UE5 - Data Assets - Shared Communication with Blueprints

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  • Опубликовано: 18 сен 2024

Комментарии • 5

  • @fahimjaowad8717
    @fahimjaowad8717 4 часа назад

    Always happy to see your video. Trusted, solid information on UE.

  • @VeganApps
    @VeganApps 3 часа назад

    Oh, wow! I learned something new. I thought Unreal would explode when you Tick a Delay. I guess I'll never use Tick Interval or an Event Timer again. LOL
    -This seems to be the perfect tutorial for your portfolio if you want to appear very capable but ultimately prefer not to get the job... xD

  • @mahkhardy8588
    @mahkhardy8588 2 часа назад

    Are the values set at runtime retained on the next startup? I thought data assets were read only?

    • @gamedevoutpost9270
      @gamedevoutpost9270  Час назад

      So they are updatable, but yes they are read only. You'll need a save system on top of that if you want to keep values in your executable or between plays