This Factory MAKES REDSTONE With The New Crafters

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  • Опубликовано: 4 фев 2025

Комментарии • 708

  • @Purplers
    @Purplers  Год назад +1343

    It's 81 times less storage, not 27, yes I did a dumb

    • @knulllord654
      @knulllord654 Год назад +32

      Happens to the best of us 😂

    • @4f1q
      @4f1q Год назад +15

      It's alr, mistakes happen

    • @TakeruDavis
      @TakeruDavis Год назад +5

      Happens to the best of us, no worries

    • @SKGR-Gaming
      @SKGR-Gaming Год назад +5

      Yes, you did😂 (I am kidding. I do it, too)

    • @thepatrick0rg
      @thepatrick0rg Год назад +8

      i did a dumb
      "purples-2023"

  • @yiannchrst
    @yiannchrst Год назад +1380

    Ok, now make an automatic storage system where if something runs low it is auto crafted from raw materials! That'd be interesting!

    • @naecker8974
      @naecker8974 Год назад +51

      that's a encoded storage

    • @rgxyz1233
      @rgxyz1233 Год назад +93

      something like this is a massive challenge even in games like factorio, so its possible that some items wont be compatible

    • @naecker8974
      @naecker8974 Год назад +13

      callbased bulk storages already exist. but instead of just wanting a set amount of items, you add another line that tells the bulk how many times you want to receive

    • @seajayfour
      @seajayfour Год назад +14

      The issue with this I think is that if you really wanted it to be fully automatic you would need a lot of farms in one area depending on the size of your storage system. It would get really laggy and difficult to fit all of it within the loaded chunks.

    • @yiannchrst
      @yiannchrst Год назад +10

      @@seajayfour What if you build a set number of farms and tried to craft everything you could from that?
      Also it doesn't have to be *fully* automatic. The user could supply the (raw) materials.

  • @linuxsbc
    @linuxsbc Год назад +280

    I think the crafter was almost certainly from Gnembon. I don't think it's a coincidence that, a year after Mojang hired a skilled redstone designer who made a mod that added auto crafters to the game, Minecraft adds auto crafters that fill a useful niche in redstone on top of their intended use. This explains why it's so polished.

    • @EVILBUNNY28
      @EVILBUNNY28 Год назад +29

      Apparently the crafter was in the works before Gnembon even joined the team. However the /tick command is all his doing

    • @caseyriley1014
      @caseyriley1014 Год назад +5

      What about the copper bulb? Feel like that's such an unusual useful and unique Redstone tool, that gnembon had to have a part in it?

    • @linuxsbc
      @linuxsbc Год назад +2

      @@caseyriley1014 Yes, I agree.

    • @nikolaskuklis5925
      @nikolaskuklis5925 Год назад +1

      What if unless it's full it will show 0-8 and once all 9 slots are full it would output 9 or if they are unstackable(full stack) it would output like full dispenser? That way you can easily get almost any output that one wants with stackable it would output 1 2…9 based on number slots full but with unstackable it would skip 9 and go 15 maybe? That would satisfy everyone and since not many crafting recipes use unstackable or stackable to 16 not much would change overall

  • @CraftyMasterman
    @CraftyMasterman Год назад +357

    aint no way we both decided to make an auto repeater crafter. great minds think alike lmao

  • @terminalvelocityrunner2202
    @terminalvelocityrunner2202 Год назад +98

    The Redstone community will never cease to both awe and inspire me. As a builder and explorer myself, I look to them to help provide the farms I need. And every time I go to look one up, I am immediately impressed with how much technical knowledge and tuning can go into these machines. I sure as heck don’t have the know how to make my own designs most of the time. But I am eternally grateful that there’s people like You, SilentWhisperer, and Mumbo who do have it and share the designs with the rest of us.

    • @smiggles8809
      @smiggles8809 Год назад

      I have always wished I was a builder. But I can't make designs. I am good w logic it sucks sometimes. I have no artistic ability at all.

    • @terminalvelocityrunner2202
      @terminalvelocityrunner2202 Год назад +5

      @@smiggles8809 here’s my method of building, so lemme know if it helps you. (It’s a bit long) I don’t always start with a dedicated design idea, and most of my builds aren’t that professional either tbh. Much of what I make mostly gets their designs from a process of just looking at blocks in the recipe book and then thinking about where I could implement those or similar pallets. Like matching different colors or textures.
      Often, When I do have a starting idea, I first build the ‘skeleton’ of the build. The very outline like the corners, wall and ceiling frames, the floor plan, and decide what sizes the rooms and areas can take.
      From there, I fill in the walls, ceilings, and floors, before I take somewhat of a Lego master builder approach, and just place and move different blocks around as needed until to the build begins to fit a nice visual. Over time, the blocks I am satisfied with will begin to ‘manifest’ in a sense into the final design. I use mixtures of asset variants like lower slabs for floors to help prevent spawning, and craft some of the dedicated stone wall variants for inset portions (due to the thinner nature than a full block). The stonecutter is good for this.
      Last, once the rough outline is done, I just touch things up, like adding features (utilities, amenities, or functions where due), decorating (adding carpets, foliage, or QOL improvements), and finalize the overall structure.
      Ultimately, the building process boils down to what you think looks good, and experimenting with different blocks and building techniques to find what works for you.

    • @smiggles8809
      @smiggles8809 Год назад +4

      @terminalvelocityrunner2202 I appreciate the breakdown. When I get home, I'm gonna try and build something. I'll let ya know how it turns out.❤️

    • @terminalvelocityrunner2202
      @terminalvelocityrunner2202 Год назад +1

      @@smiggles8809 sweet, and your welcome. Remember not to get too down if your first few results aren’t as good as you hoped. Building and designing are skills that needs to be cultivated over time in order to flourish well😊

    • @Hyp_qbrz
      @Hyp_qbrz Год назад +2

      @@terminalvelocityrunner2202 legit giga chad, thank you so much for these steps

  • @_DewGaming
    @_DewGaming Год назад +59

    1:18 The savings are actually a lot better, as you'd be saving 81x the space by adding those crafters

  • @_gerg
    @_gerg Год назад +105

    Crafting redstone into a block just to uncraft it to split it, is both genius and hilarious

    • @maciejpanasiewicz3947
      @maciejpanasiewicz3947 10 месяцев назад +3

      3:38 look. A usefull pot!

    • @markob8934
      @markob8934 9 месяцев назад +1

      @_gerg It helps with something called inventory management

    • @strategistaow3520
      @strategistaow3520 8 месяцев назад +1

      What are other options?

    • @legendsyt1498
      @legendsyt1498 8 месяцев назад

      hi gerg i subbed

    • @Choioyt
      @Choioyt 6 месяцев назад

      Also Gerg? Make a mini game with those

  • @WimpieBok
    @WimpieBok Год назад +180

    What's next? A factory that makes a factory?

    • @KBRoller
      @KBRoller Год назад +46

      As soon as we get the ability to place blocks with redstone, and moveable block entities, I guarantee you someone will make that 😂

    • @skulkingshadow
      @skulkingshadow Год назад +24

      ​@@KBRollerand those 3 are on the list of never to be added *BUT* the automatic crafting was on this same list too so who knows

    • @noeljuhasz3580
      @noeljuhasz3580 Год назад +3

      Yes

    • @KBRoller
      @KBRoller Год назад +3

      @@skulkingshadowTrue, though tbh moveable block entities are a bit more difficult. They'd require a big refactor of the current block entity map data structures. (I know some mods do it, but mods have the benefit of not needing to worry about optimizations or avoiding coupling in the code, etc.)

    • @Jack-px5tb
      @Jack-px5tb Год назад +2

      😂

  • @ChickenTanders64
    @ChickenTanders64 Год назад +12

    To make comparators, you could use a bartering farm for the quartz, and for dispensers, you could use a skeleton fame for the bows.

  • @mixtressreve
    @mixtressreve Год назад +20

    That pixel art of the Factorio achievement almost made me choke on my breakfast biscuit lmao
    The allay in place of the robot was a really nice touch!

  • @humourlessjester3584
    @humourlessjester3584 Год назад +18

    An interesting by product of the crafter in gameplay is using immovable farms (like spawners and biome or dimension specific farms) and moveable farms (those you can build anywhere) and see how you can adapt them into a workable factory for as many items as you can. For example, you have a skeleton spawner, what moveable farms would you want to build on top of it to take advantage of the bones, bows, and arrows. Maybe a moss farm for the infinite bonemeal and many other bonemeal dependent farms. A dispenser farm too to reuse those bows.... now your environment tells you what farms to build from them.

    • @sspectre8217
      @sspectre8217 Год назад +2

      Great thinking but there’s better examples since moss block farms with a composter already produce more bonemeal than they need. You could use the crafter to make a beacon factory though but you would need to load all 3 dimensions for that but should be possible in singleplayer.
      The most useful would be farms to make redstone components and kelp block farms for infinite fuel.

    • @kaeSummers19
      @kaeSummers19 18 дней назад

      Nah

  • @CosmicAggressor
    @CosmicAggressor Год назад +4

    Something I commented on the mumbo video about the new auto crafter is the idea of hooking a factory up to an item sorter so that it just sort of keeps a certain amount of everything on hand.

  • @4f1q
    @4f1q Год назад +8

    Love that people are quickly making new inventions with this new block

  • @Supreme_Dalek_
    @Supreme_Dalek_ Год назад +5

    I did a dumb while trying to design a super-smelter with infinite fuel. Way over-engineered it lol.
    Bamboo farm that fueles a kelp farm. Auto-crafts dried kelp into blocks. Dried kelp blocks then feed into tree farm. Logs are smelted into charcoal. Charcoal is fed into the super-smelter.
    I realized after building it that I didn't need the bamboo at all. I could have just diverted some of the kelp blocks back into it's own furnace so that it could fuel itself.
    And now that I'm typing this, I'm realizing that I don't need the tree farm either. The kelp farm already makes infinite fuel for the smelter as well as being capable of fueling itself.
    Oh well. A little overcomplicating in designs never hurt anybody. I'm sure the Germans would be proud.

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      Someone commented bamboo is actually helpful to hook up to the kelp though, not sure if that's right but if it is it's extremely easy to get bamboo planks to more than double your fuel output. If you use pistons to break the bamboo, grow them on mud with hoppers underneath, direct the hoppers backward to an up-facing crafter in line with the pistons, power it with an observer also facing up at the piston with a crafter in between. The first crafter can only make bamboo blocks, the other crafts planks. No comparators or recipe controlling is possible you just need the bare crafters. It's such an easy upgrade, 3 blocks. Everyone is very overcomplicating it with lecterns and sticky pistons and stuff 😅

  • @darkcode404
    @darkcode404 Год назад +46

    I think a signal strength of 10 for more than one item in each slot would be good.
    Other than that, its perfect.

    • @KBRoller
      @KBRoller Год назад +11

      I think it'd be interesting if it were 0-9 for the number of slots filled, and then if all the slots are filled, the percentage full would be projected onto the next 6 strengths (with disabled slots counting as totally full). So basically: if (full) { strength = 9 + fill_amount/total * 6; } else { strength = slots_filled; }
      That way you keep the useful "ready to craft" readings, but also have a way of determining how full the inventory is still.

    • @darkcode404
      @darkcode404 Год назад +3

      that'd be perfect @KBRoller

    • @janTesika
      @janTesika Год назад +4

      I like Mumbo Jumbo's idea: an output of nine if all the slots have items, but if each slot has a full stack, it gives a full strength of 15.

    • @darkcode404
      @darkcode404 Год назад

      yeah, having 10-15 for average item stack size would be great. 10 for at least 2 in each slot, 15 for full stacks across the board@@janTesika

    • @KBRoller
      @KBRoller Год назад +2

      @@janTesikaThe idea I mentioned above would conform to that behavior. It would just *also* give information in the signal strength about the filled amount between "each slot is not empty" and "every slot is completely full".

  • @trevorhaddox6884
    @trevorhaddox6884 Год назад +2

    I've seen the crafter used as a number keypad as well as a counter, as it goes 0-9 when slots are used. If you use a compressable item to count with you can simply uncraft/uncompress to reset it.

  • @TehBakerye
    @TehBakerye Год назад +4

    Honestly this one addition might bring me back to minecraft

  • @extremeperson4442
    @extremeperson4442 Год назад +8

    I love seeing this guys work improve so much, keep up the good work!

  • @danielrhouck
    @danielrhouck Год назад +7

    5:25 I use lecterns for arbitrary-signal-strength stuff. If you have a 15 page book, it shows the number just like the crafter does, and is otherwise more useful (you can put skulk sensor, music disk, and even regular-container info for each signal strength).
    I agree that 1-9 makes sense when some slots are empty, but I think 10+ should reflect how full the emptiest slot is somehow. It keeps almost all the benefits of the current system plus it has some of the benefits of going to 15 and lets you see if there are extra recipes present so it’s harder to get slots mixed up in complex recipes.

    • @danielrhouck
      @danielrhouck Год назад +1

      For example, if I understand right, it could have simplified your redstone repeater factory. Just wait until the signal strength was 10, and it would be safe to craft one repeater.

  • @iVo42928f
    @iVo42928f Год назад +3

    One way to support both the slot blocked mechanic and detect if a crafter is completely filled is to have a two-stage scale. The first stage runs up to 9 and behaves as current, while the remaining 6 levels are governed by the fill level of the non-blocked slots provided that all slots are either filled or blocked. For example, a crafter with 6 blocked slots, one slot with 62 and the other two with 1 item gives a signal strength of 9 + 6*(64/(3*64)) = 9 + 6/3 = 9 + 2 = 11, while a crafter with 8 full stacks and one empty non-blocked slot still gives 8. In code form this would look like ``if slotsOccupied < 9 then slotsOccupied else 9 + 6 * (fillLevel / (64*slotsEnabled))``.

  • @gauribadukale2397
    @gauribadukale2397 Год назад +2

    I literally made a prototype of a farm I like to call the redstone city,
    Which can craft all redstone items and is attached to raid farm, bamboo farm for sticks and a nether to overworld quartz farm and cobblestone generator and all the basic stuff for all rs recepies.

  • @ozthebeeman
    @ozthebeeman Год назад +6

    "i wish mojang didnt change anything about this block"
    mojang:
    im about to end this man's whole career

    • @meathir4921
      @meathir4921 8 месяцев назад

      What did they change?

    • @ozthebeeman
      @ozthebeeman 8 месяцев назад

      @@meathir4921 they changed the tick rate from 1, which is what made it so cool.
      I dont fully understand it myself

  • @ethansample8512
    @ethansample8512 Год назад

    I am just now getting into redstone and every single time I want to build something, there are like 20 different technical issues that all require out of the box solutions. And then I watch someone who's been doing redstone for a long time and it's like they no longer know how to think inside the box. Everything they do is so logical and smart, and yet so creative. There's no way I would ever have thought to solve the 2 to 1 redstone issue by using more crafters, and yet it was solved in one day.

  • @abdurehmanmalik2980
    @abdurehmanmalik2980 Год назад +4

    5:50
    This aged like the milk you couldn't get using dispensers.

  • @siz1700
    @siz1700 Год назад +2

    "This is the most powerful block that has been added since the observer." The Observer doesn't come close to matching the utility of the hopper. The observer can be replaced by the BUD, but the hopper is unique

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      Especially since observers are TERRIBLE for most things on bedrock edition. They do not mesh with pistons at alll

    • @Steven-d4c
      @Steven-d4c Год назад +1

      @@kevinjamesmartin4307 the issue here is playing bedrock

    • @F_A_F123
      @F_A_F123 10 месяцев назад

      Observer was added after hopper, what are you talking about

    • @siz1700
      @siz1700 10 месяцев назад

      @@F_A_F123 i said that hopper is more powerfull than observer

    • @F_A_F123
      @F_A_F123 10 месяцев назад

      @@siz1700 He said that crafter is easily the most powerful redstone component we had since the observer. He didn't say that the observer is the most powerful redstone component before crafter or something. You literally wrote what he said (tho not exactly) in your comment

  • @hulking_abc1233
    @hulking_abc1233 3 месяца назад +1

    At the 0:41 there is a factories lazy basters achievement in factorio love it

  • @GhostVvar
    @GhostVvar Год назад +1

    This honestly makes witch/raid farms far more useful now when you think about it, you can hook up the farm with other farms to make a load of different items in one space. Sugar cane farm for fireworks, cobblestone farm for redstone components, wool farm for banners, the possibilities are huge!

  • @malmiteria
    @malmiteria Год назад +1

    6:30 i mean, witches drop sticks about twice as much as redstone, so you don't need the bamboo farm.
    Also you could use those extra sticks to auto craft cobblestone pickaxes so you can make a very small and TNT duping free setup.
    Also also, whatever extra sticks you get, you could use as fuel in the furnaces, i didn't do the math, but i would assume you got enough sticks to run forever
    Edit, that's assuming you keep some redstone to the side to not craft only repeaters

  • @siz1700
    @siz1700 Год назад +1

    4:23 You know that this is one of those cool features that few people talk about? New type of auto sorting!

  • @pumpkinzz5728
    @pumpkinzz5728 Год назад +1

    I agree that is mostly perfect, I love the implementation!!! The only thing I might want is quasi-connectivity

  • @a.pharmd.7867
    @a.pharmd.7867 4 месяца назад

    3:23 I like how he just watches the minecart go up the little hill to refill it

  • @sjr2799
    @sjr2799 Год назад +1

    If we just had an auto-placer, you could make a factory that makes a factory to make a factory and so on

  • @mayonnaiseeee
    @mayonnaiseeee Год назад +1

    Your videos are so well made. Also super excited about the Factorio-ization of Minecraft. We got assemblers!

  • @speedyx3493
    @speedyx3493 Год назад +1

    When you said observer was 7 years ago I had to go and check it on the wiki, it's unbelievable, it still feels like a new block to me

  • @MorganSaph
    @MorganSaph Год назад +3

    1:20 wouldn't storage be reduce to roughly an Eightieth? 9 nuggets would become 1 ingot. 9 ingots become 1 block. And since the nuggets and ingots are kept in the crafter, not in the proper storage, only the blocks count.
    81 nuggets (1.27 inventory slots) gets turned into 1 block (0.016 inventory slots) which is a 79.4% reduction in used space.

  • @iloveminecraft2009
    @iloveminecraft2009 Год назад +1

    All we need is a block that places blocks now

  • @memelord1480
    @memelord1480 Год назад +2

    0:28 damn it’s been a short 7 years

  • @Brunolator
    @Brunolator Год назад +1

    3:06 before crafter you could connect a witch farm to it for bottles

  • @Nekzuris
    @Nekzuris Год назад +1

    One thing I would like to change about the power output of the crafter is adding signal strength 15 when all slot are filled with at least 2 items, that way you could trigger a craft easily without loosing the recipe. I know it wouldn't work for the cake but still.

  • @dragonfrvit
    @dragonfrvit Год назад +1

    They add "placers", the Redstone community is gonna blow up

  • @ViralMoose10
    @ViralMoose10 Год назад +1

    Now we need a machine that makes every redstone component (combine with iron farm and pigeon bartering gold farm for quartz)

  • @doovid_
    @doovid_ Год назад +3

    Wow the crafter is just insane haha

  • @TheAppleFreak
    @TheAppleFreak Год назад +1

    Regarding easy signal strength selection, my current go-to strategy is using a lectern and a book with 15 pages in it (one for each signal strength). It'd be just about as laggy performance wise as a crafter while offering slightly better usage ergonomics.

    • @vibaj16
      @vibaj16 Год назад

      I'm gonna stick with crafters as long as it's 1-9 because they're just easier.

    • @TheAppleFreak
      @TheAppleFreak Год назад

      ​@@vibaj16 For signal strength 1-6 and 8, I'd actually recommend composters instead. For larger scale farms, they're a lot more lag efficient than crafters as they're not tile entities.

    • @vibaj16
      @vibaj16 Год назад

      @@TheAppleFreak I basically never need a signal strength often enough in a build where that difference in lag would be meaningful.

    • @ddevil768
      @ddevil768 Год назад

      Make a crafter that uses a 15 page book and an unwritten book to craft copies of the book for you so you don’t need to manually make a 15 page book for every lectern you make :O

  • @BOOXMOWO
    @BOOXMOWO Год назад

    You can make a slime farm and a witch farm in the same region (neither will run at their theoretical max output because they're both affected by the same mob cap, but you'll still be farming both at the same time) and that plus a cobblestone generator and bamboo farm lets you farm sticky pistons. You can also use Nether portal zombified piglin spawning to have a gold farm also running in the same area, and then craft the gold nuggets into ingots, which then get shot through a portal into a piglin bartering farm, then send the bartered items back out and then you can craft... well, too many things to list.

  • @rockiecraft
    @rockiecraft Год назад +1

    another feature from mods added into the base game. great to see it

  • @S4ndedude
    @S4ndedude Год назад +4

    That was a great video!

  • @rares4692
    @rares4692 Год назад +8

    You should make a useless farm that builds iron golems and drops them back into the system to make more iron golems(of course you also need to have a seperate iron and pumpkin farm

    • @ii81islem
      @ii81islem 6 месяцев назад

      But you can't build iron block and pumpkin woth red stone

  • @toavahi23
    @toavahi23 Год назад +1

    Allay’s in factorio… what a nice idea for cheap drones, which would die after some time / level of pollution

    • @toavahi23
      @toavahi23 Год назад

      Actually factorio is coming to Minecraft with autocrafter. Or Minecraft becomes factorio. Who knows

  • @劉宸瑋-i4e
    @劉宸瑋-i4e Год назад

    5:15 the redstone signal strength output by container(like chest hopper barrel ...) is related to the "average fullness"(in percentage)

  • @eluminator04
    @eluminator04 Год назад +1

    Congrats on 200k!

  • @pohodovejrybar5918
    @pohodovejrybar5918 7 месяцев назад +3

    6:18 dispenzers left the chat

  • @XZANEOUS
    @XZANEOUS Год назад +4

    I think a really cool addition to the auto crafters would be the ability to lock the recipe, so only that type of item you lock will go into that slot. That would help with complex crafting recipes.

  • @jfloyd6697
    @jfloyd6697 Год назад

    An idea that could work as a middle ground for "15-charge" vs "9-charge" could be that if a spot is filled/denied, then it lists it as +1 output, but if a spot is filled by a stack, then if could add +2 charge up until 14, with 15 being for if the crafter is entirely full.

  • @flameofthephoenix8395
    @flameofthephoenix8395 Год назад +1

    So, infinite sand generators are more useful than infinite tnt generators I guess? Since infinite sand can be stored in hoppers then crafted into tnt that can be used anywhere for anything while tnt generators make tnt that will only work in the spot it's generated in.

  • @wispererflame7286
    @wispererflame7286 Год назад +2

    the crafter could be better if a set recipe output could be locked even if ingredients run out

  • @gishky7316
    @gishky7316 Год назад

    very cool ideas.
    I myself did some tinkering and got a self-sorting storage (as we know it). whats new? well, if any of the storages get low on stock while the system contains items that can be used to craft the low stock, it will do so automatically. However the design i have right now is more a proof of concept since its not really realistic to build this in survival as well as it can crash due to unlucky minecart-collisions. But a second version is looking a lot more promising in both those issues

  • @I_XuMuK_I
    @I_XuMuK_I Год назад +1

    A petition to redstone community to call any redstone contraption, that uses crafters to turn raw materials into other stuff, a factory and not a farm.
    A) just sounds more epic and cool
    B) just will highlight the importance of the crafter.

  • @jacfac9969
    @jacfac9969 7 месяцев назад

    Already on my realm, I’ve used crafters to compress iron ingots, slime balls, redstone dust, glow stone dust, and honey bottles into blocks. I also have an automatic pumpkin pie factory. Best redstone component ever.

  • @ThatJay283
    @ThatJay283 Год назад +1

    honestly i wouldn't be surprised if mojang added block placers and block breakers at some point now lmao

  • @dotdankory
    @dotdankory Год назад +1

    I loved factorio, but didnt like how it got pretty difficult past mid game as you needed to genuinely have the best of everything + deal with biters (annoying enviromentalist bugs)
    Now that crafters are in vanilla minecraft, this changes everything.

  • @billsaw9863
    @billsaw9863 29 дней назад

    Barrel and chest tends on percentage
    For example if there are 4 unstacable blocks means 4/27 and the transform it to nb/15 than calculate it, then remove the decimal to make it intiger

  • @gravitygames4495
    @gravitygames4495 Год назад +1

    THE FACTORY MUST GROW.

  • @leadedyogurt
    @leadedyogurt Год назад

    I was making a factorio realm, and just as I was about start working on the auto-crafters, this update was announced.

  • @periodicgaming5159
    @periodicgaming5159 3 месяца назад

    It’s crazy seeing the “1 year ago” on this video. The crafter still feels so new.

  • @Ryan1andonly
    @Ryan1andonly Год назад +2

    I want the crafters to ve able to save a crafting recipe so you dont need to make sure it doesnt automatically empty itself

  • @TEEKYEEANMoe
    @TEEKYEEANMoe Год назад +1

    The new era had begun, now with more industrial factories, which is similar to the Victorian age.

  • @MichelleAudenaert
    @MichelleAudenaert Год назад +4

    3:12 those bees are… very normal

  • @OgdenM
    @OgdenM Год назад

    There needs to be a way to change what slots are active...
    Can you imagine just connecting this thing to your storage room and bring able to press a button for something? You'd have to change storage systems so they can take items out as well of course..
    But you could make a control panel with buttons and just press the button of what you want and BAM! Redstone does everything all by itself.

    • @vibaj16
      @vibaj16 Год назад

      It can jankily be done by putting in filler items and then pulling them out, like was done for the autocrafting mod

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      They honestly need to get rid of Jeb he's so biased against bedrock

  • @pureq1151
    @pureq1151 Год назад +7

    1:20 its not 27 times more, its 81!

    • @Gekoloudios
      @Gekoloudios Год назад +1

      I was gonna comment this but you beat me to it

    • @Steven-d4c
      @Steven-d4c Год назад +1

      It's only 81, 81! would be absurd.

  • @block_01_
    @block_01_ Год назад +1

    1:39 the factory must grow and bitters must be evicted

  • @leonol4879
    @leonol4879 Год назад +1

    i just want to share someones idea that i think is really cool if you craft 4 goat horns you get an ram block which can break blocks like stone or wood and something like the deployer block from the create mod would be cool too

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      Absolutely both of those. Put rams at the front of flying machines for an easy tunnel borer

  • @ahkilleux
    @ahkilleux 4 месяца назад

    4:00 OMG, I would have never found that or learned it. Ever. Here it is buried in this general video about crafters.

  • @Take_2.2
    @Take_2.2 Год назад +1

    The crafter and Coppee Bulb will probably revolutionize redstone yet again.

  • @supergg-hh7ck
    @supergg-hh7ck Год назад +4

    The factory must grow The factory must grow The factory must grow The factory must grow The factory must grow The factory must grow The factory must grow

  • @ncolyer
    @ncolyer Год назад +3

    2:05 smh purplers don't u know u can get milk buckets from wandering traders instead (killed with tnt looting ignited by a players arrow)
    awesome vid tho, these crafters are gunna be a lotta fun

  • @0Blueaura
    @0Blueaura Год назад

    man, this is my dream come true in 2011. so happy to see new younger audience being able to create things like that out of their minds. so much fun, maybe i should get back to minecraft again...

    • @Purplers
      @Purplers  Год назад

      It was my dream in 2011 too lol

  • @mishachernyak6061
    @mishachernyak6061 Год назад +3

    Technically the cow farm could be automatic but really slow because wandering traders have like a 1/6 chance to drop a milk bucket when they're holding it. The more you know
    Edit: congrats on 200k btw

  • @neovoid5008
    @neovoid5008 Год назад +1

    Now we need a machine that makes more of itself. Oh and it can gather every material it needs itself

  • @Anas-1220
    @Anas-1220 Год назад +2

    That redstone on the boat trick is so smart. You are probably the smartest among your friends right? Ideas like that don't come in easily.

    • @poppinlochnesshopster3249
      @poppinlochnesshopster3249 Год назад +1

      Once you think that you need it to be 3 you'd pretty much immediately think of the redstone block, although my brain immediately just jumped to turning the hopper off until the hopper feeding into it had told a comparator that it had received an item 3 times, same effect, less wait time.

    • @Anas-1220
      @Anas-1220 Год назад

      @@poppinlochnesshopster3249 that's also good! Damn, now I think I might be a little too dumb.

    • @eliezerrocha8252
      @eliezerrocha8252 Год назад

      @@poppinlochnesshopster3249 i thought ab it too, turning on 1 hopper at a time with some clockor something like that

  • @zyxey
    @zyxey Год назад +1

    I'm sooo happy for this being added to Minecraft! ❤ So many possibilities!

  • @gIyph_
    @gIyph_ Год назад +1

    My only complaint with it is that you cant set a recipe, you have to mess with it until your timing is perfect. I think it would be perfect if you could just put in the ingredients in the form of the recipe you wanted to craft, lock it in, and then the i gredients would flow into the crafter and make the thing you wanted without chances of making something else, like pressureplates instead of iron blocks, or completely messing up a pickaxe recipe cuz your timing was slightly off

  • @sky0kast0
    @sky0kast0 Год назад +1

    Actually i believe people have seen that they (Crafters) know the actual recipes so it will prepare itself, if it knows what it is getting

  • @veersutube
    @veersutube Год назад +1

    A fully automatic multi wood factory you can make with this block

  • @NonJohns
    @NonJohns Год назад

    YOO THE ITEM SPLITTER IS SO COOL
    I've always wanted to use a boat as an item distributor but i could never figure out out to burst items properly

  • @A39pro
    @A39pro Год назад +1

    I love the fact that your most hated redstone component to craft is repeaters and Mumbo's is Dispensers

  • @Thatoneheartlessgirl
    @Thatoneheartlessgirl Год назад

    I'm so happy I saw you at that convention purplers! :))

  • @deadble5k
    @deadble5k Год назад

    1:38 omg I can finally build the Jaffa factory but in unmodded survival Minecraft!!! I must get started!

  • @blossomrouter4797
    @blossomrouter4797 8 месяцев назад

    I've made a large filtered storage ~80 items will be sorted with overflow protection and I left space in the chunck for a basic but 1block deep auto crafter system so that I get iron blocks instead of iron. If they change the output to14 it breaks

  • @Monkeylordz88
    @Monkeylordz88 Год назад +2

    The one thing I would change about the crafter is to make it QC powerable

    • @flowdotboy
      @flowdotboy Год назад

      I believe is was affected by quasi-connectivity in the first snapshot that this video is on, but not on the newest? I am most likely wrong though as I don't understand it

  • @WizyPlayz
    @WizyPlayz Год назад +1

    The only upgrade to this in my opinion is to use the recipe book as means to fix a recipe without having to manually fill it

  • @mazenwalid4707
    @mazenwalid4707 Год назад

    I love this block as i absolutely despise the dispenser crafting recipe and now i can craft them faster and automatically

  • @consashes6629
    @consashes6629 Год назад +1

    You're doing it right. (factorio refrence)

  • @SerGamingGG
    @SerGamingGG Год назад +1

    make the glowstone become glowstone blocks and the gunpowder to TNT in witch farm of repeater factory

  • @angyfox3574
    @angyfox3574 Год назад +1

    the mumbo jumbo block goes hard

  • @bananatom7653
    @bananatom7653 Год назад +3

    I saw those Factorio references.

  • @JesseErlenmeyer
    @JesseErlenmeyer 11 месяцев назад

    I do a lot of programming and I believe that the comparator equation goes as follows / amount of items in inventory space = a; max items possible for inventory = m: (a / m)*14 + 1 and of course if there is nothing the comparator reads zero, also non-stackables have an inventory weight of 64 and items that stack to 16 have a weight of 4

  • @BeefandCheese
    @BeefandCheese Год назад +1

    Now all they have to add are moveable tile entities and I'll die a happy man

  • @kristersbertulis4123
    @kristersbertulis4123 Год назад +2

    You know that you can make bamboo blocks and planks.

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      Extremely easy, grow them on mud so you can use hoppers directly, aim it back under your pistons, into an upwards looking crafter, a crafter above that, an observer looking at a piston above that. No comparators the crafters only craft the planks. 3 blocks only adds it

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      Sick and tired of seeing tutorials for bamboo using comparators, lecterns, composters,

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      You literally cannot back up the farm as a single harvest cannot produce over 18 bamboo

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      The problem is that tut makers seem dead set on being very deliberate about adding a fully separate clock for your crafters. Just add 3 fricken blocks!

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 Год назад

      And 2 of those 3 are crafters themselves! 😂

  • @F4ngel
    @F4ngel Год назад

    Wait, that signal strength is really useful. Now I can have 9 buttons on a block linked to 9 different farms that I can turn on and off. That and a password keypad. Also auto crafting dispensers.
    The factory must grow.

  • @andrewsantopietro3526
    @andrewsantopietro3526 Год назад

    It’s inevitable now guys: a minecraft parody skit of the “how it’s made” series is possible now.