Oh, wow! I learned something new. I thought Unreal would explode when you Tick a Delay. I guess I'll never use Tick Interval or an Event Timer again. LOL -This seems to be the perfect tutorial for your portfolio if you want to appear very capable but ultimately prefer not to get the job... xD
So they are updatable, but yes they are read only. You'll need a save system on top of that if you want to keep values in your executable or between plays
Always happy to see your video. Trusted, solid information on UE.
Oh, wow! I learned something new. I thought Unreal would explode when you Tick a Delay. I guess I'll never use Tick Interval or an Event Timer again. LOL
-This seems to be the perfect tutorial for your portfolio if you want to appear very capable but ultimately prefer not to get the job... xD
Very useful
Are the values set at runtime retained on the next startup? I thought data assets were read only?
So they are updatable, but yes they are read only. You'll need a save system on top of that if you want to keep values in your executable or between plays