The Witness - A Great Game That You Shouldn't Play

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  • Опубликовано: 4 май 2024
  • Patreon: / josephanderson
    Twitter: / jph_anderson
    Books: www.amazon.com/Joseph-Anderson...
    Part One: Gameplay - 0:46
    Part Two: Over "500" Puzzles - 18:07
    Part Three: Why is it called The Witness? - 29:47
    I've made an effort to avoid swearing in recent videos but I felt like I couldn't avoid it here, so this is a second warning in case you're watching somewhere that it might be an issue.
    I get a little ranty in the third section. It's the weakest part in terms of stating actual facts but I felt compelled to include it. This was a difficult script to write. Probably more than any other so far. I'm mostly happy with it.
    The title is a little click-baity. If you haven't played the game then it's still (probably) worth your time. Watch the first few minutes if you're on the fence before deciding.
    Thanks! Let me know if I'm an idiot or not.
  • ИгрыИгры

Комментарии • 9 тыс.

  • @user-or1xu7fy1s
    @user-or1xu7fy1s 4 года назад +9685

    Title: "you shouldn't play this game"
    First minute: "play the game before watching this"
    ...okay, I guess...

    • @Envy_May
      @Envy_May 4 года назад +382

      He said it would be contradictory.

    • @NicolaSnake98
      @NicolaSnake98 4 года назад +33

      @@Envy_May bruh

    • @callmeswivelhips8229
      @callmeswivelhips8229 4 года назад +44

      I was so confused! My yearn to hear this man's perspective on...anything won out though

    • @boldone66
      @boldone66 4 года назад +128

      "Hold on. This whole operation was your idea."

    • @MxPokirby
      @MxPokirby 4 года назад +154

      Pretty sure he was saying something like "I don't think you should play it, but if you're already planning on it, I don't want to ruin it for you."

  • @mapler90210
    @mapler90210 5 лет назад +3887

    Fun fact: Professor Moriarty (the same one whose near hour long presentation is featured in the theater room) never learned while playing that after you click to begin a puzzle, you could let go of the mouse button while you solved the puzzle. He found this out from one of his students approximately two weeks after he had completed all known puzzles in the game.
    This means that Professor Moriarty sat in front of his computer, holding down left click, listening to his own lecture for 56 minutes, in order to complete the last environmental puzzle.

    • @Flowtail
      @Flowtail 5 лет назад +333

      i'm not even sure if r/thathappened, but an amusing thought either way

    • @AlexAegisOfficial
      @AlexAegisOfficial 5 лет назад +512

      @@Flowtail It's on the internet, so it must be true

    • @Trollificusv2
      @Trollificusv2 4 года назад +15

      Made me snort.

    • @worldweaver2691
      @worldweaver2691 4 года назад +31

      The ult revenege from his students

    • @Leon-ur8lb
      @Leon-ur8lb 4 года назад +33

      Fif Gallag ah, yes, because nothing ever happens at all!

  • @shama1239
    @shama1239 2 года назад +3305

    The entire time I was playing the Witness I was thinking that if I ever saw another person there it would freak me out. I almost screamed when I saw the first statue person. I really like the eeriness of solitude in a big area in games.

    • @hashtagrex
      @hashtagrex 2 года назад +241

      here's something to make it even eerier: the statue in the middle of the town, by the windmill, has a set of stones arranged on the ground so that the statue's *shadow* is juggling. Meaning someone has been there before you

    • @ToxicTony15
      @ToxicTony15 Год назад +11

      Eh it made the world feel lifeless to me. I didn’t really find it that creepy.

    • @Solaire_of_Astora13
      @Solaire_of_Astora13 Год назад +81

      @@ToxicTony15 it is lifeless, that's the point. What are you experiencing? What is the world trying to communicate to you? How are you capable of interacting with it like this? It's metaphysical angst of some kind.

    • @ToxicTony15
      @ToxicTony15 Год назад +5

      @@Solaire_of_Astora13 Idk it just made the world feel boring to me.

    • @Solaire_of_Astora13
      @Solaire_of_Astora13 Год назад +51

      @@ToxicTony15 The Witness is not a game that's meant to excite you, nor is it a horror game, so it's not failing either way. I still agree with many of Anderson's points though, but I wouldn't describe my time with the game as being "boring" (personally).

  • @ieuanhunt552
    @ieuanhunt552 2 года назад +2566

    5:50 Super bunnyhop is also colour blind. Which probably made a lot of the environmental puzzles much more difficult

    • @xxportalxx.
      @xxportalxx. Год назад +173

      Wow or impossible as a few look basically just like the test pics they use to diagnose it!

    • @RealLargeManTheGiantOne
      @RealLargeManTheGiantOne Год назад +164

      I gave up on this game for two reasons, one being difficulty with colours, the other being that it turns my pc into a furnace despite being theoretically a very simple game graphically

    • @mrapple2544
      @mrapple2544 Год назад +25

      @@RealLargeManTheGiantOne I think that's your pc fault, I don't have any problems and my pc is a potato with a battery.

    • @Huntracony
      @Huntracony Год назад +126

      Yeah, red apple on green background... That's easy to miss assuming he's red-green colorblind. But at least it's possible. There's a whole area of the game dedicated to color puzzles. This game is impossible to beat without looking up solutions with even minor disabilities. Colorblind, deaf, just tone deaf, processing issues, bad visual memory, this game just requires all of your senses to work near flawlessly. Which is what it is, I don't think there's much that could be changed about it that wouldn't give away the puzzles. Though I suppose a warning would've been nice.

    • @heretichazel
      @heretichazel Год назад +43

      @@Huntracony I struggle with some stuff like red-green colorblindness (that apple is definitely difficult to spot at first), ADHD, and auditory processing issues, and because of that the jungle was impossible when they started layering on sounds, the color puzzles with broken screens in the final area was impossible for me to tell them apart, and there's been several times with complex Tetris piece puzzles I've had to take a screenshot and just draw on it in gimp and work out the solution since there's just too many pieces to keep track of them all at once
      None of those issues are even too severe for me, but even then the game just requires so much that as much as I enjoy it I do have to pull up a guide every now and then because my body or mind simply isn't perfect and has disorders and deficiencies
      Some solutions would be to add accessibility options, some stuff like memory issues would need a more tailored solution than I can come up with on the spot at 4 AM, but other things like colorblindness are as easily solved as adding filters for colorblindness, or subtitles for deaf people, which wouldn't work with the jungle puzzle but there's definitely other times when it'd be useful, like the sound of gates opening out of sight or the footstep sounds changing in the hedge maze. Maybe for the jungle there could be an option to tweak the intensity of the background noise? Since most people with hearing issues can still hear somewhat. Speaking of that, there definitely needs to be audio settings, I found some times when the game was far too loud and being able to tweak the values of environmental sounds, music (god that vinyl player is loud), sounds tied to puzzles, and interaction sounds would be amazing

  • @nddragoon
    @nddragoon 4 года назад +5770

    i just realized, isn't super bunnyhop colorblind? the apple is red and the leaves are green so it's possible he literally couldn't see it

    • @benzeller9186
      @benzeller9186 3 года назад +1131

      I'm red-green colorblind and I saw it, but only after a while. Those and the color puzzles were super difficult for me

    • @darksentinel082
      @darksentinel082 3 года назад +1078

      @@benzeller9186 Yeah, The Witness is pretty awful with accessibility. My close friend is quite hard of hearing, and the whole forest/jungle/whatever area was practically impossible for him. He brute-forced through a few but gave up - he didn't realise the mechanic was sound-based and figured he was just missing something.
      When I picked up the game for him - I had first advised checking a walkthrough, to which he shamed me for even considering being "that lowly" - I caught the gimmick immediately. He was a bit upset about it, but I finished the area for him and that was more or less the end of it. My personal favorite puzzles were the color ones, which makes me sad because people who are colorblind, with you as a good example, have difficulty solving these puzzles.
      But accessibility is very much impossible for these types of things. You can't caption the sound puzzles - it would give the solution away. There isn't a way to re-explain how colors interact with one another if the concept of color itself is muddy. I'm sure there's other examples of how something has poor accessibility but cannot be altered very far towards a more accessible version, but it's been ages since I last played the game and it's 11 PM - not the greatest circumstances to be remembering things.
      It's a necessary lack of accessibility, but it's still a damn shame there isn't another way.

    • @evgen5647
      @evgen5647 3 года назад +257

      @@darksentinel082 some areas depend on color puzzles. Some areas depend on audio. Authors say that you don't need to solve all areas to beat the game. That's their approach to accessibility I guess...

    • @nin10dorox
      @nin10dorox 3 года назад +74

      @@evgen5647 what alternative is there? Since the colors are about nothing but color and sound perception, I cant think of any possible way to make them more accessible

    • @evgen5647
      @evgen5647 3 года назад +46

      @@nin10dorox @nin10dorox it is a good question, because there is an area in the game which relies on color perception and color blending.
      However, there are couple (two or three) color issues in other areas which probably could be fixed.

  • @EvolvedDinosaur
    @EvolvedDinosaur 4 года назад +10799

    Legit for three fucking hours, I thought this game was a horror game in disguise. I was so terrified to go under the windmill. I swear to god, I heard footsteps that weren't mine around that area. I went down there ONCE, saw the octagonal puzzle, realized I didn't know what to do, and promptly ran out. Later, I found the one paper diagram near the first door in the game, and was so spooked to go back down to the mill. I was certain that I would finally see the monster of the island.
    When I put in the puzzle solution, I let out an audible yelp as the video came on. Definitely wasn't what I expected to happen.
    This feeling of unease stayed with me for a few more hours until I finally looked online when this beast would show up. Turns out I was just fucking stupid and the silence/serenity of the island was playing tricks on me.
    I felt genuinely relieved after finding out there wasn't any monster, but a bit disappointed. I was hoping the whole island was a facade to hide some bigger secret. Turns out there was such a secret, just not what I was expecting...

    • @spookeylordzey8432
      @spookeylordzey8432 4 года назад +87

      Evolved Dinosaur lol

    • @toxiclaw7591
      @toxiclaw7591 4 года назад +556

      This is the funniest shit I've read in a while xD

    • @Milkra
      @Milkra 4 года назад +1180

      Holy shit, I just realized how amazing the witness would be as a horror game halfway through.

    • @mrmemetop1567
      @mrmemetop1567 4 года назад +15

      xD lol

    • @mattd3224
      @mattd3224 4 года назад +222

      I thought that with Gone Home. Was very confused

  • @isthissmoov8290
    @isthissmoov8290 2 года назад +994

    I think Blow should release a patch that adds this video to the theater room.

    • @sunbleachedangel
      @sunbleachedangel Год назад +151

      From what I know Blow watched about one minute of this video, called Joe a pretentious idiot and did like a 5 minute rant about "he just doesn't get it" and "don't criticize a game if you don't understand it" so I don't think that'll happen

    • @viperhd70
      @viperhd70 Год назад +35

      @@sunbleachedangel Do you have a link ? While I frowned upon and got frustrated a lot about this video, I have seen enough of Jonathan Blow to know that Blow is next level pretentious compared to Joseph.

    • @sunbleachedangel
      @sunbleachedangel Год назад

      @@viperhd70
      A very simple google search gave me this
      ruclips.net/video/jr1j9vqXwEQ/видео.html&ab_channel=BlowFan

    • @woomod2445
      @woomod2445 Год назад +94

      @@sunbleachedangel You don't understand is the defense of a coward with nothing meaningful to say in their art.

    • @sunbleachedangel
      @sunbleachedangel Год назад +84

      @@woomod2445 absolutely, there is also a video of Blow "explaining what the Witness is about" and it's just 15 minutes of "it's about life or something"

  • @chuck6290
    @chuck6290 2 года назад +86

    The hour long puzzle, and this is my best guess, was only crafted as a big "screw you" to people that feel compelled to complete games just for the sake of completing games. I think it's in the same spirit of the 400+ collectable flags in Assassins Creed that I read were only added as a kind of commentary on collectables and achievements being pointless. All that said I hate the smarmy, mean spirit behind both of them.

    • @QuinnArgo
      @QuinnArgo 16 дней назад +2

      Honestly, if that's the point, I kinda enjoy that kind of stuff. I feel it needs to be explicated in some way though. The game doesn't have to go up in your face and say "this is parody of pointless questing" but I generally think of games as an art form that can offer unique experiences by forcing you to engage with it. And if a game had me collect some amount of collectibles before hinting "you are wasting your time for the sake of it" I would feel betrayed, because after all it did make me waste my time, but that feeling of betrayal would then urge me to think more critically about the way games waste my time the next time I play one. Similar to how a mystery TV show might put down a red herring and play with my emotional investment for artistic effect.

  • @UnderageStrangeGames
    @UnderageStrangeGames 4 года назад +2184

    “I know this video is long...”
    4 years later...
    Witcher Part 1: >4 hours

  • @kellergie2602
    @kellergie2602 3 года назад +16612

    I've never heard of this game, the developer, or seen this RUclipsr before but this video showed up in my reccomended and it was so well put together that I watched the whole thing. And I just realized it's 3 years old lol

    • @brothir
      @brothir 3 года назад +104

      4.

    • @biancamcnamara837
      @biancamcnamara837 3 года назад +27

      Me too

    • @uhhhbobo
      @uhhhbobo 3 года назад +95

      oh wow same, i didn’t even realize how old the video is until i read this comment

    • @ziril3972
      @ziril3972 3 года назад +4

      Ha, same

    • @maegnificant
      @maegnificant 3 года назад +7

      you never heard of braid?

  • @SquareViking
    @SquareViking Год назад +670

    Seeing this after the 5+ hour long videos he puts out these days and hearing him call this one a long video is hilarious beyond explanation.

    • @LeastTresCharLargo
      @LeastTresCharLargo 11 месяцев назад +34

      You did explain it

    • @SquareViking
      @SquareViking 11 месяцев назад +30

      @@LeastTresCharLargo oh damn. I guess I did.

    • @cookies23z
      @cookies23z 3 месяца назад +3

      @@LeastTresCharLargo no no no, it is hilarious beyond *the* explanation, so its funnier then they explained

  • @GhostBeebo
    @GhostBeebo Год назад +306

    The only natural conclusion to this would be to make a 4 hour video on the looker, the spiritual successer to the witness, that improves upon many of its shortcomings and flaws, making it a nearly perfect game.

  • @Pegasus436
    @Pegasus436 3 года назад +3116

    I literally found that weird secret ending from the beginning. What happened was that my bf told me about a cool puzzle game he was playing and he thought I’d like it. So the next time I went to his place I watched him play. He told me the concept with the pattern of the circle in the line. That’s when I noticed the sun as a circle and the line in the door. I told him and he was like what?! And then he did the line and we freaked out when the door opened. He was like “this is the end of the game and we haven’t even finished it!”. Nutty lol

    • @Pegasus436
      @Pegasus436 3 года назад +86

      @@dylanbyrne9591 Cute. Did you wake up on the wrong side of the bed today? 😊

    • @dylanbyrne9591
      @dylanbyrne9591 3 года назад +124

      @@Pegasus436 yeah sorry

    • @beanstheclown
      @beanstheclown 3 года назад +350

      I actually ended up getting the secret ending on accident before solving any real puzzles just from playing around with controls. Happened to be in the right angle, hit the "start doing an environment puzzle" button and started randomly clicking to see if it did something. Second or third click was on the sun which brought up the line puzzle, and I have to tell you that was the most jarring unintentional speedrun I've ever completed.

    • @gamedominatorxennongdm7956
      @gamedominatorxennongdm7956 2 года назад +68

      Based and circlepilled

    • @anonibat
      @anonibat 2 года назад +22

      so it could be solved at the very beginning? it sounds unbelievable, as it looked so smooth for me. i finished the game, tried to run it one more time just to ensure it was really restarted, walked out of a tunnel to see that giant shiny door. i opened it and found some extra stuff, i was sure i could see it because the game is complete. they cheated me so hard.

  • @EliTheGleason
    @EliTheGleason 5 лет назад +2444

    "I realize this video is a bit long, so if you need to take a break I'd recommend doing it now" 40 Min video
    Years later:
    "He guys it's me Lil Anders back again with a 3 hour God of War review"

    • @BaileyZKerr
      @BaileyZKerr 4 года назад +176

      "back again with a 3-hour God of War video until I finish my 8-hour Witcher video lads"

    • @RicoSeattle
      @RicoSeattle 4 года назад +26

      Lil Anders!!! Oh fuck that got me good!

    • @sidbore1218
      @sidbore1218 4 года назад +6

      And he's said the Witcher video will be at least 9 hours long

    • @Bondubras
      @Bondubras 4 года назад +5

      I once came across a video by ShayMay that's a 7 hour long review of Pokemon Omega Ruby. It's literally twice as long as the speedrun.
      ruclips.net/video/kFC6mDKF-0c/видео.html

    • @shottyshane600
      @shottyshane600 4 года назад +1

      2020 still no 8 hour video

  • @Zashmi
    @Zashmi Год назад +353

    I played this game with a small group of friends, and the town was one of our first locations we went to. We were, of course, very lost at how to complete almost all the puzzles. But I guess a lot of the parts that felt unintuitive was corrected by the fact that there were a few people paying attention to different things, we always had more than one perspective. We completed every panel puzzle in the town and it was the 2nd laser we activated, and we all found it really interesting and fun to work out the rules through trial and error rather than being taught it later in the tutorials that we had no idea existed. This could absolutely be a point of criticism, but for us it was fun and entertaining, we've all got really calculating brains, so to come up with rules based on what did and didn't flash red after we tried to complete a puzzle we had no idea how to solve was something we all enjoyed.

    • @brent8407
      @brent8407 10 месяцев назад +7

      Sorry man but I call hard bs on that yall figured out those puzzles without ever looking up some of the rules online. Especially the stars are impossible to just guess like that through trial and error.

    • @Kochen51
      @Kochen51 10 месяцев назад +12

      ​@@brent8407 nah, we had that exact same situation. It's definitely possible

    • @brent8407
      @brent8407 10 месяцев назад +3

      @@Kochen51 sorry man I don't buy it. Straight up solved all of the town area without having done any of the other areas or looking things up online? nah man.
      The rules for the tetris pieces and colors and mayyybe the shadows I can buy you'd find that out in the town itself. But the star puzzles have such specific rules and their variants are too complex in the town to just stumble upon the right answer by yourself. You either bruteforced those or just cheated for that one.
      Just admit it.

    • @Kochen51
      @Kochen51 10 месяцев назад +27

      @@brent8407 are you forgetting the power of 3/4 people brainstorming about the rules/solutions? I don't know why I would want to lie to a random stranger on the internet for non existent clout lmao

    • @brent8407
      @brent8407 10 месяцев назад +2

      @@Kochen51 You'd be surprised how many people do that. The 'I beat this on my 1st try' people. But fine, sorry then. Doesn't matter anyway.

  • @Oshroth
    @Oshroth Год назад +175

    After hearing about the secret ending of the Witness, the ending of the Looker makes so much more sense

  • @thatoneguy2394
    @thatoneguy2394 5 лет назад +2862

    5:30. I had so much difficulty with this puzzle because I'm red-green colorblind. I literally did not know there was an apple until you just said it.

    • @-vee-7009
      @-vee-7009 5 лет назад +408

      thatOne Guy Thanks to your comment I finally figured out that I am red-green colorblind as well. I don't know if I should be happy or not lol

    • @kingtreedede7303
      @kingtreedede7303 5 лет назад +51

      thatOne Guy lol get rekt

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 5 лет назад +359

      GMTK also criticized this game for the fact that it has sound puzzles at all. You have no reason to expect them until partway through the game, so a deaf person would think that they could play this game. And they'd be wrong.

    • @insolace8077
      @insolace8077 5 лет назад +55

      Most guys are colorblind, but not all to the same degree. My colorblindness is a rather minuscule variant of the red/green color blindness and I can see that apple easily, but other people genuinely can’t tell if the apple is red. Also most females aren’t colorblind, unlike men. Idk why though

    • @annalise8572
      @annalise8572 5 лет назад +136

      i feel like that's a problem with many games. a close friend of mine actually has a severe case of colorblindness, so when he got anthem and saw there was a colorblind setting he was overjoyed. i think every game creator should add that in the settings, especially if it's a puzzle game. otherwise colorblind people will struggle a lot more than one without colorblindness.

  • @inablack2
    @inablack2 3 года назад +1282

    It’s been three years since I played The Witness, and even now, rewatching this video, it makes me distrustful of circles. I can still feel the claustrophobia from finishing the game, flying free around the island, and then being shoved back in the tube where the whole ordeal started. On another note, there are also collectibles in Braid which take hours to reach, so I think it’s just something that Blow enjoys doing.

    • @waluigiisgod3978
      @waluigiisgod3978 3 года назад +58

      Don't trust circles. Don't call me shapeist, but they're most likely gonna scam you

    • @greyknight5823
      @greyknight5823 3 года назад +21

      I'm thinking of one collectible in particular in Braid, which you have to waste your time to reach. You know the one.

    • @Jaydee-wd7wr
      @Jaydee-wd7wr 3 года назад +18

      @@waluigiisgod3978, Triangles are the scammers, pyramid schemes and all that.

    • @sanjoog47
      @sanjoog47 3 года назад +12

      @@waluigiisgod3978 shapeist lmao

    • @JediSteve-J3-
      @JediSteve-J3- 2 года назад +5

      Look, never trust circles
      A sorcerer once taught me that...
      Or something like that

  • @chillspice
    @chillspice Год назад +19

    The bridge is going slow at 25:30 to give you time to do the line puzzle that is being formed by the shadows at your feet.

  • @yomilemondragon1721
    @yomilemondragon1721 Год назад +131

    When you brought up simple plots being told in a complex way, the first thing that sprang to mind was Majoras Mask. The actual story is very simple: Skull Kid steals spooky mask, causes apocalypse, Link saves the day by collecting a bunch of MacGuffins. But the game gets across the themes of death, grief, and acceptance in so many ways and from so many different perspectives. I think telling a simple plot in a complex way is a great way to do just that; to explore the themes with more depth.

    • @tracyh5751
      @tracyh5751 10 месяцев назад +16

      I thought of the movie Memento, which has a similar effect.

    • @pidza_hub7532
      @pidza_hub7532 5 месяцев назад +6

      as in depth and interesting as joseph can be, this video is proof that he has - or had at one point - a _super_ reductive and unflattering worldview on more thematically oriented and open-ended storytelling.

  • @Ealsante
    @Ealsante 3 года назад +2278

    It's actually fascinating when Joe says all the sounds sound the same to him, and I wonder if it's because I speak a tonal language that I got it immediately. It's high-high-low-mid, and in the others, the relative pitch of the sound dictates the direction you should approach the point from (high tone means you move down to the point from above, mid means you move to the point from the sides, low means you move up to the point from below).
    But yeah, it's because to me, in one of my languages, tone is absolutely crucial to deciphering meaning. If you don't come from that kind of habit, I can totally see how the sound part is a nightmare because it's all 'just chirping'.

    • @ericale9700
      @ericale9700 3 года назад +206

      Oh me too! My mother tongue is a tonal language so when the audio clips came up I thought immediately, "hey, that's like up, up, down". Interesting point you made

    • @Jeremy-se1kp
      @Jeremy-se1kp 3 года назад +331

      I think this is exactly the point though when he brings up that the developers kind of have to assume that everyone is going to emd up having the same perception of something as them.

    • @crashedwin
      @crashedwin 3 года назад +214

      I dont speak a tonal language but I attributed my understanding of the concept to growing up in a musical family. I was taught that sound is dimensional. Not just meant to be heard, but listened to like language.

    • @Ealsante
      @Ealsante 3 года назад +59

      @@Jeremy-se1kp Oh yeah no, I totally agree. There's always a potential problem in any puzzle game, when you have to guess at the developer's train of thought, rather than any reasonable enough logic you can arrive at. I guess it's just that in this case, what is 'reasonable logic' to me due to my background is 'crazy train of thought' for others. Which happens!

    • @aixPenta
      @aixPenta 3 года назад +143

      I speak french, and the whole language is as flat as the Netherlands. But I got the rule for this area instantly. I think it has more to do with the exposure someone has with music. When you listen to a lot of music, you can instinctively tell wheteher a pitch is relatively higher/lower than the previous/next one. There's no difficulty in that. It's just natural. But if you never listen to music or don't care about it, I can definitly see how it would be a difficult concept to grasp at first.

  • @java9757
    @java9757 7 лет назад +9717

    a 40 minute video with no ads in it, dude you're a madman. nice review tho

    • @PooeyBum11
      @PooeyBum11 7 лет назад +328

      well if you stay till the end you wont want to play the game. Its been ruined. So not a good ad lol

    • @sembatimothynkalamo8986
      @sembatimothynkalamo8986 7 лет назад +139

      I guess what he was trying to do is compensate for ruining the experience by delivering one of his own. And he must have done something right cause I, and many others from the looks of it, somehow stuck around all the way through.

    • @sebastianplugaru5417
      @sebastianplugaru5417 7 лет назад +1

      nah ! He's just poor !

    • @theguyunmasked7401
      @theguyunmasked7401 7 лет назад +13

      +Sekrit Comrade *RUclipsrs Triggered*

    • @OriginalPuro
      @OriginalPuro 7 лет назад +1

      Why would there be ads in it?

  • @kashino55archive94
    @kashino55archive94 9 месяцев назад +207

    It's fascinating listening to you basically call puzzles that I had to look up child's play, then hearing you rant about having to look up solutions to puzzles I didn't have much trouble with whatsoever. Just goes to show how different it can be for everybody and how frustrating it can feel when something seems like it should be simply when it's really just a matter of how your brain works

    • @brendenmucklow5954
      @brendenmucklow5954 6 месяцев назад +21

      Yep! Believe it or not the ship puzzle wasn't too hard for me since I did all of the other areas first, but when I found the optional color swap puzzle with the colored lights in the town, I just gave up after an hour lol. My GF did it in her head in like 2 minutes... Like you said, everyone has strengths, and this game does a great job at parsing out different types of logical intelligence.

    • @luk4aaaa
      @luk4aaaa 4 месяца назад +4

      it's always fun to see the difference between visual thinkers and abstract thinkers

    • @ZionBrock
      @ZionBrock Месяц назад

      Thought the same thing. I had very little problems with the sound puzzles. Well, except for the ship one. I still don’t understand how the noises of the ship correlate, and can’t find any one to explain it LOL

  • @maddiedoesntkno
    @maddiedoesntkno 2 года назад +473

    I actually really love the witness. Some of the tasks do get a touch repetitive, sure-doing anything over 500X, even with endless variation, will do, but it made a change in my life bigger than the _lines and circles everywhere_ one. It drilled into my head that, if you can’t complete a task, it’s okay. Go, gather more skills, more information, and come back. It’ll keep. I can’t tell you how much that’s helped in everyday life.

    • @alejandromontanez2977
      @alejandromontanez2977 Год назад +28

      Love this. Same. It also taught me to enjoy the heck out of looking for patterns when you look out the window or at a specific view. and also that all i need to be happy is some good puzzles lol

    • @AlejandroPerez-mg3fc
      @AlejandroPerez-mg3fc Год назад +21

      Yes! Also, if you're stuck, just changing tasks for a while, even if you're not learning amything new, might prove useful, because when you come back you'll have a fresh unbiased mind

    • @Senfree
      @Senfree 7 месяцев назад +4

      I saw cirlces and lines everywhere for months after I played it. This game stuck with me.

    • @luk4aaaa
      @luk4aaaa 4 месяца назад +1

      same

    • @StankFrengus
      @StankFrengus 2 месяца назад

      So this isn't a game its meditation

  • @crashedwin
    @crashedwin 3 года назад +3042

    It honestly sounds a lot to me like someone experiencing being controlled. Being given the illusion of choice, then being made to follow the path you are intended to follow. You stop trusting your environment. You stop trusting your own perspective. The only truly free choice you have is to walk away, but to do so is to accept loss, so you start to question everything. In the end you're just following somebody else's rules and playing their game, even when they arent there anymore and their rules don't apply. There is no reward. There is no feeling gratified. Just an empty feeling like you wasted your time. You can't quite regret it because parts of it were fun. You also can't celebrate it because you weren't given what you were promised. It's just... unsettling.

    • @Rigiroony
      @Rigiroony 3 года назад +43

      Deep

    • @Speed001
      @Speed001 3 года назад +7

      Yes

    • @defaulted9485
      @defaulted9485 3 года назад +177

      And paid $40 for it.

    • @isaacsreal
      @isaacsreal 3 года назад +45

      me when I was 5 wanting to get Icecream, being sad I didn't get it and crying, then getting it 10 minutes later as a surprise

    • @jamgin9890
      @jamgin9890 3 года назад +66

      Wow. That STRONGLY reminds me of the Stanley Parable.

  • @nanthilrodriguez
    @nanthilrodriguez 7 лет назад +251

    The youtube volume slider is a puzzle.

    • @MaisieSqueak
      @MaisieSqueak 7 лет назад +8

      The first in the game too... Youtubbs was ahead of it's time, man.

    • @Muhammed01FI
      @Muhammed01FI 7 лет назад

      HAHAHA

    • @sandwichboy1268
      @sandwichboy1268 7 лет назад

      Nathan Rogers I'm on android so the sliders dont have the semi-circle that is the end of the puzzle. so no, the sliders are a partial puzzle

    • @nanthilrodriguez
      @nanthilrodriguez 7 лет назад +15

      What I said was true, from a certain point of view... or... if witnessed from a particular perspective.
      *Obi-wan mic drop*

    • @DAS_k1ishEe
      @DAS_k1ishEe 7 лет назад +1

      Nope, wrong exit. The exit needs to be a half-circle.

  • @aturchomicz821
    @aturchomicz821 Год назад +684

    The Witness walked so that The Looker could _run._ Am I right Gamers?😔✊🏻

    • @malif1279
      @malif1279 Год назад +18

      You right fr

    • @NickiRusin
      @NickiRusin Год назад +4

      Bars

    • @aturchomicz821
      @aturchomicz821 Год назад

      @@NickiRusin 🗿

    • @alaeriia01
      @alaeriia01 Год назад +40

      The ending was certainly better.

    • @asdbanz316
      @asdbanz316 Год назад +24

      You also can jump(in September update). Died when you scream like Mario

  • @judahbennett483
    @judahbennett483 Год назад +75

    I audibly laughed when he said “I know this video is long”
    Ohh Anderson, if you only knew what you would eventually become

  • @armanymendoza4117
    @armanymendoza4117 3 года назад +1341

    This game unexplainably makes me extremely uncomfortable and panicked. It’s hard to sleep, but something about the anonymity and silence throughout the whole game scares me more than most horror games . It’s like the tension builds like crazy and I can’t ever let go

    • @adaddylicious1748
      @adaddylicious1748 3 года назад +120

      Same, I immediately searched up for jumpscares after playing for a bit

    • @aegeanandy2587
      @aegeanandy2587 3 года назад +101

      I'm glad that I"m not the only one. I can play Outlast on mega hard difficulties but I was anxious during my entire playthrough of The Witness, and not only just the first playthrough. I've played it several times searching for collectibles and the dread I feel when walking through the world sends chills down my spine.

    • @robofish312
      @robofish312 3 года назад +50

      You are literally experiencing being The Witness to your own existence, which is a real thing

    • @carlotta4th
      @carlotta4th 3 года назад +20

      Eh? It's definitely not supposed to be frightening, aside from lacking background music this doesn't seem different than any other game. Maybe go for a few more nature walks if this game alarms.

    • @thepeanuts55
      @thepeanuts55 3 года назад +53

      It has the same feel as the diner scene in Mulholland Drive. So dreamlike and unnaturally bright light that you can't grasp what time it is.

  • @buckbumble1872
    @buckbumble1872 2 года назад +4234

    fun fact: my brother loves to brag that he was part of a debate club and he also loves the witness. i showed him this video, he yelled at almost every point you made and left half way into the vid. guess that debate club was teaching him to be a politician

    • @gsofficial
      @gsofficial 2 года назад +745

      Ironically, in order to succeed in LD debate, you have to master the ability to see morally complex scenarios from the perspective of the side you don't agree with.

    • @cheeseboi588
      @cheeseboi588 2 года назад +24

      Tell your brother he's a bitch

    • @oscarsalesgirl296
      @oscarsalesgirl296 2 года назад +2

      the video is moronic and just made to generate comments

    • @therealthinker9464
      @therealthinker9464 2 года назад +31

      @@oscarsalesgirl296 LMAO really

    • @N.slash.A.
      @N.slash.A. 2 года назад +3

      I lol’d

  • @somedude4487
    @somedude4487 Год назад +117

    10:00 you've probably figured this out by now but the shadows are not broken, and the puzzle works exactly like every other puzzle in that area. You just have to look closer at the path the shadows create.

    • @pyromeerkat4641
      @pyromeerkat4641 5 месяцев назад +5

      yeah this is very true

    • @buflen
      @buflen 13 дней назад

      Yeah his complain here makes zero sense

    • @chocohot725
      @chocohot725 7 дней назад

      I still have 0 clue what it's trying to convey lol, I don't understand what discernable path you're supposed to follow and the solution seems so random

  • @callsigngraycat4408
    @callsigngraycat4408 2 месяца назад +7

    i think this game communicates everything that it wants to communicate pretty clearly (safe for 2, maybe 3 moments); for example, speaking of "tutorial levels" - it is indicated very clearly that a series of simple puzzles with a mechanic you aren't familiar with is indeed a tutorial level, led to explain to you how to solve harder puzzles with this mechanic. it makes so much sense even that whenever i encountered something i hadn't met yet, i used a boat just to travel to a place where i could learn about the puzzle in question, returning afterwards to easily solve the puzzle i had no idea how to solve before. it makes so much sense even, that you see (feel) so much difference when you first arrive to an abandoned town compared to when you come back to it after learning everything and applying your knowledge to solve all the difficult puzzles. so i really don't see where the frustation may come from.
    tl;dr - imo the mechanics of the game are clearly presented, i don't think it's frustrating even slightly

  • @samh9754
    @samh9754 2 года назад +2054

    Surrounded by a beautiful world but you never get the chance to interact or explore it because you spend the entire time looking at screens doing the same thing over and over.
    Sounds familiar.

    • @repawn
      @repawn 2 года назад +138

      holy shit

    • @emphyriohazzl1510
      @emphyriohazzl1510 2 года назад +60

      Acute analogy :). Definitely sounds familiar, alas.

    • @thewokestoic2432
      @thewokestoic2432 2 года назад +12

      NICE

    • @Herodollus
      @Herodollus 2 года назад +50

      Greatest comment i have ever seen on youtube. Been here since 2006...
      Fuck.

    • @WillCipher
      @WillCipher 2 года назад +198

      This sounds like something that would be in r/im14andthisisdeep

  • @Nikolaijuno
    @Nikolaijuno 4 года назад +512

    I love the Witness, but I actually had to stop playing it before I reached the full ending because the game messed with my brain so much that it was messing with my ability to sleep properly.

    • @duelz9366
      @duelz9366 3 года назад +30

      This happened to me as well for a week straight

    • @freemang8189
      @freemang8189 3 года назад +14

      Duelz wait, what. How?

    • @prod.mohomid
      @prod.mohomid 3 года назад +1

      @@freemang8189 yeah I want to know aswell

    • @freemang8189
      @freemang8189 3 года назад +44

      Joshua Kapustin I think they just experienced Tetris effect

    • @prod.mohomid
      @prod.mohomid 3 года назад +49

      @@freemang8189 I just googled it. I thought I was the only one who while trying to sleep would do Rubik's cube algs in my head. It was so infuriating. Dang that's crazy

  • @emdash8944
    @emdash8944 Год назад +312

    It's strange to me that many find the silence and solitude of The Witness terrifying. I'm an introvert and I must say, the solitude is incredibly calming.

    • @nickknack2623
      @nickknack2623 Год назад +33

      Late reply, but I'm very introverted too and yet the very quiet atmosphere was very spooky on my first playthrough lol.

    • @karlhendrikse
      @karlhendrikse Год назад +8

      Interesting. It's definitely terrifying to me. I thiiiiink this is the scariest game I've ever played. Just knowing there's a mystery and I don't know what it is. Horrific.

    • @emdash8944
      @emdash8944 Год назад +1

      @@karlhendrikse I get that, but the game reveals its humanity during the "true" endgame, if you know what I'm talking about.

    • @VonRibbitt
      @VonRibbitt Год назад +1

      People are just little bitches

    • @LesbianJew
      @LesbianJew Год назад +8

      As an introvert who has extreme anxiety in general, with settings completely devoid of life being one of the most anxiety inducing types of settings for me, it put me on edge the whole time.

  • @Bane_Amesta
    @Bane_Amesta Год назад +227

    Can't wait for the review on "The Looker", lmao I bet you'll enjoy it a bit more than The Witness
    Also yes I spoiled myself watching this video, instead of playing The Witness, but damn that part about the one-hour-puzzle is just a complete yikes from me. Like hell, I told my brother about this puzzle and he reacted in the same way xD

    • @spookyfrogs1874
      @spookyfrogs1874 Год назад +15

      god please let Joseph make a Looker video lmao

    • @anona4682
      @anona4682 Год назад +3

      Thank you for introducing me to this gem of a game :D

    • @Bane_Amesta
      @Bane_Amesta Год назад +1

      @@anona4682 You're welcome :D

    • @sb-jo2ch
      @sb-jo2ch Год назад +8

      There's one such puzzle in the Braid too. Stanley's Parable has a 4 hour clicking "minigame", and not to mention the achievement for not playing for one year. Don't think any developer wants you to actively complete these puzzles or achievements. They are generally not necessary for completing the game, or at most they open up a hidden ending.
      To me the eclipse puzzle is a positive addition to the game that I will never complete.

    • @kianasheibani1708
      @kianasheibani1708 Год назад +13

      @@sb-jo2ch the stanley parable one is literally a joke lol. it's a parody of this exact type of pretentious game design.

  • @FiksIIanzO
    @FiksIIanzO 5 лет назад +2158

    It's really hard to make a subjective, argumentative video right. You're one of very few people on RUclips who gets it.
    Making a person disagree with you, yet keep listening with genuine interest is a very, _very_ rare skill.

    • @doommaker4000
      @doommaker4000 5 лет назад +17

      You should check out MauLer then.

    • @FiksIIanzO
      @FiksIIanzO 5 лет назад +11

      @@doommaker4000 I didn't say he was _the only_ one.

    • @doommaker4000
      @doommaker4000 5 лет назад +44

      @@FiksIIanzO I didn't assume that. I'm just throwing a random recomendation

    • @FiksIIanzO
      @FiksIIanzO 5 лет назад +37

      @@doommaker4000 Oh. Okay.
      By the way, check out Vsauce on RUclips, Forager on Steam and Disenchantment on Netflix. I hear those are good.

    • @lumocite9870
      @lumocite9870 5 лет назад +5

      @@FiksIIanzO Sarcasm lol or did I make the same mistake and assumed

  • @MmeCShadow
    @MmeCShadow 4 года назад +527

    28:27 "I can't resolve it with the prior work that was done in Braid, either."
    The Cloud.
    I can't imagine somebody hasn't already brought this up, but Johnathan Blow has absolutely fucked with his audience before. The optional Stars in Braid were extra cheallenges that have absolutely no bearing on anything outside of the game, were very easy to miss, and ranged in acquisition method from completing *extremely* refined and finicky puzzles (oftentimes themselves requiring the solving of a meta-puzzle in the main area of the game to get Jim bounced out of the map to where the actual Star puzzle was) to recognizing and creating a Star in the environment before finishing a literal puzzle, as doing so would lock you out of getting that Star forever on that particular save file.
    The most infamous, however, is The Cloud. In one of the earlier levels there is a single cloud which requires a little finagling to reach. This cloud moves so slowly as to appear almost static on observation, but in reality is making its way from the far right of the screen to the far left. If Jim jumps on the cloud and rides it to the left, the screen will scroll and give him access to one of the Stars. This cloud takes roughly forty-five minutes to move from its starting position to the point where Jim can actually jump on it; it takes over *two hours* to get all the way to the left side of the screen.
    And you just have to sit there and wait. Whether it's for the cloud to reach the point where you can jump on it or for the cloud to actually reach its destination, you are going to plant Jim somewhere in the level and do almost *nothing* for two hours.
    Requiring you to sit somewhere for 56 minutes while a moon slowly moves across a screen is, frankly, absurd, but not unprecedented, and I would wager almost anything that this particular puzzle was actually a reference/joke to Braid's cloud.

    • @evanhenderson9461
      @evanhenderson9461 3 года назад +34

      But is that meant to mean something more or is it purely about making the player mad? What's the point. Is he just chaotic neutral and have no point?

    • @thespanishinquisition4078
      @thespanishinquisition4078 3 года назад +46

      @@evanhenderson9461 he holds a very, very high opinion of himself. If the interviews show anything, it's that he beliefs this is "postmodern phylosophical art", and thinks only simpletons would find it infuriating. Yeah he's one of THOSE artists, the "holier than though" "illuminated" fart sniffing kind. His interviews are genuinely cringe inducing. I love his games but he's a real piece of work.

    • @manuelaonida995
      @manuelaonida995 3 года назад +9

      I don't think it's holier than thou, if you want to fuck with your audience, then you should have every right to.

    • @clickpause8732
      @clickpause8732 3 года назад +15

      @@manuelaonida995 You should have that right, but you're still a dickhead if you use it.

    • @starshinedropkick2668
      @starshinedropkick2668 3 года назад +8

      Yes, but really no. See, there's a difference between doing something dumb to make someone mad and doing something dumb and just so happening to make someone mad -in this case, you can add "do something pretentiously" to the latter one.
      I'm a rude person, but I don't pretend there's some deeper meaning to it, I just don't like being all polite and nice and stuff, if you have something to say, say it. As one of those kinds of people, I can tell you that this The Cloud business isn't that at all -it isn't being mean/boring/dumb/etc for the sake of being that way/because it wants to, it's somewhat clearly an example of someone attaching some deeper meaning to it (likely just seeing "how bad you want it" or, more fittingly, "do you deserve it if you don't go through the trouble?")

  • @johnsmith2875
    @johnsmith2875 2 года назад +52

    Watching this right now and I have to say I have the complete opposite experience that you had with the sound and colour puzzles. Hated the colour puzzles and could not understand how they worked but thought the sound puzzles were easy and breezed through them.

    • @viperhd70
      @viperhd70 Год назад +8

      Also, from what I recollect, for the bunker puzzles, you really had to have knowledge about how additive and subtractive colors work. I had to take a lot of notes on paper to figure out the effects of colored light, colored symbols and colored glass, to find the results to some puzzles, that I was thinking this was going to be way too hard for a lot of gamers.

  • @mreatboom1314
    @mreatboom1314 2 года назад +64

    For the puzzle at 10:00 the solution is the only continuous line of shadow you can draw, and the game just taught you before the approximate shadow

    • @thewhitefalcon8539
      @thewhitefalcon8539 10 месяцев назад +5

      yeah that one is super obvious... sigh

    • @drago3036
      @drago3036 7 месяцев назад +1

      DAAAAAMN... Thanks, no matter how i looked at it, i just didn't notice that. TuT

    • @mysticdustz7115
      @mysticdustz7115 5 месяцев назад +2

      Except it’s literally not continuous. The solution has multiple breaks in the fucking shadow

    • @mreatboom1314
      @mreatboom1314 5 месяцев назад +4

      It's continuous just not overlaped perfectly with the grid

    • @cericat
      @cericat 3 месяца назад

      @@mreatboom1314 yeah which is more obvious to some of us that are used to having to mess with perspective in our heads to solve puzzles I guess. The Witness wasn't even the first game to pull that one.

  • @phillipmele8533
    @phillipmele8533 4 года назад +264

    I can never get over that one big line. The way you say “Because I can’t shake the feeling that Jonathan Blow is fucking with us.” never fails to crack a smile outta me.

    • @nicholasfolk5582
      @nicholasfolk5582 3 года назад +59

      I was dying at the clip of him moving at snail speed across the river. Never played the game but it's so obvious from that clip, the amount of insultingly easy puzzles, and especially the tone of the developer's description on the steam page that the entire game just exists to fuck with you. He's being so clearly sarcastic, it's wonderful

    • @pandarrhages9211
      @pandarrhages9211 10 месяцев назад +2

      I think he was messing with us from start to finish. I also believe what the game teaches you is that, no matter what you think the rules are, always question. You almost never have enough evidence. More can always be revealed to help you see how limited your idea of reality is.

  • @sophie3869
    @sophie3869 3 года назад +1222

    I took a bonus semester long class a few years ago(free) where we played and analyzed the Witness. It was really fun but I agree with everything you said and from what I remember, we couldn’t find a secret meaning. That thing about working as a group to solve the game being more fun is also true. We had a blast eating snacks, filling notebooks and trying to beat the game. One of us got farther than the rest on his own time and we all got to see the different endings. I still hadn’t beaten the game at home so my dad and I had fun working through the puzzles together. I got fed up with it at some point and haven’t picked it up since. I think I’ll pick it up tomorrow. Great video!

    • @thomaspaine7155
      @thomaspaine7155 3 года назад +30

      Yo this sounds like a lit class, where do I sign up?

    • @sophie3869
      @sophie3869 3 года назад +42

      @@thomaspaine7155 it really was. Unfortunately it was a one off and the teacher left shortly thereafter. Also I loved your username

    • @klausklemens
      @klausklemens 3 года назад +22

      I feel like the game is about the experience of learning something. The experience of thouroughly getting something and how one might explain this thing. Basicly a game about how to understand the world. Thats why there are all of these audiologs about peoples worldviews in the game.

    • @nicholasbailey6622
      @nicholasbailey6622 3 года назад +9

      What class was it? I'm curious if it was game design or something else entirely.

    • @sophie3869
      @sophie3869 3 года назад +16

      @@nicholasbailey6622 the class was called something along the lines of “The Witness: storytelling through video games”

  • @fibbles6825
    @fibbles6825 2 года назад +35

    It's kinda funny, I agree everything said in the first few minutes of the video, but only for a set of completely different puzzles. The moment you said that some puzzles were poorly communicated, I immediately visualized a list of puzzles in my head that ended up having no overlap with the examples you brought up. While our complaints about difficulty are the same, we experienced difficulty at completely different points. I think it's natural that anyone gets stuck in a certain perspective approaching puzzles in The Witness, but labelling that as a flaw of The Witness and not of explorative puzzle games as a whole might imply that games like The Witness shouldn't exist, or can't be well-made. I don't really agree with that, I think that the metroidvania-like nature of the game is uniquely compelling and is better off having an open world than a linear one, (3:25 the game didn't have to be an open island so it's not that forgivable), so let me share my experiences with the puzzles pointed out in the video --
    3:06 The panel this is introduced has no symbols on it at all. This is the same for the orchard puzzle. With some reasoning, I was able to figure that the answer doesn't lie within the panel as there's nothing on the panel, and that the information lies elsewhere. The majority of players will first be introduced to these kinds of environmental puzzles in these two places, symmetry and orchard, and both of them seem to be as clear as possible. Symmetry island especially, as with how the game subtly forces you to notice the symmetry reflected in the water with the way the wall opens up in the glass factory, and how the path leading up to that area is on an ocean cliffside.
    7:00 Looking at this panel you can see three red stars and three purple stars, which knowing about how the star symbols need to be paired up, would make the panel impossible to solve. Assuming that the players figured out that the town area is an end-level area that they should come back to once they've figured out all the base mechanics, and assuming by now they've found the boat which has a map that points out where all the basic game mechanics can be found, it makes sense the player would understand how the colours of stars can be altered, and how they would begin to look for coloured glass in the environment as I did.
    7:22 With the amount of panels in that area, and the fact the answers can be seen in their etching before the panels are usable, I feel like the mechanic of this area would be very difficult for me to miss, especially considering that like other areas, the lack of symbols implies the answer is in the environment. I'm kind of curious though, with all the games subtle pushes, whether there was anything in that area that would push me to find the answer had I not immediately seen it.
    7:44 Because this is the second door, and because the first door used a different mechanic, I ended up figuring that the panel wasn't a tutorial panel, and that I was supposed to figure out how to unlock it elsewhere. If this was the first door, I would've definitely had the same complaint as you, but considering the first door is easily solvable for anyone that's explored the first area, I can't help but feel this design choice was intentional.
    9:10 I find it interesting that the Black Knight is referenced here. The design intention is that the knight's there to give the player motivation, a challenge to come back to once they're stronger, to allow the player to feel like they've *grown* stronger. It's usually the player who tries to brute force it, just to prove that they can. In that sense, The Witness also works with that power fantasy of gaining knowledge that allows you to overcome previously difficult challenges- but then, is it the fault of Dark Souls if you frustrate yourself to the point of misery by dying to the Black Knight over and over again? Is it the fault of The Witness if you try and brute force a puzzle you clearly don't have the tools to understand? It's a shame that few games apart from Dark Souls don't give you optional challenges early on - because it's that exact form of conceited masochism that discourages designers from including them. The Witness doesn't even introduce them as optional challenges, but in your experiences of the game, it falls for the same problem.
    9:47 A ton of comments are about how easy this puzzle was for them, and I've got to agree. You just follow the unbroken line of shadow. In the previous puzzle shown a few seconds earlier in the video, it even shows how that line of shadow can often move away from the grid path, and you just need to follow whatever's closest. I'm not saying that you're dumb if you struggled with this, I had a ridiculous amount of struggle completing puzzles others thought were easy, but I realize that doesn't mean the puzzle isn't logical- it's inevitable I struggle somewhere at some point, and that's not the games fault.
    10:54 I also had to look up a guide for this one. The problem for me wasn't that it's unclear what the game wants you to look for though, it felt pretty obvious from the first panel that you're measuring pitch. The problem is the way the game develops on these puzzles, as instead of making the sounds louder or more complex, they instead start overlapping sounds, something I thought the game took way too far as I struggled to hear the soft noise of a sparrow as an orchestra of ringing phones and screeching hawks played repeatedly over and over and WHY would ANY DEVELOPER who claims they're trying to make a "ZEN EXPERIENCE" add something so ANNUERISM INDUCING. HOLY FUCK I can hear the fuses popping in my head. WHY?! . . . This was also the issue I had with the final area of the game, as a lot of the epilepsy flashing colour panels and broken screens felt inaccessible and uncomfortable, like, the sickening kind of uncomfortable that makes you want to quit.
    11:30 You know, on a more existential level, this is pretty interesting to me. While the other section of the jungle gave my soul tinnitus, this section was ridiculously easy for me. You just listen to the pitches of the bird sounds, I didn't even think about it much. The fact that you struggled so much with this isn't an issue of perspective , approach, or problem solving ability, but an issue of whether the two of us even experience sound the same way. Colour blindness is well documented, but what about hearing?
    11:54 Yeah the sunken ship was sort of a colossus, but it was colossus that was hidden away in the corner of a map, guarding an optional collectible, so I don't mind the game having an extremely difficult puzzle like that. All the mechanics that puzzle uses can be figured out by the symbols on the board though; the different sized hexagons only appeared in sound puzzles, the inability to move your line freely only appears in hidden symmetry puzzles, and the different coloured symbols explain themselves, and the mismatched and odd number of hexagon sizes and colours imply there's two different sounds to look out for. Despite how difficult it was, I wouldn't say the ship puzzle couldn't be solved logically.
    15:44 To be honest, this is the reason I'm writing all this, cause this was one of my favourite panels in the game. In order to open up that panel, you need to complete another panel with three separate solutions. The first solution requires you to follow the shadows cast on it. The second solution requires you to look at the panel from above while the light's reflected off of it. And the third solution requires you to look at the panel through a nearby window. This panel is the culmination of all three of the previous panels solutions, requiring you to follow the shadow on the top half of the puzzle, while standing at a specific point to reflect light off of the second half of the puzzle, that point being through an elevated nearby window. It might seem like a leap to do this, but the puzzle is by no means a difficult to solve without making this leap at all, as once again with all environmental puzzles, the fact that no symbols are given makes it clear that the solution will be somewhere in the environment.
    Alright, I know that this is all a ridiculous amount to write for a 4-5 year old video - I'd have to write at least half a dozen times this amount if I wanted to touch on the games themes - but I just like writing about games, and the difference in our experiences raises interesting points about designing and playing these games altogether. I mean, at what point does the self-destructive tendencies of a player become a developers problem? No-matter how logical the puzzles are presented, unless the game is extremely linear with little to no subversion of its own mechanics, or no solutions that are discovered rather than solved, the player will inevitably roadblock and frustrate themselves- but if the developer designs specifically around this problem, then the entire game just becomes the treehouse area. A pretty environment, with rows and rows of mobile-game puzzle panels. You said at the start of the video that it's the games fault for not being linear, that it chose to be open world, but I think that's unfair. It's choice to be open world was a necessary one, and by extension, the caveats of that choice were also necessary. To say that the game can't be forgiven for this problem, is to say that The Witness could never work as a game altogether. What I'm afraid of, is the idea that this might actually be true.

    • @micahsandford9743
      @micahsandford9743 2 года назад +2

      I agree with all of your points about how all puzzles can be solved through a process of logical thinking. About the desert area, the puzzles are in the middle of a sun baked temple that is bright and very dry, so there is a heavy emphasis on sunlight. Even walking up to the front of the temple throws blinding reflections at you. However, I will concede that a good amount of the puzzles cater to the "fittest", namely those who can easily determine pitch, are not repulsed by flashing colors, and have excellent spatial awareness. In that way, this game is definitely not for everybody, but instead for someone like me who loves the joy of discovering the secret to a solution half an hour later and weeding out the deepest secrets.

  • @limitbreak2966
    @limitbreak2966 2 года назад +16

    5:56 from my experience, the “intended route” so far is - Tutorial -> (Explore a bit after seeing the curious “double power line” puzzle in tutorial, and follow the power line, and end up finding that first ground puzzle which has a triangle, wonder about that and the odd triangle, then move on). -> complete the mirror dock area, notice another ground puzzle on roof after exploring more after being taught exploring is good, notice the second triangle. Complete puzzle and notice that now it worked. Maybe we should try the previous? -> Head back and complete previous ground puzzle with one triangle. Take note of black and white hard puzzle door btw now or when you first were here. -> move on to the desert mirror area which has a slope from the mirror dock area. Complete it, and Notice the environmental puzzles. Say to self something along the lines of “Hmm, odd. I seem to be doing it “right” but only one environmental piece? Is there more maybe? Hold on let me check” and as you go to check you likely immediately notice the similar looking pillars which seem to need adjusting to fit in. Then proceed along and eventually you do the one that again seems way fucking off. Until yoi look around , likely getting frustrated or confused and lost, and then when desperately checking for something ; you likely happen to notice The trees behind you which have oddly symmetrical reflections. You Give it a go and voila. A lesson taught by yourself. *that one of the whole perspective is in the beholder lesson is HUGE when figured out by yourself, I think a major issue for most is you have to not only BE a critical thinker to like this game, but also ENJOY critical thinking snd stuff that truly racks your brain with all the easy puzzle games out here these days. Though with some points in this game WAYYY WAY WAYY overcompensating on the difficulty when trying to make a good challenging game. I thoroughly enjoy it but sometimes I just simply don’t have enough information on certain ones
    That’s as far

  • @happyfrietiez
    @happyfrietiez 7 лет назад +1031

    wow, you kept me engaged for 40 fucking minutes - impressive since I tend to stop doi

    • @adaharrisonn
      @adaharrisonn 5 лет назад +7

      😂😂😂😂

    • @randy446
      @randy446 5 лет назад +4

      theres 666 likes on this comment RUN

    • @MasDouc
      @MasDouc 3 года назад

      All he did was complain about things he didn't understand.

    • @HAWKEYESOLO
      @HAWKEYESOLO 3 года назад

      Something The Witness failed to do.

    • @bluebird9870
      @bluebird9870 3 года назад

      Oh, there they go.

  • @atticmichael
    @atticmichael 4 года назад +1464

    "Do you want a piece of cake Joseph?"
    Joseph : *proceeds to make an hour long video to explain why he doesn't like cake*

    • @JosephAndersonChannel
      @JosephAndersonChannel  4 года назад +722

      I don't like cake, it's true.

    • @atticmichael
      @atticmichael 4 года назад +83

      @@JosephAndersonChannel Knew it. Love your videos by the way, even when they're 3 hours long ;)

    • @daedreaming6267
      @daedreaming6267 4 года назад +9

      @@JosephAndersonChannel I thought i was the only one! I have birthday brownies instead cause I hate cake.

    • @teviathon
      @teviathon 4 года назад +10

      The cake is a lie. LOL

    • @UnableToucan
      @UnableToucan 4 года назад +10

      @@daedreaming6267 wait, brownies aren't cakes?

  • @thatonekidonaboat1269
    @thatonekidonaboat1269 11 месяцев назад +7

    9:55 the shadows aren't broke, if you look at the correct path, its. the only route between the two points that is not broken!

  • @oceanforth21
    @oceanforth21 2 года назад +42

    That sound one actually made sense to me really quickly, that one you showed first made the sound “high high low mid” basically, and so you can see the 3 possible elevations on the panel

    • @oceanforth21
      @oceanforth21 2 года назад +10

      In the puzzle you showed after that where you move left and right too, it’s really just a 4 elevation system distinguished by pitch again, but this time you also have to hit the dots while getting to those specific elevations

  • @Graycata
    @Graycata 5 лет назад +278

    I was watching my brother-in-law play this game when we came to the top of the mountain. I pointed out that the Waterway look like a puzzle and ask him to try and click it. He did, and we both got super excited

  • @nucleartemptations3044
    @nucleartemptations3044 4 года назад +460

    34:08 "the result being like trying to hold a fish with epilepsy, you can't even begin to grasp it"
    that's a really good line, my dude! I feel like not enough attention was brought to this!

  • @richard4058
    @richard4058 Год назад +19

    The puzzles that repulsed me where the sounds ones. It was fairly easy to understand that the lines coordinate with the sounds but the listening over and over trying to figure out how. Like literally that sound is higher but is it 2 higher or one, which line denotes that, or they were just plain hard to hear the differences. Audio was the only thing I look up a walk through for.

    • @liam4184
      @liam4184 Год назад +3

      I have to agree. I enjoyed having to figure out that there was a puzzle based on sound, but it got a little annoying when they try making the sounds impossible to hear with other sounds playing on top.

    • @bigdingus7198
      @bigdingus7198 7 месяцев назад +5

      There are never more than 3 pitches involved in any one puzzle: low, mid, and high. All are clearly distinguishable from each other. Perhaps you’re just tone deaf.

    • @pidza_hub7532
      @pidza_hub7532 5 месяцев назад

      learn to perceive pitch you froglodite

  • @tommapar
    @tommapar 2 года назад +35

    10:04 the thing is that the shadows have to not be intersected by light.
    You don't NEED to stay on a branch, you just don't have to cross into the light. There's another one that does something similar that the branch does a loopty loop and it's cut at a point, but in reality, you just have to go round at the start and that's it. That's the giveaway. Also this game fucks around with light a lot too.
    As someone who went from "this game is boring" to "this game is amazing" I can attest, that once you get the rules most times you _GET_ them. Specially if you 100% of them.
    They're ingrained into your mind in such a way that most times I was stumped the dopamine rush I felt when realizing what I was doing wrong the whole time. And in the late game it gets even more amazing, that's why people excuse so much out of Dark Souls. If you died, but if it was because YOU rolled badly, then the game is like OK, I gave you the chance, you blew it you get punished, deal with it.
    The Witness just wants you to go and explore and learn the layout of its island that is so carefully put together.
    On the meaning of the whole shebang, I believe it's an allegory for science and the scientific method. Not only the videos and audios you hear reinforce this, but think about it.
    Every puzzle, you get challenged to hypothesize on the rules based on a n X number of factors.
    You need to figure out their relationship to the board.
    You test, and get told if you're right or no.
    When a hypothesis proves correct, the boards become your notes.
    Happened to a friend of mine, that on the ship hidden symmetry puzzle (that I had figured it out after being stumped on it just by looking at it and thinking to my knowledge, acquired out of the sheer brain melting experience of playing the game for 80 hours), he needed to go back to symmetry island to do the hidden symmetry puzzles again to put the pieces together.
    Also it's a game about pattern recognition, like we do with partial differential equations in math and physics.
    Think about how the field of thermoacoustics was created, they noticed the propagation of sound waves as a differential in air pressure was very similar to the waves generated by heat. Not only visually of course, but the underlying math as well. Now, they figured how to create sound from heat and heat from sound. It's all because of the pattern recognition. There are also a couple of audios that reinforce this view of finding God or meaning or whatever through science. Thay say everything being done there is just out of love and admiration and sheer awe for this divine beauty, divine symmetry and divine truth and whatever else.

  • @themindofceline
    @themindofceline 5 лет назад +766

    This video is three years old now and I just stumbled across it in my recommended section but it's so interesting I couldn't stop watching it. I haven't even played the game but this video itself is very well put together. You have a great way of explaining things in a way that made me feel...not dumb, like the game would've.

    • @thefrostbite1135
      @thefrostbite1135 4 года назад +8

      I only just came here from TVoEF and I feel the same way. Joseph is a master class in analysis, and I'm seriously considering asking some professionals I know to review his reviews.

    • @AkemiSakuya495
      @AkemiSakuya495 2 года назад +1

      Same here. It's 5 years old now, wow....

    • @InfoSopher
      @InfoSopher Год назад

      Most of his critique makes little sense. See my comment.

  • @LW-fe9sq
    @LW-fe9sq 6 лет назад +1960

    I know this is a year old but i love this so much. This is a calm, respectful view of a game pointing out what was enjoyed and what was not, while still being really interesting. He points out his own ideas and theories for the game and doesn't come across as condensing for liking or disliking the game. There are even people in the comments really intelligently and respectfully putting there opinions down. Thats doesn't happen on the internet often

    • @sammylammy996
      @sammylammy996 6 лет назад

      Yeah no this is like the first time i've seen this

    • @xBINARYGODx
      @xBINARYGODx 6 лет назад +8

      If you think this does not happen often, that says more about you than what you just watched. The internet has always been a buzzy, white-noised place, and it has always been up to you to filter out the bullshit and focusing in on what is worth doing so for. Also, someone getting more angry or whatever is not a problem or a failing.

    • @thechad9943
      @thechad9943 6 лет назад

      Fantasy

    • @JulianO-um5ik
      @JulianO-um5ik 5 лет назад +1

      I know this is a year old but i love this so much.

    • @lilpp4791
      @lilpp4791 5 лет назад +4

      Yo gay

  • @Wint20k
    @Wint20k Год назад +4

    This is one of those videos that I keep coming back to. This video has always been here for me, with all my highs and lows, for going on five years now.

  • @nilguntosun1144
    @nilguntosun1144 9 месяцев назад +2

    you explained yourself so clear and good that i can't resist this video regularly. this is the best example for a video essay (kinda)

  • @drwhorx
    @drwhorx 4 года назад +765

    im taking a gander here, but at 25:37 you're talking about how slow one of the animations was, but i noticed that a shadow passing by formed a dot and line, so it mightve been a puzzle the game was trying to get you to notice

    • @dannyrivera3442
      @dannyrivera3442 4 года назад +105

      I noticed that too, and I'm convinced it is

    • @Jungbeck
      @Jungbeck 4 года назад +147

      Yep, it is. And that’s why it moves so slow.

    • @Pikaton659
      @Pikaton659 4 года назад +144

      But that puzzle doesn't need to exist. Even then, other, more easily screwed up puzzles (like the one with the boat) move much faster. The puzzle isn't warrant enough for that slog.

    • @kayar8463
      @kayar8463 4 года назад +104

      The problem is that it moves so fucking slow even when you do notice the puzzle, it still takes the full 30 seconds just to draw a line, it's not some complicated puzzle to solve, it's linear and straightforward, but still requires an absurd amount of time to complete. Not only that but there's multiple of these puzzles that take unnecessarily long to complete, in the examples at 25:37 you have to ride that platform both ways, meaning it takes a whole minute and a half to finish both puzzles if you want to continue in the same way. In that swamp section alone there are at least 10 or so puzzles that require waiting for them, but if you know what your looking for it becomes painfully obvious when you get to the next slow-moving platform that there's a secret hidden there. You probably spend a good 30 minutes in this game just waiting for something to line up. Later on in the game there literally puzzles you might have to wait 14 minutes to solve, just because certain things don't line up at that time. After playing the game it was probably the one thing I hated the most, and should have been noticed and fixed in development.

    • @basb7545
      @basb7545 4 года назад +58

      @@kayar8463 You should really look up some of the developers' commentary on this. This game is not supposed to be played at a fast pace. It's sort of like a meditation and sees value in stopping and looking around once in a while. If you want everything to go as efficient as possible, this is absolutely not a game for you, and thats okay of course!

  • @castafiorept7309
    @castafiorept7309 3 года назад +433

    10:11 If anyone's wondering, the likely rule for this specific puzzle was an unbroken shadow from start to finish. That path is the only path that you can take from the center to the finish which has one continuous shadow along the path, with disregard to there being multiple branches that make up the shadow.

    • @rosed3023
      @rosed3023 Год назад +16

      Yes, except for the lower right corner. I saw that too, and then I was like… wait… no…

    • @castafiorept7309
      @castafiorept7309 Год назад +57

      @@rosed3023 No, it's still unbroken. Like Joseph says, you need to stay both in and out of shadow for the path. However, the path is roughly aligned with a shadow path that goes from the center to the finish without being broken, which is to say if you drew a line using the shadows instead of the grid, that path would be the only way to get from the center to the finish.

    • @thje
      @thje Год назад

      I see it, yeah

    • @coreythepeanut
      @coreythepeanut Год назад +16

      @@castafiorept7309 no, the line of shadow is unbroken, but the alignment with the path is definitely very broken there

    • @castafiorept7309
      @castafiorept7309 Год назад +16

      @@coreythepeanut That's why I said "roughly." And even assuming you tried doing a different path than the solution because you couldn't approximate the path from the unbroken shadow, it wouldn't work because it would violate the unbroken shadow rule. If you already know the solution and rule for it, all other paths do not make sense because they would violate the rule, even if the correct path only vaguely aligns with the grid at parts (mainly being the bottom right corner and near the top left). If it makes more sense this way to you, the rule isn't to follow the shadow, but to make sure the path only ever overlaps the single unbroken shadow when it does intersect with shadows (not that it has to be in shadows or light only).

  • @filipklominek3527
    @filipklominek3527 Год назад +6

    9:46
    The correct path is the only one, where the shadows are connected all the way.
    It seems like it's not about staying under the shadows, rather following the general path of the one that goes to the end.

  • @Tausami
    @Tausami 2 года назад +60

    Ok I'm going to take a stab at a satisfying interpretation of the "real ending" based solely on the information I have from watching this entire video.
    The protagonist's mind was wiped when he (I assume, the hand we see looks male) enters the game. The only experience of reality he has is what the game has taught him. So when he leaves the game, the only way he knows to interact with the world is by looking for puzzles. He's not doing the Tetris Effect thing, he's trying to communicate or interact, and failing.
    That might sound dumb, but I think it ties interestingly into the idea of perspective that the game is trying to get at. It's doing the whole postmodern thing, just kind of pointing at different people with wildly divergent views of the world and going "weird how our understanding of the world is a completely subjective construction based on our limited experiences, and therefore inherently untrustworthy, huh? Woah". The protagonist illustrates this problem in a way I've not personally seen before, by having a grown adult start from a blank slate and be carefully introduced into an artificial world with controlled rules that don't exist in reality, then pushed out into the "real world".
    I'm having trouble putting it into words, exactly, which I guess is why Wittgenstein is so hard to read. But I think that's also the point. How could you ever communicate, in words, the difference in perspective between the protagonist and the rest of us? It's beyond language. Unless you go through the experience of the game, I can't coherently explain to you why this guy is frantically rubbing his hands against signs. You'd never understand. In the same way, we can never truly understand each other, because we're fundamentally alienated from the possibility of experiencing each others' *experience* of the world.
    That might all be bullshit and stupid. I haven't even played the game. But that's what I got out of the story as told by Joseph. I do have one thing that I think supports my interpretation pretty strongly though. In the "real world" ending cut scene, when the protagonist is trying to solve puzzles in the bathroom door, he's acting like he's expecting something to happen. He isn't doing it offhandedly, the way you do with the Tetris effect. He looks genuinely confused that nothing is happening. He tries different patterns. Then he gives up and starts looking for a different puzzle. He rummages around in the drawers until he finds a circle, and tries holding it up to things. Nothing works. He seems distressed. This guy only knows how to engage with reality through looking for puzzles in his environment and solving them. He probably doesn't even remember his language. Joseph says that it's implied that there's a "rebirth" and memory loss when you enter the game, and I think that doesn't go away when you leave. This guy rewired his own brain to only be able to solve puzzles.

    • @Astareia7312
      @Astareia7312 2 года назад +10

      Wow thats a very cool interpretation!
      I think what you say here corresponds very closely with Innuendo Studios video about The Beginners Guide

  • @DeathnoteBB
    @DeathnoteBB 4 года назад +617

    10:05 the line’s path runs over the only branches that make a “solid” path to the exit. It’s a maze, but in shadows.

    • @sgtkumpel
      @sgtkumpel 4 года назад +121

      right. the shadows are not all broken. the solution is the only path where the shadows are not broken, despite what Joe says.
      But the sound puzzles are weird and i have no idea what the game wants from you.

    • @kaykrazzav2431
      @kaykrazzav2431 4 года назад +102

      @@sgtkumpel The sound puzzles is based on pitch, high pitch is the smaller polygons, lower pitch is bigger polygon. also the one with the "waves," high for high pitch, low for low pitch, medium for medium

    • @FlambergeRagnarok
      @FlambergeRagnarok 4 года назад +21

      @@kaykrazzav2431 Also these puzzles are obviously about sound and when it comes to sound there really isn't that many things to try to make the rule. Pitch = frequency = vibration. Then there is volume but all of the sounds are about just as loud so that can be easily cast away. Then you meet some interruptions and change of what you should focus on but again, the rule of drawing stays and so you need to choose one of the sounds to follow with the rule - few different tries and you're done. It wasn't the easiest for me but it definitely wasn't unclear of what to do or try

    • @maverick_os
      @maverick_os 4 года назад +54

      @@FlambergeRagnarok The issue tho is for people like me that are tone deaf. I knew going into the area that some chirps were different from the others and it was based on pitch, but I couldn't differentiate them enough to know what to do. It was so bad that often times the same pitched chirps that were directly next to each other sounded like different pitches to me. If they wanted good puzzles based on pitch, they could have made it more distinguishable.

    • @FlambergeRagnarok
      @FlambergeRagnarok 4 года назад +18

      @@maverick_os I see, so the problem is mostly because of the ability to tell them apart then. I guess these puzzles were supposed to be at least a bit hard for - I would assume - the average person and so people like you didn't get a fair chance. The thing is tho - is it even possible to make a sound puzzle that would be hard and entertaining at the same time for everyone? I honestly don't think so. It would require a lot of knowledge and testing if it was. So now which was right - not include the whole puzzle section because of the fairness or keep what, imo, is a refreshing and fun concept? I know it sucks to look up answers online not because you don't know how to solve it but because you literally are unable to but complaining about it isn't really justified either is it? Since what you call an issue is a great experience for someone else. I know it was personal and uh, I suppose that is just what a big puzzle game consists of more or less - puzzle concept not everyone will enjoy. If I was the author I would understand the complaints but honestly I don't think there would much to be improved using these.
      Hope I didn't sound like an asshole. I understand your pov but I just don't think it matters on a bigger picture

  • @Elighght
    @Elighght 3 года назад +594

    This game broke my heart. I got to the end and it reset all my progress. I wanted all the doors to be opened. I wanted to show how far I had come. When I got to the elevator, all my proof of progress was erased.

    • @snakebeater12445
      @snakebeater12445 3 года назад +116

      just load the save smh

    • @RicardoTorres-vo3bq
      @RicardoTorres-vo3bq Год назад +10

      You could just load the save and open the elevator door

    • @Elighght
      @Elighght Год назад +13

      @@snakebeater12445 didn't work on PS5 ☹️

    • @DemonixTB
      @DemonixTB Год назад +9

      @@Elighght it does work on ps5

  • @excrubulent
    @excrubulent 4 месяца назад +2

    15:45 I just went and double-checked, and this puzzle is both a shadow AND sun-glare puzzle. Without both of those things it couldn't be solved. The shadow line starts and ends in a place where you can't solve the puzzle, which should be a hint that you're missing some information. All of these kinds of puzzles are about gaining new information through changing your perspective - which is basically the entire theme of the game - and whilst I understand they can be frustrating, almost all of the problems people had with these puzzles were because they missed something.

    • @excrubulent
      @excrubulent 4 месяца назад

      Similarly at 9:48 this one is tricky, but there is a logic to it. Basically you solve these puzzles through a combination of analogy and contradiction. First of all, the shadows are showing you an analogous path. That is, you need to follow the twists & turns that are the closest to the shadows. The shadows can always deviate from the line, but if it's the correct line, then they will rejoin it soon after without actually being discontinuous. If you're not sure, try contradiction, ie, try to break it. Try a different path and see if that path makes more or less sense. Just sort of feel it out, there is always one path that makes more sense than the others.
      If just "feeling it out" doesn't work for you, the analogy can be made more explicit: wherever a branch of the shadow terminates in a dead-end, that path is the wrong path. So starting in the middle and going left then down is no good, because that shadow terminates.
      For the bottom right corner, which a lot of people struggled with, there are two hints. Using a coordinate grid that starts in the top left corner as my reference, the choice is between the 4,4 junction and the 5,5 junction. The 4,4 junction has a shadow that terminates at it, hinting that it might be the wrong way. Secondly the shadow that continues stays nearer the bottom of that square, hinting that the bottom path towards 5,5 is the way to go.
      It's fuzzy, but there is a logic to it. The whole game is about thinking in new ways and understanding rules you didn't before.
      And if you had to look up an answer, personally I think that's okay. I don't see it as a personal failing to have to look up an answer every now and then, and I don't see it as a failing of a game that sometimes people have to do this.

    • @Ryan-qn1wr
      @Ryan-qn1wr 3 месяца назад +1

      Yeah, I thought it was obvious that you weren't meant to solve that puzzle yet and had to look at it from the other rooftop, which is directly across from it.

  • @Mudrc125
    @Mudrc125 2 года назад +72

    I actually believe one interpretation i heard some time ago about this game. That it is meditation. I value the witness for one thing that it gave me. More patience. For me, it's actually a patience trainer. Evertythnig is slow. Elevators, lasers, platforms. You just have to be patient. When i was playing for the first time, the island was kind of terrifying. Even more, when i found the tvs in the mountain. There is no living animal or other humans on the island. Only me, puzzles and plants. Could it be, that there was someone, watching me and i didn't even know??
    At least i have puzzles to take my mind off from this unsetling concept. Yes the puzzles. I looked up many of them. At my first playthrough, i just lost it and looked up all the puzzles in the mountain. Then places of all recordings and evironmental puzzles. And of course, the door to the shipwreck. And some more. (It was pretty bad if i look at it now.) Actually, it was my first 100% playthrough. I played it before, once and i didn't completed it.
    Which is another thing i want to talk about. Recently i completed the game for the second time. After some time, i just feel, that i want to feel the game again. And i love the feeling, when i just came to the puzzle and i came up with the solution almost instantly. And of course that they were puzzles that i didn't remeber completely. The ones that i copied from internet. So there is still challenge for me.
    Yes The Challenge, now i can do it almost all the time. It's such a great feeling. It's all great feeling. I would love to came one day on the island and do everyting immediately on first try. And also find everything without use of internet.
    So will i come back? Yes, after some time. (After i forget every solution of every puzzle) Mostly to remind me of patience i learned in this game.
    I actually don't look at the witness as a game. It's more like a puzzle. Like Hedgehog in the Cage if you know what i mean. (Yes i am from Czech Republic) As a game, it's not well made. As a mediation tool and a puzzle it's perfect. And thatS' the way i think i will look at it...

    • @hubbabubba5177
      @hubbabubba5177 Год назад +1

      I'm sure you already have, but you should play Dark Souls. It is also a test of patience. Yes, it's very very difficult, but that is the point. And the whole story is about never giving up.
      It's all tied in to metaphors for depression and grief, which hit really hard for me at the time. And the lessons that it teaches you as a player, help you (personally) on your path to overcoming your issues.

    • @RyuuRider
      @RyuuRider 11 месяцев назад +1

      "What doesn't kill you makes you stronger" is a foolish saying most of the time, but the fact that you can get such a profound benefit out of such an extremely slow game is a great example of why people keep on saying it. Some people crumble under challenge, some avoid it, and some people actually grow from it; you can see multiple examples of these in the comments!
      This looks less like a game to me and more like a social experiment lmao.

    • @sandwich1601
      @sandwich1601 10 месяцев назад

      _"Everything is slow."_
      I feel like this is a bit exaggerated. You can sprint 24/7, you unlock shortcuts, the boat goes faster and it's mostly optional, you needn't wait for lasers to activate, and puzzles often accompany those moving platforms.

    • @Mudrc125
      @Mudrc125 10 месяцев назад

      @@sandwich1601 Well maybe it isn't slow. Maybe that's just how i see it in comparison with other games. I find it slow and relaxing, and fun in some way.

  • @MagicGoat73
    @MagicGoat73 7 лет назад +1755

    You have an amazing ability to keep the attention of others on something. I'm not interested in this game although, it seems interesting. You're commentary and videos are amazing, keep it up!

    • @JosephAndersonChannel
      @JosephAndersonChannel  7 лет назад +78

      Thanks!

    • @matthall5401
      @matthall5401 7 лет назад +5

      the title pulled me in, you kept me

    • @alexgabriel5877
      @alexgabriel5877 7 лет назад

      check out Talos Principle ,sir! now that's the puzzle game=)

    • @ke9n
      @ke9n 7 лет назад +25

      Agreed. I didn't intend on watching the whole thing, yet here I am, 41 min later. Amazing work Joseph!

    • @ethanotoroculus1060
      @ethanotoroculus1060 6 лет назад +5

      Your*

  • @seko1102
    @seko1102 4 года назад +452

    Is it not just called "The Witness" because you're witnessing different perspectives?

    • @SETHthegodofchaos
      @SETHthegodofchaos 3 года назад +49

      That and you eventually would witness yourself witnessing as well as then start making concious decisions and choices before each actions of yours.

    • @geebuttersnaps2230
      @geebuttersnaps2230 3 года назад +10

      Interestingly the witness is also a concept in Taoism referring to the part of our consciousness which observes our own thoughts, I feel like there may be a connection there to the title of the game as well

  • @nomadshiba
    @nomadshiba Год назад +4

    23:40 one person is not meant to find them all. thats the answer
    this game is not for gamers
    this is for puzzle lovers to visit and solve stuff time to time causally, alt tab out do other stuff, then come back and solve some more stuff
    you are not meant to solve everything, game should never end, and you shouldn't rush to end it
    that what this game is, some puzzle solving time
    25:26 there is a puzzle there at the down, thats why its slow
    gonna play this tbh, looks cool
    i think witness names means you are witnessing everything there being solved

  • @Gearmaster70
    @Gearmaster70 2 года назад +62

    25:24 there's a half circle in the shadow on the moving platform that eventually becomes a full circle as the platform moves, so I can see how you say that the environment puzzles are extreme time wasters if you have to find all of those.

    • @BlazeOrangeDeer
      @BlazeOrangeDeer Год назад +3

      There aren't very many slow puzzles like that, and all of the environment puzzles are optional (you don't get achievements for them), so it's entirely up to the player how many of these more tedious ones they want to complete. I can see it being irritating for completionists who want to do them all in one go, but for me it means that there's always a few more puzzles to find if I want to return to the island later.

    • @ChefSniperYT
      @ChefSniperYT 11 месяцев назад +1

      Oh boy, then get ready for that one part in... spoilers,
      The theatre where you have to do one of the Enviro Puzzles where you have to wait for almost a FULL F****** HOUR TO FINISH IT LMAO. Im not joking.

    • @JoeDope
      @JoeDope 9 месяцев назад +1

      Listening to him complain about how slow the platform moves as he disregards the puzzle that is obviously there was pretty funny though.
      Like, of course the platform moves slow, so you have enough time to figure out there is a puzzle there.

    • @mjg2
      @mjg2 3 месяца назад

      I just noticed that as well, but if you’ve already completed the puzzle once, it’s a waste of time. Or if you don’t care about the environmental puzzles, it’s a waste of time. I understand the thought behind it, but it likely causes more frustration than it’s worth.

  • @DeSinc
    @DeSinc 7 лет назад +1376

    At 25:27 where you're talking about the platforms and boats moving too slowly, did you notice the shadow formed a circle + line on the ground in front of you? Could you perhaps trace that to start a line puzzle somewhere else? Like a bonus puzzle or something? That sticks out to me as a possible reason why it was moving so slowly

    • @tylisirn
      @tylisirn 7 лет назад +522

      The slowness of the platforms makes solving those puzzles a real pain. You noticed the circle? Great, now you have to take 60 second platform ride back to reset it, then 60 seconds again to do it, then you find out you stood in just the wrong spot and blocked the shadow yourself and have to reset and redo it AGAIN at the painstakingly slow speed.

    • @SiisKolkytEuroo
      @SiisKolkytEuroo 3 года назад +188

      unless you do an accelerated back hop

    • @notlunaticdancer4393
      @notlunaticdancer4393 3 года назад +59

      @@SiisKolkytEuroo Wahoooo

    • @TheGreatHsilgne
      @TheGreatHsilgne 3 года назад +15

      Oh, hey, it's DeSinc.

    • @SiisKolkytEuroo
      @SiisKolkytEuroo 3 года назад

      @@TheGreatHsilgne who?

  • @aidanhalliwell3940
    @aidanhalliwell3940 7 лет назад +600

    Holy shit. Thats all i can say. I saw this video pop up in my feed and the title perplexed me, so naturally i clicked on the video. After 40 minutes of pure wonder and enjoyment i felt as if i was sucked into the video itself, experiencing the game through someone else. Normally im not interested in long lengthy game reviews but the depth with which you took it and the information that it held had entranced me and those 40 minutes felt like 5 as i started to formulate ideas of my own about the title and the videos and the island itself.
    Well done my sir, amazing video.

  • @mattweber2512
    @mattweber2512 10 месяцев назад +3

    Saying that the game could have just been a menu interface where you select puzzles is at odds with the complaint about the too-long puzzle sequences such as in the treetops. One thing the world does is give you a break from puzzle solving where you can wander around and find environmental puzzles, find secrets, or just look at things.
    I get the complaint about how the slow animations and travel time belie the notion that the game respects your time, but remove all the animations and make everything near instant--would that be a better experience? Still, games shouldn't include overly subjective statements like 'respects your time' in their marketing pitches.

  • @miloinacup7465
    @miloinacup7465 2 года назад +39

    I love how you so simply and yet so thoroughly explain a game that would've taken me hours to understand. I appreciate getting to hear your perspective on all these games.

    • @luk4aaaa
      @luk4aaaa 4 месяца назад

      I recommend playing it yourself and forming your own thoughts on it, seriously.

  • @humanzbornfresh
    @humanzbornfresh 5 лет назад +213

    the first thing i did as i walked out of the tunnel, and found a perspective puzzle that lead me down a 20 minute secret ending.

    • @MrRawwars
      @MrRawwars 5 лет назад +72

      Yeah, that's an unfortunate possibility. Jonathan Blow, when asked about this, said he wanted to be very careful not to force this to be the last thing players do and accepts that this can happen. If you actually follow the game to completion, this does end up being the last thing you do; leaving the garden area at the beginning disables your ability to complete this environment puzzle, but one of the last things there is to unlock shows you how to undo this and bring that light gate back up.

    • @heckbrother8242
      @heckbrother8242 5 лет назад +15

      Yep me too. I saw someone play a few minutes of the game on RUclips so I already knew that you could use the environment

    • @unfasten
      @unfasten 5 лет назад +6

      NetherGranite It can be re-enabled, but I'm not spoiling how.

    • @MrRawwars
      @MrRawwars 5 лет назад +25

      unfasten Yeah I mentioned that, "one of the last things there is to unlock shows you how to undo this and bring that light gate back up". I'd be really interested to see what percentage of players ever actually come across it.

    • @unfasten
      @unfasten 5 лет назад +5

      NetherGranite Whoops, sorry I didn't read your comment thoroughly.

  • @stejn_2918
    @stejn_2918 7 лет назад +859

    I don't know you nor do i give a shit about the game your talking about but i still watched the video all way through and liked is very much, great video.

    • @gigabuachidze2802
      @gigabuachidze2802 7 лет назад +81

      Stejn_ omg same here. video is insanely interesting and done greatly.

    • @jerodwolf5582
      @jerodwolf5582 7 лет назад +26

      Stejn_ the video is much more interesting than the game lol

    • @stejn_2918
      @stejn_2918 7 лет назад +11

      Jerod Wolf Well, that's for sure.

    • @androooooooooo
      @androooooooooo 7 лет назад +2

      same lmaooo

    • @lilhealthpack977
      @lilhealthpack977 7 лет назад

      Stejn_ Same, maybe the new RUclips algorithm is for the best

  • @natascha9279
    @natascha9279 Год назад +12

    Thank you for your honest and clear review. I started playing this game and I love puzzle games which are pretty much the only ones I purchase. This game, though I did like... mostly, I will agree did become tedious. I didn't feel like I was getting much in the way of reward. It felt more like a method of time killing. I've only put in about 10 hours and now that I've seen your review, I just don't feel the sacrifice in time is worth the effort. Again thanks :)

  • @enoshade
    @enoshade Год назад +5

    I loved the game, but the audio puzzles - whenever they appeared - stumped me entirely. I scored well on tone-deafness tests I did on random online websites, but The Witness combined with having to look up answers to sound puzzles in Undertale, Machinarium and Samorost makes me think I must have worse perception of sound than the average person in some way.

    • @enoshade
      @enoshade Год назад +1

      @mlg noob oh! that's a nice detail, great that toby fox made it possible without being able to hear the sounds

  • @MrMacattack11
    @MrMacattack11 3 года назад +72

    Since the game uses footage of Rupert Spira, I think by "The Witness" it's referring to the consciousness behind a person. The game doesn't explain itself or its puzzles because it's trying to recreate the feeling of witnessing something without any context, and figuring it out on your own merit. Or something like that.

    • @kburtsev
      @kburtsev 3 года назад +4

      Yeah, I also started to think that it tried to convey some idea of how the perception of reality is more of an illusion.

  • @sasha8345
    @sasha8345 3 года назад +481

    I saw this video when it came out and decided to wait to watch it until I played the game out of spite, now, four years later, I can finally watch it

    • @fiaTheFae
      @fiaTheFae 2 года назад +15

      hey, me too! I actually really enjoyed the game, and the video had some cool points in it too, for sure

    • @Yungbeck
      @Yungbeck 2 года назад +3

      how'd u like the game?

    • @mawillix2018
      @mawillix2018 2 года назад

      I did the same, I'm finally back.

    • @theFakeRed
      @theFakeRed 2 года назад

      Mm, I did the same :)

    • @SondreGrneng
      @SondreGrneng 2 года назад +12

      Personally, my opinion on the witness is that it's enjoyable for me to play, but I would never recommend it to anyone.

  • @burkino7046
    @burkino7046 2 месяца назад +2

    28:00 He pulled something similar to this in Braid. In Braid there are some hidden stars you need to get for a secret ending, one of these stars literally forces you to wait for 2 hours.The other 7 stars were hidden so well that the only real way to find them would be as a community.

  • @killertree7958
    @killertree7958 Год назад +77

    To me this game was a good puzzle game. And honestly I think the game is Jonathan Blow's homage to the Myst series, as there haven't been any real games like Myst for a while until this game.

    • @alaeriia01
      @alaeriia01 Год назад +4

      Obduction is a thing.

    • @ryanporterhouse
      @ryanporterhouse Год назад +6

      Outer Wilds too!

    • @darkshadow578
      @darkshadow578 9 месяцев назад +5

      Both of which came out after this, geniuses..

    • @NumberJ42
      @NumberJ42 9 месяцев назад +3

      Besides being set on an island this game really doesn't have anything in common with Myst.

    • @StankFrengus
      @StankFrengus 2 месяца назад

      ​@@ryanporterhouseouter wilds is so much better though. This is just a Sunday newspaper not a game

  • @jadeeliss1370
    @jadeeliss1370 2 года назад +535

    before even watching the video i can say my main criticism of the game was i accidentally found the secret ending and finished the game a minute in and it was so confusing at the time

    • @hashtagrex
      @hashtagrex 2 года назад +55

      well in all fairness, the game is completely abstract and nonlinear, even if you do all the puzzles its not meant to be *not* confusing, its meant to be up to your interpretation

    • @jadeeliss1370
      @jadeeliss1370 Год назад +29

      @@Muzazabi you can call what you want. that’s what happened when i played

    • @ollie2111
      @ollie2111 Год назад +8

      @korrok Well, Spyro Enter the Dragonfly sure does 🤭. If you go to the end portal in the beginning and do a headbash you can start the final boss immediately and win in like 2 minutes. I still love that janky game.

    • @paulolsen2197
      @paulolsen2197 Год назад +7

      More than 1 puzzle!

    • @AustinWigley
      @AustinWigley Год назад +11

      Do you mean the door with the sun? I walked outside and spotted that about twenty minutes in and got a huge cutscene after where the developer unplugged from the game. Shit was wild, I just kept playing after lol. Very strange narrative.

  • @ellen3000gaming
    @ellen3000gaming 3 года назад +312

    Oh my god this freakin game. I remember sending screenshots of puzzles to family, begging them to help me figure out wtf I was supposed to do. I know exactly how this guy feels because half the time I wanted to set my Xbox on fire, and the other half I was delighted.

    • @_Pike
      @_Pike 3 года назад +3

      Not very smart then are you

    • @seeqaillmind2540
      @seeqaillmind2540 Год назад +4

      @@_Pike bruh I wanna see u playing it blind and have no troubles, this game is no joke 😂

  • @Vhite
    @Vhite 2 года назад +28

    Great video. I played the game shortly after it came out, less than you (didn't bother as much with the environmental puzzles), but ran into almost the same issues. As for the second part of the video, I didn't bother to think that deep about it on my own, but I mostly agree. Though one matter I might disagree with is your take on "simple story complexily told." If you frame it as a matter of telling a story, then yes, it's a bad way to tell a story, but there's more than prose to art. There's also poetry. Poetry, and many other arts, focus more on transmitting feelings rather than a specific story, and interpreting them your way has always been a part of the experience. I don't need to completely understand the author and know what he's going through to enjoy a sappy sad song he wrote, as I can find my own trouble inside it.
    It might still be a bit pretentious, but I believe this more poetic narrative is what The Witness is trying to go for. The story isn't really complex or deep, it's intentionally vague and open to interpretation. How successful it is at doing that could however be questioned. The videos, voice logs, and even the mechanics being contradictory isn't the problem, as long as the game is challenging you to think and look at things from a different perspective, that eureka! feeling it's trying to get across in its poetry. The problem is where it fails to do that, and just gets across frustration like in the case of the boat puzzle, or a large number of cryptically hidden environmental puzzles.

  • @bobbob465
    @bobbob465 Год назад +22

    I don't think anything in my life caused such a switch in my opinion of it as this game did.
    I LOVED the puzzles. ADORED them. The way it taught me how they worked in the most no-words way absolutely blew my mind and made me feel utterly welcome.
    The scenery was gorgeous. There was no background music to take me out of the moment. Hell, there were times I'd play without solving a single puzzle unless it kept me from exploring.
    I didn't want the game to end, so when I reached the elevator I was a little irritated by the apparent "total reset", but I was okay with it. Then I noticed the "puzzle" that led to the true ending and I was so utterly in love with this game and the brilliance in how it taught me EVERYTHING I needed to play it that it wasn't even funny.
    (sigh)
    Then I reached that final video. And hated it. No explanation of the sound recordings, no explanation of the obtuse videos, just, 1st person video of guy waking up.
    The sheer pretentious philosophic pomposity of it all... GOD I hate Jonathan Blow for this game. I still love the game, truly I do, but I will never again touch anything he creates.

    • @BlazeOrangeDeer
      @BlazeOrangeDeer Год назад +3

      The explanations for the audio logs are mostly in the audio logs themselves, specifically the ones found underground. Basically there's people making a VR experience to make you think about stuff, and they chose the audio logs to showcase different philosophical perspectives from history and help people develop their understanding of themselves and the world around them. I was also a bit underwhelmed at the reveal, but since the "story" is basically a barely modified version of what the developers themselves were doing and why they made the game, it still feels right to me on some level.

    • @____uncompetative
      @____uncompetative Год назад +2

      I thought the piss jar was him literally taking the piss out of himself for spending seven years, and millions of dollars he didn't have making an iPhone game as pretentious as humanly possible. The final video redeemed it for me. I didn't like all the movies under _The Town_ in _The Theater._ The game could have done without them and been a smaller install.

    • @fernandozavaletabustos205
      @fernandozavaletabustos205 9 месяцев назад

      Why do you hate him?

  • @adirsu2826
    @adirsu2826 3 года назад +186

    With recent developments, its really funny that Joe apologizes twice for this 40 minute video's extended length.

    • @triangularfish6487
      @triangularfish6487 2 года назад

      What recent developments

    • @mr.qc21
      @mr.qc21 2 года назад +1

      @@triangularfish6487 go watch the witchers vids

    • @adirsu2826
      @adirsu2826 2 года назад +5

      @@triangularfish6487 Joe's most recent video released was 5 hours long and the one before that 4 hours long. He has far surpassed his former record and what any other youtuber would view as a reasonable video length and production time.

    • @caoilfhionndunbar
      @caoilfhionndunbar 2 года назад +2

      @@adirsu2826 well, its not that past what ALL youtubers would dub reasonable length. Patriciantv has an 8 hour video essay on morrowind and a 12 hour one one on Oblivion, for example

    • @AlanaBananaCanada
      @AlanaBananaCanada 2 года назад +1

      Back when he made this 5 years ago, an hour video is probably the equivalent to a 5 hour video now lol. Something something, time inflation.

  • @joshuacem2827
    @joshuacem2827 3 года назад +50

    10:10 The thing is that there is exactly one way where the shadows stay unbroken to follow them to the exit point. Basically the rule here was "FInd a shadowed way to the exit". I noticed that only after you showed the right way.

  • @rataslesbianass
    @rataslesbianass Год назад +42

    its rare to find small-ish channels that make videos this long who put this much care into the captions, down to correctly marking when youre correcting somewhere you misspoke and adding indications of tone where its important. im not deaf or HoH (i just struggle to process audio in some circumstances) but as a disabled person i really appreciate it :)

    • @zbou23
      @zbou23 Год назад +2

      When he corrected "point of views" to "[point of view]" I laughed out loud, almost explains why he had trouble with some of the puzzles (especially the musical ones)

    • @technoboop1890
      @technoboop1890 4 месяца назад

      Kinda crazy that someone with more than 700k followers can be called small these days

  • @SkydreamPony
    @SkydreamPony 3 месяца назад +2

    I remember the first gate that opens up to let you out of the tutorial area to the wider game, and noticed a pillar on it that I could align with the sun. So I linked them together and drew a line on them. Turns out I got a secret ending that way on my first ever playthrough completely by accident XD

  • @Huntracony
    @Huntracony 4 года назад +149

    The proudest I was playing this game was in the town, there's one line of sight puzzle in a building that requires you to open the door for the line of sight, but I hadn't learned about the rules for the door puzzle yet, so I deduced what the line of sight must have been and solved the puzzle without opening the door.

  • @RadiantSolarWeasel
    @RadiantSolarWeasel 7 лет назад +105

    IIRC Braid also had something that required you to wait for hours for 100% completion; I think Jonathan Blow just dislikes the idea of playing a game for completion rather than enjoyment.
    So in a way your hypothesis about him fucking with people is accurate.

    • @AGiantPie
      @AGiantPie 6 лет назад +29

      That's an inherently bullshit thing for him to think since for some people completion = enjoyment.

    • @matthewfanous8468
      @matthewfanous8468 6 лет назад +9

      well, it doest just depend on the person, it depends on the game, and *this* game isn't made for completion, its made for puzzles

    • @WobblesandBean
      @WobblesandBean 6 лет назад +10

      In Braid, you could walk away and leave the game open while doing something else. In The Witness, you have no choice but to keep your finger on the mouse button and ride it out. Frankly, if that is the reason behind his decision to put this in, then I've lost a lot of respect for him.

    • @touhoe
      @touhoe 6 лет назад

      controller yo

  • @NicoleMarie.
    @NicoleMarie. 3 месяца назад +1

    The name: Witnesses can be swayed, are suggestible, and are not reliable. Our memories are imperfect. As they say: a group of people can experience the same situation, but remember it differently. Why? Because memories are based on perception, which is unique to you, your experiences, and interactions with the people and world around you, as the witness.
    I have not played this, but I love the name and the idea you described.

  • @Kasunex
    @Kasunex 2 года назад

    Oh my god, this is the video I first watched on your channel and then I never found your channel again.
    I am glad to be back. Really enjoying your thorough reviews and the way your word your reasonings.

  • @weebjeez
    @weebjeez 5 лет назад +141

    35:35 You see an unlabeled jug of applejuice. But that coder fell asleep at his desk... sofa. Anyways, long story short: That pee.

    • @brux357
      @brux357 4 года назад +4

      The Garnet Gamer I just almost woke my wife up laughing. This is best comment

    • @fashnek
      @fashnek 4 года назад +7

      Yes, Jonathan Blow had a famous tweet about the jug on January 22, 2016. Search the web for "jonathan blow twitter jug"

    • @ojrprobert
      @ojrprobert 3 года назад +5

      I know this comment is a year old, but - the coder was not "asleep," he was immersed in the VR of the game itself. The bottle has a tube going into it, suggesting he's wearing a catheter. When he sits up he unplugs his headset from the system that was running the simulation. It's like he was plugged into the game, like Neo into the Matrix

    • @weebjeez
      @weebjeez 3 года назад

      @@ojrprobert dont remember this comment, or the co text behind it, but I'll take your word on it and say "good catch!" I clearly missed that

    • @justamanofculture12
      @justamanofculture12 3 года назад

      @@ojrprobert good one

  • @severalcakes3267
    @severalcakes3267 3 года назад +378

    “Braid was such as hit... that he could justify a permanent name change to Jonathan Blown.”

    • @goaty7766
      @goaty7766 3 года назад +43

      I watched the video too

    • @colecube8251
      @colecube8251 3 года назад +26

      I too, watched the video

    • @missmarreynolds
      @missmarreynolds 2 года назад +13

      @@colecube8251 whaaat? Me too! What a coincidence

    • @HarrisonWeber21
      @HarrisonWeber21 2 года назад +4

      Same!

    • @colecube8251
      @colecube8251 2 года назад +12

      @@missmarreynolds omg that's crazy! It's almost like everyone reading this has also watched the video!

  • @pixels._.
    @pixels._. Год назад +5

    9:46 it is indeed fairly obscure, but I believe the idea is that the intended path is the only fully connected line possible in the branches - then just take the closest lines to that on the puzzle

  • @Mireflow
    @Mireflow 3 месяца назад +2

    The director messing with you is plausible, considering he already did mess with obsessive completionists in Braid with the cloud secret star, and how one of the themes of Braid was obsessions.

  • @PainCausingSamurai
    @PainCausingSamurai 6 лет назад +792

    I read the story as an attempt to make people better understand Obsessive Compulsive Disorder. The constant compulsion to find and complete patterns that never pays off but never recedes.

    • @lazerbeam1673
      @lazerbeam1673 5 лет назад +73

      You know it would've actually been amazing if it was about that, mental health is something that's often not talked about.

    • @Hellooo134
      @Hellooo134 5 лет назад +35

      I know people with OCD and an OCD simulator sounds like a terrible time I dont want to deal with that

    • @FanPhys
      @FanPhys 5 лет назад +66

      That's not what OCD is. It's an anxiety disorder, which means that people who suffer from it are bound by their compulsions to stop something "bad" from happening, which is a kind of torture. Most people mistakenly think it's a case of merely scratching an irresistible itch... if only it were so mundane.

    • @simonw3858
      @simonw3858 5 лет назад +16

      @@FanPhys I think it really has a spectrum. I personally think I have OCD but its just not full blown and I don't really feel like something bad will happen. I just get super irritated and feel like something isn't right, but perhaps that's just perfectionism however I feel like they undoubtedly linked to the same root cause.

    • @duffman18
      @duffman18 5 лет назад +19

      @@simonw3858 get yourself checked out by a mental health professional. Undoubtedly there must be degrees of severity of it. But it's like with all mental disorders, something is only a mental disorder if it starts interfering with your ability to live a normal life, and usually they're things that everyone has, just turned up in intensity to the point where it stops people from doing normal things. Like paranoid schizophrenia is regular paranoia and fight or flight response that everyone has, just turned up way too high, and focused on the wrong things (I'd know, I have paranoid schizophrenia). So if you have certain symptoms of OCD but they're only a mild annoyance, then it's not a mental disorder. People with _actual_ OCD think they're going to die and all their family will die if they don't do these specific routines and behaviors. OCD is _not_ just being neat. And the fact people use what can be a very serious illness that leads to suicide as just a joke, or a casual thing to say tongue in cheek like "oh I'm so OCD haha" annoys the hell out of me. People kill themselves over it. It's not just a funny personality quirk. So yeah I'm not at all saying you're one of these kind of people, I'm just saying if these feelings you have are interfering with your life and things that you want to do, please do get medical advice and help. It might be a simple thing that can relatively easily be overcome and your life would be happier because of it.

  • @foxph0rus
    @foxph0rus 3 года назад +92

    After 2 and a half years I finally beat this game.
    Went to this video and realized I didn‘t do a single fucking environmental puzzle and that there is a hidden ending.
    Ooooooh booooooooy the fun never stops.

    • @Ewr42
      @Ewr42 Год назад +3

      Imagine when you find out about meta-environmental puzzles IRL
      Not like the in game abstract representations of puzzles, but the ones we call our problems
      You can apply the game's logic to outside if you're looking from the right perspective
      Not any answers to anything concrete, but ways to finding out ways to find out an answer
      Like literally stepping back when you need or changing your perspective, thinking outside the box and stuff
      You gotta look for it tho, if you play it for the sake of winning it you'll miss out on the actual experience itself, which is a journey you suddenly find yourself into, with no context whatsoever. Just like life.

    • @ollie2111
      @ollie2111 Год назад +1

      Honestly I'm bad at a lot of the puzzles. I think the best I managed to do were some treetop jungle ones and ones inside that one room by the quarry (i think. The one with the elevator bed that I didn't even realize I was activating and did the puzzles from a bad angle cause I thought it was part of the challenge hahaha). Anyway my favorite part is exploring. So, I thought, even if I don't win any puzzles I just wanna go everywhere. Might have to look up a few when it comes to opening doors. But yeah, great game. Funnily enough it also reminds me of some specific unrelated music albums cause thats what I'd listen to while playing it.

  • @partiallypeculiar4545
    @partiallypeculiar4545 Год назад +3

    I remember a comment I saw under a walkthrough video. It described The Witness as "A game with a good execution, but bad concept".
    This game is quite enjoyable if you don't try to follow a story.
    Then again, it doesn't feel quite as fulfilling when there is no true answer to the questions being asked.

  • @mreboric8406
    @mreboric8406 Год назад +5

    The 4 puzzles inside the bigger blue puzzle in the floor are a potential game ender. Two of them can be solved in multiple ways and will act as if you did it correctly but the big blue puzzle in the floor will only unlock the door if you solve them in one specific way. I was stuck there for 8 hours and finally looked it up only to realize I'm not an idiot it's just bad design. Killed the entire game for me.

    • @bluebaconjake405
      @bluebaconjake405 3 месяца назад

      How is it bad design? It was pretty obvious to me what was happening if you experimented and deduced that the shape you drew was the shape you were supposed to use