I used to have a pinned comment here that answered questions, but, like...I can't find it? It vanished, I think? I do not know why or how or if I did it myself and forgot, but I just figured I'd take the time to say hello and remind you to not get mad at me for saying lady I live with. Thank you.
A long time ago when The Xbox original came out my mom was someone interested in playing a game that I played a lot so I broke out my PS2 instead and I plugged it in and put in kingdom hearts because my mom was interested in playing that game specifically and when she went through the Tutorial she wasn’t convinced that she likes the game because she doesn’t understand it LOL so I took it from her hands and start playing it and let her watch and she’s like OK well I’m done with this LOL
The visual design was probably appealing as well. Hollow Knight is one of my son's favorite games, and the gameplay and visual design play equal roles in that assessment.
My wife played Tears of the Kingdom. It was so interesting to watch her parse through the totally open world concept. She was thoroughly enjoying going around and finding mushrooms. Totally ignoring the map marker for the next destination.
i have a friend that essentially did the opposite with breath of the wild they got the quest "defeat ganon" and flew directly there from the great plateau with nothing but what you start with chad move, to be honest
You know… Playing Portal with the constraint of not being able to look around, would add an interesting and difficult new difficulty level, and thus increase the challenge. Might be a fun way to add replay value to a game. Treating a 3D game like a side scroller that just happens to be rendered in, and have gameplay mechanics in, 3D. Like being a 2D being, trying to interact with a 3D space.
As a child I played Spiderman for the PS2 and at one point it said to press the "R3" button. I was flabbergasted. I had never heard of this button before despite hundreds of hours playing the playstation and it's not labeled anywhere. Without google to help, there was no way for me to know that was even an option. I even remember having a dream about finding a third button on the back of the controller. Eventually I did figure it out, but it was weeks later. There really is no excuse for not teaching players about this button better.
R3 was such a pain in the ass! I think i first needed it in zelda, but it took me fair 5 minutes, because i had pressed the button before, just didnt know what it was called
@Ianoodin That was the whole point of the experiment: How she plays the game without any help. I'm pretty sure he answered most of her questions afterwarda
That reminds me of my sister. She normally doesn't play video games and when she tested a pokemon game, she walked back to her mom's house every 30-60 minutes, so her mother doesn't feel lonely
Big fan of this series. My wife of 14 years never really played video games growing up… She had an N64 with star wars pod racers, and Mario cart. So that was the extent of her gaming knowledge. When we were in high school and dating, The first game she saw me playing and expressed interest was RuneScape. I showed her some basics… And went home… Kinda forgot about it… but learned that she had been grinding the one thing it taught her… wood cutting… while doing her homework every day… Before I knew it.. she had 99 woodcutting as a level 3 combat player… She had never fought anything… or trained any other skills. Just collected 13 million exp in woodcutting over the course of months.. without exploring her other options.
Her not knowing to look and move at the same time seems like a pretty universal problem for non gamers. When I tried to play COD with my mom she would generally just move the left stick and never look around and when she did look around she would end up looking straight up into the sky and getting lost, which was very surprising and odd to see.
I think it's not only a problem for non-gamers, but also for people like me, who only had keyboard and mouse combo whole their life, and now I need to move TWO sticks to just go and see where I'm going at the same time? Very bizarre experience
@@crouchjump5787 to be honest you are probably right but at this point I can't remember the first time I played with a controller and I was mainly just surprised at the fact that she would look up into the sky and say wait where am I and how do I get back to where I was.
I think the most universal non-gamer problem is just not inherently understanding controls in general. Be that on a keyboard, where you'd instinctively press shift to try running or on a controller, where you just input button presses you don't even consciously realize. I mean there are times, where I play a game, try to think back on what button combination is necessary for the action and my brain can't make that manual connection. I'd be standing there, wondering what buttons you press to fire the clutch claw in MHW. But the thing is, if I don't look at the controller, my hands can basically do it automatically. In the end, it's just practice and muscle memory. If you haven't played Rock Band or Guitar Hero, you can actually experience that learning firsthand: Just get a controller, try to play and you'll be looking at your fingers a few times to check the colors and if they're on the right buttons. Then, a few hours later you'll move them in the correct way without ever checking.
One of the biggest signs someone doesn’t play games is how they move and how the camera moves. If the movement is very janky they don’t have much experience
i had two friends who didnt understand that concept. one was a gamer, we played wwe together. a yr later, met his brother online. we played cod zombies. my friend decided to play and his brother gave him the controller. he didnt understand the basic character camera movement. i told him what to do. he didnt understand. brother grabbed the controller and just played. watched another friend play cod at my house. same camera concept. my brother took his controller, and well annihilated everyone. honestly anyone who doesnt understand that basic concept shouldnt be playing or just needs to evolve and adapt to new gaming.
yeah somehow its very difficult for inexperienced players to grasp the 2 joystick control scheme, whre one is for movement and the other for camera direction.
@@Nightknight1992 true , i am still baffled at how some people cannot make the connection between the 2... i told a friend , right is always for walking , left is for watching 🙂
This is a beautiful video. The ending in particular (19:34) was very sweet. After 20 minutes of hearing all about her intense frustration and isolation, seeing that communal experience you mention earlier, where you offer a helping hand and she enjoys the game better for it, that little blessed moment of joy in discovery, actually made me tear up a little.
@@johnperry6908 Yoku's Island Express. Cute game where you play as a bug attached to a ball where you run delivery boy on an island that is basically a bunch of pinball tables taped together. Also has some metroidvania elements
Thank you so much for this video! As someone who has always been friends with gamers, but didn't start playing until recently in my mid thirties, I have always struggled with communicating with them about why I am *not* a gamer and have such a hard time with them. This seriously encompasses so many of my issues! Sending it to all my friends immediately lol
I never believed in the concept of marriage until you showed me that their main purpose is to run social experiments on them. Thanks for the advice man.
This as a game developer is actually extremely helpful information. I never really considered how the new players may not have assumed previous game knowledge as they didn't have the opportunity to learn those assumptions (such as the health red correlation, etc.)
Well there is a balance to where if there are too many instructions it becomes handholding and from my experiences actually can annoying new players like I have a friend who got annoyed at how many tutorials there was in a game even though they were clueless on how to play and she ended up mashing the a button so like tutorials can go into detail but don’t make it so your handholding your audience like Pokémon does tutorials the wrong way like sun and moon has a hour long tutorials and it ended up making people hate the game
Maybe for someone aspiring to be a designer who doesn't understand how to think about their audience. Any decent game designer should already find this information to be a no-brainer. Quite a bit of what he commented on was poor design, not some perfect design that didn't work for a different audience. In any field, being clear is crucial to teaching. As you can see with a lot of tutorials over the years, they started being clearer, eg. showing an animated display of a joystick being pushed down rather than saying L3/R3. When doing a HUD with markers for directions, the skyrim compass was just poorly thought out, probably because they were trying to minimise screen usage - a lot of gamers didn't find it intuitive or obvious, regardless of experience. Nothing draws the eyes to it, to make it stand out, and eyes never focus on that area of the screen to naturally make a player stop and think about what information it is providing. People who don't know how to play games are a niche audience and not something you want to have direct catering for as it will irritate the majority of your audience who understand gaming fundamentals. They eventually learn, just like people used to with older games when tutorials were rarely a thing. Children are more inclined to do repetitive actions and trial-and-error, so it is obvious a child would have an easier time teaching themselves compared to an adult, or persevere long enough to stick with it. Also, a lot of learning controls is muscle memory and multitasking, like getting used to what button is where without looking down, or turning with a mouse at the same time as moving, things that can only get better with spending more time doing them. Think of the time you learned to ride a bike, drive a car, learned anything new (like a language), you initially have to think hard about what you're doing until your muscle memory and/or your brain has built the pathways to do it as second nature. If a game is designed to be fast-paced or unforgiving, it just isn't the right game for someone completely new to gaming, it doesn't mean all games should be redesigned for a niche audience that will only be struggling for the short window they are developing the fundamental skills required. Mainly, it is on people introducing games to that audience to select the right games for doing so, rather than throwing them in the deep end. This guy put her through action-packed FPS games with a lot going on, and 2D games literally designed to be unforgiving (I know plenty of gamers that hate those games because of how harsh they are).
Yeah but, all things considered, it is insignificant. For most games, especially indie games, 99.9999% of your playerbase are already gamers with a lot of experience. It's always a given to make a game for gamers.
The thing that stuck with me the most was that she learned more effectively when she was shown a use for the mechanic, that really seems obvious when you think about it, but it is very useful to think about when trying to teach the player something
Coming back to this video after a couple of years and it's still great. The way your wife interacted with the nest in Doom makes me wonder how she would like Breath of the Wild or Tears of the Kingdom as both games give you multiple paths to success for just about every situation.
@@the1neoxu nonsensical statement, judging is a critical component of everyday life, both judging and discrimination ;) I find it amusing when neutral terms about critical skills gain negative stigmas :D
"In Skyrim, as Alduin began attacking the city, she found a spot in a house and figured she'd just wait it out until he left." That's genuinely the cutest thing i've heard in a long time hahaha.
To be fair, I also got lost at that first part in Skyrim, I somehow didn't know that I was suppose to follow him and just wandered around until I found him randomly.
I wonder if this is a "girl" way to handle it. An old girlfriend of mine wanted to try out skyrim because I was binging it at the time. She didn't really play video games except Pokémon. She did the exact same thing. She got to the house and hid in it for a bit, until I explained to her that hiding wouldn't work
@@CindersSpot90% of the time this is correct, but if someone isn’t learning the lesson or partying enough attention then there’s a bit of blame on the person playing, especially if they’re told “pay attention to this” or “notice how this made that happen”
@@grahamarmacost9536 My wife has played fortnite for over 4 years......... still doesn't know the controls and doesn't know how to do most basic things like reloading. she just shoots till the gun is out...till i told her you can manually do it... so yeah. sometimes xD it is the players fault. like. just how?
The mouse part totally reminded me of how my grandfather beat Medal of Honor (the old one) with only a default weapon, becouse no one told him that he can switch to other ones. He's reaction after telling him was: "oh, now its easy!"
@@sonictimm Exactly the thought that went through my mind. In my gramp's day, you were issued a rifle, knife, and maybe a sidearm. That's it, and while some soldiers were... let's say "acquisitive", most went through their entire enlistment term with just those weapons.
One of the coolest things ever was watching my aunt try to understand Minecraft which her kid was playing. It was neat watching her understand the concept, but not grasp its more "videogamey" rules. He mentioned he was mining iron to make an iron sword to replace his stone sword, and she suggested he use some of his copper to make a copper sword in the meantime: she understood the concept of crafting but didn't understand the arbitrary limitation behind what you could and couldn't craft. When she noticed that breaking a campfire gave charcoal instead of a replaceable campfire item, she asked what he'd get if he broke a torch assuming all burning items dropped burned-out items when broken. When he explained it was better to buy a new sword from a weaponsmith rather than make them himself or repair the ones he had, she said he should ask the weaponsmith if he could repair swords. It was great watching this lady, who had zero understanding of video games, apply real-world logic to a game where all us gamers applied gamer logic lol
@@Dayonehundredvisuals Perhaps if you tried a little harder to analyze things, you'd know basic grammar and how not to be offended by perfect strangers talking about a block game.
This perfectly articulated my experiences with gaming! I've been playing since I was a kid, but always very casually. As an only child I never realized how...slow I was as a gamer until years later when I would play co op with friends in high school and they got so frustrated with how bad I was. I never had siblings around to explain certain mechanics to me and I was perfectly content spending several hours on like the first level of a game as a child.
You're certainly not alone in this! I have to explain to my brother all the time that I'm not a gamer. No, I'm not paying money for that game, there's no point. I couldn't even make it past the first level. You're level 50 and I'm _forever stuck_ at level 3.
@@Geth270 Yea, same thing with the controller when looking around and walking, when I bought a controller for the first time after a while, I was 26. Well, I got used to it in about an hour, thanks to my gaming background (I played ps1 before and ps2 from 1997-2002 [I'm not counting Nintendo, SEGA, Panasonic, SNES that I have played before], then entered a PC gaming world. I have played PS3 and PS4 before that, but mostly racing games and football).
A lot of getting into games, especially when you're self-taught, is all about being observant and experimentative. I recall getting into my first games easily because I was absorbing every bit of information I got (granted, kids are very much better at recognizing patterns so I had an edge in that). Conversely, a friend of mine that has gaming experience but also has a bit of tunnel vision still struggles getting into new genres because he fails to notice and memorize new things, and also doesn't realize when to transfer over the knowledge that he has.
Dark Souls is actually not a bad one. That game’s controls are so against the norm it’s...brrr... So someone who is smart and didn’t actually have a good grasp or expectations...might do well..
@@OtherHarmony I feel like the difficulty is more of a result of the game rather than the main point. Idk I played dark souls for the first time recently and exploring the world, meeting npcs, piecing together lore from item descriptions, etc. was far more interesting than the slight difficulty
Gamer since 1984 here. Such a great video. Your closing statement was close to what I had in mind. For me, as I was watching, and realizing how much I took for granted. I thought the ending analogy would be about languages. You grew up with it, it is easy to do; If you were try to understand another one..... therein lies more problem, before you git gud. There are so many games that are made for _anybody_ to play. But, a only a handful of them I would consider worthwhile. For myself, games are me wind down after a hard day of work; an empowering experience when things are not going so well; a celebration, with friends, all together achieving a goal; and interactive story/movie; something I go to while wasting time. The closest I can compare it to is your analogy. I read, a lot. I have 100's of books. They take me to places and live in my heart. But, to someone who can read, and yet sees is as something they have to do, reading is something that means they "have to learn something"... it is not an escape, it is a burden. Thank you for this video. It is easy to see through your own eyes, you have to put in effort to see through another's. Thank you for the effort.
I am a no-gamer and I recently started playing GTA5 and boy when the game asks me to do things with l1 l2 l3 I freak out because I have to look down but at the same time pay attention to the screen because everything is happening so fast and ah! its very hard
@Chase Moore, Also being blown away in thinking a sober person created that controller. XD I can't say too much on 3D or 2D because mine was a N64 but I will say it confused the ever living hell out of me to figure how to hold it. Remember GoldenEye? - Some would say it's the first console FPS, but at the time I was just blown away by being in first person, myself.
I know this video is 5 years old, and I really wish I had seen it sooner because it's been such an eye-opener. Recently, I’ve been babysitting my little cousins on weekends while my aunt does charity work. The older one is 7 and the younger one is just 3. To pass the time, we play a lot of videogames on my Switch (Mario Kart, Mario bros, Kirby, ...). I love both of them dearly, but I found myself getting increasingly frustrated with my 7 year old cousin not being as proficient in gaming as I expected. The 3 year old little shit doesn't even know how to hold a controller straight for 2 minutes so he gets a pass, but with the older one, I caught myself thinking, "I had most of this down when I was her age." This is obviously such a stupid way of thinking and this video helped me understand why I had that mindset. Gaming has become such an ingrained part of my life that I unconsciously believed basic controls were second nature to everyone. But when I was that young, I had my dad and older brother guiding me, showing me the ropes, and reading through game manuals with me to learn controls and strategies. I wasn't born a gamer. My fascination for games and the fun and enjoyment I got out of them with my family sparked that interest in me, and I am now conviced it was because it was made fun and interesting for me by the way I got to approach them. This video reminded me that, now, I’m the one who can pass down these skills, knowledge and enjoyment down to the younglings in my family. So, I’ll make it a point to teach them the controls, tricks, and even funny bugs and glitches that I know. If I can help them enjoy games like I did as a kid, I hope it’ll spark their curiosity to explore what each game has to offer and make these fundamental ways of thinking and approaching games second nature for them. This comment may sound silly to some and I may have not been able to explain my way of thinking very well, but just know that I got to take a lot of good values for myself out of this video!
Miles Prower Pokémon would have been actually a great game for her to play! Imo the games that more child friendly r the ones non-gamers should start off with as there keeping in mind a more basic mindset
This was a fascinating watch. I ran into a similar experience where I was playing Rust and this friend of mine had NO idea how anything worked. They couldn't figure out simple things like how to use the furnace, splitting stacks, simple crafting game mechanics. I recruited them to play Rust because they were a hardcore gamer but it turns out they had never played any crafting games, not even Minecraft. And so even though they had this vast knowledge of playing first person shooters, they just had zero idea how to play Rust. This "language of video games" concept extends beyond just non-gamers but also across genres.
Agreed. My husband doesn't play PC games other than League. He doesn't play survival games at all. Yet he has started trying to play more games with me like Raft. We ran into several instances where he'd ask me "What do I do?" and I'd respond with something like "Oh just open your inventory." and it NEVER occurred to me to tell him to press "I" because it's just in me that "I" or "e" are always inventory. Just like "m" is always map. Then there was a barrier with just general knowledge of how a thing works. I asked him to hang on the raft while I grabbed some trees on a passing island. "Just stay on the raft so if it starts to float away you can turn the sale towards the island and keep it from going anywhere" He asked me how and I said "Press R" having learned that he needed to know the keys. That wasn't all he needed though. He had NO idea what I meant by point it towards the island. I had to explain that he needed to point the sail towards the island in a way that the wind would catch it and keep it from getting too far away. I will admit though it's been a bit fun watching someone who would generally be perceived as "better at video games" than myself struggle SO MUCH with a video game.
I get this to i play almost only games like that survival games so playing games like fps games is realy hard i know how to do puzzle stuff but i always get angry at games that should be easy for somone thats into survival games like skyrim its one that i feel should be easy but isnt for me and games like call of duty or fortnite also make me angry cause fighting can be hard when your so inexperienced
You should have her play breath of the wild. So much of my enjoyment from that game was just having an idea and the game actually allowing me to do it. I feel like she’d enjoy it
"If you don't know how to read, why would you pick up a book?" - This is a fantastic analogy. It's not the writer's job to teach you how to read. They'll teach you to follow their story by gradually introducing characters and plot elements, but they assume you already know how to read. Same for game developers. They'll explain the basics of their game's mechanics, but they expect you to already know how games work in general. I don't think any game will teach you what a quest marker is or explain the purpose of a mana bar. Unfortunately this means non-gamers really need someone to help them learn to play games. They could try on their own, but most adults don't really have the free time or the patience that children do when learning to play games, so they'll likely just give up if they struggle by themselves.
Maybe someone should make a game like this. Pack in tutorials of all the basics and then work it into an interesting story that uses most or all of these mechanics.
@@alexhartline5707 I never read them much but maybe games should include manuals again. I know some games have digital manuals but I feel those are probably ignored even more.
I started realizing how true this is recently. After graduating college and starting to work full time, your time is so much more limited. I love playing games still, but I find myself being somewhat reluctant to try new genres or even new games that I know have complex systems. The more complex a game is the more time it takes to learn it and become good at it. So, most of the time I'll just play online games I already know how to play, or do another play through of Dark Souls or something. I'm starting to get pretty fed up with games just trying to take up a bunch of time by adding a lot of unnecessary mechanics, exploration, and/or crafting. I bet this makes them even more overwhelming for newcomers to gaming.
Dude's wife: "I want to participate in your interests." Dude: "I'm going to make this as painful as possible for the both of us." Dude's wife: "... ... ...ok." love
As a lady that started playing games at 60, with no one's help, and then at 68 teaching my older sister to play too, I can really identify with some of the things in this video. Some days I spent more time on the internet searching for answers than playing.
Ma'am, I still do that from time to time, and I've been gaming since the '80s! (Granted, I rarely find myself playing the popular one of the moment, so there's nobody to ask. Seems like most of my favourites have a dozen current players, being either still in alpha or a decade old.)
Way to go, ma'am ! If only there was more people of your age range that would try this kind of stuff themselves instead of the classic shtick of "video games bad"
That's awesome. Some elderly have very little interest in getting into new things, which is strange to me because you'd think you'd have a lot of time as a retired person. Stay curious and keep having fun!
I enjoyed this so much!! I'm 69 yes old and started playing video games a few years ago at the prompting of my son who suggested it would help keep my mind fresh and engaged. I'm a retired teacher, life-long learner so I said, "why not?" At first I HATED the experience: bumping into walls, confused much of the time, constantly dying and just frustrated! I can SO relate to his wife's experience. Gaming was a DRAG, man! BUT I didn't give up and finally got gud!! And felt like a strong empowered grandma!! Worked my way up from Star Dew Valley to many more. AC:Valhalla is one of my favorites and just finished Far Cry 6. Soooo, I guess you CAN teach an old dog new tricks! ...just keep on truckin'!!!! :):):)
Bravo! You are really setting a high bar for lifelong learning, and it's seriously encouraging to me. I'm 29, and already find a growing gulf between how I live and experience the world between myself and people only a decade younger. Technology and society changes so quickly now that I have to assume that I will be living in a completely alien world within a few decades, and I've often wondered how *I* will handle it when it's *my* turn to be the "old man". It seems the answer for most people is just obstinate resistance--a position I can certainly respect and understand to some degree--but you're a reminder that it's possible to dive in and learn how to swim. All because you were open to the recommendations of your children. Sorry for the gushing flattery, but you're a hell of a grandma!
Thanks so much for your positive and encouraging words. Flattery is OK by me!! :) As for the younger generation, I have a lot of faith in them. After retiring from elementary school I tutored in a middle school. In many instances I was pleasantly surprised by the mindset of many of my students. They seem to have a maturity, understanding and compassion about the world and themselves that I def didn't have at that age. I'm not one to reminisce about "the good old days." I see humanity evolving and getting better with each generation. Yes, sometimes it's one step forward, two steps backward, but going in a positive direction. Don't worry, you won't find yourself in an alien world (unless you're on board the Enterprise! :):) ) because you will evolve with the times! Enjoy the present, our most precious gift, and don't worry about the future. You'll feel right at home there :):)
Good news, @razbuten: this video is now something that I watched as part of my Full Sail Online Introduction to Game Design class. Gotta love it when RUclipsrs are used as resources for college education!
So when she was confused about what to do, she would try to solve the problem realistically whereas a gamer would be trying to find out what the game wanted the player to do. God bless your wife's optimism! :D
3 года назад+249
I've been playing computer games since the early 80s, and I'm *so* with his wife. I could rant for ages about crap like the bit about trying to swing into the train car window in Uncharted 2. (Never played any Uncharted part since I'm not a console gamer).
@ Have you ever played Resident Evil 5? In the temple stage, where you have to pull on the ropes connected to statues to trigger staircases and such to appear, there are two statues really close to each other but they're blocked with stone debris that's about 1 foot high. Sheva had to run around the whole thing to get to it. There needs to be a parody video game with a pencil or paper clips "blocking" an exit or something. Maybe you'd need a magnet to remove them so that you can escape.
@mlg noob but when you haven't played a lot of video games. The "game's logic" can be hard to understand... So you use one you know best "real life's logic"! That's just being human!
This reminds me. Some games DO instruct gamers use mouse to look around. And there i thought how riddiculous that instruction was for. Now i know. Respect to those mindful developers...
_Halo_ did ... and was smiled at for that, but not in a good way. Although the controller *(or Mouse)* was even offered to be inverted. *Try to find that an a modern console game ;-)*
yeah. I remember playing age of empires II for the first time. it showed you how to pic a unit, how to pic more than one unit an the same time and which mouse button you had to clic to make them move. I was 8 or so and had already played tzar a lot, without any tutorial. so I already knew how it worked and I remember thinking how stupid the tutorial in AoEII was. but now, seeing this video, I understand.
@@MrHaVoKeR It may surprise you to know this, but the earliest first person shooters didn't use a mouse to look, they had tank controls. Mouse makes sense to people that play games because mouse is for pointing but it's not like a crosshair looks exactly like a cursor.
@@MrHaVoKeR Honestly, I had issues and I watched my husband play a lot of video games. If you're watching someone play that knows how, it looks like magic and you can't easily parse out what is doing what. Also, learning how to look around and not be awful at it is really hard!
Actually I think it would be easier to play dark souls for a person who doesn't play video games because the mind is blank in that aspect and she would suck in the information like a sponge. Compared to if she'd already played tons of action games and that would only get in the way when trying to learn a souls game mechanics
Yeah, despite admittedly trying different types and genres, all the games are arcade, dexterity based. Those games which rely on things other than quick reactions were omitted totally. Turn based strategies, RPGs, tycoons can very often attract attention of non-gamers who consider action games silly in a way many people consider action movies silly compared to more intelectual ones. Nice video, though!
I know im a bit late, but i just wanna say your wife being disappointed when she went to an extra path is so relatable. Sometimes you just want to play casually, and it can be hard to tell where is the main path. Like when i first played celeste, i kept going to strawberry rooms and it really annoyed me lol
To be fair, that's how it works in Hollow Knight. I played Shovel Knight before I played Hollow Knight. So, the first time I died, I lost all my Geo and assumed that the shade worked the same way, and I just jumped into it and was surprised when I got damaged by it! I didn't know I had to attack it to get my Geo back.
@johnny bravo, maybe she thought that the money bags worked like mimic chests in dark souls. I would of probably though the same thing if I never played games.
"she was more interested in picking up everything she saw instead of moving forward" ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US.
I actually felt that "not knowing what L3 is" issue when I was a kid, growing up mostly with Nintendo games but having a friend with a PS2 it took me ages to figure out that you could even click the sticks in because Nintendo was really late to that particular party.
It was a similar deal with me too. I've grown up playing videogames on many of the different consoles and devices but I never played a playstation until I got the ps4. One of the very first games with it I had, I forget which one exactly it was either Uncharted 4 or Battlefield 1, but there were command prompts with the L3 button and I looked thoroughly all over my controller and simply could not find that button and ended up getting frustrated. Unfortunately I do not remember how I finally figured it out whether I looked it up online or somehow it finally clicked to me to press the stick down but man I do remember feeling embarrassed myself for having so long to struggle with that lol
Yep, I was a few years into my PS2 after having a PS1 before I realized what R3 and L3 were, and that many games I had used them for minor features I would have loved to know about.
I still suck at using a controller. I have to memorize what each button does what in game, cause it takes me too long to understand what LB means and where it is.
@@jab9109 I had a playstation 1 and 2 first, so I understand R1 and R2 (right side, front or back), and then when I got an xbox, I was very confused (and still not confident) on which one is the bumper and which is the trigger. Once I figure it out though, it feels like riding a bike. Toss me a controller and I'll figure out what I'm doing, there's only so many options for where developers can put controls and some of them make more sense than others.
I think the first time I remember encountering L3 was in Ratchet and Clank Going Commando, I think it was a shortcut to opening the map. I never figured out what L3 was during the game. I think the game that finally taught me what R3 and L3 were was Ape Escape 2 because the tutorial showed you what buttons to press on the controller with a diagram on screen.
I just wanted to pop in to say that this is honestly one of the best RUclips videos I've seen, not just on the subject of gaming, but in general. I saw it when it first came out, but I still come back to it, again and again, years later. I recommend it to friends. I recommend it in the comment sections of other videos, (most recently, when someone was claiming that video games are a more accessible version of story-based-media than reading, because of the level of required functional literacy. I used this video of a reference to how video games actually require more than one type of functional literacy, both in whatever language you speak, but in the language of games themselves.) Hell, I've even used it as a resource on a large project back in University. It's informative, entertaining, cohesive, and well explained.
Back when Zelda: Breath of the Wild came out, I was living with a room-mate that did not play video games aside from classic arcade classics (Pac-man, Space Invaders, etc.) He was more the out-doors, camping kind of guy that focused more on the present. He would always come back saying how could I be cooped up inside when it was a beautiful day outside. (And if you played Zelda: BotW, you know exactly why I didn't lol.) That was the case, until one day he actually stopped and watched me for about five minutes. He watched me as I was climbing the Dueling Peaks, and made a campfire to rest for the night. It caught his interest, and asked the typical questions like, "what are you playing? What do you have to do? Who's that guy?" So on and so forth. It caught his interest and asked if he could have a go. He had a tough time adjusting to a controller in his hand but admitted it was fun. Still, he would prefer the real outdoors. After watching this video, I thought back on it and I'm finding it intriguing how he reacted and engaged in different situations. The Great Plateau triggered his curiosity and wanted to explore every inch of it. Whenever a Bokoblin came up to attack, he would always freak out and run away rather than try and fight. This was also the case for when he saw a camp, instead of engaging in combat to get spoils, he would always sneak past them. When I asked him why he didn't fight them he stated the "pig monsters freaked him out" and "looked tough to beat." The menacing behavior of the Bokoblins when they spotted Link, as well as the addition to not being familiar with video games or combat systems, made them seem very intimidating. Even though the Bokoblin couldn't jump out of the TV and hurt my friend, it still triggered a fight or flight response. Sorry for rambling on, very nice work on the video! Thumbs up for you!
I play games and still skipped over fights. I just hate the combat system so it was gaming fear and not real fear i knew it was a game i just hated losing rare weapons or losing to a hard hitting mobs so i often just bypassed fights. It's a funny point here of me knowing how the game worked and often just not fighting.
@@cartergamegeek I totally get you. I thought the combat system in BotW was fun, but I do agree that it can be improved. However, I am the kind of person that wants to master the challenges presented to me. I am a big believer that we do most of our growth when we are uncomfortable. We learn from our mistakes and adapt to changes. We learn what works, and what doesn't. With enough practice, we will eventually confront the obstacles with confidence. Afterall, a baby has to learn how to turn on their belly before they learn how to crawl. Hopefully, they will tweak the combat system in the sequel. As for the rare weapons, I still have some hanging on the weapon mantles at Link's house haha. I also find it hard to give up rare finds!
Why the "back when"? LoZ:BoTW came out just a few years ago. In my mental image that game is still pretty new. Not as new as Fortnite bit still pretty new. I feel like that game came out about 2-3 years ago. As far as I know that's still pretty true. That doesn't feel that "back when" to me. I say this from a perspective of a non-gamer that's interested in games.
that last paragraph sounds like me when i make it to a new area in bloodborne... every god damn ambush/new sounds from a new enemy scares the god damn piss outta me.. which only makes it feel that much more rewarding when i can slam through the area for easy farming later on.
I feel for your wife 😂 When I played my first video game I didn’t realise the first cut scene had ended so I just stared at the screen for a good 2 minutes before my husband couldnt hold in his laughter any longer and moved the character for me lol
I hope this is true. I grew up in the 80s and learned video games pretty around the same time I learned to read. I started with original Atari console and moved up through the consoles to the original Playstation at which point I pretty much quit. Over the years since then, I've tried getting back into games here and there, but I feel very uncoordinated - way worse than riding a bike again (which was actually even longer that I didn't ride one). FPS , racing and sports games are basically unplayable to me these days. I mostly only enjoy strategy games nowadays, but it would be nice to play the other types without feeling like a total idiot.
It’s so weird watching my sister or my mom try videogames and not understand how to look around and walk at the same time. I’ll say “use this stick to look around” and they’ll use it so blocky if that makes sense.
@@danieltemelkovski9828 I’m sure if you took some time everyday to play games or even just a few times a week you could easily get it down Goodluck man
This woman is incredible honestly. When I first started playing games I would shut it off when my boyfriend got home because I didn't want him giving me pointers but worse was the feeling that he was silently judging me when he didn't say anything. She has the fortitude of steel to go through this much less seemingly gleeful 🥰 by the time skyrim came out I was pretty experienced and I still grabbed everything in sight just to drop it all to loot weapons lol
i remember when i first played skyrim, it was my ex boyfriend's copy. he and my best friend were staying the night, and they both had fallen asleep on the couches behind me - meanwhile, i was up well past 5AM (it was the last time i consciously checked the clock), completely enamored by this game and just learning it. when i woke up later in the day, i learned that my ex had tried to 'help' me by dropping/selling all the stuff and junk i had picked up, including some tongs, which, for some reason i remember very clearly, i wanted to keep them in a chest 😂 its been 10 years and i still remember picking everything up! 😜
My husband won’t play Skyrim with me watching because I’m always like “ooh-there’s something over there on the left! You missed a coin! Turn around, it was back there!” He’d rather kill all the draugr and then just hand me the controller so I can go loot everything
So I've been playing more and more games with my partner lately, and I cam across this video(a second time) and watched it with her. She thought everything was so relatable when discussing your wife's perspective and tendencies with gaming. And for me it reminded me that not everybody understands gaming and her agreement to what you were saying helped me to double down in being patient and helping her instead of getting frustrated at explaining the same thing 18 times in a row(exaggerating here). Awesome work!
I remember my dad trying to play Portal back in the days. Watching him play while ignoring the story, prompts, and level design clues was really the first time I realized what "game literacy" meant. For example, one of the things he used to do was enter a room, miss an object or a switch, and assume that the room was useless. So he'd get out and look somewhere else. In real life, this makes perfect sense, most buildings have "useless" rooms (or rooms that are not directly useful to the problem at hand). But in games, there are rarely any useless rooms for the simple reason that every single room has to be handcrafted (unless procedural generation gets in the picture, but that's a nuance only a seasoned gamer can understand). Game devs generally don't want to waste precious level art and memory space for useless rooms. So gamers are trained to think of every room as serving a function. If we don't find what's in it, we search some more. We assume it must be useful in some way.
That is really interesting. I had not thought about how the mere existence of a room signals to most people familiar with games that it is important. And, like, as I type that it sounds super obvious, but it really is not a given.
It's a bit like Chejov's gun in literature. You know that simple object will be relevant later and it takes you out from immersion. I like when games break the rule that everything has to be for something. It's difficult to pull it off correctly, because it's so ingrained in gaming language that people can get upset and feel tricked when learning that an element is just there to be there. One good example that I can recall is in the point and click adventure Thimbleweed Park, where you have to find a book in a library that has more than a thousand books. It's pretty clear to most people that you don't have to look for that book manually, so there's a way to find exactly where it is. Makes the world feel more realistic and not like everything is designed for the player. Though it could also fail spectacularly and someone who never played games could start reading every single book in the most tedious way (which is a possibility btw).
@@jmiquelmb i don't agree that it's immersion breaking. I don't think i'd like a game with useless areas because it would waste everybodies time. Just as Chejov's gun means that if you introduce something in a story it better be usefull because otherwise you just wasted everyones time.
@@teehundeart Yeah I understand it's a convinient device. I don't mean it's bad per se a game follows this idea, but I like when they try to break this logic
I realised that the camera is a constant struggle with anyone who doesn't play video games. every person/family member/child who came to my house and tried my xbox would never turn because they didn't know turning was a thing. Gaming is the most common place to interact with a 3d world besides real life and they couldn't grasp that they had control of it
But imagine a game where you have no control of the camera and it’s a first person puzzle game. It would be so interesting, having to think specially without full control of your vision. Like using mirrors to go backwards and such.
“I can’t think back into my life where I wasn’t interested in games” hit way too home that I suddenly started to think back to my first memories as bay-bee
Lets give a round of applause to this lady, the amount of patience she has to deal with the level of frustration of learning something completely different and unfamiliar again and again 👏👏👏👏
Makes me think about how to reignite a sort of exploratory thought process, definitely something I struggle with when I look at a character sheet and just think of my abilities and spells like a video game.
I’ve been playing games all my life so when I see things like this, I’m always in awe about non-gaming perspectives. Things that are common sense to us seem so awkward to them.
I’m the same way. Practically grew up playing video games that the little things like mini maps/compasses, the universal location of a jump button, way markers, etc. i just took for granted in knowing. It’s honestly strange to me how people can have trouble with things like that but by the same talking, I can understand cause literally everything is new to them.
Person 1: Why are you looking down? Gamer chick with slight Asperger Syndrome: I'm looking for the mini map. I'm lost. (As you may guess, she is insanely good at orienting herself and her destination using Google Maps)
I remember being a kid in the 90's with my SNES. A certain game's instruction book only spoke of a "D-Pad" without any pictures, and I was confused. 'But my controller only has buttons and the plus-thing...'
I thought it was an unintended design flaw when i noticed you could press down on the sticks as a kid. It was surprising to see it was actually a button, once games actually started using them.
I actually bought my first controller just last year since I've never played much on consoles, and in some game I was directed to click the joystick, and I was all "WTF, since when?!" If it had only been L3, I'd definitely would have called a friend, since I probably would not have even thought that something so simple as a button direction would even be google-able.
Story Time: So I took a Psychology of Advertising/Marketing class while in college. We were given an assignment where we had to create a project that encouraged or explained group-think. Two of the students in my class were studying game design so they made a quick little video game. It was a couch-co-op, with two players separated by a wall, top-down, and each player had to interact with things on their side of the wall to help the other player move forward and so on. They played through the first lvl together. The teacher was impressed but said that really isn't group-think. The teacher insisted they only knew how to complete the lvl because they made the game. The teacher was convinced no one else could play because there were no 'indicators'. The two got real smug as half of the class defended them. All of the gamers knew exsactly what to look for and to prove the point, they qued up the next lvl and me and another student whizzed through the lvl no problems. The teacher and the other half of the class were so confused. They had no idea how we knew what to do. "The box was red, so it explodes; there's a spring under that button, so it's a jumping platform; that item is more detailed than the others, so I can pick it up with E or X, (there were no in-game notes as to what any of the controls were)". Everyone got to play and It was so interesting to watch the non-gamers play. Some of them couldn't even figure out how to move. One person played WASD and the other had an x-box controller. WASD was such a hard concept for some of them, even going so far as using two hands. For the ones that could move around well enough, they didn't always do so well in-game. But when asked to explain what they were thinking, most of the time it was logical. Also, there were definitely two distinct groups of non-gamers. Those who paid attention and by the time their turns came up they had picked up on some of the patterns, and those who just couldn't get it. I found that the latter of the two, didn't do too well in future classes lol. It was fun to see the people who considered themselves no-gamers, get better by just watching too. The first non-gamer figured out how to jump because when I played she heard me mash the spacebar loudly, so when it was her time she had learned by watching rather than by doing. Then everyone started giving advice and by the time the last non-gamers got to play they were figuring puzzles out much quicker and were really only being held back by their physical inexperience. Such a cool experience.
@Blake Hunt she was semi right tho, not in the "there is no way someone can play this" way, but in the "not anyone can play this game" way. she was overreacting for sure, but for (almost) anyone to play a game, there must be indicators and tutorials that teach/guide you on how to play it
thank you for this video. I have also questioned my relationship with games and came with a conclusion that I’ve become a gamer because I wanted to escape real life. I do not want to do that anymore, so I need games and time I spend playing them to reflect that.
as a casual gamer i find it funny how i relate to both sides. i love the simplicity of some actions but then i will also overthink and freak myself out over a puzzle only to realize it was easy
same. i've been playing videogames like super mario bros, wii party, mario kart and other wii and nintendo games since i was a kid and still play videogames, but bc i'm not well-versed in many genres, it takes me ages to figure out some simple things. it's embarrassing how long it took me to figure out the most simple aspects of stardew valley lol
I remember playing half life alyx, there are little holographic puzzles that you have to do to unlock supply lockers. I spent literally half an hour on one thinking it was impossible until I realized I could just grab and rotate the sphere.
Also, some games just suck ass at laying out what you can do. So many quests and puzzles are just not designed in a way that's readable or fair. I still find myself googling questlines or mechanics because there's a lot of visible paths but the game only allows one and won't tell you which one. In Sea of Thieves there was a quest that told me to grab an item and talk to a lady, I had turned my camera the wrong way and not realized the lady I needed to talk to had teleported beside me in hologram form. So I walked across the island to the real lady and was confused for an hour as to why I couldn't talk to her. In Elden Ring I didn't realize there were different types of smithing stones, so when the UI said "smithing stone 2, (2) 0" I was like "what the fuck does that mean". I am actively choosing not to acknowledge Elden Ring sidequests.
Reading the manual was the hypest thing though, on the way home when you couldn't boot up the game till you got to your console, going through the manual was the closest thing you could do to try out the game you just bought.
I hate that the little hinges that used to hold the manual are still in the covers with nothing in them. Epitome of asshole design for nostalgic gamers
I had a related eye opening experience a while ago that made me realize how much knowledge and skill games actually require to be good at and boosted my confidence quite a while: I was struggling to learn how to play the piano. Anyone who's never played and tries to do so as an adult knows that its almost impossible to play different things with each hand in the beginning. I thought im just not good at multitasking, or focusing on too things at the same time. Then one day went to a friends house who had never played games to see her play for the first time. After watching her try to walk up a flight of stairs for half an hour and failing miserably at this seemingly simple task, I asked her what's wrong, and she said "its too hard to focus on walking with one hand while aiming the camera with the other"! I was dumbstruck when I realized that she was doing exactly what I was when trying to play the piano. She was pressing W with one hand, letting go and then aiming the camera, letting go of the mouse and then pushing W again and so on... I realized I was executing extremely precise and hugely differentiated movements with each hand simultaneously my whole life and I always took it for granted like its the easiest thing to do in the world. Seriously think about this; if you're really bad at games but can walk around in a game effortlessly, there's already a huge skill gap between you and the average Joe who never did any of this. I'm so glad I could start young or I'd probably never be good at games (I still suck at the piano after all)
BillyViBritannia I only noticed this because when I make my mom try games, she’s often really bad at moving and controlling the camera. Made me appreciate my ability to move and look at the same time a lot more.
Here's a tip. Nobody is good at multitasking! The human brain literally cannot focus on more than one thing at the same time. The only way to do more than one thing at once is to rapidly switch between tasks (switch-tasking), which divides the brain's attention and usually ends up taking significantly longer, or to learn something well enough that it becomes automatic. Things like movement and controlling the camera just become automatic to you, so you don't have to focus on doing those tasks in the moment.
Raz: "want to try an experiment? It will be hard, miserable, and frustrating. Internet mocking might also be present." Lylw (lady you live with): "probably not, but what is it?" Raz: "you would be playing video games." Lylw: "I thought video games were supposed to be...fun?" Vizzini: "you'd like to think that, wouldn't you?"
My partner would probably kill me if I just put that game in front of him without him knowing what is coming. He is a gamer but doesn't know a lot about all the kinds of games just the ones he is interested in so I could definitely trap him like this.
I’d like to see her try Star Ocean: until the end of time, you will need a strategy guide opened up at all times if you don’t want to miss any private actions or treasures.
Breath of the wild would also be a good choice because you can climb most things and the game also allows you and encourages you to be creative in the way you solve puzzles.
@@PeepoFrog I absolutely with your suggestion of BOTW when it comes to exploration, but the puzzles are kinda bad, lol..that being said, they're bad to me, so I couldn't speak for her. Maybe it would be a good idea to let her BOTW for the puzzles, because they're not overly difficult.
i like how console kiddies actually think a casual game like dark souls is a challenge. try playing quake live against a good player and live longer than 3 seconds, now that takes actual skill.
@@Blox117 that's also a totally different type of difficulty. A newcomer of gaming would not go for PC gaming nowadays because it would be too hard for them. Holding a controller is easier to do for most
@@Maikeru101 I played quake and arena FPS back when they were popular. I never get a challenge out of these newer games that come out and it really makes me weep for the state of gaming these days. everything seems to be more about rainbows and butterflies and "sportsmanship" and "fun" over fierce competition, trash talking opponents, and taking years to learn how to master a game.
I'm definitely gonna do that with my wife, too. This is entertaining af and maybe even a good way for us to bond further. She's not a complete noob, since she used to game in her youth with her younger sister, but my wife never played anything but old FPSs and Tomb Raider on the original PS. After we moved together and she saw that I had Tomb Raider on the Wii she was excited to give it a try... not knowing that the Wii version due to motion controls had no lock-on feature and so she struggled enormously with the very first bat enemies, since she wasn't used to aim with the controller xD she had fun anyway
Every game developer ought to watch this video. I have 1000s of hours of play on Steam but I'm basically a casual gamer, and I still remember having to learn how modern controllers work, and I still forget the numbers of the trigger and shoulder buttons. I don't think blatant tutorials are always the best answer for training new players, but there's obviously a lot of value in reminding the player how to do a thing, or to force the player to do a thing in memorable ways to ensure that they retain the lesson. Also, this experiment is an excellent argument for introducing new gamers to tabletop RPGs first. You actually can do anything in those.
Even after playing previous dark souls games, playing one you haven't without being glued to your phone guide is hell. AKA -Walk up to mysterious figure crouched and mumbling. -See message, "Friend Ahead" -Walk up to friend and as it spins around, rips its own spine out as a scythe and your 'friend' *eats* your head. GG...
I think it's more about how "out of the box" *our* (as gamers) thought process is. Realize that her thought process is what a normal person would be thinking. If there really was a zombie apocalypse, and a gas station blew up, you'd most probably still keep going in that same direction instead of taking a 1 mile detour around a few blocks.
Bobisto38 I feel you. When I watch someone play a game that doesn't know how to play the game I get annoyed. It is not her fault but it just annoys me.
I feel like when we play games as children, we have less expectations about the solutions to the game mechanics and we try different things, eventually getting it, whereas when adults just start playing games, their brain thinks more logically, leading to varying opinions or concepts which are different from game perspective
That's the thing, human brains become more fixated as you grow older, so it's harder to learn concepts such as languages, skills, or (especially) something as complex as video games, which require you to press certain buttons instinctively to do certain actions while reacting with what's on screen while maintaining knowledge of what you can or cannot do in said "game".
To complete what has been said by DuckyTheDuckster, this is how brain works. Jean Piaget was a pionnier concerning brain developpement among yougsters.
Those moments where she moves without looking around, or feels like she can’t do both at the same time, is EXACTLY my dad in video games that aren’t Mario or Madden
There is a spongebob game me and my bestie played when we were kids. In the second level it said "Press R3 to look for Patrick". We never made it passed the second level.
I remember playing a PS2 shrek game back then when i was 6 and there was this section when i had to crush a door in order to progress,the door had the standard "spam square" thing but i didn't know about that mechanic at all because i was new to console games,i was stuck on that level for 2 weeks
@@randomperson093 Had a similar experience with Ultimate Spider-Man on the PS2. The web swinging in that game had you hold R2 to swing for longer, my first grader brain didnt understand and kept mashing R2. There was a mission early on to race the Human Torch, never made it past it until a friend came over and my mind was blown that I could hold down the button to go for longer.
@@randomperson093 YES FUCKING YES THAT AND THAT DAMN AVATAR GAME WHERE I GOT STUCK IN A DAMN JUST SIMPLE SIQUANCE PUZZLE FOR LIKE 3 MONTHS STRAIGHT TIL DAD GOT BACK HOME AND DID IT FOR US AFTER PLAYING THROUGH THE WHOLE GAME TO UNDERSTAND IT
Bruh I literally went on my big brother's laptop as a kid and played a game (yes I reset the save file cause I didn't know what it was) and when they told me to press E I didn't know what that meant so I just smash the keyboard multiple time. Surprisingly the keyboard didn't break
I used to have a pinned comment here that answered questions, but, like...I can't find it? It vanished, I think? I do not know why or how or if I did it myself and forgot, but I just figured I'd take the time to say hello and remind you to not get mad at me for saying lady I live with. Thank you.
Maybe the one who made the comment deleted it
i got this video reccomended after you commented on it hmm
@@kappapl5410 me too
what's the game at 1:29
Hi
Wife: "Hey can I try playing that one ga-"
Raz: "I've been waiting for this moment my entire life"
ur profile pic got me lol
@@seaturtle7818 I'm on dark mode they can't fool me
Your profile pic is evil
@@arnebeer962 HA, TN panel plebs
A long time ago when The Xbox original came out my mom was someone interested in playing a game that I played a lot so I broke out my PS2 instead and I plugged it in and put in kingdom hearts because my mom was interested in playing that game specifically and when she went through the Tutorial she wasn’t convinced that she likes the game because she doesn’t understand it LOL so I took it from her hands and start playing it and let her watch and she’s like OK well I’m done with this LOL
“Hey can I play that game with the cute little ghost?”
“Sure, just uh, play these other like 7 games aswell.”
This is the worst Scott Pilgrim reboot.
*S T O N K S*
What do u mean
Whats that game w 7 ghosts
Those are the bosses, if she beats them, then she can challenge the final boss.
@@themanok178 are you stupid?
I respect the fact that she still tried her best even though she wasn’t familiar to the games
That, and I also respect the fact that she's still married to him 😂
The visual design was probably appealing as well. Hollow Knight is one of my son's favorite games, and the gameplay and visual design play equal roles in that assessment.
Seems like normal behavior why make a big deal out of it?
@@Travis_DeGee who made a big deal out of anything...?
@@djinni2005 I just think everyone would try their best that's all
My wife played Tears of the Kingdom. It was so interesting to watch her parse through the totally open world concept. She was thoroughly enjoying going around and finding mushrooms. Totally ignoring the map marker for the next destination.
You mean you didn't totally ignore the map marker for the intended destination?
I mean that's how I play it too...
Me playing the Witcher collecting herbs instead of doing the plot
This is how I play games. Gotta meticulously farm and finish all the side quests.
i have a friend that essentially did the opposite with breath of the wild
they got the quest "defeat ganon" and flew directly there from the great plateau with nothing but what you start with
chad move, to be honest
"She didn't realize that she was supposed to use the mouse." That's a like.
oof
Don't insult that poor lady like that
@@tommyjohnson4855 whiteknight.
So goddamn funny
You know… Playing Portal with the constraint of not being able to look around, would add an interesting and difficult new difficulty level, and thus increase the challenge. Might be a fun way to add replay value to a game. Treating a 3D game like a side scroller that just happens to be rendered in, and have gameplay mechanics in, 3D. Like being a 2D being, trying to interact with a 3D space.
There’s something quite funny to me about forcing someone to play Portal as an experiment.
So meta.
An experiment within an experiment. EXPERICEPTION.
Now reading that comment actually i want to try that.
hahaha very good observation.
it's called irony :P
Him: "Here, this is Portal. Let's play it!"
Her: "ok..."
Her: *doesn't use the mouse*
Him, furiously scribbling notes: "Mmhm... Fascinating."
Her: This is kinda hard...
Him: But think of the cake we can enjoy after these experiments
Glad she got to play DOOM too, everyone should enjoy the feeling of being the terror that everyone *ELSE* is locked in a room with, it's so much fun
@@UNSCPILOT have you played warframe??
@@darer13 MM, now there is a movement system on another level, and yeah, I have around 3500 hours in Warframe XD
@@UNSCPILOT Damn. Im burnt out on 1400 hours :/
As a child I played Spiderman for the PS2 and at one point it said to press the "R3" button. I was flabbergasted. I had never heard of this button before despite hundreds of hours playing the playstation and it's not labeled anywhere. Without google to help, there was no way for me to know that was even an option. I even remember having a dream about finding a third button on the back of the controller. Eventually I did figure it out, but it was weeks later. There really is no excuse for not teaching players about this button better.
.... I'm pretty damn sure that's where and when I learned what L3 was as well.
That's the game that taught me the button too I believe!
It's very funny how even your subconscious desperately tried to help and made up a possible solution in your dream.
Dude this is where I learned it too 😭 Wasn't it the level with vulture or something? I don't even remember anymore
R3 was such a pain in the ass! I think i first needed it in zelda, but it took me fair 5 minutes, because i had pressed the button before, just didnt know what it was called
“I was a silent observer”
Me: How do i attain such power?
Ikr. Without laughing or dying from cringe hence why resl gamers are single virgins
Not from a Jedi
itsJustpickle backseat gaming is not hard to deal with, but.. when the player really sucks you can’t help yourself At ALL
Find a woman that will live with you.
@@mexican-americanmale3035
Hmm, that might actually work.
Before dark souls: “My wife”
After dark souls: “The lady I live with”
*lived
Ianoodin that was barely English but I think I agree?
Lmao you guys are funny
@Ianoodin
That was the whole point of the experiment:
How she plays the game without any help.
I'm pretty sure he answered most of her questions afterwarda
@Ianoodin you are a fkin "genius" lol
That reminds me of my sister.
She normally doesn't play video games and when she tested a pokemon game, she walked back to her mom's house every 30-60 minutes, so her mother doesn't feel lonely
😶
Aww
@@hpsmash77 same
AWWWW
Dude! Even my cousin's kid did the same!! she was 7 years old when she played emerald; her first pokemon game.
Big fan of this series.
My wife of 14 years never really played video games growing up…
She had an N64 with star wars pod racers, and Mario cart.
So that was the extent of her gaming knowledge.
When we were in high school and dating, The first game she saw me playing and expressed interest was RuneScape.
I showed her some basics…
And went home…
Kinda forgot about it… but learned that she had been grinding the one thing it taught her… wood cutting… while doing her homework every day…
Before I knew it.. she had 99 woodcutting as a level 3 combat player…
She had never fought anything… or trained any other skills. Just collected 13 million exp in woodcutting over the course of months.. without exploring her other options.
What the heck. That's both adorable and disturbing.
damn. I'm only lvl 60.
certified wood cutter
You married a Beaver.
this is fucking gold oh my god. love her
Her not knowing to look and move at the same time seems like a pretty universal problem for non gamers. When I tried to play COD with my mom she would generally just move the left stick and never look around and when she did look around she would end up looking straight up into the sky and getting lost, which was very surprising and odd to see.
I think it's not only a problem for non-gamers, but also for people like me, who only had keyboard and mouse combo whole their life, and now I need to move TWO sticks to just go and see where I'm going at the same time? Very bizarre experience
My dad is the same way
Cod mom
@@crouchjump5787 to be honest you are probably right but at this point I can't remember the first time I played with a controller and I was mainly just surprised at the fact that she would look up into the sky and say wait where am I and how do I get back to where I was.
I think the most universal non-gamer problem is just not inherently understanding controls in general.
Be that on a keyboard, where you'd instinctively press shift to try running or on a controller, where you just input button presses you don't even consciously realize.
I mean there are times, where I play a game, try to think back on what button combination is necessary for the action and my brain can't make that manual connection. I'd be standing there, wondering what buttons you press to fire the clutch claw in MHW. But the thing is, if I don't look at the controller, my hands can basically do it automatically.
In the end, it's just practice and muscle memory. If you haven't played Rock Band or Guitar Hero, you can actually experience that learning firsthand: Just get a controller, try to play and you'll be looking at your fingers a few times to check the colors and if they're on the right buttons. Then, a few hours later you'll move them in the correct way without ever checking.
“Her moveset was wider than she thought”
*immediately misses the jump pad and dies*
Oof
Relatable
I mean, that's how she learned the moveset so I say that's entirely realistic haha
One of the biggest signs someone doesn’t play games is how they move and how the camera moves. If the movement is very janky they don’t have much experience
i had two friends who didnt understand that concept. one was a gamer, we played wwe together. a yr later, met his brother online. we played cod zombies. my friend decided to play and his brother gave him the controller. he didnt understand the basic character camera movement. i told him what to do. he didnt understand. brother grabbed the controller and just played. watched another friend play cod at my house. same camera concept. my brother took his controller, and well annihilated everyone.
honestly anyone who doesnt understand that basic concept shouldnt be playing or just needs to evolve and adapt to new gaming.
yeah somehow its very difficult for inexperienced players to grasp the 2 joystick control scheme, whre one is for movement and the other for camera direction.
The thing is i usually plays mobile,so having a new control makes my movement janky even tho the game that i plays is in phone aswell
@@Nightknight1992 true , i am still baffled at how some people cannot make the connection between the 2... i told a friend , right is always for walking , left is for watching 🙂
@@lilsabin u mean the opppsite?
This is a beautiful video. The ending in particular (19:34) was very sweet. After 20 minutes of hearing all about her intense frustration and isolation, seeing that communal experience you mention earlier, where you offer a helping hand and she enjoys the game better for it, that little blessed moment of joy in discovery, actually made me tear up a little.
Do you know what game that is at the end?
@@johnperry6908 Yoku's Island Express. Cute game where you play as a bug attached to a ball where you run delivery boy on an island that is basically a bunch of pinball tables taped together. Also has some metroidvania elements
Wife: ”Could you help me play a wholesome video game?”
Husband: “Let me study you for an investigation piece on the psychology of a noob!”
"And I will be calling you Lady who lives with me"
Vlad Prus Also
Priest: “I now pronounce you gentleman you live with and lady you live with!”
@@vaporfarts OR - and hear me out here - it could just be a joke.
Is no one gonna mention that Hollow Knight is kind of horrifying and not just a wholesome video game
@@Substitute_Zero It's definitely not wholesome but the aesthetic is cute and she didn't get anywhere near far enough for it to stop being cute
Picking up everything that isn't nailed down, the universal Skyrim experience
"I'm sure the day will come when I need 150 wheels of cheese"
@@janesmith1840 "im sure ill need 500 goblets at some point..."
I think i would need that 100kg of flour to eat later
Cécile Muller lmfao true
@@korvincarry3268 what if you have to host 1000 people? better find another 500
Shoutout to your wife and her patience and persistence with your experiment. She's the real MVP!
A straight up saint.
My future ulcer does not want me to try Celeste. Dark souls 3 made me ask my doc for stomach acid pills lmao
She's the only player
The 2nd MVP is raz himself, it must've been torture having to watch her fail so many times wuthout tell her the answer
@@Venomonomonom I've beaten both, and I think I had a more stressful time overall with DS3. You got this.
Thank you so much for this video! As someone who has always been friends with gamers, but didn't start playing until recently in my mid thirties, I have always struggled with communicating with them about why I am *not* a gamer and have such a hard time with them. This seriously encompasses so many of my issues! Sending it to all my friends immediately lol
I never believed in the concept of marriage until you showed me that their main purpose is to run social experiments on them. Thanks for the advice man.
For better or for worse, in sickness and in health, in the control group or in the experimental group...
@Winston Smith is your name a reference to 1984
@@charlesludwig3941 yes
I don't want to be 667. He's a 👍 instead.
@@funnyusername8635 underrated comment
This as a game developer is actually extremely helpful information. I never really considered how the new players may not have assumed previous game knowledge as they didn't have the opportunity to learn those assumptions (such as the health red correlation, etc.)
Well there is a balance to where if there are too many instructions it becomes handholding and from my experiences actually can annoying new players like I have a friend who got annoyed at how many tutorials there was in a game even though they were clueless on how to play and she ended up mashing the a button so like tutorials can go into detail but don’t make it so your handholding your audience like Pokémon does tutorials the wrong way like sun and moon has a hour long tutorials and it ended up making people hate the game
@@ShinyUmbreon106 The fix to this is to have an option to skip the tutorial and a detailed or simple tutorial option
Maybe for someone aspiring to be a designer who doesn't understand how to think about their audience. Any decent game designer should already find this information to be a no-brainer. Quite a bit of what he commented on was poor design, not some perfect design that didn't work for a different audience. In any field, being clear is crucial to teaching. As you can see with a lot of tutorials over the years, they started being clearer, eg. showing an animated display of a joystick being pushed down rather than saying L3/R3. When doing a HUD with markers for directions, the skyrim compass was just poorly thought out, probably because they were trying to minimise screen usage - a lot of gamers didn't find it intuitive or obvious, regardless of experience. Nothing draws the eyes to it, to make it stand out, and eyes never focus on that area of the screen to naturally make a player stop and think about what information it is providing.
People who don't know how to play games are a niche audience and not something you want to have direct catering for as it will irritate the majority of your audience who understand gaming fundamentals. They eventually learn, just like people used to with older games when tutorials were rarely a thing. Children are more inclined to do repetitive actions and trial-and-error, so it is obvious a child would have an easier time teaching themselves compared to an adult, or persevere long enough to stick with it.
Also, a lot of learning controls is muscle memory and multitasking, like getting used to what button is where without looking down, or turning with a mouse at the same time as moving, things that can only get better with spending more time doing them.
Think of the time you learned to ride a bike, drive a car, learned anything new (like a language), you initially have to think hard about what you're doing until your muscle memory and/or your brain has built the pathways to do it as second nature. If a game is designed to be fast-paced or unforgiving, it just isn't the right game for someone completely new to gaming, it doesn't mean all games should be redesigned for a niche audience that will only be struggling for the short window they are developing the fundamental skills required.
Mainly, it is on people introducing games to that audience to select the right games for doing so, rather than throwing them in the deep end. This guy put her through action-packed FPS games with a lot going on, and 2D games literally designed to be unforgiving (I know plenty of gamers that hate those games because of how harsh they are).
Yeah but, all things considered, it is insignificant. For most games, especially indie games, 99.9999% of your playerbase are already gamers with a lot of experience. It's always a given to make a game for gamers.
The thing that stuck with me the most was that she learned more effectively when she was shown a use for the mechanic, that really seems obvious when you think about it, but it is very useful to think about when trying to teach the player something
Man, you must have a lot of willpower to be “just an observer”
Should have had her play Breath of the Wild
@@qltcn Why would you go there and ruin my wholesome feeling yo =(
I know right I'm like the worst back seat driver i get soooooo overly excited and it always frazzles new players 🤣
fr
I dislike backseat gamers. But when I played my brother's account in Siege, I realized I am the worst backseat gamer.
Coming back to this video after a couple of years and it's still great. The way your wife interacted with the nest in Doom makes me wonder how she would like Breath of the Wild or Tears of the Kingdom as both games give you multiple paths to success for just about every situation.
Oh hey... I found those videos, lol
"I just watched, silently judging..."
Lol
Don't judge, lol.
@@the1neoxu nonsensical statement, judging is a critical component of everyday life, both judging and discrimination ;)
I find it amusing when neutral terms about critical skills gain negative stigmas :D
Giin
420 likes
@@giin97 i agree with what you said about judging, but can you elaborate on the discrimination part
My whole life
"In Skyrim, as Alduin began attacking the city, she found a spot in a house and figured she'd just wait it out until he left."
That's genuinely the cutest thing i've heard in a long time hahaha.
Right? lmao
To be fair, I also got lost at that first part in Skyrim, I somehow didn't know that I was suppose to follow him and just wandered around until I found him randomly.
I wonder if this is a "girl" way to handle it. An old girlfriend of mine wanted to try out skyrim because I was binging it at the time. She didn't really play video games except Pokémon. She did the exact same thing. She got to the house and hid in it for a bit, until I explained to her that hiding wouldn't work
I’ve thought to do the very same thing! Why is this not a legitimate solution??
I did the exact same thing ! xD
This video made me understand that I need to stop making fun of my girlfriend for struggling in games thanks you man
As a general rule of thumb, don't ever make fun of someone for not knowing how to do something. People can't help that they never learned!
@@CindersSpot90% of the time this is correct, but if someone isn’t learning the lesson or partying enough attention then there’s a bit of blame on the person playing, especially if they’re told “pay attention to this” or “notice how this made that happen”
@@grahamarmacost9536 Sure, but that’s not what the comment was about. That’s why I say “as a general rule of thumb”. Of course there are exceptions.
@@grahamarmacost9536 My wife has played fortnite for over 4 years.........
still doesn't know the controls and doesn't know how to do most basic things like reloading. she just shoots till the gun is out...till i told her you can manually do it...
so yeah. sometimes xD it is the players fault. like. just how?
The mouse part totally reminded me of how my grandfather beat Medal of Honor (the old one) with only a default weapon, becouse no one told him that he can switch to other ones.
He's reaction after telling him was: "oh, now its easy!"
"I made it through the real war with only one gun, I don't need nothing else!"
Wow really?😂
@@sonictimm Exactly the thought that went through my mind. In my gramp's day, you were issued a rifle, knife, and maybe a sidearm. That's it, and while some soldiers were... let's say "acquisitive", most went through their entire enlistment term with just those weapons.
hahahahahahahaha damn xD
what a madlad
“Will you take this woman to be your lawfully wedded lady you live with?”
“Yeah I guess”
You are now married even though you just want their money
Congrats
mythical gaming what...? Lol
HAHAHAHAHHAHAHhaa
mythical gaming what
One of the coolest things ever was watching my aunt try to understand Minecraft which her kid was playing. It was neat watching her understand the concept, but not grasp its more "videogamey" rules. He mentioned he was mining iron to make an iron sword to replace his stone sword, and she suggested he use some of his copper to make a copper sword in the meantime: she understood the concept of crafting but didn't understand the arbitrary limitation behind what you could and couldn't craft. When she noticed that breaking a campfire gave charcoal instead of a replaceable campfire item, she asked what he'd get if he broke a torch assuming all burning items dropped burned-out items when broken. When he explained it was better to buy a new sword from a weaponsmith rather than make them himself or repair the ones he had, she said he should ask the weaponsmith if he could repair swords. It was great watching this lady, who had zero understanding of video games, apply real-world logic to a game where all us gamers applied gamer logic lol
I cant blame her for the copper sword, when the update dropped i was pretty sad ab that too😂
U typed all that just to say she didn’t know u couldn’t make copper swords. U trying to analyze too hard
I appreciate the anecdote. Ignore @@Dayonehundredvisuals, the debbie-downer.
@@Dayonehundredvisualsbro shut up let the man be interested in something without scrutiny
@@Dayonehundredvisuals Perhaps if you tried a little harder to analyze things, you'd know basic grammar and how not to be offended by perfect strangers talking about a block game.
This perfectly articulated my experiences with gaming! I've been playing since I was a kid, but always very casually. As an only child I never realized how...slow I was as a gamer until years later when I would play co op with friends in high school and they got so frustrated with how bad I was. I never had siblings around to explain certain mechanics to me and I was perfectly content spending several hours on like the first level of a game as a child.
That's awesome lol
You're certainly not alone in this! I have to explain to my brother all the time that I'm not a gamer. No, I'm not paying money for that game, there's no point. I couldn't even make it past the first level. You're level 50 and I'm _forever stuck_ at level 3.
This would’ve been really cool if there was an eye tracker thrown into the loop!
I want to see more experiments run on noobs. We could learn so much.
@@pagetvido1850 it's like modern day scientists studying cavemen, except the cavemen are alive and in front of you.
@@Geth270 Yea, same thing with the controller when looking around and walking, when I bought a controller for the first time after a while, I was 26. Well, I got used to it in about an hour, thanks to my gaming background (I played ps1 before and ps2 from 1997-2002 [I'm not counting Nintendo, SEGA, Panasonic, SNES that I have played before], then entered a PC gaming world. I have played PS3 and PS4 before that, but mostly racing games and football).
Quick, someone get them a PO Box.
A lot of getting into games, especially when you're self-taught, is all about being observant and experimentative. I recall getting into my first games easily because I was absorbing every bit of information I got (granted, kids are very much better at recognizing patterns so I had an edge in that). Conversely, a friend of mine that has gaming experience but also has a bit of tunnel vision still struggles getting into new genres because he fails to notice and memorize new things, and also doesn't realize when to transfer over the knowledge that he has.
You really should have had her play minecraft last.
"Where am I"
"Where do I go"
"What Do I do"
There are no answers
holy shit u right
Minecraft
Anywhere that meets your goals
Anything that meets your goals.
You're here.
You go where you want to go.
You do what you want to do.
@@bucket1442 10000+IQ dude
Why I hate sandbox games in a nutshell.
He really made the poor woman play Dark Souls
Dark Souls is actually not a bad one. That game’s controls are so against the norm it’s...brrr...
So someone who is smart and didn’t actually have a good grasp or expectations...might do well..
I even don’t play dark souls for the unnecessary difficulty (i know it’s the point of the game)
@@OtherHarmony I feel like the difficulty is more of a result of the game rather than the main point.
Idk I played dark souls for the first time recently and exploring the world, meeting npcs, piecing together lore from item descriptions, etc. was far more interesting than the slight difficulty
@@TheRealLozip maybe i just need to git gud lmao
And they didnt go through a divorce after it :D Dude is really brave :D
Gamer since 1984 here.
Such a great video. Your closing statement was close to what I had in mind. For me, as I was watching, and realizing how much I took for granted. I thought the ending analogy would be about languages. You grew up with it, it is easy to do; If you were try to understand another one..... therein lies more problem, before you git gud.
There are so many games that are made for _anybody_ to play. But, a only a handful of them I would consider worthwhile.
For myself, games are me wind down after a hard day of work; an empowering experience when things are not going so well; a celebration, with friends, all together achieving a goal; and interactive story/movie; something I go to while wasting time.
The closest I can compare it to is your analogy. I read, a lot. I have 100's of books. They take me to places and live in my heart. But, to someone who can read, and yet sees is as something they have to do, reading is something that means they "have to learn something"... it is not an escape, it is a burden.
Thank you for this video. It is easy to see through your own eyes, you have to put in effort to see through another's. Thank you for the effort.
Wife: Can I try that cute ghost game?
Razbuten: Sure! While we're at it wanna try D A R K S O U L S
I've seen people call Hollow Knight the dark souls of platformers, so by some reference it's not too far off xD
@@convenientlamppost8914 This is just my perception but i found Blasphemous harder than Hollow Knight.
I'm all about cute and chill games, and my husband had me try dark souls, lol
I can see where the appeal for the game is, but definitely not for me!
Don’t compare hollow knight to dark souls. Isn’t this like the first rule of judging games???
I just made it 666 likes. You're welcome.
His wife: I fear no enemy but that bag of gold...it scares me
Lmfao
Lol
Truee
I remember my plight to understand L3 and R3 as a child. I; at one point, assumed it was pressing both L1 and L2 at the same time to get "L3".
That's honestly adorable and way more thought than I would have given it as a kid. I just button smashed lol.
I THOUGHT THE SAME THING ADFHHJ L1+L2=L3
I am a no-gamer and I recently started playing GTA5 and boy when the game asks me to do things with l1 l2 l3 I freak out because I have to look down but at the same time pay attention to the screen because everything is happening so fast and ah! its very hard
@Chase Moore, Were joysticks? I mean, I guess for the N64 & arcade but I remember the original PlayStation not having analog sticks.
@Chase Moore, Also being blown away in thinking a sober person created that controller. XD I can't say too much on 3D or 2D because mine was a N64 but I will say it confused the ever living hell out of me to figure how to hold it.
Remember GoldenEye? - Some would say it's the first console FPS, but at the time I was just blown away by being in first person, myself.
I know this video is 5 years old, and I really wish I had seen it sooner because it's been such an eye-opener. Recently, I’ve been babysitting my little cousins on weekends while my aunt does charity work. The older one is 7 and the younger one is just 3. To pass the time, we play a lot of videogames on my Switch (Mario Kart, Mario bros, Kirby, ...).
I love both of them dearly, but I found myself getting increasingly frustrated with my 7 year old cousin not being as proficient in gaming as I expected. The 3 year old little shit doesn't even know how to hold a controller straight for 2 minutes so he gets a pass, but with the older one, I caught myself thinking, "I had most of this down when I was her age."
This is obviously such a stupid way of thinking and this video helped me understand why I had that mindset. Gaming has become such an ingrained part of my life that I unconsciously believed basic controls were second nature to everyone. But when I was that young, I had my dad and older brother guiding me, showing me the ropes, and reading through game manuals with me to learn controls and strategies. I wasn't born a gamer. My fascination for games and the fun and enjoyment I got out of them with my family sparked that interest in me, and I am now conviced it was because it was made fun and interesting for me by the way I got to approach them.
This video reminded me that, now, I’m the one who can pass down these skills, knowledge and enjoyment down to the younglings in my family. So, I’ll make it a point to teach them the controls, tricks, and even funny bugs and glitches that I know. If I can help them enjoy games like I did as a kid, I hope it’ll spark their curiosity to explore what each game has to offer and make these fundamental ways of thinking and approaching games second nature for them.
This comment may sound silly to some and I may have not been able to explain my way of thinking very well, but just know that I got to take a lot of good values for myself out of this video!
Image the relief she would feel if he had her play animal crossing
@Napo ski Its also for chads. Dafuq u talking about?
@Napo ski pfff, never heard the "gotta catch'em all"?
@Napo ski XD Okay
Miles Prower Pokémon would have been actually a great game for her to play! Imo the games that more child friendly r the ones non-gamers should start off with as there keeping in mind a more basic mindset
@@trevor0078 why to me? x'D
also, i see at Animal Crossing as a game where you need to collect all kind of neightbords (sadly not at the same time)
"Ive never played video games before."
"Start with Dark Souls."
"I don't know how to read"
*Here's the whole ass Constitution, go nuts*.
"I don't know how to write"
*Write 30 pages about it*
Am I a horrible person for thinking about getting someone to do this
You monster🤣
Jake_from_Statefarm but the Constitution is only 4,543 words. That’s like 9 pages on a Word document
This was a fascinating watch. I ran into a similar experience where I was playing Rust and this friend of mine had NO idea how anything worked. They couldn't figure out simple things like how to use the furnace, splitting stacks, simple crafting game mechanics. I recruited them to play Rust because they were a hardcore gamer but it turns out they had never played any crafting games, not even Minecraft. And so even though they had this vast knowledge of playing first person shooters, they just had zero idea how to play Rust. This "language of video games" concept extends beyond just non-gamers but also across genres.
Agreed. My husband doesn't play PC games other than League. He doesn't play survival games at all. Yet he has started trying to play more games with me like Raft. We ran into several instances where he'd ask me "What do I do?" and I'd respond with something like "Oh just open your inventory." and it NEVER occurred to me to tell him to press "I" because it's just in me that "I" or "e" are always inventory. Just like "m" is always map. Then there was a barrier with just general knowledge of how a thing works. I asked him to hang on the raft while I grabbed some trees on a passing island. "Just stay on the raft so if it starts to float away you can turn the sale towards the island and keep it from going anywhere" He asked me how and I said "Press R" having learned that he needed to know the keys. That wasn't all he needed though. He had NO idea what I meant by point it towards the island. I had to explain that he needed to point the sail towards the island in a way that the wind would catch it and keep it from getting too far away.
I will admit though it's been a bit fun watching someone who would generally be perceived as "better at video games" than myself struggle SO MUCH with a video game.
Hello PD!
I get this to i play almost only games like that survival games so playing games like fps games is realy hard i know how to do puzzle stuff but i always get angry at games that should be easy for somone thats into survival games like skyrim its one that i feel should be easy but isnt for me and games like call of duty or fortnite also make me angry cause fighting can be hard when your so inexperienced
I remember I had a really hard time playing pikmin lol
Ah like fighting games.
You should have her play breath of the wild. So much of my enjoyment from that game was just having an idea and the game actually allowing me to do it. I feel like she’d enjoy it
This is basically like learning to drive a car, without an instructor.
Fill tank with [Liquid]
Stole tank and sunk it instead
Yes
So basically how most people learn how to drive
@@radioreaper89 basically most people HAVE an instructor who is not just a silent observer but actually HELPS them
@@Forsetiv usually not an instructor just your dad telling you off for everything you do
"She didn't know what it was so she ignored it"
"If you don't know how to read, why would you pick up a book?" - This is a fantastic analogy. It's not the writer's job to teach you how to read. They'll teach you to follow their story by gradually introducing characters and plot elements, but they assume you already know how to read. Same for game developers. They'll explain the basics of their game's mechanics, but they expect you to already know how games work in general. I don't think any game will teach you what a quest marker is or explain the purpose of a mana bar. Unfortunately this means non-gamers really need someone to help them learn to play games. They could try on their own, but most adults don't really have the free time or the patience that children do when learning to play games, so they'll likely just give up if they struggle by themselves.
Maybe someone should make a game like this. Pack in tutorials of all the basics and then work it into an interesting story that uses most or all of these mechanics.
@@animeking1357 I might know one like this. It's called Spore (if you play your DNA points right).
@@alexhartline5707 I never read them much but maybe games should include manuals again. I know some games have digital manuals but I feel those are probably ignored even more.
It would be difficult to program this and have it play out in a way that isn't cumbersome for experienced players.
I started realizing how true this is recently. After graduating college and starting to work full time, your time is so much more limited. I love playing games still, but I find myself being somewhat reluctant to try new genres or even new games that I know have complex systems. The more complex a game is the more time it takes to learn it and become good at it. So, most of the time I'll just play online games I already know how to play, or do another play through of Dark Souls or something.
I'm starting to get pretty fed up with games just trying to take up a bunch of time by adding a lot of unnecessary mechanics, exploration, and/or crafting. I bet this makes them even more overwhelming for newcomers to gaming.
This is one is the best videos i have watched in yt related to gaming
Dude's wife: "I want to participate in your interests."
Dude: "I'm going to make this as painful as possible for the both of us."
Dude's wife: "... ... ...ok."
love
And she follows through with it for multiple games a decent way through
True love
That's what love is.
"""""love"""""
Lady dude lives with*
It's also worth noting that the beginning tutorials are usually the worst and most painful parts of any given game.
As a lady that started playing games at 60, with no one's help, and then at 68 teaching my older sister to play too, I can really identify with some of the things in this video. Some days I spent more time on the internet searching for answers than playing.
Ma'am, I still do that from time to time, and I've been gaming since the '80s! (Granted, I rarely find myself playing the popular one of the moment, so there's nobody to ask. Seems like most of my favourites have a dozen current players, being either still in alpha or a decade old.)
Hope you and your sister are having fun! God bless you both :)
It's the opposite of the kids being baffled by a rotary dial telephone :)
Way to go, ma'am ! If only there was more people of your age range that would try this kind of stuff themselves instead of the classic shtick of "video games bad"
That's awesome. Some elderly have very little interest in getting into new things, which is strange to me because you'd think you'd have a lot of time as a retired person. Stay curious and keep having fun!
I enjoyed this so much!! I'm 69 yes old and started playing video games a few years ago at the prompting of my son who suggested it would help keep my mind fresh and engaged. I'm a retired teacher, life-long learner so I said, "why not?" At first I HATED the experience: bumping into walls, confused much of the time, constantly dying and just frustrated! I can SO relate to his wife's experience. Gaming was a DRAG, man! BUT I didn't give up and finally got gud!! And felt like a strong empowered grandma!! Worked my way up from Star Dew Valley to many more. AC:Valhalla is one of my favorites and just finished Far Cry 6.
Soooo, I guess you CAN teach an old dog new tricks! ...just keep on truckin'!!!! :):):)
Bravo! You are really setting a high bar for lifelong learning, and it's seriously encouraging to me. I'm 29, and already find a growing gulf between how I live and experience the world between myself and people only a decade younger. Technology and society changes so quickly now that I have to assume that I will be living in a completely alien world within a few decades, and I've often wondered how *I* will handle it when it's *my* turn to be the "old man". It seems the answer for most people is just obstinate resistance--a position I can certainly respect and understand to some degree--but you're a reminder that it's possible to dive in and learn how to swim. All because you were open to the recommendations of your children.
Sorry for the gushing flattery, but you're a hell of a grandma!
That's amazing!
Thanks so much for your positive and encouraging words. Flattery is OK by me!! :) As for the younger generation, I have a lot of faith in them. After retiring from elementary school I tutored in a middle school. In many instances I was pleasantly surprised by the mindset of many of my students. They seem to have a maturity, understanding and compassion about the world and themselves that I def didn't have at that age. I'm not one to reminisce about "the good old days." I see humanity evolving and getting better with each generation. Yes, sometimes it's one step forward, two steps backward, but going in a positive direction. Don't worry, you won't find yourself in an alien world (unless you're on board the Enterprise! :):) ) because you will evolve with the times! Enjoy the present, our most precious gift, and don't worry about the future. You'll feel right at home there :):)
Good for you jan! Take care 💚
I've taught my 17 year old CATS new tricks. No one is ever too old to learn new skills c:
Good news, @razbuten: this video is now something that I watched as part of my Full Sail Online Introduction to Game Design class. Gotta love it when RUclipsrs are used as resources for college education!
So when she was confused about what to do, she would try to solve the problem realistically whereas a gamer would be trying to find out what the game wanted the player to do. God bless your wife's optimism! :D
I've been playing computer games since the early 80s, and I'm *so* with his wife. I could rant for ages about crap like the bit about trying to swing into the train car window in Uncharted 2. (Never played any Uncharted part since I'm not a console gamer).
That's not called optimism
@ Have you ever played Resident Evil 5? In the temple stage, where you have to pull on the ropes connected to statues to trigger staircases and such to appear, there are two statues really close to each other but they're blocked with stone debris that's about 1 foot high. Sheva had to run around the whole thing to get to it. There needs to be a parody video game with a pencil or paper clips "blocking" an exit or something. Maybe you'd need a magnet to remove them so that you can escape.
@mlg noob but when you haven't played a lot of video games. The "game's logic" can be hard to understand... So you use one you know best "real life's logic"! That's just being human!
@mlg noob I mean, the title says "non-gamer" for a reason
This reminds me. Some games DO instruct gamers use mouse to look around.
And there i thought how riddiculous that instruction was for. Now i know. Respect to those mindful developers...
_Halo_ did ... and was smiled at for that, but not in a good way. Although the controller *(or Mouse)* was even offered to be inverted. *Try to find that an a modern console game ;-)*
yeah. I remember playing age of empires II for the first time. it showed you how to pic a unit, how to pic more than one unit an the same time and which mouse button you had to clic to make them move. I was 8 or so and had already played tzar a lot, without any tutorial. so I already knew how it worked and I remember thinking how stupid the tutorial in AoEII was. but now, seeing this video, I understand.
cmon she never watched him playing games in a computer? or anyone? you ALWAYS use mouse in a computer, wtf, thats just stupid
@@MrHaVoKeR It may surprise you to know this, but the earliest first person shooters didn't use a mouse to look, they had tank controls. Mouse makes sense to people that play games because mouse is for pointing but it's not like a crosshair looks exactly like a cursor.
@@MrHaVoKeR Honestly, I had issues and I watched my husband play a lot of video games. If you're watching someone play that knows how, it looks like magic and you can't easily parse out what is doing what.
Also, learning how to look around and not be awful at it is really hard!
"and...Dark Souls"
Me: **concern**
I feel isaac wouldve been a nightmare as well just because of the sheer number of items
I had hoped he would say Europa Universalis IV.
I was going to suggest Dead Space as the next game to try, but that is a better idea
Actually I think it would be easier to play dark souls for a person who doesn't play video games because the mind is blank in that aspect and she would suck in the information like a sponge. Compared to if she'd already played tons of action games and that would only get in the way when trying to learn a souls game mechanics
Yeah, despite admittedly trying different types and genres, all the games are arcade, dexterity based. Those games which rely on things other than quick reactions were omitted totally. Turn based strategies, RPGs, tycoons can very often attract attention of non-gamers who consider action games silly in a way many people consider action movies silly compared to more intelectual ones.
Nice video, though!
I know im a bit late, but i just wanna say your wife being disappointed when she went to an extra path is so relatable. Sometimes you just want to play casually, and it can be hard to tell where is the main path. Like when i first played celeste, i kept going to strawberry rooms and it really annoyed me lol
"Thought the bags of gold were enemies" lol thats hilarious.
I haven't played Shovel Knight and I have TWO questions:
· Why can you recuperate the gold?
· Why the fuck does it fly?
Its actually a cool idea to put an enemy in a game that looks like a reward to psych out the player. Like mimics in dark souls.
To be fair, that's how it works in Hollow Knight. I played Shovel Knight before I played Hollow Knight. So, the first time I died, I lost all my Geo and assumed that the shade worked the same way, and I just jumped into it and was surprised when I got damaged by it! I didn't know I had to attack it to get my Geo back.
@johnny bravo, maybe she thought that the money bags worked like mimic chests in dark souls. I would of probably though the same thing if I never played games.
420 likes
"she was more interested in picking up everything she saw instead of moving forward"
ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US.
Honestly, that was the most gamer thing she did all video
ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ONE OF US. ٩(^ᴗ^)۶
I'd rather die than miss an item in dark souls ;D
In Skyrim I go through EVERYTHING I CANT MISS IT
I will slowly walk to the nearest settlement in Fallout 4, rather than drop anything. 😅 I'm a bit minimalist irl, but a hoarder in Bethesda/Obsidian.
I actually felt that "not knowing what L3 is" issue when I was a kid, growing up mostly with Nintendo games but having a friend with a PS2 it took me ages to figure out that you could even click the sticks in because Nintendo was really late to that particular party.
It was a similar deal with me too. I've grown up playing videogames on many of the different consoles and devices but I never played a playstation until I got the ps4. One of the very first games with it I had, I forget which one exactly it was either Uncharted 4 or Battlefield 1, but there were command prompts with the L3 button and I looked thoroughly all over my controller and simply could not find that button and ended up getting frustrated. Unfortunately I do not remember how I finally figured it out whether I looked it up online or somehow it finally clicked to me to press the stick down but man I do remember feeling embarrassed myself for having so long to struggle with that lol
Yep, I was a few years into my PS2 after having a PS1 before I realized what R3 and L3 were, and that many games I had used them for minor features I would have loved to know about.
I still suck at using a controller. I have to memorize what each button does what in game, cause it takes me too long to understand what LB means and where it is.
@@jab9109 I had a playstation 1 and 2 first, so I understand R1 and R2 (right side, front or back), and then when I got an xbox, I was very confused (and still not confident) on which one is the bumper and which is the trigger. Once I figure it out though, it feels like riding a bike. Toss me a controller and I'll figure out what I'm doing, there's only so many options for where developers can put controls and some of them make more sense than others.
I think the first time I remember encountering L3 was in Ratchet and Clank Going Commando, I think it was a shortcut to opening the map. I never figured out what L3 was during the game. I think the game that finally taught me what R3 and L3 were was Ape Escape 2 because the tutorial showed you what buttons to press on the controller with a diagram on screen.
I just wanted to pop in to say that this is honestly one of the best RUclips videos I've seen, not just on the subject of gaming, but in general. I saw it when it first came out, but I still come back to it, again and again, years later. I recommend it to friends. I recommend it in the comment sections of other videos, (most recently, when someone was claiming that video games are a more accessible version of story-based-media than reading, because of the level of required functional literacy. I used this video of a reference to how video games actually require more than one type of functional literacy, both in whatever language you speak, but in the language of games themselves.) Hell, I've even used it as a resource on a large project back in University.
It's informative, entertaining, cohesive, and well explained.
Back when Zelda: Breath of the Wild came out, I was living with a room-mate that did not play video games aside from classic arcade classics (Pac-man, Space Invaders, etc.) He was more the out-doors, camping kind of guy that focused more on the present. He would always come back saying how could I be cooped up inside when it was a beautiful day outside. (And if you played Zelda: BotW, you know exactly why I didn't lol.)
That was the case, until one day he actually stopped and watched me for about five minutes. He watched me as I was climbing the Dueling Peaks, and made a campfire to rest for the night. It caught his interest, and asked the typical questions like, "what are you playing? What do you have to do? Who's that guy?" So on and so forth. It caught his interest and asked if he could have a go. He had a tough time adjusting to a controller in his hand but admitted it was fun. Still, he would prefer the real outdoors.
After watching this video, I thought back on it and I'm finding it intriguing how he reacted and engaged in different situations. The Great Plateau triggered his curiosity and wanted to explore every inch of it. Whenever a Bokoblin came up to attack, he would always freak out and run away rather than try and fight. This was also the case for when he saw a camp, instead of engaging in combat to get spoils, he would always sneak past them. When I asked him why he didn't fight them he stated the "pig monsters freaked him out" and "looked tough to beat." The menacing behavior of the Bokoblins when they spotted Link, as well as the addition to not being familiar with video games or combat systems, made them seem very intimidating. Even though the Bokoblin couldn't jump out of the TV and hurt my friend, it still triggered a fight or flight response.
Sorry for rambling on, very nice work on the video! Thumbs up for you!
I play games and still skipped over fights. I just hate the combat system so it was gaming fear and not real fear i knew it was a game i just hated losing rare weapons or losing to a hard hitting mobs so i often just bypassed fights. It's a funny point here of me knowing how the game worked and often just not fighting.
@@cartergamegeek I totally get you. I thought the combat system in BotW was fun, but I do agree that it can be improved. However, I am the kind of person that wants to master the challenges presented to me. I am a big believer that we do most of our growth when we are uncomfortable. We learn from our mistakes and adapt to changes. We learn what works, and what doesn't. With enough practice, we will eventually confront the obstacles with confidence. Afterall, a baby has to learn how to turn on their belly before they learn how to crawl. Hopefully, they will tweak the combat system in the sequel.
As for the rare weapons, I still have some hanging on the weapon mantles at Link's house haha. I also find it hard to give up rare finds!
When you play skyrim and they hit weapons out of your hands
Why the "back when"? LoZ:BoTW came out just a few years ago. In my mental image that game is still pretty new. Not as new as Fortnite bit still pretty new. I feel like that game came out about 2-3 years ago. As far as I know that's still pretty true. That doesn't feel that "back when" to me. I say this from a perspective of a non-gamer that's interested in games.
that last paragraph sounds like me when i make it to a new area in bloodborne... every god damn ambush/new sounds from a new enemy scares the god damn piss outta me.. which only makes it feel that much more rewarding when i can slam through the area for easy farming later on.
"Hiding in a house isn't a fun way to play a game"
PUBG players: ...
modern warfare players: ....claymore the corner
Rainbow six siege
COD: MW players: Hold my claymore!
@@bethanydavis9023 Roamers: Hold my BOSG ACOG
@@sBinnotto me: "Kay." -Holds item.-
I feel for your wife 😂 When I played my first video game I didn’t realise the first cut scene had ended so I just stared at the screen for a good 2 minutes before my husband couldnt hold in his laughter any longer and moved the character for me lol
Actually hilarious 🤣
What game was it I need to know lol.
@@Mason_Blondeau think it was ori and the blind forest
@@karin8378 don't feel bad, same thing happened to me too when I started it hahahaha
@@karin8378 Cool.
She created a new challenge, playing portal without the mouse😂
It’s kinda crazy how all of us have the muscle memory to move and look around at the same time Ingrained into us
I hope this is true. I grew up in the 80s and learned video games pretty around the same time I learned to read. I started with original Atari console and moved up through the consoles to the original Playstation at which point I pretty much quit. Over the years since then, I've tried getting back into games here and there, but I feel very uncoordinated - way worse than riding a bike again (which was actually even longer that I didn't ride one). FPS , racing and sports games are basically unplayable to me these days. I mostly only enjoy strategy games nowadays, but it would be nice to play the other types without feeling like a total idiot.
It’s so weird watching my sister or my mom try videogames and not understand how to look around and walk at the same time. I’ll say “use this stick to look around” and they’ll use it so blocky if that makes sense.
@@lesgrossman6332 frr
Like a gamers instinct
@@danieltemelkovski9828 I’m sure if you took some time everyday to play games or even just a few times a week you could easily get it down Goodluck man
"Don't put that in the video"
*puts that in video*
Yup, someone's sleeping on the couch tonight.
"Once she did get inside she was far more interested in picking up everything rather than moving forward"
Oh so she does know how to play Skyrim
You are carrying too much to be able to run. Tgm
This woman is incredible honestly. When I first started playing games I would shut it off when my boyfriend got home because I didn't want him giving me pointers but worse was the feeling that he was silently judging me when he didn't say anything. She has the fortitude of steel to go through this much less seemingly gleeful 🥰 by the time skyrim came out I was pretty experienced and I still grabbed everything in sight just to drop it all to loot weapons lol
i remember when i first played skyrim, it was my ex boyfriend's copy. he and my best friend were staying the night, and they both had fallen asleep on the couches behind me - meanwhile, i was up well past 5AM (it was the last time i consciously checked the clock), completely enamored by this game and just learning it. when i woke up later in the day, i learned that my ex had tried to 'help' me by dropping/selling all the stuff and junk i had picked up, including some tongs, which, for some reason i remember very clearly, i wanted to keep them in a chest 😂 its been 10 years and i still remember picking everything up! 😜
Most common line uttered by a Skyrim player
"Where the fuck'd I get this damn thing?
My husband won’t play Skyrim with me watching because I’m always like “ooh-there’s something over there on the left! You missed a coin! Turn around, it was back there!” He’d rather kill all the draugr and then just hand me the controller so I can go loot everything
So I've been playing more and more games with my partner lately, and I cam across this video(a second time) and watched it with her. She thought everything was so relatable when discussing your wife's perspective and tendencies with gaming. And for me it reminded me that not everybody understands gaming and her agreement to what you were saying helped me to double down in being patient and helping her instead of getting frustrated at explaining the same thing 18 times in a row(exaggerating here).
Awesome work!
I remember my dad trying to play Portal back in the days. Watching him play while ignoring the story, prompts, and level design clues was really the first time I realized what "game literacy" meant.
For example, one of the things he used to do was enter a room, miss an object or a switch, and assume that the room was useless. So he'd get out and look somewhere else. In real life, this makes perfect sense, most buildings have "useless" rooms (or rooms that are not directly useful to the problem at hand).
But in games, there are rarely any useless rooms for the simple reason that every single room has to be handcrafted (unless procedural generation gets in the picture, but that's a nuance only a seasoned gamer can understand). Game devs generally don't want to waste precious level art and memory space for useless rooms. So gamers are trained to think of every room as serving a function. If we don't find what's in it, we search some more. We assume it must be useful in some way.
That is really interesting. I had not thought about how the mere existence of a room signals to most people familiar with games that it is important. And, like, as I type that it sounds super obvious, but it really is not a given.
It's a bit like Chejov's gun in literature. You know that simple object will be relevant later and it takes you out from immersion. I like when games break the rule that everything has to be for something. It's difficult to pull it off correctly, because it's so ingrained in gaming language that people can get upset and feel tricked when learning that an element is just there to be there. One good example that I can recall is in the point and click adventure Thimbleweed Park, where you have to find a book in a library that has more than a thousand books. It's pretty clear to most people that you don't have to look for that book manually, so there's a way to find exactly where it is. Makes the world feel more realistic and not like everything is designed for the player. Though it could also fail spectacularly and someone who never played games could start reading every single book in the most tedious way (which is a possibility btw).
@@jmiquelmb i don't agree that it's immersion breaking. I don't think i'd like a game with useless areas because it would waste everybodies time. Just as Chejov's gun means that if you introduce something in a story it better be usefull because otherwise you just wasted everyones time.
@@teehundeart Yeah I understand it's a convinient device. I don't mean it's bad per se a game follows this idea, but I like when they try to break this logic
Guess he'd be good at Hunt Down the Freeman
My professor used this video in his lecture about video game habit creation!
Cool professor. What class was it? Psychology? Neuroscience?
I second his question
@@WardofSquid no it was specifically for a game design course! Part of a game technology study
@@paulina978 wish I had classes like that.
@@WardofSquid are you in uni?
The lack of mouse movement feels like getting stabbed.
I realised that the camera is a constant struggle with anyone who doesn't play video games. every person/family member/child who came to my house and tried my xbox would never turn because they didn't know turning was a thing. Gaming is the most common place to interact with a 3d world besides real life and they couldn't grasp that they had control of it
@@kin-3877 my mom plays fps games like a robot. She cannot use both sticks at the same time
But imagine a game where you have no control of the camera and it’s a first person puzzle game. It would be so interesting, having to think specially without full control of your vision. Like using mirrors to go backwards and such.
It did, and it's weird because it reminded me that I did the exact same thing when playing my first fps as a teen.
The whole video feels like it.
“I can’t think back into my life where I wasn’t interested in games” hit way too home that I suddenly started to think back to my first memories as bay-bee
Lets give a round of applause to this lady, the amount of patience she has to deal with the level of frustration of learning something completely different and unfamiliar again and again 👏👏👏👏
and also dark souls
While her husband watched her and didn't tell her how to do it.
I would have went crazy trying not to say to use the mouse in portal lol.
👏🏽 👏🏽
No.
@@Ch0senJuan damn who shit in ur cereal
Get this woman into D&D, I feel like her creative problem solving that held back her enjoyment with this medium would be what made her shine in TTRPGs
yess i was thinking the same thing!
Makes me think about how to reignite a sort of exploratory thought process, definitely something I struggle with when I look at a character sheet and just think of my abilities and spells like a video game.
Baldurs gate 3!!!
@@stevenmaswabi-zz9ktoverrated
Does BG3 have a "story mode" difficulty like Divinity 2? I imagine that would be ideal for her.
The way she just WALKS SIDEWAYS hurts me but it is endearing
bloohazze I'm actually impressed in how far she got with that 😂
What a GREAT video! Nice idea and execution. There is a lot to learn from this one. Thank you for the content!
I’ve been playing games all my life so when I see things like this, I’m always in awe about non-gaming perspectives. Things that are common sense to us seem so awkward to them.
I’m the same way. Practically grew up playing video games that the little things like mini maps/compasses, the universal location of a jump button, way markers, etc. i just took for granted in knowing. It’s honestly strange to me how people can have trouble with things like that but by the same talking, I can understand cause literally everything is new to them.
True
Same here. I can’t even remember the last time I had to look down at the controller/keyboard.
Person 1: Why are you looking down?
Gamer chick with slight Asperger Syndrome: I'm looking for the mini map. I'm lost.
(As you may guess, she is insanely good at orienting herself and her destination using Google Maps)
@@viktr0643 lmfao why is this so funny
I feel the whole “L3” thing in my soul. I remember never beating games when I was a kid having no idea where L3 was
I remember being a kid in the 90's with my SNES. A certain game's instruction book only spoke of a "D-Pad" without any pictures, and I was confused. 'But my controller only has buttons and the plus-thing...'
I thought it was an unintended design flaw when i noticed you could press down on the sticks as a kid. It was surprising to see it was actually a button, once games actually started using them.
I actually bought my first controller just last year since I've never played much on consoles, and in some game I was directed to click the joystick, and I was all "WTF, since when?!" If it had only been L3, I'd definitely would have called a friend, since I probably would not have even thought that something so simple as a button direction would even be google-able.
same, i had no idea until one of my cousins told me where that button was.
The first time I figured out l3 was a thing was on either Jax n Daxtor or Ratchet and Clank and my life was flipped right way up.
Story Time:
So I took a Psychology of Advertising/Marketing class while in college. We were given an assignment where we had to create a project that encouraged or explained group-think. Two of the students in my class were studying game design so they made a quick little video game. It was a couch-co-op, with two players separated by a wall, top-down, and each player had to interact with things on their side of the wall to help the other player move forward and so on.
They played through the first lvl together. The teacher was impressed but said that really isn't group-think. The teacher insisted they only knew how to complete the lvl because they made the game. The teacher was convinced no one else could play because there were no 'indicators'. The two got real smug as half of the class defended them. All of the gamers knew exsactly what to look for and to prove the point, they qued up the next lvl and me and another student whizzed through the lvl no problems.
The teacher and the other half of the class were so confused. They had no idea how we knew what to do.
"The box was red, so it explodes; there's a spring under that button, so it's a jumping platform; that item is more detailed than the others, so I can pick it up with E or X, (there were no in-game notes as to what any of the controls were)".
Everyone got to play and It was so interesting to watch the non-gamers play. Some of them couldn't even figure out how to move. One person played WASD and the other had an x-box controller. WASD was such a hard concept for some of them, even going so far as using two hands. For the ones that could move around well enough, they didn't always do so well in-game. But when asked to explain what they were thinking, most of the time it was logical. Also, there were definitely two distinct groups of non-gamers. Those who paid attention and by the time their turns came up they had picked up on some of the patterns, and those who just couldn't get it. I found that the latter of the two, didn't do too well in future classes lol.
It was fun to see the people who considered themselves no-gamers, get better by just watching too. The first non-gamer figured out how to jump because when I played she heard me mash the spacebar loudly, so when it was her time she had learned by watching rather than by doing. Then everyone started giving advice and by the time the last non-gamers got to play they were figuring puzzles out much quicker and were really only being held back by their physical inexperience. Such a cool experience.
Imagine if the teacher was game-literate and just agreed with those guys. There would have been no tension or excitement.
Wow, what a fun read! Thanks for sharing.
@Blake Hunt
Yep No human is always right or knows everything. And any great teacher knows that students can teach the teacher.
That's actually really awesome, thank you for adding to the content
@Blake Hunt she was semi right tho, not in the "there is no way someone can play this" way, but in the "not anyone can play this game" way. she was overreacting for sure, but for (almost) anyone to play a game, there must be indicators and tutorials that teach/guide you on how to play it
thank you for this video. I have also questioned my relationship with games and came with a conclusion that I’ve become a gamer because I wanted to escape real life. I do not want to do that anymore, so I need games and time I spend playing them to reflect that.
as a casual gamer i find it funny how i relate to both sides. i love the simplicity of some actions but then i will also overthink and freak myself out over a puzzle only to realize it was easy
For me it's either everything is confusing or it's boring because it's just like a reskinned version of other games I've played.
same. i've been playing videogames like super mario bros, wii party, mario kart and other wii and nintendo games since i was a kid and still play videogames, but bc i'm not well-versed in many genres, it takes me ages to figure out some simple things. it's embarrassing how long it took me to figure out the most simple aspects of stardew valley lol
@@danidkg4071haha I relate to this
I remember playing half life alyx, there are little holographic puzzles that you have to do to unlock supply lockers. I spent literally half an hour on one thinking it was impossible until I realized I could just grab and rotate the sphere.
Also, some games just suck ass at laying out what you can do. So many quests and puzzles are just not designed in a way that's readable or fair. I still find myself googling questlines or mechanics because there's a lot of visible paths but the game only allows one and won't tell you which one.
In Sea of Thieves there was a quest that told me to grab an item and talk to a lady, I had turned my camera the wrong way and not realized the lady I needed to talk to had teleported beside me in hologram form. So I walked across the island to the real lady and was confused for an hour as to why I couldn't talk to her.
In Elden Ring I didn't realize there were different types of smithing stones, so when the UI said "smithing stone 2, (2) 0" I was like "what the fuck does that mean". I am actively choosing not to acknowledge Elden Ring sidequests.
Reading the manual was the hypest thing though, on the way home when you couldn't boot up the game till you got to your console, going through the manual was the closest thing you could do to try out the game you just bought.
I hate that the little hinges that used to hold the manual are still in the covers with nothing in them. Epitome of asshole design for nostalgic gamers
For real man! I also did this every time! 😂😂👌🏻
Man I can relate to this so much...
How I loved reading the manual whenever I was on the way home or on the toilet.
Then they were gone...
@@kateyk88
>Hinges inside the game case
>Nostalgia
Funny story, I'm too old to be nostalgic about the case design, they still seem new to me
Last manual I remember reading on the car ride home was Banjo Kazooie
This was put together so well!
I had a related eye opening experience a while ago that made me realize how much knowledge and skill games actually require to be good at and boosted my confidence quite a while:
I was struggling to learn how to play the piano. Anyone who's never played and tries to do so as an adult knows that its almost impossible to play different things with each hand in the beginning. I thought im just not good at multitasking, or focusing on too things at the same time.
Then one day went to a friends house who had never played games to see her play for the first time. After watching her try to walk up a flight of stairs for half an hour and failing miserably at this seemingly simple task, I asked her what's wrong, and she said "its too hard to focus on walking with one hand while aiming the camera with the other"!
I was dumbstruck when I realized that she was doing exactly what I was when trying to play the piano. She was pressing W with one hand, letting go and then aiming the camera, letting go of the mouse and then pushing W again and so on...
I realized I was executing extremely precise and hugely differentiated movements with each hand simultaneously my whole life and I always took it for granted like its the easiest thing to do in the world.
Seriously think about this; if you're really bad at games but can walk around in a game effortlessly, there's already a huge skill gap between you and the average Joe who never did any of this. I'm so glad I could start young or I'd probably never be good at games (I still suck at the piano after all)
BillyViBritannia I only noticed this because when I make my mom try games, she’s often really bad at moving and controlling the camera. Made me appreciate my ability to move and look at the same time a lot more.
My K/D is dope, but as a 25 year old I kind of wish I played piano instead.
Josh Thorpe extremely underrated comment 😂😂😂
Good comment!! Precision handling of thumbs is something humans are great at but typically only after practice.
Here's a tip. Nobody is good at multitasking! The human brain literally cannot focus on more than one thing at the same time. The only way to do more than one thing at once is to rapidly switch between tasks (switch-tasking), which divides the brain's attention and usually ends up taking significantly longer, or to learn something well enough that it becomes automatic. Things like movement and controlling the camera just become automatic to you, so you don't have to focus on doing those tasks in the moment.
Raz: "want to try an experiment? It will be hard, miserable, and frustrating. Internet mocking might also be present."
Lylw (lady you live with): "probably not, but what is it?"
Raz: "you would be playing video games."
Lylw: "I thought video games were supposed to be...fun?"
Vizzini: "you'd like to think that, wouldn't you?"
"Well yes, but also no"
Wiffernubbin good guess, but no
Well it was fun. For us, that is.
"And, to really test the strength of our marriage, Dark Souls."
*instant like*
This man just did a gamble
Dark souls is gay
I went "Oh no!" Really loudly. It was instinctual grimace.
My partner would probably kill me if I just put that game in front of him without him knowing what is coming. He is a gamer but doesn't know a lot about all the kinds of games just the ones he is interested in so I could definitely trap him like this.
I spat out my tea.
this video actually is a true masterpiece. It helped me understanding, why my sister struggled so much with simple mechanics, that I found obvious ❤
0:07 The fact that she identified knight as "ghost" makes me smile greatly
yeah I audibly "aww"ed at that. "cute little ghost guy"
Me too.. and I thought she was talking about undertale. I think sans is cute
She must have been listening to Hornet during her husband's playthrough.
When he said this I thought she was referring to Napstablook from Undertale
My wife refers to the knight as the "diabolical bunny"
Should have let her play assassin's creed so she could climb everything.
I’d like to see her try Star Ocean: until the end of time, you will need a strategy guide opened up at all times if you don’t want to miss any private actions or treasures.
Breath of the wild would also be a good choice because you can climb most things and the game also allows you and encourages you to be creative in the way you solve puzzles.
Or infamous
@@PeepoFrog I absolutely with your suggestion of BOTW when it comes to exploration, but the puzzles are kinda bad, lol..that being said, they're bad to me, so I couldn't speak for her. Maybe it would be a good idea to let her BOTW for the puzzles, because they're not overly difficult.
i just imagined a random woman climbing a building
"Here my beautiful wife, this game should be just up your alley"
*hands over dark souls*
*evil laughter*
i like how console kiddies actually think a casual game like dark souls is a challenge. try playing quake live against a good player and live longer than 3 seconds, now that takes actual skill.
@@Blox117 that's also a totally different type of difficulty. A newcomer of gaming would not go for PC gaming nowadays because it would be too hard for them. Holding a controller is easier to do for most
@@Maikeru101 I played quake and arena FPS back when they were popular. I never get a challenge out of these newer games that come out and it really makes me weep for the state of gaming these days. everything seems to be more about rainbows and butterflies and "sportsmanship" and "fun" over fierce competition, trash talking opponents, and taking years to learn how to master a game.
r/iamverybadass
@@Blox117 your idea of video games, apart from mastering them, is literally what I try to avoid.
I'm definitely gonna do that with my wife, too. This is entertaining af and maybe even a good way for us to bond further.
She's not a complete noob, since she used to game in her youth with her younger sister, but my wife never played anything but old FPSs and Tomb Raider on the original PS. After we moved together and she saw that I had Tomb Raider on the Wii she was excited to give it a try... not knowing that the Wii version due to motion controls had no lock-on feature and so she struggled enormously with the very first bat enemies, since she wasn't used to aim with the controller xD she had fun anyway
“She described it as the ‘one with the cute little ghost guuy’”
That’s super cute
this is exactly how my gf refers to the hollow knight! the horny ghost guy. warms my heart
my sis described it the same
At least tell me you guys told them bitches that he is a freaking bug, not a ghost.
@@nakedbeekeeper9610 hornet calls him "little ghost" so technically not wrong, to a degree
How to learn the controls of the game: Press every button and see what it does.
Well thats why I would tell people. I wouldnt help them, but I would tell them to explor their controller to learn how buttons work, if at all.
Or, go to the menu, and press ‘CONTROLS’ or GENERAL > CONTROLS
@@Haphephobic Yeah, but that's the advanced way. You will only know it once you have explored the options or wanted to rebind a key.
Kids: its show time
yes!
1. My wife
2. the lady i live with
3. THIS WOMAN
4. *t h i s l i t t l e p e s t*
RUclipsTM algorithm 4. THIS HEATHEN. Each name gets more dehumanizing
Pick your poison
You forgot “this little pest” 18:24
@@cwc965 subs say hes talking about the 'TEST', not his wife. (test sounds like pest)
RUclipsTM algorithm Wonder if his wife knows he calls her “The lady I live with!?” 😂
Every game developer ought to watch this video. I have 1000s of hours of play on Steam but I'm basically a casual gamer, and I still remember having to learn how modern controllers work, and I still forget the numbers of the trigger and shoulder buttons. I don't think blatant tutorials are always the best answer for training new players, but there's obviously a lot of value in reminding the player how to do a thing, or to force the player to do a thing in memorable ways to ensure that they retain the lesson.
Also, this experiment is an excellent argument for introducing new gamers to tabletop RPGs first. You actually can do anything in those.
Non gamer:
"I'm being given too much information."
*Sees her playing DARK SOULS*
Me: Oh...
Meminist Asshole woah dude you’re a cool gamer
You're missing the most important part of the sentence. It's too much information too quick.
what hes getting at is the fact that the game actually tells u jack fucking shit
Even after playing previous dark souls games, playing one you haven't without being glued to your phone guide is hell.
AKA
-Walk up to mysterious figure crouched and mumbling.
-See message, "Friend Ahead"
-Walk up to friend and as it spins around, rips its own spine out as a scythe and your 'friend' *eats* your head.
GG...
yes and she played it and survived the tutorial?
It's really interesting to see how 'out of the box' her thought process is. This was a fun video to watch
I think it's more about how "out of the box" *our* (as gamers) thought process is. Realize that her thought process is what a normal person would be thinking. If there really was a zombie apocalypse, and a gas station blew up, you'd most probably still keep going in that same direction instead of taking a 1 mile detour around a few blocks.
Its a fun video just extremely annoying watching his wife play
Bobisto38 I feel you. When I watch someone play a game that doesn't know how to play the game I get annoyed. It is not her fault but it just annoys me.
@@bobbystoes55 i died laughing when she didn't move the camera hahahah, is not annoying it's just funny
And cute hahah
I feel like when we play games as children, we have less expectations about the solutions to the game mechanics and we try different things, eventually getting it, whereas when adults just start playing games, their brain thinks more logically, leading to varying opinions or concepts which are different from game perspective
That's the thing, human brains become more fixated as you grow older, so it's harder to learn concepts such as languages, skills, or (especially) something as complex as video games, which require you to press certain buttons instinctively to do certain actions while reacting with what's on screen while maintaining knowledge of what you can or cannot do in said "game".
To complete what has been said by DuckyTheDuckster, this is how brain works. Jean Piaget was a pionnier concerning brain developpement among yougsters.
Those moments where she moves without looking around, or feels like she can’t do both at the same time, is EXACTLY my dad in video games that aren’t Mario or Madden
every time I try to get my sister to play mario she jumps without using the left stick at all lmao
This is literally my sister lmao
Its proven bois. Non gamers are shit at multitasking
My mother by the grace of god got to Riverwood in Skyrim without realizing that you could move your camera.... 💀💀
But I'd say it's also totally us gamers...
...just that we are eating/drinking with the right hand at that moment :D
There is a spongebob game me and my bestie played when we were kids. In the second level it said "Press R3 to look for Patrick". We never made it passed the second level.
I remember playing a PS2 shrek game back then when i was 6 and there was this section when i had to crush a door in order to progress,the door had the standard "spam square" thing but i didn't know about that mechanic at all because i was new to console games,i was stuck on that level for 2 weeks
@@randomperson093 hahaha oh man I feel you. It was Shrek 2 wasn't it? I played that too.
@@randomperson093 Had a similar experience with Ultimate Spider-Man on the PS2. The web swinging in that game had you hold R2 to swing for longer, my first grader brain didnt understand and kept mashing R2. There was a mission early on to race the Human Torch, never made it past it until a friend came over and my mind was blown that I could hold down the button to go for longer.
@@randomperson093 YES FUCKING YES THAT AND THAT DAMN AVATAR GAME WHERE I GOT STUCK IN A DAMN JUST SIMPLE SIQUANCE PUZZLE FOR LIKE 3 MONTHS STRAIGHT TIL DAD GOT BACK HOME AND DID IT FOR US AFTER PLAYING THROUGH THE WHOLE GAME TO UNDERSTAND IT
Bruh I literally went on my big brother's laptop as a kid and played a game (yes I reset the save file cause I didn't know what it was) and when they told me to press E I didn't know what that meant so I just smash the keyboard multiple time. Surprisingly the keyboard didn't break