chrisjellison94 11 месяцев назад

      @JoshToonen yeah I already did that and its still overkill sadly

    • @Eric-ck8gg
      @Eric-ck8gg 10 месяцев назад

      Same problem for me sadly :(

  • @7_of_1
    @7_of_1 Год назад

    Great video here. So with the fog quality command from the console, to render it like that will the MRQ use that editor setting or would you need to add as a console variable in the MRQ preset? Thanks.

    • @JoshToonen
      @JoshToonen  Год назад +1

      MRQ will default to whatever your Level defaulted to on start up which is usually defined by the Scalability settings, so usually you’ll want to override it in your MRQ config everytime

  • @kgdllc
    @kgdllc Год назад

    Is it possible to use AE instead of NukeX?

    • @JoshToonen
      @JoshToonen  Год назад

      Yeah, you would do the same thing with the Subtract Blending mode in After Effects or photoshop

  • @TUSH4R451
    @TUSH4R451 Год назад

    I downloaded the fog material but it doesn't work in UE5.1 and I have setup all my volumetric, exponential height fog properly.

    • @JoshToonen
      @JoshToonen  Год назад

      Weird, it was created in 5.1! Make sure you’re shining a light that has volumetrics boosted. If it lights up the rest of your fog, it should light up the material!

    • @Benmac
      @Benmac Год назад +3

      Mine didn't show until I added a directional light. But it didn't look right, it was VERY thick. Looked like a ton of tiny clouds bunched together.

    • @therondoshow
      @therondoshow Год назад

      @@Benmac @TUSH4R51 It sounds like you might have ray traced shadows enabled? By default, volumetric fog does not work properly with ray traced shadows. Try turning off ray traced shadows in the project settings under "Rendering" (if they're on) and see if that fixes the issue. However! The new 5.3 update adds functionality for volumetric fog with ray traced shadows. You need to enable it with the following console variable: r.VolumetricFog.InjectRaytracedLights 1

    • @yiyanglu-k4n
      @yiyanglu-k4n 11 месяцев назад +2

      Same, I used your fog material in UE 5.2 and it is super bright and thick fog. Do you have any ideas why this would happen? Thanks!! @@JoshToonen

  • @aknittel1
    @aknittel1 Год назад

    Does this work with Path Traced Renders?

    • @JoshToonen
      @JoshToonen  Год назад

      Yes, it works exactly the same but there's no reason to render volumetrics in pathtracer. If you want your environment to be pathtraced, I'd still render the volumetrics in their own pass and composite them together, otherwise you'll probably get noisy renders.

  • @felixguzman2118
    @felixguzman2118 Год назад

    paid for the material, downloaded the material, dragged it into unreal 5.3, it says failed to import. :/

    • @JoshToonen
      @JoshToonen  Год назад

      In your Windows File Browser, Transfer the file into the Content folder of your project, don’t try to import it inside Unreal

  • @hydeman75
    @hydeman75 Год назад

    Is it broken in 5.2 ? the exponential fog doesn't seem to react to the direct light

    • @annihilator3470
      @annihilator3470 Год назад +3

      I'm not the only one? I've followed along step for step and nothing is happening lol.

    • @ElectricLoft
      @ElectricLoft Год назад

      same

    • @ElectricLoft
      @ElectricLoft Год назад

      fixed it. shadow quality must be at least High.

    • @hydeman75
      @hydeman75 Год назад

      @@ElectricLoft :o where is that option ?

    • @ElectricLoft
      @ElectricLoft Год назад

      engine scalability setting @@hydeman75

  • @Marcryzk1
    @Marcryzk1 Год назад

    Is this 5.2

  • @10bokaj
    @10bokaj 10 месяцев назад

    jesus, pls slow down the flashing and cutting.

  • @cardellwashington2022
    @cardellwashington2022 Год назад

    Can any one help me with this please? I've recorded an artist against a green screen for a music video, which I then keyed out in After Effects and imported into Unreal Engine. In Unreal Engine, I added a camera and sequence to incorporate motion into the scene. However, I find that my compositing skills in After Effects are better than if I tired to composite in unreal engine, and I'd like to export only the green screen footage with the camera movements nd the same fore the scene without the green screen for further compositing work in After Effects. What is the most efficient method to achieve this? I've also created a short video to illustrate my request. Thank you for your assistance." ruclips.net/video/Qgzq8B4hw5I/видео.html

  • @arcakhangaming
    @arcakhangaming Год назад

    Amazing dude

  • @abtyang
    @abtyang Год назад

    Nice tutorial!