Minecraft 1.21 | Easy Crafting Automation | Universal Crafter Module (Tutorial)

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  • Опубликовано: 20 сен 2024

Комментарии • 244

  • @xisumavoid
    @xisumavoid  10 месяцев назад +245

    I hope you find this useful! I think it will be vary helpful for the average player wanting to automate some crafting from their farms :-)

    • @ItsmeUVie
      @ItsmeUVie 10 месяцев назад +3

      Tysm! This will surely help out

    • @appIegaiI
      @appIegaiI 10 месяцев назад +2

      it is !! well for me (i don't know anything about redstone

    • @thegamedestroyer5381
      @thegamedestroyer5381 10 месяцев назад +11

      Its uses definitely will vary

    • @MamaWheelz
      @MamaWheelz 10 месяцев назад

      Bless you, X! I've been homeschooling my kid and using Minecraft as a learning tool, but I'm not the best at redstone, so I'm excited to add yet another Xisuma redstone video to my kiddo's educational videos rotation.
      ❤❤❤

    • @MarcBryan
      @MarcBryan 10 месяцев назад

      If you could hook this up to a massive auto-sorter storage unit and have it dispense out the required items that might be the coolest thing ever made in Minecraft

  • @Lukoro1357
    @Lukoro1357 10 месяцев назад +207

    7:10 This design might run into issues because the side redstone lines are also linked to the top comparator. So it will only turn off if the *top* hopper runs out of items. [Edit] Therefore I think the first design is actually safer than this one.

    • @MarcusAmazing41
      @MarcusAmazing41 10 месяцев назад +2

      Not sure if the end of the video addressed the issue?

    • @wombat4191
      @wombat4191 10 месяцев назад +8

      @@MarcusAmazing41 No, I don't think so. The problem isn't the redstone dust at the side coneecting to the redstone dust in the middle, it's that the redstone dust receives power from the block in the middle.

  • @jindmen
    @jindmen 10 месяцев назад +47

    5:12 If the inner ingredient runs out faster than the outer, the inner hopper will fill up by the outer ingredient which breaks the system I think.
    Edit: It will break even if the outer runs out. The comparators are linked to form OR gate (just by dust on output) so any ingredient in system is enough to keep the crafter crafting and break the system. To fix the latter problem one can perform AND gate (torch -> connect with dust -> torch). To fix the former, one would need to take input for a comparator from a container where only the one ingredient is (for the inner it means the upper barrel or add a hopper one to the back)

    • @LollosoSiTV
      @LollosoSiTV 10 месяцев назад +8

      Came here to point this out, in 5 items configuration inner ingredient can run out without stopping the system

    • @Maelwys
      @Maelwys 10 месяцев назад +5

      Yep, the 5 ingredient version has issues and will not stop itself properly

    • @MrHerhor67
      @MrHerhor67 10 месяцев назад +3

      Yeah, wanted to write that too. If there is more of the outside item, the inner item will never be properly flagged as missing.

    • @Whizzo
      @Whizzo 10 месяцев назад +2

      I also noticed this, looks like the design will have to go through a few more iterations to make it 100% fool proof, but is a good foundation for future designs

    • @LollosoSiTV
      @LollosoSiTV 10 месяцев назад +1

      Easy fix could be filling the last 3 slots of that hopper with a different block then moving the comparator to the upper chest

  • @Imperial_Squid
    @Imperial_Squid 10 месяцев назад +14

    4:56 this design isn't safe from running out of items unless you disable the hoppers as well as the clock, otherwise one or other item can fill the inside hopper on the left and right and choke out the other one from having the slot it needs

  • @AuroraNora3
    @AuroraNora3 10 месяцев назад +9

    6:32 Actually you don't need any of the redstone dust or the repeater.
    All you need is the 4 hoppers+2 crafters in that configuration, then place a button on the Crafter with the dispenser recipe.
    To make it faster you can use a fence gate + observer instead of a button

  • @_CinnamonKitty
    @_CinnamonKitty 10 месяцев назад +20

    Really wanna see an auto sorting system hooked up to crafters as well now. You'd have every automatable item collected, made, and stored...

    • @JenInMinecraft
      @JenInMinecraft 10 месяцев назад +4

      I can see CubFan and DocM doing that next season.

  • @PsiVolt
    @PsiVolt 10 месяцев назад +88

    Amazing! Even with a larger profile for more complex crafting, this is already incredibly more compact than the day one contraptions
    can't wait to use this in-game

    • @JenInMinecraft
      @JenInMinecraft 10 месяцев назад +3

      This reminds me of the early days of Minecraft when a new item was added, or a new redstone block was added (and before java code was available practically day 1), and there would be weeks upon weeks of tinkering and experimenting. Day 1 contraptions, Week 1 contraptions, Month 1 contraptions, then some new thing someone happened to figure out 10 years later.

    • @raysay1818
      @raysay1818 10 месяцев назад +2

      ​@@JenInMinecraft Thats just how innovation over time works. Like look at the state of modern computers. A single piece of memory hardware would be as big as an entire server tower is now. Computers used to have a dedicated building for them to operate and their entire purpose was just to do math faster. Now we have devices that are 1000x smaller and can do things that are 1000x more complex like simulate entire physics engines in a 3d rendered world. Redstone is no different in this sense.

  • @natekarren659
    @natekarren659 10 месяцев назад +15

    I’m so interested to see someone hook up a raid farm, cobblestone generator, etc. to a bunch of autocrafters to build a redstone component factory.

    • @KatSpicert
      @KatSpicert 10 месяцев назад +1

      It'll be more interesting to see how making said redstone component factory impacts players convenience in making more contraptions, bigger and advanced too. I wonder if this increase progress the same way it does with technology, or if it's just a passive thing and not necessarily faster than doing it by hand?

    • @Hyrum_Graff
      @Hyrum_Graff 10 месяцев назад

      I've been working on exactly this for a long time now, using the Quickcarpet-style autocraftingtable. I'll have to redo the crafter modules to work with the Crafter, but I have a design that works with any recipe at a 12gt cycle.

  • @freitchetsleimwor2406
    @freitchetsleimwor2406 10 месяцев назад +83

    I think we should give Xisuma credit where it is very much due, and continue to spell the name as "modual" 😁

    • @SpruceOaks
      @SpruceOaks 10 месяцев назад +2

      Let us also credit the original designer, Gulbaru. And X for letting us know about it because otherwise, I for one wouldn't have seen it.

    • @kane2742
      @kane2742 10 месяцев назад

      I was wondering if that was one of those weird British spellings, like "tyre" and "kerb." The dictionaries I've checked don't recognize it.

    • @llamadrama1090
      @llamadrama1090 10 месяцев назад

      ​@SpruceOaks gulbaru made the dispenser crafter not the main crafter design

  • @temporarysolutions
    @temporarysolutions 10 месяцев назад +25

    With the soup crafter, if you run out of rabbit wont it keep trying to craft because you have mushrooms flowing into the rabbit hopper, making it think it didn't run out of rabbit?

    • @xisumavoid
      @xisumavoid  10 месяцев назад +17

      Oh yea, you are right!

    • @SpruceOaks
      @SpruceOaks 10 месяцев назад +1

      Well, it will TRY to craft, but without rabbit it won't be a valid recipe so it would just fill up the crafter, right? I mean, it would break it, but it won't craft stuff you don't want.

  • @GeezusMcGandhi
    @GeezusMcGandhi 10 месяцев назад +12

    I feel like the problem with lots of these universal crafter designs is they are limited by hopper speed. I wanna try and make something that works mostly on instant dropper lines

  • @lordgiblets7585
    @lordgiblets7585 10 месяцев назад +3

    I can't wait to build an array of these things. Having some connected to an ore processor (in vanilla, not modded) would help a ton, especially with raw copper and lapis.

  • @bombboy3427
    @bombboy3427 10 месяцев назад +4

    TBH, this really makes me hope some form of conveyor block in a future update.
    Imagine making a cake factory, all purely in vanilla... What a dream.

    • @xisumavoid
      @xisumavoid  10 месяцев назад +2

      Can already be done :-)

    • @bombboy3427
      @bombboy3427 10 месяцев назад +2

      @@xisumavoid I'm fully aware of things like Hoppers, water transport, and even those insanely over complicated piston chains.
      Should have clarified I was talking more cosmetic I guess. Some way to transport the items that is esthetically pleasing. Similar to the Create mod's implementation.

    • @JJean64
      @JJean64 10 месяцев назад

      ​@@bombboy3427
      I personally find water streams to be more aesthetically pleasing than conveyor belts

    • @okebedoke
      @okebedoke 10 месяцев назад

      ​@@bombboy3427piston feedtapes with a normal block and a block like soul sand that is smaller than normal can act like conveyor belts, although it's quite clunky and loud

  • @advanceringnewholder
    @advanceringnewholder 10 месяцев назад +6

    Xisuma, is it "Module" of "Modual"?

  • @RealTimmyT
    @RealTimmyT 10 месяцев назад +1

    Seeing the autocrafter setup for soup can now make my Minecraft soup restaurant dream possible! I can finally have an automated way for people to order soup. I call the place “Now or Ladle”. It will be glorious.

  • @pand1024
    @pand1024 10 месяцев назад +1

    You and Rays Works coming in with a very similar idea!

  • @flaveflaveriusz7356
    @flaveflaveriusz7356 10 месяцев назад +7

    I'm thinking about a soup recipe, what if the system runs out of rabbit? It will break. In that case, maybe this side should be made more like the item sorters? Make it flow when there is more than 64 [item 1]+1[item 2]+3[items to fill up the hopper]=at least 68[all items]
    92 items in the hopper give redstone a power of 5. Only when in total 39 items in both stacks are missing system will stop. It is not enough to break the system.
    It will take more space, but it won't break. If we want to give more items in the hopper comparator should be connected to redstone and other crafter/lectern to decrease that signal, making it 2 so you don't need to make big changes.
    It also means that you don't need to check if mushrooms are in the hopper behind, you already checking it.

    • @algotkristoffersson15
      @algotkristoffersson15 10 месяцев назад

      just make it so only the hopper for the next item opens depending on item count, so for mushroom stew when it's empty only the bowl hopper is open, then the one for brown mushroom, and finaly for red mushroom

  • @Lofarzel31
    @Lofarzel31 10 месяцев назад +20

    So, that's half of the game's namesake feature at the absolute peak. Now, we need an auto-miner as well!

    • @Mugenri
      @Mugenri 10 месяцев назад +4

      these sorta exist already

    • @Lofarzel31
      @Lofarzel31 10 месяцев назад

      ​@@Mugenri I get it, flying machines that launch/drop duplicated TNT.

    • @Andre-gn4sj
      @Andre-gn4sj 10 месяцев назад

      what would you like form the menu?
      [world eater] to get rid of it all
      [quarry] if you wish to collect the items while you're at it
      [3d duper] if you wish for the hole to have a shape that isn't a rectangle/square like the previous two options
      [tunnel bore] the only correct way to manually mine for resources

  • @JenInMinecraft
    @JenInMinecraft 10 месяцев назад +2

    Hermitcraft Season X (That's 10, not Xisuma, or Twitter. :p) builds are going to be insane with the amount of auto-crafting that can be added to farms. Far less grinding at farms to gather resources for builds or minigames.

  • @MCD10000
    @MCD10000 10 месяцев назад +1

    If you Grey out slots it acts as if an item is there, you don't need the clock, you just need a second crafter completely greyed out and another comparator

    • @xisumavoid
      @xisumavoid  10 месяцев назад

      You need a clock so it can restock and the recipie doesnt break

    • @MCD10000
      @MCD10000 10 месяцев назад

      @xisumavoid for anything which is 1 item type to craft you don't, like iron blocks, it fills up as iron comes through, doesn't craft plates or bars, it's a better system for autocrafting single item crafting, I already have hooked it up to a bamboo farm and an iron farm and it's working fine for compressing items for storage

  • @DerIrre1
    @DerIrre1 10 месяцев назад +5

    ...This video made me certain that, once the Crafter officially gets released, one of the two first items most people will be automatizing the production of will be *Item Frames and Barrels* (with Hoppers, Comparators and *Target Blocks* coming relatively soon after)^^

  • @IronDino
    @IronDino 10 месяцев назад +1

    The fact that this 'requires' a stockpile to work is perhaps the main drawback of this one as if you run out of even one item for a second and the timings mess up, it will break the entire set up. This is good for simple straightforward setups were you only have a single item to craft like from farm outputs, but I think Mumbo's crafter with it's failsafe is better for when you're using a more complicated recipe.

    • @Yorick257
      @Yorick257 10 месяцев назад +2

      It won't break the set-up, the clock will just stop. Sure, the stockpile isn't great, but it's a neat and simple solution. Perfect for large scale fully automatic farms

  • @ajkleipass
    @ajkleipass 10 месяцев назад +3

    The autocrafter has the potential for something great, but we aren't there yet.
    Picture this: you select a pattern of something you want, and a Redstone machine polls your inventory system. If you have the item, it gets sent to the delivery chest. If not, but if you have the ingredients specified in the template, it sends them to the autocrafter, manufactures it, and gives it to you. Else, it illuminates a light indicator for out of stock.

  • @TheZeug
    @TheZeug 10 месяцев назад +1

    Scicraft : *asking for auto-crafting for years*
    Gnembon : Guys, I've a plan.

  • @deborahsheets2604
    @deborahsheets2604 10 месяцев назад

    Youve done the community a great service, X! Thank you!! I was so happy to see a tutorial from you 😊

  • @ethannelson8305
    @ethannelson8305 10 месяцев назад +1

    Hype hype hype! I love how much you guys are diving deep into the crafters >:)

  • @christopherrabateau1498
    @christopherrabateau1498 10 месяцев назад +8

    Well this is definitely going to change automatic farms forever

  • @S-Mania
    @S-Mania 7 месяцев назад

    Honestly, feedback I'd love Minecraft to add for the crafter is some way to easily craft blocks/items that use multiple types of items without the need for complicated redstone, so it knows exactly where each item goes in the crafter and there's no mix-up. Like a recipe template or something that locks that recipe to a crafter and only allows that kind of item to go into it's designated slot.
    Not all players are redstone geniuses and if you want to use more types of items to craft than shown in this video, you're out of luck.

  • @Getsugaru
    @Getsugaru 10 месяцев назад

    You can fit 8 of these machines into a single 16x16 chunk (their footprint of 3x5 expands by one to 4x6 each to account for necessary spacing; were you able to fit them together with even one block less spacing on the long axis, you could fit 12 per chunk!) before factoring in stacking them vertically; impressive. Place a chunk loader beneath them (and/or an AFK spot) and hook them up to the proper farms, and you could have a very efficient and very tall automated factory that produces quite a lot per hour. 🐍

  • @emanoelanselmo180
    @emanoelanselmo180 10 месяцев назад +2

    It would be so cool if we could simply input an item into a system connected to a storage system and it would automatically detect the item, separate the necessary materials, and produce them.

  • @ShaunCockerill
    @ShaunCockerill 10 месяцев назад

    The design where you put additional hoppers and barrels on each side does have a flaw, where it'll be possible to run out of rabbit, because three hopper below would fill up with mushrooms instead. Those may need have the comparators looking at the barrels instead.

  • @leetri
    @leetri 10 месяцев назад +1

    Always a good day when there's a new chuchurial!

  • @DreadKyller
    @DreadKyller 10 месяцев назад +1

    5:10 you now have two redstone lines connected, if one of those containers is empty and the other one still has enough in it for signal strength 3 it'll bleed over into the other one and keep the machine running even though a resource is empty.

    • @UserOfTheName
      @UserOfTheName 10 месяцев назад

      Would repeaters fix that?

  • @oratios21
    @oratios21 10 месяцев назад +6

    Hi X! Is possible instead of the lever for the clock to be a compact system that you can throw for example 2 diamonds and produce 128 pulses? I think it would be perfect for the shops at servers like Hermitcraft! I hope we can see something like that in the future!!!
    Edit: Well, not only for shops etc but lets say for example you need 2 stacks observers for a project, you put 2 items and the automation produces 2 stacks of observers

    • @hencethebeetroot
      @hencethebeetroot 10 месяцев назад +1

      I'm sure you could do something like that with an external system; for example, an Etho hopper clock should be able to produce such precise timings, and triggering it is really quite simple using a T-flip flop to power a redstone line for every two diamonds inputted. Compacting it into the crafting system is where it would become highly complicated, but as a simple external attachment it's absolutely doable.

    • @oratios21
      @oratios21 10 месяцев назад

      @@hencethebeetroot yes exactly, unfortunately my redstone skills dont allow me to make that kind of timer compact, thats why i was hoping for someone better to publish. Although it might be easier with a pulse extender and dual observers like in the Mumbo's fountain

  • @camerica7400
    @camerica7400 10 месяцев назад

    I built a Multi-Item AutoCrafter. I’ve simplified and improved the design sense my video. It has three main crafting units and an item selection wall, it is able to output many types of custom recipes, has auto clear for the system and an auto item restock system.

  • @TimSmith-fx4zo
    @TimSmith-fx4zo 3 месяца назад +1

    This is definitely helpful. Though the more compact the better. Trying to fit these into my first world and have had to try to squeeze them in. Ha ha ha
    But will be trying to fit this into my skelly farm and using the bows from that to make the droppers instead of trying to come up with a string farm on bedrock.
    Thanks for this video and hope to see more auto crafting slim additions.

  • @saphi20
    @saphi20 10 месяцев назад

    mojang should add a “set recipe” and “clear recipe” button to the crafter, acting like a filter so only items in the recipe are allowed in, that would solve all issues and make it easier to use. They could even add a different way out for the items that are not in the recipe so you can dispose of them in any way you want

    • @Jay-sw6gd
      @Jay-sw6gd 10 месяцев назад

      Would make the game too easy- the technical challenge that comes with the crafter is what makes it fun and balances and will push the limits of Minecraft automation

  • @mkks4559
    @mkks4559 10 месяцев назад

    A Xisuma tutorial?! It’s the best day ever!

  • @Xalelf
    @Xalelf 22 дня назад

    If you put blocks above the redstone torches you can make it fire faster than hopper speed, i havent tried it with hoper minecarts yet, but it speeds it up dramatically. I assume theres a reason not to do it but it works great for me

  • @RWorkman-r3c
    @RWorkman-r3c 10 месяцев назад +1

    Would be nice if like a regular crafter, that you could choose a recipe for the auto crafter to craft and lock in the recipe so it doesn't craft unwanted items

  • @robinagreer
    @robinagreer 10 месяцев назад +4

    I wish they would make it simpler and more beginner friendly. Having to build a redstone contraption limits 90% of us.

    • @xisumavoid
      @xisumavoid  10 месяцев назад +4

      Hopefully this module bridges that gap!

    • @Andre-gn4sj
      @Andre-gn4sj 10 месяцев назад

      the modded version of autocrafting it's based on didn't have toggleable slots (filler items was a requirement not a choice)

    • @JJean64
      @JJean64 10 месяцев назад +1

      It's pretty simple, so I wouldn't say 90%, more like 50%

  • @Real-Benny998
    @Real-Benny998 7 месяцев назад

    I love this tutorial it was great, I made this cookie farm and it's overflowing practically, and that's great because this is so fast, faster than the other designs I, I like this video

  • @BEASTXDGAMER
    @BEASTXDGAMER 10 месяцев назад

    An idea which will make the crafter much easier to deal with, is adding a form of schematics to the crafter where it will hold the crafting recipe by locking it via a switch/button in the crafter menu.
    also the crafter should have a gui for the recipe book, maybe they forgot about it or maybe it didn't occur to them idk

  • @cookiedudegaming
    @cookiedudegaming 10 месяцев назад

    Well that was fast... Well done Cybot (and X too)!

  • @Roger_808
    @Roger_808 10 месяцев назад

    i love how its very similar to rays works but its vertical. great minds think alike

  • @DrKvo
    @DrKvo 10 месяцев назад

    Great design X! It's really elegant.

  • @MasterElements
    @MasterElements 10 месяцев назад

    What would be cool is if they made it so that an incoming signal of 1-9 would activate/deactivate the corresponding slot in the crafter and the crafter would only "craft" at a signal strength of 10+. I don't know if that is possible but that kind of functionality would be awesome for automation.

  • @UniverseCafe
    @UniverseCafe 10 месяцев назад

    The amount of work that went into this!

  • @geokou7645
    @geokou7645 10 месяцев назад

    I am confident that, by release, people will have machines which craft different things based on the buttons you press.

  • @davidschaub7965
    @davidschaub7965 10 месяцев назад +2

    It is beyond me that the Crafter doesn't just allow you to program into it (either by an item frame on the side, or an additional 9x9 grid in the UI) a template of what it is supposed to make. This the entirely fixes the timing issues, it entirely fixes the load order issues, and makes WAY more sense. I don't understand why Mojang insists on making red stone punitively more complicated than it needs to be.

    • @xisumavoid
      @xisumavoid  10 месяцев назад +2

      If you make it too powerful you eliminate the need for more redstone components. They aviod the 1idea solution so we can make many solutions

    • @davidschaub7965
      @davidschaub7965 10 месяцев назад +1

      I grok their motivations, I just think they go too far; but hey, I would replace Command Blocks with a clean simple programming language to script commands and run basic logic in code. :)

    • @Andre-gn4sj
      @Andre-gn4sj 10 месяцев назад

      they already made it simpler and beginner friendly, the modded version the autocrafting table it's based on didn't even have toggleable slots (you had to use filler items for most recipes)

  • @MrATFRaptor01
    @MrATFRaptor01 10 месяцев назад

    So in theory could have a loop auto crafter with a filter on the export chest to combine all the bows from skeletons farms until they are repaired.

  • @AceOfFools
    @AceOfFools 10 месяцев назад

    I could totally get behind incorporating a dispenser dispenser into my base.

  • @Agent_Matt_6
    @Agent_Matt_6 10 месяцев назад

    One thing I find interesting about the autocrafter is it gives me the chance to make a custom fireworks crafter like one of those potion brewers

  • @robmitch4085
    @robmitch4085 10 месяцев назад +1

    Okay I got to ask how is this less complicated then making it so that you tell it to copy this recipe and not craft until it has those materials? I know this seems like a strange question but every single time I ask it I get told that's too complicated for the younger players. And this isn't? Open up the Crafter click the green book click the door recipe for iron door click check mark items have been filtered into the appropriate location hook up a hopper fills the crafter once it has the iron and the appropriate spots spits out door if container not full or just spits out item if no container. How is this more complicated? It's like two extra button pushes more complicated than an auto furnace.

  • @Remigrator
    @Remigrator 10 месяцев назад +2

    I am watching you critically and I am judging 🤔😁

  • @justinbchen
    @justinbchen 10 месяцев назад

    FYI for future reference, there's a weird deep heartbeat-like sound in the background (almost like a warden sound?) which is pretty distracting especially when watching with a subwoofer
    Edit: I think it's an artifact of the microphone interacting with your voice which becomes more pronounced when the video is sped up especially at 1.5x speed

  • @Slushee
    @Slushee 10 месяцев назад

    It's module dude! A derp sneaked into the editing haha

  • @broski7792
    @broski7792 10 месяцев назад +1

    Awesome to see another Xisuma choo-churial! X, sometimes I think you undersell your redstone ingenuity, you're very good at making designs that are super practical for survival. Also you're very good at presenting them!

  • @user-ms6mh7rj5f
    @user-ms6mh7rj5f 10 месяцев назад

    Nice design! Cant wait to see how these autk crafters get optimized for different farms

  • @thorpro666
    @thorpro666 10 месяцев назад +1

    the automated kelpcrafter could be used directly to a furnace system so it will only smelt 20 items at a time and so it won't consume all kelpblocks at once and make so you won't lose profit, seems like a win win situation to me

    • @-sturmfalke-
      @-sturmfalke- 10 месяцев назад

      And there I am standing with a perfectly working kelpsmelter, and this guy just comes along and has the best idea ever.
      Your idea is absolutely perfect, you should try everything to get this into the community!

    • @thorpro666
      @thorpro666 10 месяцев назад

      I can't do it all alone, I will definitely need some help doing that

    • @-sturmfalke-
      @-sturmfalke- 10 месяцев назад

      @@thorpro666 @thorpro6662 With redstone and farms I can help. With publishing not so much. Maybe try to get the attention of a redstone youtuber, maybe someone who you can email. It may be difficult to contact a hermit or some other guy with hundreds of thousands of subscribers. I highly recommend ianxofour, he is the go-to youtuber for farms, and many hermits know him and build his farms.
      And why is this not being upvoted? Another bad algorythm.

    • @-sturmfalke-
      @-sturmfalke- 10 месяцев назад

      @@thorpro666 Sadly, Xisuma was quicker in making a good design. ruclips.net/video/PRW3YBYvCBs/видео.htmlsi=QGE2h4nvPjxw-Gfh
      The one I want to build will not be 1 wide tileable, but I will try my very best to make it as survival friendly as possible whilst still maintaining a very small size. For bigger farms in late game I would use X's design of course.
      By the way, were you able to tell someone about that idea?

  • @victorpalacios5668
    @victorpalacios5668 10 месяцев назад

    Oh man etho is gonna love that auto dispenser crafter!

  • @highcap4952
    @highcap4952 10 месяцев назад +1

    Nice design!

  • @ozhs2
    @ozhs2 10 месяцев назад

    The most useful things for this would definitely be bone, gold, iron, guardian, and wither farms. It'll pretty much allow you to automate everything at this point

  • @kroznick1011
    @kroznick1011 10 месяцев назад +1

    if this block was in vault hunters it'd require a pog to craft for sure.

  • @YMilkshake
    @YMilkshake 10 месяцев назад +1

    What if you made a contraption that automatically crafts the components for these crafting contraptions?

  • @n3b266
    @n3b266 10 месяцев назад +2

    After playing with this crafter for a few hours it’s not as revolutionary as I first thought but I’m able to craft 10 stacks of dispensers per hour

    • @zmitter4844
      @zmitter4844 10 месяцев назад

      Nah just wait for when the update comes out and people start turning minecraft survival into factorio by fully automating the production of every craftable item in the game (besides beacons which for now would only be semi-automatic)

    • @NGC-rr6vo
      @NGC-rr6vo 10 месяцев назад

      @@zmitter4844 isn't wither farm automatic?

    • @zmitter4844
      @zmitter4844 10 месяцев назад

      @@NGC-rr6vo You gotta place soul sand

    • @NGC-rr6vo
      @NGC-rr6vo 10 месяцев назад

      @@zmitter4844you can autoclick or smth

  • @kasumiheyes
    @kasumiheyes 10 месяцев назад

    This is a much appreciate bunch of work

  • @junxz6404
    @junxz6404 10 месяцев назад

    Nice! Great video

  • @deldarel
    @deldarel 10 месяцев назад

    If mojang had the cajones, they would release the crafter as a datapack so you can let it rip on the hermitcraft server, kinda like a closed beta for y'all. I know it will get use on there.

  • @tadas2719
    @tadas2719 10 месяцев назад

    Can Minecraft Now Do:
    1. Auto Namer like anvil, but automatic machine that renames your stuff hotewer you want It to be renamed
    2. Auto interactor It's both for placing, breaking blocks as well as Interacting with mobs

  • @NYKevin100
    @NYKevin100 10 месяцев назад

    I have to wonder if a single-item recipes can be done more compactly. Presumably, you can just feed items into the crafter, and power it whenever it has a comparator signal of 9, so then you don't need to worry about running out of materials (if the crafter isn't full, it won't output a full signal, and you won't power it).
    Obviously, universality is great to have, but a lot of farms will want to craft single-item recipes for compact storage, so it's worth having a special module just for those (if said special module is cheaper or more compact).

  • @xplodingmojo2087
    @xplodingmojo2087 10 месяцев назад

    I like how auto-crafting a dispenser is the new meme even though crafting cake is more complex…

  • @grmrpr816
    @grmrpr816 10 месяцев назад

    I dont have the know how to make it happen myself, but ive been wondereing if you used hopper minecarts, and distributed over 64 crafters and crafted in parallel, one stack at a time, if it would be faster than one of these single units.

  • @Teomaniac
    @Teomaniac 10 месяцев назад

    I find this very useful

  • @jacara1981
    @jacara1981 10 месяцев назад

    I can't wait to see a Hermit build a Anything you Want - One stop crafting store

  • @mikul2646
    @mikul2646 10 месяцев назад +1

    0:16 Universal Crafter "Modual"?

  • @brillum
    @brillum 10 месяцев назад

    We're witnessing Xisumavoid's Mumbo arc.

  • @harbl99
    @harbl99 10 месяцев назад

    With every update _Minecraft_ evolves closer to its true intended form: Zachtronics' _Infinifactory_

  • @RConTRSMC
    @RConTRSMC 10 месяцев назад

    they could have given it an inventory and the ability to make a pattern for the item to be crafted instead of just redstone which many ppl don't know how to use, this has been memed a lot.

  • @gracedouglas6842
    @gracedouglas6842 10 месяцев назад

    Doing the gray glass prank in someone's crafter device has the potential to break things so easily

  • @PotentialFireHazard
    @PotentialFireHazard 10 месяцев назад

    I can't wait to see what Etho and Doc do with crafters

  • @longemen3000
    @longemen3000 10 месяцев назад +1

    Watching this video of building a crafting modual while drinking from a cold bo'oh'o'wa'er

  • @ChainPenguin
    @ChainPenguin 10 месяцев назад +1

    (Xisumas' machine probable problem in the comments)
    Your design is very similar to @RaysWorks you both released a video almost at the same time. (That's funny)

    • @ChainPenguin
      @ChainPenguin 10 месяцев назад +1

      Your's is better.

    • @ChainPenguin
      @ChainPenguin 10 месяцев назад +1

      One problem that he fixed was a single item input problem.
      When a hopper gets empty it stops but if after that you drop only 1 item it will craft, the problem is that if it happens a lot it will lose the receipt in the crafter.

  • @romanpriborkin
    @romanpriborkin 10 месяцев назад

    Well played.Intentionally misspell "module" as "modual" to have people comment on it and increase video engagement.

  • @simple7708
    @simple7708 10 месяцев назад +3

    The new Crafter design just does not do it for me. I like the older one more

  • @josequiles7430
    @josequiles7430 10 месяцев назад

    Rays Works did something similar some time ago

  • @DiamondWolfX
    @DiamondWolfX 10 месяцев назад

    With the 5-item system, using the stew example, won't mushrooms prevent the system from detecting when rabbit runs out? Plus you would have to manually go back and readd the rabbit filter.

  • @connorbarclay7347
    @connorbarclay7347 10 месяцев назад

    Could also use a hopper minecart

  • @bastiancontreraswasilkowsk6485
    @bastiancontreraswasilkowsk6485 10 месяцев назад

    Now imagine if we had proper filters, it would be awesome

  • @shrest6000
    @shrest6000 10 месяцев назад

    Hi
    Love ur vids

  • @duckified.
    @duckified. 10 месяцев назад

    i just noticed you changed the thumbnail. i liked the old one a lot better personally, not too sure about other people's opinions though

  • @Thomas_Wagner1786
    @Thomas_Wagner1786 10 месяцев назад

    At minute 7:51
    Wouldn't it also line up next to each contraption, *without a one block gab in between,* if you simply _vary the high level one block_ to separate each Crafter setup from another?

  • @ATLAStheprotogen1
    @ATLAStheprotogen1 10 месяцев назад

    My crafter design is very big and it has 4 safety mechanisms while this one has many flaws I can see + mine works on bedrock & java

  • @SirBlazzit
    @SirBlazzit 10 месяцев назад

    All I want for christmas are hoppers that aren't so goddamn slow
    oh, and carpet mod bots in vanilla...

  • @Sioox
    @Sioox 10 месяцев назад +1

    can you only block the cells when they are empty or also when an ingredient is in?

  • @itsonlyme4812
    @itsonlyme4812 10 месяцев назад

    Holy Grail is coming soon..!

  • @joshuajones8444
    @joshuajones8444 10 месяцев назад

    first thing i thought of was a redsstone shop

  • @dandymcgee
    @dandymcgee 10 месяцев назад

    good job

  • @ogrejd
    @ogrejd 10 месяцев назад +1

    Meh. Can't think of a single situation outside of crafting double-chests full of single items for the sake of doing so where the auto crafter would be easier and more practical than just shift-clicking in the regular crafter (especially given the lengths you have to go to in order to set the automation up).

    • @theworm7156
      @theworm7156 10 месяцев назад

      You can create chains of crafters hooked up to different farms to create complex recipes. Also you can make infinite furnace fuel

  • @dbnumn
    @dbnumn 9 месяцев назад

    I’ve tried this step by step on bedrock multiple times and can’t get this to work.