UE4 - Niagara Ambient FX - Snow

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  • Опубликовано: 19 сен 2024

Комментарии • 12

  • @bjorc2794
    @bjorc2794 3 года назад

    Great video! Very clear explained, pedagogically and straight to the point. Thank you!

  • @felipedesign1103
    @felipedesign1103 2 года назад

    great man. great

  • @joshsuko8185
    @joshsuko8185 2 года назад

    Very clear and easy to follow. Thanks!

  • @StevenDiLeo
    @StevenDiLeo 2 года назад

    Ty for this 🙂

  • @nierautomata9654
    @nierautomata9654 3 года назад

    Thank you 🙏

  • @mikem-zz4ui
    @mikem-zz4ui 2 года назад

    Thanks! I just wonder what shortcut key you pressed (min 2:59) to get the snow from orange to white. Cheers

  • @Glowbox3D
    @Glowbox3D 3 года назад

    Very Nice. I'm using UE5 as well. I followed along, but my sprites aren't rendering. I can see them in-world when I select the particle system...they are animating and looking good when they are highlighted, but when I de-select them, they are invisible. Thanks!

  • @mitchellraybanks
    @mitchellraybanks 3 года назад +1

    Great video! How would I make the flow of the snow more controlled? For example, just a light snow fall from the top.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +2

      Each one of these values we set in the modules we could change these into User Parameters and then we could drive parameters through a blueprint. This way you could do something overtime where there's a snow storm or you could even set up some sort of wind direction system.

  • @MimarDogucanErkrl
    @MimarDogucanErkrl 2 года назад

    It doesnt appear on the preview screen after the build process. what is the purpose of that problem?

  • @nierautomata9654
    @nierautomata9654 3 года назад

    Is it possible to change the render from sprite to mesh? And use a sphere mesh from Blender to give the snow volume.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 года назад +1

      Absolutely! You can use a mesh renderer instead of the sprite renderer.